Rev 11 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * src/game.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 10 | pmbaty | 14 | #include <stdio.h> |
| 1 | pmbaty | 15 | #include <stdlib.h> |
| 16 | |||
| 17 | #include "system.h" |
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| 18 | #include "game.h" |
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| 19 | |||
| 20 | #include "draw.h" |
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| 21 | #include "maps.h" |
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| 22 | #include "ents.h" |
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| 23 | #include "e_rick.h" |
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| 24 | #include "e_sbonus.h" |
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| 25 | #include "e_them.h" |
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| 26 | #include "screens.h" |
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| 27 | #include "rects.h" |
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| 28 | #include "scroller.h" |
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| 29 | #include "control.h" |
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| 30 | |||
| 31 | |||
| 32 | /* |
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| 33 | * local typedefs |
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| 34 | */ |
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| 35 | typedef enum |
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| 36 | { |
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| 37 | INIT_GAME, INIT_BUFFER, |
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| 38 | INTRO_MAIN, INTRO_MAP, |
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| 39 | PAUSE_PRESSED1, PAUSE_PRESSED1B, PAUSED, PAUSE_PRESSED2, |
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| 40 | PLAY0, PLAY1, PLAY2, PLAY3, |
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| 41 | CHAIN_SUBMAP, CHAIN_MAP, CHAIN_END, |
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| 42 | SCROLL_UP, SCROLL_DOWN, |
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| 43 | RESTART, GAMEOVER, GETNAME, EXIT |
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| 44 | } game_state_t; |
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| 45 | |||
| 46 | |||
| 47 | /* |
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| 48 | * global vars |
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| 49 | */ |
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| 50 | U8 game_period = 0; |
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| 51 | U8 game_waitevt = FALSE; |
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| 52 | rect_t *game_rects = NULL; |
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| 53 | |||
| 54 | U8 game_lives = 0; |
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| 55 | U8 game_bombs = 0; |
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| 56 | U8 game_bullets = 0; |
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| 57 | U32 game_score = 0; |
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| 58 | |||
| 59 | U16 game_map = 0; |
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| 60 | U16 game_submap = 0; |
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| 61 | |||
| 62 | U8 game_dir = 0; |
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| 63 | U8 game_chsm = FALSE; |
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| 64 | |||
| 65 | U8 want_infinitelives = FALSE; |
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| 11 | pmbaty | 66 | U8 want_infiniteammo = FALSE; |
| 67 | U8 want_last_map = FALSE; |
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| 68 | U8 want_last_submap = FALSE; |
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| 10 | pmbaty | 69 | U8 enable_endkey = TRUE; |
| 1 | pmbaty | 70 | |
| 71 | |||
| 72 | hscore_t game_hscores[8] = |
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| 73 | { |
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| 74 | { 8000, "DANGERSTU@" }, |
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| 75 | { 7000, "SIMES@@@@@" }, |
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| 76 | { 6000, "KEN@T@ZEN@" }, |
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| 77 | { 5000, "BOBBLE@@@@" }, |
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| 78 | { 4000, "GREG@LAA@@" }, |
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| 79 | { 3000, "TELLY@@@@@" }, |
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| 80 | { 2000, "CHIGLET@@@" }, |
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| 81 | { 1000, "ANDYSPLEEN" } |
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| 82 | }; |
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| 83 | |||
| 84 | sound_t *WAV_GAMEOVER; |
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| 85 | sound_t *WAV_SBONUS2; |
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| 86 | sound_t *WAV_BULLET; |
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| 87 | sound_t *WAV_BOMBSHHT; |
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| 88 | sound_t *WAV_EXPLODE; |
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| 89 | sound_t *WAV_STICK; |
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| 90 | sound_t *WAV_WALK; |
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| 91 | sound_t *WAV_CRAWL; |
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| 92 | sound_t *WAV_JUMP; |
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| 93 | sound_t *WAV_PAD; |
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| 94 | sound_t *WAV_BOX; |
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| 95 | sound_t *WAV_BONUS; |
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| 96 | sound_t *WAV_SBONUS1; |
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| 97 | sound_t *WAV_DIE; |
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| 98 | sound_t *WAV_ENTITY[10]; |
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| 99 | |||
| 100 | |||
| 101 | /* |
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| 102 | * local vars |
