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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * src/scr_getname.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 14 | #include "system.h" |
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| 15 | #include "game.h" |
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| 16 | #include "screens.h" |
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| 17 | |||
| 18 | #include "draw.h" |
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| 19 | #include "control.h" |
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| 20 | |||
| 21 | /* |
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| 22 | * local vars |
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| 23 | */ |
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| 24 | static U8 seq = 0; |
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| 25 | static U8 x, y, p; |
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| 26 | static U8 name[10]; |
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| 27 | |||
| 28 | #define TILE_POINTER '\072' |
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| 29 | #define TILE_CURSOR '\073' |
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| 30 | #define TOPLEFT_X 116 |
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| 31 | #define TOPLEFT_Y 64 |
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| 32 | #define NAMEPOS_X 120 |
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| 33 | #define NAMEPOS_Y 160 |
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| 34 | #define AUTOREPEAT_TMOUT 100 |
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| 35 | |||
| 36 | |||
| 37 | /* |
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| 38 | * prototypes |
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| 39 | */ |
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| 40 | static void pointer_show (U8); |
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| 41 | static void name_update (void); |
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| 42 | static void name_draw (void); |
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| 43 | |||
| 44 | |||
| 45 | /* |
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| 46 | * Get name |
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| 47 | * |
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| 48 | * return: 0 while running, 1 when finished. |
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| 49 | */ |
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| 50 | U8 screen_getname (void) |
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| 51 | { |
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| 52 | static U32 tm = 0; |
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| 53 | U8 i, j; |
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| 54 | |||
| 55 | if (seq == 0) |
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| 56 | { |
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| 57 | /* figure out if this is a high score */ |
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| 58 | if (game_score < game_hscores[7].score) |
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| 59 | return SCREEN_DONE; |
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| 60 | |||
| 61 | /* prepare */ |
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| 62 | draw_tilesBank = 0; |
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| 63 | |||
| 64 | for (i = 0; i < 10; i++) |
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| 65 | name[i] = '@'; |
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| 66 | |||
| 67 | x = y = p = 0; |
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| 68 | game_rects = &draw_SCREENRECT; |
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| 69 | seq = 1; |
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| 70 | } |
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| 71 | |||
| 72 | switch (seq) |
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| 73 | { |
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| 74 | case 1: /* prepare screen */ |
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| 75 | sysvid_clear (); |
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| 76 | draw_setfb (76, 40); |
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| 77 | draw_tilesListImm ((U8 *) "PLEASE@ENTER@YOUR@NAME\376"); |
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| 78 | |||
| 79 | for (i = 0; i < 6; i++) |
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| 80 | for (j = 0; j < 4; j++) |
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| 81 | { |
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| 82 | draw_setfb (TOPLEFT_X + i * 8 * 2, TOPLEFT_Y + j * 8 * 2); |
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| 83 | draw_tile ((U8) ('A' + i + j * 6)); |
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| 84 | } |
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| 85 | |||
| 86 | draw_setfb (TOPLEFT_X, TOPLEFT_Y + 64); |
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| 87 | draw_tilesListImm ((U8 *) "Y@Z@.@@@\074\373\374\375\376"); |
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| 88 | name_draw (); |
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| 89 | pointer_show (TRUE); |
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| 90 | seq = 2; |
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| 91 | |||
| 92 | break; |
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| 93 | |||
| 94 | case 2: /* wait for key pressed */ |
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| 95 | if (control_status & CONTROL_FIRE) |
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| 96 | seq = 3; |
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| 97 | |||
| 98 | if (control_status & CONTROL_UP) |
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| 99 | { |
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| 100 | if (y > 0) |
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| 101 | { |
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| 102 | pointer_show (FALSE); |
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| 103 | y--; |
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| 104 | pointer_show (TRUE); |
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| 105 | tm = sys_gettime (); |
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| 106 | } |
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| 107 | seq = 4; |
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| 108 | } |
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| 109 | |||
| 110 | if (control_status & CONTROL_DOWN) |
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| 111 | { |
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| 112 | if (y < 4) |
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| 113 | { |
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| 114 | pointer_show (FALSE); |
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| 115 | y++; |
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| 116 | pointer_show (TRUE); |
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| 117 | tm = sys_gettime (); |
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| 118 | } |
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| 119 | seq = 5; |
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| 120 | } |
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| 121 | |||
| 122 | if (control_status & CONTROL_LEFT) |
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| 123 | { |
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| 124 | if (x > 0) |
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| 125 | { |
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| 126 | pointer_show (FALSE); |
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| 127 | x--; |
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| 128 | pointer_show (TRUE); |
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| 129 | tm = sys_gettime (); |
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| 130 | } |
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| 131 | seq = 6; |
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| 132 | } |
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| 133 | |||
| 134 | if (control_status & CONTROL_RIGHT) |
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| 135 | { |
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| 136 | if (x < 5) |
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| 137 | { |
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| 138 | pointer_show (FALSE); |
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| 139 | x++; |
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| 140 | pointer_show (TRUE); |
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| 141 | tm = sys_gettime (); |
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| 142 | } |
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| 143 | seq = 7; |
