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1 | pmbaty | 1 | /* |
2 | * src/scr_gameover.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include "stddef.h" /* NULL */ |
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15 | |||
16 | #include "system.h" |
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17 | #include "game.h" |
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18 | #include "screens.h" |
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19 | |||
20 | #include "draw.h" |
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21 | #include "control.h" |
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22 | |||
23 | /* |
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24 | * Display the game over screen |
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25 | * |
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26 | * return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT |
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27 | */ |
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28 | U8 screen_gameover (void) |
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29 | { |
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30 | static U8 seq = 0; |
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31 | static U8 period = 0; |
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32 | static U32 tm = 0; |
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33 | static sound_t *snd; |
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34 | static U8 chan; |
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35 | |||
36 | if (seq == 0) |
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37 | { |
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38 | draw_tilesBank = 0; |
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39 | seq = 1; |
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40 | period = game_period; /* save period, */ |
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41 | game_period = 50; /* and use our own */ |
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42 | game_setmusic ("sounds/gameover.wav", 1); |
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43 | } |
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44 | |||
45 | switch (seq) |
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46 | { |
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47 | case 1: /* display banner */ |
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48 | tm = sys_gettime (); |
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49 | draw_tllst = screen_gameovertxt; |
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50 | draw_setfb (120, 80); |
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51 | draw_tilesList (); |
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52 | |||
53 | game_rects = &draw_SCREENRECT; |
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54 | seq = 2; |
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55 | break; |
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56 | |||
57 | case 2: |
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58 | /* wait for key pressed */ |
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59 | if (control_status & CONTROL_FIRE) |
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60 | seq = 3; |
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61 | else if (sys_gettime () - tm > SCREEN_TIMEOUT) |
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62 | seq = 4; |
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63 | else |
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64 | sys_sleep (50); |
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65 | break; |
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66 | |||
67 | case 3: |
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68 | /* wait for key released */ |
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69 | if (!(control_status & CONTROL_FIRE)) |
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70 | seq = 4; |
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71 | else |
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72 | sys_sleep (50); |
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73 | break; |
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74 | } |
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75 | |||
76 | if (control_status & CONTROL_EXIT) /* check for exit request */ |
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77 | return SCREEN_EXIT; |
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78 | |||
79 | if (seq == 4) |
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80 | { |
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81 | /* we're done */ |
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82 | sysvid_clear (); |
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83 | seq = 0; |
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84 | game_period = period; |
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85 | return SCREEN_DONE; |
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86 | } |
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87 | |||
88 | return SCREEN_RUNNING; |
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89 | } |