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1 | pmbaty | 1 | /* |
2 | * src/game.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include <stdlib.h> |
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15 | |||
16 | #include "system.h" |
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17 | #include "game.h" |
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18 | |||
19 | #include "draw.h" |
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20 | #include "maps.h" |
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21 | #include "ents.h" |
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22 | #include "e_rick.h" |
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23 | #include "e_sbonus.h" |
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24 | #include "e_them.h" |
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25 | #include "screens.h" |
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26 | #include "rects.h" |
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27 | #include "scroller.h" |
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28 | #include "control.h" |
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29 | |||
30 | |||
31 | /* |
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32 | * local typedefs |
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33 | */ |
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34 | typedef enum |
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35 | { |
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36 | INIT_GAME, INIT_BUFFER, |
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37 | INTRO_MAIN, INTRO_MAP, |
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38 | PAUSE_PRESSED1, PAUSE_PRESSED1B, PAUSED, PAUSE_PRESSED2, |
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39 | PLAY0, PLAY1, PLAY2, PLAY3, |
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40 | CHAIN_SUBMAP, CHAIN_MAP, CHAIN_END, |
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41 | SCROLL_UP, SCROLL_DOWN, |
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42 | RESTART, GAMEOVER, GETNAME, EXIT |
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43 | } game_state_t; |
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44 | |||
45 | |||
46 | /* |
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47 | * global vars |
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48 | */ |
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49 | U8 game_period = 0; |
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50 | U8 game_waitevt = FALSE; |
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51 | rect_t *game_rects = NULL; |
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52 | |||
53 | U8 game_lives = 0; |
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54 | U8 game_bombs = 0; |
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55 | U8 game_bullets = 0; |
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56 | U32 game_score = 0; |
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57 | |||
58 | U16 game_map = 0; |
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59 | U16 game_submap = 0; |
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60 | |||
61 | U8 game_dir = 0; |
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62 | U8 game_chsm = FALSE; |
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63 | |||
64 | U8 want_infinitelives = FALSE; |
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65 | |||
66 | |||
67 | hscore_t game_hscores[8] = |
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68 | { |
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69 | { 8000, "DANGERSTU@" }, |
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70 | { 7000, "SIMES@@@@@" }, |
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71 | { 6000, "KEN@T@ZEN@" }, |
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72 | { 5000, "BOBBLE@@@@" }, |
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73 | { 4000, "GREG@LAA@@" }, |
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74 | { 3000, "TELLY@@@@@" }, |
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75 | { 2000, "CHIGLET@@@" }, |
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76 | { 1000, "ANDYSPLEEN" } |
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77 | }; |
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78 | |||
79 | sound_t *WAV_GAMEOVER; |
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80 | sound_t *WAV_SBONUS2; |
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81 | sound_t *WAV_BULLET; |
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82 | sound_t *WAV_BOMBSHHT; |
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83 | sound_t *WAV_EXPLODE; |
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84 | sound_t *WAV_STICK; |
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85 | sound_t *WAV_WALK; |
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86 | sound_t *WAV_CRAWL; |
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87 | sound_t *WAV_JUMP; |
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88 | sound_t *WAV_PAD; |
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89 | sound_t *WAV_BOX; |
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90 | sound_t *WAV_BONUS; |
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91 | sound_t *WAV_SBONUS1; |
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92 | sound_t *WAV_DIE; |
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93 | sound_t *WAV_ENTITY[10]; |
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94 | |||
95 | |||
96 | /* |
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97 | * local vars |
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98 | */ |
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99 | static U8 isave_frow; |
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100 | static game_state_t game_state; |
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101 | static sound_t *music_snd; |
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102 | |||
103 | |||
104 | /* |
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105 | * prototypes |
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106 | */ |
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107 | static void frame (void); |
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108 | static void init (void); |
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109 | static void play0 (void); |
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110 | static void play3 (void); |
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111 | static void restart (void); |
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112 | static void isave (void); |
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113 | static void irestore (void); |
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114 | static void loaddata (void); |
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115 | static void freedata (void); |
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116 | |||
117 | |||
118 | /* |
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119 | * Music |
