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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * src/e_them.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 14 | #include "system.h" |
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| 15 | #include "game.h" |
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| 16 | #include "ents.h" |
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| 17 | #include "e_them.h" |
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| 18 | |||
| 19 | #include "e_rick.h" |
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| 20 | #include "e_bomb.h" |
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| 21 | #include "e_bullet.h" |
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| 22 | #include "maps.h" |
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| 23 | #include "util.h" |
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| 24 | |||
| 25 | #define TYPE_1A (0x00) |
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| 26 | #define TYPE_1B (0xff) |
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| 27 | |||
| 28 | |||
| 29 | /* |
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| 30 | * public vars |
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| 31 | */ |
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| 32 | U32 e_them_rndseed = 0; |
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| 33 | |||
| 34 | |||
| 35 | /* |
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| 36 | * local vars |
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| 37 | */ |
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| 38 | static U16 e_them_rndnbr = 0; |
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| 39 | |||
| 40 | |||
| 41 | /* |
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| 42 | * Check if entity boxtests with a lethal e_them i.e. something lethal |
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| 43 | * in slot 0 and 4 to 8. |
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| 44 | * |
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| 45 | * ASM 122E |
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| 46 | * |
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| 47 | * e: entity slot number. |
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| 48 | * ret: TRUE/boxtests, FALSE/not |
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| 49 | */ |
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| 50 | U8 u_themtest (U8 e) |
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| 51 | { |
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| 52 | U8 i; |
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| 53 | |||
| 54 | if ((ent_ents[0].n & ENT_LETHAL) && u_boxtest (e, 0)) |
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| 55 | return TRUE; |
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| 56 | |||
| 57 | for (i = 4; i < 9; i++) |
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| 58 | if ((ent_ents[i].n & ENT_LETHAL) && u_boxtest (e, i)) |
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| 59 | return TRUE; |
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| 60 | |||
| 61 | return FALSE; |
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| 62 | } |
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| 63 | |||
| 64 | |||
| 65 | /* |
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| 66 | * Go zombie |
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| 67 | * |
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| 68 | * ASM 237B |
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| 69 | */ |
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| 70 | void e_them_gozombie (U8 e) |
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| 71 | { |
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| 72 | #define offsx c1 |
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| 73 | ent_ents[e].n = 0x47; /* zombie entity */ |
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| 74 | ent_ents[e].front = TRUE; |
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| 75 | ent_ents[e].offsy = -0x0400; |
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| 76 | syssnd_play(WAV_DIE, 1); |
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| 77 | game_score += 50; |
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| 78 | if (ent_ents[e].flags & ENT_FLG_ONCE) |
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| 79 | { |
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| 80 | /* make sure entity won't be activated again */ |
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| 81 | map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; |
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| 82 | } |
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| 83 | ent_ents[e].offsx = (ent_ents[e].x >= 0x80 ? -0x02 : 0x02); |
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| 84 | #undef offsx |
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| 85 | } |
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| 86 | |||
| 87 | |||
| 88 | /* |
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| 89 | * Action sub-function for e_them _t1a and _t1b |
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| 90 | * |
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| 91 | * Those two types move horizontally, and fall if they have to. |
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| 92 | * Type 1a moves horizontally over a given distance and then |
