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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Routines for vclips. |
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23 | * |
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24 | */ |
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25 | |||
26 | |||
27 | #include <stdlib.h> |
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28 | #include "dxxerror.h" |
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29 | #include "inferno.h" |
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30 | #include "vclip.h" |
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31 | #include "physfs-serial.h" |
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32 | #include "render.h" |
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33 | #include "weapon.h" |
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34 | #include "object.h" |
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35 | #if defined(DXX_BUILD_DESCENT_II) |
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36 | #include "laser.h" |
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37 | #endif |
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38 | |||
39 | #include "compiler-range_for.h" |
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40 | |||
41 | //----------------- Variables for video clips ------------------- |
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42 | namespace dcx { |
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43 | unsigned Num_vclips; |
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44 | } |
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45 | |||
46 | namespace dsx { |
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47 | d_vclip_array Vclip; // General purpose vclips. |
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48 | |||
49 | //draw an object which renders as a vclip |
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50 | void draw_vclip_object(grs_canvas &canvas, const vcobjptridx_t obj, const fix timeleft, const vclip &vc) |
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51 | { |
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52 | const auto nf = vc.num_frames; |
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53 | int bitmapnum = (nf - f2i(fixdiv((nf - 1) * timeleft, vc.play_time))) - 1; |
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54 | |||
55 | if (bitmapnum >= vc.num_frames) |
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56 | bitmapnum = vc.num_frames - 1; |
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57 | |||
58 | if (bitmapnum >= 0 ) { |
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59 | if (vc.flags & VF_ROD) |
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60 | draw_object_tmap_rod(canvas, nullptr, obj, vc.frames[bitmapnum]); |
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61 | else { |
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62 | draw_object_blob(canvas, obj, vc.frames[bitmapnum]); |
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63 | } |
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64 | } |
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65 | } |
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66 | |||
67 | void draw_weapon_vclip(const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, grs_canvas &canvas, const vcobjptridx_t obj) |
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68 | { |
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69 | Assert(obj->type == OBJ_WEAPON); |
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70 | |||
71 | const auto lifeleft = obj->lifeleft; |
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72 | const auto vclip_num = Weapon_info[get_weapon_id(obj)].weapon_vclip; |
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73 | const auto play_time = Vclip[vclip_num].play_time; |
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74 | fix modtime = lifeleft % play_time; |
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75 | |||
76 | if (is_proximity_bomb_or_player_smart_mine_or_placed_mine(get_weapon_id(obj))) |
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77 | { //make prox bombs spin out of sync |
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78 | int objnum = obj; |
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79 | |||
80 | modtime += (lifeleft * (objnum & 7)) / 16; //add variance to spin rate |
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81 | |||
82 | if (modtime > play_time) |
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83 | modtime %= play_time; |
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84 | |||
85 | if ((objnum&1) ^ ((objnum>>1)&1)) //make some spin other way |
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86 | modtime = play_time - modtime; |
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87 | |||
88 | } |
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89 | |||
90 | draw_vclip_object(canvas, obj, modtime, Vclip[vclip_num]); |
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91 | } |
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92 | |||
93 | } |
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94 | |||
95 | DEFINE_VCLIP_SERIAL_UDT(); |
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96 | |||
97 | namespace dcx { |
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98 | void vclip_read(PHYSFS_File *fp, vclip &vc) |
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99 | { |
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100 | PHYSFSX_serialize_read(fp, vc); |
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101 | } |
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102 | |||
103 | #if 0 |
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104 | void vclip_write(PHYSFS_File *fp, const vclip &vc) |
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105 | { |
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106 | PHYSFSX_serialize_write(fp, vc); |
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107 | } |
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108 | #endif |
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109 | } |