Subversion Repositories Games.Carmageddon

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#ifndef _DBSETUP_H_
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#define _DBSETUP_H_
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#include "brender/br_types.h"
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extern br_v1db_state v1db;
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br_error BrV1dbBegin(void);
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br_error BrV1dbEnd(void);
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br_uint_32 updateTable(br_pixelmap* item, void* arg);
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br_uint_32 updateMap(br_pixelmap* item, void* arg);
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br_uint_32 updateMaterial(br_material* item, void* arg);
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br_uint_32 updateModel(br_model* item, void* arg);
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br_uint_32 clearTable(br_pixelmap* item, void* arg);
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br_uint_32 clearMap(br_pixelmap* item, void* arg);
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br_uint_32 clearMaterial(br_material* item, void* arg);
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br_uint_32 clearModel(br_model* item, void* arg);
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br_error BrV1dbRendererBegin(br_device_pixelmap* destination, br_renderer* renderer);
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br_renderer* BrV1dbRendererQuery(void);
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br_error BrV1dbRendererEnd(void);
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void BrZbBegin(br_uint_8 colour_type, br_uint_8 depth_type);
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void BrZsBegin(br_uint_8 colour_type, void* primitive, br_uint_32 size);
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void BrZbEnd(void);
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void BrZsEnd(void);
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void BrV1dbBeginWrapper_Float(void);
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void BrV1dbEndWrapper(void);
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#endif