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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | # Scene lights configuration file | 
| 2 | # | ||
| 3 | # Ambient light is a global, scene-wide parameter. Only one ambient light value is admissible. | ||
| 4 | # Table reflection alpha ranges from 0 to 255 (0 = no reflection, 255 = full mirror). | ||
| 5 | # | ||
| 6 | # The materials can be one of those listed in the 3D engine's materials.cfg file. | ||
| 7 | # | ||
| 8 | # Lights can be of type directional (like the sun), point (a light bulb) or spot (flashlight beam). | ||
| 9 | # The attenuation formula for point lights is : | ||
| 10 | #    Atten = 1 / (att0 + (att1 * d) + (att2 * dē)) | ||
| 11 | # In spot lights, Phi is the outer cone angle. Theta is the inner cone angle. | ||
| 12 | # Cone widths are to be specified in degrees. | ||
| 13 | # | ||
| 14 | # Lights and colors are specified as: Red, Green, Blue (ranging from 0 to 255) | ||
| 15 | # Sources and directions are specified as: X, Y, Z (Z being the vertical axis) | ||
| 16 | # Attenuations are specified as: att0, att1, att2 | ||
| 17 | # Cone widths are specified as: inner, outer | ||
| 18 | # | ||
| 19 | # Directional lights need: type, color, direction. | ||
| 20 | # Point lights need: type, color, source, range, attenuation | ||
| 21 | # Spot lights need: type, color, source, direction, range, attenuation, cone | ||
| 22 | # Warning : avoid spot lights which are CPU and GPU-intensive. | ||
| 23 | # | ||
| 24 | # Leave empty fields that are not relevant for each particular light type | ||
| 25 | |||
| 26 | [global] | ||
| 27 | ambient light = 50, 50, 50 | ||
| 28 | board material = "polish" | ||
| 29 | table material = "polish" | ||
| 30 | table reflection alpha = 100 | ||
| 31 | black material = "smoked glass" | ||
| 32 | white material = "smoked glass" | ||
| 33 | |||
| 34 | [light 1] | ||
| 35 | type = directional | ||
| 36 | color = 100, 100, 100 | ||
| 37 | source = | ||
| 38 | direction = -1, -0.3, -1 | ||
| 39 | range = | ||
| 40 | attenuation = | ||
| 41 | cone = | ||
| 42 | |||
| 43 | [light 2] | ||
| 44 | type = point | ||
| 45 | color = 255, 255, 255 | ||
| 46 | source = 0, 0, 15 | ||
| 47 | direction = | ||
| 48 | range = 200 | ||
| 49 | attenuation = 0, 0.03, 0 | ||
| 50 | cone = |