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#ifndef _CRUSH_H_
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#define _CRUSH_H_
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#include "dr_types.h"
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extern float gWobble_spam_y[8];
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extern float gWobble_spam_z[8];
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extern br_scalar gWheel_circ_to_width;
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extern tU8 gSmoke_damage_step[12];
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extern int gSteal_ranks[5];
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int ReadCrushData(FILE* pF, tCrush_data* pCrush_data);
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float SkipCrushData(FILE* pF);
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int WriteCrushData(FILE* pF, tCrush_data* pCrush_data);
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void DisposeCrushData(tCrush_data* pCrush_data);
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void CrushModelPoint(tCar_spec* pCar, int pModel_index, br_model* pModel, int pCrush_point_index, br_vector3* pEnergy_vector, br_scalar total_energy, tCrush_data* pCrush_data);
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void CrushModel(tCar_spec* pCar, int pModel_index, br_actor* pActor, br_vector3* pImpact_point, br_vector3* pEnergy_vector, tCrush_data* pCrush_data);
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void JitModelUpdate(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen);
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void SetModelForUpdate(br_model* pModel, tCar_spec* pCar, int crush_only);
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void TotallySpamTheModel(tCar_spec* pCar, int pModel_index, br_actor* pActor, tCrush_data* pCrush_data, br_scalar pMagnitude);
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br_scalar RepairModel(tCar_spec* pCar, int pModel_index, br_actor* pActor, br_vertex* pUndamaged_vertices, br_scalar pAmount, br_scalar* pTotal_deflection);
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float RepairCar2(tCar_spec* pCar, tU32 pFrame_period, br_scalar* pTotal_deflection);
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float RepairCar(tU16 pCar_ID, tU32 pFrame_period, br_scalar* pTotal_deflection);
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void TotallyRepairACar(tCar_spec* pCar);
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void TotallyRepairCar(void);
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void CheckLastCar(void);
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void KnackerThisCar(tCar_spec* pCar);
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void SetKnackeredFlag(tCar_spec* pCar);
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void DamageUnit2(tCar_spec* pCar, int pUnit_type, int pDamage_amount);
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void RecordLastDamage(tCar_spec* pCar);
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void DoDamage(tCar_spec* pCar, tDamage_type pDamage_type, float pMagnitude, float pNastiness);
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void CheckPiledriverBonus(tCar_spec* pCar, br_vector3* pImpact_point, br_vector3* pEnergy);
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tImpact_location CalcModifiedLocation(tCar_spec* pCar);
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void DoPratcamHit(br_vector3* pHit_vector);
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void DamageSystems(tCar_spec* pCar, br_vector3* pImpact_point, br_vector3* pEnergy_vector, int pWas_hitting_a_car);
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tImpact_location GetDirection(br_vector3* pVelocity);
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void SetSmokeLastDamageLevel(tCar_spec* pCar);
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void SortOutSmoke(tCar_spec* pCar);
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void StealCar(tCar_spec* pCar);
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int DoCrashEarnings(tCar_spec* pCar1, tCar_spec* pCar2);
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void DoWheelDamage(tU32 pFrame_period);
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void CrashEarnings(tCar_spec* pCar1, tCar_spec* pCar2);
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#endif