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1 | pmbaty | 1 | /* |
2 | * src/e_sbonus.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include "system.h" |
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15 | #include "game.h" |
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16 | #include "ents.h" |
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17 | #include "e_sbonus.h" |
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18 | |||
19 | #include "util.h" |
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20 | #include "maps.h" |
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21 | #include "e_rick.h" |
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22 | |||
23 | |||
24 | /* |
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25 | * public vars |
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26 | */ |
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27 | U8 e_sbonus_counting = FALSE; |
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28 | U8 e_sbonus_counter = 0; |
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29 | U16 e_sbonus_bonus = 0; |
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30 | |||
31 | |||
32 | /* |
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33 | * Entity action / start counting |
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34 | * |
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35 | * ASM 2182 |
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36 | */ |
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37 | void e_sbonus_start (U8 e) |
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38 | { |
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39 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
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40 | return; |
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41 | |||
42 | ent_ents[e].sprite = 0; /* invisible */ |
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43 | |||
44 | if (u_trigbox (e, (S16) (ENT_RICK.x + 0x0C), (S16) (ENT_RICK.y + 0x0A))) |
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45 | { |
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46 | /* rick is within trigger box */ |
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47 | ent_ents[e].n = 0; |
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48 | e_sbonus_counting = TRUE; /* 6DD5 */ |
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49 | e_sbonus_counter = 0x1e; /* 6DDB */ |
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50 | e_sbonus_bonus = 2000; /* 291A-291D */ |
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51 | syssnd_play (WAV_SBONUS1, 1); |
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52 | } |
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53 | } |
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54 | |||
55 | |||
56 | /* |
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57 | * Entity action / stop counting |
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58 | * |
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59 | * ASM 2143 |
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60 | */ |
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61 | void e_sbonus_stop (U8 e) |
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62 | { |
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63 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
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64 | return; |
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65 | |||
66 | ent_ents[e].sprite = 0; /* invisible */ |
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67 | |||
68 | if (!e_sbonus_counting) |
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69 | return; |
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70 | |||
71 | if (u_trigbox (e, (S16) (ENT_RICK.x + 0x0C), (S16) (ENT_RICK.y + 0x0A))) |
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72 | { |
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73 | /* rick is within trigger box */ |
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74 | e_sbonus_counting = FALSE; /* stop counting */ |
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75 | ent_ents[e].n = 0; /* deactivate entity */ |
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76 | game_score += e_sbonus_bonus; /* add bonus to score */ |
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77 | syssnd_play(WAV_SBONUS2, 1); |
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78 | |||
79 | /* make sure the entity won't be activated again */ |
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80 | map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; |
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81 | } |
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82 | else |
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83 | { |
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84 | /* keep counting */ |
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85 | if (--e_sbonus_counter == 0) |
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86 | { |
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87 | e_sbonus_counter = 0x1e; |
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88 | if (e_sbonus_bonus) e_sbonus_bonus--; |
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89 | } |
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90 | } |
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91 | } |