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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | #ifndef _CAR_H_ |
2 | #define _CAR_H_ |
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3 | |||
20 | pmbaty | 4 | #include "brender/br_types.h" |
1 | pmbaty | 5 | #include "dr_types.h" |
6 | |||
7 | #define CAR_MAX_SIMPLIFICATION_LEVEL 4 |
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8 | |||
9 | extern int gDoing_physics; |
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10 | extern br_scalar gDt; |
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20 | pmbaty | 11 | extern int gCollision_detection_on__car; // suffix added to avoid duplicate symbol |
12 | extern br_vector3 gGround_normal__car; // suffix added to avoid duplicate symbol |
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1 | pmbaty | 13 | extern void (*ControlCar__car[6])(tCar_spec*, br_scalar); // suffix added to avoid duplicate symbol |
20 | pmbaty | 14 | extern int gControl__car; // suffix added to avoid duplicate symbol |
15 | extern int gFace_num__car; // suffix added to avoid duplicate symbol |
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16 | extern br_angle gOld_yaw__car; // suffix added to avoid duplicate symbol |
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1 | pmbaty | 17 | extern br_angle gOld_zoom; |
18 | extern br_vector3 gCamera_pos_before_collide; |
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19 | extern int gMetal_crunch_sound_id__car[5]; // suffix added to avoid duplicate symbol |
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20 | extern int gMetal_scrape_sound_id__car[3]; // suffix added to avoid duplicate symbol |
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21 | extern int gCar_car_collisions; |
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22 | extern int gFreeze_mechanics; |
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23 | extern tU32 gLast_cunning_stunt; |
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24 | extern tU32 gWild_start; |
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25 | extern tU32 gQuite_wild_start; |
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26 | extern tU32 gQuite_wild_end; |
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27 | extern tU32 gOn_me_wheels_start; |
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28 | extern int gWoz_upside_down_at_all; |
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29 | extern tS3_sound_tag gSkid_tag[2]; |
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30 | extern tCar_spec* gLast_car_to_skid[2]; |
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31 | extern int gEliminate_faces; |
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32 | extern br_vector3 gZero_v__car; // suffix added to avoid duplicate symbol |
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33 | extern tU32 gSwitch_time; |
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34 | extern tSave_camera gSave_camera[2]; |
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35 | extern tU32 gLast_mechanics_time; |
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36 | extern int gOpponent_viewing_mode; |
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37 | extern int gNet_player_to_view_index; |
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38 | extern int gDouble_pling_water; |
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39 | extern int gStop_opponents_moving; |
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40 | extern float gDefensive_powerup_factor[6]; |
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41 | extern float gOffensive_powerup_factor[6]; |
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42 | extern float gEngine_powerup_factor[6]; |
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43 | extern br_angle gPanning_camera_angle; |
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44 | extern br_scalar gPanning_camera_height; |
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45 | extern int gFace_count; |
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46 | extern float gCar_simplification_factor[2][5]; |
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47 | extern int gCar_simplification_level; |
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48 | extern int gNum_active_non_cars; |
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49 | extern int gCamera_has_collided; |
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50 | extern tFace_ref gFace_list__car[150]; // suffix added to avoid duplicate symbol |
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51 | extern tNon_car_spec* gActive_non_car_list[50]; |
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52 | extern int gOver_shoot; |
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53 | extern br_scalar gMin_world_y; |
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54 | extern br_scalar gAccel; |
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55 | extern br_vector3 gAverage_grid_position; |
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56 | extern br_actor* gPed_actor; |
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57 | extern int gCollision_count; |
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58 | extern int gCamera_frozen; |
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59 | extern int gMaterial_index; |
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60 | extern int gInTheSea; |
