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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | /* |
2 | * src/scroller.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include <stdlib.h> |
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15 | |||
16 | #include "system.h" |
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17 | #include "game.h" |
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18 | #include "scroller.h" |
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19 | |||
20 | #include "draw.h" |
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21 | #include "maps.h" |
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22 | #include "ents.h" |
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23 | |||
24 | static U8 period; |
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25 | |||
26 | /* |
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27 | * Scroll up |
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28 | * |
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29 | */ |
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30 | U8 scroll_up (void) |
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31 | { |
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32 | U8 i, j; |
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33 | static U8 n = 0; |
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34 | |||
35 | /* last call: restore */ |
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36 | if (n == 8) |
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37 | { |
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38 | n = 0; |
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39 | game_period = period; |
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40 | return SCROLL_DONE; |
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41 | } |
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42 | |||
43 | /* first call: prepare */ |
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44 | if (n == 0) |
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45 | { |
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46 | period = game_period; |
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47 | game_period = SCROLL_PERIOD; |
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48 | } |
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49 | |||
50 | /* translate map */ |
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51 | for (i = MAP_ROW_SCRTOP; i < MAP_ROW_HBBOT; i++) |
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52 | for (j = 0x00; j < 0x20; j++) |
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53 | map_map[i][j] = map_map[i + 1][j]; |
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54 | |||
55 | /* translate entities */ |
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56 | for (i = 0; ent_ents[i].n != 0xFF; i++) |
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57 | { |
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58 | if (ent_ents[i].n) |
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59 | { |
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60 | ent_ents[i].ysave -= 8; |
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61 | ent_ents[i].trig_y -= 8; |
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62 | ent_ents[i].y -= 8; |
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63 | |||
64 | if (ent_ents[i].y & 0x8000) |
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65 | ent_ents[i].n = 0; // map coord. from 0x0000 to 0x0140 |
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66 | } |
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67 | } |
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68 | |||
69 | /* display */ |
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70 | draw_map (); |
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71 | ent_draw (); |
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72 | draw_drawStatus (); |
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73 | map_frow++; |
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74 | |||
75 | /* loop */ |
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76 | if (n++ == 7) |
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77 | { |
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78 | /* activate visible entities */ |
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79 | ent_actvis ((U8) (map_frow + MAP_ROW_HBTOP), (U8) (map_frow + MAP_ROW_HBBOT)); |
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80 | |||
81 | /* prepare map */ |
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82 | map_expand (); |
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83 | |||
84 | /* display */ |
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85 | draw_map (); |
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86 | ent_draw (); |
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87 | draw_drawStatus (); |
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88 | } |
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89 | |||
90 | game_rects = &draw_SCREENRECT; |
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91 | |||
92 | return SCROLL_RUNNING; |
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93 | } |
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94 | |||
95 | |||
96 | /* |
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97 | * Scroll down |
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98 | * |
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99 | */ |
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100 | U8 scroll_down (void) |
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101 | { |
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102 | U8 i, j; |
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103 | static U8 n = 0; |
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104 | |||
105 | /* last call: restore */ |
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106 | if (n == 8) |
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107 | { |
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108 | n = 0; |
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109 | game_period = period; |
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110 | return SCROLL_DONE; |
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111 | } |
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112 | |||
113 | /* first call: prepare */ |
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114 | if (n == 0) |
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115 | { |
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116 | period = game_period; |
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117 | game_period = SCROLL_PERIOD; |
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118 | } |
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119 | |||
120 | /* translate map */ |
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121 | for (i = MAP_ROW_SCRBOT; i > MAP_ROW_HTTOP; i--) |
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122 | for (j = 0x00; j < 0x20; j++) |
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123 | map_map[i][j] = map_map[i - 1][j]; |
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124 | |||
125 | /* translate entities */ |
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126 | for (i = 0; ent_ents[i].n != 0xFF; i++) |
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127 | { |
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128 | if (ent_ents[i].n) |
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129 | { |
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130 | ent_ents[i].ysave += 8; |
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131 | ent_ents[i].trig_y += 8; |
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132 | ent_ents[i].y += 8; |
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133 | |||
134 | if (ent_ents[i].y > 0x0140) |
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135 | ent_ents[i].n = 0; // map coord. from 0x0000 to 0x0140 |
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136 | } |
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137 | } |
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138 | |||
139 | /* display */ |
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140 | draw_map (); |
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141 | ent_draw (); |
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142 | draw_drawStatus (); |
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143 | map_frow--; |
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144 | |||
145 | /* loop */ |
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146 | if (n++ == 7) |
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147 | { |
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148 | /* activate visible entities */ |
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149 | ent_actvis ((U8) (map_frow + MAP_ROW_HTTOP), (U8) (map_frow + MAP_ROW_HTBOT)); |
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150 | |||
151 | /* prepare map */ |
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152 | map_expand (); |
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153 | |||
154 | /* display */ |
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155 | draw_map (); |
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156 | ent_draw (); |
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157 | draw_drawStatus (); |
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158 | } |
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159 | |||
160 | game_rects = &draw_SCREENRECT; |
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161 | |||
162 | return SCROLL_RUNNING; |
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163 | } |