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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * src/game.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 10 | pmbaty | 14 | #include <stdio.h> |
| 1 | pmbaty | 15 | #include <stdlib.h> |
| 16 | |||
| 17 | #include "system.h" |
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| 18 | #include "game.h" |
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| 19 | |||
| 20 | #include "draw.h" |
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| 21 | #include "maps.h" |
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| 22 | #include "ents.h" |
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| 23 | #include "e_rick.h" |
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| 24 | #include "e_sbonus.h" |
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| 25 | #include "e_them.h" |
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| 26 | #include "screens.h" |
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| 27 | #include "rects.h" |
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| 28 | #include "scroller.h" |
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| 29 | #include "control.h" |
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| 30 | |||
| 31 | |||
| 32 | /* |
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| 33 | * local typedefs |
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| 34 | */ |
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| 35 | typedef enum |
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| 36 | { |
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| 37 | INIT_GAME, INIT_BUFFER, |
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| 38 | INTRO_MAIN, INTRO_MAP, |
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| 39 | PAUSE_PRESSED1, PAUSE_PRESSED1B, PAUSED, PAUSE_PRESSED2, |
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| 40 | PLAY0, PLAY1, PLAY2, PLAY3, |
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| 41 | CHAIN_SUBMAP, CHAIN_MAP, CHAIN_END, |
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| 42 | SCROLL_UP, SCROLL_DOWN, |
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| 43 | RESTART, GAMEOVER, GETNAME, EXIT |
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| 44 | } game_state_t; |
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| 45 | |||
| 46 | |||
| 47 | /* |
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| 48 | * global vars |
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| 49 | */ |
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| 50 | U8 game_period = 0; |
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| 51 | U8 game_waitevt = FALSE; |
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| 52 | rect_t *game_rects = NULL; |
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| 53 | |||
| 54 | U8 game_lives = 0; |
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| 55 | U8 game_bombs = 0; |
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| 56 | U8 game_bullets = 0; |
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| 57 | U32 game_score = 0; |
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| 58 | |||
| 59 | U16 game_map = 0; |
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| 60 | U16 game_submap = 0; |
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| 61 | |||
| 62 | U8 game_dir = 0; |
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| 63 | U8 game_chsm = FALSE; |
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| 64 | |||
| 65 | U8 want_infinitelives = FALSE; |
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| 10 | pmbaty | 66 | U8 enable_endkey = TRUE; |
| 1 | pmbaty | 67 | |
| 68 | |||
| 69 | hscore_t game_hscores[8] = |
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| 70 | { |
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| 71 | { 8000, "DANGERSTU@" }, |
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| 72 | { 7000, "SIMES@@@@@" }, |
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| 73 | { 6000, "KEN@T@ZEN@" }, |
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| 74 | { 5000, "BOBBLE@@@@" }, |
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| 75 | { 4000, "GREG@LAA@@" }, |
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| 76 | { 3000, "TELLY@@@@@" }, |
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| 77 | { 2000, "CHIGLET@@@" }, |
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| 78 | { 1000, "ANDYSPLEEN" } |
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| 79 | }; |
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| 80 | |||
| 81 | sound_t *WAV_GAMEOVER; |
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| 82 | sound_t *WAV_SBONUS2; |
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| 83 | sound_t *WAV_BULLET; |
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| 84 | sound_t *WAV_BOMBSHHT; |
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| 85 | sound_t *WAV_EXPLODE; |
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| 86 | sound_t *WAV_STICK; |
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| 87 | sound_t *WAV_WALK; |
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| 88 | sound_t *WAV_CRAWL; |
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| 89 | sound_t *WAV_JUMP; |
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| 90 | sound_t *WAV_PAD; |
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| 91 | sound_t *WAV_BOX; |