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61 | extern int gCamera_mode; |
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20 | pmbaty | 62 | extern br_scalar gOur_yaw__car; // suffix added to avoid duplicate symbol |
63 | extern br_scalar gGravity__car; // suffix added to avoid duplicate symbol |
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1 | pmbaty | 64 | extern br_vector3 gNew_ground_normal__car; // suffix added to avoid duplicate symbol |
65 | extern char gNon_car_spec_list[100]; |
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66 | extern tU32 gMechanics_time_sync; |
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67 | extern int gNum_cars_and_non_cars; |
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68 | |||
69 | void DamageUnit(tCar_spec* pCar, int pUnit_type, int pDamage_amount); |
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70 | |||
71 | void DamageUnitWithSmoke(tCar_spec* pCar, int pUnit_type, int pDamage_amount); |
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72 | |||
73 | void DamageEngine(int pDamage_amount); |
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74 | |||
75 | void DamageTrans(int pDamage_amount); |
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76 | |||
77 | void DamageSteering(int pDamage_amount); |
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78 | |||
79 | void DamageLFWheel(int pDamage_amount); |
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80 | |||
81 | void DamageLFBrake(int pDamage_amount); |
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82 | |||
83 | void DamageLRBrake(int pDamage_amount); |
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84 | |||
85 | void DamageLRWheel(int pDamage_amount); |
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86 | |||
87 | void DamageRFWheel(int pDamage_amount); |
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88 | |||
89 | void DamageRFBrake(int pDamage_amount); |
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90 | |||
91 | void DamageRRBrake(int pDamage_amount); |
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92 | |||
93 | void DamageRRWheel(int pDamage_amount); |
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94 | |||
95 | void CalculatePlaneNormal(br_vector3* pP1, br_vector3* pP2, br_vector3* pP3, br_vector3* pNormal); |
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96 | |||
97 | void CalculateGroundNormal(br_model* pThe_model, int pFace_index); |
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98 | |||
99 | void ChangeYCoordinate(br_scalar pNew_y, tU32 pTime_taken, br_model* pThe_model, int pFace_index); |
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100 | |||
101 | void SwitchCarActor(tCar_spec* pCar_spec, int pModel_index); |
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102 | |||
103 | void InitialiseCar2(tCar_spec* pCar, int pClear_disabled_flag); |
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104 | |||
105 | void InitialiseCar(tCar_spec* pCar); |
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106 | |||
107 | void InitialiseCarsEtc(tRace_info* pThe_race); |
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108 | |||
109 | void GetAverageGridPosition(tRace_info* pThe_race); |
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110 | |||
111 | void SetInitialPosition(tRace_info* pThe_race, int pCar_index, int pGrid_index); |
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112 | |||
113 | void SetInitialPositions(tRace_info* pThe_race); |
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114 | |||
115 | void InitialiseNonCar(tNon_car_spec* non_car); |
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116 | |||
117 | void GetFacesInBox(tCollision_info* c); |
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118 | |||
119 | int IsCarInTheSea(void); |
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120 | |||
121 | void RememberSafePosition(tCar_spec* car, tU32 pTime); |
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122 | |||
123 | void ControlOurCar(tU32 pTime_difference); |
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124 | |||
125 | void CalcEngineForce(tCar_spec* c, br_scalar dt); |
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126 | |||
127 | void PrepareCars(tU32 pFrame_start_time); |
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128 | |||
129 | void FinishCars(tU32 pLast_frame_time, tU32 pTime); |
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130 | |||
131 | void InterpolateCars(tU32 pLast_frame_time, tU32 pTime); |
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132 | |||
133 | void ResetOldmat(void); |
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134 | |||
135 | void GetNonCars(void); |
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136 | |||
137 | void GetNetPos(tCar_spec* pCar); |
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138 | |||
139 | void ApplyPhysicsToCars(tU32 last_frame_time, tU32 pTime_difference); |
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140 | |||
141 | void MungeSpecialVolume(tCollision_info* pCar); |
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142 | |||
143 | void ResetCarSpecialVolume(tCollision_info* pCar); |
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144 | |||
145 | void TestAutoSpecialVolume(tCollision_info* pCar); |
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146 | |||
147 | void MoveAndCollideCar(tCar_spec* car, br_scalar dt); |
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148 | |||
