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1 | pmbaty | 1 | #ifndef _CAR_H_ |
2 | #define _CAR_H_ |
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3 | |||
4 | #include "dr_types.h" |
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5 | |||
6 | #define CAR_MAX_SIMPLIFICATION_LEVEL 4 |
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7 | |||
8 | extern int gDoing_physics; |
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9 | extern br_scalar gDt; |
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18 | pmbaty | 10 | extern int gCollision_detection_on__car; // suffix added to avoid duplicate symbol |
11 | extern br_vector3 gGround_normal__car; // suffix added to avoid duplicate symbol |
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1 | pmbaty | 12 | extern void (*ControlCar__car[6])(tCar_spec*, br_scalar); // suffix added to avoid duplicate symbol |
18 | pmbaty | 13 | extern int gControl__car; // suffix added to avoid duplicate symbol |
14 | extern int gFace_num__car; // suffix added to avoid duplicate symbol |
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15 | extern br_angle gOld_yaw__car; // suffix added to avoid duplicate symbol |
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1 | pmbaty | 16 | extern br_angle gOld_zoom; |
17 | extern br_vector3 gCamera_pos_before_collide; |
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18 | extern int gMetal_crunch_sound_id__car[5]; // suffix added to avoid duplicate symbol |
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19 | extern int gMetal_scrape_sound_id__car[3]; // suffix added to avoid duplicate symbol |
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20 | extern int gCar_car_collisions; |
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21 | extern int gFreeze_mechanics; |
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22 | extern tU32 gLast_cunning_stunt; |
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23 | extern tU32 gWild_start; |
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24 | extern tU32 gQuite_wild_start; |
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25 | extern tU32 gQuite_wild_end; |
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26 | extern tU32 gOn_me_wheels_start; |
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27 | extern int gWoz_upside_down_at_all; |
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28 | extern tS3_sound_tag gSkid_tag[2]; |
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29 | extern tCar_spec* gLast_car_to_skid[2]; |
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30 | extern int gEliminate_faces; |
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31 | extern br_vector3 gZero_v__car; // suffix added to avoid duplicate symbol |
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32 | extern tU32 gSwitch_time; |
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33 | extern tSave_camera gSave_camera[2]; |
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34 | extern tU32 gLast_mechanics_time; |
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35 | extern int gOpponent_viewing_mode; |
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36 | extern int gNet_player_to_view_index; |
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37 | extern int gDouble_pling_water; |
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38 | extern int gStop_opponents_moving; |
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39 | extern float gDefensive_powerup_factor[6]; |
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40 | extern float gOffensive_powerup_factor[6]; |
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41 | extern float gEngine_powerup_factor[6]; |
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42 | extern br_angle gPanning_camera_angle; |
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43 | extern br_scalar gPanning_camera_height; |
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44 | extern int gFace_count; |
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45 | extern float gCar_simplification_factor[2][5]; |
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46 | extern int gCar_simplification_level; |
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47 | extern int gNum_active_non_cars; |
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48 | extern int gCamera_has_collided; |
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49 | extern tFace_ref gFace_list__car[150]; // suffix added to avoid duplicate symbol |
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50 | extern tNon_car_spec* gActive_non_car_list[50]; |
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51 | extern int gOver_shoot; |
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52 | extern br_scalar gMin_world_y; |
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53 | extern br_scalar gAccel; |
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54 | extern br_vector3 gAverage_grid_position; |
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55 | extern br_actor* gPed_actor; |
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56 | extern int gCollision_count; |
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57 | extern int gCamera_frozen; |
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58 | extern int gMaterial_index; |
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59 | extern int gInTheSea; |
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60 | extern int gCamera_mode; |
