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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | #include "skidmark.h" |
20 | pmbaty | 2 | #include "brender/brender.h" |
1 | pmbaty | 3 | #include "globvars.h" |
4 | #include "globvrbm.h" |
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5 | #include "harness/trace.h" |
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6 | #include "loading.h" |
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7 | #include "oil.h" |
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8 | #include "piping.h" |
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9 | #include <float.h> |
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10 | #include <math.h> |
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11 | #include <stdlib.h> |
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12 | #include <string.h> |
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13 | |||
14 | char* gBoring_material_names[2] = { "OILSMEAR.MAT", "ROBSMEAR.MAT" }; |
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15 | char* gMaterial_names[2] = { "OILSMEAR.MAT", "GIBSMEAR.MAT" }; |
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16 | tSkid gSkids[100]; |
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17 | |||
18 | // IDA: void __usercall StretchMark(tSkid *pMark@<EAX>, br_vector3 *pFrom@<EDX>, br_vector3 *pTo@<EBX>, br_scalar pTexture_start) |
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19 | void StretchMark(tSkid* pMark, br_vector3* pFrom, br_vector3* pTo, br_scalar pTexture_start) { |
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20 | br_vector3 temp; |
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21 | br_vector3* rows; |
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22 | br_scalar len; |
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23 | br_model* model; |
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24 | LOG_TRACE("(%p, %p, %p, %f)", pMark, pFrom, pTo, pTexture_start); |
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25 | |||
26 | rows = (br_vector3*)&pMark->actor->t.t.mat; |
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27 | BrVector3Sub(&temp, pTo, pFrom); |
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28 | len = BrVector3Length(&temp); |
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29 | |||
30 | rows[2].v[0] = pMark->normal.v[2] * temp.v[1] - pMark->normal.v[1] * temp.v[2]; |
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31 | rows[2].v[1] = pMark->normal.v[0] * temp.v[2] - pMark->normal.v[2] * temp.v[0]; |
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32 | rows[2].v[2] = pMark->normal.v[1] * temp.v[0] - pMark->normal.v[0] * temp.v[1]; |
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33 | |||
34 | if (len > BR_SCALAR_EPSILON) { |
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35 | rows[2].v[0] = 0.05f / len * rows[2].v[0]; |
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36 | rows[2].v[1] = 0.05f / len * rows[2].v[1]; |
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37 | rows[2].v[2] = 0.05f / len * rows[2].v[2]; |
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38 | rows->v[0] = len / len * temp.v[0]; |
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39 | rows->v[1] = len / len * temp.v[1]; |
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40 | rows->v[2] = len / len * temp.v[2]; |
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41 | BrVector3Add(&temp, pTo, pFrom); |
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42 | BrVector3Scale(&pMark->pos, &temp, 0.5f); |
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43 | rows[3] = pMark->pos; |
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44 | model = pMark->actor->model; |
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45 | model->vertices[1].map.v[0] = pTexture_start / 0.05f; |
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46 | model->vertices[0].map.v[0] = model->vertices[1].map.v[0]; |
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47 | model->vertices[3].map.v[0] = (pTexture_start + len) / 0.05f; |
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48 | model->vertices[2].map.v[0] = model->vertices[3].map.v[0]; |
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49 | BrModelUpdate(model, BR_MODU_ALL); |
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50 | } |
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51 | } |
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52 | |||
53 | // IDA: br_material* __usercall MaterialFromIndex@<EAX>(int pIndex@<EAX>) |
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54 | br_material* MaterialFromIndex(int pIndex) { |
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55 | LOG_TRACE("(%d)", pIndex); |
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56 | |||
57 | if (pIndex > -2) { |
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58 | return gCurrent_race.material_modifiers[pIndex].skid_mark_material; |
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59 | } else { |
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60 | return gMaterial[-2 - pIndex]; |
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61 | } |
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62 | } |
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63 | |||
64 | // IDA: void __usercall AdjustSkid(int pSkid_num@<EAX>, br_matrix34 *pMatrix@<EDX>, int pMaterial_index@<EBX>) |
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65 | void AdjustSkid(int pSkid_num, br_matrix34* pMatrix, int pMaterial_index) { |
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66 | LOG_TRACE("(%d, %p, %d)", pSkid_num, pMatrix, pMaterial_index); |
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67 | |||
68 | gSkids[pSkid_num].actor->t.t.mat = *pMatrix; |
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69 | gSkids[pSkid_num].pos.v[0] = pMatrix->m[3][0]; |
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70 | gSkids[pSkid_num].pos.v[1] = pMatrix->m[3][1]; |
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71 | gSkids[pSkid_num].pos.v[2] = pMatrix->m[3][2]; |