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| 103 | */ |
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| 104 | static U8 isave_frow; |
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| 105 | static game_state_t game_state; |
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| 106 | static sound_t *music_snd; |
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| 107 | |||
| 108 | |||
| 109 | /* |
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| 110 | * prototypes |
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| 111 | */ |
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| 112 | static void frame (void); |
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| 113 | static void init (void); |
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| 114 | static void play0 (void); |
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| 115 | static void play3 (void); |
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| 116 | static void restart (void); |
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| 117 | static void isave (void); |
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| 118 | static void irestore (void); |
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| 119 | static void loaddata (void); |
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| 120 | static void freedata (void); |
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| 121 | |||
| 122 | |||
| 123 | /* |
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| 124 | * Music |
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| 125 | */ |
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| 126 | void game_setmusic (char *name, U8 loop) |
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| 127 | { |
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| 128 | U8 channel; |
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| 129 | |||
| 130 | if (music_snd) |
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| 131 | game_stopmusic (); |
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| 132 | |||
| 133 | music_snd = syssnd_load (name); |
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| 134 | |||
| 135 | if (music_snd) |
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| 136 | { |
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| 137 | music_snd->dispose = TRUE; /* music is always "fire and forget" */ |
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| 138 | channel = syssnd_play(music_snd, loop); |
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| 139 | } |
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| 140 | } |
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| 141 | |||
| 142 | |||
| 143 | void game_stopmusic (void) |
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| 144 | { |
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| 145 | syssnd_stopsound (music_snd); |
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| 146 | music_snd = NULL; |
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| 147 | } |
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| 148 | |||
| 149 | |||
| 150 | /* |
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| 151 | * Main loop |
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| 152 | */ |
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| 153 | void game_run (void) |
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| 154 | { |
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| 155 | U32 tm, tmx; |
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| 156 | |||
| 157 | loaddata (); /* load cached data */ |
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| 158 | |||
| 159 | tm = sys_gettime (); |
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| 160 | game_state = INIT_GAME; |
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| 161 | |||
| 162 | /* main loop */ |
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| 163 | while (game_state != EXIT) |
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| 164 | { |
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| 9 | pmbaty | 165 | // Pierre-Marie Baty -- intro runs faster |
| 1 | pmbaty | 166 | if (game_state != INTRO_MAP) |
| 9 | pmbaty | 167 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD); |
| 1 | pmbaty | 168 | else |
| 169 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD) / 2; |
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| 170 | |||
| 171 | /* timer */ |
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| 172 | tmx = tm; tm = sys_gettime (); tmx = tm - tmx; |
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| 173 | if (tmx < game_period) |
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| 174 | sys_sleep (game_period - tmx); |
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| 175 | |||
| 176 | /* video */ |
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| 177 | /*DEBUG*//*game_rects=&draw_SCREENRECT;*//*DEBUG*/ |
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| 178 | sysvid_paint (game_rects); |
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| 179 | draw_STATUSRECT.next = NULL; /* FIXME freerects should handle this */ |
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| 180 | |||
| 181 | /* sound */ |
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| 182 | /*snd_mix ();*/ |
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| 183 | |||
| 184 | /* events */ |
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| 185 | if (game_waitevt) |
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| 186 | sysevt_wait (); /* wait for an event */ |
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| 187 | else |
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| 188 | sysevt_poll (); /* process events (non-blocking) */ |
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| 189 | |||
| 190 | /* frame */ |
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| 191 | frame (); |
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| 192 | } |
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| 193 | |||
| 194 | freedata (); /* free cached data */ |
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| 195 | } |
