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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * New Triggers and Switches. |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #include <stdexcept> |
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| 27 | #include <stdio.h> |
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| 28 | #include <stdlib.h> |
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| 29 | #include <math.h> |
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| 30 | #include <string.h> |
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| 31 | |||
| 32 | #include "gauges.h" |
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| 33 | #include "newmenu.h" |
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| 34 | #include "game.h" |
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| 35 | #include "switch.h" |
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| 36 | #include "inferno.h" |
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| 37 | #include "segment.h" |
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| 38 | #include "dxxerror.h" |
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| 39 | #include "gameseg.h" |
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| 40 | #include "wall.h" |
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| 41 | #include "texmap.h" |
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| 42 | #include "object.h" |
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| 43 | #include "fuelcen.h" |
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| 44 | #include "cntrlcen.h" |
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| 45 | #include "newdemo.h" |
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| 46 | #include "player.h" |
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| 47 | #include "endlevel.h" |
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| 48 | #include "gameseq.h" |
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| 49 | #include "multi.h" |
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| 50 | #include "palette.h" |
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| 51 | #include "hudmsg.h" |
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| 52 | #include "robot.h" |
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| 53 | #include "bm.h" |
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| 54 | |||
| 55 | #if DXX_USE_EDITOR |
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| 56 | #include "editor/editor.h" |
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| 57 | #endif |
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| 58 | |||
| 59 | #include "physfs-serial.h" |
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| 60 | #include "compiler-range_for.h" |
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| 61 | #include "partial_range.h" |
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| 62 | |||
| 63 | #if DXX_USE_EDITOR |
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| 64 | //----------------------------------------------------------------- |
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| 65 | // Initializes all the switches. |
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| 66 | void trigger_init() |
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| 67 | { |
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| 68 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
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| 69 | Triggers.set_count(0); |
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| 70 | } |
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| 71 | #endif |
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| 72 | |||
| 73 | template <typename SF, typename O, typename... Oa> |
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| 74 | static inline void trigger_wall_op(const trigger &t, SF &segment_factory, const O &op, Oa &&... oargs) |
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| 75 | { |
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| 76 | for (unsigned i = 0, num_links = t.num_links; i != num_links; ++i) |
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| 77 | op(std::forward<Oa>(oargs)..., segment_factory(t.seg[i]), t.side[i]); |
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| 78 | } |
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| 79 | |||
| 80 | //----------------------------------------------------------------- |
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| 81 | // Executes a link, attached to a trigger. |
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| 82 | // Toggles all walls linked to the switch. |
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| 83 | // Opens doors, Blasts blast walls, turns off illusions. |
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| 84 | static void do_link(const trigger &t) |
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| 85 | { |
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| 86 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
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| 87 | auto &vmwallptr = Walls.vmptr; |
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| 88 | trigger_wall_op(t, vmsegptridx, wall_toggle, vmwallptr); |
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| 89 | } |
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| 90 | |||
| 91 | #if defined(DXX_BUILD_DESCENT_II) |
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| 92 | namespace dsx { |
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| 93 | //close a door |
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| 94 | static void do_close_door(const trigger &t) |
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| 95 | { |
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| 96 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
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| 97 | trigger_wall_op(t, vmsegptridx, wall_close_door, Walls); |
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| 98 | } |
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| 99 | |||
| 100 | //turns lighting on. returns true if lights were actually turned on. (they |
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| 101 | //would not be if they had previously been shot out). |
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| 102 | static int do_light_on(const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, const d_level_unique_tmap_info_state::TmapInfo_array &TmapInfo, d_flickering_light_state &Flickering_light_state, const trigger &t) |
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| 103 | { |
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| 104 | int ret=0; |
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| 105 | const auto op = [&LevelSharedDestructibleLightState, &Flickering_light_state, &TmapInfo, &ret](const vmsegptridx_t segnum, const unsigned sidenum) { |
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| 106 | //check if tmap2 casts light before turning the light on. This |
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| 107 | //is to keep us from turning on blown-out lights |
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| 108 | if (TmapInfo[segnum->unique_segment::sides[sidenum].tmap_num2 & 0x3fff].lighting) { |
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| 109 | ret |= add_light(LevelSharedDestructibleLightState, segnum, sidenum); //any light sets flag |
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| 110 | enable_flicker(Flickering_light_state, segnum, sidenum); |
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| 111 | } |
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| 112 | }; |
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| 113 | trigger_wall_op(t, vmsegptridx, op); |
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| 114 | return ret; |
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| 115 | } |
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| 116 | |||
| 117 | //turns lighting off. returns true if lights were actually turned off. (they |
