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1 | pmbaty | 1 | /* |
2 | * src/scr_imap.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include <stdio.h> |
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15 | |||
16 | #include "system.h" |
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17 | #include "game.h" |
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18 | #include "screens.h" |
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19 | |||
20 | #include "rects.h" |
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21 | #include "draw.h" |
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22 | #include "control.h" |
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23 | #include "maps.h" |
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24 | |||
25 | |||
26 | /* |
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27 | * local vars |
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28 | */ |
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29 | static U16 step; /* current step */ |
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30 | static U16 count; /* number of loops for current step */ |
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31 | static U16 run; /* 1 = run, 0 = no more step */ |
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32 | static U8 flipflop; /* flipflop for top, bottom, left, right */ |
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33 | static U16 spnum; /* sprite number */ |
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34 | static U16 spx, spdx; /* sprite x position and delta */ |
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35 | static U16 spy, spdy; /* sprite y position and delta */ |
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36 | static U16 spbase, spoffs; /* base, offset for sprite numbers table */ |
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37 | static U8 seq = 0; /* anim sequence */ |
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38 | |||
39 | static rect_t anim_rect = { 120, 16, 64, 64, NULL }; /* anim rectangle */ |
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40 | |||
41 | |||
42 | /* |
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43 | * prototypes |
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44 | */ |
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45 | static void drawtb (void); |
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46 | static void drawlr (void); |
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47 | static void drawsprite (void); |
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48 | static void drawcenter (void); |
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49 | static void nextstep (void); |
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50 | static void anim (void); |
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51 | static void init (void); |
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52 | |||
53 | |||
54 | /* |
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55 | * Map introduction |
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56 | * |
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57 | * ASM: 1948 |
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58 | * |
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59 | * return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT |
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60 | */ |
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61 | U8 screen_introMap (void) |
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62 | { |
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63 | switch (seq) |
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64 | { |
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65 | case 0: |
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66 | sysvid_clear (); |
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67 | |||
68 | draw_tilesBank = 0; |
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69 | draw_tllst = screen_imaptext[game_map]; |
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70 | draw_setfb (32, 0); |
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71 | draw_tilesSubList (); |
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72 | |||
73 | draw_setfb (32, 96); |
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74 | draw_tilesList (); |
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75 | |||
76 | game_rects = NULL; |
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77 | |||
78 | init (); |
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79 | nextstep (); |
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80 | drawcenter (); |
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81 | drawtb (); |
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82 | drawlr (); |
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83 | drawsprite (); |
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84 | control_last = 0; |
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85 | |||
86 | game_rects = &draw_SCREENRECT; |
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87 | |||
88 | game_setmusic (map_maps[game_map].tune, 1); |
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89 | seq = 1; |
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90 | |||
91 | break; |
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92 | |||
93 | case 1: /* top and bottom borders */ |
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94 | drawtb (); |
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95 | game_rects = &anim_rect; |
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96 | seq = 2; |
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97 | |||
98 | break; |
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99 | |||
100 | case 2: /* background and sprite */ |
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101 | anim (); |
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102 | drawcenter (); |
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103 | drawsprite (); |
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104 | game_rects = &anim_rect; |
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105 | seq = 3; |
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106 | |||
107 | break; |
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108 | |||
109 | case 3: /* all borders */ |
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110 | drawtb (); |
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111 | drawlr (); |
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112 | game_rects = &anim_rect; |
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113 | seq = 1; |
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114 | |||
115 | break; |
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116 | |||
117 | case 4: /* wait for key release */ |
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118 | if (!(control_status & CONTROL_FIRE)) |
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119 | seq = 5; |
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120 | else |
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121 | sys_sleep (50); /* .5s */ |
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122 | break; |
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123 | } |
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124 | |||
125 | if (control_status & CONTROL_FIRE) |
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126 | seq = 4; // end as soon as key pressed |
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127 | |||
128 | if (control_status & CONTROL_EXIT) |
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129 | return SCREEN_EXIT; // check for exit request |
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130 | |||
131 | if (seq == 5) |
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132 | { |
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133 | // end as soon as key pressed |
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134 | sysvid_clear(); |
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135 | seq = 0; |
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136 | return SCREEN_DONE; |
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137 | } |
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138 | else |
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139 | return SCREEN_RUNNING; |
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140 | } |
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141 | |||
142 | |||
143 | /* |
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144 | * Display top and bottom borders (0x1B1F) |
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145 | * |
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146 | */ |
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147 | static void drawtb (void) |
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148 | { |
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149 | U8 i; |
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150 | |||
151 | flipflop++; |
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152 | |||
153 | if (flipflop & 0x01) |
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154 | { |
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155 | draw_setfb (128, 16); |
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156 | for (i = 0; i < 6; i++) |
