Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1 | pmbaty | 1 | /* |
2 | * src/e_rick.c |
||
3 | * |
||
4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
||
5 | * |
||
6 | * The use and distribution terms for this software are contained in the file |
||
7 | * named README, which can be found in the root of this distribution. By |
||
8 | * using this software in any fashion, you are agreeing to be bound by the |
||
9 | * terms of this license. |
||
10 | * |
||
11 | * You must not remove this notice, or any other, from this software. |
||
12 | */ |
||
13 | |||
14 | #include "system.h" |
||
15 | #include "game.h" |
||
16 | #include "ents.h" |
||
17 | #include "e_rick.h" |
||
18 | |||
19 | #include "e_bullet.h" |
||
20 | #include "e_bomb.h" |
||
21 | #include "control.h" |
||
22 | #include "maps.h" |
||
23 | #include "util.h" |
||
24 | |||
25 | /* |
||
26 | * public vars |
||
27 | */ |
||
28 | S16 e_rick_stop_x = 0; |
||
29 | S16 e_rick_stop_y = 0; |
||
30 | U8 e_rick_state = 0; |
||
31 | |||
32 | /* |
||
33 | * local vars |
||
34 | */ |
||
35 | static U8 scrawl; |
||
36 | |||
37 | static U8 trigger = FALSE; |
||
38 | |||
39 | static S8 offsx; |
||
40 | static U8 ylow; |
||
41 | static S16 offsy; |
||
42 | |||
43 | static U8 seq; |
||
44 | |||
45 | static U8 save_crawl; |
||
46 | static U16 save_x, save_y; |
||
47 | |||
48 | |||
49 | /* |
||
50 | * Box test |
||
51 | * |
||
52 | * ASM 113E (based on) |
||
53 | * |
||
54 | * e: entity to test against (corresponds to SI in asm code -- here DI |
||
55 | * is assumed to point to rick). |
||
56 | * ret: TRUE/intersect, FALSE/not. |
||
57 | */ |
||
58 | U8 e_rick_boxtest (U8 e) |
||
59 | { |
||
60 | /* |
||
61 | * rick: x+0x05 to x+0x11, y+[0x08 if rick's crawling] to y+0x14 |
||
62 | * entity: x to x+w, y to y+h |
||
63 | */ |
||
64 | |||
65 | if (E_RICK_ENT.x + 0x11 < ent_ents[e].x |
||
66 | || E_RICK_ENT.x + 0x05 > ent_ents[e].x + ent_ents[e].w |
||
67 | || E_RICK_ENT.y + 0x14 < ent_ents[e].y |
||
68 | || E_RICK_ENT.y + (E_RICK_STTST (E_RICK_STCRAWL) ? 0x08 : 0x00) > ent_ents[e].y + ent_ents[e].h - 1) |
||
69 | return FALSE; |
||
70 | else |
||
71 | return TRUE; |
||
72 | } |
||
73 | |||
74 | |||
75 | /* |
||
76 | * Go zombie |
||
77 | * |
||
78 | * ASM 1851 |
||
79 | */ |
||
80 | void e_rick_gozombie (void) |
||
81 | { |
||
82 | //return; // cheat |
||
83 | |||
84 | /* already zombie? */ |
||
85 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
||
86 | return; |
||
87 | |||
88 | syssnd_play (WAV_DIE, 1); |
||
89 | |||
90 | E_RICK_STSET (E_RICK_STZOMBIE); |
||
91 | offsy = -0x0400; |
||
92 | offsx = (E_RICK_ENT.x > 0x80 ? -3 : +3); |
||
93 | ylow = 0; |
||
94 | E_RICK_ENT.front = TRUE; |
||
95 | } |
||
96 | |||
97 | |||
98 | /* |
||
99 | * Action sub-function for e_rick when zombie |
||
100 | * |
||
101 | * ASM 17DC |
||
