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1 pmbaty 1
// window_games.cpp
2
 
3
#include "../common.h"
4
 
5
 
6
// window parameters
7
#define WINDOW_CLASSNAME PROGRAM_NAME L" Games WndClass"
8
#define WINDOW_DEFAULT_WIDTH 800
9
#define WINDOW_DEFAULT_HEIGHT 600
10
#define WINDOW_MIN_WIDTH 480
11
#define WINDOW_MIN_HEIGHT 240
12
 
13
 
14
// local definitions
15
#define WINDOW_TEXT_SELECTGAME 1
16
#define WINDOW_LIST_GAMES 2
17
#define WINDOW_BUTTON_OK 3
18
#define WINDOW_BUTTON_CANCEL 4
19
#define WINDOW_TEXT_STATUSBAR 5
20
 
21
 
22
// list view column definition
23
typedef struct listviewcolumn_s
24
{
25
   int width;
26
   int alignment;
27
   bool sort_descending;
28
   wchar_t *text;
29
   HWND hToolTipWnd;
30
} listviewcolumn_t;
31
 
32
 
33
// global variables used in this module only
34
static bool is_classregistered = false;
35
static listviewcolumn_t listviewcolumns[] =
36
{
37
   { 130, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Event")*/, NULL }, // text address needs to be set at runtime, because it's mallocated
38
   { 127, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Site")*/, NULL },
39
   { 70, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Date")*/, NULL },
40
   { 150, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_White")*/, NULL },
41
   { 150, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Black")*/, NULL },
42
   { 60, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Result")*/, NULL },
43
   { 40, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_ECO")*/, NULL },
44
};
45
static pgngame_t *chosen_game = NULL;
46
//static HWND hThisWnd = NULL;
47
#define hThisWnd hGamesWnd // shared variable
48
 
49
 
50
// prototypes of local functions
51
static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
52
static int CALLBACK CompareProc_ListGames (LPARAM lParam1, LPARAM lParam2, LPARAM column);
53
static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
54
 
55
 
56
void Window_Games (void)
57
{
58
   // helper function to fire up the child window
59
 
60
   WNDCLASSEX wc;
61
 
62
   // is the window we want to display already displayed ?
63
   if (IsWindow (hThisWnd))
64
      SetForegroundWindow (hThisWnd); // if so, just bring it to front
65
 
66
   // else the way is clear
67
   else
68
   {
69
      chosen_game = NULL; // no game is chosen until told otherwise
70
 
71
      // is the window class NOT registered yet ?
72
      if (!is_classregistered)
73
      {
74
         // if so, register the window class once and for all
75
         memset (&wc, 0, sizeof (wc));
76
         wc.cbSize = sizeof (wc);
77
         wc.style = CS_HREDRAW | CS_VREDRAW;
78
         wc.lpfnWndProc = WindowProc_ThisWindow;
79
         wc.hInstance = hAppInstance;
80
         wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
81
         wc.hCursor = LoadCursor (NULL, IDC_ARROW);
82
         wc.hbrBackground = GetSysColorBrush (COLOR_3DFACE);
83
         wc.lpszClassName = WINDOW_CLASSNAME;
84
         RegisterClassEx (&wc);
85
 
86
         is_classregistered = true; // remember this window class is registered
87
      }
88
 
89
      // create the child window
90
      hThisWnd = CreateWindowEx (WS_EX_CLIENTEDGE, WINDOW_CLASSNAME, LOCALIZE (L"Games_Title"), WS_OVERLAPPEDWINDOW,
91
                                 CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_DEFAULT_WIDTH, WINDOW_DEFAULT_HEIGHT,
92
                                 hMainWnd, NULL, hAppInstance, NULL);
93
   }
94
 
95
   return; // return as soon as the thread is fired up
96
}
97
 
98
 
99
void Window_Games_Validated (void)
100
{
101
   // callback function called by the main game thread when the window is validated
102
 
103
   // remember this callback is no longer to be called
104
   is_window_games_validated = false;
105
 
106
   // load the requested PGN game
107
   if (PGNFile_LoadGame (&the_board, load_pathname, chosen_game))
108
   {
109
      animation_endtime = current_time + ANIMATION_DURATION; // start with an animation
110
      sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation
111
      the_board.reevaluate = true; // evaluate the new board
112
      the_scene.update = true; // update scene
113
   }
114
   else
115
   {
116
      messagebox.hWndParent = hMainWnd;
117
      wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));
118
      wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_LoadFailed"));
119
      messagebox.flags = MB_ICONWARNING | MB_OK;
120
      DialogBox_Message (&messagebox); // on error, display a modeless error message box
121
   }
122
 