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120 | */ |
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121 | void game_setmusic (char *name, U8 loop) |
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122 | { |
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123 | U8 channel; |
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124 | |||
125 | if (music_snd) |
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126 | game_stopmusic (); |
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127 | |||
128 | music_snd = syssnd_load (name); |
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129 | |||
130 | if (music_snd) |
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131 | { |
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132 | music_snd->dispose = TRUE; /* music is always "fire and forget" */ |
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133 | channel = syssnd_play(music_snd, loop); |
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134 | } |
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135 | } |
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136 | |||
137 | |||
138 | void game_stopmusic (void) |
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139 | { |
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140 | syssnd_stopsound (music_snd); |
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141 | music_snd = NULL; |
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142 | } |
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143 | |||
144 | |||
145 | /* |
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146 | * Main loop |
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147 | */ |
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148 | void game_run (void) |
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149 | { |
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150 | U32 tm, tmx; |
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151 | |||
152 | loaddata (); /* load cached data */ |
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153 | |||
154 | tm = sys_gettime (); |
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155 | game_state = INIT_GAME; |
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156 | |||
157 | /* main loop */ |
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158 | while (game_state != EXIT) |
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159 | { |
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160 | if (game_state != INTRO_MAP) |
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161 | game_period = sysarg_args_period ? sysarg_args_period : GAME_PERIOD; |
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162 | else |
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163 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD) / 2; |
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164 | |||
165 | /* timer */ |
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166 | tmx = tm; tm = sys_gettime (); tmx = tm - tmx; |
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167 | if (tmx < game_period) |
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168 | sys_sleep (game_period - tmx); |
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169 | |||
170 | /* video */ |
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171 | /*DEBUG*//*game_rects=&draw_SCREENRECT;*//*DEBUG*/ |
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172 | sysvid_paint (game_rects); |
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173 | draw_STATUSRECT.next = NULL; /* FIXME freerects should handle this */ |
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174 | |||
175 | /* sound */ |
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176 | /*snd_mix ();*/ |
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177 | |||
178 | /* events */ |
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179 | if (game_waitevt) |
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180 | sysevt_wait (); /* wait for an event */ |
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181 | else |
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182 | sysevt_poll (); /* process events (non-blocking) */ |
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183 | |||
184 | /* frame */ |
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185 | frame (); |
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186 | } |
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187 | |||
188 | freedata (); /* free cached data */ |
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189 | } |
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190 | |||
191 | |||
192 | /* |
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193 | * Prepare frame |
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194 | * |
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195 | * This function loops forever: use 'return' when a frame is ready. |
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196 | * When returning, game_rects must contain every parts of the buffer |
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197 | * that have been modified. |
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198 | */ |
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199 | static void frame (void) |
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200 | { |
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201 | while (1) |
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202 | { |
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203 | |||
204 | switch (game_state) |
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205 | { |
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206 | |||
207 | |||
208 | case INIT_GAME: |
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209 | init (); |
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210 | game_state = INTRO_MAIN; |
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211 | break; |
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212 | |||
213 | |||
214 | |||
215 | case INTRO_MAIN: |
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216 | switch (screen_introMain ()) |
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217 | { |
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218 | case SCREEN_RUNNING: |
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219 | return; |
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220 | case SCREEN_DONE: |
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221 | game_state = INTRO_MAP; |
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222 | break; |
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223 | case SCREEN_EXIT: |
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224 | game_state = EXIT; |
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225 | return; |
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226 | } |
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227 | break; |
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228 | |||
229 | |||
230 | |||
231 | case INTRO_MAP: |
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232 | switch (screen_introMap ()) |