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72 | gSkids[pSkid_num].actor->material = MaterialFromIndex(pMaterial_index); |
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73 | gSkids[pSkid_num].actor->render_style = BR_RSTYLE_DEFAULT; |
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74 | } |
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75 | |||
76 | // IDA: int __usercall FarFromLine2D@<EAX>(br_vector3 *pPt@<EAX>, br_vector3 *pL1@<EDX>, br_vector3 *pL2@<EBX>) |
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77 | int FarFromLine2D(br_vector3* pPt, br_vector3* pL1, br_vector3* pL2) { |
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78 | br_vector2 line; |
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79 | br_vector2 to_pt; |
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80 | br_scalar line_len; |
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81 | br_scalar cross; |
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82 | LOG_TRACE("(%p, %p, %p)", pPt, pL1, pL2); |
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83 | |||
84 | line.v[0] = pL2->v[0] - pL1->v[0]; |
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85 | line.v[1] = pL2->v[2] - pL1->v[2]; |
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86 | to_pt.v[0] = pPt->v[0] - pL2->v[0]; |
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87 | to_pt.v[1] = pPt->v[2] - pL2->v[2]; |
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88 | cross = -line.v[0] * to_pt.v[1] + to_pt.v[0] * line.v[1]; |
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89 | line_len = sqrtf(line.v[0] * line.v[0] + line.v[1] * line.v[1]); |
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90 | return fabs(cross) > line_len * 0.050000001; |
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91 | } |
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92 | |||
93 | // IDA: int __usercall Reflex2D@<EAX>(br_vector3 *pPt@<EAX>, br_vector3 *pL1@<EDX>, br_vector3 *pL2@<EBX>) |
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94 | int Reflex2D(br_vector3* pPt, br_vector3* pL1, br_vector3* pL2) { |
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95 | br_vector2 line; |
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96 | br_vector2 to_pt; |
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97 | LOG_TRACE("(%p, %p, %p)", pPt, pL1, pL2); |
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98 | |||
99 | line.v[0] = pL2->v[0] - pL1->v[0]; |
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100 | line.v[1] = pL2->v[2] - pL1->v[2]; |
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101 | to_pt.v[0] = pPt->v[0] - pL2->v[0]; |
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102 | to_pt.v[1] = pPt->v[2] - pL2->v[2]; |
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103 | return to_pt.v[1] * line.v[1] + to_pt.v[0] * line.v[0] < 0.0; |
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104 | } |
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105 | |||
106 | // IDA: void __cdecl InitSkids() |
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107 | void InitSkids(void) { |
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108 | int skid; |
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109 | int mat; |
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110 | int sl; |
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111 | br_model* square; |
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112 | char* str; |
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113 | #if defined(DETHRACE_FIX_BUGS) |
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114 | char mat_name[32]; |
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115 | #endif |
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116 | LOG_TRACE("()"); |
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117 | |||
118 | for (mat = 0; mat < COUNT_OF(gMaterial_names); mat++) { |
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119 | if (gProgram_state.sausage_eater_mode) { |
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120 | str = gBoring_material_names[mat]; |
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121 | } else { |
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122 | str = gMaterial_names[mat]; |
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123 | } |
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124 | gMaterial[mat] = BrMaterialFind(str); |
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125 | if (gMaterial[mat] == NULL) { |
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126 | if (gProgram_state.sausage_eater_mode) { |
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127 | str = gBoring_material_names[mat]; |
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128 | } else { |
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129 | str = gMaterial_names[mat]; |
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130 | } |
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131 | |||
132 | #if defined(DETHRACE_FIX_BUGS) |
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133 | // Avoid modification of read-only data by strtok. |
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134 | strcpy(mat_name, str); |
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135 | str = mat_name; |
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136 | #endif |
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137 | sl = strlen(strtok(str, ".")); |
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138 | strcpy(str + sl, ".PIX"); |
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139 | BrMapAdd(LoadPixelmap(str)); |
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140 | strcpy(str + sl, ".MAT"); |
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141 | gMaterial[mat] = LoadMaterial(str); |
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142 | if (gMaterial[mat]) { |
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143 | BrMaterialAdd(gMaterial[mat]); |
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144 | } else { |
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145 | BrFatal("..\\..\\source\\common\\skidmark.c", 207, "Couldn't find %s", gMaterial_names[mat]); |