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157 | draw_tile (0x40); |
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158 | |||
159 | draw_setfb (128, 72); |
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160 | for (i = 0; i < 6; i++) |
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161 | draw_tile (0x06); |
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162 | } |
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163 | else |
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164 | { |
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165 | draw_setfb (128, 16); |
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166 | for (i = 0; i < 6; i++) |
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167 | draw_tile (0x05); |
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168 | |||
169 | draw_setfb (128, 72); |
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170 | for (i = 0; i < 6; i++) |
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171 | draw_tile (0x40); |
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172 | } |
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173 | } |
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174 | |||
175 | |||
176 | /* |
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177 | * Display left and right borders (0x1B7C) |
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178 | * |
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179 | */ |
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180 | static void drawlr (void) |
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181 | { |
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182 | U8 i; |
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183 | |||
184 | if (flipflop & 0x02) |
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185 | { |
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186 | for (i = 0; i < 8; i++) |
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187 | { |
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188 | draw_setfb (120, 16 + i * 8); |
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189 | draw_tile (0x04); |
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190 | draw_setfb (176, 16 + i * 8); |
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191 | draw_tile (0x04); |
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192 | } |
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193 | } |
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194 | else |
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195 | { |
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196 | for (i = 0; i < 8; i++) { |
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197 | draw_setfb (120, 16 + i * 8); |
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198 | draw_tile (0x2B); |
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199 | draw_setfb (176, 16 + i * 8); |
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200 | draw_tile (0x2B); |
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201 | } |
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202 | } |
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203 | } |
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204 | |||
205 | |||
206 | /* |
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207 | * Draw the sprite (0x19C6) |
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208 | * |
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209 | */ |
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210 | static void drawsprite (void) |
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211 | { |
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212 | draw_sprite ((U8) spnum, (U16) (128 + ((spx << 1) & 0x1C)), (U16) (24 + (spy << 1))); |
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213 | } |
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214 | |||
215 | |||
216 | /* |
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217 | * Draw the background (0x1AF1) |
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218 | * |
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219 | */ |
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220 | static void drawcenter (void) |
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221 | { |
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222 | static U8 tn0[] = { 0x07, 0x5B, 0x7F, 0xA3, 0xC7 }; |
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223 | U8 i, j, tn; |
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224 | |||
225 | tn = tn0[game_map]; |
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226 | for (i = 0; i < 6; i++) |
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227 | { |
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228 | draw_setfb (128, (24 + 8 * i)); |
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229 | for (j = 0; j < 6; j++) |
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230 | draw_tile (tn++); |
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231 | } |
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232 | } |
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233 | |||
234 | |||
235 | /* |
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236 | * Next Step (0x1A74) |
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237 | * |
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238 | */ |
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239 | static void nextstep (void) |
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240 | { |
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241 | if (screen_imapsteps[step].count) |
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242 | { |
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243 | count = screen_imapsteps[step].count; |
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244 | spdx = screen_imapsteps[step].dx; |
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245 | spdy = screen_imapsteps[step].dy; |
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246 | spbase = screen_imapsteps[step].base; |
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247 | spoffs = 0; |
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248 | step++; |
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249 | } |
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250 | else |
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251 | run = 0; |
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252 | } |
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253 | |||
254 | |||
255 | /* |
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256 | * Anim (0x1AA8) |
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257 | * |
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258 | */ |
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259 | static void anim (void) |
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260 | { |
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261 | U16 i; |
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262 | |||
263 | if (run) |
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264 | { |
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265 | i = screen_imapsl[spbase + spoffs]; |
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266 | |||
267 | if (i == 0) |
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268 | { |
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269 | spoffs = 0; |
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270 | i = screen_imapsl[spbase]; |
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271 | } |
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272 | |||
273 | spnum = i; |
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274 | spoffs++; |
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275 | spx += spdx; |
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276 | spy += spdy; |
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277 | count--; |
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278 | |||
279 | if (count == 0) |
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280 | nextstep (); |
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281 | } |
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282 | } |
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283 | |||
284 | |||
285 | /* |
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286 | * Initialize (0x1A43) |
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287 | * |
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288 | */ |
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289 | static void init (void) |
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290 | { |
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291 | run = 0; |
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292 | run--; |
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293 | step = screen_imapsofs[game_map]; |
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294 | spx = screen_imapsteps[step].dx; |
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295 | spy = screen_imapsteps[step].dy; |
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296 | step++; |
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297 | spnum = 0; /* NOTE spnum in [8728] is never initialized ? */ |
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298 | } |