102 | */ |
||
103 | static void e_rick_z_action (void) |
||
104 | { |
||
105 | U32 i; |
||
106 | |||
107 | /* sprite */ |
||
108 | E_RICK_ENT.sprite = (E_RICK_ENT.x & 0x04) ? 0x1A : 0x19; |
||
109 | |||
110 | /* x */ |
||
111 | E_RICK_ENT.x += offsx; |
||
112 | |||
113 | /* y */ |
||
114 | i = (E_RICK_ENT.y << 8) + offsy + ylow; |
||
115 | E_RICK_ENT.y = (S16) (i >> 8); |
||
116 | offsy += 0x80; |
||
117 | ylow = (U8) i; |
||
118 | |||
119 | /* dead when out of screen */ |
||
120 | if (E_RICK_ENT.y < 0 || E_RICK_ENT.y > 0x0140) |
||
121 | E_RICK_STSET (E_RICK_STDEAD); |
||
122 | } |
||
123 | |||
124 | |||
125 | /* |
||
126 | * Action sub-function for e_rick. |
||
127 | * |
||
128 | * ASM 13BE |
||
129 | */ |
||
130 | void e_rick_action2 (void) |
||
131 | { |
||
132 | U8 env0, env1; |
||
133 | S16 x, y; |
||
134 | U32 i; |
||
135 | |||
136 | E_RICK_STRST (E_RICK_STSTOP | E_RICK_STSHOOT); |
||
137 | |||
138 | /* if zombie, run dedicated function and return */ |
||
139 | if E_RICK_STTST(E_RICK_STZOMBIE) |
||
140 | { |
||
141 | e_rick_z_action (); |
||
142 | return; |
||
143 | } |
||
144 | |||
145 | /* climbing? */ |
||
146 | if (E_RICK_STTST (E_RICK_STCLIMB)) |
||
147 | goto climbing; |
||
148 | |||
149 | /* |
||
150 | * NOT CLIMBING |
||
151 | */ |
||
152 | E_RICK_STRST (E_RICK_STJUMP); |
||
153 | |||
154 | /* calc y */ |
||
155 | i = (E_RICK_ENT.y << 8) + offsy + ylow; |
||
156 | y = (S16) (i >> 8); |
||
157 | |||
158 | /* test environment */ |
||
159 | u_envtest (E_RICK_ENT.x, y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
||
160 | |||
161 | /* stand up, if possible */ |
||
162 | if (E_RICK_STTST (E_RICK_STCRAWL) && !env0) |
||
163 | E_RICK_STRST (E_RICK_STCRAWL); |
||
164 | |||
165 | /* can move vertically? */ |
||
166 | if (env1 & (offsy < 0 ? |
||
167 | MAP_EFLG_VERT | MAP_EFLG_SOLID | MAP_EFLG_SPAD |
||
168 | : MAP_EFLG_VERT | MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP)) |
||
169 | goto vert_not; |
||
170 | |||
171 | /* |
||
172 | * VERTICAL MOVE |
||
173 | */ |
||
174 | E_RICK_STSET (E_RICK_STJUMP); |
||
175 | |||
176 | /* killed? */ |
||
177 | if (env1 & MAP_EFLG_LETHAL) |
||
178 | { |
||
179 | e_rick_gozombie (); |
||
180 | return; |
||
181 | } |
||
182 | |||
183 | /* save */ |
||
184 | E_RICK_ENT.y = y; |
||
185 | ylow = (U8) i; |
||
186 | |||
187 | /* climb? */ |
||
188 | if ((env1 & MAP_EFLG_CLIMB) && (control_status & (CONTROL_UP | CONTROL_DOWN))) |
||
189 | { |
||
190 | offsy = 0x0100; |
||
191 | E_RICK_STSET (E_RICK_STCLIMB); |
||
192 | return; |
||
193 | } |
||
194 | |||
195 | /* fall */ |
||
196 | offsy += 0x0080; |
||
197 | |||
198 | if (offsy > 0x0800) |
||
199 | { |
||
200 | offsy = 0x0800; |
||
201 | ylow = 0; |
||
202 | } |
||
203 | |||
204 | /* |
||
205 | * HORIZONTAL MOVE |
||
206 | */ |
||
207 | horiz: |
||
208 | |||
209 | /* should move? */ |