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| 93 | * u-turns and repeats; type 1b is more subtle as it does u-turns |
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| 94 | * in order to move horizontally towards rick. |
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| 95 | * |
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| 96 | * ASM 2242 |
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| 97 | */ |
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| 98 | void e_them_t1_action2 (U8 e, U8 type) |
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| 99 | { |
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| 100 | #define offsx c1 |
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| 101 | #define step_count c2 |
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| 102 | U32 i; |
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| 103 | S16 x, y; |
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| 104 | U8 env0, env1; |
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| 105 | |||
| 106 | /* by default, try vertical move. calculate new y */ |
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| 107 | i = (ent_ents[e].y << 8) + ent_ents[e].offsy + ent_ents[e].ylow; |
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| 108 | y = (S16) (i >> 8); |
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| 109 | |||
| 110 | /* deactivate if outside vertical boundaries */ |
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| 111 | /* no need to test zero since e_them _t1a/b don't go up */ |
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| 112 | /* FIXME what if they got scrolled out ? */ |
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| 113 | if (y > 0x140) |
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| 114 | { |
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| 115 | ent_ents[e].n = 0; |
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| 116 | return; |
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| 117 | } |
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| 118 | |||
| 119 | /* test environment */ |
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| 120 | u_envtest (ent_ents[e].x, y, FALSE, &env0, &env1); |
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| 121 | |||
| 122 | if (!(env1 & (MAP_EFLG_VERT | MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP))) |
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| 123 | { |
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| 124 | /* vertical move possible: falling */ |
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| 125 | if (env1 & MAP_EFLG_LETHAL) |
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| 126 | { |
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| 127 | /* lethal entities kill e_them */ |
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| 128 | e_them_gozombie (e); |
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| 129 | return; |
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| 130 | } |
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| 131 | |||
| 132 | /* save, cleanup and return */ |
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| 133 | ent_ents[e].y = y; |
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| 134 | ent_ents[e].ylow = (U8) i; |
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| 135 | ent_ents[e].offsy += 0x0080; |
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| 136 | |||
| 137 | if (ent_ents[e].offsy > 0x0800) |
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| 138 | ent_ents[e].offsy = 0x0800; |
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| 139 | |||
| 140 | return; |
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| 141 | } |
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| 142 | |||
| 143 | /* vertical move not possible. calculate new sprite */ |
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| 144 | ent_ents[e].sprite = ent_ents[e].sprbase + ent_sprseq[(ent_ents[e].x & 0x1c) >> 3] + (ent_ents[e].offsx < 0 ? 0x03 : 0x00); |
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| 145 | |||
| 146 | /* reset offsy */ |
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| 147 | ent_ents[e].offsy = 0x0080; |
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| 148 | |||
| 149 | /* align to ground */ |
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| 150 | ent_ents[e].y &= 0xfff8; |
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| 151 | ent_ents[e].y |= 0x0003; |
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| 152 | |||
| 153 | /* latency: if not zero then decrease and return */ |
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| 154 | if (ent_ents[e].latency > 0) |
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| 155 | { |
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| 156 | ent_ents[e].latency--; |
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| 157 | return; |
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| 158 | } |
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| 159 | |||
| 160 | /* horizontal move. calculate new x */ |
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| 161 | if (ent_ents[e].offsx == 0) /* not supposed to move -> don't */ |
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| 162 | return; |
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| 163 | |||
| 164 | x = ent_ents[e].x + ent_ents[e].offsx; |
