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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | /* | 
        
| 2 |  * src/game.h | 
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| 3 |  * | 
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| 4 |  * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. | 
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| 5 |  * | 
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| 6 |  * The use and distribution terms for this software are contained in the file | 
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| 7 |  * named README, which can be found in the root of this distribution. By | 
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| 8 |  * using this software in any fashion, you are agreeing to be bound by the | 
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| 9 |  * terms of this license. | 
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| 10 |  * | 
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| 11 |  * You must not remove this notice, or any other, from this software. | 
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| 12 |  */ | 
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| 13 | |||
| 14 | #ifndef _GAME_H | 
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| 15 | #define _GAME_H | 
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| 16 | |||
| 17 | #include <stddef.h> /* NULL */ | 
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| 18 | |||
| 19 | #include "system.h" | 
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| 20 | |||
| 21 | #include "rects.h" | 
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| 22 | |||
| 23 | #define LEFT 1 | 
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| 24 | #define RIGHT 0 | 
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| 25 | |||
| 26 | #define TRUE 1 | 
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| 27 | #define FALSE 0 | 
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| 28 | |||
| 29 | #define GAME_PERIOD 60 | 
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| 30 | |||
| 31 | #define GAME_BOMBS_INIT 6 | 
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| 32 | #define GAME_BULLETS_INIT 6 | 
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| 33 | |||
| 34 | typedef struct  | 
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| 35 | { | 
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| 36 |    U32 score; | 
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| 37 | U8 name[10];  | 
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| 38 | } hscore_t;  | 
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| 39 | |||
| 40 | extern U8 game_lives; /* lives counter */  | 
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| 41 | extern U8 game_bombs; /* bombs counter */  | 
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| 42 | extern U8 game_bullets; /* bullets counter */  | 
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| 43 | |||
| 44 | extern U32 game_score; /* score */  | 
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| 45 | |||
| 46 | extern hscore_t game_hscores[8]; /* highest scores (hall of fame) */  | 
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| 47 | |||
| 48 | extern U16 game_map; /* current map */  | 
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| 49 | extern U16 game_submap; /* current submap */  | 
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| 50 | |||
| 51 | extern U8 game_dir; /* direction (LEFT, RIGHT) */  | 
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| 52 | extern U8 game_chsm; /* change submap request (TRUE, FALSE) */  | 
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| 53 | |||
| 54 | extern U8 game_waitevt; /* wait for events (TRUE, FALSE) */  | 
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| 55 | extern U8 game_period; /* time between each frame, in millisecond */  | 
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| 56 | |||
| 57 | extern rect_t *game_rects; /* rectangles to redraw at each frame */  | 
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| 58 | |||
| 59 | extern void game_run (void);  | 
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| 60 | extern void game_setmusic (char *name, U8 loop);  | 
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| 61 | extern void game_stopmusic (void);  | 
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| 62 | |||
| 63 | |||
| 64 | extern sound_t *WAV_GAMEOVER;  | 
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| 65 | extern sound_t *WAV_SBONUS2;  | 
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| 66 | extern sound_t *WAV_BULLET;  | 
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| 67 | extern sound_t *WAV_BOMBSHHT;  | 
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| 68 | extern sound_t *WAV_EXPLODE;  | 
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| 69 | extern sound_t *WAV_STICK;  | 
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| 70 | extern sound_t *WAV_WALK;  | 
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| 71 | extern sound_t *WAV_CRAWL;  | 
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| 72 | extern sound_t *WAV_JUMP;  | 
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| 73 | extern sound_t *WAV_PAD;  | 
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| 74 | extern sound_t *WAV_BOX;  | 
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| 75 | extern sound_t *WAV_BONUS;  | 
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| 76 | extern sound_t *WAV_SBONUS1;  | 
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| 77 | extern sound_t *WAV_DIE;  | 
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| 78 | extern sound_t *WAV_ENTITY[];  | 
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| 79 | |||
| 80 | #endif |