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| 196 | |||
| 197 | |||
| 9 | pmbaty | 198 | // Pierre-Marie Baty -- addition: sort high scores |
| 199 | int sort_hscores (const void *q1, const void *q2) |
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| 200 | { |
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| 201 | return (((hscore_t *) q1)->score < ((hscore_t *) q2)->score); |
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| 202 | } |
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| 203 | |||
| 204 | |||
| 1 | pmbaty | 205 | /* |
| 206 | * Prepare frame |
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| 207 | * |
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| 208 | * This function loops forever: use 'return' when a frame is ready. |
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| 209 | * When returning, game_rects must contain every parts of the buffer |
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| 210 | * that have been modified. |
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| 211 | */ |
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| 212 | static void frame (void) |
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| 213 | { |
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| 214 | while (1) |
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| 215 | { |
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| 216 | |||
| 217 | switch (game_state) |
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| 218 | { |
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| 219 | |||
| 220 | |||
| 221 | case INIT_GAME: |
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| 222 | init (); |
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| 223 | game_state = INTRO_MAIN; |
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| 224 | break; |
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| 225 | |||
| 226 | |||
| 227 | |||
| 228 | case INTRO_MAIN: |
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| 229 | switch (screen_introMain ()) |
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| 230 | { |
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| 231 | case SCREEN_RUNNING: |
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| 232 | return; |
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| 233 | case SCREEN_DONE: |
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| 234 | game_state = INTRO_MAP; |
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| 235 | break; |
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| 236 | case SCREEN_EXIT: |
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| 237 | game_state = EXIT; |
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| 238 | return; |
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| 239 | } |
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| 240 | break; |
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| 241 | |||
| 242 | |||
| 243 | |||
| 244 | case INTRO_MAP: |
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| 245 | switch (screen_introMap ()) |
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| 246 | { |
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| 247 | case SCREEN_RUNNING: |
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| 248 | return; |
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| 249 | case SCREEN_DONE: |
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| 250 | game_waitevt = FALSE; |
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| 251 | game_state = INIT_BUFFER; |
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| 252 | break; |
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| 253 | case SCREEN_EXIT: |
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| 254 | game_state = EXIT; |
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| 255 | return; |
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| 256 | } |
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| 257 | break; |
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| 258 | |||
| 259 | |||
| 260 | |||
| 261 | case INIT_BUFFER: |
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| 262 | syssnd_pause (FALSE, TRUE); // reset sounds |
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| 263 | sysvid_clear (); /* clear buffer */ |
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| 264 | draw_map (); /* draw the map onto the buffer */ |
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| 265 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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| 266 | game_rects = &draw_SCREENRECT; /* request full buffer refresh */ |
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| 267 | game_state = PLAY0; |
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| 268 | return; |
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| 269 | |||
| 270 | |||
| 271 | |||
| 272 | case PAUSE_PRESSED1: |
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| 273 | screen_pause (TRUE); |
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| 274 | game_state = PAUSE_PRESSED1B; |
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| 275 | break; |
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| 276 | |||
| 277 | |||
| 278 | |||
| 279 | case PAUSE_PRESSED1B: |
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| 280 | if (control_status & CONTROL_PAUSE) |
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| 281 | return; |
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| 282 | game_state = PAUSED; |
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| 283 | break; |
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| 284 | |||
| 285 | |||
| 286 | |||
| 287 | case PAUSED: |
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| 288 | if (control_status & CONTROL_PAUSE) |
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| 289 | game_state = PAUSE_PRESSED2; |
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| 290 | if (control_status & CONTROL_EXIT) |
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| 291 | game_state = EXIT; |
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| 292 | return; |