123
   return; // finished, PGN game is loaded
124
}
125
 
126
 
127
static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
128
{
129
   // message handler for the child window
130
 
131
   unsigned short wParam_hiword;
132
   unsigned short wParam_loword;
133
   pgngame_t *game;
134
   HWND hListWnd;
135
   LVCOLUMN lvc;
136
   LVITEM lvi;
137
   HDITEM hdi;
138
   NMLISTVIEW *lv;
139
   MINMAXINFO *minmax;
140
   RECT client_rect;
141
   int column_index;
142
   int insert_index;
143
   int game_index;
144
   int item_index;
145
 
146
   // filter out the commonly used message values
147
   wParam_hiword = HIWORD (wParam);
148
   wParam_loword = LOWORD (wParam);
149
 
150
   // have we just fired up this window ?
151
   if (message == WM_CREATE)
152
   {
153
      // center the window
154
      CenterWindow (hWnd, hMainWnd);
155
 
156
      // populate the window
157
      CreateWindowEx (0, L"static", L"",
158
                      WS_CHILD | WS_VISIBLE,
159
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_SELECTGAME, hAppInstance, NULL);
160
      CreateWindowEx (WS_EX_STATICEDGE, L"syslistview32", L"",
161
                      WS_CHILD | WS_VISIBLE | WS_TABSTOP | LVS_REPORT | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_ALIGNLEFT,
162
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_LIST_GAMES, hAppInstance, NULL);
163
      CreateWindowEx (0, L"button", L"",
164
                      WS_CHILD | WS_VISIBLE,
165
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_BUTTON_OK, hAppInstance, NULL);
166
      CreateWindowEx (0, L"button", L"",
167
                      WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON,
168
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_BUTTON_CANCEL, hAppInstance, NULL);
169
      CreateWindowEx (WS_EX_RIGHT, L"static", L"",
170
                      WS_CHILD | WS_VISIBLE,
171
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_STATUSBAR, hAppInstance, NULL);
172
 
173
      // associate the default GUI font with the leading caption and set its text
174
      SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_SELECTGAME), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
175
      Static_SetText (GetDlgItem (hWnd, WINDOW_TEXT_SELECTGAME), LOCALIZE (L"Games_SelectGame"));
176
 
177
      // associate the default GUI font with the OK button and set its text
178
      SendMessage (GetDlgItem (hWnd, WINDOW_BUTTON_OK), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
179
      SetWindowText (GetDlgItem (hWnd, WINDOW_BUTTON_OK), LOCALIZE (L"Button_OK"));
180
 
181
      // associate the default GUI font with the cancel button and set its text
182
      SendMessage (GetDlgItem (hWnd, WINDOW_BUTTON_CANCEL), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
183
      SetWindowText (GetDlgItem (hWnd, WINDOW_BUTTON_CANCEL), LOCALIZE (L"Button_Cancel"));
184
 
185
      // associate the default GUI font with the status bar and set its text
186
      SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
187
      Static_SetText (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), LOCALIZE (L"Games_StatusBar"));
188
 
189
      // get a quick access to the list control
190
      hListWnd = GetDlgItem (hWnd, WINDOW_LIST_GAMES);
191
 
192
      // add full row select and header columns rearranging to it
193
      ListView_SetExtendedListViewStyle (hListWnd, ListView_GetExtendedListViewStyle (hListWnd)
194
                                                   | LVS_EX_LABELTIP | LVS_EX_FULLROWSELECT | LVS_EX_HEADERDRAGDROP);
195
 
196
      // subclass the list view procedure to handle header tooltips and save the old procedure as one of the window's property
197
      SetProp (hListWnd, L"BaseWndProc", (HANDLE) SetWindowLongPtr (hListWnd, GWL_WNDPROC, (long) ListView_WndProc));
198
 
199
      // create the list control columns
200
 
201
      // tell Windows which members of the LVCOLUMN structure we're filling
202
      memset (&lvc, 0, sizeof (lvc));
203
      lvc.mask = LVCF_FMT | LVCF_WIDTH | LVCF_TEXT | LVCF_SUBITEM;
204
      for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
205
      {
206
         lvc.iSubItem = column_index;
207
         if (column_index == 0) lvc.pszText = LOCALIZE (L"Games_Event");
208
         else if (column_index == 1) lvc.pszText = LOCALIZE (L"Games_Site");
209
         else if (column_index == 2) lvc.pszText = LOCALIZE (L"Games_Date");
210
         else if (column_index == 3) lvc.pszText = LOCALIZE (L"Games_White");
211
         else if (column_index == 4) lvc.pszText = LOCALIZE (L"Games_Black");
212
         else if (column_index == 5) lvc.pszText = LOCALIZE (L"Games_Result");
213
         else if (column_index == 6) lvc.pszText = LOCALIZE (L"Games_ECO");
214
         lvc.cx = listviewcolumns[column_index].width;
215
         lvc.fmt = listviewcolumns[column_index].alignment;
216
         ListView_InsertColumn (hListWnd, column_index, &lvc); // add each column to list view
217
      }
218
 