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146 | } |
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147 | } |
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148 | } |
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149 | |||
150 | for (skid = 0; skid < COUNT_OF(gSkids); skid++) { |
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151 | gSkids[skid].actor = BrActorAllocate(BR_ACTOR_MODEL, NULL); |
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152 | BrActorAdd(gNon_track_actor, gSkids[skid].actor); |
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153 | gSkids[skid].actor->t.t.mat.m[1][1] = 0.01f; |
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154 | gSkids[skid].actor->render_style = BR_RSTYLE_NONE; |
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155 | square = BrModelAllocate(NULL, 4, 2); |
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156 | BrVector3Set(&square->vertices[0].p, -0.5f, 1.0f, -0.5f); |
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157 | BrVector3Set(&square->vertices[1].p, -0.5f, 1.0f, 0.5f); |
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158 | BrVector3Set(&square->vertices[2].p, 0.5f, 1.0f, 0.5f); |
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159 | BrVector3Set(&square->vertices[3].p, 0.5f, 1.0f, -0.5f); |
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160 | BrVector2Set(&square->vertices[0].map, 0.0f, 0.0f); |
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161 | BrVector2Set(&square->vertices[1].map, 0.0f, 1.0f); |
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162 | BrVector2Set(&square->vertices[2].map, 1.0f, 1.0f); |
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163 | BrVector2Set(&square->vertices[3].map, 1.0f, 0.0f); |
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164 | square->faces[0].vertices[0] = 0; |
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165 | square->faces[0].vertices[1] = 1; |
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166 | square->faces[0].vertices[2] = 2; |
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167 | square->faces[0].smoothing = 1; |
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168 | square->faces[1].vertices[0] = 0; |
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169 | square->faces[1].vertices[1] = 2; |
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170 | square->faces[1].vertices[2] = 3; |
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171 | square->faces[1].smoothing = 1; |
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172 | square->flags |= BR_MODF_KEEP_ORIGINAL; |
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173 | BrModelAdd(square); |
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174 | gSkids[skid].actor->model = square; |
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175 | } |
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176 | } |
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177 | |||
178 | // IDA: void __usercall HideSkid(int pSkid_num@<EAX>) |
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179 | void HideSkid(int pSkid_num) { |
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180 | LOG_TRACE("(%d)", pSkid_num); |
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181 | |||
182 | gSkids[pSkid_num].actor->render_style = BR_RSTYLE_NONE; |
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183 | } |
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184 | |||
185 | // IDA: void __cdecl HideSkids() |
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186 | void HideSkids(void) { |
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187 | int skid; |
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188 | LOG_TRACE("()"); |
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189 | |||
190 | for (skid = 0; skid < COUNT_OF(gSkids); skid++) { |
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191 | HideSkid(skid); |
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192 | } |
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193 | } |
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194 | |||
195 | // IDA: br_scalar __usercall SkidLen@<ST0>(int pSkid@<EAX>) |
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196 | br_scalar SkidLen(int pSkid) { |
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197 | LOG_TRACE("(%d)", pSkid); |
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198 | |||
199 | return sqrtf( |
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200 | gSkids[pSkid].actor->t.t.mat.m[0][2] * gSkids[pSkid].actor->t.t.mat.m[0][2] |
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201 | + gSkids[pSkid].actor->t.t.mat.m[0][1] * gSkids[pSkid].actor->t.t.mat.m[0][1] |
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202 | + gSkids[pSkid].actor->t.t.mat.m[0][0] * gSkids[pSkid].actor->t.t.mat.m[0][0]); |
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203 | } |
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204 | |||
205 | // IDA: void __usercall SkidSection(tCar_spec *pCar@<EAX>, int pWheel_num@<EDX>, br_vector3 *pPos@<EBX>, int pMaterial_index@<ECX>) |
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206 | void SkidSection(tCar_spec* pCar, int pWheel_num, br_vector3* pPos, int pMaterial_index) { |
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207 | static tU16 skid; |
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208 | br_material* material; |
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209 | LOG_TRACE("(%p, %d, %p, %d)", pCar, pWheel_num, pPos, pMaterial_index); |
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210 | |||
211 | if (BrVector3Dot(&pCar->prev_nor[pWheel_num], &pCar->nor[pWheel_num]) < 0.99699998 |
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212 | || fabs(BrVector3Dot(&pCar->nor[pWheel_num], pPos) - BrVector3Dot(&pCar->prev_skid_pos[pWheel_num], &pCar->nor[pWheel_num])) > 0.0099999998) { |
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213 | pCar->old_skidding &= ~(1 << pWheel_num); |
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214 | pCar->old_skid[pWheel_num] = -1; |
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215 | return; |
