Subversion Repositories Games.Chess Giants

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
# Scene lights configuration file
2
#
3
# Ambient light is a global, scene-wide parameter. Only one ambient light value is admissible.
4
# Table reflection alpha ranges from 0 to 255 (0 = no reflection, 255 = full mirror).
5
#
6
# The materials can be one of those listed in the 3D engine's materials.cfg file.
7
#
8
# Lights can be of type directional (like the sun), point (a light bulb) or spot (flashlight beam).
9
# The attenuation formula for point lights is :
10
#    Atten = 1 / (att0 + (att1 * d) + (att2 * dē))
11
# In spot lights, Phi is the outer cone angle. Theta is the inner cone angle.
12
# Cone widths are to be specified in degrees.
13
#
14
# Lights and colors are specified as: Red, Green, Blue (ranging from 0 to 255)
15
# Sources and directions are specified as: X, Y, Z (Z being the vertical axis)
16
# Attenuations are specified as: att0, att1, att2
17
# Cone widths are specified as: inner, outer
18
#
19
# Directional lights need: type, color, direction.
20
# Point lights need: type, color, source, range, attenuation
21
# Spot lights need: type, color, source, direction, range, attenuation, cone
22
# Warning : avoid spot lights which are CPU and GPU-intensive.
23
#
24
# Leave empty fields that are not relevant for each particular light type
25
 
26
[global]
27
ambient light = 200, 200, 200
28
board material = "polish"
29
table material = "polish"
30
table reflection alpha = 50
31
black material = "polish"
32
white material = "polish"
33
 
34
[light 1]
35
type = point
36
color = 255, 255, 255
37
source = 0, 0, 20
38
direction =
39
range = 200
40
attenuation = 0, 0.03, 0
41
cone =
42
 
43
[light 2]
44
type = directional
45
color = 100, 100, 100
46
source =
47
direction = 0, 5, 3
48
range =
49
attenuation =
50
cone =
51
 
52
[light 3]
53
type = directional
54
color = 200, 200, 200
55
source =
56
direction = 0, 5, -3
57
range =
58
attenuation =
59
cone =
60
 
61
[light 4]
62
type = directional
63
color = 100, 100, 100
64
source =
65
direction = 0, -5, 3
66
range =
67
attenuation =
68
cone =
69
 
70
[light 5]
71
type = directional
72
color = 200, 200, 200
73
source =
74
direction = 0, -5, -3
75
range =
76
attenuation =
77
cone =