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| 165 | if (ent_ents[e].x < 0x01 || ent_ents[e].x > 0xe8) |
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| 166 | { |
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| 167 | /* deactivate if reaching horizontal boundaries */ |
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| 168 | ent_ents[e].n = 0; |
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| 169 | return; |
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| 170 | } |
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| 171 | |||
| 172 | /* test environment */ |
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| 173 | u_envtest (x, ent_ents[e].y, FALSE, &env0, &env1); |
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| 174 | |||
| 175 | if (env1 & (MAP_EFLG_VERT|MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP)) |
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| 176 | { |
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| 177 | /* horizontal move not possible: u-turn and return */ |
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| 178 | ent_ents[e].step_count = 0; |
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| 179 | ent_ents[e].offsx = -ent_ents[e].offsx; |
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| 180 | return; |
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| 181 | } |
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| 182 | |||
| 183 | /* horizontal move possible */ |
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| 184 | if (env1 & MAP_EFLG_LETHAL) |
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| 185 | { |
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| 186 | /* lethal entities kill e_them */ |
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| 187 | e_them_gozombie (e); |
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| 188 | return; |
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| 189 | } |
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| 190 | |||
| 191 | /* save */ |
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| 192 | ent_ents[e].x = x; |
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| 193 | |||
| 194 | /* depending on type, */ |
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| 195 | if (type == TYPE_1B) |
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| 196 | { |
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| 197 | /* set direction to move horizontally towards rick */ |
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| 198 | if ((ent_ents[e].x & 0x1e) != 0x10) /* prevents too frequent u-turns */ |
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| 199 | return; |
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| 200 | ent_ents[e].offsx = (ent_ents[e].x < E_RICK_ENT.x) ? 0x02 : -0x02; |
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| 201 | return; |
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| 202 | } |
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| 203 | else |
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| 204 | { |
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| 205 | /* set direction according to step counter */ |
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| 206 | ent_ents[e].step_count++; |
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| 207 | |||
| 208 | /* FIXME why trig_x (b16) ?? */ |
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| 209 | if ((ent_ents[e].trig_x >> 1) > ent_ents[e].step_count) |
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| 210 | return; |
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| 9 | pmbaty | 211 | |
| 212 | /* type is 1A and step counter reached its limit: u-turn */ |
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| 213 | ent_ents[e].step_count = 0; |
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| 214 | ent_ents[e].offsx = -ent_ents[e].offsx; |
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| 1 | pmbaty | 215 | } |
| 216 | #undef offsx |
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| 217 | #undef step_count |
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| 218 | } |
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| 219 | |||
| 220 | |||
| 221 | /* |
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| 222 | * ASM 21CF |
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| 223 | */ |
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| 224 | void e_them_t1_action (U8 e, U8 type) |
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| 225 | { |
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| 226 | e_them_t1_action2 (e, type); |
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| 227 | |||
| 228 | /* lethal entities kill them */ |
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| 229 | if (u_themtest (e)) |
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| 230 | { |
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| 231 | e_them_gozombie (e); |
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| 232 | return; |
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| 233 | } |
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| 234 | |||
| 235 | /* bullet kills them */ |
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| 236 | if (E_BULLET_ENT.n && u_fboxtest (e, (S16) (E_BULLET_ENT.x + (e_bullet_offsx < 0 ? 0 : 0x18)), E_BULLET_ENT.y)) |
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| 237 | { |
