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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * src/scr_imain.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 14 | #include <stdio.h> /* sprintf */ |
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| 15 | |||
| 16 | #include "system.h" |
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| 17 | #include "game.h" |
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| 18 | #include "screens.h" |
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| 19 | |||
| 20 | #include "draw.h" |
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| 21 | #include "pics.h" |
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| 22 | #include "control.h" |
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| 23 | |||
| 24 | |||
| 25 | /* |
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| 26 | * Main introduction |
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| 27 | * |
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| 28 | * return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT |
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| 29 | */ |
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| 30 | U8 screen_introMain (void) |
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| 31 | { |
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| 32 | static U8 seq = 0; |
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| 33 | static U8 seen = 0; |
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| 34 | static U8 period = 0; |
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| 35 | static U32 tm = 0; |
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| 36 | U8 i, s[32]; |
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| 37 | |||
| 38 | if (seq == 0) |
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| 39 | { |
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| 40 | draw_tilesBank = 0; |
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| 41 | seq = 4; |
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| 42 | period = game_period; |
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| 43 | game_period = 50; |
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| 44 | game_rects = &draw_SCREENRECT; |
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| 45 | game_setmusic ("sounds/tune5.wav", -1); |
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| 46 | } |
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| 47 | |||
| 48 | switch (seq) |
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| 49 | { |
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| 50 | case 1: |
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| 51 | /* display Rick Dangerous title and Core Design copyright */ |
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| 52 | sysvid_clear (); |
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| 53 | tm = sys_gettime (); |
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| 54 | |||
| 55 | // Rick Dangerous title |
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| 56 | draw_pic (50, 16, 216, 22, pic_splash); |
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| 57 | |||
| 58 | // Core Design copyright + press space to start |
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| 59 | draw_tllst = (U8 *)screen_imaincdc; |
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| 60 | draw_setfb (64, 80); |
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| 61 | draw_tilesList (); |
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| 62 | |||
| 63 | seq = 2; |
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| 64 | break; |
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| 65 | |||
| 66 | case 2: |
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| 67 | /* wait for key pressed or timeout */ |
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| 68 | if (control_status & CONTROL_FIRE) |
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| 69 | seq = 3; |
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| 70 | else if (sys_gettime() - tm > SCREEN_TIMEOUT) |
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| 71 | { |
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| 72 | seen++; |
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| 73 | seq = 4; |
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| 74 | } |
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| 75 | break; |
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| 76 | |||
| 77 | case 3: |
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| 78 | /* wait for key released */ |
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| 79 | if (!(control_status & CONTROL_FIRE)) |
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| 80 | seq = 7; |
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| 81 | break; |
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| 82 | |||
| 83 | case 4: |
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| 84 | /* dispay hall of fame */ |
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| 85 | sysvid_clear (); |
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| 86 | tm = sys_gettime (); |
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| 87 | |||
| 88 | /* hall of fame title */ |
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| 89 | draw_pic (64, 4, 192, 22, pic_haf); |
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| 90 | |||
| 91 | /* hall of fame content */ |
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| 92 | draw_setfb (56, 40); |
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| 93 | for (i = 0; i < 8; i++) |
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| 94 | { |
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| 95 | sprintf_s ((char *) s, sizeof (s), "%06d@@@....@@@%s", game_hscores[i].score, game_hscores[i].name); |
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| 96 | s[26] = '\377'; s[27] = '\377'; s[28] = '\376'; |
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| 97 | draw_tllst = s; |
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| 98 | draw_tilesList (); |
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| 99 | } |
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| 100 | |||
| 101 | seq = 5; |
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| 102 | break; |
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| 103 | |||
| 104 | case 5: |
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| 105 | /* wait for key pressed or timeout */ |
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| 106 | if (control_status & CONTROL_FIRE) |
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| 107 | seq = 6; |
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| 108 | else if (sys_gettime() - tm > SCREEN_TIMEOUT) |
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| 109 | { |
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| 110 | seen++; |
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| 111 | seq = 1; |
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| 112 | } |
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| 113 | break; |
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| 114 | |||
| 115 | case 6: |
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| 116 | /* wait for key released */ |
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| 117 | if (!(control_status & CONTROL_FIRE)) |
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| 118 | seq = 7; |
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| 119 | break; |
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| 120 | } |
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| 121 | |||
| 122 | if (control_status & CONTROL_EXIT) |
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| 123 | return SCREEN_EXIT; // check for exit request |
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| 124 | |||
| 125 | if (seq == 7) |
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| 126 | { |
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| 127 | /* we're done */ |
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| 128 | sysvid_clear (); |
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| 129 | seq = 0; |
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| 130 | seen = 0; |
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| 131 | game_period = period; |
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| 132 | return SCREEN_DONE; |
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| 133 | } |
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| 134 | else |
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| 135 | return SCREEN_RUNNING; |
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| 136 | } |