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1 pmbaty 1
#ifndef HARNESS_HOOKS_H
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#define HARNESS_HOOKS_H
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#include "brender/br_types.h"
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#include "harness/win95_polyfill_defs.h"
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#include <stdio.h>
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typedef enum {
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    eFlush_all,
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    eFlush_color_buffer
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} tRenderer_flush_type;
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// Platform implementation functions
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typedef struct tHarness_platform {
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    // Initialize the renderer
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    void (*Renderer_Init)(int width, int height, int pRender_width, int pRender_height);
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    // Called when beginning a 3D scene
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    void (*Renderer_BeginScene)(br_actor* camera, br_pixelmap* colour_buffer, br_pixelmap* depth_buffer);
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    // Called at the end of a 3D scene
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    void (*Renderer_EndScene)(void);
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    // Render a fullscreen quad using the specified pixel data
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    void (*Renderer_FullScreenQuad)(uint8_t* src);
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    // Render a model
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    void (*Renderer_Model)(br_actor* actor, br_model* model, br_material* material, br_token render_type, br_matrix34 model_matrix);
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    // Clear frame and depth buffers
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    void (*Renderer_ClearBuffers)(void);
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    // Load pixelmap into video memory
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    void (*Renderer_BufferTexture)(br_pixelmap* pm);
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    // Load material
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    void (*Renderer_BufferMaterial)(br_material* mat);
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    // Load model into video memory
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    void (*Renderer_BufferModel)(br_model* model);
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    // Pull contents of frame and depth buffers from video into main memory for software effects
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    void (*Renderer_FlushBuffers)(void);
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    // Set the 256 color palette to use (BGRA format)
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    void (*Renderer_SetPalette)(PALETTEENTRY_* palette);
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    // Set the viewport for 3d rendering
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    void (*Renderer_SetViewport)(int x, int y, int width, int height);
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    // Create a window. Return a handle to the window
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    void* (*CreateWindowAndRenderer)(char* title, int x, int y, int nWidth, int nHeight);
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    // Get mouse button state
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    int (*GetMouseButtons)(int* button_1, int* button_2);
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    // Get mouse position
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    int (*GetMousePosition)(int* pX, int* pY);
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    // Close specified window
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    void (*DestroyWindow)(void* window);
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    // Process window messages, return any WM_QUIT message
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    int (*ProcessWindowMessages)(MSG_* msg);
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    // Set position of a window
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    int (*SetWindowPos)(void* hWnd, int x, int y, int nWidth, int nHeight);
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    // Show/hide the cursor
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    int (*ShowCursor)(int show);
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    // Get keyboard state. Expected to be in DirectInput key codes
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    void (*GetKeyboardState)(unsigned int count, uint8_t* buffer);
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    // Sleep
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    void (*Sleep)(uint32_t dwMilliseconds);
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    // Get ticks
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    uint32_t (*GetTicks)(void);
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    // Swap window
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    void (*SwapWindow)(void);
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    // Show error message
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    int (*ShowErrorMessage)(void* window, char* text, char* caption);
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} tHarness_platform;
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extern tHarness_platform gHarness_platform;
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void Harness_Init(int* argc, char* argv[]);
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// Hooks are called from original game code.
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// BRender hooks
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void Harness_Hook_BrPixelmapDoubleBuffer(br_pixelmap* dst, br_pixelmap* src);
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void Harness_Hook_BrV1dbRendererBegin(br_v1db_state* v1db);
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void Harness_Hook_renderActor(br_actor* actor, br_model* model, br_material* material, br_token type);
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// Sound hooks
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void Harness_Hook_S3Service(int unk1, int unk2);
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void Harness_Hook_S3StopAllOutletSounds(void);
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// Filesystem hooks
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FILE* Harness_Hook_fopen(const char* pathname, const char* mode);
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void Harness_RenderLastScreen(void);
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#endif