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1 | pmbaty | 1 | /* |
2 | * src/e_rick.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include "system.h" |
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15 | #include "game.h" |
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16 | #include "ents.h" |
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17 | #include "e_rick.h" |
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18 | |||
19 | #include "e_bullet.h" |
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20 | #include "e_bomb.h" |
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21 | #include "control.h" |
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22 | #include "maps.h" |
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23 | #include "util.h" |
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24 | |||
25 | /* |
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26 | * public vars |
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27 | */ |
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28 | S16 e_rick_stop_x = 0; |
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29 | S16 e_rick_stop_y = 0; |
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30 | U8 e_rick_state = 0; |
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31 | |||
11 | pmbaty | 32 | extern U8 want_infiniteammo; |
33 | |||
1 | pmbaty | 34 | /* |
35 | * local vars |
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36 | */ |
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37 | static U8 scrawl; |
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38 | |||
39 | static U8 trigger = FALSE; |
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40 | |||
41 | static S8 offsx; |
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42 | static U8 ylow; |
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43 | static S16 offsy; |
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44 | |||
45 | static U8 seq; |
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46 | |||
47 | static U8 save_crawl; |
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48 | static U16 save_x, save_y; |
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49 | |||
50 | |||
51 | /* |
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52 | * Box test |
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53 | * |
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54 | * ASM 113E (based on) |
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55 | * |
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56 | * e: entity to test against (corresponds to SI in asm code -- here DI |
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57 | * is assumed to point to rick). |
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58 | * ret: TRUE/intersect, FALSE/not. |
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59 | */ |
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60 | U8 e_rick_boxtest (U8 e) |
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61 | { |
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62 | /* |
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63 | * rick: x+0x05 to x+0x11, y+[0x08 if rick's crawling] to y+0x14 |
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64 | * entity: x to x+w, y to y+h |
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65 | */ |
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66 | |||
67 | if (E_RICK_ENT.x + 0x11 < ent_ents[e].x |
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68 | || E_RICK_ENT.x + 0x05 > ent_ents[e].x + ent_ents[e].w |
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69 | || E_RICK_ENT.y + 0x14 < ent_ents[e].y |
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70 | || E_RICK_ENT.y + (E_RICK_STTST (E_RICK_STCRAWL) ? 0x08 : 0x00) > ent_ents[e].y + ent_ents[e].h - 1) |
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71 | return FALSE; |
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72 | else |
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73 | return TRUE; |
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74 | } |
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75 | |||
76 | |||
77 | /* |
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78 | * Go zombie |
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79 | * |
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80 | * ASM 1851 |
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81 | */ |
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82 | void e_rick_gozombie (void) |
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83 | { |
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84 | //return; // cheat |
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85 | |||
86 | /* already zombie? */ |
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87 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
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88 | return; |
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89 | |||
90 | syssnd_play (WAV_DIE, 1); |
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91 | |||
92 | E_RICK_STSET (E_RICK_STZOMBIE); |
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93 | offsy = -0x0400; |
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94 | offsx = (E_RICK_ENT.x > 0x80 ? -3 : +3); |
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95 | ylow = 0; |
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96 | E_RICK_ENT.front = TRUE; |
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97 | } |
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98 | |||
99 | |||
100 | /* |
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101 | * Action sub-function for e_rick when zombie |
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102 | * |
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103 | * ASM 17DC |
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104 | */ |
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105 | static void e_rick_z_action (void) |
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106 | { |
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107 | U32 i; |
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108 | |||
109 | /* sprite */ |
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110 | E_RICK_ENT.sprite = (E_RICK_ENT.x & 0x04) ? 0x1A : 0x19; |
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111 | |||