||
210 | if (!(control_status & (CONTROL_LEFT|CONTROL_RIGHT))) |
||
211 | { |
||
212 | seq = 2; /* no: reset seq and return */ |
||
213 | return; |
||
214 | } |
||
215 | |||
216 | if (control_status & CONTROL_LEFT) |
||
217 | { |
||
218 | /* move left */ |
||
219 | x = E_RICK_ENT.x - 2; |
||
220 | game_dir = LEFT; |
||
221 | |||
222 | if (x < 0) |
||
223 | { |
||
224 | /* prev submap */ |
||
225 | game_chsm = TRUE; |
||
226 | E_RICK_ENT.x = 0xe2; |
||
227 | return; |
||
228 | } |
||
229 | } |
||
230 | else |
||
231 | { |
||
232 | /* move right */ |
||
233 | x = E_RICK_ENT.x + 2; |
||
234 | game_dir = RIGHT; |
||
235 | |||
236 | if (x >= 0xe8) |
||
237 | { |
||
238 | /* next submap */ |
||
239 | game_chsm = TRUE; |
||
240 | E_RICK_ENT.x = 0x04; |
||
241 | return; |
||
242 | } |
||
243 | } |
||
244 | |||
245 | /* still within this map: test environment */ |
||
246 | u_envtest (x, E_RICK_ENT.y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
||
247 | |||
248 | /* save x-position if it is possible to move */ |
||
249 | if (!(env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP))) |
||
250 | { |
||
251 | E_RICK_ENT.x = x; |
||
252 | |||
253 | if (env1 & MAP_EFLG_LETHAL) |
||
254 | e_rick_gozombie (); |
||
255 | } |
||
256 | |||
257 | /* end */ |
||
258 | return; |
||
259 | |||
260 | /* |
||
261 | * NO VERTICAL MOVE |
||
262 | */ |
||
263 | vert_not: |
||
264 | if (offsy < 0) |
||
265 | { |
||
266 | /* not climbing + trying to go _up_ not possible -> hit the roof */ |
||
267 | E_RICK_STSET (E_RICK_STJUMP); /* fall back to the ground */ |
||
268 | E_RICK_ENT.y &= 0xF8; |
||
269 | offsy = 0; |
||
270 | ylow = 0; |
||
271 | goto horiz; |
||
272 | } |
||
273 | |||
274 | /* else: not climbing + trying to go _down_ not possible -> standing */ |
||
275 | /* align to ground */ |
||
276 | E_RICK_ENT.y &= 0xF8; |
||
277 | E_RICK_ENT.y |= 0x03; |
||
278 | ylow = 0; |
||
279 | |||
280 | /* standing on a super pad? */ |
||
281 | if ((env1 & MAP_EFLG_SPAD) && offsy >= 0X0200) |
||
282 | { |
||
283 | offsy = (control_status & CONTROL_UP) ? 0xf800 : 0x00fe - offsy; |
||
284 | syssnd_play (WAV_PAD, 1); |
||
285 | goto horiz; |
||
286 | } |
||
287 | |||
288 | offsy = 0x0100; /* reset*/ |
||
289 | |||
290 | /* standing. firing ? */ |
||
291 | if (scrawl || !(control_status & CONTROL_FIRE)) |
||
292 | goto firing_not; |
||
293 | |||
294 | /* |
||
295 | * FIRING |
||
296 | */ |
||
297 | if (control_status & (CONTROL_LEFT | CONTROL_RIGHT)) |
||
298 | { |
||
299 | /* stop */ |
||
300 | if (control_status & CONTROL_RIGHT) |
||
301 | { |
||
302 | game_dir = RIGHT; |
||
303 | e_rick_stop_x = E_RICK_ENT.x + 0x17; |
||
304 | } |
||
305 | else |
||
306 | { |
||
307 | game_dir = LEFT; |
||
308 | e_rick_stop_x = E_RICK_ENT.x; |
||
309 | } |
||
310 | |||
311 | e_rick_stop_y = E_RICK_ENT.y + 0x000E; |
||
