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1 | pmbaty | 1 | #ifndef _SPARK_H_ |
2 | #define _SPARK_H_ |
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3 | |||
4 | #include "dr_types.h" |
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5 | |||
6 | extern int gNext_spark; |
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7 | extern int gSpark_flags; |
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8 | extern int gNext_shrapnel; |
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9 | extern int gShrapnel_flags; |
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10 | extern br_model* gShrapnel_model[2]; |
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11 | extern int gSmoke_flags; |
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12 | extern int gSmoke_num; |
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13 | extern int gOffset; |
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14 | extern int gColumn_flags; |
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15 | extern int gNext_column; |
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16 | extern br_pixelmap* gBlack_smoke_shade_table; |
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17 | extern br_pixelmap* gDark_smoke_shade_table; |
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18 | extern br_pixelmap* gGrey_smoke_shade_table; |
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19 | extern int gSmoke_on; |
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20 | extern int gNum_splash_types; |
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21 | extern int gIt_type; |
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22 | extern br_pixelmap* gIt_shade_table; |
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23 | extern br_pixelmap** gDust_table; |
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24 | extern br_pixelmap* gFlame_map[20]; |
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25 | extern tBRender_smoke* gBR_smoke_pointers[30]; |
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26 | extern tSplash gSplash[32]; |
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27 | extern br_material* gSplash_material[20]; |
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28 | extern tBRender_smoke gBR_smoke_structs[30]; |
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29 | extern tSmoke_column gSmoke_column[25]; |
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30 | extern br_matrix4 gCameraToScreen; |
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31 | extern tSpark gSparks[32]; |
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32 | extern br_pixelmap* gShade_list[16]; |
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33 | extern int gN_BR_smoke_structs; |
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34 | extern tSmoke gSmoke[25]; |
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35 | extern tU32 gSplash_flags; |
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36 | extern tU32 gNext_splash; |
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37 | extern br_model* gLollipop_model; |
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38 | extern int gNum_dust_tables; |
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39 | extern br_model* gSplash_model; |
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40 | extern int gDust_rotate; |
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41 | extern br_camera* gSpark_cam; |
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42 | extern br_material* gBlack_material; |
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43 | extern tShrapnel gShrapnel[15]; |
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44 | |||
45 | void DrawDot(br_scalar z, tU8* scr_ptr, tU16* depth_ptr, tU8* shade_ptr); |
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46 | |||
47 | void SetWorldToScreen(br_pixelmap* pScreen); |
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48 | |||
49 | void DrawLine3DThroughBRender(br_vector3* pStart, br_vector3* pEnd); |
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50 | |||
51 | int DrawLine3D(br_vector3* start, br_vector3* end, br_pixelmap* pScreen, br_pixelmap* pDepth_buffer, br_pixelmap* shade_table); |
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52 | |||
53 | int DrawLine2D(br_vector3* o, br_vector3* p, br_pixelmap* pScreen, br_pixelmap* pDepth_buffer, br_scalar brightness, br_pixelmap* shade_table); |
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54 | |||
55 | void SetLineModelCols(tU8 pCol); |
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56 | |||
57 | void ReplaySparks(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, tU32 pTime); |
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58 | |||
59 | void RenderSparks(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world, tU32 pTime); |
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60 | |||
61 | void CreateSingleSpark(tCar_spec* pCar, br_vector3* pPos, br_vector3* pVel); |
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62 | |||
63 | void CreateSparks(br_vector3* pos, br_vector3* v, br_vector3* pForce, br_scalar sparkiness, tCar_spec* pCar); |
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64 | |||
65 | void CreateSparkShower(br_vector3* pos, br_vector3* v, br_vector3* pForce, tCar_spec* pCar1, tCar_spec* pCar2); |
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66 | |||
67 | void AdjustSpark(int pSpark_num, br_vector3* pos, br_vector3* length); |
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68 | |||
69 | void AdjustShrapnel(int pShrapnel_num, br_vector3* pos, tU16 pAge, br_material* pMaterial); |
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70 | |||
71 | void ResetSparks(void); |
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72 | |||
73 | void ResetShrapnel(void); |
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74 | |||
75 | void CreateShrapnelShower(br_vector3* pos, br_vector3* v, br_vector3* pNormal, br_scalar pForce, tCar_spec* c1, tCar_spec* c2); |
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76 | |||
77 | void InitShrapnel(void); |
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78 | |||
79 | void LoadInShrapnel(void); |
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80 | |||
81 | void KillShrapnel(int i); |
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82 | |||
83 | void DisposeShrapnel(void); |
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84 | |||
85 | void ReplayShrapnel(tU32 pTime); |
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86 | |||
87 | void MungeShrapnel(tU32 pTime); |
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88 | |||
89 | void DrMatrix34Rotate(br_matrix34* mat, br_angle r, br_vector3* a); |
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90 | |||
