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1 | pmbaty | 1 | /* |
2 | * src/scr_getname.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include "system.h" |
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15 | #include "game.h" |
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16 | #include "screens.h" |
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17 | |||
18 | #include "draw.h" |
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19 | #include "control.h" |
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20 | |||
21 | /* |
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22 | * local vars |
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23 | */ |
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24 | static U8 seq = 0; |
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25 | static U8 x, y, p; |
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26 | static U8 name[10]; |
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27 | |||
28 | #define TILE_POINTER '\072' |
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29 | #define TILE_CURSOR '\073' |
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30 | #define TOPLEFT_X 116 |
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31 | #define TOPLEFT_Y 64 |
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32 | #define NAMEPOS_X 120 |
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33 | #define NAMEPOS_Y 160 |
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34 | #define AUTOREPEAT_TMOUT 100 |
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35 | |||
36 | |||
37 | /* |
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38 | * prototypes |
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39 | */ |
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40 | static void pointer_show (U8); |
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41 | static void name_update (void); |
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42 | static void name_draw (void); |
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43 | |||
44 | |||
45 | /* |
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46 | * Get name |
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47 | * |
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48 | * return: 0 while running, 1 when finished. |
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49 | */ |
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50 | U8 screen_getname (void) |
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51 | { |
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52 | static U32 tm = 0; |
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53 | U8 i, j; |
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54 | |||
55 | if (seq == 0) |
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56 | { |
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57 | /* figure out if this is a high score */ |
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58 | if (game_score < game_hscores[7].score) |
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59 | return SCREEN_DONE; |
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60 | |||
61 | /* prepare */ |
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62 | draw_tilesBank = 0; |
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63 | |||
64 | for (i = 0; i < 10; i++) |
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65 | name[i] = '@'; |
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66 | |||
67 | x = y = p = 0; |
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68 | game_rects = &draw_SCREENRECT; |
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69 | seq = 1; |
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70 | } |
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71 | |||
72 | switch (seq) |
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73 | { |
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74 | case 1: /* prepare screen */ |
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75 | sysvid_clear (); |
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76 | draw_setfb (76, 40); |
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77 | draw_tilesListImm ((U8 *) "PLEASE@ENTER@YOUR@NAME\376"); |
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78 | |||
79 | for (i = 0; i < 6; i++) |
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80 | for (j = 0; j < 4; j++) |
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81 | { |
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82 | draw_setfb (TOPLEFT_X + i * 8 * 2, TOPLEFT_Y + j * 8 * 2); |
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83 | draw_tile ((U8) ('A' + i + j * 6)); |
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84 | } |
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85 | |||
86 | draw_setfb (TOPLEFT_X, TOPLEFT_Y + 64); |
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87 | draw_tilesListImm ((U8 *) "Y@Z@.@@@\074\373\374\375\376"); |
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88 | name_draw (); |
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89 | pointer_show (TRUE); |
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90 | seq = 2; |
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91 | |||
92 | break; |
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93 | |||
94 | case 2: /* wait for key pressed */ |
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95 | if (control_status & CONTROL_FIRE) |
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96 | seq = 3; |
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97 | |||
98 | if (control_status & CONTROL_UP) |
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99 | { |
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100 | if (y > 0) |
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101 | { |
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102 | pointer_show (FALSE); |
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103 | y--; |
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104 | pointer_show (TRUE); |
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105 | tm = sys_gettime (); |
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106 | } |
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107 | seq = 4; |
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108 | } |
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109 | |||
110 | if (control_status & CONTROL_DOWN) |
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111 | { |
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112 | if (y < 4) |
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113 | { |
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114 | pointer_show (FALSE); |
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115 | y++; |
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116 | pointer_show (TRUE); |
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117 | tm = sys_gettime (); |
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118 | } |
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119 | seq = 5; |
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120 | } |
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121 | |||
122 | if (control_status & CONTROL_LEFT) |
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123 | { |
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124 | if (x > 0) |
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125 | { |
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126 | pointer_show (FALSE); |
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127 | x--; |
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128 | pointer_show (TRUE); |
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129 | tm = sys_gettime (); |
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130 | } |
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131 | seq = 6; |
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132 | } |
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133 | |||
134 | if (control_status & CONTROL_RIGHT) |
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135 | { |
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136 | if (x < 5) |
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137 | { |
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138 | pointer_show (FALSE); |
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139 | x++; |
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140 | pointer_show (TRUE); |
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141 | tm = sys_gettime (); |
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142 | } |
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143 | seq = 7; |