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216 | } |
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217 | |||
218 | material = MaterialFromIndex(pMaterial_index); |
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219 | if (pCar->old_skid[pWheel_num] >= COUNT_OF(gSkids) |
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220 | || gSkids[pCar->old_skid[pWheel_num]].actor->material != material |
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221 | || SkidLen(pCar->old_skid[pWheel_num]) > 0.5 |
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222 | || FarFromLine2D(pPos, &pCar->skid_line_start[pWheel_num], &pCar->skid_line_end[pWheel_num]) |
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223 | || Reflex2D(pPos, &pCar->skid_line_start[pWheel_num], &pCar->prev_skid_pos[pWheel_num])) { |
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224 | |||
225 | pCar->skid_line_start[pWheel_num] = pCar->prev_skid_pos[pWheel_num]; |
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226 | pCar->skid_line_end[pWheel_num] = *pPos; |
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227 | gSkids[skid].actor->render_style = BR_RSTYLE_DEFAULT; |
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228 | gSkids[skid].actor->material = material; |
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229 | gSkids[skid].normal = pCar->nor[pWheel_num]; |
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230 | StretchMark(&gSkids[skid], &pCar->prev_skid_pos[pWheel_num], pPos, pCar->total_length[pWheel_num]); |
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231 | PipeSingleSkidAdjustment(skid, &gSkids[skid].actor->t.t.mat, pMaterial_index); |
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232 | pCar->old_skid[pWheel_num] = skid; |
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233 | skid = (skid + 1) % COUNT_OF(gSkids); |
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234 | } else { |
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235 | StretchMark(&gSkids[pCar->old_skid[pWheel_num]], &pCar->skid_line_start[pWheel_num], pPos, pCar->total_length[pWheel_num]); |
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236 | PipeSingleSkidAdjustment(pCar->old_skid[pWheel_num], &gSkids[pCar->old_skid[pWheel_num]].actor->t.t.mat, pMaterial_index); |
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237 | } |
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238 | } |
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239 | |||
240 | // IDA: void __usercall SkidMark(tCar_spec *pCar@<EAX>, int pWheel_num@<EDX>) |
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241 | void SkidMark(tCar_spec* pCar, int pWheel_num) { |
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242 | br_vector3 pos; |
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243 | br_vector3 world_pos; |
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244 | br_vector3 disp; |
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245 | br_vector3 spesh_to_wheel; |
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246 | int material_index; |
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247 | br_scalar dist; |
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248 | br_scalar dist2; |
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249 | int on_ground; |
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250 | //br_material* material; // Pierre-Marie Baty -- unused variable |
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251 | LOG_TRACE("(%p, %d)", pCar, pWheel_num); |
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252 | |||
253 | on_ground = pCar->susp_height[pWheel_num >> 1] > pCar->oldd[pWheel_num]; |
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254 | if (!on_ground) { |
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255 | pCar->special_start[pWheel_num].v[0] = FLT_MAX; |
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256 | } |
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257 | if (pCar->blood_remaining[pWheel_num] != 0 && on_ground) { |
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258 | pCar->new_skidding |= 1 << pWheel_num; |
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259 | material_index = -3; |
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260 | } else if (pCar->oil_remaining[pWheel_num] != 0 && on_ground) { |
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261 | pCar->new_skidding |= 1 << pWheel_num; |
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262 | material_index = -2; |
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263 | } else { |
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264 | material_index = pCar->material_index[pWheel_num]; |
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265 | if (!gCurrent_race.material_modifiers[material_index].skid_mark_material) { |
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266 | pCar->old_skidding &= ~(1 << pWheel_num); |
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267 | return; |
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268 | } |
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269 | } |
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270 | |||
271 | if (((1 << pWheel_num) & pCar->new_skidding) != 0 || ((1 << pWheel_num) & pCar->old_skidding) != 0) { |
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272 | if ((pWheel_num & 1) != 0) { |
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273 | pos.v[0] = pCar->bounds[1].max.v[0] - 0.1725f; |
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274 | } else { |
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275 | pos.v[0] = pCar->bounds[1].min.v[0] + 0.1725f; |
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276 | } |
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277 | pos.v[1] = pCar->wpos[pWheel_num].v[1] - pCar->oldd[pWheel_num]; |
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278 | pos.v[2] = pCar->wpos[pWheel_num].v[2]; |
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279 | BrMatrix34ApplyP(&world_pos, &pos, &pCar->car_master_actor->t.t.mat); |
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280 | BrVector3InvScale(&world_pos, &world_pos, WORLD_SCALE); |