91 | void SmokeLine(int l, int x, br_scalar zbuff, int r_squared, tU8* scr_ptr, tU16* depth_ptr, tU8* shade_ptr, br_scalar r_multiplier, br_scalar z_multiplier, br_scalar shade_offset); |
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92 | |||
93 | void SmokeCircle(br_vector3* o, br_scalar r, br_scalar extra_z, br_scalar strength, br_scalar pAspect, br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_pixelmap* pShade_table); |
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94 | |||
95 | int CmpSmokeZ(void* p1, void* p2); |
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96 | |||
97 | void RenderRecordedSmokeCircles(void); |
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98 | |||
99 | void RecordSmokeCircle(br_vector3* pCent, br_scalar pR, br_scalar pStrength, br_pixelmap* pShade, br_scalar pAspect); |
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100 | |||
101 | void SmokeCircle3D(br_vector3* o, br_scalar r, br_scalar strength, br_scalar pAspect, br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_pixelmap* pShade_table, br_actor* pCam); |
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102 | |||
103 | void ReplaySmoke(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera); |
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104 | |||
105 | void GenerateContinuousSmoke(tCar_spec* pCar, int wheel, tU32 pTime); |
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106 | |||
107 | void DustRotate(void); |
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108 | |||
109 | void RenderSmoke(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world, tU32 pTime); |
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110 | |||
111 | void CreatePuffOfSmoke(br_vector3* pos, br_vector3* v, br_scalar strength, br_scalar pDecay_factor, int pType, tCar_spec* pC); |
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112 | |||
113 | void ResetSmoke(void); |
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114 | |||
115 | void AdjustSmoke(int pIndex, tU8 pType, br_vector3* pPos, br_scalar pRadius, br_scalar pStrength); |
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116 | |||
117 | void ActorError(void); |
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118 | |||
119 | void AdjustSmokeColumn(int pIndex, tCar_spec* pCar, int pVertex, int pColour); |
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120 | |||
121 | void CreateSmokeColumn(tCar_spec* pCar, int pColour, int pVertex_index, tU32 pLifetime); |
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122 | |||
123 | void GenerateSmokeShades(void); |
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124 | |||
125 | void GenerateItFoxShadeTable(void); |
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126 | |||
127 | void AdjustFlame(int pIndex, int pFrame_count, br_scalar pScale_x, br_scalar pScale_y, br_scalar pOffset_x, br_scalar pOffset_z); |
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128 | |||
129 | void ReplayFlame(tSmoke_column* col, br_actor* actor); |
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130 | |||
131 | void FlameAnimate(int c, br_vector3* pPos, tU32 pTime); |
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132 | |||
133 | void DoSmokeColumn(int i, tU32 pTime, br_vector3* pRet_car_pos); |
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134 | |||
135 | void ReplaySmokeColumn(tU32 pTime); |
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136 | |||
137 | void MungeSmokeColumn(tU32 pTime); |
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138 | |||
139 | void DisposeFlame(void); |
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140 | |||
141 | void InitFlame(void); |
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142 | |||
143 | void InitSplash(FILE* pF); |
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144 | |||
145 | void DisposeSplash(void); |
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146 | |||
147 | void DrawTheGlow(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera); |
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148 | |||
149 | void PipeInstantUnSmudge(tCar_spec* pCar); |
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150 | |||
151 | void SmudgeCar(tCar_spec* pCar, int fire_point); |
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152 | |||
153 | void ResetSmokeColumns(void); |
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154 | |||
155 | void SetSmokeOn(int pSmoke_on); |
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156 | |||
157 | void ReallySetSmokeOn(int pSmoke_on); |
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158 | |||
159 | void SetSmoke(int pSmoke_on); |
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160 | |||
161 | int GetSmokeOn(void); |
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162 | |||
163 | void StopCarSmoking(tCar_spec* pCar); |
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164 | |||
165 | void StopCarSmokingInstantly(tCar_spec* pCar); |
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166 | |||
167 | void ConditionalSmokeColumn(tCar_spec* pCar, int pDamage_index, int pColour); |
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168 | |||
169 | void SingleSplash(tCar_spec* pCar, br_vector3* sp, br_vector3* normal, tU32 pTime); |
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170 | |||
171 | void CreateSplash(tCar_spec* pCar, tU32 pTime); |
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172 | |||
173 | void MungeSplash(tU32 pTime); |
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174 | |||
175 | void RenderSplashes(void); |
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176 | |||
177 | void GetSmokeShadeTables(FILE* f); |
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178 | |||
179 | void FreeSmokeShadeTables(void); |
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180 | |||
181 | void LoadInKevStuff(FILE* pF); |
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182 | |||
183 | void DisposeKevStuff(void); |
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184 | |||
185 | void DisposeKevStuffCar(tCar_spec* pCar); |
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186 | |||
187 | void DoTrueColModelThing(br_actor* actor, br_model* pModel, br_material* material, void* render_data, br_uint_8 style, int on_screen); |
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188 | |||
189 | void DoModelThing(br_actor* actor, br_model* pModel, br_material* material, void* render_data, br_uint_8 style, int on_screen); |
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190 | |||
191 | void SetModelShade(br_actor* pActor, br_pixelmap* pShade); |
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192 | |||
193 | void MakeCarIt(tCar_spec* pCar); |
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194 | |||
195 | void StopCarBeingIt(tCar_spec* pCar); |
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196 | |||
197 | #endif |