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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | /* |
2 | * src/e_bullet.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include "system.h" |
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15 | #include "game.h" |
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16 | #include "ents.h" |
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17 | #include "e_bullet.h" |
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18 | |||
19 | #include "maps.h" |
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20 | |||
21 | |||
22 | /* |
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23 | * public vars (for performance reasons) |
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24 | */ |
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25 | S8 e_bullet_offsx; |
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26 | S16 e_bullet_xc, e_bullet_yc; |
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27 | |||
28 | |||
29 | /* |
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30 | * Initialize bullet |
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31 | */ |
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32 | void e_bullet_init (U16 x, U16 y) |
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33 | { |
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34 | E_BULLET_ENT.n = 0x02; |
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35 | E_BULLET_ENT.x = x; |
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36 | E_BULLET_ENT.y = y + 0x0006; |
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37 | |||
38 | if (game_dir == LEFT) |
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39 | { |
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40 | e_bullet_offsx = -0x08; |
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41 | E_BULLET_ENT.sprite = 0x21; |
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42 | } |
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43 | else |
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44 | { |
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45 | e_bullet_offsx = 0x08; |
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46 | E_BULLET_ENT.sprite = 0x20; |
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47 | } |
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48 | |||
49 | syssnd_play (WAV_BULLET, 1); |
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50 | } |
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51 | |||
52 | |||
53 | /* |
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54 | * Entity action |
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55 | * |
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56 | * ASM 1883, 0F97 |
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57 | */ |
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58 | void e_bullet_action (U8 e) |
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59 | { |
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60 | /* move bullet */ |
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61 | E_BULLET_ENT.x += e_bullet_offsx; |
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62 | |||
63 | if (E_BULLET_ENT.x <= 0x01 || E_BULLET_ENT.x > 0xe8) |
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64 | E_BULLET_ENT.n = 0; // out: deactivate |
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65 | else |
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66 | { |
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67 | /* update bullet center coordinates */ |
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68 | e_bullet_xc = E_BULLET_ENT.x + 0x0c; |
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69 | e_bullet_yc = E_BULLET_ENT.y + 0x05; |
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70 | |||
71 | if (map_eflg[map_map[e_bullet_yc >> 3][e_bullet_xc >> 3]] & MAP_EFLG_SOLID) |
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72 | E_BULLET_ENT.n = 0; // hit something: deactivate |
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73 | } |
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74 | } |