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233 | { |
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234 | case SCREEN_RUNNING: |
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235 | return; |
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236 | case SCREEN_DONE: |
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237 | game_waitevt = FALSE; |
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238 | game_state = INIT_BUFFER; |
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239 | break; |
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240 | case SCREEN_EXIT: |
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241 | game_state = EXIT; |
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242 | return; |
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243 | } |
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244 | break; |
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245 | |||
246 | |||
247 | |||
248 | case INIT_BUFFER: |
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249 | syssnd_pause (FALSE, TRUE); // reset sounds |
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250 | sysvid_clear (); /* clear buffer */ |
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251 | draw_map (); /* draw the map onto the buffer */ |
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252 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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253 | game_rects = &draw_SCREENRECT; /* request full buffer refresh */ |
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254 | game_state = PLAY0; |
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255 | return; |
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256 | |||
257 | |||
258 | |||
259 | case PAUSE_PRESSED1: |
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260 | screen_pause (TRUE); |
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261 | game_state = PAUSE_PRESSED1B; |
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262 | break; |
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263 | |||
264 | |||
265 | |||
266 | case PAUSE_PRESSED1B: |
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267 | if (control_status & CONTROL_PAUSE) |
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268 | return; |
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269 | game_state = PAUSED; |
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270 | break; |
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271 | |||
272 | |||
273 | |||
274 | case PAUSED: |
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275 | if (control_status & CONTROL_PAUSE) |
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276 | game_state = PAUSE_PRESSED2; |
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277 | if (control_status & CONTROL_EXIT) |
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278 | game_state = EXIT; |
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279 | return; |
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280 | |||
281 | |||
282 | |||
283 | case PAUSE_PRESSED2: |
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284 | if (!(control_status & CONTROL_PAUSE)) |
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285 | { |
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286 | game_waitevt = FALSE; |
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287 | screen_pause (FALSE); |
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288 | syssnd_pause (FALSE, FALSE); |
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289 | game_state = PLAY2; |
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290 | } |
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291 | return; |
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292 | |||
293 | |||
294 | |||
295 | case PLAY0: |
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296 | play0 (); |
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297 | break; |
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298 | |||
299 | |||
300 | |||
301 | case PLAY1: |
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302 | if (control_status & CONTROL_PAUSE) |
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303 | { |
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304 | syssnd_pause (TRUE, FALSE); |
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305 | game_waitevt = TRUE; |
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306 | game_state = PAUSE_PRESSED1; |
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307 | } |
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308 | else |
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309 | game_state = PLAY2; |
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310 | break; |
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311 | |||
312 | |||
313 | |||
314 | case PLAY2: |
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315 | if (E_RICK_STTST (E_RICK_STDEAD)) |
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316 | { |
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317 | /* rick is dead */ |
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318 | if (--game_lives) |
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319 | { |
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320 | game_state = RESTART; |
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321 | if (want_infinitelives) |
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322 | game_lives = 6; |
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323 | } |
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324 | else |
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325 | game_state = GAMEOVER; |
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326 | } |
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327 | else if (game_chsm) |
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328 | game_state = CHAIN_SUBMAP; // request to chain to next submap |
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329 | else |
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330 | game_state = PLAY3; |
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331 | break; |
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332 | |||
333 | |||
334 | |||
335 | case PLAY3: |
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336 | play3 (); |
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337 | return; |
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338 | |||
339 | |||
340 | |||
341 | case CHAIN_SUBMAP: |
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342 | if (map_chain ()) |
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343 | game_state = CHAIN_END; |
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344 | else |
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345 | { |
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346 | game_bullets = 0x06; |
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347 | game_bombs = 0x06; |
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348 | game_map++; |
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349 | |||
