Subversion Repositories Games.Carmageddon

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#ifndef _OPPOCAR_H_
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#define _OPPOCAR_H_
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#include "brender/br_types.h"
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#include "dr_types.h"
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extern int gCollision_detection_on__oppocar; // suffix added to avoid duplicate symbol
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extern br_vector3 gGround_normal__oppocar; // suffix added to avoid duplicate symbol
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extern void (*ControlCar__oppocar[6])(tCar_spec*, br_scalar); // suffix added to avoid duplicate symbol
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extern int gControl__oppocar; // suffix added to avoid duplicate symbol
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extern int gFace_num__oppocar; // suffix added to avoid duplicate symbol
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extern br_angle gOld_yaw__oppocar; // suffix added to avoid duplicate symbol
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extern int gMetal_crunch_sound_id__oppocar[5]; // suffix added to avoid duplicate symbol
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extern int gMetal_scrape_sound_id__oppocar[3]; // suffix added to avoid duplicate symbol
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extern tFace_ref gFace_list__oppocar[32]; // suffix added to avoid duplicate symbol
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extern br_scalar gOur_yaw__oppocar; // suffix added to avoid duplicate symbol
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extern br_scalar gGravity__oppocar; // suffix added to avoid duplicate symbol
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extern br_vector3 gNew_ground_normal__oppocar; // suffix added to avoid duplicate symbol
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void MakeCarStationary(tCar_spec* pCar_spec);
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void MoveThisCar(tU32 pTime_difference, tCar_spec* car);
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#endif