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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | #ifndef _PD_NET_H_ |
| 2 | #define _PD_NET_H_ |
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| 3 | |||
| 4 | // Jeff: |
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| 5 | // Header files are generated from information in the original symbol dump, but we don't exactly know what this used to look like or be called. |
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| 6 | // Each platform build included a platform-dependant `sys` and `net` files. From the symbol dump and debug/error messages in the binaries, |
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| 7 | // we know of at least `pc-dos/dossys.c`, `pc-dos/dosnet.c`, `Win95sys.c`. |
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| 8 | // Functions contained within these files are prefixed with `PD` - we assume that is short for something like `Platform Dependant`. |
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| 9 | |||
| 10 | #include "dr_types.h" |
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| 11 | |||
| 12 | void ClearupPDNetworkStuff(void); |
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| 13 | |||
| 14 | void MATTMessageCheck(char* pFunction_name, tNet_message* pMessage, int pAlleged_size); |
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| 15 | |||
| 16 | int GetMessageTypeFromMessage(char* pMessage_str); |
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| 17 | |||
| 18 | void MakeMessageToSend(int pMessage_type); |
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| 19 | |||
| 20 | int ReceiveHostResponses(void); |
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| 21 | |||
| 22 | int BroadcastMessage(void); |
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| 23 | |||
| 24 | int PDNetInitialise(void); |
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| 25 | |||
| 26 | int PDNetShutdown(void); |
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| 27 | |||
| 28 | void PDNetStartProducingJoinList(void); |
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| 29 | |||
| 30 | void PDNetEndJoinList(void); |
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| 31 | |||
| 32 | int PDNetGetNextJoinGame(tNet_game_details* pGame, int pIndex); |
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| 33 | |||
| 34 | void PDNetDisposeGameDetails(tNet_game_details* pDetails); |
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| 35 | |||
| 36 | int PDNetHostGame(tNet_game_details* pDetails, char* pHost_name, void** pHost_address); |
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| 37 | |||
| 38 | int PDNetJoinGame(tNet_game_details* pDetails, char* pPlayer_name); |
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| 39 | |||
| 40 | void PDNetLeaveGame(tNet_game_details* pDetails); |
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| 41 | |||
| 42 | void PDNetHostFinishGame(tNet_game_details* pDetails); |
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| 43 | |||
| 44 | tU32 PDNetExtractGameID(tNet_game_details* pDetails); |
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| 45 | |||
| 46 | tPlayer_ID PDNetExtractPlayerID(tNet_game_details* pDetails); |
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| 47 | |||
| 48 | void PDNetObtainSystemUserName(char* pName, int pMax_length); |
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| 49 | |||
| 50 | int PDNetSendMessageToPlayer(tNet_game_details* pDetails, tNet_message* pMessage, tPlayer_ID pPlayer); |
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| 51 | |||
| 52 | int PDNetSendMessageToAllPlayers(tNet_game_details* pDetails, tNet_message* pMessage); |
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| 53 | |||
| 54 | tNet_message* PDNetGetNextMessage(tNet_game_details* pDetails, void** pSender_address); |
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| 55 | |||
| 56 | tNet_message* PDNetAllocateMessage(tU32 pSize, tS32 pSize_decider); |
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| 57 | |||
| 58 | void PDNetDisposeMessage(tNet_game_details* pDetails, tNet_message* pMessage); |
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| 59 | |||
| 60 | void PDNetSetPlayerSystemInfo(tNet_game_player_info* pPlayer, void* pSender_address); |
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| 61 | |||
| 62 | void PDNetDisposePlayer(tNet_game_player_info* pPlayer); |
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| 63 | |||
| 64 | int PDNetSendMessageToAddress(tNet_game_details* pDetails, tNet_message* pMessage, void* pAddress); |
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| 65 | |||
| 66 | int PDNetInitClient(tNet_game_details* pDetails); |
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| 67 | |||
| 68 | int PDNetGetHeaderSize(void); |
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| 69 | |||
| 70 | #endif |