312 | E_RICK_STSET (E_RICK_STSTOP); |
||
313 | return; |
||
314 | } |
||
315 | |||
316 | if (control_status == (CONTROL_FIRE | CONTROL_UP)) |
||
317 | { |
||
318 | /* bullet */ |
||
319 | E_RICK_STSET (E_RICK_STSHOOT); |
||
320 | |||
321 | /* not an automatic gun: shoot once only */ |
||
322 | if (trigger) |
||
323 | return; |
||
324 | else |
||
325 | trigger = TRUE; |
||
326 | |||
327 | /* already a bullet in the air ... that's enough */ |
||
328 | if (E_BULLET_ENT.n) |
||
329 | return; |
||
330 | |||
331 | /* else use a bullet, if any available */ |
||
332 | if (!game_bullets) |
||
333 | return; |
||
334 | |||
335 | /* initialize bullet */ |
||
336 | e_bullet_init (E_RICK_ENT.x, E_RICK_ENT.y); |
||
337 | game_bullets--; |
||
338 | return; |
||
339 | } |
||
340 | |||
341 | trigger = FALSE; /* not shooting means trigger is released */ |
||
342 | seq = 0; /* reset */ |
||
343 | |||
344 | if (control_status == (CONTROL_FIRE | CONTROL_DOWN)) |
||
345 | { |
||
346 | /* bomb */ |
||
347 | /* already a bomb ticking ... that's enough */ |
||
348 | if (E_BOMB_ENT.n) |
||
349 | return; |
||
350 | |||
351 | /* else use a bomb, if any available */ |
||
352 | if (!game_bombs) |
||
353 | return; |
||
354 | |||
355 | /* initialize bomb */ |
||
356 | e_bomb_init (E_RICK_ENT.x, E_RICK_ENT.y); |
||
357 | game_bombs--; |
||
358 | return; |
||
359 | } |
||
360 | |||
361 | return; |
||
362 | |||
363 | /* |
||
364 | * NOT FIRING |
||
365 | */ |
||
366 | firing_not: |
||
367 | if (control_status & CONTROL_UP) |
||
368 | { |
||
369 | /* jump or climb */ |
||
370 | if (env1 & MAP_EFLG_CLIMB) |
||
371 | { |
||
372 | /* climb */ |
||
373 | E_RICK_STSET (E_RICK_STCLIMB); |
||
374 | return; |
||
375 | } |
||
376 | |||
377 | offsy = -0x0580; /* jump */ |
||
378 | ylow = 0; |
||
379 | syssnd_play (WAV_JUMP, 1); |
||
380 | goto horiz; |
||
381 | } |
||
382 | |||
383 | if (control_status & CONTROL_DOWN) |
||
384 | { |
||
385 | /* crawl or climb */ |
||
386 | if ((env1 & MAP_EFLG_VERT) /* can go down */ |
||
387 | && !(control_status & (CONTROL_LEFT | CONTROL_RIGHT)) /* + not moving horizontaly */ |
||
388 | && (E_RICK_ENT.x & 0x1f) < 0x0a) |
||
389 | { |
||
390 | /* + aligned -> climb */ |
||
391 | E_RICK_ENT.x &= 0xf0; |
||
392 | E_RICK_ENT.x |= 0x04; |
||
393 | E_RICK_STSET (E_RICK_STCLIMB); |
||
394 | } |
||
395 | else |
||
396 | { |
||
397 | /* crawl */ |
||
398 | E_RICK_STSET (E_RICK_STCRAWL); |
||
399 | goto horiz; |
||
400 | } |
||
401 | |||
402 | } |
||
403 | goto horiz; |
||
404 | |||
405 | /* |
||
406 | * CLIMBING |
||
407 | */ |
||
408 | climbing: |
||
409 | /* should move? */ |
||
410 | if (!(control_status & (CONTROL_UP | CONTROL_DOWN | CONTROL_LEFT | CONTROL_RIGHT))) |
||
411 | { |
||
412 | seq = 0; /* no: reset seq and return */ |
||
413 | return; |
||
414 | } |
||
415 | |||