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| 92 | sound_t *WAV_BONUS; |
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| 93 | sound_t *WAV_SBONUS1; |
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| 94 | sound_t *WAV_DIE; |
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| 95 | sound_t *WAV_ENTITY[10]; |
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| 96 | |||
| 97 | |||
| 98 | /* |
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| 99 | * local vars |
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| 100 | */ |
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| 101 | static U8 isave_frow; |
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| 102 | static game_state_t game_state; |
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| 103 | static sound_t *music_snd; |
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| 104 | |||
| 105 | |||
| 106 | /* |
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| 107 | * prototypes |
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| 108 | */ |
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| 109 | static void frame (void); |
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| 110 | static void init (void); |
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| 111 | static void play0 (void); |
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| 112 | static void play3 (void); |
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| 113 | static void restart (void); |
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| 114 | static void isave (void); |
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| 115 | static void irestore (void); |
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| 116 | static void loaddata (void); |
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| 117 | static void freedata (void); |
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| 118 | |||
| 119 | |||
| 120 | /* |
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| 121 | * Music |
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| 122 | */ |
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| 123 | void game_setmusic (char *name, U8 loop) |
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| 124 | { |
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| 125 | U8 channel; |
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| 126 | |||
| 127 | if (music_snd) |
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| 128 | game_stopmusic (); |
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| 129 | |||
| 130 | music_snd = syssnd_load (name); |
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| 131 | |||
| 132 | if (music_snd) |
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| 133 | { |
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| 134 | music_snd->dispose = TRUE; /* music is always "fire and forget" */ |
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| 135 | channel = syssnd_play(music_snd, loop); |
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| 136 | } |
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| 137 | } |
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| 138 | |||
| 139 | |||
| 140 | void game_stopmusic (void) |
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| 141 | { |
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| 142 | syssnd_stopsound (music_snd); |
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| 143 | music_snd = NULL; |
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| 144 | } |
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| 145 | |||
| 146 | |||
| 147 | /* |
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| 148 | * Main loop |
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| 149 | */ |
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| 150 | void game_run (void) |
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| 151 | { |
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| 152 | U32 tm, tmx; |
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| 153 | |||
| 154 | loaddata (); /* load cached data */ |
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| 155 | |||
| 156 | tm = sys_gettime (); |
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| 157 | game_state = INIT_GAME; |
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| 158 | |||
| 159 | /* main loop */ |
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| 160 | while (game_state != EXIT) |
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| 161 | { |
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| 9 | pmbaty | 162 | // Pierre-Marie Baty -- intro runs faster |
| 1 | pmbaty | 163 | if (game_state != INTRO_MAP) |
| 9 | pmbaty | 164 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD); |
| 1 | pmbaty | 165 | else |
| 166 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD) / 2; |
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| 167 | |||
| 168 | /* timer */ |
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| 169 | tmx = tm; tm = sys_gettime (); tmx = tm - tmx; |
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| 170 | if (tmx < game_period) |
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| 171 | sys_sleep (game_period - tmx); |
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| 172 | |||
| 173 | /* video */ |
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| 174 | /*DEBUG*//*game_rects=&draw_SCREENRECT;*//*DEBUG*/ |
