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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | #ifndef _SPARK_H_ |
2 | #define _SPARK_H_ |
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3 | |||
20 | pmbaty | 4 | #include "brender/br_types.h" |
1 | pmbaty | 5 | #include "dr_types.h" |
6 | |||
7 | extern int gNext_spark; |
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8 | extern int gSpark_flags; |
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9 | extern int gNext_shrapnel; |
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10 | extern int gShrapnel_flags; |
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11 | extern br_model* gShrapnel_model[2]; |
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12 | extern int gSmoke_flags; |
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13 | extern int gSmoke_num; |
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14 | extern int gOffset; |
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15 | extern int gColumn_flags; |
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16 | extern int gNext_column; |
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17 | extern br_pixelmap* gBlack_smoke_shade_table; |
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18 | extern br_pixelmap* gDark_smoke_shade_table; |
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19 | extern br_pixelmap* gGrey_smoke_shade_table; |
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20 | extern int gSmoke_on; |
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21 | extern int gNum_splash_types; |
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22 | extern int gIt_type; |
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23 | extern br_pixelmap* gIt_shade_table; |
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24 | extern br_pixelmap** gDust_table; |
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25 | extern br_pixelmap* gFlame_map[20]; |
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26 | extern tBRender_smoke* gBR_smoke_pointers[30]; |
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27 | extern tSplash gSplash[32]; |
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28 | extern br_material* gSplash_material[20]; |
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29 | extern tBRender_smoke gBR_smoke_structs[30]; |
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30 | extern tSmoke_column gSmoke_column[25]; |
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31 | extern br_matrix4 gCameraToScreen; |
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32 | extern tSpark gSparks[32]; |
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33 | extern br_pixelmap* gShade_list[16]; |
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34 | extern int gN_BR_smoke_structs; |
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35 | extern tSmoke gSmoke[25]; |
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36 | extern tU32 gSplash_flags; |
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37 | extern tU32 gNext_splash; |
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38 | extern br_model* gLollipop_model; |
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39 | extern int gNum_dust_tables; |
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40 | extern br_model* gSplash_model; |
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41 | extern int gDust_rotate; |
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42 | extern br_camera* gSpark_cam; |
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43 | extern br_material* gBlack_material; |
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44 | extern tShrapnel gShrapnel[15]; |
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45 | |||
46 | void DrawDot(br_scalar z, tU8* scr_ptr, tU16* depth_ptr, tU8* shade_ptr); |
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47 | |||
48 | void SetWorldToScreen(br_pixelmap* pScreen); |
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49 | |||
50 | void DrawLine3DThroughBRender(br_vector3* pStart, br_vector3* pEnd); |
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51 | |||
52 | int DrawLine3D(br_vector3* start, br_vector3* end, br_pixelmap* pScreen, br_pixelmap* pDepth_buffer, br_pixelmap* shade_table); |
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53 | |||
54 | int DrawLine2D(br_vector3* o, br_vector3* p, br_pixelmap* pScreen, br_pixelmap* pDepth_buffer, br_scalar brightness, br_pixelmap* shade_table); |
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55 | |||
56 | void SetLineModelCols(tU8 pCol); |
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57 | |||
58 | void ReplaySparks(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, tU32 pTime); |
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59 | |||
60 | void RenderSparks(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world, tU32 pTime); |
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61 | |||
62 | void CreateSingleSpark(tCar_spec* pCar, br_vector3* pPos, br_vector3* pVel); |
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63 | |||
64 | void CreateSparks(br_vector3* pos, br_vector3* v, br_vector3* pForce, br_scalar sparkiness, tCar_spec* pCar); |
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65 | |||
66 | void CreateSparkShower(br_vector3* pos, br_vector3* v, br_vector3* pForce, tCar_spec* pCar1, tCar_spec* pCar2); |
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67 | |||
68 | void AdjustSpark(int pSpark_num, br_vector3* pos, br_vector3* length); |
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69 | |||
70 | void AdjustShrapnel(int pShrapnel_num, br_vector3* pos, tU16 pAge, br_material* pMaterial); |
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71 | |||
72 | void ResetSparks(void); |
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73 | |||
74 | void ResetShrapnel(void); |
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75 | |||
76 | void CreateShrapnelShower(br_vector3* pos, br_vector3* v, br_vector3* pNormal, br_scalar pForce, tCar_spec* c1, tCar_spec* c2); |
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77 | |||
78 | void InitShrapnel(void); |
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79 | |||
80 | void LoadInShrapnel(void); |
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81 | |||
82 | void KillShrapnel(int i); |
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83 | |||
84 | void DisposeShrapnel(void); |
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85 | |||
86 | void ReplayShrapnel(tU32 pTime); |
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87 | |||
88 | void MungeShrapnel(tU32 pTime); |
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89 | |||
90 | void DrMatrix34Rotate(br_matrix34* mat, br_angle r, br_vector3* a); |
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91 | |||