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| 293 | |||
| 294 | |||
| 295 | |||
| 296 | case PAUSE_PRESSED2: |
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| 297 | if (!(control_status & CONTROL_PAUSE)) |
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| 298 | { |
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| 299 | game_waitevt = FALSE; |
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| 300 | screen_pause (FALSE); |
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| 301 | syssnd_pause (FALSE, FALSE); |
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| 302 | game_state = PLAY2; |
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| 303 | } |
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| 304 | return; |
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| 305 | |||
| 306 | |||
| 307 | |||
| 308 | case PLAY0: |
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| 309 | play0 (); |
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| 310 | break; |
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| 311 | |||
| 312 | |||
| 313 | |||
| 314 | case PLAY1: |
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| 315 | if (control_status & CONTROL_PAUSE) |
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| 316 | { |
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| 317 | syssnd_pause (TRUE, FALSE); |
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| 318 | game_waitevt = TRUE; |
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| 319 | game_state = PAUSE_PRESSED1; |
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| 320 | } |
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| 321 | else |
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| 322 | game_state = PLAY2; |
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| 323 | break; |
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| 324 | |||
| 325 | |||
| 326 | |||
| 327 | case PLAY2: |
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| 328 | if (E_RICK_STTST (E_RICK_STDEAD)) |
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| 329 | { |
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| 330 | /* rick is dead */ |
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| 331 | if (--game_lives) |
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| 332 | { |
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| 333 | game_state = RESTART; |
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| 334 | if (want_infinitelives) |
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| 335 | game_lives = 6; |
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| 336 | } |
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| 337 | else |
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| 338 | game_state = GAMEOVER; |
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| 339 | } |
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| 340 | else if (game_chsm) |
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| 341 | game_state = CHAIN_SUBMAP; // request to chain to next submap |
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| 342 | else |
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| 343 | game_state = PLAY3; |
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| 344 | break; |
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| 345 | |||
| 346 | |||
| 347 | |||
| 348 | case PLAY3: |
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| 349 | play3 (); |
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| 350 | return; |
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| 351 | |||
| 352 | |||
| 353 | |||
| 354 | case CHAIN_SUBMAP: |
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| 355 | if (map_chain ()) |
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| 356 | game_state = CHAIN_END; |
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| 357 | else |
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| 358 | { |
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| 11 | pmbaty | 359 | game_bullets = 6; |
| 360 | game_bombs = 6; |
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| 1 | pmbaty | 361 | game_map++; |
| 11 | pmbaty | 362 | if (want_last_map) |
| 363 | sysarg_args_map = game_map; |
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| 1 | pmbaty | 364 | |
| 365 | if (game_map == 0x04) |
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| 366 | { |
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| 367 | /* reached end of game */ |
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| 368 | /* FIXME @292?*/ |
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| 369 | } |
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| 370 | |||
| 371 | game_state = CHAIN_MAP; |
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| 372 | } |
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| 373 | break; |
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| 374 | |||
| 375 | |||
| 376 | |||
| 377 | case CHAIN_MAP:/* CHAIN MAP */ |
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| 378 | switch (screen_introMap ()) |
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| 379 | { |
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| 380 | case SCREEN_RUNNING: |
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| 381 | return; |
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| 382 | case SCREEN_DONE: |
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| 383 | if (game_map >= 0x04) |
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| 384 | { |
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| 385 | /* reached end of game */ |
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| 386 | sysarg_args_map = 0; |
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| 387 | sysarg_args_submap = 0; |
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| 9 | pmbaty | 388 | sysarg_args_score = 0; |
| 1 | pmbaty | 389 | game_state = GAMEOVER; |
| 390 | } |
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| 391 | else |
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| 392 | { |