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| 238 | E_BULLET_ENT.n = 0; |
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| 239 | e_them_gozombie (e); |
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| 240 | return; |
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| 241 | } |
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| 242 | |||
| 243 | /* bomb kills them */ |
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| 244 | if (e_bomb_lethal && e_bomb_hit (e)) |
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| 245 | { |
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| 246 | e_them_gozombie (e); |
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| 247 | return; |
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| 248 | } |
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| 249 | |||
| 250 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
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| 251 | return; |
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| 252 | |||
| 253 | /* rick stops them */ |
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| 254 | if (E_RICK_STTST (E_RICK_STSTOP) && u_fboxtest (e, e_rick_stop_x, e_rick_stop_y)) |
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| 255 | ent_ents[e].latency = 0x14; |
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| 256 | |||
| 257 | /* they kill rick */ |
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| 258 | if (e_rick_boxtest (e)) |
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| 259 | e_rick_gozombie (); |
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| 260 | } |
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| 261 | |||
| 262 | |||
| 263 | /* |
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| 264 | * Action function for e_them _t1a type (stays within boundaries) |
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| 265 | * |
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| 266 | * ASM 2452 |
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| 267 | */ |
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| 268 | void e_them_t1a_action (U8 e) |
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| 269 | { |
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| 270 | e_them_t1_action (e, TYPE_1A); |
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| 271 | } |
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| 272 | |||
| 273 | |||
| 274 | /* |
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| 275 | * Action function for e_them _t1b type (runs for rick) |
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| 276 | * |
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| 277 | * ASM 21CA |
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| 278 | */ |
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| 279 | void e_them_t1b_action (U8 e) |
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| 280 | { |
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| 281 | e_them_t1_action (e, TYPE_1B); |
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| 282 | } |
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| 283 | |||
| 284 | |||
| 285 | /* |
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| 286 | * Action function for e_them _z (zombie) type |
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| 287 | * |
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| 288 | * ASM 23B8 |
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| 289 | */ |
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| 290 | void e_them_z_action (U8 e) |
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| 291 | { |
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| 292 | #define offsx c1 |
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| 293 | U32 i; |
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| 294 | |||
| 295 | /* calc new sprite */ |
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| 296 | ent_ents[e].sprite = ent_ents[e].sprbase + ((ent_ents[e].x & 0x04) ? 0x07 : 0x06); |
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| 297 | |||
| 298 | /* calc new y */ |
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| 299 | i = (ent_ents[e].y << 8) + ent_ents[e].offsy + ent_ents[e].ylow; |
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| 300 | |||
| 301 | /* deactivate if out of vertical boundaries */ |
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| 302 | if (ent_ents[e].y < 0 || ent_ents[e].y > 0x0140) |
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| 303 | { |
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| 304 | ent_ents[e].n = 0; |
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| 305 | return; |
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| 306 | } |
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| 307 | |||
| 308 | /* save */ |
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| 309 | ent_ents[e].offsy += 0x0080; |
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| 310 | ent_ents[e].ylow = (U8) i; |
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| 311 | ent_ents[e].y = (S16) (i >> 8); |
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| 312 | |||
| 313 | /* calc new x */ |
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| 314 | ent_ents[e].x += ent_ents[e].offsx; |
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| 315 | |||
| 316 | /* must stay within horizontal boundaries */ |
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| 317 | if (ent_ents[e].x < 0) |