219
      // populate the list control
220
      ListView_SetItemCount (hListWnd, game_count);
221
 
222
      // tell Windows which members of the LVCOLUMN structure we're filling
223
      memset (&lvi, 0, sizeof (lvi));
224
      lvi.mask = LVIF_PARAM; // we want to set the item's pointer
225
      for (game_index = 0; game_index < game_count; game_index++)
226
      {
227
         game = &games[game_index]; // quick access to PGN game
228
 
229
         lvi.iItem = game_index;
230
         lvi.lParam = (LPARAM) game;
231
 
232
         insert_index = ListView_InsertItem (hListWnd, &lvi); // add each item to list view
233
 
234
         // set item's substrings
235
         ListView_SetItemText (hListWnd, insert_index, 0, game->event_str);
236
         ListView_SetItemText (hListWnd, insert_index, 1, game->site_str);
237
         ListView_SetItemText (hListWnd, insert_index, 2, game->date_str);
238
         ListView_SetItemText (hListWnd, insert_index, 3, game->white_str);
239
         ListView_SetItemText (hListWnd, insert_index, 4, game->black_str);
240
         ListView_SetItemText (hListWnd, insert_index, 5, game->result_str);
241
         ListView_SetItemText (hListWnd, insert_index, 6, game->eco_str);
242
      }
243
 
244
      // convert the status bar message to a hyperlink
245
      ConvertStaticToHyperlink (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR));
246
 
247
      // now show the window
248
      ShowWindow (hWnd, SW_SHOW);
21 pmbaty 249
 
250
      return (0); // as MSDN says
1 pmbaty 251
   }
252
 
253
   // else did we click the close button on the title bar ?
254
   else if (message == WM_CLOSE)
255
   {
256
      chosen_game = NULL; // we chose no game
257
      DestroyWindow (hWnd); // close the window
21 pmbaty 258
 
259
      return (0); // as MSDN says
1 pmbaty 260
   }
261
 
262
   // else are we destroying this window ?
263
   else if (message == WM_DESTROY)
264
   {
265
      hThisWnd = NULL; // window is closed
266
      SetForegroundWindow (hMainWnd); // restore focus on the main window
267
      is_window_games_validated = true; // return a "load PGN game" value (cancel value will be implied if chosen_game is NULL)
21 pmbaty 268
 
269
      return (0); // as MSDN says
1 pmbaty 270
   }
271
 
272
   // else are we resizing the window ?
273
   else if (message == WM_SIZE)
274
   {
275
      // get the new window size
276
      GetClientRect (hWnd, &client_rect);
277
 
278
      SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_SELECTGAME), NULL, 16, 16, client_rect.right - 32, 32, SWP_NOZORDER);
279
      SetWindowPos (GetDlgItem (hWnd, WINDOW_LIST_GAMES), NULL, 16, 48, client_rect.right - 32, client_rect.bottom - 104, SWP_NOZORDER);
280
      SetWindowPos (GetDlgItem (hWnd, WINDOW_BUTTON_OK), NULL, client_rect.right / 2 - 104, client_rect.bottom - 48, 96, 32, SWP_NOZORDER);
281
      SetWindowPos (GetDlgItem (hWnd, WINDOW_BUTTON_CANCEL), NULL, client_rect.right / 2 + 8, client_rect.bottom - 48, 96, 32, SWP_NOZORDER);
282
      SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), NULL, 0, client_rect.bottom - 16, client_rect.right, 16, SWP_NOZORDER);
21 pmbaty 283
 
284
      return (0); // as MSDN says
1 pmbaty 285
   }
286
 
287
   // else are we asking how big/small we can resize ?
288
   else if (message == WM_GETMINMAXINFO)
289
   {
290
      minmax = (MINMAXINFO *) lParam; // get a pointer to the min/max info structure
291
 
292
      minmax->ptMinTrackSize.x = WINDOW_MIN_WIDTH;
293
      minmax->ptMinTrackSize.y = WINDOW_MIN_HEIGHT;
21 pmbaty 294
 