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| 175 | sysvid_paint (game_rects); |
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| 176 | draw_STATUSRECT.next = NULL; /* FIXME freerects should handle this */ |
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| 177 | |||
| 178 | /* sound */ |
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| 179 | /*snd_mix ();*/ |
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| 180 | |||
| 181 | /* events */ |
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| 182 | if (game_waitevt) |
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| 183 | sysevt_wait (); /* wait for an event */ |
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| 184 | else |
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| 185 | sysevt_poll (); /* process events (non-blocking) */ |
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| 186 | |||
| 187 | /* frame */ |
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| 188 | frame (); |
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| 189 | } |
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| 190 | |||
| 191 | freedata (); /* free cached data */ |
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| 192 | } |
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| 193 | |||
| 194 | |||
| 9 | pmbaty | 195 | // Pierre-Marie Baty -- addition: sort high scores |
| 196 | int sort_hscores (const void *q1, const void *q2) |
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| 197 | { |
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| 198 | return (((hscore_t *) q1)->score < ((hscore_t *) q2)->score); |
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| 199 | } |
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| 200 | |||
| 201 | |||
| 1 | pmbaty | 202 | /* |
| 203 | * Prepare frame |
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| 204 | * |
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| 205 | * This function loops forever: use 'return' when a frame is ready. |
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| 206 | * When returning, game_rects must contain every parts of the buffer |
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| 207 | * that have been modified. |
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| 208 | */ |
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| 209 | static void frame (void) |
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| 210 | { |
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| 211 | while (1) |
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| 212 | { |
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| 213 | |||
| 214 | switch (game_state) |
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| 215 | { |
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| 216 | |||
| 217 | |||
| 218 | case INIT_GAME: |
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| 219 | init (); |
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| 220 | game_state = INTRO_MAIN; |
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| 221 | break; |
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| 222 | |||
| 223 | |||
| 224 | |||
| 225 | case INTRO_MAIN: |
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| 226 | switch (screen_introMain ()) |
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| 227 | { |
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| 228 | case SCREEN_RUNNING: |
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| 229 | return; |
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| 230 | case SCREEN_DONE: |
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| 231 | game_state = INTRO_MAP; |
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| 232 | break; |
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| 233 | case SCREEN_EXIT: |
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| 234 | game_state = EXIT; |
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| 235 | return; |
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| 236 | } |
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| 237 | break; |
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| 238 | |||
| 239 | |||
| 240 | |||
| 241 | case INTRO_MAP: |
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| 242 | switch (screen_introMap ()) |
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| 243 | { |
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| 244 | case SCREEN_RUNNING: |
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| 245 | return; |
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| 246 | case SCREEN_DONE: |
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| 247 | game_waitevt = FALSE; |
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| 248 | game_state = INIT_BUFFER; |
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| 249 | break; |
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| 250 | case SCREEN_EXIT: |
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| 251 | game_state = EXIT; |
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| 252 | return; |
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| 253 | } |
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| 254 | break; |
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| 255 | |||
| 256 | |||
| 257 | |||
| 258 | case INIT_BUFFER: |
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| 259 | syssnd_pause (FALSE, TRUE); // reset sounds |
