Subversion Repositories Games.Carmageddon

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#ifndef S3_S3_BRENDER_H
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#define S3_S3_BRENDER_H
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#include "s3.h"
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#include "brender/brender.h"
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tS3_sound_source_ptr S3CreateSoundSourceBR(br_vector3* pPosition, br_vector3* pVelocity, tS3_outlet_ptr pBound_outlet);
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void S3BindListenerPositionBRender(br_vector3* pos);
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void S3BindListenerVelocityBRender(br_vector3* vel);
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void S3BindListenerLeftBRender(br_vector3* left);
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#endif /* S3_S3_BRENDER_H */