350 | if (game_map == 0x04) |
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351 | { |
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352 | /* reached end of game */ |
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353 | /* FIXME @292?*/ |
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354 | } |
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355 | |||
356 | game_state = CHAIN_MAP; |
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357 | } |
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358 | break; |
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359 | |||
360 | |||
361 | |||
362 | case CHAIN_MAP:/* CHAIN MAP */ |
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363 | switch (screen_introMap ()) |
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364 | { |
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365 | case SCREEN_RUNNING: |
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366 | return; |
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367 | case SCREEN_DONE: |
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368 | if (game_map >= 0x04) |
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369 | { |
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370 | /* reached end of game */ |
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371 | sysarg_args_map = 0; |
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372 | sysarg_args_submap = 0; |
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373 | game_state = GAMEOVER; |
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374 | } |
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375 | else |
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376 | { |
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377 | /* initialize game */ |
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378 | ent_ents[1].x = map_maps[game_map].x; |
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379 | ent_ents[1].y = map_maps[game_map].y; |
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380 | map_frow = (U8) map_maps[game_map].row; |
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381 | game_submap = map_maps[game_map].submap; |
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382 | game_state = CHAIN_END; |
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383 | } |
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384 | break; |
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385 | case SCREEN_EXIT: |
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386 | game_state = EXIT; |
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387 | return; |
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388 | } |
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389 | break; |
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390 | |||
391 | |||
392 | |||
393 | case CHAIN_END: |
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394 | syssnd_pause (FALSE, TRUE); // reset sounds |
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395 | map_init (); /* initialize the map */ |
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396 | isave (); /* save data in case of a restart */ |
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397 | ent_clprev (); /* cleanup entities */ |
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398 | draw_map (); /* draw the map onto the buffer */ |
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399 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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7 | pmbaty | 400 | draw_STATUSRECT.next = NULL; |
1 | pmbaty | 401 | game_state = PLAY3; |
7 | pmbaty | 402 | frame (); // Pierre-Marie Baty -- patch by Jason Andersen: skip refreshing the screen for 2 pumps |
403 | frame (); // to allow the sprites to settle into the appropriate frame |
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404 | game_rects = &draw_SCREENRECT; /* request full screen refresh */ |
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1 | pmbaty | 405 | return; |
406 | |||
407 | |||
408 | |||
409 | case SCROLL_UP: |
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410 | switch (scroll_up ()) |
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411 | { |
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412 | case SCROLL_RUNNING: |
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413 | return; |
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414 | case SCROLL_DONE: |
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415 | game_state = PLAY0; |
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416 | break; |
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417 | } |
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418 | break; |
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419 | |||
420 | |||
421 | |||
422 | case SCROLL_DOWN: |
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423 | switch (scroll_down ()) |
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424 | { |
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425 | case SCROLL_RUNNING: |
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426 | return; |
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427 | case SCROLL_DONE: |
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428 | game_state = PLAY0; |
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429 | break; |
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430 | } |
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431 | break; |
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432 | |||
433 | |||
434 | |||
435 | case RESTART: |
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436 | restart (); |
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437 | game_state = PLAY0; |
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438 | return; |
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439 | |||
440 | |||
441 | |||
442 | case GAMEOVER: |
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443 | switch (screen_gameover ()) |
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444 | { |
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445 | case SCREEN_RUNNING: |
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446 | return; |
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447 | case SCREEN_DONE: |
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448 | game_state = GETNAME; |
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449 | break; |
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450 | case SCREEN_EXIT: |
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451 | game_state = EXIT; |
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452 | break; |
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453 | } |
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454 | break; |
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455 | |||
456 | |||
457 | |||
458 | case GETNAME: |
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459 | switch (screen_getname ()) { |
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460 | case SCREEN_RUNNING: |
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461 | return; |