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144 | } |
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145 | |||
146 | if (seq == 2) |
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147 | sys_sleep (50); |
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148 | |||
149 | break; |
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150 | |||
151 | case 3: /* wait for FIRE released */ |
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152 | if (!(control_status & CONTROL_FIRE)) |
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153 | { |
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154 | if (x == 5 && y == 4) |
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155 | { |
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156 | /* end */ |
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157 | i = 0; |
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158 | |||
159 | while (game_score < game_hscores[i].score) |
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160 | i++; |
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161 | |||
162 | j = 7; |
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163 | |||
164 | while (j > i) |
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165 | { |
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166 | game_hscores[j].score = game_hscores[j - 1].score; |
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167 | |||
168 | for (x = 0; x < 10; x++) |
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169 | game_hscores[j].name[x] = game_hscores[j - 1].name[x]; |
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170 | |||
171 | j--; |
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172 | } |
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173 | |||
174 | game_hscores[i].score = game_score; |
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175 | |||
176 | for (x = 0; x < 10; x++) |
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177 | game_hscores[i].name[x] = name[x]; |
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178 | |||
179 | seq = 99; |
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180 | } |
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181 | else |
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182 | { |
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183 | name_update (); |
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184 | name_draw (); |
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185 | seq = 2; |
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186 | } |
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187 | } |
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188 | else |
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189 | sys_sleep (50); |
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190 | |||
191 | break; |
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192 | |||
193 | case 4: /* wait for UP released */ |
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194 | if (!(control_status & CONTROL_UP) || sys_gettime () - tm > AUTOREPEAT_TMOUT) |
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195 | seq = 2; |
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196 | else |
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197 | sys_sleep (50); |
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198 | |||
199 | break; |
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200 | |||
201 | case 5: /* wait for DOWN released */ |
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202 | if (!(control_status & CONTROL_DOWN) || sys_gettime () - tm > AUTOREPEAT_TMOUT) |
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203 | seq = 2; |
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204 | else |
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205 | sys_sleep (50); |
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206 | |||
207 | break; |
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208 | |||
209 | case 6: /* wait for LEFT released */ |
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210 | if (!(control_status & CONTROL_LEFT) || sys_gettime () - tm > AUTOREPEAT_TMOUT) |
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211 | seq = 2; |
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212 | else |
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213 | sys_sleep (50); |
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214 | |||
215 | break; |
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216 | |||
217 | case 7: /* wait for RIGHT released */ |
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218 | if (!(control_status & CONTROL_RIGHT) || sys_gettime () - tm > AUTOREPEAT_TMOUT) |
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219 | seq = 2; |
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220 | else |
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221 | sys_sleep (50); |
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222 | |||
223 | break; |
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224 | |||
225 | } |
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226 | |||
227 | if (control_status & CONTROL_EXIT) /* check for exit request */ |
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228 | return SCREEN_EXIT; |
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229 | |||
230 | if (seq == 99) |
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231 | { /* seq 99, we're done */ |
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232 | sysvid_clear (); |
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233 | seq = 0; |
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234 | return SCREEN_DONE; |
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235 | } |
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236 | else |
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237 | return SCREEN_RUNNING; |
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238 | } |
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239 | |||
240 | |||
241 | static void pointer_show (U8 show) |
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242 | { |
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243 | draw_setfb (TOPLEFT_X + x * 8 * 2, TOPLEFT_Y + y * 8 * 2 + 8); |
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244 | draw_tile ((U8) ((show == TRUE) ? TILE_POINTER : '@')); |
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245 | } |
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246 | |||
247 | |||
248 | static void name_update (void) |
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249 | { |
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250 | U8 i; |
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251 | |||
252 | i = x + y * 6; |
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253 | |||
254 | if (i < 26 && p < 10) |
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255 | name[p++] = 'A' + i; |
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256 | if (i == 26 && p < 10) |
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257 | name[p++] = '.'; |
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258 | if (i == 27 && p < 10) |
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259 | name[p++] = '@'; |
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260 | if (i == 28 && p > 0) |
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261 | p--; |
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262 | } |
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263 | |||
264 | |||
265 | static void name_draw (void) |
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266 | { |
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267 | U8 i; |
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268 | |||
269 | draw_setfb (NAMEPOS_X, NAMEPOS_Y); |
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270 | for (i = 0; i < p; i++) |
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271 | draw_tile (name[i]); |
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272 | for (i = p; i < 10; i++) |
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273 | draw_tile (TILE_CURSOR); |
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274 | |||
275 | draw_setfb (NAMEPOS_X, NAMEPOS_Y + 8); |
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276 | for (i = 0; i < 10; i++) |
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277 | draw_tile ('@'); |
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278 | draw_setfb (NAMEPOS_X + 8 * (p < 9 ? p : 9), NAMEPOS_Y + 8); |
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279 | draw_tile (TILE_POINTER); |
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280 | } |