92 | void SmokeLine(int l, int x, br_scalar zbuff, int r_squared, tU8* scr_ptr, tU16* depth_ptr, tU8* shade_ptr, br_scalar r_multiplier, br_scalar z_multiplier, br_scalar shade_offset); |
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93 | |||
94 | void SmokeCircle(br_vector3* o, br_scalar r, br_scalar extra_z, br_scalar strength, br_scalar pAspect, br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_pixelmap* pShade_table); |
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95 | |||
96 | int CmpSmokeZ(void* p1, void* p2); |
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97 | |||
98 | void RenderRecordedSmokeCircles(void); |
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99 | |||
100 | void RecordSmokeCircle(br_vector3* pCent, br_scalar pR, br_scalar pStrength, br_pixelmap* pShade, br_scalar pAspect); |
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101 | |||
102 | void SmokeCircle3D(br_vector3* o, br_scalar r, br_scalar strength, br_scalar pAspect, br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_pixelmap* pShade_table, br_actor* pCam); |
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103 | |||
104 | void ReplaySmoke(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera); |
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105 | |||
106 | void GenerateContinuousSmoke(tCar_spec* pCar, int wheel, tU32 pTime); |
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107 | |||
108 | void DustRotate(void); |
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109 | |||
110 | void RenderSmoke(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world, tU32 pTime); |
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111 | |||
112 | void CreatePuffOfSmoke(br_vector3* pos, br_vector3* v, br_scalar strength, br_scalar pDecay_factor, int pType, tCar_spec* pC); |
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113 | |||
114 | void ResetSmoke(void); |
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115 | |||
116 | void AdjustSmoke(int pIndex, tU8 pType, br_vector3* pPos, br_scalar pRadius, br_scalar pStrength); |
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117 | |||
118 | void ActorError(void); |
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119 | |||
120 | void AdjustSmokeColumn(int pIndex, tCar_spec* pCar, int pVertex, int pColour); |
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121 | |||
122 | void CreateSmokeColumn(tCar_spec* pCar, int pColour, int pVertex_index, tU32 pLifetime); |
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123 | |||
124 | void GenerateSmokeShades(void); |
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125 | |||
126 | void GenerateItFoxShadeTable(void); |
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127 | |||
128 | void AdjustFlame(int pIndex, int pFrame_count, br_scalar pScale_x, br_scalar pScale_y, br_scalar pOffset_x, br_scalar pOffset_z); |
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129 | |||
130 | void ReplayFlame(tSmoke_column* col, br_actor* actor); |
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131 | |||
132 | void FlameAnimate(int c, br_vector3* pPos, tU32 pTime); |
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133 | |||
134 | void DoSmokeColumn(int i, tU32 pTime, br_vector3* pRet_car_pos); |
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135 | |||
136 | void ReplaySmokeColumn(tU32 pTime); |
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137 | |||
138 | void MungeSmokeColumn(tU32 pTime); |
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139 | |||
140 | void DisposeFlame(void); |
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141 | |||
142 | void InitFlame(void); |
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143 | |||
144 | void InitSplash(FILE* pF); |
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145 | |||
146 | void DisposeSplash(void); |
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147 | |||
148 | void DrawTheGlow(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera); |
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149 | |||
150 | void PipeInstantUnSmudge(tCar_spec* pCar); |
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151 | |||
152 | void SmudgeCar(tCar_spec* pCar, int fire_point); |
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153 | |||
154 | void ResetSmokeColumns(void); |
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155 | |||
156 | void SetSmokeOn(int pSmoke_on); |
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157 | |||
158 | void ReallySetSmokeOn(int pSmoke_on); |
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159 | |||
160 | void SetSmoke(int pSmoke_on); |
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161 | |||
162 | int GetSmokeOn(void); |
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163 | |||
164 | void StopCarSmoking(tCar_spec* pCar); |
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165 | |||
166 | void StopCarSmokingInstantly(tCar_spec* pCar); |
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167 | |||
168 | void ConditionalSmokeColumn(tCar_spec* pCar, int pDamage_index, int pColour); |
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169 | |||
170 | void SingleSplash(tCar_spec* pCar, br_vector3* sp, br_vector3* normal, tU32 pTime); |
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171 | |||
172 | void CreateSplash(tCar_spec* pCar, tU32 pTime); |
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173 | |||
174 | void MungeSplash(tU32 pTime); |
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175 | |||
176 | void RenderSplashes(void); |
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177 | |||
178 | void GetSmokeShadeTables(FILE* f); |
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179 | |||
180 | void FreeSmokeShadeTables(void); |
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181 | |||
182 | void LoadInKevStuff(FILE* pF); |
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183 | |||
184 | void DisposeKevStuff(void); |
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185 | |||
186 | void DisposeKevStuffCar(tCar_spec* pCar); |
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187 | |||
188 | void DoTrueColModelThing(br_actor* actor, br_model* pModel, br_material* material, void* render_data, br_uint_8 style, int on_screen); |
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189 | |||
190 | void DoModelThing(br_actor* actor, br_model* pModel, br_material* material, void* render_data, br_uint_8 style, int on_screen); |
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191 | |||
192 | void SetModelShade(br_actor* pActor, br_pixelmap* pShade); |
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193 | |||
194 | void MakeCarIt(tCar_spec* pCar); |
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195 | |||
196 | void StopCarBeingIt(tCar_spec* pCar); |
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197 | |||
198 | #endif |