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| 318 | ent_ents[e].x = 0; |
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| 319 | if (ent_ents[e].x > 0xe8) |
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| 320 | ent_ents[e].x = 0xe8; |
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| 321 | #undef offsx |
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| 322 | } |
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| 323 | |||
| 324 | |||
| 325 | /* |
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| 326 | * Action sub-function for e_them _t2. |
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| 327 | * |
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| 328 | * Must document what it does. |
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| 329 | * |
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| 330 | * ASM 2792 |
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| 331 | */ |
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| 332 | void e_them_t2_action2 (U8 e) |
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| 333 | { |
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| 334 | #define flgclmb c1 |
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| 335 | #define offsx c2 |
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| 336 | U32 i; |
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| 337 | S16 x, y, yd; |
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| 338 | U8 env0, env1; |
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| 339 | |||
| 340 | /* |
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| 341 | * vars required by the Black Magic (tm) performance at the |
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| 342 | * end of this function. |
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| 343 | */ |
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| 344 | static U16 bx; |
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| 345 | static U8 *bl = (U8 *)&bx; |
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| 346 | static U8 *bh = (U8 *)&bx + 1; |
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| 347 | static U16 cx; |
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| 348 | static U8 *cl = (U8 *)&cx; |
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| 349 | static U8 *ch = (U8 *)&cx + 1; |
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| 350 | static U16 *sl = (U16 *)&e_them_rndseed; |
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| 351 | static U16 *sh = (U16 *)&e_them_rndseed + 2; |
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| 352 | |||
| 353 | /*sys_printf("e_them_t2 ------------------------------\n");*/ |
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| 354 | |||
| 355 | /* latency: if not zero then decrease */ |
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| 356 | if (ent_ents[e].latency > 0) |
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| 357 | ent_ents[e].latency--; |
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| 358 | |||
| 359 | /* climbing? */ |
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| 360 | if (ent_ents[e].flgclmb != TRUE) |
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| 361 | goto climbing_not; |
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| 362 | |||
| 363 | /* CLIMBING */ |
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| 364 | |||
| 365 | /*sys_printf("e_them_t2 climbing\n");*/ |
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| 366 | |||
| 367 | /* latency: if not zero then return */ |
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| 368 | if (ent_ents[e].latency > 0) |
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| 369 | return; |
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| 370 | |||
| 371 | /* calc new sprite */ |
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| 372 | ent_ents[e].sprite = ent_ents[e].sprbase + 0x08 + (((ent_ents[e].x ^ ent_ents[e].y) & 0x04) ? 1 : 0); |
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| 373 | |||
| 374 | /* reached rick's level? */ |
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| 375 | if ((ent_ents[e].y & 0xfe) != (E_RICK_ENT.y & 0xfe)) |
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| 376 | goto ymove; |
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| 377 | |||
| 378 | xmove: |
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| 379 | /* calc new x and test environment */ |
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| 380 | ent_ents[e].offsx = (ent_ents[e].x < E_RICK_ENT.x) ? 0x02 : -0x02; |
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| 381 | x = ent_ents[e].x + ent_ents[e].offsx; |
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| 382 | u_envtest (x, ent_ents[e].y, FALSE, &env0, &env1); |
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| 383 | |||
| 384 | if (env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP)) |
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| 385 | return; |
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| 386 | |||
| 387 | if (env1 & MAP_EFLG_LETHAL) |
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| 388 | { |
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| 389 | e_them_gozombie(e); |
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| 390 | return; |
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| 391 | } |
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| 392 | |||