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462 | case SCREEN_DONE: |
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463 | game_state = INIT_GAME; |
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464 | return; |
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465 | case SCREEN_EXIT: |
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466 | game_state = EXIT; |
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467 | break; |
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468 | } |
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469 | break; |
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470 | |||
471 | |||
472 | |||
473 | case EXIT: |
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474 | return; |
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475 | |||
476 | } |
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477 | } |
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478 | } |
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479 | |||
480 | |||
481 | /* |
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482 | * Initialize the game |
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483 | */ |
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484 | static void init (void) |
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485 | { |
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486 | U8 i; |
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487 | |||
488 | E_RICK_STRST (0xff); |
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489 | |||
490 | game_lives = 6; |
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491 | game_bombs = 6; |
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492 | game_bullets = 6; |
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493 | game_score = 0; |
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494 | |||
495 | game_map = sysarg_args_map; |
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496 | |||
497 | if (sysarg_args_submap == 0) |
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498 | { |
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499 | game_submap = map_maps[game_map].submap; |
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500 | map_frow = (U8)map_maps[game_map].row; |
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501 | } |
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502 | else |
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503 | { |
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504 | /* dirty hack to determine frow */ |
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505 | game_submap = sysarg_args_submap; |
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506 | i = 0; |
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507 | while (i < MAP_NBR_CONNECT && (map_connect[i].submap != game_submap || map_connect[i].dir != RIGHT)) |
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508 | i++; |
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509 | map_frow = map_connect[i].rowin - 0x10; |
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510 | ent_ents[1].y = 0x10 << 3; |
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511 | } |
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512 | |||
513 | ent_ents[1].x = map_maps[game_map].x; |
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514 | ent_ents[1].y = map_maps[game_map].y; |
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515 | ent_ents[1].w = 0x18; |
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516 | ent_ents[1].h = 0x15; |
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517 | ent_ents[1].n = 0x01; |
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518 | ent_ents[1].sprite = 0x01; |
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519 | ent_ents[1].front = FALSE; |
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520 | ent_ents[ENT_ENTSNUM].n = 0xFF; |
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521 | |||
522 | map_resetMarks (); |
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523 | map_init (); |
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524 | isave (); |
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525 | } |
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526 | |||
527 | |||
528 | /* |
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529 | * play0 |
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530 | * |
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531 | */ |
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532 | static void play0 (void) |
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533 | { |
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534 | if (control_status & CONTROL_END) |
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535 | { |
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536 | /* request to end the game */ |
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537 | game_state = GAMEOVER; |
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538 | return; |
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539 | } |
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540 | |||
541 | if (control_last == CONTROL_EXIT) |
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542 | { |
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543 | /* request to exit the game */ |
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544 | game_state = EXIT; |
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545 | return; |
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546 | } |
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547 | |||
548 | ent_action (); /* run entities */ |
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549 | e_them_rndseed++; /* (0270) */ |
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550 | |||
551 | game_state = PLAY1; |
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552 | } |
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553 | |||
554 | |||
555 | /* |
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556 | * play3 |
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557 | * |
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558 | */ |
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559 | static void play3 (void) |
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560 | { |
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561 | static rect_t *r; |
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562 | |||
563 | ent_draw (); /* draw all entities onto the buffer */ |
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564 | |||
565 | /* sound */ |
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566 | draw_drawStatus (); /* draw the status bar onto the buffer*/ |
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567 | |||
568 | r = &draw_STATUSRECT; |
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569 | r->next = ent_rects; /* refresh status bar too */ |
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570 | game_rects = r; /* take care to cleanup draw_STATUSRECT->next later! */ |
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571 | |||