149 | void MoveAndCollideNonCar(tNon_car_spec* non_car, br_scalar dt); |
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150 | |||
151 | int CollideCarWithWall(tCollision_info* car, br_scalar dt); |
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152 | |||
153 | void ToggleControls(void); |
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154 | |||
155 | void ControlCar2(tCar_spec* c, br_scalar dt); |
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156 | |||
157 | void ControlCar3(tCar_spec* c, br_scalar dt); |
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158 | |||
159 | void ControlCar4(tCar_spec* c, br_scalar dt); |
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160 | |||
161 | void ControlCar5(tCar_spec* c, br_scalar dt); |
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162 | |||
163 | void ControlCar1(tCar_spec* c, br_scalar dt); |
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164 | |||
165 | void setrotate(br_vector3* wdt, br_matrix34* m); |
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166 | |||
167 | void RotateCar2(tCollision_info* c, br_scalar dt); |
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168 | |||
169 | void RotateCarSecondOrder(tCollision_info* c, br_scalar dt); |
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170 | |||
171 | void RotateCarFirstOrder(tCollision_info* c, br_scalar dt); |
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172 | |||
173 | void SimpleRotate(tCollision_info* c, br_scalar dt); |
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174 | |||
175 | void RotateCar(tCollision_info* c, br_scalar dt); |
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176 | |||
177 | void SteeringSelfCentre(tCar_spec* c, br_scalar dt, br_vector3* n); |
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178 | |||
179 | void NonCarCalcForce(tNon_car_spec* nc, br_scalar dt); |
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180 | |||
181 | void AddDrag(tCar_spec* c, br_scalar dt); |
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182 | |||
183 | void DoBumpiness(tCar_spec* c, br_vector3* wheel_pos, br_vector3* norm, br_scalar* d, int n); |
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184 | |||
185 | void CalcForce(tCar_spec* c, br_scalar dt); |
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186 | |||
187 | void DoRevs(tCar_spec* c, br_scalar dt); |
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188 | |||
189 | void ApplyTorque(tCar_spec* c, br_vector3* tdt); |
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190 | |||
191 | void TranslateCar(tCollision_info* c, br_scalar dt); |
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192 | |||
193 | int CollCheck(tCollision_info* c, br_scalar dt); |
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194 | |||
195 | br_scalar AddFriction(tCollision_info* c, br_vector3* vel, br_vector3* normal_force, br_vector3* pos, br_scalar total_force, br_vector3* max_friction); |
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196 | |||
197 | void AddFrictionCarToCar(tCollision_info* car1, tCollision_info* car2, br_vector3* vel1, br_vector3* vel2, br_vector3* normal_force1, br_vector3* pos1, br_vector3* pos2, br_scalar total_force, br_vector3* max_friction); |
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198 | |||
199 | void ScrapeNoise(br_scalar vel, br_vector3* position, int material); |
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200 | |||
201 | void SkidNoise(tCar_spec* pC, int pWheel_num, br_scalar pV, int material); |
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202 | |||
203 | void StopSkid(tCar_spec* pC); |
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204 | |||
205 | void CrashNoise(br_vector3* pForce, br_vector3* position, int material); |
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206 | |||
207 | void CrushAndDamageCar(tCar_spec* c, br_vector3* pPosition, br_vector3* pForce_car_space, tCar_spec* car2); |
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208 | |||
209 | int ExpandBoundingBox(tCar_spec* c); |
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210 | |||
211 | void CrushBoundingBox(tCar_spec* c, int crush_only); |
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212 | |||
213 | void AddCollPoint(br_scalar dist, br_vector3* p, br_vector3* norm, br_vector3* r, br_vector3* n, br_vector3* dir, int num, tCollision_info* c); |
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214 | |||
215 | br_scalar SinglePointColl(br_scalar* f, br_matrix4* m, br_scalar* d); |
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216 | |||
217 | br_scalar TwoPointColl(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n); |
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218 | |||
219 | br_scalar DrMatrix4Inverse(br_matrix4* mi, br_matrix4* mc); |
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220 | |||
221 | br_scalar ThreePointColl(br_scalar* f, br_matrix4* m, br_scalar* d); |
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222 | |||
223 | br_scalar ThreePointCollRec(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n, tCollision_info* c); |
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224 | |||
225 | br_scalar FourPointColl(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n, tCollision_info* c); |
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226 | |||
227 | void MultiFindFloorInBoxM(int pNum_rays, br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCar_spec* c, int* mat_ref); |