| 393 | ent_ents[e].x = x; |
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| 394 | |||
| 395 | if (env1 & (MAP_EFLG_VERT | MAP_EFLG_CLIMB)) /* still climbing */ |
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| 396 | return; |
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| 397 | |||
| 398 | goto climbing_not; /* not climbing anymore */ |
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| 399 | |||
| 400 | ymove: |
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| 401 | /* calc new y and test environment */ |
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| 402 | yd = ent_ents[e].y < E_RICK_ENT.y ? 0x02 : -0x02; |
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| 403 | y = ent_ents[e].y + yd; |
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| 404 | |||
| 405 | if (y < 0 || y > 0x0140) |
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| 406 | { |
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| 407 | ent_ents[e].n = 0; |
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| 408 | return; |
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| 409 | } |
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| 410 | |||
| 411 | u_envtest (ent_ents[e].x, y, FALSE, &env0, &env1); |
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| 412 | |||
| 413 | if (env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP)) |
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| 414 | { |
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| 415 | if (yd < 0) |
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| 416 | goto xmove; /* can't go up */ |
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| 417 | else |
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| 418 | goto climbing_not; /* can't go down */ |
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| 419 | } |
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| 420 | |||
| 421 | /* can move */ |
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| 422 | ent_ents[e].y = y; |
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| 423 | |||
| 424 | if (env1 & (MAP_EFLG_VERT | MAP_EFLG_CLIMB)) /* still climbing */ |
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| 425 | return; |
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| 426 | |||
| 427 | /* NOT CLIMBING */ |
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| 428 | |||
| 429 | climbing_not: |
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| 430 | /*sys_printf ("e_them_t2 climbing NOT\n");*/ |
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| 431 | |||
| 432 | ent_ents[e].flgclmb = FALSE; /* not climbing */ |
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| 433 | |||
| 434 | /* calc new y (falling) and test environment */ |
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| 435 | i = (ent_ents[e].y << 8) + ent_ents[e].offsy + ent_ents[e].ylow; |
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| 436 | y = (S16) (i >> 8); |
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| 437 | |||
| 438 | u_envtest (ent_ents[e].x, y, FALSE, &env0, &env1); |
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| 439 | |||
| 440 | if (!(env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP))) |
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| 441 | { |
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| 442 | /*sys_printf ("e_them_t2 y move OK\n");*/ |
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| 443 | /* can go there */ |
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| 444 | if (env1 & MAP_EFLG_LETHAL) |
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| 445 | { |
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| 446 | e_them_gozombie (e); |
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| 447 | return; |
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| 448 | } |
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| 449 | |||
| 450 | if (y > 0x0140) |
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| 451 | { |
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| 452 | /* deactivate if outside */ |
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| 453 | ent_ents[e].n = 0; |
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| 454 | return; |
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| 455 | } |
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| 456 | |||
| 457 | if (!(env1 & MAP_EFLG_VERT)) |
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| 458 | { |
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| 459 | /* save */ |
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| 460 | ent_ents[e].y = y; |
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| 461 | ent_ents[e].ylow = (U8) i; |
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| 462 | ent_ents[e].offsy += 0x0080; |
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| 463 | |||
| 464 | if (ent_ents[e].offsy > 0x0800) |
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| 465 | ent_ents[e].offsy = 0x0800; |
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| 466 | |||
| 467 | return; |
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| 468 | } |
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| 469 | |||
| 470 | if (((ent_ents[e].x & 0x07) == 0x04) && (y < E_RICK_ENT.y)) |
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| 471 | { |
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| 472 | /*sys_printf ("e_them_t2 climbing00\n");*/ |