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| 260 | sysvid_clear (); /* clear buffer */ |
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| 261 | draw_map (); /* draw the map onto the buffer */ |
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| 262 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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| 263 | game_rects = &draw_SCREENRECT; /* request full buffer refresh */ |
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| 264 | game_state = PLAY0; |
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| 265 | return; |
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| 266 | |||
| 267 | |||
| 268 | |||
| 269 | case PAUSE_PRESSED1: |
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| 270 | screen_pause (TRUE); |
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| 271 | game_state = PAUSE_PRESSED1B; |
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| 272 | break; |
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| 273 | |||
| 274 | |||
| 275 | |||
| 276 | case PAUSE_PRESSED1B: |
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| 277 | if (control_status & CONTROL_PAUSE) |
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| 278 | return; |
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| 279 | game_state = PAUSED; |
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| 280 | break; |
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| 281 | |||
| 282 | |||
| 283 | |||
| 284 | case PAUSED: |
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| 285 | if (control_status & CONTROL_PAUSE) |
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| 286 | game_state = PAUSE_PRESSED2; |
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| 287 | if (control_status & CONTROL_EXIT) |
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| 288 | game_state = EXIT; |
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| 289 | return; |
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| 290 | |||
| 291 | |||
| 292 | |||
| 293 | case PAUSE_PRESSED2: |
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| 294 | if (!(control_status & CONTROL_PAUSE)) |
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| 295 | { |
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| 296 | game_waitevt = FALSE; |
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| 297 | screen_pause (FALSE); |
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| 298 | syssnd_pause (FALSE, FALSE); |
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| 299 | game_state = PLAY2; |
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| 300 | } |
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| 301 | return; |
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| 302 | |||
| 303 | |||
| 304 | |||
| 305 | case PLAY0: |
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| 306 | play0 (); |
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| 307 | break; |
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| 308 | |||
| 309 | |||
| 310 | |||
| 311 | case PLAY1: |
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| 312 | if (control_status & CONTROL_PAUSE) |
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| 313 | { |
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| 314 | syssnd_pause (TRUE, FALSE); |
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| 315 | game_waitevt = TRUE; |
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| 316 | game_state = PAUSE_PRESSED1; |
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| 317 | } |
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| 318 | else |
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| 319 | game_state = PLAY2; |
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| 320 | break; |
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| 321 | |||
| 322 | |||
| 323 | |||
| 324 | case PLAY2: |
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| 325 | if (E_RICK_STTST (E_RICK_STDEAD)) |
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| 326 | { |
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| 327 | /* rick is dead */ |
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| 328 | if (--game_lives) |
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| 329 | { |
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| 330 | game_state = RESTART; |
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| 331 | if (want_infinitelives) |
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| 332 | game_lives = 6; |
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| 333 | } |
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| 334 | else |
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| 335 | game_state = GAMEOVER; |
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| 336 | } |
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| 337 | else if (game_chsm) |
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| 338 | game_state = CHAIN_SUBMAP; // request to chain to next submap |
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| 339 | else |
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| 340 | game_state = PLAY3; |
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| 341 | break; |
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| 342 | |||
| 343 | |||
| 344 | |||
| 345 | case PLAY3: |
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| 346 | play3 (); |
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| 347 | return; |