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18 | pmbaty | 61 | extern br_scalar gOur_yaw__car; // suffix added to avoid duplicate symbol |
62 | extern br_scalar gGravity__car; // suffix added to avoid duplicate symbol |
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1 | pmbaty | 63 | extern br_vector3 gNew_ground_normal__car; // suffix added to avoid duplicate symbol |
64 | extern char gNon_car_spec_list[100]; |
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65 | extern tU32 gMechanics_time_sync; |
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66 | extern int gNum_cars_and_non_cars; |
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67 | |||
68 | void DamageUnit(tCar_spec* pCar, int pUnit_type, int pDamage_amount); |
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69 | |||
70 | void DamageUnitWithSmoke(tCar_spec* pCar, int pUnit_type, int pDamage_amount); |
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71 | |||
72 | void DamageEngine(int pDamage_amount); |
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73 | |||
74 | void DamageTrans(int pDamage_amount); |
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75 | |||
76 | void DamageSteering(int pDamage_amount); |
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77 | |||
78 | void DamageLFWheel(int pDamage_amount); |
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79 | |||
80 | void DamageLFBrake(int pDamage_amount); |
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81 | |||
82 | void DamageLRBrake(int pDamage_amount); |
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83 | |||
84 | void DamageLRWheel(int pDamage_amount); |
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85 | |||
86 | void DamageRFWheel(int pDamage_amount); |
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87 | |||
88 | void DamageRFBrake(int pDamage_amount); |
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89 | |||
90 | void DamageRRBrake(int pDamage_amount); |
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91 | |||
92 | void DamageRRWheel(int pDamage_amount); |
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93 | |||
94 | void CalculatePlaneNormal(br_vector3* pP1, br_vector3* pP2, br_vector3* pP3, br_vector3* pNormal); |
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95 | |||
96 | void CalculateGroundNormal(br_model* pThe_model, int pFace_index); |
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97 | |||
98 | void ChangeYCoordinate(br_scalar pNew_y, tU32 pTime_taken, br_model* pThe_model, int pFace_index); |
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99 | |||
100 | void SwitchCarActor(tCar_spec* pCar_spec, int pModel_index); |
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101 | |||
102 | void InitialiseCar2(tCar_spec* pCar, int pClear_disabled_flag); |
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103 | |||
104 | void InitialiseCar(tCar_spec* pCar); |
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105 | |||
106 | void InitialiseCarsEtc(tRace_info* pThe_race); |
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107 | |||
108 | void GetAverageGridPosition(tRace_info* pThe_race); |
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109 | |||
110 | void SetInitialPosition(tRace_info* pThe_race, int pCar_index, int pGrid_index); |
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111 | |||
112 | void SetInitialPositions(tRace_info* pThe_race); |
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113 | |||
114 | void InitialiseNonCar(tNon_car_spec* non_car); |
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115 | |||
116 | void GetFacesInBox(tCollision_info* c); |
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117 | |||
118 | int IsCarInTheSea(void); |
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119 | |||
120 | void RememberSafePosition(tCar_spec* car, tU32 pTime); |
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121 | |||
122 | void ControlOurCar(tU32 pTime_difference); |
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123 | |||
124 | void CalcEngineForce(tCar_spec* c, br_scalar dt); |
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125 | |||
126 | void PrepareCars(tU32 pFrame_start_time); |
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127 | |||
128 | void FinishCars(tU32 pLast_frame_time, tU32 pTime); |
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129 | |||
130 | void InterpolateCars(tU32 pLast_frame_time, tU32 pTime); |
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131 | |||
132 | void ResetOldmat(void); |
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133 | |||
134 | void GetNonCars(void); |
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135 | |||
136 | void GetNetPos(tCar_spec* pCar); |
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137 | |||
138 | void ApplyPhysicsToCars(tU32 last_frame_time, tU32 pTime_difference); |
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139 | |||
140 | void MungeSpecialVolume(tCollision_info* pCar); |
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141 | |||
142 | void ResetCarSpecialVolume(tCollision_info* pCar); |
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143 | |||
144 | void TestAutoSpecialVolume(tCollision_info* pCar); |
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145 | |||
146 | void MoveAndCollideCar(tCar_spec* car, br_scalar dt); |
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147 | |||