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| 393 | /* initialize game */ |
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| 394 | ent_ents[1].x = map_maps[game_map].x; |
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| 395 | ent_ents[1].y = map_maps[game_map].y; |
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| 396 | map_frow = (U8) map_maps[game_map].row; |
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| 397 | game_submap = map_maps[game_map].submap; |
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| 398 | game_state = CHAIN_END; |
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| 399 | } |
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| 400 | break; |
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| 401 | case SCREEN_EXIT: |
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| 402 | game_state = EXIT; |
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| 403 | return; |
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| 404 | } |
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| 405 | break; |
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| 406 | |||
| 407 | |||
| 408 | |||
| 409 | case CHAIN_END: |
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| 410 | syssnd_pause (FALSE, TRUE); // reset sounds |
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| 411 | map_init (); /* initialize the map */ |
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| 412 | isave (); /* save data in case of a restart */ |
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| 413 | ent_clprev (); /* cleanup entities */ |
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| 414 | draw_map (); /* draw the map onto the buffer */ |
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| 415 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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| 7 | pmbaty | 416 | draw_STATUSRECT.next = NULL; |
| 1 | pmbaty | 417 | game_state = PLAY3; |
| 7 | pmbaty | 418 | frame (); // Pierre-Marie Baty -- patch by Jason Andersen: skip refreshing the screen for 2 pumps |
| 419 | frame (); // to allow the sprites to settle into the appropriate frame |
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| 420 | game_rects = &draw_SCREENRECT; /* request full screen refresh */ |
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| 1 | pmbaty | 421 | return; |
| 422 | |||
| 423 | |||
| 424 | |||
| 425 | case SCROLL_UP: |
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| 426 | switch (scroll_up ()) |
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| 427 | { |
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| 428 | case SCROLL_RUNNING: |
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| 429 | return; |
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| 430 | case SCROLL_DONE: |
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| 431 | game_state = PLAY0; |
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| 432 | break; |
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| 433 | } |
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| 434 | break; |
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| 435 | |||
| 436 | |||
| 437 | |||
| 438 | case SCROLL_DOWN: |
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| 439 | switch (scroll_down ()) |
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| 440 | { |
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| 441 | case SCROLL_RUNNING: |
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| 442 | return; |
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| 443 | case SCROLL_DONE: |
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| 444 | game_state = PLAY0; |
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| 445 | break; |
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| 446 | } |
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| 447 | break; |
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| 448 | |||
| 449 | |||
| 450 | |||
| 451 | case RESTART: |
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| 452 | restart (); |
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| 453 | game_state = PLAY0; |
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| 454 | return; |
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| 455 | |||
| 456 | |||
| 457 | |||
| 458 | case GAMEOVER: |
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| 459 | switch (screen_gameover ()) |
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| 460 | { |
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| 461 | case SCREEN_RUNNING: |
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| 462 | return; |
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| 463 | case SCREEN_DONE: |
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| 464 | game_state = GETNAME; |
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| 465 | break; |
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| 466 | case SCREEN_EXIT: |
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| 467 | game_state = EXIT; |
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| 468 | break; |
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| 469 | } |
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| 470 | break; |
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| 471 | |||
| 472 | |||
| 473 | |||
| 474 | case GETNAME: |
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| 475 | switch (screen_getname ()) { |
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| 476 | case SCREEN_RUNNING: |
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| 477 | return; |
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| 478 | case SCREEN_DONE: |
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| 479 | game_state = INIT_GAME; |
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| 480 | return; |
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| 481 | case SCREEN_EXIT: |
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| 482 | game_state = EXIT; |
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| 483 | break; |
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| 484 | } |
