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Rev | Author | Line No. | Line |
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20 | pmbaty | 1 | #ifndef _ACTSUPT_H_ |
2 | #define _ACTSUPT_H_ |
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3 | |||
4 | #include "brender/br_types.h" |
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5 | |||
6 | br_uint_32 BrActorEnum(br_actor* parent, br_actor_enum_cbfn* callback, void* arg); |
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7 | |||
8 | br_uint_32 BrActorSearchMany(br_actor* root, char* pattern, br_actor** actors, int max); |
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9 | |||
10 | br_actor* BrActorSearch(br_actor* root, char* pattern); |
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11 | |||
12 | void RenumberActor(br_actor* a, int d); |
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13 | |||
14 | br_actor* BrActorAdd(br_actor* parent, br_actor* a); |
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15 | |||
16 | br_actor* BrActorRemove(br_actor* a); |
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17 | |||
18 | void BrActorRelink(br_actor* parent, br_actor* a); |
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19 | |||
20 | br_actor* BrActorAllocate(br_uint_8 type, void* type_data); |
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21 | |||
22 | void InternalActorFree(br_actor* a); |
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23 | |||
24 | void BrActorFree(br_actor* a); |
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25 | |||
26 | br_boolean ActorToRoot(br_actor* a, br_actor* world, br_matrix34* m); |
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27 | |||
28 | br_boolean ActorToRootTyped(br_actor* a, br_actor* world, br_matrix34* m, br_int_32* type); |
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29 | |||
30 | void Matrix4PerspectiveNew(br_matrix4* mat, br_angle field_of_view, br_scalar aspect, br_scalar hither, br_scalar yon, br_scalar origin_x, br_scalar origin_y); |
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31 | |||
32 | br_token CameraToScreenMatrix4(br_matrix4* mat, br_actor* camera); |
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33 | |||
34 | br_uint_16 BrActorToActorMatrix34(br_matrix34* m, br_actor* a, br_actor* b); |
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35 | |||
36 | void BrActorToScreenMatrix4(br_matrix4* m, br_actor* a, br_actor* camera); |
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37 | |||
38 | void BrMatrix34ApplyBounds(br_bounds* d, br_bounds* s, br_matrix34* m); |
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39 | |||
40 | void ActorToBounds(br_bounds* dest, br_actor* ap, br_model* model); |
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41 | |||
42 | br_bounds* BrActorToBounds(br_bounds* b, br_actor* ap); |
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43 | |||
44 | #endif |