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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | /* |
2 | * src/game.h |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #ifndef _GAME_H |
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15 | #define _GAME_H |
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16 | |||
17 | #include <stddef.h> /* NULL */ |
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18 | |||
19 | #include "system.h" |
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20 | |||
21 | #include "rects.h" |
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22 | |||
23 | #define LEFT 1 |
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24 | #define RIGHT 0 |
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25 | |||
26 | #define TRUE 1 |
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27 | #define FALSE 0 |
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28 | |||
29 | #define GAME_PERIOD 60 |
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30 | |||
31 | #define GAME_BOMBS_INIT 6 |
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32 | #define GAME_BULLETS_INIT 6 |
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33 | |||
34 | typedef struct |
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35 | { |
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36 | U32 score; |
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37 | U8 name[10]; |
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38 | } hscore_t; |
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39 | |||
40 | extern U8 game_lives; /* lives counter */ |
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41 | extern U8 game_bombs; /* bombs counter */ |
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42 | extern U8 game_bullets; /* bullets counter */ |
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43 | |||
44 | extern U32 game_score; /* score */ |
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45 | |||
46 | extern hscore_t game_hscores[8]; /* highest scores (hall of fame) */ |
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47 | |||
48 | extern U16 game_map; /* current map */ |
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49 | extern U16 game_submap; /* current submap */ |
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50 | |||
51 | extern U8 game_dir; /* direction (LEFT, RIGHT) */ |
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52 | extern U8 game_chsm; /* change submap request (TRUE, FALSE) */ |
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53 | |||
54 | extern U8 game_waitevt; /* wait for events (TRUE, FALSE) */ |
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55 | extern U8 game_period; /* time between each frame, in millisecond */ |
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56 | |||
57 | extern rect_t *game_rects; /* rectangles to redraw at each frame */ |
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58 | |||
59 | extern void game_run (void); |
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60 | extern void game_setmusic (char *name, U8 loop); |
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61 | extern void game_stopmusic (void); |
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62 | |||
63 | |||
64 | extern sound_t *WAV_GAMEOVER; |
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65 | extern sound_t *WAV_SBONUS2; |
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66 | extern sound_t *WAV_BULLET; |
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67 | extern sound_t *WAV_BOMBSHHT; |
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68 | extern sound_t *WAV_EXPLODE; |
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69 | extern sound_t *WAV_STICK; |
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70 | extern sound_t *WAV_WALK; |
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71 | extern sound_t *WAV_CRAWL; |
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72 | extern sound_t *WAV_JUMP; |
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73 | extern sound_t *WAV_PAD; |
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74 | extern sound_t *WAV_BOX; |
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75 | extern sound_t *WAV_BONUS; |
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76 | extern sound_t *WAV_SBONUS1; |
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77 | extern sound_t *WAV_DIE; |
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78 | extern sound_t *WAV_ENTITY[]; |
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79 | |||
80 | #endif |