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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | #include "null.h" | 
        
| 2 | |||
| 3 | // todo: shouldnt depend on sdl... | 
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| 4 | #include <SDL.h> | 
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| 5 | |||
| 6 | static void* null_create_window_and_renderer(char* title, int x, int y, int width, int height) {  | 
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| 7 | return 0;  | 
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| 8 | } | 
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| 9 | |||
| 10 | static int null_set_window_pos(void* hWnd, int x, int y, int nWidth, int nHeight) {  | 
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| 11 | return 0;  | 
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| 12 | } | 
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| 13 | |||
| 14 | static void null_destroy_window(void* hWnd) {  | 
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| 15 | } | 
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| 16 | |||
| 11 | pmbaty | 17 | static int null_show_error_message(void* window, char* text, char* caption) {  | 
        
| 18 | return 0;  | 
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| 19 | } | 
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| 20 | |||
| 1 | pmbaty | 21 | static int null_get_and_handle_message(MSG_* msg) {  | 
        
| 22 | return 0;  | 
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| 23 | } | 
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| 24 | |||
| 25 | static void null_swap_window(void) {  | 
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| 26 | } | 
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| 27 | |||
| 28 | static void null_get_keyboard_state(unsigned int count, uint8_t* buffer) {  | 
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| 29 | } | 
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| 30 | |||
| 31 | static int null_get_mouse_buttons(int* pButton1, int* pButton2) {  | 
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| 32 | return 0;  | 
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| 33 | } | 
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| 34 | |||
| 35 | static int null_get_mouse_position(int* pX, int* pY) {  | 
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| 36 | return 0;  | 
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| 37 | } | 
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| 38 | |||
| 39 | static int null_show_cursor(int show) {  | 
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| 40 | return 0;  | 
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| 41 | } | 
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| 42 | |||
| 43 | static void NullRenderer_BeginScene(br_actor* camera, br_pixelmap* colour_buffer, br_pixelmap* depth_buffer) {  | 
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| 44 | } | 
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| 45 | |||
| 46 | static void NullRenderer_EndScene(void) {  | 
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| 47 | } | 
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| 48 | |||
| 49 | static void NullRenderer_SetPalette(PALETTEENTRY_* palette) {  | 
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| 50 | } | 
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| 51 | |||
| 52 | static void NullRenderer_FullScreenQuad(uint8_t* src) {  | 
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| 53 | } | 
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| 54 | |||
| 55 | static void NullRenderer_Model(br_actor* actor, br_model* model, br_material* material, br_token render_type, br_matrix34 model_matrix) {  | 
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| 56 | } | 
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| 57 | |||
| 58 | static void NullRenderer_ClearBuffers(void) {  | 
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| 59 | } | 
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| 60 | |||
| 61 | static void NullRenderer_BufferTexture(br_pixelmap* pm) {  | 
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| 62 | } | 
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| 63 | |||
| 64 | static void NullRenderer_BufferMaterial(br_material* mat) {  | 
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| 65 | } | 
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| 66 | |||
| 67 | static void NullRenderer_BufferModel(br_model* model) {  | 
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| 68 | } | 
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| 69 | |||
| 70 | static void NullRenderer_FlushBuffers(void) {  | 
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| 71 | } | 
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| 72 | |||
| 73 | static void NullRenderer_SetViewport(int x, int y, int width, int height) {  | 
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| 74 | } | 
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| 75 | |||
| 76 | void Null_Platform_Init(tHarness_platform* platform) {  | 
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| 77 | platform->ProcessWindowMessages = null_get_and_handle_message;  | 
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| 78 |     // todo: shouldnt depend on sdl... | 
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| 79 | platform->Sleep = SDL_Delay;  | 
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| 80 | platform->GetTicks = SDL_GetTicks;  | 
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| 81 | platform->CreateWindowAndRenderer = null_create_window_and_renderer;  | 
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| 82 | platform->ShowCursor = null_show_cursor;  | 
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| 83 | platform->SetWindowPos = null_set_window_pos;  | 
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| 84 | platform->SwapWindow = null_swap_window;  | 
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| 85 | platform->DestroyWindow = null_destroy_window;  | 
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| 86 | platform->GetKeyboardState = null_get_keyboard_state;  | 
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| 87 | platform->GetMousePosition = null_get_mouse_position;  | 
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| 88 | platform->GetMouseButtons = null_get_mouse_buttons;  | 
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| 89 | platform->DestroyWindow = null_destroy_window;  | 
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| 11 | pmbaty | 90 | platform->ShowErrorMessage = null_show_error_message;  | 
        
| 1 | pmbaty | 91 | |
| 92 | platform->Renderer_BufferModel = NullRenderer_BufferModel;  | 
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| 93 | platform->Renderer_BufferMaterial = NullRenderer_BufferMaterial;  | 
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| 94 | platform->Renderer_BufferTexture = NullRenderer_BufferTexture;  | 
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| 95 | platform->Renderer_SetPalette = NullRenderer_SetPalette;  | 
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| 96 | platform->Renderer_FullScreenQuad = NullRenderer_FullScreenQuad;  | 
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| 97 | platform->Renderer_Model = NullRenderer_Model;  | 
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| 98 | platform->Renderer_ClearBuffers = NullRenderer_ClearBuffers;  | 
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| 99 | platform->Renderer_FlushBuffers = NullRenderer_FlushBuffers;  | 
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| 100 | platform->Renderer_BeginScene = NullRenderer_BeginScene;  | 
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| 101 | platform->Renderer_EndScene = NullRenderer_EndScene;  | 
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| 102 | platform->Renderer_SetViewport = NullRenderer_SetViewport;  | 
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| 103 | } |