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#ifndef _FINTERAY_H_
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#define _FINTERAY_H_
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#include "dr_types.h"
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extern int gPling_materials;
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extern br_material* gSub_material;
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extern br_material* gReal_material;
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extern int gNfaces;
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extern br_matrix34 gPick_model_to_view__finteray; // suffix added to avoid duplicate symbol
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extern int gTemp_group;
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extern br_model* gNearest_model;
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extern br_model* gSelected_model;
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extern int gNearest_face_group;
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extern int gNearest_face;
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extern br_scalar gNearest_T;
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extern tFace_ref* gPling_face;
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// Suffix added to avoid duplicate symbol
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int BadDiv__finteray(br_scalar a, br_scalar b);
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// Suffix added to avoid duplicate symbol
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void DRVector2AccumulateScale__finteray(br_vector2* a, br_vector2* b, br_scalar s);
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// Suffix added to avoid duplicate symbol
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int PickBoundsTestRay__finteray(br_bounds* b, br_vector3* rp, br_vector3* rd, br_scalar t_near, br_scalar t_far, br_scalar* new_t_near, br_scalar* new_t_far);
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int ActorRayPick2D(br_actor* ap, br_vector3* pPosition, br_vector3* pDir, br_model* model, br_material* material, dr_pick2d_cbfn* callback);
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int DRSceneRayPick2D(br_actor* world, br_vector3* pPosition, br_vector3* pDir, dr_pick2d_cbfn* callback);
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// Suffix added to avoid duplicate symbol
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int DRModelPick2D__finteray(br_model* model, br_material* material, br_vector3* ray_pos, br_vector3* ray_dir, br_scalar t_near, br_scalar t_far, dr_modelpick2d_cbfn* callback, void* arg);
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// Suffix added to avoid duplicate symbol
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int FindHighestPolyCallBack__finteray(br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3* pPoint, br_vector2* pMap, void* pArg);
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// Suffix added to avoid duplicate symbol
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int FindHighestCallBack__finteray(br_actor* pActor, br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT_near, br_scalar pT_far, void* pArg);
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void FindFace(br_vector3* pPosition, br_vector3* pDir, br_vector3* nor, br_scalar* t, br_material** material);
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void EnablePlingMaterials(void);
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void DisablePlingMaterials(void);
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void CheckSingleFace(tFace_ref* pFace, br_vector3* ray_pos, br_vector3* ray_dir, br_vector3* normal, br_scalar* rt);
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void MultiRayCheckSingleFace(int pNum_rays, tFace_ref* pFace, br_vector3* ray_pos, br_vector3* ray_dir, br_vector3* normal, br_scalar* rt);
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void GetNewBoundingBox(br_bounds* b2, br_bounds* b1, br_matrix34* m);
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int FindFacesInBox(tBounds* bnds, tFace_ref* face_list, int max_face);
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int FindFacesInBox2(tBounds* bnds, tFace_ref* face_list, int max_face);
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int ActorBoxPick(tBounds* bnds, br_actor* ap, br_model* model, br_material* material, tFace_ref* face_list, int max_face, br_matrix34* pMat);
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int ModelPickBox(br_actor* actor, tBounds* bnds, br_model* model, br_material* model_material, tFace_ref* face_list, int max_face, br_matrix34* pMat);
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void ClipToPlaneGE(br_vector3* p, int* nv, int i, br_scalar limit);
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void ClipToPlaneLE(br_vector3* p, int* nv, int i, br_scalar limit);
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// Suffix added to avoid duplicate symbol
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int BoundsOverlapTest__finteray(br_bounds* b1, br_bounds* b2);
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int BoundsTransformTest(br_bounds* b1, br_bounds* b2, br_matrix34* M);
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int LineBoxColl(br_vector3* o, br_vector3* p, br_bounds* pB, br_vector3* pHit_point);
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int SphereBoxIntersection(br_bounds* pB, br_vector3* pC, br_scalar pR_squared, br_vector3* pHit_point);
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int LineBoxCollWithSphere(br_vector3* o, br_vector3* p, br_bounds* pB, br_vector3* pHit_point);
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int CompVert(int v1, int v2);
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void SetFacesGroup(int pFace);
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void SelectFace(br_vector3* pDir);
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void GetTilingLimits(br_vector2* min, br_vector2* max);
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void Scale(int pD, int factor);
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void ScaleUpX(void);
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void ScaleDnX(void);
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void ScaleUpY(void);
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void ScaleDnY(void);
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void SelectFaceForward(void);
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void SelectFaceDown(void);
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#endif