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1 | pmbaty | 1 | #ifndef _FINTERAY_H_ |
2 | #define _FINTERAY_H_ |
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3 | |||
4 | #include "dr_types.h" |
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5 | |||
6 | extern int gPling_materials; |
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7 | extern br_material* gSub_material; |
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8 | extern br_material* gReal_material; |
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9 | extern int gNfaces; |
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10 | extern br_matrix34 gPick_model_to_view__finteray; // suffix added to avoid duplicate symbol |
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11 | extern int gTemp_group; |
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12 | extern br_model* gNearest_model; |
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13 | extern br_model* gSelected_model; |
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14 | extern int gNearest_face_group; |
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15 | extern int gNearest_face; |
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16 | extern br_scalar gNearest_T; |
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17 | extern tFace_ref* gPling_face; |
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18 | |||
19 | // Suffix added to avoid duplicate symbol |
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20 | int BadDiv__finteray(br_scalar a, br_scalar b); |
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21 | |||
22 | // Suffix added to avoid duplicate symbol |
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23 | void DRVector2AccumulateScale__finteray(br_vector2* a, br_vector2* b, br_scalar s); |
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24 | |||
25 | // Suffix added to avoid duplicate symbol |
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26 | int PickBoundsTestRay__finteray(br_bounds* b, br_vector3* rp, br_vector3* rd, br_scalar t_near, br_scalar t_far, br_scalar* new_t_near, br_scalar* new_t_far); |
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27 | |||
28 | int ActorRayPick2D(br_actor* ap, br_vector3* pPosition, br_vector3* pDir, br_model* model, br_material* material, dr_pick2d_cbfn* callback); |
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29 | |||
30 | int DRSceneRayPick2D(br_actor* world, br_vector3* pPosition, br_vector3* pDir, dr_pick2d_cbfn* callback); |
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31 | |||
32 | // Suffix added to avoid duplicate symbol |
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33 | int DRModelPick2D__finteray(br_model* model, br_material* material, br_vector3* ray_pos, br_vector3* ray_dir, br_scalar t_near, br_scalar t_far, dr_modelpick2d_cbfn* callback, void* arg); |
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34 | |||
35 | // Suffix added to avoid duplicate symbol |
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36 | int FindHighestPolyCallBack__finteray(br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3* pPoint, br_vector2* pMap, void* pArg); |
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37 | |||
38 | // Suffix added to avoid duplicate symbol |
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39 | int FindHighestCallBack__finteray(br_actor* pActor, br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT_near, br_scalar pT_far, void* pArg); |
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40 | |||
41 | void FindFace(br_vector3* pPosition, br_vector3* pDir, br_vector3* nor, br_scalar* t, br_material** material); |
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42 | |||
43 | void EnablePlingMaterials(void); |
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44 | |||
45 | void DisablePlingMaterials(void); |
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46 | |||
47 | void CheckSingleFace(tFace_ref* pFace, br_vector3* ray_pos, br_vector3* ray_dir, br_vector3* normal, br_scalar* rt); |
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48 | |||
49 | void MultiRayCheckSingleFace(int pNum_rays, tFace_ref* pFace, br_vector3* ray_pos, br_vector3* ray_dir, br_vector3* normal, br_scalar* rt); |
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50 | |||
51 | void GetNewBoundingBox(br_bounds* b2, br_bounds* b1, br_matrix34* m); |
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52 | |||
53 | int FindFacesInBox(tBounds* bnds, tFace_ref* face_list, int max_face); |
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54 | |||
55 | int FindFacesInBox2(tBounds* bnds, tFace_ref* face_list, int max_face); |
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56 | |||
57 | int ActorBoxPick(tBounds* bnds, br_actor* ap, br_model* model, br_material* material, tFace_ref* face_list, int max_face, br_matrix34* pMat); |
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58 | |||
59 | int ModelPickBox(br_actor* actor, tBounds* bnds, br_model* model, br_material* model_material, tFace_ref* face_list, int max_face, br_matrix34* pMat); |
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60 | |||
61 | void ClipToPlaneGE(br_vector3* p, int* nv, int i, br_scalar limit); |
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62 | |||
63 | void ClipToPlaneLE(br_vector3* p, int* nv, int i, br_scalar limit); |
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64 | |||
65 | // Suffix added to avoid duplicate symbol |
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66 | int BoundsOverlapTest__finteray(br_bounds* b1, br_bounds* b2); |
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67 | |||
68 | int BoundsTransformTest(br_bounds* b1, br_bounds* b2, br_matrix34* M); |
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69 | |||
70 | int LineBoxColl(br_vector3* o, br_vector3* p, br_bounds* pB, br_vector3* pHit_point); |
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71 | |||
72 | int SphereBoxIntersection(br_bounds* pB, br_vector3* pC, br_scalar pR_squared, br_vector3* pHit_point); |
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73 | |||
74 | int LineBoxCollWithSphere(br_vector3* o, br_vector3* p, br_bounds* pB, br_vector3* pHit_point); |
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75 | |||
76 | int CompVert(int v1, int v2); |
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77 | |||
78 | void SetFacesGroup(int pFace); |
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79 | |||
80 | void SelectFace(br_vector3* pDir); |
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81 | |||
82 | void GetTilingLimits(br_vector2* min, br_vector2* max); |
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83 | |||
84 | void Scale(int pD, int factor); |
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85 | |||
86 | void ScaleUpX(void); |
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87 | |||
88 | void ScaleDnX(void); |
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89 | |||
90 | void ScaleUpY(void); |
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91 | |||
92 | void ScaleDnY(void); |
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93 | |||
94 | void SelectFaceForward(void); |
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95 | |||
96 | void SelectFaceDown(void); |
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97 | |||
98 | #endif |