295
      return (0); // as MSDN says
1 pmbaty 296
   }
297
 
298
   // is it a list view message ?
299
   else if ((message == WM_NOTIFY) && (wParam == WINDOW_LIST_GAMES))
300
   {
301
      lv = (NMLISTVIEW *) lParam; // quick access to list view
302
 
303
      // is it a click on one of the headers' columns ?
304
      if (lv->hdr.code == LVN_COLUMNCLICK)
305
      {
306
         // cycle through all columns and reset their sort order
307
         for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
308
         {
309
            memset (&hdi, 0, sizeof (hdi));
310
            hdi.mask = HDI_FORMAT;
311
            Header_GetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // get the column's sort arrow state
312
            hdi.fmt &= ~(HDF_SORTDOWN | HDF_SORTUP);
313
            if (column_index == lv->iSubItem)
314
            {
315
               listviewcolumns[column_index].sort_descending ^= true; // revert the sort order for the clicked column
316
               hdi.fmt |= (listviewcolumns[column_index].sort_descending ? HDF_SORTDOWN : HDF_SORTUP);
317
            }
318
            else
319
               listviewcolumns[column_index].sort_descending = false; // reset the sort order for all the other ones
320
            Header_SetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // update the column's sort arrow state
321
         }
322
 
323
         // now sort the list view according to the column we selected and its current sort order
324
         ListView_SortItems (lv->hdr.hwndFrom, CompareProc_ListGames, lv->iSubItem);
325
      }
326
 
327
      // else is it a single click on one of the elements ?
328
      else if (lv->hdr.code == NM_CLICK)
329
         EnableWindow (GetDlgItem (hWnd, WINDOW_BUTTON_OK), true); // enable the OK button back
330
 
331
      // else is it a double-click on one of the elements ?
332
      else if (lv->hdr.code == NM_DBLCLK)
333
         PostMessage (hWnd, WM_COMMAND, WINDOW_BUTTON_OK, NULL); // if so, act as if we clicked the OK button
21 pmbaty 334
 
335
      // no return value, says MSDN
1 pmbaty 336
   }
337
 
338
   // else did we take action on one of the controls ?
339
   else if (message == WM_COMMAND)
340
   {
341
      // was it the new online game button ?
342
      if (wParam_loword == WINDOW_BUTTON_OK)
343
      {
344
         chosen_game = NULL; // we chose no game until told otherwise
345
         hListWnd = GetDlgItem (hWnd, WINDOW_LIST_GAMES); // quick access to the list control
346
         item_index = ListView_GetNextItem (hListWnd, -1, LVNI_FOCUSED | LVNI_SELECTED); // get the first selected item
347
         if (item_index > -1)
348
         {
349
            memset (&lvi, 0, sizeof (lvi));
350
            lvi.mask = LVIF_PARAM; // we want to set the item's pointer
351
            lvi.iItem = item_index;
352
            if (ListView_GetItem (hListWnd, &lvi))
353
               chosen_game = (pgngame_t *) lvi.lParam; // retrieve a pointer to the PGN game from the item
354
         }
355
 
356
         DestroyWindow (hWnd); // close the window
357
      }
358
 
359
      // else was it the cancel button ?
360
      else if (wParam_loword == WINDOW_BUTTON_CANCEL)
361
      {
362
         chosen_game = NULL; // we chose no game
363
         DestroyWindow (hWnd); // close the window
364
      }
365
 
366
      // else was it the status bar hyperlink ?
367
      else if (wParam_loword == STATICTEXT_NEWGAME_STATUSBAR)
368
         ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
21 pmbaty 369
 
370
      return (0); // as MSDN says
1 pmbaty 371
   }
372
 
373
   // call the default window message processing function to keep things going
374
   return (DefWindowProc (hWnd, message, wParam, lParam));
375
}
376
 
377
 
378
static int CALLBACK CompareProc_ListGames (LPARAM lParam1, LPARAM lParam2, LPARAM column)
379
{
380
   // callback function that tells whether the lParam1 listview element comes before lParam2 in the
381
   // sort order of the specified column
382
 