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281 | if (pCar->special_start[pWheel_num].v[0] != FLT_MAX) { |
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282 | |||
283 | BrVector3Sub(&spesh_to_wheel, &world_pos, &pCar->special_start[pWheel_num]); |
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284 | dist = BrVector3Length(&spesh_to_wheel); |
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285 | if (dist <= BR_SCALAR_EPSILON || (BrVector3Dot(&pCar->direction, &spesh_to_wheel) / dist < 0.70700002)) { |
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286 | return; |
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287 | } |
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288 | world_pos = pCar->special_start[pWheel_num]; |
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289 | pCar->special_start[pWheel_num].v[0] = FLT_MAX; |
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290 | } |
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291 | if (((1 << pWheel_num) & pCar->new_skidding) != 0) { |
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292 | if (((1 << pWheel_num) & pCar->old_skidding) != 0) { |
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293 | BrVector3Sub(&disp, &world_pos, &pCar->prev_skid_pos[pWheel_num]); |
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294 | dist2 = BrVector3Length(&disp); |
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295 | if (dist2 < 0.05f) { |
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296 | return; |
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297 | } |
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298 | SkidSection(pCar, pWheel_num, &world_pos, material_index); |
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299 | pCar->total_length[pWheel_num] = pCar->total_length[pWheel_num] + dist2; |
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300 | pCar->oil_remaining[pWheel_num] = pCar->oil_remaining[pWheel_num] - dist2; |
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301 | if (pCar->oil_remaining[pWheel_num] < 0.0f) { |
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302 | pCar->oil_remaining[pWheel_num] = 0.0f; |
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303 | } |
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304 | pCar->blood_remaining[pWheel_num] = pCar->blood_remaining[pWheel_num] - dist2; |
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305 | if (pCar->blood_remaining[pWheel_num] < 0.0f) { |
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306 | pCar->blood_remaining[pWheel_num] = 0.0f; |
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307 | } |
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308 | } else { |
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309 | pCar->old_skidding |= 1 << pWheel_num; |
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310 | pCar->total_length[pWheel_num] = 0.0f; |
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311 | pCar->old_skid[pWheel_num] = -1; |
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312 | } |
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313 | } else { |
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314 | pCar->old_skidding &= ~(1 << pWheel_num); |
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315 | } |
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316 | pCar->prev_skid_pos[pWheel_num] = world_pos; |
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317 | pCar->prev_nor[pWheel_num] = pCar->nor[pWheel_num]; |
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318 | } |
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319 | } |
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320 | |||
321 | // IDA: void __usercall InitCarSkidStuff(tCar_spec *pCar@<EAX>) |
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322 | void InitCarSkidStuff(tCar_spec* pCar) { |
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323 | int wheel; |
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324 | LOG_TRACE("(%p)", pCar); |
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325 | |||
326 | pCar->old_skidding = 0; |
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327 | for (wheel = 0; wheel < 4; wheel++) { |
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328 | pCar->special_start[wheel].v[0] = FLT_MAX; |
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329 | pCar->blood_remaining[wheel] = 0.0f; |
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330 | pCar->oil_remaining[wheel] = 0.0f; |
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331 | } |
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332 | } |
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333 | |||
334 | // IDA: void __cdecl SkidsPerFrame() |
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335 | void SkidsPerFrame(void) { |
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336 | int skid; |
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337 | LOG_TRACE("()"); |
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338 | |||
339 | for (skid = 0; skid < COUNT_OF(gSkids); skid++) { |
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340 | if (gSkids[skid].actor->render_style != BR_RSTYLE_NONE) { |
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341 | EnsureGroundDetailVisible(&gSkids[skid].actor->t.t.translate.t, &gSkids[skid].normal, &gSkids[skid].pos); |
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342 | } |
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343 | } |
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344 | } |
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345 | |||
346 | // IDA: void __cdecl RemoveMaterialsFromSkidmarks() |
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347 | void RemoveMaterialsFromSkidmarks(void) { |
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348 | //int skid; // Pierre-Marie Baty -- unused variable |
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349 | LOG_TRACE("()"); |
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350 | NOT_IMPLEMENTED(); |
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351 | } |