Subversion Repositories Games.Carmageddon

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#ifndef _GLOBVRBM_H_
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#define _GLOBVRBM_H_
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#include "brender/br_types.h"
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#include "dr_types.h"
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extern br_scalar gYon_factor;
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extern br_material* gMaterial[2];
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extern int g16bit_palette_valid;
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extern tException_list gExceptions;
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extern br_actor* g2d_camera;
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extern int gAlready_copied;
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extern br_actor* gBlend_actor;
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extern br_actor* gLine_actor;
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extern br_model* gBlend_model;
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extern br_model* gPrat_model;
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extern char* gExceptions_general_file;
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extern br_model* gDim_model;
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extern br_material* gPrat_material;
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extern br_material* gBlend_material;
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extern char* gExceptions_file_suffix;
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extern br_material* gDim_material;
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extern br_actor* gPrat_actor;
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extern br_material* gLine_material;
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extern br_model* gLine_model;
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extern br_actor* gDim_actor;
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extern int gNo_transients;
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extern int gSmall_frames_are_slow;
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extern int gShade_tables_do_not_work;
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extern int gInterpolate_textures;
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extern int gNo_2d_effects;
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extern int gPerspective_is_fast;
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extern int gUse_mip_maps;
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extern int gBlitting_is_slow;
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extern int gTextures_need_powers_of_2;
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extern int gMax_texture_side;
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extern int gDevious_2d;
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extern int gMax_texture_aspect_ratio;
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extern int gMaterial_fogging;
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#endif