Rev 18 | Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1 | pmbaty | 1 | #ifndef _PD_NET_H_ |
2 | #define _PD_NET_H_ |
||
3 | |||
4 | // Jeff: |
||
5 | // Header files are generated from information in the original symbol dump, but we don't exactly know what this used to look like or be called. |
||
6 | // Each platform build included a platform-dependant `sys` and `net` files. From the symbol dump and debug/error messages in the binaries, |
||
7 | // we know of at least `pc-dos/dossys.c`, `pc-dos/dosnet.c`, `Win95sys.c`. |
||
8 | // Functions contained within these files are prefixed with `PD` - we assume that is short for something like `Platform Dependant`. |
||
9 | |||
10 | #include "brender/br_types.h" |
||
11 | #include "dr_types.h" |
||
12 | |||
13 | void ClearupPDNetworkStuff(void); |
||
14 | |||
15 | void MATTMessageCheck(char* pFunction_name, tNet_message* pMessage, int pAlleged_size); |
||
16 | |||
17 | int GetMessageTypeFromMessage(char* pMessage_str); |
||
18 | |||
19 | void MakeMessageToSend(int pMessage_type); |
||
20 | |||
21 | int ReceiveHostResponses(void); |
||
22 | |||
23 | int BroadcastMessage(void); |
||
24 | |||
25 | int PDNetInitialise(void); |
||
26 | |||
27 | int PDNetShutdown(void); |
||
28 | |||
29 | void PDNetStartProducingJoinList(void); |
||
30 | |||
31 | void PDNetEndJoinList(void); |
||
32 | |||
33 | int PDNetGetNextJoinGame(tNet_game_details* pGame, int pIndex); |
||
34 | |||
35 | void PDNetDisposeGameDetails(tNet_game_details* pDetails); |
||
36 | |||
37 | int PDNetHostGame(tNet_game_details* pDetails, char* pHost_name, void** pHost_address); |
||
38 | |||
39 | int PDNetJoinGame(tNet_game_details* pDetails, char* pPlayer_name); |
||
40 | |||
41 | void PDNetLeaveGame(tNet_game_details* pDetails); |
||
42 | |||
43 | void PDNetHostFinishGame(tNet_game_details* pDetails); |
||
44 | |||
45 | tU32 PDNetExtractGameID(tNet_game_details* pDetails); |
||
46 | |||
47 | tPlayer_ID PDNetExtractPlayerID(tNet_game_details* pDetails); |
||
48 | |||
49 | void PDNetObtainSystemUserName(char* pName, int pMax_length); |
||
50 | |||
51 | int PDNetSendMessageToPlayer(tNet_game_details* pDetails, tNet_message* pMessage, tPlayer_ID pPlayer); |
||
52 | |||
53 | int PDNetSendMessageToAllPlayers(tNet_game_details* pDetails, tNet_message* pMessage); |
||
54 | |||
55 | tNet_message* PDNetGetNextMessage(tNet_game_details* pDetails, void** pSender_address); |
||
56 | |||
57 | tNet_message* PDNetAllocateMessage(tU32 pSize, tS32 pSize_decider); |
||
58 | |||
59 | void PDNetDisposeMessage(tNet_game_details* pDetails, tNet_message* pMessage); |
||
60 | |||
61 | void PDNetSetPlayerSystemInfo(tNet_game_player_info* pPlayer, void* pSender_address); |
||
62 | |||
63 | void PDNetDisposePlayer(tNet_game_player_info* pPlayer); |
||
64 | |||
65 | int PDNetSendMessageToAddress(tNet_game_details* pDetails, tNet_message* pMessage, void* pAddress); |
||
66 | |||
67 | int PDNetInitClient(tNet_game_details* pDetails); |
||
68 | |||
69 | int PDNetGetHeaderSize(void); |
||
70 | |||
71 | #endif |