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| 473 | ent_ents[e].flgclmb = TRUE; /* climbing */ |
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| 474 | return; |
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| 475 | } |
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| 476 | } |
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| 477 | |||
| 478 | /*sys_printf("e_them_t2 ymove nok or ...\n");*/ |
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| 479 | /* can't go there, or ... */ |
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| 480 | ent_ents[e].y = (ent_ents[e].y & 0xf8) | 0x03; /* align to ground */ |
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| 481 | ent_ents[e].offsy = 0x0100; |
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| 482 | if (ent_ents[e].latency != 00) |
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| 483 | return; |
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| 484 | |||
| 485 | if ((env1 & MAP_EFLG_CLIMB) && ((ent_ents[e].x & 0x0e) == 0x04) && (ent_ents[e].y > E_RICK_ENT.y)) |
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| 486 | { |
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| 487 | /*sys_printf ("e_them_t2 climbing01\n");*/ |
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| 488 | ent_ents[e].flgclmb = TRUE; /* climbing */ |
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| 489 | return; |
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| 490 | } |
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| 491 | |||
| 492 | /* calc new sprite */ |
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| 493 | ent_ents[e].sprite = ent_ents[e].sprbase + ent_sprseq[(ent_ents[e].offsx < 0 ? 4 : 0) + ((ent_ents[e].x & 0x0e) >> 3)]; |
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| 494 | /*sys_printf ("e_them_t2 sprite %02x\n", ent_ents[e].sprite);*/ |
||
| 495 | |||
| 496 | |||
| 497 | /* */ |
||
| 498 | if (ent_ents[e].offsx == 0) |
||
| 499 | ent_ents[e].offsx = 2; |
||
| 500 | |||
| 501 | x = ent_ents[e].x + ent_ents[e].offsx; |
||
| 502 | |||
| 503 | /*sys_printf ("e_them_t2 xmove x=%02x\n", x);*/ |
||
| 504 | |||
| 505 | if (x < 0xe8) |
||
| 506 | { |
||
| 507 | u_envtest (x, ent_ents[e].y, FALSE, &env0, &env1); |
||
| 508 | if (!(env1 & (MAP_EFLG_VERT | MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP))) |
||
| 509 | { |
||
| 510 | ent_ents[e].x = x; |
||
| 511 | |||
| 512 | if ((x & 0x1e) != 0x08) |
||
| 513 | return; |
||
| 514 | |||
| 515 | /* |
||
| 516 | * Black Magic (tm) |
||
| 517 | * |
||
| 518 | * this is obviously some sort of randomizer to define a direction |
||
| 519 | * for the entity. it is an exact copy of what the assembler code |
||
| 520 | * does but I can't explain. |
||
| 521 | */ |
||
| 522 | bx = e_them_rndnbr + *sh + *sl + 0x0d; |
||
| 523 | cx = *sh; |
||
| 524 | *bl ^= *ch; |
||
| 525 | *bl ^= *cl; |
||
| 526 | *bl ^= *bh; |
||
| 527 | e_them_rndnbr = bx; |
||
| 528 | |||
| 529 | ent_ents[e].offsx = (*bl & 0x01) ? -0x02 : 0x02; |
||
| 530 | |||
| 531 | /* back to normal */ |
||
| 532 | |||
| 533 | return; |
||
| 534 | } |
||
| 535 | } |
||
| 536 | |||
| 537 | /* U-turn */ |
||
| 538 | /*sys_printf ("e_them_t2 u-turn\n");*/ |
||
| 539 | if (ent_ents[e].offsx == 0) |
||
| 540 | ent_ents[e].offsx = 2; |
||
| 541 | else |
||
| 542 | ent_ents[e].offsx = -ent_ents[e].offsx; |
||
| 543 | #undef offsx |
||
| 544 | } |
||
| 545 | |||
| 546 | |||
| 547 | /* |
||
| 548 | * Action function for e_them _t2 type |
||
| 549 | * |
||
| 550 | * ASM 2718 |
||
| 551 | */ |
||
| 552 | void e_them_t2_action (U8 e) |
||
| 553 | { |
||
| 554 | e_them_t2_action2 (e); |
||
| 555 | |||
| 556 | /* they kill rick */ |
||
| 557 | if (e_rick_boxtest (e)) |
||
| 558 | e_rick_gozombie (); |
||
| 559 | |||
| 560 | /* lethal entities kill them */ |
||
| 561 | if (u_themtest (e)) |
||
| 562 | { |
||
| 563 | e_them_gozombie (e); |
||
| 564 | return; |
||
| 565 | } |
||
| 566 | |||
| 567 | /* bullet kills them */ |
||
| 568 | if (E_BULLET_ENT.n && u_fboxtest (e, (S16) (E_BULLET_ENT.x + (e_bullet_offsx < 0 ? 00 : 0x18)), E_BULLET_ENT.y)) |
||
| 569 | { |
||
| 570 | E_BULLET_ENT.n = 0; |
||
| 571 | e_them_gozombie (e); |
||
| 572 | return; |
||
| 573 | } |
||
| 574 | |||
| 575 | /* bomb kills them */ |
||
| 576 | if (e_bomb_lethal && e_bomb_hit (e)) |
||
| 577 | { |
||
| 578 | e_them_gozombie (e); |
||
| 579 | return; |
||
| 580 | } |
||
| 581 | |||
| 582 | /* rick stops them */ |
||
| 583 | if (E_RICK_STTST (E_RICK_STSTOP) && u_fboxtest (e, e_rick_stop_x, e_rick_stop_y)) |
||
| 584 | ent_ents[e].latency = 0x14; |
||
| 585 | } |
||
| 586 | |||
| 587 | |||
| 588 | /* |
||
| 589 | * Action sub-function for e_them _t3 |
||
| 590 | * |
||
| 591 | * FIXME always starts asleep?? |
||
| 592 | * |
||
| 593 | * Waits until triggered by something, then execute move steps from |
||
| 594 | * ent_mvstep with sprite from ent_sprseq. When done, either restart |
||
| 595 | * or disappear. |
||
| 596 | * |
||
| 597 | * Not always lethal ... but if lethal, kills rick. |
||
| 598 | * |
||
| 599 | * ASM: 255A |
||
| 600 | */ |
||
| 601 | void e_them_t3_action2 (U8 e) |
||
| 602 | { |
||
| 603 | #define sproffs c1 |
||
| 604 | #define step_count c2 |
||
| 605 | U8 i; |
||
| 606 | S16 x, y; |
||
| 607 | |||
| 608 | while (1) |
||
| 609 | { |
||
| 610 | /* calc new sprite */ |
||
| 611 | i = ent_sprseq[ent_ents[e].sprbase + ent_ents[e].sproffs]; |
||
| 612 | if (i == 0xff) |
||
| 613 | i = ent_sprseq[ent_ents[e].sprbase]; |
||