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| 485 | break; |
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| 486 | |||
| 487 | |||
| 488 | |||
| 489 | case EXIT: |
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| 490 | return; |
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| 491 | |||
| 492 | } |
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| 493 | } |
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| 494 | } |
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| 495 | |||
| 496 | |||
| 497 | /* |
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| 498 | * Initialize the game |
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| 499 | */ |
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| 500 | static void init (void) |
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| 501 | { |
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| 502 | U8 i; |
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| 503 | |||
| 504 | E_RICK_STRST (0xff); |
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| 505 | |||
| 506 | game_lives = 6; |
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| 507 | game_bombs = 6; |
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| 508 | game_bullets = 6; |
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| 509 | game_score = 0; |
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| 510 | |||
| 511 | game_map = sysarg_args_map; |
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| 512 | |||
| 513 | if (sysarg_args_submap == 0) |
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| 514 | { |
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| 515 | game_submap = map_maps[game_map].submap; |
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| 516 | map_frow = (U8)map_maps[game_map].row; |
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| 517 | } |
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| 518 | else |
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| 519 | { |
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| 520 | /* dirty hack to determine frow */ |
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| 521 | game_submap = sysarg_args_submap; |
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| 522 | i = 0; |
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| 523 | while (i < MAP_NBR_CONNECT && (map_connect[i].submap != game_submap || map_connect[i].dir != RIGHT)) |
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| 524 | i++; |
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| 525 | map_frow = map_connect[i].rowin - 0x10; |
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| 526 | ent_ents[1].y = 0x10 << 3; |
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| 527 | } |
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| 528 | |||
| 9 | pmbaty | 529 | // Pierre-Marie Baty -- addition: start score |
| 530 | if (sysarg_args_score != 0) |
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| 531 | game_score = sysarg_args_score + 1; |
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| 532 | |||
| 1 | pmbaty | 533 | ent_ents[1].x = map_maps[game_map].x; |
| 534 | ent_ents[1].y = map_maps[game_map].y; |
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| 535 | ent_ents[1].w = 0x18; |
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| 536 | ent_ents[1].h = 0x15; |
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| 537 | ent_ents[1].n = 0x01; |
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| 538 | ent_ents[1].sprite = 0x01; |
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| 539 | ent_ents[1].front = FALSE; |
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| 540 | ent_ents[ENT_ENTSNUM].n = 0xFF; |
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| 541 | |||
| 542 | map_resetMarks (); |
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| 543 | map_init (); |
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| 544 | isave (); |
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| 545 | } |
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| 546 | |||
| 547 | |||
| 548 | /* |
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| 549 | * play0 |
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| 550 | * |
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| 551 | */ |
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| 552 | static void play0 (void) |
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| 553 | { |
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| 554 | if (control_status & CONTROL_END) |
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| 555 | { |
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| 556 | /* request to end the game */ |
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| 557 | game_state = GAMEOVER; |
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| 558 | return; |
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| 559 | } |
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| 560 | |||
| 561 | if (control_last == CONTROL_EXIT) |
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| 562 | { |
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| 563 | /* request to exit the game */ |
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| 564 | game_state = EXIT; |
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| 565 | return; |
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| 566 | } |
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| 567 | |||
| 568 | ent_action (); /* run entities */ |
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| 569 | e_them_rndseed++; /* (0270) */ |
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| 570 | |||
| 571 | game_state = PLAY1; |
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| 572 | } |
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| 573 | |||
| 574 | |||
| 575 | /* |
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| 576 | * play3 |
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| 577 | * |
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| 578 | */ |
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| 579 | static void play3 (void) |
