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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 20 | pmbaty | 1 | #ifndef _ACTSUPT_H_ |
| 2 | #define _ACTSUPT_H_ |
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| 3 | |||
| 4 | #include "brender/br_types.h" |
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| 5 | |||
| 6 | br_uint_32 BrActorEnum(br_actor* parent, br_actor_enum_cbfn* callback, void* arg); |
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| 7 | |||
| 8 | br_uint_32 BrActorSearchMany(br_actor* root, char* pattern, br_actor** actors, int max); |
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| 9 | |||
| 10 | br_actor* BrActorSearch(br_actor* root, char* pattern); |
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| 11 | |||
| 12 | void RenumberActor(br_actor* a, int d); |
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| 13 | |||
| 14 | br_actor* BrActorAdd(br_actor* parent, br_actor* a); |
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| 15 | |||
| 16 | br_actor* BrActorRemove(br_actor* a); |
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| 17 | |||
| 18 | void BrActorRelink(br_actor* parent, br_actor* a); |
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| 19 | |||
| 20 | br_actor* BrActorAllocate(br_uint_8 type, void* type_data); |
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| 21 | |||
| 22 | void InternalActorFree(br_actor* a); |
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| 23 | |||
| 24 | void BrActorFree(br_actor* a); |
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| 25 | |||
| 26 | br_boolean ActorToRoot(br_actor* a, br_actor* world, br_matrix34* m); |
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| 27 | |||
| 28 | br_boolean ActorToRootTyped(br_actor* a, br_actor* world, br_matrix34* m, br_int_32* type); |
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| 29 | |||
| 30 | void Matrix4PerspectiveNew(br_matrix4* mat, br_angle field_of_view, br_scalar aspect, br_scalar hither, br_scalar yon, br_scalar origin_x, br_scalar origin_y); |
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| 31 | |||
| 32 | br_token CameraToScreenMatrix4(br_matrix4* mat, br_actor* camera); |
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| 33 | |||
| 34 | br_uint_16 BrActorToActorMatrix34(br_matrix34* m, br_actor* a, br_actor* b); |
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| 35 | |||
| 36 | void BrActorToScreenMatrix4(br_matrix4* m, br_actor* a, br_actor* camera); |
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| 37 | |||
| 38 | void BrMatrix34ApplyBounds(br_bounds* d, br_bounds* s, br_matrix34* m); |
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| 39 | |||
| 40 | void ActorToBounds(br_bounds* dest, br_actor* ap, br_model* model); |
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| 41 | |||
| 42 | br_bounds* BrActorToBounds(br_bounds* b, br_actor* ap); |
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| 43 | |||
| 44 | #endif |