| 614 | ent_ents[e].sprite = i; |
||
| 615 | |||
| 616 | if (ent_ents[e].sproffs != 0) |
||
| 617 | { |
||
| 618 | /* awake */ |
||
| 619 | |||
| 620 | /* rotate sprseq */ |
||
| 621 | if (ent_sprseq[ent_ents[e].sprbase + ent_ents[e].sproffs] != 0xff) |
||
| 622 | ent_ents[e].sproffs++; |
||
| 623 | if (ent_sprseq[ent_ents[e].sprbase + ent_ents[e].sproffs] == 0xff) |
||
| 624 | ent_ents[e].sproffs = 1; |
||
| 625 | |||
| 626 | if (ent_ents[e].step_count < ent_mvstep[ent_ents[e].step_no].count) |
||
| 627 | { |
||
| 628 | /* |
||
| 629 | * still running this step: try to increment x and y while |
||
| 630 | * checking that they remain within boudaries. if so, return. |
||
| 631 | * else switch to next step. |
||
| 632 | */ |
||
| 633 | ent_ents[e].step_count++; |
||
| 634 | x = ent_ents[e].x + ent_mvstep[ent_ents[e].step_no].dx; |
||
| 635 | |||
| 636 | /* check'n save */ |
||
| 637 | if (x > 0 && x < 0xe8) |
||
| 638 | { |
||
| 639 | ent_ents[e].x = x; |
||
| 640 | /*FIXME*/ |
||
| 641 | /* |
||
| 642 | y = ent_mvstep[ent_ents[e].step_no].dy; |
||
| 643 | if (y < 0) |
||
| 644 | y += 0xff00; |
||
| 645 | y += ent_ents[e].y; |
||
| 646 | */ |
||
| 647 | y = ent_ents[e].y + ent_mvstep[ent_ents[e].step_no].dy; |
||
| 648 | if (y > 0 && y < 0x0140) |
||
| 649 | { |
||
| 650 | ent_ents[e].y = y; |
||
| 651 | return; |
||
| 652 | } |
||
| 653 | } |
||
| 654 | } |
||
| 655 | |||
| 656 | /* |
||
| 657 | * step is done, or x or y is outside boundaries. try to |
||
| 658 | * switch to next step |
||
| 659 | */ |
||
| 660 | ent_ents[e].step_no++; |
||
| 661 | if (ent_mvstep[ent_ents[e].step_no].count != 0xff) |
||
| 662 | ent_ents[e].step_count = 0; // there is a next step: init and loop |
||
| 663 | else |
||
| 664 | { |
||
| 665 | /* there is no next step: restart or deactivate */ |
||
| 666 | if (!E_RICK_STTST (E_RICK_STZOMBIE) && !(ent_ents[e].flags & ENT_FLG_ONCE)) |
||
| 667 | { |
||
| 668 | /* loop this entity */ |
||
| 669 | ent_ents[e].sproffs = 0; |
||
| 670 | ent_ents[e].n &= ~ENT_LETHAL; |
||
| 671 | |||
| 672 | if (ent_ents[e].flags & ENT_FLG_LETHALR) |
||
| 673 | ent_ents[e].n |= ENT_LETHAL; |
||
| 674 | |||
| 675 | ent_ents[e].x = ent_ents[e].xsave; |
||
| 676 | ent_ents[e].y = ent_ents[e].ysave; |
||
| 677 | |||
| 678 | if (ent_ents[e].y < 0 || ent_ents[e].y > 0x140) |
||
| 679 | { |
||
| 680 | ent_ents[e].n = 0; |
||
| 681 | return; |
||
| 682 | } |
||
| 683 | } |
||
| 684 | else |
||
| 685 | { |
||
| 686 | /* deactivate this entity */ |
||
| 687 | ent_ents[e].n = 0; |
||
| 688 | return; |
||
| 689 | } |
||
| 690 | } |
||
| 691 | } |
||
| 692 | else |
||
| 693 | { |
||
| 694 | /* ent_ents[e].sprseq1 == 0 -- waiting */ |
||
| 695 | |||
| 696 | /* ugly GOTOs */ |
||
| 697 | |||
| 698 | /* reacts to rick */ |
||
| 699 | if (ent_ents[e].flags & ENT_FLG_TRIGRICK) |
||
| 700 | { |
||
| 701 | /* wake up if triggered by rick */ |
||
| 702 | if (u_trigbox (e, (S16) (E_RICK_ENT.x + 0x0C), (S16) (E_RICK_ENT.y + 0x0A))) |
||
| 703 | goto wakeup; |
||
| 704 | } |
||
| 705 | |||
| 706 | /* reacts to rick "stop" */ |
||
| 707 | if (ent_ents[e].flags & ENT_FLG_TRIGSTOP) |
||
| 708 | { |
||
| 709 | /* wake up if triggered by rick "stop" */ |
||
| 710 | if (E_RICK_STTST(E_RICK_STSTOP) && u_trigbox (e, e_rick_stop_x, e_rick_stop_y)) |
||
| 711 | goto wakeup; |
||
| 712 | } |
||
| 713 | |||
| 714 | /* reacts to bullets */ |
||
| 715 | if (ent_ents[e].flags & ENT_FLG_TRIGBULLET) |
||
| 716 | { |
||
| 717 | /* wake up if triggered by bullet */ |
||
| 718 | if (E_BULLET_ENT.n && u_trigbox(e, e_bullet_xc, e_bullet_yc)) |
||
| 719 | { |
||
| 720 | E_BULLET_ENT.n = 0; |
||
| 721 | goto wakeup; |
||
| 722 | } |
||
| 723 | } |
||
| 724 | |||
| 725 | /* reacts to bombs */ |
||
| 726 | if (ent_ents[e].flags & ENT_FLG_TRIGBOMB) |
||
| 727 | { |
||
| 728 | /* wake up if triggered by bomb */ |
||
| 729 | if (e_bomb_lethal && u_trigbox(e, e_bomb_xc, e_bomb_yc)) |
||
| 730 | goto wakeup; |
||
| 731 | } |
||
| 732 | |||
| 733 | /* not triggered: keep waiting */ |
||
| 734 | return; |
||
| 735 | |||
| 736 | /* something triggered the entity: wake up */ |
||
| 737 | /* initialize step counter */ |
||
| 738 | wakeup: |
||
| 739 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
||
| 740 | return; |
||
| 741 | |||
| 742 | /* |
||
| 743 | * FIXME the sound should come from a table, there are 10 of them |
||
| 744 | * but I dont have the table yet. must rip the data off the game... |
||
| 745 | * FIXME is it 8 of them, not 10? |
||
| 746 | * FIXME testing below... |
||
| 747 | */ |
||
| 748 | if ((ent_ents[e].trigsnd & 0x1F) != 0) |
||
| 749 | syssnd_play(WAV_ENTITY[(ent_ents[e].trigsnd & 0x1F) - 0x14], 1); |
||
| 750 | |||
| 751 | ent_ents[e].n &= ~ENT_LETHAL; |
||
| 752 | |||
| 753 | if (ent_ents[e].flags & ENT_FLG_LETHALI) |
||
| 754 | ent_ents[e].n |= ENT_LETHAL; |
||
| 755 | |||
| 756 | ent_ents[e].sproffs = 1; |
||
| 757 | ent_ents[e].step_count = 0; |
||
| 758 | ent_ents[e].step_no = ent_ents[e].step_no_i; |
||
| 759 | return; |
||
| 760 | } |
||
| 761 | } |
||
| 762 | #undef step_count |
||
| 763 | } |
||
| 764 | |||
| 765 | |||
| 766 | /* |
||
| 767 | * Action function for e_them _t3 type |
||
| 768 | * |
||
| 769 | * ASM 2546 |
||
| 770 | */ |
||
| 771 | void e_them_t3_action (U8 e) |
||
| 772 | { |
||
| 773 | e_them_t3_action2 (e); |
||
| 774 | |||
| 775 | /* if lethal, can kill rick */ |
||
| 776 | if ((ent_ents[e].n & ENT_LETHAL) && !E_RICK_STTST (E_RICK_STZOMBIE) && e_rick_boxtest (e)) |
||
| 777 | e_rick_gozombie (); // CALL 1130 |
||
| 778 | } |