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1 | pmbaty | 1 | /* |
2 | * src/sysevt.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | /* |
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15 | * 20021010 SDLK_n replaced by SDLK_Fn because some non-US keyboards |
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16 | * requires that SHIFT be pressed to input numbers. |
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17 | */ |
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18 | |||
19 | #include <SDL.h> |
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20 | |||
21 | #include "system.h" |
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22 | #include "game.h" |
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23 | |||
24 | #include "control.h" |
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25 | #include "draw.h" |
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26 | |||
27 | #define SYSJOY_RANGE 3280 |
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28 | |||
29 | static SDL_Event event; |
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30 | extern U8 want_filter; |
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31 | extern U8 want_fullscreen; |
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32 | extern U8 redraw_screen; |
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33 | |||
34 | |||
35 | /* |
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36 | * Process an event |
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37 | */ |
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38 | static void processEvent (void) |
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39 | { |
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40 | static U8 alt_pressed = FALSE; |
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41 | |||
42 | U16 key = event.key.keysym.sym; |
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43 | |||
44 | switch (event.type) |
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45 | { |
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46 | case SDL_KEYDOWN: |
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47 | if (key == SDLK_LALT) |
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48 | alt_pressed = TRUE; |
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49 | else if (alt_pressed && key == SDLK_RETURN) |
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50 | { |
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51 | want_fullscreen ^= TRUE; |
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52 | redraw_screen = TRUE; |
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53 | } |
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54 | else if (alt_pressed && key == SDLK_F4) |
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55 | { |
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56 | control_status |= CONTROL_EXIT; |
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57 | control_last = CONTROL_EXIT; |
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58 | } |
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59 | else if (key == SDLK_o || key == SDLK_UP) |
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60 | { |
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61 | control_status |= CONTROL_UP; |
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62 | control_last = CONTROL_UP; |
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63 | } |
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64 | else if (key == SDLK_k || key == SDLK_DOWN) |
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65 | { |
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66 | control_status |= CONTROL_DOWN; |
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67 | control_last = CONTROL_DOWN; |
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68 | } |
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69 | else if (key == SDLK_z || key == SDLK_LEFT) |
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70 | { |
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71 | control_status |= CONTROL_LEFT; |
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72 | control_last = CONTROL_LEFT; |
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73 | } |
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74 | else if (key == SDLK_x || key == SDLK_RIGHT) |
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75 | { |
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76 | control_status |= CONTROL_RIGHT; |
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77 | control_last = CONTROL_RIGHT; |
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78 | } |
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79 | else if (key == SDLK_PAUSE) |
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80 | { |
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81 | control_status |= CONTROL_PAUSE; |
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82 | control_last = CONTROL_PAUSE; |
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83 | } |
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84 | else if (key == SDLK_END) |
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85 | { |
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86 | control_status |= CONTROL_END; |
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87 | control_last = CONTROL_END; |
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88 | } |
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89 | else if (key == SDLK_ESCAPE) |
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90 | { |
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91 | control_status |= CONTROL_EXIT; |
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92 | control_last = CONTROL_EXIT; |
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93 | } |
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94 | else if (key == SDLK_SPACE) |
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95 | { |
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96 | control_status |= CONTROL_FIRE; |
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97 | control_last = CONTROL_FIRE; |
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98 | } |
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99 | else if (key == SDLK_F4) |
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100 | syssnd_toggleMute(); |
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101 | else if (key == SDLK_F5) |
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102 | syssnd_vol(-1); |
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103 | else if (key == SDLK_F6) |
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104 | syssnd_vol(+1); |
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105 | else if (key == SDLK_F7) |
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106 | { |
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107 | want_filter ^= TRUE; |
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108 | redraw_screen = TRUE; |
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109 | } |
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110 | else if (key == SDLK_F10) |
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111 | { |
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112 | control_status &= ~CONTROL_EXIT; |
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113 | control_last = CONTROL_EXIT; |
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114 | } |
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115 | break; |
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116 | case SDL_KEYUP: |
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117 | if (key == SDLK_LALT) |
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118 | alt_pressed = FALSE; |
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119 | else if (key == SDLK_o || key == SDLK_UP) |
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120 | { |
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121 | control_status &= ~CONTROL_UP; |
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122 | control_last = CONTROL_UP; |
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123 | } |
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124 | else if (key == SDLK_k || key == SDLK_DOWN) |
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125 | { |