416 | if (control_status & (CONTROL_UP | CONTROL_DOWN)) |
||
417 | { |
||
418 | /* up-down: calc new y and test environment */ |
||
419 | y = E_RICK_ENT.y + ((control_status & CONTROL_UP) ? -0x02 : 0x02); |
||
420 | u_envtest (E_RICK_ENT.x, y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
||
421 | |||
422 | if (env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP) |
||
423 | && !(control_status & CONTROL_UP)) |
||
424 | { |
||
425 | /* FIXME what? */ |
||
426 | E_RICK_STRST (E_RICK_STCLIMB); |
||
427 | return; |
||
428 | } |
||
429 | |||
430 | if (!(env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP)) |
||
431 | || (env1 & MAP_EFLG_WAYUP)) |
||
432 | { |
||
433 | /* ok to move, save */ |
||
434 | E_RICK_ENT.y = y; |
||
435 | |||
436 | if (env1 & MAP_EFLG_LETHAL) |
||
437 | { |
||
438 | e_rick_gozombie (); |
||
439 | return; |
||
440 | } |
||
441 | |||
442 | if (!(env1 & (MAP_EFLG_VERT | MAP_EFLG_CLIMB))) |
||
443 | { |
||
444 | /* reached end of climb zone */ |
||
445 | offsy = (control_status & CONTROL_UP) ? -0x0300 : 0x0100; |
||
446 | |||
447 | if (control_status & CONTROL_UP) |
||
448 | syssnd_play (WAV_JUMP, 1); |
||
449 | |||
450 | E_RICK_STRST (E_RICK_STCLIMB); |
||
451 | return; |
||
452 | } |
||
453 | } |
||
454 | } |
||
455 | |||
456 | if (control_status & (CONTROL_LEFT | CONTROL_RIGHT)) |
||
457 | { |
||
458 | /* left-right: calc new x and test environment */ |
||
459 | if (control_status & CONTROL_LEFT) |
||
460 | { |
||
461 | x = E_RICK_ENT.x - 0x02; |
||
462 | |||
463 | if (x < 0) |
||
464 | { |
||
465 | /* (i.e. negative) prev submap */ |
||
466 | game_chsm = TRUE; |
||
467 | |||
468 | /*6dbd = 0x00;*/ |
||
469 | E_RICK_ENT.x = 0xe2; |
||
470 | return; |
||
471 | } |
||
472 | } |
||
473 | else |
||
474 | { |
||
475 | x = E_RICK_ENT.x + 0x02; |
||
476 | |||
477 | if (x >= 0xe8) |
||
478 | { |
||
479 | /* next submap */ |
||
480 | game_chsm = TRUE; |
||
481 | |||
482 | /*6dbd = 0x01;*/ |
||
483 | E_RICK_ENT.x = 0x04; |
||
484 | return; |
||
485 | } |
||
486 | } |
||
487 | |||
488 | u_envtest (x, E_RICK_ENT.y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
||
489 | |||
490 | if (env1 & (MAP_EFLG_SOLID|MAP_EFLG_SPAD)) |
||
491 | return; |
||
492 | |||
493 | E_RICK_ENT.x = x; |
||
494 | |||
495 | if (env1 & MAP_EFLG_LETHAL) |
||
496 | { |
||
497 | e_rick_gozombie (); |
||
498 | return; |
||
499 | } |
||
500 | |||
501 | if (env1 & (MAP_EFLG_VERT | MAP_EFLG_CLIMB)) |
||
502 | return; |
||
503 | |||
504 | E_RICK_STRST (E_RICK_STCLIMB); |
||
505 | |||
506 | if (control_status & CONTROL_UP) |
||
507 | offsy = -0x0300; |
||
508 | } |
||
509 | } |
||
510 | |||
511 | |||
512 | /* |
||
513 | * Action function for e_rick |
||
514 | * |
||
515 | * ASM 12CA |
||
516 | */ |
||
517 | void e_rick_action (U8 e) |
||
518 | { |
||
519 | static U8 stopped = FALSE; /* is this the most elegant way? */ |