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| 348 | |||
| 349 | |||
| 350 | |||
| 351 | case CHAIN_SUBMAP: |
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| 352 | if (map_chain ()) |
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| 353 | game_state = CHAIN_END; |
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| 354 | else |
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| 355 | { |
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| 356 | game_bullets = 0x06; |
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| 357 | game_bombs = 0x06; |
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| 358 | game_map++; |
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| 359 | |||
| 360 | if (game_map == 0x04) |
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| 361 | { |
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| 362 | /* reached end of game */ |
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| 363 | /* FIXME @292?*/ |
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| 364 | } |
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| 365 | |||
| 366 | game_state = CHAIN_MAP; |
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| 367 | } |
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| 368 | break; |
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| 369 | |||
| 370 | |||
| 371 | |||
| 372 | case CHAIN_MAP:/* CHAIN MAP */ |
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| 373 | switch (screen_introMap ()) |
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| 374 | { |
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| 375 | case SCREEN_RUNNING: |
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| 376 | return; |
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| 377 | case SCREEN_DONE: |
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| 378 | if (game_map >= 0x04) |
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| 379 | { |
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| 380 | /* reached end of game */ |
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| 381 | sysarg_args_map = 0; |
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| 382 | sysarg_args_submap = 0; |
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| 9 | pmbaty | 383 | sysarg_args_score = 0; |
| 1 | pmbaty | 384 | game_state = GAMEOVER; |
| 385 | } |
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| 386 | else |
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| 387 | { |
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| 388 | /* initialize game */ |
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| 389 | ent_ents[1].x = map_maps[game_map].x; |
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| 390 | ent_ents[1].y = map_maps[game_map].y; |
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| 391 | map_frow = (U8) map_maps[game_map].row; |
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| 392 | game_submap = map_maps[game_map].submap; |
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| 393 | game_state = CHAIN_END; |
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| 394 | } |
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| 395 | break; |
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| 396 | case SCREEN_EXIT: |
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| 397 | game_state = EXIT; |
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| 398 | return; |
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| 399 | } |
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| 400 | break; |
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| 401 | |||
| 402 | |||
| 403 | |||
| 404 | case CHAIN_END: |
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| 405 | syssnd_pause (FALSE, TRUE); // reset sounds |
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| 406 | map_init (); /* initialize the map */ |
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| 407 | isave (); /* save data in case of a restart */ |
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| 408 | ent_clprev (); /* cleanup entities */ |
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| 409 | draw_map (); /* draw the map onto the buffer */ |
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| 410 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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| 7 | pmbaty | 411 | draw_STATUSRECT.next = NULL; |
| 1 | pmbaty | 412 | game_state = PLAY3; |
| 7 | pmbaty | 413 | frame (); // Pierre-Marie Baty -- patch by Jason Andersen: skip refreshing the screen for 2 pumps |
| 414 | frame (); // to allow the sprites to settle into the appropriate frame |
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| 415 | game_rects = &draw_SCREENRECT; /* request full screen refresh */ |
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| 1 | pmbaty | 416 | return; |
| 417 | |||
| 418 | |||
| 419 | |||
| 420 | case SCROLL_UP: |
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| 421 | switch (scroll_up ()) |
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| 422 | { |
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| 423 | case SCROLL_RUNNING: |
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| 424 | return; |
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| 425 | case SCROLL_DONE: |
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| 426 | game_state = PLAY0; |
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| 427 | break; |
