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1 | pmbaty | 1 | /* |
2 | * src/e_bomb.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include "system.h" |
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15 | #include "game.h" |
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16 | #include "ents.h" |
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17 | #include "e_bomb.h" |
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18 | |||
19 | #include "e_rick.h" |
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20 | |||
21 | /* |
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22 | * public vars (for performance reasons) |
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23 | */ |
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24 | U8 e_bomb_lethal; |
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25 | U8 e_bomb_xc; |
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26 | U16 e_bomb_yc; |
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27 | |||
28 | /* |
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29 | * private vars |
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30 | */ |
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31 | U8 e_bomb_ticker; |
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32 | |||
33 | |||
34 | /* |
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35 | * Bomb hit test |
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36 | * |
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37 | * ASM 11CD |
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38 | * returns: TRUE/hit, FALSE/not |
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39 | */ |
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40 | U8 e_bomb_hit (U8 e) |
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41 | { |
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42 | if (ent_ents[e].x > (E_BOMB_ENT.x >= 0xE0 ? 0xFF : E_BOMB_ENT.x + 0x20)) |
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43 | return FALSE; |
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44 | if (ent_ents[e].x + ent_ents[e].w < (E_BOMB_ENT.x > 0x04 ? E_BOMB_ENT.x - 0x04 : 0)) |
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45 | return FALSE; |
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46 | if (ent_ents[e].y > (E_BOMB_ENT.y + 0x1D)) |
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47 | return FALSE; |
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48 | if (ent_ents[e].y + ent_ents[e].h < (E_BOMB_ENT.y > 0x0004 ? E_BOMB_ENT.y - 0x0004 : 0)) |
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49 | return FALSE; |
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50 | |||
51 | return TRUE; |
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52 | } |
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53 | |||
54 | |||
55 | /* |
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56 | * Initialize bomb |
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57 | */ |
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58 | void e_bomb_init (U16 x, U16 y) |
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59 | { |
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60 | E_BOMB_ENT.n = 0x03; |
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61 | E_BOMB_ENT.x = x; |
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62 | E_BOMB_ENT.y = y; |
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63 | e_bomb_ticker = E_BOMB_TICKER; |
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64 | e_bomb_lethal = FALSE; |
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65 | |||
66 | /* |
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67 | * Atari ST dynamite sprites are not centered the |
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68 | * way IBM PC sprites were ... need to adjust things a little bit |
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69 | */ |
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70 | E_BOMB_ENT.x += 4; |
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71 | E_BOMB_ENT.y += 5; |
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72 | |||
73 | } |
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74 | |||
75 | |||
76 | /* |
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77 | * Entity action |
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78 | * |
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79 | * ASM 18CA |
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80 | */ |
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81 | void e_bomb_action (U8 e) |
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82 | { |
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83 | /* tick */ |
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84 | e_bomb_ticker--; |
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85 | |||
86 | if (e_bomb_ticker == 0) |
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87 | { |
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88 | /* |
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89 | * end: deactivate |
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90 | */ |
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91 | E_BOMB_ENT.n = 0; |
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92 | e_bomb_lethal = FALSE; |
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93 | } |
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94 | else if (e_bomb_ticker >= 0x0A) |
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95 | { |
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96 | /* |
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97 | * ticking |
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98 | */ |
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99 | if ((e_bomb_ticker & 0x03) == 0x02) |
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100 | syssnd_play (WAV_BOMBSHHT, 1); |
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101 | |||
102 | /* ST bomb sprites sequence is longer */ |
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103 | if (e_bomb_ticker < 40) |
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104 | E_BOMB_ENT.sprite = 0x99 + 19 - (e_bomb_ticker >> 1); |
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105 | else |
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106 | E_BOMB_ENT.sprite = (e_bomb_ticker & 0x01) ? 0x23 : 0x22; |
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107 | } |
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108 | else if (e_bomb_ticker == 0x09) |
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109 | { |
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110 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
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111 | return; |
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112 | |||
113 | /* |
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114 | * explode |
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115 | */ |
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116 | syssnd_play (WAV_EXPLODE, 1); |
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117 | |||
118 | /* See above: fixing alignment */ |
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119 | E_BOMB_ENT.x -= 4; |
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120 | E_BOMB_ENT.y -= 5; |
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121 | E_BOMB_ENT.sprite = 0xa8 + 4 - (e_bomb_ticker >> 1); |
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122 | e_bomb_xc = E_BOMB_ENT.x + 0x0C; |
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123 | e_bomb_yc = E_BOMB_ENT.y + 0x000A; |
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124 | e_bomb_lethal = TRUE; |
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125 | |||
126 | if (e_bomb_hit (E_RICK_NO)) |
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127 | e_rick_gozombie (); |
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128 | } |
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129 | else |
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130 | { |
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131 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
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132 | return; |
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133 | |||
134 | /* |
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135 | * exploding |
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136 | */ |
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137 | E_BOMB_ENT.sprite = 0xa8 + 4 - (e_bomb_ticker >> 1); |
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138 | |||
139 | /* exploding, hence lethal */ |
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140 | if (e_bomb_hit (E_RICK_NO)) |
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141 | e_rick_gozombie (); |
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142 | } |
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143 | } |