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Rev | Author | Line No. | Line |
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20 | pmbaty | 1 | #ifndef _CUSTSUPT_H_ |
2 | #define _CUSTSUPT_H_ |
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3 | |||
4 | #include "brender/br_types.h" |
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5 | |||
6 | void BrModelToScreenQuery(br_matrix4* dest); |
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7 | |||
8 | void BrModelToViewQuery(br_matrix34* dest); |
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9 | |||
10 | br_uint_8 BrOriginToScreenXY(br_vector2* screen); |
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11 | |||
12 | br_uint_32 BrOriginToScreenXYZO(br_vector3* screen); |
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13 | |||
14 | br_uint_8 BrPointToScreenXY(br_vector2* screen, br_vector3* point); |
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15 | |||
16 | br_uint_32 BrPointToScreenXYZO(br_vector3* screen, br_vector3* point); |
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17 | |||
18 | void BrPointToScreenXYMany(br_vector2* screens, br_vector3* points, br_uint_32 npoints); |
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19 | |||
20 | void BrPointToScreenXYZOMany(br_vector3* screens, br_uint_32* outcodes, br_vector3* points, br_uint_32 npoints); |
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21 | |||
22 | br_scalar BrZbDepthToScreenZ(br_uint_32 depth_z, br_camera* camera); |
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23 | |||
24 | br_uint_32 BrZbScreenZToDepth(br_scalar sz, br_camera* camera); |
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25 | |||
26 | br_scalar BrZsDepthToScreenZ(br_scalar depth_z, br_camera* camera); |
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27 | |||
28 | br_scalar BrZsScreenZToDepth(br_scalar sz, br_camera* camera); |
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29 | |||
30 | br_scalar BrScreenZToCamera(br_actor* camera, br_scalar sz); |
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31 | |||
32 | void BrScreenXYZToCamera(br_vector3* point, br_actor* camera, br_pixelmap* screen_buffer, br_int_16 x, br_int_16 y, br_scalar sz); |
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33 | |||
34 | #endif |