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| 580 | { |
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| 581 | static rect_t *r; |
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| 582 | |||
| 583 | ent_draw (); /* draw all entities onto the buffer */ |
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| 584 | |||
| 585 | /* sound */ |
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| 586 | draw_drawStatus (); /* draw the status bar onto the buffer*/ |
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| 587 | |||
| 588 | r = &draw_STATUSRECT; |
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| 589 | r->next = ent_rects; /* refresh status bar too */ |
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| 590 | game_rects = r; /* take care to cleanup draw_STATUSRECT->next later! */ |
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| 591 | |||
| 592 | if (!E_RICK_STTST (E_RICK_STZOMBIE)) |
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| 593 | { |
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| 594 | /* need to scroll ? */ |
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| 9 | pmbaty | 595 | if (ent_ents[1].y >= 200 + 4) |
| 1 | pmbaty | 596 | { |
| 597 | game_state = SCROLL_UP; |
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| 598 | return; |
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| 599 | } |
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| 9 | pmbaty | 600 | if (ent_ents[1].y <= 100 - 4) |
| 1 | pmbaty | 601 | { |
| 602 | game_state = SCROLL_DOWN; |
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| 603 | return; |
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| 604 | } |
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| 605 | } |
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| 606 | |||
| 607 | game_state = PLAY0; |
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| 608 | } |
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| 609 | |||
| 610 | |||
| 611 | /* |
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| 612 | * restart |
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| 613 | * |
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| 614 | */ |
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| 615 | static void restart (void) |
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| 616 | { |
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| 9 | pmbaty | 617 | E_RICK_STRST (/*E_RICK_STDEAD | E_RICK_STZOMBIE*/ 0xff); // Pierre-Marie Baty -- correct sprite position on restart |
| 1 | pmbaty | 618 | |
| 619 | game_bullets = 6; |
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| 620 | game_bombs = 6; |
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| 621 | |||
| 622 | ent_ents[1].n = 1; |
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| 623 | |||
| 624 | irestore (); |
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| 625 | map_init (); |
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| 626 | isave (); |
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| 627 | ent_clprev (); |
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| 628 | draw_map (); |
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| 629 | draw_drawStatus (); |
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| 630 | game_rects = &draw_SCREENRECT; |
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| 631 | } |
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| 632 | |||
| 633 | |||
| 634 | /* |
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| 635 | * isave (0bbb) |
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| 636 | * |
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| 637 | */ |
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| 638 | static void isave (void) |
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| 639 | { |
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| 640 | e_rick_save (); |
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| 641 | isave_frow = map_frow; |
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| 642 | } |
||
| 643 | |||
| 644 | |||
| 645 | /* |
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| 646 | * irestore (0bdc) |
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| 647 | * |
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| 648 | */ |
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| 649 | static void irestore (void) |
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| 650 | { |
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| 651 | e_rick_restore (); |
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| 652 | map_frow = isave_frow; |
||
| 653 | } |
||
| 654 | |||
| 655 | |||
| 656 | /* |
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| 657 | * |
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| 658 | */ |
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| 659 | static void loaddata (void) |
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| 660 | { |
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| 661 | /* |
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| 662 | * Cache sounds |
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| 663 | * |
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| 664 | * tune[0-5].wav not cached |
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| 665 | */ |
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| 666 | WAV_GAMEOVER = syssnd_load ("sounds/gameover.wav"); |
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| 667 | WAV_SBONUS2 = syssnd_load ("sounds/sbonus2.wav"); |
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| 668 | WAV_BULLET = syssnd_load ("sounds/bullet.wav"); |
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| 669 | WAV_BOMBSHHT = syssnd_load ("sounds/bombshht.wav"); |
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| 670 | WAV_EXPLODE = syssnd_load ("sounds/explode.wav"); |
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| 671 | WAV_STICK = syssnd_load ("sounds/stick.wav"); |
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| 672 | WAV_WALK = syssnd_load ("sounds/walk.wav"); |