||
520 | |||
521 | e_rick_action2 (); |
||
522 | |||
523 | scrawl = E_RICK_STTST (E_RICK_STCRAWL); |
||
524 | |||
525 | if E_RICK_STTST (E_RICK_STZOMBIE) |
||
526 | return; |
||
527 | |||
528 | /* |
||
529 | * set sprite |
||
530 | */ |
||
531 | if (E_RICK_STTST (E_RICK_STSTOP)) |
||
532 | { |
||
533 | E_RICK_ENT.sprite = (game_dir ? 0x17 : 0x0B); |
||
534 | |||
535 | if (!stopped) |
||
536 | { |
||
537 | syssnd_play (WAV_STICK, 1); |
||
538 | stopped = TRUE; |
||
539 | } |
||
540 | return; |
||
541 | } |
||
542 | |||
543 | stopped = FALSE; |
||
544 | |||
545 | if (E_RICK_STTST (E_RICK_STSHOOT)) |
||
546 | { |
||
547 | E_RICK_ENT.sprite = (game_dir ? 0x16 : 0x0A); |
||
548 | return; |
||
549 | } |
||
550 | |||
551 | if (E_RICK_STTST (E_RICK_STCLIMB)) |
||
552 | { |
||
553 | E_RICK_ENT.sprite = (((E_RICK_ENT.x ^ E_RICK_ENT.y) & 0x04) ? 0x18 : 0x0c); |
||
554 | seq = (seq + 1) & 0x03; |
||
555 | |||
556 | if (seq == 0) |
||
557 | syssnd_play (WAV_WALK, 1); |
||
558 | |||
559 | return; |
||
560 | } |
||
561 | |||
562 | if (E_RICK_STTST(E_RICK_STCRAWL)) |
||
563 | { |
||
564 | E_RICK_ENT.sprite = (game_dir ? 0x13 : 0x07); |
||
565 | |||
566 | if (E_RICK_ENT.x & 0x04) |
||
567 | E_RICK_ENT.sprite++; |
||
568 | |||
569 | seq = (seq + 1) & 0x03; |
||
570 | |||
571 | if (seq == 0) |
||
572 | syssnd_play (WAV_CRAWL, 1); |
||
573 | |||
574 | return; |
||
575 | } |
||
576 | |||
577 | if (E_RICK_STTST (E_RICK_STJUMP)) |
||
578 | { |
||
579 | E_RICK_ENT.sprite = (game_dir ? 0x15 : 0x06); |
||
580 | return; |
||
581 | } |
||
582 | |||
583 | seq++; |
||
584 | |||
585 | if (seq >= 0x14) |
||
586 | { |
||
587 | syssnd_play (WAV_WALK, 1); |
||
588 | seq = 0x04; |
||
589 | } |
||
590 | else if (seq == 0x0C) |
||
591 | syssnd_play (WAV_WALK, 1); |
||
592 | |||
593 | E_RICK_ENT.sprite = (seq >> 2) + 1 + (game_dir ? 0x0c : 0x00); |
||
594 | } |
||
595 | |||
596 | |||
597 | /* |
||
598 | * Save status |
||
599 | * |
||
600 | * ASM part of 0x0BBB |
||
601 | */ |
||
602 | void e_rick_save (void) |
||
603 | { |
||
604 | save_x = E_RICK_ENT.x; |
||
605 | save_y = E_RICK_ENT.y; |
||
606 | save_crawl = E_RICK_STTST (E_RICK_STCRAWL); |
||
607 | |||
608 | /* FIXME |
||
609 | * save_C0 = E_RICK_ENT.b0C; |
||
610 | * plus some 6DBC stuff? |
||
611 | */ |
||
612 | } |
||
613 | |||
614 | |||
615 | /* |
||
616 | * Restore status |
||
617 | * |
||
618 | * ASM part of 0x0BDC |
||
619 | */ |
||
620 | void e_rick_restore (void) |
||
621 | { |
||
622 | E_RICK_ENT.x = save_x; |
||
623 | E_RICK_ENT.y = save_y; |
||
624 | E_RICK_ENT.front = FALSE; |
||
625 | |||
626 | if (save_crawl) |
||
627 | E_RICK_STSET (E_RICK_STCRAWL); |
||
628 | else |
||
629 | E_RICK_STRST (E_RICK_STCRAWL); |
||
630 | |||
631 | /* FIXME |
||
632 | * E_RICK_ENT.b0C = save_C0; |
||
633 | * plus some 6DBC stuff? |
||
634 | */ |
||
635 | } |