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#ifndef _BRMATH_H_
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#define _BRMATH_H_
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#include "brender/br_types.h"
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float BrFloatFloor(float f);
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float BrFloatCeil(float f);
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float BrFloatSqrt(float f);
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float BrFloatPow(float a, float b);
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float BrFloatAtan2(float x, float y);
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#endif