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| 673 | WAV_CRAWL = syssnd_load ("sounds/crawl.wav"); |
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| 674 | WAV_JUMP = syssnd_load ("sounds/jump.wav"); |
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| 675 | WAV_PAD = syssnd_load ("sounds/pad.wav"); |
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| 676 | WAV_BOX = syssnd_load ("sounds/box.wav"); |
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| 677 | WAV_BONUS = syssnd_load ("sounds/bonus.wav"); |
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| 678 | WAV_SBONUS1 = syssnd_load ("sounds/sbonus1.wav"); |
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| 679 | WAV_DIE = syssnd_load ("sounds/die.wav"); |
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| 680 | WAV_ENTITY[0] = syssnd_load ("sounds/ent0.wav"); |
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| 681 | WAV_ENTITY[1] = syssnd_load ("sounds/ent1.wav"); |
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| 682 | WAV_ENTITY[2] = syssnd_load ("sounds/ent2.wav"); |
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| 683 | WAV_ENTITY[3] = syssnd_load ("sounds/ent3.wav"); |
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| 684 | WAV_ENTITY[4] = syssnd_load ("sounds/ent4.wav"); |
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| 685 | WAV_ENTITY[5] = syssnd_load ("sounds/ent5.wav"); |
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| 686 | WAV_ENTITY[6] = syssnd_load ("sounds/ent6.wav"); |
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| 687 | WAV_ENTITY[7] = syssnd_load ("sounds/ent7.wav"); |
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| 688 | WAV_ENTITY[8] = syssnd_load ("sounds/ent8.wav"); |
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| 9 | pmbaty | 689 | |
| 690 | // Pierre-Marie Baty -- addition: load high scores |
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| 691 | { |
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| 692 | char hiscorefile_fullpathname[1024]; |
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| 693 | char linebuf[256]; |
||
| 694 | hscore_t *hscore; |
||
| 695 | U32 score; |
||
| 696 | char *ptr; |
||
| 697 | size_t i, j; |
||
| 698 | FILE *fp; |
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| 13 | pmbaty | 699 | sprintf_s (hiscorefile_fullpathname, 1024, "%s/hiscores.txt", sys_getdatapath ()); |
| 9 | pmbaty | 700 | fopen_s (&fp, hiscorefile_fullpathname, "rb"); |
| 701 | if (fp != NULL) |
||
| 702 | { |
||
| 703 | for (i = 0; (fgets (linebuf, sizeof (linebuf), fp) != NULL) && (i < 8);) |
||
| 704 | { |
||
| 705 | score = strtol (linebuf, &ptr, 10); |
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| 706 | if (ptr <= linebuf) |
||
| 707 | continue; |
||
| 708 | while ((*ptr == '\t') || (*ptr == ' ')) |
||
| 709 | ptr++; |
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| 710 | hscore = &game_hscores[i++]; |
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| 711 | hscore->score = score; |
||
| 712 | for (j = 0; j < sizeof (hscore->name); j++) |
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| 713 | hscore->name[j] = '@'; |
||
| 714 | for (j = 0; j < sizeof (hscore->name); j++, ptr++) |
||
| 715 | hscore->name[j] = (((*ptr >= 'A') && (*ptr <= 'Z')) || (*ptr == '.') ? *ptr : '@'); |
||
| 716 | } |
||
| 717 | qsort (game_hscores, 8, sizeof (hscore_t), sort_hscores); |
||
| 718 | fclose (fp); |
||
| 719 | } |
||
| 720 | } |
||
| 1 | pmbaty | 721 | } |
| 722 | |||
| 723 | |||
| 724 | /* |
||
| 725 | * |
||
| 726 | */ |
||
| 727 | static void freedata (void) |
||
| 728 | { |
||
| 729 | syssnd_stopall (); |
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| 730 | syssnd_free (WAV_GAMEOVER); |
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| 731 | syssnd_free (WAV_SBONUS2); |
||
| 732 | syssnd_free (WAV_BULLET); |
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| 733 | syssnd_free (WAV_BOMBSHHT); |
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| 734 | syssnd_free (WAV_EXPLODE); |
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| 735 | syssnd_free (WAV_STICK); |
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| 736 | syssnd_free (WAV_WALK); |
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| 737 | syssnd_free (WAV_CRAWL); |
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| 738 | syssnd_free (WAV_JUMP); |
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| 739 | syssnd_free (WAV_PAD); |
||
| 740 | syssnd_free (WAV_BOX); |
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| 741 | syssnd_free (WAV_BONUS); |
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| 742 | syssnd_free (WAV_SBONUS1); |
||
| 743 | syssnd_free (WAV_DIE); |
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| 744 | syssnd_free (WAV_ENTITY[0]); |
||
| 745 | syssnd_free (WAV_ENTITY[1]); |
||
| 746 | syssnd_free (WAV_ENTITY[2]); |
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| 747 | syssnd_free (WAV_ENTITY[3]); |
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| 748 | syssnd_free (WAV_ENTITY[4]); |
||
| 749 | syssnd_free (WAV_ENTITY[5]); |
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| 750 | syssnd_free (WAV_ENTITY[6]); |
||
| 751 | syssnd_free (WAV_ENTITY[7]); |
||
| 752 | syssnd_free (WAV_ENTITY[8]); |
||
| 9 | pmbaty | 753 | |
| 754 | // Pierre-Marie Baty -- addition: save high scores |
||
| 755 | { |
||
| 756 | char hiscorefile_fullpathname[1024]; |
||
| 757 | size_t i, j; |
||
| 758 | FILE *fp; |
||
| 13 | pmbaty | 759 | sprintf_s (hiscorefile_fullpathname, 1024, "%s/hiscores.txt", sys_getdatapath ()); |
| 9 | pmbaty | 760 | fopen_s (&fp, hiscorefile_fullpathname, "wb"); |
| 761 | if (fp != NULL) |
||
| 762 | { |
||
| 763 | for (i = 0; i < sizeof (game_hscores) / sizeof (game_hscores[0]); i++) |
||
| 764 | { |
||
| 765 | fprintf (fp, "%d\t", game_hscores[i].score); |
||
| 766 | for (j = 0; j < sizeof (game_hscores[i].name); j++) |
||
| 767 | fputc ((game_hscores[i].name[j] != '@' ? game_hscores[i].name[j] : ' '), fp); |
||
| 768 | fputc ('\n', fp); |
||
| 769 | } |
||
| 770 | fclose (fp); |
||
| 771 | } |
||
| 772 | } |
||
| 1 | pmbaty | 773 | } |