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| 428 | } |
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| 429 | break; |
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| 430 | |||
| 431 | |||
| 432 | |||
| 433 | case SCROLL_DOWN: |
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| 434 | switch (scroll_down ()) |
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| 435 | { |
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| 436 | case SCROLL_RUNNING: |
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| 437 | return; |
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| 438 | case SCROLL_DONE: |
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| 439 | game_state = PLAY0; |
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| 440 | break; |
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| 441 | } |
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| 442 | break; |
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| 443 | |||
| 444 | |||
| 445 | |||
| 446 | case RESTART: |
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| 447 | restart (); |
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| 448 | game_state = PLAY0; |
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| 449 | return; |
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| 450 | |||
| 451 | |||
| 452 | |||
| 453 | case GAMEOVER: |
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| 454 | switch (screen_gameover ()) |
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| 455 | { |
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| 456 | case SCREEN_RUNNING: |
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| 457 | return; |
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| 458 | case SCREEN_DONE: |
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| 459 | game_state = GETNAME; |
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| 460 | break; |
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| 461 | case SCREEN_EXIT: |
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| 462 | game_state = EXIT; |
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| 463 | break; |
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| 464 | } |
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| 465 | break; |
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| 466 | |||
| 467 | |||
| 468 | |||
| 469 | case GETNAME: |
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| 470 | switch (screen_getname ()) { |
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| 471 | case SCREEN_RUNNING: |
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| 472 | return; |
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| 473 | case SCREEN_DONE: |
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| 474 | game_state = INIT_GAME; |
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| 475 | return; |
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| 476 | case SCREEN_EXIT: |
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| 477 | game_state = EXIT; |
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| 478 | break; |
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| 479 | } |
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| 480 | break; |
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| 481 | |||
| 482 | |||
| 483 | |||
| 484 | case EXIT: |
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| 485 | return; |
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| 486 | |||
| 487 | } |
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| 488 | } |
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| 489 | } |
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| 490 | |||
| 491 | |||
| 492 | /* |
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| 493 | * Initialize the game |
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| 494 | */ |
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| 495 | static void init (void) |
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| 496 | { |
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| 497 | U8 i; |
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| 498 | |||
| 499 | E_RICK_STRST (0xff); |
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| 500 | |||
| 501 | game_lives = 6; |
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| 502 | game_bombs = 6; |
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| 503 | game_bullets = 6; |
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| 504 | game_score = 0; |
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| 505 | |||
| 506 | game_map = sysarg_args_map; |
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| 507 | |||
| 508 | if (sysarg_args_submap == 0) |
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| 509 | { |
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| 510 | game_submap = map_maps[game_map].submap; |
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| 511 | map_frow = (U8)map_maps[game_map].row; |
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| 512 | } |
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| 513 | else |
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| 514 | { |
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| 515 | /* dirty hack to determine frow */ |
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| 516 | game_submap = sysarg_args_submap; |
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| 517 | i = 0; |