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228 | |||
229 | void MultiFindFloorInBoxBU(int pNum_rays, br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCar_spec* c, int* mat_ref); |
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230 | |||
231 | void findfloor(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d); |
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232 | |||
233 | int FindFloorInBoxM(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCollision_info* c); |
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234 | |||
235 | int FindFloorInBoxBU(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCollision_info* c); |
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236 | |||
237 | int FindFloorInBoxBU2(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCollision_info* c); |
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238 | |||
239 | int FindFloorInBoxM2(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCollision_info* c); |
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240 | |||
241 | int BoxFaceIntersect(br_bounds* pB, br_matrix34* pM, br_matrix34* pMold, br_vector3* pPoint_list, br_vector3* pNorm_list, br_scalar* pDist_list, int pMax_pnts, tCollision_info* c); |
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242 | |||
243 | int AddEdgeCollPoints(br_vector3* p1, br_vector3* p2, br_bounds* pB, br_matrix34* pMold, br_vector3* pPoint_list, br_vector3* pNorm_list, int n, int pMax_pnts, tCollision_info* c); |
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244 | |||
245 | void GetPlaneNormal(br_vector3* n, int p); |
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246 | |||
247 | int GetBoundsEdge(br_vector3* pos, br_vector3* edge, br_bounds* pB, int plane1, int plane2, br_vector3* a, br_vector3* b, br_vector3* c, int flag); |
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248 | |||
249 | void oldMoveOurCar(tU32 pTime_difference); |
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250 | |||
251 | void ToggleCollisionDetection(void); |
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252 | |||
253 | void CancelPendingCunningStunt(void); |
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254 | |||
255 | float frac(float pN); |
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256 | |||
257 | void SetAmbientPratCam(tCar_spec* pCar); |
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258 | |||
259 | void MungeCarGraphics(tU32 pFrame_period); |
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260 | |||
261 | void ResetCarScreens(void); |
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262 | |||
263 | tCar_spec* GetRaceLeader(void); |
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264 | |||
265 | void AmIGettingBoredWatchingCameraSpin(void); |
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266 | |||
267 | void ViewNetPlayer(void); |
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268 | |||
269 | void ViewOpponent(void); |
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270 | |||
271 | void ToggleCarToCarCollisions(void); |
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272 | |||
273 | void SwapCar(void); |
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274 | |||
275 | void AdjustDownForce(void); |
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276 | |||
277 | void FreezeMechanics(void); |
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278 | |||
279 | void PutOpponentsInNeutral(void); |
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280 | |||
281 | void SetPanningFieldOfView(void); |
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282 | |||
283 | void CheckDisablePlingMaterials(tCar_spec* pCar); |
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284 | |||
285 | void PositionExternalCamera(tCar_spec* c, tU32 pTime); |
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286 | |||
287 | void CameraBugFix(tCar_spec* c, tU32 pTime); |
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288 | |||
289 | int PossibleRemoveNonCarFromWorld(br_actor* pActor); |
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290 | |||
291 | void PutNonCarBackInWorld(br_actor* pActor); |
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292 | |||
293 | int IncidentCam(tCar_spec* c, tU32 pTime); |
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294 | |||
295 | int MoveCamToIncident(tCar_spec* c, tIncident_type* type, float* severity, tIncident_info* info, tU32* next_incident_time); |
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296 | |||
297 | void PanningExternalCamera(tCar_spec* c, tU32 pTime); |
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298 | |||
299 | int CheckForWall(br_vector3* start, br_vector3* end); |
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300 | |||
301 | void SetUpPanningCamera(tCar_spec* c); |
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302 | |||
303 | void SaveCameraPosition(int i); |
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304 | |||
305 | void RestoreCameraPosition(int i); |
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306 | |||
307 | void NormalPositionExternalCamera(tCar_spec* c, tU32 pTime); |
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308 | |||
309 | void MoveWithWheels(tCar_spec* c, br_vector3* vn, int manual_swing); |
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310 | |||
311 | void SwingCamera(tCar_spec* c, br_matrix34* m1, br_matrix34* m2, br_vector3* vn, tU32 pTime); |