112 | /* x */ |
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113 | E_RICK_ENT.x += offsx; |
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114 | |||
115 | /* y */ |
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116 | i = (E_RICK_ENT.y << 8) + offsy + ylow; |
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117 | E_RICK_ENT.y = (S16) (i >> 8); |
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118 | offsy += 0x80; |
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119 | ylow = (U8) i; |
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120 | |||
121 | /* dead when out of screen */ |
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122 | if (E_RICK_ENT.y < 0 || E_RICK_ENT.y > 0x0140) |
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123 | E_RICK_STSET (E_RICK_STDEAD); |
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124 | } |
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125 | |||
126 | |||
127 | /* |
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128 | * Action sub-function for e_rick. |
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129 | * |
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130 | * ASM 13BE |
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131 | */ |
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132 | void e_rick_action2 (void) |
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133 | { |
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134 | U8 env0, env1; |
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135 | S16 x, y; |
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136 | U32 i; |
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137 | |||
138 | E_RICK_STRST (E_RICK_STSTOP | E_RICK_STSHOOT); |
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139 | |||
140 | /* if zombie, run dedicated function and return */ |
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141 | if E_RICK_STTST(E_RICK_STZOMBIE) |
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142 | { |
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143 | e_rick_z_action (); |
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144 | return; |
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145 | } |
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146 | |||
147 | /* climbing? */ |
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148 | if (E_RICK_STTST (E_RICK_STCLIMB)) |
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149 | goto climbing; |
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150 | |||
151 | /* |
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152 | * NOT CLIMBING |
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153 | */ |
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154 | E_RICK_STRST (E_RICK_STJUMP); |
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155 | |||
156 | /* calc y */ |
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157 | i = (E_RICK_ENT.y << 8) + offsy + ylow; |
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158 | y = (S16) (i >> 8); |
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159 | |||
160 | /* test environment */ |
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161 | u_envtest (E_RICK_ENT.x, y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
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162 | |||
163 | /* stand up, if possible */ |
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164 | if (E_RICK_STTST (E_RICK_STCRAWL) && !env0) |
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165 | E_RICK_STRST (E_RICK_STCRAWL); |
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166 | |||
167 | /* can move vertically? */ |
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168 | if (env1 & (offsy < 0 ? |
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169 | MAP_EFLG_VERT | MAP_EFLG_SOLID | MAP_EFLG_SPAD |
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170 | : MAP_EFLG_VERT | MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP)) |
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171 | goto vert_not; |
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172 | |||
173 | /* |
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174 | * VERTICAL MOVE |
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175 | */ |
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176 | E_RICK_STSET (E_RICK_STJUMP); |
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177 | |||
178 | /* killed? */ |
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179 | if (env1 & MAP_EFLG_LETHAL) |
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180 | { |
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181 | e_rick_gozombie (); |
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182 | return; |
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183 | } |
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184 | |||
185 | /* save */ |
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186 | E_RICK_ENT.y = y; |
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187 | ylow = (U8) i; |
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188 | |||
189 | /* climb? */ |
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190 | if ((env1 & MAP_EFLG_CLIMB) && (control_status & (CONTROL_UP | CONTROL_DOWN))) |
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191 | { |
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192 | offsy = 0x0100; |
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193 | E_RICK_STSET (E_RICK_STCLIMB); |
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194 | return; |
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195 | } |
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196 | |||
197 | /* fall */ |
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198 | offsy += 0x0080; |
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199 | |||
200 | if (offsy > 0x0800) |
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201 | { |
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202 | offsy = 0x0800; |
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203 | ylow = 0; |
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204 | } |
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205 | |||
206 | /* |
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207 | * HORIZONTAL MOVE |
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208 | */ |