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| 518 | while (i < MAP_NBR_CONNECT && (map_connect[i].submap != game_submap || map_connect[i].dir != RIGHT)) |
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| 519 | i++; |
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| 520 | map_frow = map_connect[i].rowin - 0x10; |
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| 521 | ent_ents[1].y = 0x10 << 3; |
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| 522 | } |
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| 523 | |||
| 9 | pmbaty | 524 | // Pierre-Marie Baty -- addition: start score |
| 525 | if (sysarg_args_score != 0) |
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| 526 | game_score = sysarg_args_score + 1; |
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| 527 | |||
| 1 | pmbaty | 528 | ent_ents[1].x = map_maps[game_map].x; |
| 529 | ent_ents[1].y = map_maps[game_map].y; |
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| 530 | ent_ents[1].w = 0x18; |
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| 531 | ent_ents[1].h = 0x15; |
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| 532 | ent_ents[1].n = 0x01; |
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| 533 | ent_ents[1].sprite = 0x01; |
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| 534 | ent_ents[1].front = FALSE; |
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| 535 | ent_ents[ENT_ENTSNUM].n = 0xFF; |
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| 536 | |||
| 537 | map_resetMarks (); |
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| 538 | map_init (); |
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| 539 | isave (); |
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| 540 | } |
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| 541 | |||
| 542 | |||
| 543 | /* |
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| 544 | * play0 |
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| 545 | * |
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| 546 | */ |
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| 547 | static void play0 (void) |
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| 548 | { |
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| 549 | if (control_status & CONTROL_END) |
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| 550 | { |
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| 551 | /* request to end the game */ |
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| 552 | game_state = GAMEOVER; |
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| 553 | return; |
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| 554 | } |
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| 555 | |||
| 556 | if (control_last == CONTROL_EXIT) |
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| 557 | { |
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| 558 | /* request to exit the game */ |
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| 559 | game_state = EXIT; |
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| 560 | return; |
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| 561 | } |
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| 562 | |||
| 563 | ent_action (); /* run entities */ |
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| 564 | e_them_rndseed++; /* (0270) */ |
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| 565 | |||
| 566 | game_state = PLAY1; |
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| 567 | } |
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| 568 | |||
| 569 | |||
| 570 | /* |
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| 571 | * play3 |
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| 572 | * |
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| 573 | */ |
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| 574 | static void play3 (void) |
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| 575 | { |
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| 576 | static rect_t *r; |
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| 577 | |||
| 578 | ent_draw (); /* draw all entities onto the buffer */ |
||
| 579 | |||
| 580 | /* sound */ |
||
| 581 | draw_drawStatus (); /* draw the status bar onto the buffer*/ |
||
| 582 | |||
| 583 | r = &draw_STATUSRECT; |
||
| 584 | r->next = ent_rects; /* refresh status bar too */ |
||
| 585 | game_rects = r; /* take care to cleanup draw_STATUSRECT->next later! */ |
||
| 586 | |||
| 587 | if (!E_RICK_STTST (E_RICK_STZOMBIE)) |
||
| 588 | { |
||
| 589 | /* need to scroll ? */ |
||
| 9 | pmbaty | 590 | if (ent_ents[1].y >= 200 + 4) |
| 1 | pmbaty | 591 | { |
| 592 | game_state = SCROLL_UP; |
||
| 593 | return; |
||
| 594 | } |
||
| 9 | pmbaty | 595 | if (ent_ents[1].y <= 100 - 4) |
| 1 | pmbaty | 596 | { |
| 597 | game_state = SCROLL_DOWN; |
||
| 598 | return; |
||
| 599 | } |
||
| 600 | } |
||
| 601 | |||
| 602 | game_state = PLAY0; |
||
| 603 | } |
||
| 604 | |||
| 605 | |||
| 606 | /* |
||
| 607 | * restart |
||
| 608 | * |
||
| 609 | */ |
||
| 610 | static void restart (void) |
||
| 611 | { |
||
| 9 | pmbaty | 612 | E_RICK_STRST (/*E_RICK_STDEAD | E_RICK_STZOMBIE*/ 0xff); // Pierre-Marie Baty -- correct sprite position on restart |
| 1 | pmbaty | 613 | |
| 614 | game_bullets = 6; |
||
| 615 | game_bombs = 6; |
||
| 616 | |||
| 617 | ent_ents[1].n = 1; |
||
| 618 | |||
| 619 | irestore (); |
||
| 620 | map_init (); |
