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1 pmbaty 1
#ifndef _PD_NET_H_
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#define _PD_NET_H_
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// Jeff:
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// Header files are generated from information in the original symbol dump, but we don't exactly know what this used to look like or be called.
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// Each platform build included a platform-dependant `sys` and `net` files. From the symbol dump and debug/error messages in the binaries,
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// we know of at least `pc-dos/dossys.c`, `pc-dos/dosnet.c`, `Win95sys.c`.
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// Functions contained within these files are prefixed with `PD` - we assume that is short for something like `Platform Dependant`.
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#include "brender/br_types.h"
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#include "dr_types.h"
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void ClearupPDNetworkStuff(void);
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void MATTMessageCheck(char* pFunction_name, tNet_message* pMessage, int pAlleged_size);
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int GetMessageTypeFromMessage(char* pMessage_str);
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void MakeMessageToSend(int pMessage_type);
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int ReceiveHostResponses(void);
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int BroadcastMessage(void);
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int PDNetInitialise(void);
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int PDNetShutdown(void);
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void PDNetStartProducingJoinList(void);
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void PDNetEndJoinList(void);
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int PDNetGetNextJoinGame(tNet_game_details* pGame, int pIndex);
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void PDNetDisposeGameDetails(tNet_game_details* pDetails);
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int PDNetHostGame(tNet_game_details* pDetails, char* pHost_name, void** pHost_address);
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int PDNetJoinGame(tNet_game_details* pDetails, char* pPlayer_name);
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void PDNetLeaveGame(tNet_game_details* pDetails);
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void PDNetHostFinishGame(tNet_game_details* pDetails);
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tU32 PDNetExtractGameID(tNet_game_details* pDetails);
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tPlayer_ID PDNetExtractPlayerID(tNet_game_details* pDetails);
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void PDNetObtainSystemUserName(char* pName, int pMax_length);
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int PDNetSendMessageToPlayer(tNet_game_details* pDetails, tNet_message* pMessage, tPlayer_ID pPlayer);
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int PDNetSendMessageToAllPlayers(tNet_game_details* pDetails, tNet_message* pMessage);
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tNet_message* PDNetGetNextMessage(tNet_game_details* pDetails, void** pSender_address);
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tNet_message* PDNetAllocateMessage(tU32 pSize, tS32 pSize_decider);
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void PDNetDisposeMessage(tNet_game_details* pDetails, tNet_message* pMessage);
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void PDNetSetPlayerSystemInfo(tNet_game_player_info* pPlayer, void* pSender_address);
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void PDNetDisposePlayer(tNet_game_player_info* pPlayer);
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int PDNetSendMessageToAddress(tNet_game_details* pDetails, tNet_message* pMessage, void* pAddress);
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int PDNetInitClient(tNet_game_details* pDetails);
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int PDNetGetHeaderSize(void);
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#endif