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209 | horiz: |
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210 | |||
211 | /* should move? */ |
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212 | if (!(control_status & (CONTROL_LEFT|CONTROL_RIGHT))) |
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213 | { |
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214 | seq = 2; /* no: reset seq and return */ |
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215 | return; |
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216 | } |
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217 | |||
218 | if (control_status & CONTROL_LEFT) |
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219 | { |
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220 | /* move left */ |
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221 | x = E_RICK_ENT.x - 2; |
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222 | game_dir = LEFT; |
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223 | |||
224 | if (x < 0) |
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225 | { |
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226 | /* prev submap */ |
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227 | game_chsm = TRUE; |
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228 | E_RICK_ENT.x = 0xe2; |
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229 | return; |
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230 | } |
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231 | } |
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232 | else |
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233 | { |
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234 | /* move right */ |
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235 | x = E_RICK_ENT.x + 2; |
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236 | game_dir = RIGHT; |
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237 | |||
238 | if (x >= 0xe8) |
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239 | { |
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240 | /* next submap */ |
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241 | game_chsm = TRUE; |
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242 | E_RICK_ENT.x = 0x04; |
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243 | return; |
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244 | } |
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245 | } |
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246 | |||
247 | /* still within this map: test environment */ |
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248 | u_envtest (x, E_RICK_ENT.y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
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249 | |||
250 | /* save x-position if it is possible to move */ |
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251 | if (!(env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP))) |
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252 | { |
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253 | E_RICK_ENT.x = x; |
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254 | |||
255 | if (env1 & MAP_EFLG_LETHAL) |
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256 | e_rick_gozombie (); |
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257 | } |
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258 | |||
259 | /* end */ |
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260 | return; |
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261 | |||
262 | /* |
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263 | * NO VERTICAL MOVE |
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264 | */ |
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265 | vert_not: |
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266 | if (offsy < 0) |
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267 | { |
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268 | /* not climbing + trying to go _up_ not possible -> hit the roof */ |
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269 | E_RICK_STSET (E_RICK_STJUMP); /* fall back to the ground */ |
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270 | E_RICK_ENT.y &= 0xF8; |
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271 | offsy = 0; |
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272 | ylow = 0; |
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273 | goto horiz; |
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274 | } |
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275 | |||
276 | /* else: not climbing + trying to go _down_ not possible -> standing */ |
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277 | /* align to ground */ |
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278 | E_RICK_ENT.y &= 0xF8; |
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279 | E_RICK_ENT.y |= 0x03; |
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280 | ylow = 0; |
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281 | |||
282 | /* standing on a super pad? */ |
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283 | if ((env1 & MAP_EFLG_SPAD) && offsy >= 0X0200) |
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284 | { |
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285 | offsy = (control_status & CONTROL_UP) ? 0xf800 : 0x00fe - offsy; |
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286 | syssnd_play (WAV_PAD, 1); |
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287 | goto horiz; |
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288 | } |
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289 | |||
290 | offsy = 0x0100; /* reset*/ |
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291 | |||
292 | /* standing. firing ? */ |
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293 | if (scrawl || !(control_status & CONTROL_FIRE)) |
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294 | goto firing_not; |
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295 | |||
296 | /* |
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297 | * FIRING |
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298 | */ |
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299 | if (control_status & (CONTROL_LEFT | CONTROL_RIGHT)) |
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300 | { |
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301 | /* stop */ |