148 | void MoveAndCollideNonCar(tNon_car_spec* non_car, br_scalar dt); |
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149 | |||
150 | int CollideCarWithWall(tCollision_info* car, br_scalar dt); |
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151 | |||
152 | void ToggleControls(void); |
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153 | |||
154 | void ControlCar2(tCar_spec* c, br_scalar dt); |
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155 | |||
156 | void ControlCar3(tCar_spec* c, br_scalar dt); |
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157 | |||
158 | void ControlCar4(tCar_spec* c, br_scalar dt); |
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159 | |||
160 | void ControlCar5(tCar_spec* c, br_scalar dt); |
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161 | |||
162 | void ControlCar1(tCar_spec* c, br_scalar dt); |
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163 | |||
164 | void setrotate(br_vector3* wdt, br_matrix34* m); |
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165 | |||
166 | void RotateCar2(tCollision_info* c, br_scalar dt); |
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167 | |||
168 | void RotateCarSecondOrder(tCollision_info* c, br_scalar dt); |
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169 | |||
170 | void RotateCarFirstOrder(tCollision_info* c, br_scalar dt); |
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171 | |||
172 | void SimpleRotate(tCollision_info* c, br_scalar dt); |
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173 | |||
174 | void RotateCar(tCollision_info* c, br_scalar dt); |
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175 | |||
176 | void SteeringSelfCentre(tCar_spec* c, br_scalar dt, br_vector3* n); |
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177 | |||
178 | void NonCarCalcForce(tNon_car_spec* nc, br_scalar dt); |
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179 | |||
180 | void AddDrag(tCar_spec* c, br_scalar dt); |
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181 | |||
182 | void DoBumpiness(tCar_spec* c, br_vector3* wheel_pos, br_vector3* norm, br_scalar* d, int n); |
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183 | |||
184 | void CalcForce(tCar_spec* c, br_scalar dt); |
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185 | |||
186 | void DoRevs(tCar_spec* c, br_scalar dt); |
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187 | |||
188 | void ApplyTorque(tCar_spec* c, br_vector3* tdt); |
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189 | |||
190 | void TranslateCar(tCollision_info* c, br_scalar dt); |
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191 | |||
192 | int CollCheck(tCollision_info* c, br_scalar dt); |
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193 | |||
194 | br_scalar AddFriction(tCollision_info* c, br_vector3* vel, br_vector3* normal_force, br_vector3* pos, br_scalar total_force, br_vector3* max_friction); |
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195 | |||
196 | void AddFrictionCarToCar(tCollision_info* car1, tCollision_info* car2, br_vector3* vel1, br_vector3* vel2, br_vector3* normal_force1, br_vector3* pos1, br_vector3* pos2, br_scalar total_force, br_vector3* max_friction); |
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197 | |||
198 | void ScrapeNoise(br_scalar vel, br_vector3* position, int material); |
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199 | |||
200 | void SkidNoise(tCar_spec* pC, int pWheel_num, br_scalar pV, int material); |
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201 | |||
202 | void StopSkid(tCar_spec* pC); |
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203 | |||
204 | void CrashNoise(br_vector3* pForce, br_vector3* position, int material); |
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205 | |||
206 | void CrushAndDamageCar(tCar_spec* c, br_vector3* pPosition, br_vector3* pForce_car_space, tCar_spec* car2); |
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207 | |||
208 | int ExpandBoundingBox(tCar_spec* c); |
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209 | |||
210 | void CrushBoundingBox(tCar_spec* c, int crush_only); |
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211 | |||
212 | void AddCollPoint(br_scalar dist, br_vector3* p, br_vector3* norm, br_vector3* r, br_vector3* n, br_vector3* dir, int num, tCollision_info* c); |
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213 | |||
214 | br_scalar SinglePointColl(br_scalar* f, br_matrix4* m, br_scalar* d); |
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215 | |||
216 | br_scalar TwoPointColl(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n); |
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217 | |||
218 | br_scalar DrMatrix4Inverse(br_matrix4* mi, br_matrix4* mc); |
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219 | |||
220 | br_scalar ThreePointColl(br_scalar* f, br_matrix4* m, br_scalar* d); |
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221 | |||
222 | br_scalar ThreePointCollRec(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n, tCollision_info* c); |
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223 | |||
224 | br_scalar FourPointColl(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n, tCollision_info* c); |
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225 | |||
226 | void MultiFindFloorInBoxM(int pNum_rays, br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCar_spec* c, int* mat_ref); |
