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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 20 | pmbaty | 1 | #ifndef _CUSTSUPT_H_ |
| 2 | #define _CUSTSUPT_H_ |
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| 3 | |||
| 4 | #include "brender/br_types.h" |
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| 5 | |||
| 6 | void BrModelToScreenQuery(br_matrix4* dest); |
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| 7 | |||
| 8 | void BrModelToViewQuery(br_matrix34* dest); |
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| 9 | |||
| 10 | br_uint_8 BrOriginToScreenXY(br_vector2* screen); |
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| 11 | |||
| 12 | br_uint_32 BrOriginToScreenXYZO(br_vector3* screen); |
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| 13 | |||
| 14 | br_uint_8 BrPointToScreenXY(br_vector2* screen, br_vector3* point); |
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| 15 | |||
| 16 | br_uint_32 BrPointToScreenXYZO(br_vector3* screen, br_vector3* point); |
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| 17 | |||
| 18 | void BrPointToScreenXYMany(br_vector2* screens, br_vector3* points, br_uint_32 npoints); |
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| 19 | |||
| 20 | void BrPointToScreenXYZOMany(br_vector3* screens, br_uint_32* outcodes, br_vector3* points, br_uint_32 npoints); |
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| 21 | |||
| 22 | br_scalar BrZbDepthToScreenZ(br_uint_32 depth_z, br_camera* camera); |
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| 23 | |||
| 24 | br_uint_32 BrZbScreenZToDepth(br_scalar sz, br_camera* camera); |
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| 25 | |||
| 26 | br_scalar BrZsDepthToScreenZ(br_scalar depth_z, br_camera* camera); |
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| 27 | |||
| 28 | br_scalar BrZsScreenZToDepth(br_scalar sz, br_camera* camera); |
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| 29 | |||
| 30 | br_scalar BrScreenZToCamera(br_actor* camera, br_scalar sz); |
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| 31 | |||
| 32 | void BrScreenXYZToCamera(br_vector3* point, br_actor* camera, br_pixelmap* screen_buffer, br_int_16 x, br_int_16 y, br_scalar sz); |
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| 33 | |||
| 34 | #endif |