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302 | if (control_status & CONTROL_RIGHT) |
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303 | { |
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304 | game_dir = RIGHT; |
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305 | e_rick_stop_x = E_RICK_ENT.x + 0x17; |
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306 | } |
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307 | else |
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308 | { |
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309 | game_dir = LEFT; |
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310 | e_rick_stop_x = E_RICK_ENT.x; |
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311 | } |
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312 | |||
313 | e_rick_stop_y = E_RICK_ENT.y + 0x000E; |
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314 | E_RICK_STSET (E_RICK_STSTOP); |
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315 | return; |
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316 | } |
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317 | |||
318 | if (control_status == (CONTROL_FIRE | CONTROL_UP)) |
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319 | { |
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320 | /* bullet */ |
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321 | E_RICK_STSET (E_RICK_STSHOOT); |
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322 | |||
323 | /* not an automatic gun: shoot once only */ |
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324 | if (trigger) |
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325 | return; |
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326 | else |
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327 | trigger = TRUE; |
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328 | |||
329 | /* already a bullet in the air ... that's enough */ |
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330 | if (E_BULLET_ENT.n) |
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331 | return; |
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332 | |||
333 | /* else use a bullet, if any available */ |
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11 | pmbaty | 334 | if (!want_infiniteammo && !game_bullets) |
1 | pmbaty | 335 | return; |
336 | |||
337 | /* initialize bullet */ |
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338 | e_bullet_init (E_RICK_ENT.x, E_RICK_ENT.y); |
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11 | pmbaty | 339 | if (!want_infiniteammo) |
340 | game_bullets--; |
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1 | pmbaty | 341 | return; |
342 | } |
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343 | |||
344 | trigger = FALSE; /* not shooting means trigger is released */ |
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345 | seq = 0; /* reset */ |
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346 | |||
347 | if (control_status == (CONTROL_FIRE | CONTROL_DOWN)) |
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348 | { |
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349 | /* bomb */ |
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350 | /* already a bomb ticking ... that's enough */ |
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351 | if (E_BOMB_ENT.n) |
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352 | return; |
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353 | |||
354 | /* else use a bomb, if any available */ |
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11 | pmbaty | 355 | if (!want_infiniteammo && !game_bombs) |
1 | pmbaty | 356 | return; |
357 | |||
358 | /* initialize bomb */ |
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359 | e_bomb_init (E_RICK_ENT.x, E_RICK_ENT.y); |
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11 | pmbaty | 360 | if (!want_infiniteammo) |
361 | game_bombs--; |
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1 | pmbaty | 362 | return; |
363 | } |
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364 | |||
365 | return; |
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366 | |||
367 | /* |
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368 | * NOT FIRING |
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369 | */ |
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370 | firing_not: |
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371 | if (control_status & CONTROL_UP) |
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372 | { |
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373 | /* jump or climb */ |
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374 | if (env1 & MAP_EFLG_CLIMB) |
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375 | { |
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376 | /* climb */ |
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377 | E_RICK_STSET (E_RICK_STCLIMB); |
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378 | return; |
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379 | } |
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380 | |||
381 | offsy = -0x0580; /* jump */ |
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382 | ylow = 0; |
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383 | syssnd_play (WAV_JUMP, 1); |
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384 | goto horiz; |
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385 | } |
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386 | |||
387 | if (control_status & CONTROL_DOWN) |
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388 | { |
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389 | /* crawl or climb */ |
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390 | if ((env1 & MAP_EFLG_VERT) /* can go down */ |
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391 | && !(control_status & (CONTROL_LEFT | CONTROL_RIGHT)) /* + not moving horizontaly */ |
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392 | && (E_RICK_ENT.x & 0x1f) < 0x0a) |
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393 | { |
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394 | /* + aligned -> climb */ |
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395 | E_RICK_ENT.x &= 0xf0; |
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396 | E_RICK_ENT.x |= 0x04; |