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227 | |||
228 | void MultiFindFloorInBoxBU(int pNum_rays, br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCar_spec* c, int* mat_ref); |
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229 | |||
230 | void findfloor(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d); |
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231 | |||
232 | int FindFloorInBoxM(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCollision_info* c); |
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233 | |||
234 | int FindFloorInBoxBU(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCollision_info* c); |
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235 | |||
236 | int FindFloorInBoxBU2(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCollision_info* c); |
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237 | |||
238 | int FindFloorInBoxM2(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d, tCollision_info* c); |
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239 | |||
240 | int BoxFaceIntersect(br_bounds* pB, br_matrix34* pM, br_matrix34* pMold, br_vector3* pPoint_list, br_vector3* pNorm_list, br_scalar* pDist_list, int pMax_pnts, tCollision_info* c); |
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241 | |||
242 | int AddEdgeCollPoints(br_vector3* p1, br_vector3* p2, br_bounds* pB, br_matrix34* pMold, br_vector3* pPoint_list, br_vector3* pNorm_list, int n, int pMax_pnts, tCollision_info* c); |
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243 | |||
244 | void GetPlaneNormal(br_vector3* n, int p); |
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245 | |||
246 | int GetBoundsEdge(br_vector3* pos, br_vector3* edge, br_bounds* pB, int plane1, int plane2, br_vector3* a, br_vector3* b, br_vector3* c, int flag); |
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247 | |||
248 | void oldMoveOurCar(tU32 pTime_difference); |
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249 | |||
250 | void ToggleCollisionDetection(void); |
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251 | |||
252 | void CancelPendingCunningStunt(void); |
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253 | |||
254 | float frac(float pN); |
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255 | |||
256 | void SetAmbientPratCam(tCar_spec* pCar); |
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257 | |||
258 | void MungeCarGraphics(tU32 pFrame_period); |
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259 | |||
260 | void ResetCarScreens(void); |
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261 | |||
262 | tCar_spec* GetRaceLeader(void); |
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263 | |||
264 | void AmIGettingBoredWatchingCameraSpin(void); |
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265 | |||
266 | void ViewNetPlayer(void); |
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267 | |||
268 | void ViewOpponent(void); |
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269 | |||
270 | void ToggleCarToCarCollisions(void); |
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271 | |||
272 | void SwapCar(void); |
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273 | |||
274 | void AdjustDownForce(void); |
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275 | |||
276 | void FreezeMechanics(void); |
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277 | |||
278 | void PutOpponentsInNeutral(void); |
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279 | |||
280 | void SetPanningFieldOfView(void); |
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281 | |||
282 | void CheckDisablePlingMaterials(tCar_spec* pCar); |
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283 | |||
284 | void PositionExternalCamera(tCar_spec* c, tU32 pTime); |
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285 | |||
286 | void CameraBugFix(tCar_spec* c, tU32 pTime); |
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287 | |||
288 | int PossibleRemoveNonCarFromWorld(br_actor* pActor); |
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289 | |||
290 | void PutNonCarBackInWorld(br_actor* pActor); |
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291 | |||
292 | int IncidentCam(tCar_spec* c, tU32 pTime); |
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293 | |||
294 | int MoveCamToIncident(tCar_spec* c, tIncident_type* type, float* severity, tIncident_info* info, tU32* next_incident_time); |
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295 | |||
296 | void PanningExternalCamera(tCar_spec* c, tU32 pTime); |
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297 | |||
298 | int CheckForWall(br_vector3* start, br_vector3* end); |
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299 | |||
300 | void SetUpPanningCamera(tCar_spec* c); |
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301 | |||
302 | void SaveCameraPosition(int i); |
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303 | |||
304 | void RestoreCameraPosition(int i); |
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305 | |||
306 | void NormalPositionExternalCamera(tCar_spec* c, tU32 pTime); |
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307 | |||
308 | void MoveWithWheels(tCar_spec* c, br_vector3* vn, int manual_swing); |
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309 | |||
310 | void SwingCamera(tCar_spec* c, br_matrix34* m1, br_matrix34* m2, br_vector3* vn, tU32 pTime); |
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311 | |||
