Rev 7 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1 | pmbaty | 1 | /* |
2 | * src/sysvid.c |
||
3 | * |
||
4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
||
5 | * |
||
6 | * The use and distribution terms for this software are contained in the file |
||
7 | * named README, which can be found in the root of this distribution. By |
||
8 | * using this software in any fashion, you are agreeing to be bound by the |
||
9 | * terms of this license. |
||
10 | * |
||
11 | * You must not remove this notice, or any other, from this software. |
||
12 | */ |
||
13 | |||
2 | pmbaty | 14 | #include <stdlib.h> // malloc |
15 | #include <string.h> // memset |
||
7 | pmbaty | 16 | #include <stdbool.h> // bool |
1 | pmbaty | 17 | |
11 | pmbaty | 18 | #include <SDL2/SDL.h> |
1 | pmbaty | 19 | |
20 | #include "system.h" |
||
21 | #include "game.h" |
||
22 | #include "img.h" |
||
23 | |||
7 | pmbaty | 24 | #define SCALE_FACTOR 4 |
1 | pmbaty | 25 | |
7 | pmbaty | 26 | U8 sysvid_fb[320 * 200]; // the framebuffer for this game is really 320x200 |
2 | pmbaty | 27 | U8 want_fullscreen = FALSE;// TRUE; |
1 | pmbaty | 28 | U8 want_filter = TRUE; |
7 | pmbaty | 29 | U8 recreate_screen = FALSE; |
1 | pmbaty | 30 | |
7 | pmbaty | 31 | static SDL_Window *window; |
32 | static SDL_Renderer *renderer; |
||
33 | static SDL_Texture *screen_texture; |
||
1 | pmbaty | 34 | |
35 | |||
7 | pmbaty | 36 | // XBRZ scaler |
37 | void xbrz_scale (size_t factor, const uint32_t *src, uint32_t *trg, int srcWidth, int srcHeight, bool has_alpha_channel); |
||
38 | void nearest_neighbor_scale (const uint32_t *src, int srcWidth, int srcHeight, uint32_t *trg, int trgWidth, int trgHeight); |
||
39 | |||
40 | |||
1 | pmbaty | 41 | // Initialise video |
42 | void sysvid_init (void) |
||
43 | { |
||
44 | // SDL init |
||
45 | if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) |
||
46 | sys_panic ("Fatal error: could not initialize SDL.\n"); |
||
47 | |||
7 | pmbaty | 48 | // create game window |
49 | window = SDL_CreateWindow ("Rick Dangerous", |
||
50 | SDL_WINDOWPOS_UNDEFINED, // x |
||
51 | SDL_WINDOWPOS_UNDEFINED, // y |
||
52 | (want_fullscreen ? 0 : 1024), // let system assign width in fullscreen mode |
||
53 | (want_fullscreen ? 0 : 768), // let system assign height in fullscreen mode |
||
54 | (want_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)); |
||
55 | if (window == NULL) |
||
56 | sys_panic ("Fatal error: SDL can not create game window.\n"); |
||
1 | pmbaty | 57 | |
7 | pmbaty | 58 | // create renderer |
59 | renderer = SDL_CreateRenderer (window, -1, 0); |
||
60 | if (renderer == NULL) |
||
61 | sys_panic ("Fatal error: SDL can not create renderer\n"); |
||
1 | pmbaty | 62 | |
7 | pmbaty | 63 | // amke the scaled rendering look smoother |
64 | SDL_RenderSetLogicalSize (renderer, 320 * SCALE_FACTOR, 200 * SCALE_FACTOR); |
||
65 | |||
66 | // create a texture that will cover the whole window |
||
67 | screen_texture = SDL_CreateTexture (renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 320 * SCALE_FACTOR, 200 * SCALE_FACTOR); |
||
68 | if (screen_texture == NULL) |
||
69 | sys_panic ("Fatal error: SDL can not create rendering surface\n"); |
||
70 | |||
71 | // clear the screen to black |
||
72 | sysvid_clear (); |
||
1 | pmbaty | 73 | } |
74 | |||
75 | |||
76 | // Shutdown video |
||
77 | void sysvid_shutdown (void) |