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397 | E_RICK_STSET (E_RICK_STCLIMB); |
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398 | } |
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399 | else |
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400 | { |
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401 | /* crawl */ |
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402 | E_RICK_STSET (E_RICK_STCRAWL); |
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403 | goto horiz; |
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404 | } |
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405 | |||
406 | } |
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407 | goto horiz; |
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408 | |||
409 | /* |
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410 | * CLIMBING |
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411 | */ |
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412 | climbing: |
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413 | /* should move? */ |
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414 | if (!(control_status & (CONTROL_UP | CONTROL_DOWN | CONTROL_LEFT | CONTROL_RIGHT))) |
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415 | { |
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416 | seq = 0; /* no: reset seq and return */ |
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417 | return; |
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418 | } |
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419 | |||
420 | if (control_status & (CONTROL_UP | CONTROL_DOWN)) |
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421 | { |
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422 | /* up-down: calc new y and test environment */ |
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423 | y = E_RICK_ENT.y + ((control_status & CONTROL_UP) ? -0x02 : 0x02); |
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424 | u_envtest (E_RICK_ENT.x, y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
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425 | |||
426 | if (env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP) |
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427 | && !(control_status & CONTROL_UP)) |
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428 | { |
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429 | /* FIXME what? */ |
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430 | E_RICK_STRST (E_RICK_STCLIMB); |
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431 | return; |
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432 | } |
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433 | |||
434 | if (!(env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP)) |
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435 | || (env1 & MAP_EFLG_WAYUP)) |
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436 | { |
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437 | /* ok to move, save */ |
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438 | E_RICK_ENT.y = y; |
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439 | |||
440 | if (env1 & MAP_EFLG_LETHAL) |
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441 | { |
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442 | e_rick_gozombie (); |
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443 | return; |
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444 | } |
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445 | |||
446 | if (!(env1 & (MAP_EFLG_VERT | MAP_EFLG_CLIMB))) |
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447 | { |
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448 | /* reached end of climb zone */ |
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449 | offsy = (control_status & CONTROL_UP) ? -0x0300 : 0x0100; |
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450 | |||
451 | if (control_status & CONTROL_UP) |
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452 | syssnd_play (WAV_JUMP, 1); |
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453 | |||
454 | E_RICK_STRST (E_RICK_STCLIMB); |
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455 | return; |
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456 | } |
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457 | } |
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458 | } |
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459 | |||
460 | if (control_status & (CONTROL_LEFT | CONTROL_RIGHT)) |
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461 | { |
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462 | /* left-right: calc new x and test environment */ |
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463 | if (control_status & CONTROL_LEFT) |
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464 | { |
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465 | x = E_RICK_ENT.x - 0x02; |
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466 | |||
467 | if (x < 0) |
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468 | { |
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469 | /* (i.e. negative) prev submap */ |
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470 | game_chsm = TRUE; |
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471 | |||
472 | /*6dbd = 0x00;*/ |
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473 | E_RICK_ENT.x = 0xe2; |
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474 | return; |
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475 | } |
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476 | } |
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477 | else |
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478 | { |
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479 | x = E_RICK_ENT.x + 0x02; |
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480 | |||
481 | if (x >= 0xe8) |
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482 | { |
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483 | /* next submap */ |
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484 | game_chsm = TRUE; |
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485 | |||
486 | /*6dbd = 0x01;*/ |
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487 | E_RICK_ENT.x = 0x04; |
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488 | return; |