572 | if (!E_RICK_STTST (E_RICK_STZOMBIE)) |
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573 | { |
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574 | /* need to scroll ? */ |
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575 | if (ent_ents[1].y >= 0xCC) |
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576 | { |
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577 | game_state = SCROLL_UP; |
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578 | return; |
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579 | } |
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580 | if (ent_ents[1].y <= 0x60) |
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581 | { |
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582 | game_state = SCROLL_DOWN; |
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583 | return; |
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584 | } |
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585 | } |
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586 | |||
587 | game_state = PLAY0; |
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588 | } |
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589 | |||
590 | |||
591 | /* |
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592 | * restart |
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593 | * |
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594 | */ |
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595 | static void restart (void) |
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596 | { |
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597 | E_RICK_STRST (E_RICK_STDEAD | E_RICK_STZOMBIE); |
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598 | |||
599 | game_bullets = 6; |
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600 | game_bombs = 6; |
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601 | |||
602 | ent_ents[1].n = 1; |
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603 | |||
604 | irestore (); |
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605 | map_init (); |
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606 | isave (); |
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607 | ent_clprev (); |
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608 | draw_map (); |
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609 | draw_drawStatus (); |
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610 | game_rects = &draw_SCREENRECT; |
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611 | } |
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612 | |||
613 | |||
614 | /* |
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615 | * isave (0bbb) |
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616 | * |
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617 | */ |
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618 | static void isave (void) |
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619 | { |
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620 | e_rick_save (); |
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621 | isave_frow = map_frow; |
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622 | } |
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623 | |||
624 | |||
625 | /* |
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626 | * irestore (0bdc) |
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627 | * |
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628 | */ |
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629 | static void irestore (void) |
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630 | { |
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631 | e_rick_restore (); |
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632 | map_frow = isave_frow; |
||
633 | } |
||
634 | |||
635 | |||
636 | /* |
||
637 | * |
||
638 | */ |
||
639 | static void loaddata (void) |
||
640 | { |
||
641 | /* |
||
642 | * Cache sounds |
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643 | * |
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644 | * tune[0-5].wav not cached |
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645 | */ |
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646 | WAV_GAMEOVER = syssnd_load ("sounds/gameover.wav"); |
||
647 | WAV_SBONUS2 = syssnd_load ("sounds/sbonus2.wav"); |
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648 | WAV_BULLET = syssnd_load ("sounds/bullet.wav"); |
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649 | WAV_BOMBSHHT = syssnd_load ("sounds/bombshht.wav"); |
||
650 | WAV_EXPLODE = syssnd_load ("sounds/explode.wav"); |
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651 | WAV_STICK = syssnd_load ("sounds/stick.wav"); |
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652 | WAV_WALK = syssnd_load ("sounds/walk.wav"); |
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653 | WAV_CRAWL = syssnd_load ("sounds/crawl.wav"); |
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654 | WAV_JUMP = syssnd_load ("sounds/jump.wav"); |
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655 | WAV_PAD = syssnd_load ("sounds/pad.wav"); |
||
656 | WAV_BOX = syssnd_load ("sounds/box.wav"); |
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657 | WAV_BONUS = syssnd_load ("sounds/bonus.wav"); |
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658 | WAV_SBONUS1 = syssnd_load ("sounds/sbonus1.wav"); |
||
659 | WAV_DIE = syssnd_load ("sounds/die.wav"); |
||
660 | WAV_ENTITY[0] = syssnd_load ("sounds/ent0.wav"); |
||
661 | WAV_ENTITY[1] = syssnd_load ("sounds/ent1.wav"); |
||
662 | WAV_ENTITY[2] = syssnd_load ("sounds/ent2.wav"); |
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663 | WAV_ENTITY[3] = syssnd_load ("sounds/ent3.wav"); |
||
664 | WAV_ENTITY[4] = syssnd_load ("sounds/ent4.wav"); |
||
665 | WAV_ENTITY[5] = syssnd_load ("sounds/ent5.wav"); |
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666 | WAV_ENTITY[6] = syssnd_load ("sounds/ent6.wav"); |
||
667 | WAV_ENTITY[7] = syssnd_load ("sounds/ent7.wav"); |
||
668 | WAV_ENTITY[8] = syssnd_load ("sounds/ent8.wav"); |
||
669 | } |
||
670 | |||
671 | |||
672 | /* |
||
673 | * |
||
674 | */ |
||
675 | static void freedata (void) |
||
676 | { |
||
677 | syssnd_stopall (); |
||
678 | syssnd_free (WAV_GAMEOVER); |
||
679 | syssnd_free (WAV_SBONUS2); |
||
680 | syssnd_free (WAV_BULLET); |
||
681 | syssnd_free (WAV_BOMBSHHT); |
||
682 | syssnd_free (WAV_EXPLODE); |
||
683 | syssnd_free (WAV_STICK); |
||
684 | syssnd_free (WAV_WALK); |
||
685 | syssnd_free (WAV_CRAWL); |
||
686 | syssnd_free (WAV_JUMP); |
||
687 | syssnd_free (WAV_PAD); |
||
688 | syssnd_free (WAV_BOX); |
||
689 | syssnd_free (WAV_BONUS); |
||
690 | syssnd_free (WAV_SBONUS1); |
||
691 | syssnd_free (WAV_DIE); |
||
692 | syssnd_free (WAV_ENTITY[0]); |
||
693 | syssnd_free (WAV_ENTITY[1]); |
||
694 | syssnd_free (WAV_ENTITY[2]); |
||
695 | syssnd_free (WAV_ENTITY[3]); |
||
696 | syssnd_free (WAV_ENTITY[4]); |
||
697 | syssnd_free (WAV_ENTITY[5]); |
||
698 | syssnd_free (WAV_ENTITY[6]); |
||
699 | syssnd_free (WAV_ENTITY[7]); |
||
700 | syssnd_free (WAV_ENTITY[8]); |
||
701 | } |