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| 144 | } |
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| 145 | |||
| 146 | if (seq == 2) |
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| 147 | sys_sleep (50); |
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| 148 | |||
| 149 | break; |
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| 150 | |||
| 151 | case 3: /* wait for FIRE released */ |
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| 152 | if (!(control_status & CONTROL_FIRE)) |
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| 153 | { |
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| 154 | if (x == 5 && y == 4) |
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| 155 | { |
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| 156 | /* end */ |
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| 157 | i = 0; |
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| 158 | |||
| 159 | while (game_score < game_hscores[i].score) |
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| 160 | i++; |
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| 161 | |||
| 162 | j = 7; |
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| 163 | |||
| 164 | while (j > i) |
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| 165 | { |
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| 166 | game_hscores[j].score = game_hscores[j - 1].score; |
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| 167 | |||
| 168 | for (x = 0; x < 10; x++) |
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| 169 | game_hscores[j].name[x] = game_hscores[j - 1].name[x]; |
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| 170 | |||
| 171 | j--; |
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| 172 | } |
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| 173 | |||
| 174 | game_hscores[i].score = game_score; |
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| 175 | |||
| 176 | for (x = 0; x < 10; x++) |
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| 177 | game_hscores[i].name[x] = name[x]; |
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| 178 | |||
| 179 | seq = 99; |
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| 180 | } |
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| 181 | else |
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| 182 | { |
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| 183 | name_update (); |
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| 184 | name_draw (); |
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| 185 | seq = 2; |
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| 186 | } |
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| 187 | } |
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| 188 | else |
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| 189 | sys_sleep (50); |
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| 190 | |||
| 191 | break; |
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| 192 | |||
| 193 | case 4: /* wait for UP released */ |
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| 194 | if (!(control_status & CONTROL_UP) || sys_gettime () - tm > AUTOREPEAT_TMOUT) |
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| 195 | seq = 2; |
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| 196 | else |
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| 197 | sys_sleep (50); |
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| 198 | |||
| 199 | break; |
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| 200 | |||
| 201 | case 5: /* wait for DOWN released */ |
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| 202 | if (!(control_status & CONTROL_DOWN) || sys_gettime () - tm > AUTOREPEAT_TMOUT) |
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| 203 | seq = 2; |
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| 204 | else |
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| 205 | sys_sleep (50); |
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| 206 | |||
| 207 | break; |
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| 208 | |||
| 209 | case 6: /* wait for LEFT released */ |
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| 210 | if (!(control_status & CONTROL_LEFT) || sys_gettime () - tm > AUTOREPEAT_TMOUT) |
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| 211 | seq = 2; |
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| 212 | else |
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| 213 | sys_sleep (50); |
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| 214 | |||
| 215 | break; |
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| 216 | |||
| 217 | case 7: /* wait for RIGHT released */ |
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| 218 | if (!(control_status & CONTROL_RIGHT) || sys_gettime () - tm > AUTOREPEAT_TMOUT) |
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| 219 | seq = 2; |
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| 220 | else |
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| 221 | sys_sleep (50); |
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| 222 | |||
| 223 | break; |
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| 224 | |||
| 225 | } |
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| 226 | |||
| 227 | if (control_status & CONTROL_EXIT) /* check for exit request */ |
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| 228 | return SCREEN_EXIT; |
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| 229 | |||
| 230 | if (seq == 99) |
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| 231 | { /* seq 99, we're done */ |
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| 232 | sysvid_clear (); |
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| 233 | seq = 0; |
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| 234 | return SCREEN_DONE; |
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| 235 | } |
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| 236 | else |
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| 237 | return SCREEN_RUNNING; |
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| 238 | } |
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| 239 | |||
| 240 | |||
| 241 | static void pointer_show (U8 show) |
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| 242 | { |
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| 243 | draw_setfb (TOPLEFT_X + x * 8 * 2, TOPLEFT_Y + y * 8 * 2 + 8); |
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| 244 | draw_tile ((U8) ((show == TRUE) ? TILE_POINTER : '@')); |
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| 245 | } |
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| 246 | |||
| 247 | |||
| 248 | static void name_update (void) |
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| 249 | { |
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| 250 | U8 i; |
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| 251 | |||
| 252 | i = x + y * 6; |
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| 253 | |||
| 254 | if (i < 26 && p < 10) |
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| 255 | name[p++] = 'A' + i; |
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| 256 | if (i == 26 && p < 10) |
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| 257 | name[p++] = '.'; |
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| 258 | if (i == 27 && p < 10) |
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| 259 | name[p++] = '@'; |
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| 260 | if (i == 28 && p > 0) |
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| 261 | p--; |
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| 262 | } |
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| 263 | |||
| 264 | |||
| 265 | static void name_draw (void) |
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| 266 | { |
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| 267 | U8 i; |
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| 268 | |||
| 269 | draw_setfb (NAMEPOS_X, NAMEPOS_Y); |
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| 270 | for (i = 0; i < p; i++) |
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| 271 | draw_tile (name[i]); |
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| 272 | for (i = p; i < 10; i++) |
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| 273 | draw_tile (TILE_CURSOR); |
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| 274 | |||
| 275 | draw_setfb (NAMEPOS_X, NAMEPOS_Y + 8); |
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| 276 | for (i = 0; i < 10; i++) |
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| 277 | draw_tile ('@'); |
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| 278 | draw_setfb (NAMEPOS_X + 8 * (p < 9 ? p : 9), NAMEPOS_Y + 8); |
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| 279 | draw_tile (TILE_POINTER); |
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| 280 | } |