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312 | |||
313 | void PointCameraAtCar(tCar_spec* c, br_matrix34* m1, br_matrix34* m2); |
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314 | |||
315 | void PointCamera(br_vector3* pos, br_matrix34* m2); |
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316 | |||
317 | int CollideCamera2(br_vector3* car_pos, br_vector3* cam_pos, br_vector3* old_camera_pos, int manual_move); |
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318 | |||
319 | int BoundsTest(br_bounds* bnds, br_vector3* p); |
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320 | |||
321 | int CollideCameraWithOtherCars(br_vector3* car_pos, br_vector3* cam_pos); |
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322 | |||
323 | void InitialiseExternalCamera(void); |
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324 | |||
325 | void FreezeCamera(void); |
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326 | |||
327 | void FlyCar(tCar_spec* c, br_scalar dt); |
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328 | |||
329 | void DrVector3RotateY(br_vector3* v, br_angle t); |
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330 | |||
331 | void CrashCarsTogether(br_scalar dt); |
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332 | |||
333 | int CrashCarsTogetherSinglePass(br_scalar dt, int pPass, tCollison_data* collide_list); |
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334 | |||
335 | void BringCarToAGrindingHalt(tCollision_info* car); |
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336 | |||
337 | int BoundsOverlapTest_car(br_bounds* b1, br_bounds* b2); |
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338 | |||
339 | int SimpleCarCarCollisionTest(tCollision_info* car1, tCollision_info* car2); |
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340 | |||
341 | int CollideTwoCarsWithWalls(tCollision_info* car1, tCollision_info* car2, br_scalar dt); |
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342 | |||
343 | int CollideTwoCarsRepeatedly(tCollision_info* car1, tCollision_info* car2, br_scalar dt); |
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344 | |||
345 | int CollideTwoCars(tCollision_info* car1, tCollision_info* car2, int pPass); |
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346 | |||
347 | int GetEdgeEdgeCollisions(br_bounds* pB1, br_bounds* pB2, br_matrix34* pM21, br_matrix34* pM12, br_matrix34* pMo21, br_matrix34* pMo12, br_matrix34* pM1o1, br_vector3* pPoint_list, br_vector3* pNorm_list, int pMax); |
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348 | |||
349 | int FacePointCarCarCollide(tCollision_info* car1, tCollision_info* car2, br_matrix34* pMms, br_matrix34* pMoms, br_matrix34* pMsos, br_vector3* pPoint_list, br_vector3* pNorm_list, int pMax, int order); |
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350 | |||
351 | void MungeCarsMass(tCollision_info* pCar, br_scalar pFactor); |
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352 | |||
353 | void ModifyCarsMass(tCollision_info* pCar_1, tCollision_info* pCar_2); |
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354 | |||
355 | void ResetCarsMass(tCollision_info* pCar_1, tCollision_info* pCar_2); |
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356 | |||
357 | int DoCollide(tCollision_info* car1, tCollision_info* car2, br_vector3* r, br_vector3* n, int k, int pPass, br_matrix34* mat1_to_mat2); |
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358 | |||
359 | br_scalar TwoPointCollB(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n); |
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360 | |||
361 | br_scalar ThreePointCollRecB(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n); |
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362 | |||
363 | br_scalar FourPointCollB(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n); |
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364 | |||
365 | int TestForNan(float* f); |
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366 | |||
367 | void CheckCameraHither(void); |
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368 | |||
369 | void SetCarSuspGiveAndHeight(tCar_spec* pCar, br_scalar pFront_give_factor, br_scalar pRear_give_factor, br_scalar pDamping_factor, br_scalar pExtra_front_height, br_scalar pExtra_rear_height); |
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370 | |||
371 | int TestForCarInSensiblePlace(tCar_spec* car); |
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372 | |||
373 | int TestOldMats(tCollision_info* c1, tCollision_info* c2, int newmats); |
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374 | |||
375 | int PullActorFromWorld(br_actor* pActor); |
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376 | |||
377 | int DoPullActorFromWorld(br_actor* pActor); |
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378 | |||
379 | void CheckForDeAttachmentOfNonCars(tU32 pTime); |
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380 | |||
381 | void AdjustNonCar(br_actor* pActor, br_matrix34* pMat); |
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382 | |||
383 | void PipeSingleNonCar(tCollision_info* c); |
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384 | |||
385 | int GetPrecalculatedFacesUnderCar(tCar_spec* pCar, tFace_ref** pFace_refs); |
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386 | |||
387 | br_material* SomeNearbyMaterial(void); |
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388 | |||
389 | #endif |