||
| 621 | isave (); |
||
| 622 | ent_clprev (); |
||
| 623 | draw_map (); |
||
| 624 | draw_drawStatus (); |
||
| 625 | game_rects = &draw_SCREENRECT; |
||
| 626 | } |
||
| 627 | |||
| 628 | |||
| 629 | /* |
||
| 630 | * isave (0bbb) |
||
| 631 | * |
||
| 632 | */ |
||
| 633 | static void isave (void) |
||
| 634 | { |
||
| 635 | e_rick_save (); |
||
| 636 | isave_frow = map_frow; |
||
| 637 | } |
||
| 638 | |||
| 639 | |||
| 640 | /* |
||
| 641 | * irestore (0bdc) |
||
| 642 | * |
||
| 643 | */ |
||
| 644 | static void irestore (void) |
||
| 645 | { |
||
| 646 | e_rick_restore (); |
||
| 647 | map_frow = isave_frow; |
||
| 648 | } |
||
| 649 | |||
| 650 | |||
| 651 | /* |
||
| 652 | * |
||
| 653 | */ |
||
| 654 | static void loaddata (void) |
||
| 655 | { |
||
| 656 | /* |
||
| 657 | * Cache sounds |
||
| 658 | * |
||
| 659 | * tune[0-5].wav not cached |
||
| 660 | */ |
||
| 661 | WAV_GAMEOVER = syssnd_load ("sounds/gameover.wav"); |
||
| 662 | WAV_SBONUS2 = syssnd_load ("sounds/sbonus2.wav"); |
||
| 663 | WAV_BULLET = syssnd_load ("sounds/bullet.wav"); |
||
| 664 | WAV_BOMBSHHT = syssnd_load ("sounds/bombshht.wav"); |
||
| 665 | WAV_EXPLODE = syssnd_load ("sounds/explode.wav"); |
||
| 666 | WAV_STICK = syssnd_load ("sounds/stick.wav"); |
||
| 667 | WAV_WALK = syssnd_load ("sounds/walk.wav"); |
||
| 668 | WAV_CRAWL = syssnd_load ("sounds/crawl.wav"); |
||
| 669 | WAV_JUMP = syssnd_load ("sounds/jump.wav"); |
||
| 670 | WAV_PAD = syssnd_load ("sounds/pad.wav"); |
||
| 671 | WAV_BOX = syssnd_load ("sounds/box.wav"); |
||
| 672 | WAV_BONUS = syssnd_load ("sounds/bonus.wav"); |
||
| 673 | WAV_SBONUS1 = syssnd_load ("sounds/sbonus1.wav"); |
||
| 674 | WAV_DIE = syssnd_load ("sounds/die.wav"); |
||
| 675 | WAV_ENTITY[0] = syssnd_load ("sounds/ent0.wav"); |
||
| 676 | WAV_ENTITY[1] = syssnd_load ("sounds/ent1.wav"); |
||
| 677 | WAV_ENTITY[2] = syssnd_load ("sounds/ent2.wav"); |
||
| 678 | WAV_ENTITY[3] = syssnd_load ("sounds/ent3.wav"); |
||
| 679 | WAV_ENTITY[4] = syssnd_load ("sounds/ent4.wav"); |
||
| 680 | WAV_ENTITY[5] = syssnd_load ("sounds/ent5.wav"); |
||
| 681 | WAV_ENTITY[6] = syssnd_load ("sounds/ent6.wav"); |
||
| 682 | WAV_ENTITY[7] = syssnd_load ("sounds/ent7.wav"); |
||
| 683 | WAV_ENTITY[8] = syssnd_load ("sounds/ent8.wav"); |
||
| 9 | pmbaty | 684 | |
| 685 | // Pierre-Marie Baty -- addition: load high scores |
||
| 686 | { |
||
| 687 | char hiscorefile_fullpathname[1024]; |
||
| 688 | char linebuf[256]; |
||
| 689 | hscore_t *hscore; |
||
| 690 | U32 score; |
||
| 691 | char *ptr; |
||
| 692 | size_t i, j; |
||
| 693 | FILE *fp; |
||
| 694 | sprintf_s (hiscorefile_fullpathname, 1024, "%s/%s", sys_getbasepath (), "hiscores.txt"); |
||
| 695 | fopen_s (&fp, hiscorefile_fullpathname, "rb"); |
||
| 696 | if (fp != NULL) |
||
| 697 | { |
||
| 698 | for (i = 0; (fgets (linebuf, sizeof (linebuf), fp) != NULL) && (i < 8);) |
||
| 699 | { |
||
| 700 | score = strtol (linebuf, &ptr, 10); |
||
| 701 | if (ptr <= linebuf) |
||
| 702 | continue; |
||
| 703 | while ((*ptr == '\t') || (*ptr == ' ')) |
||
| 704 | ptr++; |
||
| 705 | hscore = &game_hscores[i++]; |
||
| 706 | hscore->score = score; |
||
| 707 | for (j = 0; j < sizeof (hscore->name); j++) |
||
| 708 | hscore->name[j] = '@'; |
||
| 709 | for (j = 0; j < sizeof (hscore->name); j++, ptr++) |
||
| 710 | hscore->name[j] = (((*ptr >= 'A') && (*ptr <= 'Z')) || (*ptr == '.') ? *ptr : '@'); |
||
| 711 | } |
||
| 712 | qsort (game_hscores, 8, sizeof (hscore_t), sort_hscores); |
||
| 713 | fclose (fp); |
||
| 714 | } |
||
| 715 | } |
||
| 1 | pmbaty | 716 | } |
| 717 | |||
| 718 | |||
| 719 | /* |
||
| 720 | * |
||
| 721 | */ |
||
| 722 | static void freedata (void) |
||
| 723 | { |
||
| 724 | syssnd_stopall (); |
||
| 725 | syssnd_free (WAV_GAMEOVER); |
||
| 726 | syssnd_free (WAV_SBONUS2); |
||
| 727 | syssnd_free (WAV_BULLET); |
||
| 728 | syssnd_free (WAV_BOMBSHHT); |
||
| 729 | syssnd_free (WAV_EXPLODE); |
||
| 730 | syssnd_free (WAV_STICK); |
||
| 731 | syssnd_free (WAV_WALK); |
||
| 732 | syssnd_free (WAV_CRAWL); |
||
| 733 | syssnd_free (WAV_JUMP); |
||
| 734 | syssnd_free (WAV_PAD); |
||
| 735 | syssnd_free (WAV_BOX); |
||
| 736 | syssnd_free (WAV_BONUS); |
||
| 737 | syssnd_free (WAV_SBONUS1); |
||
| 738 | syssnd_free (WAV_DIE); |
||
| 739 | syssnd_free (WAV_ENTITY[0]); |
||
| 740 | syssnd_free (WAV_ENTITY[1]); |
||
| 741 | syssnd_free (WAV_ENTITY[2]); |
||
| 742 | syssnd_free (WAV_ENTITY[3]); |
||
| 743 | syssnd_free (WAV_ENTITY[4]); |
||
| 744 | syssnd_free (WAV_ENTITY[5]); |
||
| 745 | syssnd_free (WAV_ENTITY[6]); |
||
| 746 | syssnd_free (WAV_ENTITY[7]); |
||
| 747 | syssnd_free (WAV_ENTITY[8]); |
||
| 9 | pmbaty | 748 | |
| 749 | // Pierre-Marie Baty -- addition: save high scores |
||
| 750 | { |
||
| 751 | char hiscorefile_fullpathname[1024]; |
||
| 752 | size_t i, j; |
||
| 753 | FILE *fp; |
||
| 754 | sprintf_s (hiscorefile_fullpathname, 1024, "%s/%s", sys_getbasepath (), "hiscores.txt"); |
||
| 755 | fopen_s (&fp, hiscorefile_fullpathname, "wb"); |
||
| 756 | if (fp != NULL) |
||
| 757 | { |
||
| 758 | for (i = 0; i < sizeof (game_hscores) / sizeof (game_hscores[0]); i++) |
||
| 759 | { |
||
| 760 | fprintf (fp, "%d\t", game_hscores[i].score); |
||
| 761 | for (j = 0; j < sizeof (game_hscores[i].name); j++) |
||
| 762 | fputc ((game_hscores[i].name[j] != '@' ? game_hscores[i].name[j] : ' '), fp); |
||
| 763 | fputc ('\n', fp); |
||
| 764 | } |
||
| 765 | fclose (fp); |
||
| 766 | } |
||
| 767 | } |
||
| 1 | pmbaty | 768 | } |