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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | #ifndef _PD_NET_H_ |
| 2 | #define _PD_NET_H_ |
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| 3 | |||
| 4 | // Jeff: |
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| 5 | // Header files are generated from information in the original symbol dump, but we don't exactly know what this used to look like or be called. |
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| 6 | // Each platform build included a platform-dependant `sys` and `net` files. From the symbol dump and debug/error messages in the binaries, |
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| 7 | // we know of at least `pc-dos/dossys.c`, `pc-dos/dosnet.c`, `Win95sys.c`. |
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| 8 | // Functions contained within these files are prefixed with `PD` - we assume that is short for something like `Platform Dependant`. |
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| 9 | |||
| 20 | pmbaty | 10 | #include "brender/br_types.h" |
| 1 | pmbaty | 11 | #include "dr_types.h" |
| 12 | |||
| 13 | void ClearupPDNetworkStuff(void); |
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| 14 | |||
| 15 | void MATTMessageCheck(char* pFunction_name, tNet_message* pMessage, int pAlleged_size); |
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| 16 | |||
| 17 | int GetMessageTypeFromMessage(char* pMessage_str); |
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| 18 | |||
| 19 | void MakeMessageToSend(int pMessage_type); |
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| 20 | |||
| 21 | int ReceiveHostResponses(void); |
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| 22 | |||
| 23 | int BroadcastMessage(void); |
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| 24 | |||
| 25 | int PDNetInitialise(void); |
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| 26 | |||
| 27 | int PDNetShutdown(void); |
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| 28 | |||
| 29 | void PDNetStartProducingJoinList(void); |
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| 30 | |||
| 31 | void PDNetEndJoinList(void); |
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| 32 | |||
| 33 | int PDNetGetNextJoinGame(tNet_game_details* pGame, int pIndex); |
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| 34 | |||
| 35 | void PDNetDisposeGameDetails(tNet_game_details* pDetails); |
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| 36 | |||
| 37 | int PDNetHostGame(tNet_game_details* pDetails, char* pHost_name, void** pHost_address); |
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| 38 | |||
| 39 | int PDNetJoinGame(tNet_game_details* pDetails, char* pPlayer_name); |
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| 40 | |||
| 41 | void PDNetLeaveGame(tNet_game_details* pDetails); |
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| 42 | |||
| 43 | void PDNetHostFinishGame(tNet_game_details* pDetails); |
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| 44 | |||
| 45 | tU32 PDNetExtractGameID(tNet_game_details* pDetails); |
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| 46 | |||
| 47 | tPlayer_ID PDNetExtractPlayerID(tNet_game_details* pDetails); |
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| 48 | |||
| 49 | void PDNetObtainSystemUserName(char* pName, int pMax_length); |
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| 50 | |||
| 51 | int PDNetSendMessageToPlayer(tNet_game_details* pDetails, tNet_message* pMessage, tPlayer_ID pPlayer); |
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| 52 | |||
| 53 | int PDNetSendMessageToAllPlayers(tNet_game_details* pDetails, tNet_message* pMessage); |
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| 54 | |||
| 55 | tNet_message* PDNetGetNextMessage(tNet_game_details* pDetails, void** pSender_address); |
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| 56 | |||
| 57 | tNet_message* PDNetAllocateMessage(tU32 pSize, tS32 pSize_decider); |
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| 58 | |||
| 59 | void PDNetDisposeMessage(tNet_game_details* pDetails, tNet_message* pMessage); |
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| 60 | |||
| 61 | void PDNetSetPlayerSystemInfo(tNet_game_player_info* pPlayer, void* pSender_address); |
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| 62 | |||
| 63 | void PDNetDisposePlayer(tNet_game_player_info* pPlayer); |
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| 64 | |||
| 65 | int PDNetSendMessageToAddress(tNet_game_details* pDetails, tNet_message* pMessage, void* pAddress); |
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| 66 | |||
| 67 | int PDNetInitClient(tNet_game_details* pDetails); |
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| 68 | |||
| 69 | int PDNetGetHeaderSize(void); |
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| 70 | |||
| 71 | #endif |