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489 | } |
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490 | } |
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491 | |||
492 | u_envtest (x, E_RICK_ENT.y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
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493 | |||
494 | if (env1 & (MAP_EFLG_SOLID|MAP_EFLG_SPAD)) |
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495 | return; |
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496 | |||
497 | E_RICK_ENT.x = x; |
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498 | |||
499 | if (env1 & MAP_EFLG_LETHAL) |
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500 | { |
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501 | e_rick_gozombie (); |
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502 | return; |
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503 | } |
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504 | |||
505 | if (env1 & (MAP_EFLG_VERT | MAP_EFLG_CLIMB)) |
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506 | return; |
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507 | |||
508 | E_RICK_STRST (E_RICK_STCLIMB); |
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509 | |||
510 | if (control_status & CONTROL_UP) |
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511 | offsy = -0x0300; |
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512 | } |
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513 | } |
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514 | |||
515 | |||
516 | /* |
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517 | * Action function for e_rick |
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518 | * |
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519 | * ASM 12CA |
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520 | */ |
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521 | void e_rick_action (U8 e) |
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522 | { |
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523 | static U8 stopped = FALSE; /* is this the most elegant way? */ |
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524 | |||
525 | e_rick_action2 (); |
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526 | |||
527 | scrawl = E_RICK_STTST (E_RICK_STCRAWL); |
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528 | |||
529 | if E_RICK_STTST (E_RICK_STZOMBIE) |
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530 | return; |
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531 | |||
532 | /* |
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533 | * set sprite |
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534 | */ |
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535 | if (E_RICK_STTST (E_RICK_STSTOP)) |
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536 | { |
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537 | E_RICK_ENT.sprite = (game_dir ? 0x17 : 0x0B); |
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538 | |||
539 | if (!stopped) |
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540 | { |
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541 | syssnd_play (WAV_STICK, 1); |
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542 | stopped = TRUE; |
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543 | } |
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544 | return; |
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545 | } |
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546 | |||
547 | stopped = FALSE; |
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548 | |||
549 | if (E_RICK_STTST (E_RICK_STSHOOT)) |
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550 | { |
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551 | E_RICK_ENT.sprite = (game_dir ? 0x16 : 0x0A); |
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552 | return; |
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553 | } |
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554 | |||
555 | if (E_RICK_STTST (E_RICK_STCLIMB)) |
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556 | { |
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557 | E_RICK_ENT.sprite = (((E_RICK_ENT.x ^ E_RICK_ENT.y) & 0x04) ? 0x18 : 0x0c); |
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558 | seq = (seq + 1) & 0x03; |
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559 | |||
560 | if (seq == 0) |
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561 | syssnd_play (WAV_WALK, 1); |
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562 | |||
563 | return; |
||
564 | } |
||
565 | |||
566 | if (E_RICK_STTST(E_RICK_STCRAWL)) |
||
567 | { |
||
568 | E_RICK_ENT.sprite = (game_dir ? 0x13 : 0x07); |
||
569 | |||
570 | if (E_RICK_ENT.x & 0x04) |
||
571 | E_RICK_ENT.sprite++; |
||
572 | |||
573 | seq = (seq + 1) & 0x03; |
||
574 | |||
575 | if (seq == 0) |
||
576 | syssnd_play (WAV_CRAWL, 1); |
||
577 | |||
578 | return; |
||
579 | } |
||
580 | |||
581 | if (E_RICK_STTST (E_RICK_STJUMP)) |
||
582 | { |
||
583 | E_RICK_ENT.sprite = (game_dir ? 0x15 : 0x06); |
||
584 | return; |
||
585 | } |
||
586 | |||
587 | seq++; |
||
588 | |||
589 | if (seq >= 0x14) |
||
590 | { |
||
591 | syssnd_play (WAV_WALK, 1); |
||
592 | seq = 0x04; |
||
593 | } |
||
594 | else if (seq == 0x0C) |
||
595 | syssnd_play (WAV_WALK, 1); |
||
596 | |||
597 | E_RICK_ENT.sprite = (seq >> 2) + 1 + (game_dir ? 0x0c : 0x00); |
||
598 | } |
||
599 | |||
600 | |||
601 | /* |
||
602 | * Save status |
||
603 | * |
||
604 | * ASM part of 0x0BBB |
||
605 | */ |
||
606 | void e_rick_save (void) |
||
607 | { |
||
608 | save_x = E_RICK_ENT.x; |
||
609 | save_y = E_RICK_ENT.y; |
||
610 | save_crawl = E_RICK_STTST (E_RICK_STCRAWL); |
||
611 | |||
612 | /* FIXME |
||
613 | * save_C0 = E_RICK_ENT.b0C; |
||
614 | * plus some 6DBC stuff? |
||
615 | */ |
||
616 | } |
||
617 | |||
618 | |||
619 | /* |
||
620 | * Restore status |
||
621 | * |
||
622 | * ASM part of 0x0BDC |
||
623 | */ |
||
624 | void e_rick_restore (void) |
||
625 | { |
||
626 | E_RICK_ENT.x = save_x; |
||
627 | E_RICK_ENT.y = save_y; |
||
628 | E_RICK_ENT.front = FALSE; |
||
629 | |||
630 | if (save_crawl) |
||
631 | E_RICK_STSET (E_RICK_STCRAWL); |
||
632 | else |
||
633 | E_RICK_STRST (E_RICK_STCRAWL); |
||
634 | |||
635 | /* FIXME |
||
636 | * E_RICK_ENT.b0C = save_C0; |
||
637 | * plus some 6DBC stuff? |
||
638 | */ |
||
639 | } |