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126 | control_status &= ~CONTROL_DOWN; |
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127 | control_last = CONTROL_DOWN; |
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128 | } |
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129 | else if (key == SDLK_z || key == SDLK_LEFT) |
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130 | { |
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131 | control_status &= ~CONTROL_LEFT; |
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132 | control_last = CONTROL_LEFT; |
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133 | } |
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134 | else if (key == SDLK_x || key == SDLK_RIGHT) |
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135 | { |
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136 | control_status &= ~CONTROL_RIGHT; |
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137 | control_last = CONTROL_RIGHT; |
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138 | } |
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139 | else if (key == SDLK_PAUSE) |
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140 | { |
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141 | control_status &= ~CONTROL_PAUSE; |
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142 | control_last = CONTROL_PAUSE; |
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143 | } |
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144 | else if (key == SDLK_END) |
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145 | { |
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146 | control_status &= ~CONTROL_END; |
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147 | control_last = CONTROL_END; |
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148 | } |
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149 | else if (key == SDLK_ESCAPE) |
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150 | { |
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151 | control_status &= ~CONTROL_EXIT; |
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152 | control_last = CONTROL_EXIT; |
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153 | } |
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154 | else if (key == SDLK_SPACE) |
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155 | { |
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156 | control_status &= ~CONTROL_FIRE; |
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157 | control_last = CONTROL_FIRE; |
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158 | } |
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159 | break; |
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160 | case SDL_QUIT: |
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161 | /* player tries to close the window -- this is the same as pressing ESC */ |
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162 | control_status |= CONTROL_EXIT; |
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163 | control_last = CONTROL_EXIT; |
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164 | break; |
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165 | case SDL_JOYAXISMOTION: |
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166 | if (event.jaxis.axis == 0) |
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167 | { |
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168 | /* left-right */ |
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169 | if (event.jaxis.value < -SYSJOY_RANGE) |
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170 | { /* left */ |
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171 | control_status |= CONTROL_LEFT; |
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172 | control_status &= ~CONTROL_RIGHT; |
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173 | } |
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174 | else if (event.jaxis.value > SYSJOY_RANGE) |
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175 | { /* right */ |
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176 | control_status |= CONTROL_RIGHT; |
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177 | control_status &= ~CONTROL_LEFT; |
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178 | } |
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179 | else |
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180 | { /* center */ |
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181 | control_status &= ~CONTROL_RIGHT; |
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182 | control_status &= ~CONTROL_LEFT; |
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183 | } |
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184 | } |
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185 | if (event.jaxis.axis == 1) |
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186 | { |
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187 | /* up-down */ |
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188 | if (event.jaxis.value < -SYSJOY_RANGE) |
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189 | { /* up */ |
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190 | control_status |= CONTROL_UP; |
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191 | control_status &= ~CONTROL_DOWN; |
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192 | } |
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193 | else if (event.jaxis.value > SYSJOY_RANGE) |
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194 | { /* down */ |
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195 | control_status |= CONTROL_DOWN; |
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196 | control_status &= ~CONTROL_UP; |
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197 | } |
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198 | else |
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199 | { /* center */ |
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200 | control_status &= ~CONTROL_DOWN; |
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201 | control_status &= ~CONTROL_UP; |
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202 | } |
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203 | } |
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204 | break; |
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205 | case SDL_JOYBUTTONDOWN: |
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206 | control_status |= CONTROL_FIRE; |
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207 | break; |
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208 | case SDL_JOYBUTTONUP: |
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209 | control_status &= ~CONTROL_FIRE; |
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210 | break; |
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211 | default: |
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212 | break; |
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213 | } |
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214 | } |
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215 | |||
216 | |||
217 | /* |
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218 | * Process events, if any, then return |
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219 | */ |
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220 | void sysevt_poll (void) |
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221 | { |
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222 | while (SDL_PollEvent (&event)) |
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223 | processEvent (); |
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224 | } |
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225 | |||
226 | |||
227 | /* |
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228 | * Wait for an event, then process it and return |
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229 | */ |
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230 | void sysevt_wait (void) |
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231 | { |
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232 | SDL_WaitEvent (&event); |
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233 | processEvent (); |
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234 | } |