312 | void PointCameraAtCar(tCar_spec* c, br_matrix34* m1, br_matrix34* m2); |
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313 | |||
314 | void PointCamera(br_vector3* pos, br_matrix34* m2); |
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315 | |||
316 | int CollideCamera2(br_vector3* car_pos, br_vector3* cam_pos, br_vector3* old_camera_pos, int manual_move); |
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317 | |||
318 | int BoundsTest(br_bounds* bnds, br_vector3* p); |
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319 | |||
320 | int CollideCameraWithOtherCars(br_vector3* car_pos, br_vector3* cam_pos); |
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321 | |||
322 | void InitialiseExternalCamera(void); |
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323 | |||
324 | void FreezeCamera(void); |
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325 | |||
326 | void FlyCar(tCar_spec* c, br_scalar dt); |
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327 | |||
328 | void DrVector3RotateY(br_vector3* v, br_angle t); |
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329 | |||
330 | void CrashCarsTogether(br_scalar dt); |
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331 | |||
332 | int CrashCarsTogetherSinglePass(br_scalar dt, int pPass, tCollison_data* collide_list); |
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333 | |||
334 | void BringCarToAGrindingHalt(tCollision_info* car); |
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335 | |||
336 | int BoundsOverlapTest_car(br_bounds* b1, br_bounds* b2); |
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337 | |||
338 | int SimpleCarCarCollisionTest(tCollision_info* car1, tCollision_info* car2); |
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339 | |||
340 | int CollideTwoCarsWithWalls(tCollision_info* car1, tCollision_info* car2, br_scalar dt); |
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341 | |||
342 | int CollideTwoCarsRepeatedly(tCollision_info* car1, tCollision_info* car2, br_scalar dt); |
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343 | |||
344 | int CollideTwoCars(tCollision_info* car1, tCollision_info* car2, int pPass); |
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345 | |||
346 | int GetEdgeEdgeCollisions(br_bounds* pB1, br_bounds* pB2, br_matrix34* pM21, br_matrix34* pM12, br_matrix34* pMo21, br_matrix34* pMo12, br_matrix34* pM1o1, br_vector3* pPoint_list, br_vector3* pNorm_list, int pMax); |
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347 | |||
348 | int FacePointCarCarCollide(tCollision_info* car1, tCollision_info* car2, br_matrix34* pMms, br_matrix34* pMoms, br_matrix34* pMsos, br_vector3* pPoint_list, br_vector3* pNorm_list, int pMax, int order); |
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349 | |||
350 | void MungeCarsMass(tCollision_info* pCar, br_scalar pFactor); |
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351 | |||
352 | void ModifyCarsMass(tCollision_info* pCar_1, tCollision_info* pCar_2); |
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353 | |||
354 | void ResetCarsMass(tCollision_info* pCar_1, tCollision_info* pCar_2); |
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355 | |||
356 | int DoCollide(tCollision_info* car1, tCollision_info* car2, br_vector3* r, br_vector3* n, int k, int pPass, br_matrix34* mat1_to_mat2); |
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357 | |||
358 | br_scalar TwoPointCollB(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n); |
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359 | |||
360 | br_scalar ThreePointCollRecB(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n); |
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361 | |||
362 | br_scalar FourPointCollB(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* tau, br_vector3* n); |
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363 | |||
364 | int TestForNan(float* f); |
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365 | |||
366 | void CheckCameraHither(void); |
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367 | |||
368 | void SetCarSuspGiveAndHeight(tCar_spec* pCar, br_scalar pFront_give_factor, br_scalar pRear_give_factor, br_scalar pDamping_factor, br_scalar pExtra_front_height, br_scalar pExtra_rear_height); |
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369 | |||
370 | int TestForCarInSensiblePlace(tCar_spec* car); |
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371 | |||
372 | int TestOldMats(tCollision_info* c1, tCollision_info* c2, int newmats); |
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373 | |||
374 | int PullActorFromWorld(br_actor* pActor); |
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375 | |||
376 | int DoPullActorFromWorld(br_actor* pActor); |
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377 | |||
378 | void CheckForDeAttachmentOfNonCars(tU32 pTime); |
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379 | |||
380 | void AdjustNonCar(br_actor* pActor, br_matrix34* pMat); |
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381 | |||
382 | void PipeSingleNonCar(tCollision_info* c); |
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383 | |||
384 | int GetPrecalculatedFacesUnderCar(tCar_spec* pCar, tFace_ref** pFace_refs); |
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385 | |||
386 | br_material* SomeNearbyMaterial(void); |
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387 | |||
388 | #endif |