383
   wchar_t *string_to_compare1;
384
   wchar_t *string_to_compare2;
385
 
386
   // retrieve strings to compare according to the column we want
387
   if (column == 0)
388
   {
389
      string_to_compare1 = ((pgngame_t *) lParam1)->event_str; // compare events
390
      string_to_compare2 = ((pgngame_t *) lParam2)->event_str;
391
   }
392
   else if (column == 1)
393
   {
394
      string_to_compare1 = ((pgngame_t *) lParam1)->site_str; // compare sites
395
      string_to_compare2 = ((pgngame_t *) lParam2)->site_str;
396
   }
397
   else if (column == 2)
398
   {
399
      string_to_compare1 = ((pgngame_t *) lParam1)->date_str; // compare dates
400
      string_to_compare2 = ((pgngame_t *) lParam2)->date_str;
401
   }
402
   else if (column == 3)
403
   {
404
      string_to_compare1 = ((pgngame_t *) lParam1)->white_str; // compare whites
405
      string_to_compare2 = ((pgngame_t *) lParam2)->white_str;
406
   }
407
   else if (column == 4)
408
   {
409
      string_to_compare1 = ((pgngame_t *) lParam1)->black_str; // compare blacks
410
      string_to_compare2 = ((pgngame_t *) lParam2)->black_str;
411
   }
412
   else if (column == 5)
413
   {
414
      string_to_compare1 = ((pgngame_t *) lParam1)->result_str; // compare results
415
      string_to_compare2 = ((pgngame_t *) lParam2)->result_str;
416
   }
417
   else if (column == 6)
418
   {
419
      string_to_compare1 = ((pgngame_t *) lParam1)->eco_str; // compare ECO
420
      string_to_compare2 = ((pgngame_t *) lParam2)->eco_str;
421
   }
422
 
423
   // which order do we want this column to be sorted ?
424
   if (listviewcolumns[column].sort_descending)
425
      return (wcscmp (string_to_compare1, string_to_compare2)); // normal order
426
   else
427
      return (-wcscmp (string_to_compare1, string_to_compare2)); // reverse order
428
}
429
 
430
 
431
static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
432
{
433
   // callback that subclasses the original ListView window procedure, so that we can hook
434
   // some of its messages
435
 
436
   static bool tooltips_initialized = false;
437
   static bool update_tooltips = false;
438
   WNDPROC BaseWndProc;
439
   TOOLINFO toolinfo;
440
   HWND hHeaderWnd;
441
   int column_index;
442
 
443
   // get a pointer to the base window procedure (it was stored as a window property)
444
   BaseWndProc = (WNDPROC) GetProp (hWnd, L"BaseWndProc");
445
   if (BaseWndProc == NULL)
446
      return (DefWindowProc (hWnd, message, wParam, lParam)); // consistency check
447
 
448
   // is the mouse moving around ?
449
   if (message == WM_MOUSEMOVE)
450
   {
451
      // do the tooltips need to be created ?
452
      if (!tooltips_initialized)
453
      {
454
         hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header
455
 
456
         // add a tooltip for each column
457
         for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
458
         {
459
            // create the tooltip and set its window topmost
460
            listviewcolumns[column_index].hToolTipWnd = CreateWindowEx (WS_EX_TOPMOST, TOOLTIPS_CLASS, NULL, WS_POPUP | TTS_NOPREFIX | TTS_ALWAYSTIP,
461
                                                                        CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
462
                                                                        hHeaderWnd, NULL, hAppInstance, NULL);
463
 
464
            // associate the tooltip with the tool
465
            memset (&toolinfo, 0, sizeof (toolinfo));
466
            toolinfo.cbSize = sizeof (toolinfo);
467
            toolinfo.uFlags = TTF_SUBCLASS;
468
            toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle
469
            toolinfo.uId = column_index; // tooltip ID will be column ID
470
            toolinfo.hinst = hAppInstance;
471
            toolinfo.lpszText = listviewcolumns[column_index].text; // tooltip text
472
            Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle
473
            SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_ADDTOOL, 0, (LPARAM) &toolinfo);
474
         }
475
 
476
         tooltips_initialized = true; // do this only once
477
      }
478
 
479
      // else do the tooltips need to be updated ?
480
      else if (update_tooltips)
481
      {
482
         hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header
483
 
484
         // cycle through all columns
485
         for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
486
         {
487
            // update the tooltip rectangle
488
            memset (&toolinfo, 0, sizeof (toolinfo));
489
            toolinfo.cbSize = sizeof (toolinfo);
490
            toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle
491
            toolinfo.uId = column_index; // tooltip ID is column ID
492
            Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle
493
            SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_NEWTOOLRECT, 0, (LPARAM) &toolinfo);
494
         }
495
 
496
         update_tooltips = false; // do this only once
497
      }
498
   }
499
 
500
   // else has the user finished dragging/resizing a column header ?
501
   else if ((message == WM_NOTIFY) && ((((NMHDR *) lParam)->code == HDN_ENDTRACK) || (((NMHDR *) lParam)->code == HDN_ENDDRAG)))
502
      update_tooltips = true; // if so, remember to update tooltips on the next mouse move
503
 
504
   // in any case, forward all messages to the original ListView hook procedure
505
   return (CallWindowProc (BaseWndProc, hWnd, message, wParam, lParam));
506
}