||
78 | { |
||
79 | // SDL quit |
||
80 | SDL_Quit (); |
||
81 | } |
||
82 | |||
83 | |||
84 | // Clear screen |
||
85 | void sysvid_clear (void) |
||
86 | { |
||
7 | pmbaty | 87 | SDL_SetRenderDrawColor (renderer, 0, 0, 0, 255); |
88 | SDL_RenderClear (renderer); |
||
89 | SDL_RenderPresent (renderer); |
||
90 | |||
91 | memset (sysvid_fb, 0, sizeof (sysvid_fb)); |
||
1 | pmbaty | 92 | } |
93 | |||
94 | |||
95 | // Update screen |
||
96 | void sysvid_paint (rect_t *rects) |
||
97 | { |
||
7 | pmbaty | 98 | static uint8_t screen_pixels[320 * 200 * 4]; |
99 | static uint8_t upscaled_pixels[320 * SCALE_FACTOR * 200 * SCALE_FACTOR * 4]; |
||
100 | static rect_t rect_whole = {0, 0, 320, 200, NULL}; // framebuffer coordinates. The framebuffer is 320x200. |
||
1 | pmbaty | 101 | static U8 palette[16][3] = |
102 | { |
||
103 | {0x00, 0x00, 0x00}, |
||
104 | {0xd8, 0x00, 0x00}, |
||
105 | {0xb0, 0x6c, 0x68}, |
||
106 | {0xf8, 0x90, 0x68}, |
||
107 | {0x20, 0x24, 0x20}, |
||
108 | {0x00, 0x48, 0xb0}, |
||
109 | {0x00, 0x6c, 0xd8}, |
||
110 | {0x20, 0x48, 0x00}, |
||
111 | {0x48, 0x6c, 0x20}, |
||
112 | {0x48, 0x24, 0x00}, |
||
113 | {0x90, 0x48, 0x00}, |
||
114 | {0xd8, 0x6c, 0x00}, |
||
115 | {0x48, 0x48, 0x48}, |
||
116 | {0x68, 0x6c, 0x68}, |
||
117 | {0x90, 0x90, 0x90}, |
||
118 | {0xb0, 0xb4, 0xb0} |
||
119 | }; |
||
7 | pmbaty | 120 | U16 x, y; |
1 | pmbaty | 121 | U8 *p, *q, *p0, *q0; |
122 | |||
123 | if (rects == NULL) |
||
124 | return; |
||
125 | |||
7 | pmbaty | 126 | if (recreate_screen) |
1 | pmbaty | 127 | { |
7 | pmbaty | 128 | recreate_screen = FALSE; |
129 | SDL_SetWindowFullscreen (window, (want_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)); |
||
130 | sysvid_paint (&rect_whole); |
||
1 | pmbaty | 131 | } |
132 | |||
7 | pmbaty | 133 | // expand what's in the 320x200x1 frame buffer to the 320x200x4 SDL texture buffer |
1 | pmbaty | 134 | while (rects) |
135 | { |
||
7 | pmbaty | 136 | p0 = &sysvid_fb[rects->y * 320 + rects->x]; |
137 | q0 = &screen_pixels[(rects->y * 320 + rects->x) * 4]; |
||
1 | pmbaty | 138 | |
7 | pmbaty | 139 | for (y = rects->y; y < rects->y + rects->height; y++) |
1 | pmbaty | 140 | { |
7 | pmbaty | 141 | p = p0; |
142 | q = q0; |
||
143 | |||
144 | for (x = rects->x; x < rects->x + rects->width; x++) |
||
1 | pmbaty | 145 | { |
7 | pmbaty | 146 | *(q + 0) = palette[*p][2]; // blue |
147 | *(q + 1) = palette[*p][1]; // green |
||
148 | *(q + 2) = palette[*p][0]; // red |
||
149 | *(q + 3) = 0; // alpha |
||
1 | pmbaty | 150 | |
7 | pmbaty | 151 | q += 4; |
152 | p++; |
||
1 | pmbaty | 153 | } |
154 | |||
7 | pmbaty | 155 | q0 += 320 * 4; |
1 | pmbaty | 156 | p0 += 320; |
157 | } |
||
158 | |||
159 | rects = rects->next; |
||
160 | } |
||
7 | pmbaty | 161 | |
162 | // now upscale with a little bit of magic |
||
163 | if (want_filter) |
||
164 | xbrz_scale (SCALE_FACTOR, (uint32_t *) screen_pixels, (uint32_t *) upscaled_pixels, 320, 200, false); |
||
165 | else |
||
166 | nearest_neighbor_scale ((uint32_t *) screen_pixels, 320, 200, (uint32_t *) upscaled_pixels, 320 * SCALE_FACTOR, 200 * SCALE_FACTOR); |
||
167 | |||
168 | SDL_UpdateTexture (screen_texture, NULL, upscaled_pixels, 320 * SCALE_FACTOR * 4); |
||
169 | SDL_RenderClear (renderer); |
||
170 | SDL_RenderCopy (renderer, screen_texture, NULL, NULL); |
||
171 | SDL_RenderPresent (renderer); |
||
1 | pmbaty | 172 | } |