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| 118 | //would not be if they had previously been shot out). |
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| 119 | static int do_light_off(const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, const d_level_unique_tmap_info_state::TmapInfo_array &TmapInfo, d_flickering_light_state &Flickering_light_state, const trigger &t) |
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| 120 | { |
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| 121 | int ret=0; |
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| 122 | const auto op = [&LevelSharedDestructibleLightState, &Flickering_light_state, &TmapInfo, &ret](const vmsegptridx_t segnum, const unsigned sidenum) { |
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| 123 | //check if tmap2 casts light before turning the light off. This |
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| 124 | //is to keep us from turning off blown-out lights |
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| 125 | if (TmapInfo[segnum->unique_segment::sides[sidenum].tmap_num2 & 0x3fff].lighting) { |
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| 126 | ret |= subtract_light(LevelSharedDestructibleLightState, segnum, sidenum); //any light sets flag |
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| 127 | disable_flicker(Flickering_light_state, segnum, sidenum); |
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| 128 | } |
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| 129 | }; |
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| 130 | trigger_wall_op(t, vmsegptridx, op); |
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| 131 | return ret; |
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| 132 | } |
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| 133 | |||
| 134 | // Unlocks all doors linked to the switch. |
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| 135 | static void do_unlock_doors(fvcsegptr &vcsegptr, fvmwallptr &vmwallptr, const trigger &t) |
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| 136 | { |
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| 137 | const auto op = [&vmwallptr](const shared_segment &segp, const unsigned sidenum) { |
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| 138 | const auto wall_num = segp.sides[sidenum].wall_num; |
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| 139 | auto &w = *vmwallptr(wall_num); |
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| 140 | w.flags &= ~WALL_DOOR_LOCKED; |
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| 141 | w.keys = KEY_NONE; |
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| 142 | }; |
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| 143 | trigger_wall_op(t, vcsegptr, op); |
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| 144 | } |
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| 145 | |||
| 146 | // Locks all doors linked to the switch. |
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| 147 | static void do_lock_doors(fvcsegptr &vcsegptr, fvmwallptr &vmwallptr, const trigger &t) |
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| 148 | { |
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| 149 | const auto op = [&vmwallptr](const shared_segment &segp, const unsigned sidenum) { |
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| 150 | const auto wall_num = segp.sides[sidenum].wall_num; |
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| 151 | auto &w = *vmwallptr(wall_num); |
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| 152 | w.flags |= WALL_DOOR_LOCKED; |
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| 153 | }; |
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| 154 | trigger_wall_op(t, vcsegptr, op); |
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| 155 | } |
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| 156 | |||
| 157 | // Changes walls pointed to by a trigger. returns true if any walls changed |
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| 158 | static int do_change_walls(const trigger &t, const uint8_t new_wall_type) |
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| 159 | { |
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| 160 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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| 161 | auto &Objects = LevelUniqueObjectState.Objects; |
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| 162 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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| 163 | auto &vmobjptr = Objects.vmptr; |
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| 164 | int ret=0; |
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| 165 | |||
| 166 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
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| 167 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
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| 168 | auto &vmwallptr = Walls.vmptr; |
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| 169 | for (unsigned i = 0; i < t.num_links; ++i) |
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| 170 | { |
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| 171 | uint8_t cside; |
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| 172 | const auto &&segp = vmsegptridx(t.seg[i]); |
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| 173 | const auto side = t.side[i]; |
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| 174 | imsegptridx_t csegp = segment_none; |
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| 175 | |||
| 176 | if (!IS_CHILD(segp->children[side])) |
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| 177 | { |
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| 178 | cside = side_none; |
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| 179 | } |
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| 180 | else |
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| 181 | { |
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| 182 | csegp = imsegptridx(segp->children[side]); |
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| 183 | cside = find_connect_side(segp, csegp); |
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| 184 | Assert(cside != side_none); |
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| 185 | } |
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| 186 | |||
| 187 | wall *w0p; |
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| 188 | const auto w0num = segp->shared_segment::sides[side].wall_num; |
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| 189 | if (const auto &&uw0p = vmwallptr.check_untrusted(w0num)) |
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| 190 | w0p = *uw0p; |
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| 191 | else |
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| 192 | { |
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| 193 | LevelError("trigger %p link %u tried to open segment %hu, side %u which is an invalid wall; ignoring.", std::addressof(t), i, static_cast<segnum_t>(segp), side); |
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| 194 | continue; |
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| 195 | } |
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| 196 | auto &wall0 = *w0p; |
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| 197 | imwallptr_t wall1 = nullptr; |
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| 198 | if ((cside == side_none || csegp->shared_segment::sides[cside].wall_num == wall_none || |
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| 199 | (wall1 = vmwallptr(csegp->shared_segment::sides[cside].wall_num))->type == new_wall_type) && |
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| 200 | wall0.type == new_wall_type) |
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| 201 | continue; //already in correct state, so skip |
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| 202 | |||
| 203 | ret |= 1; |
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| 204 | |||
| 205 | auto &vcvertptr = Vertices.vcptr; |
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| 206 | switch (t.type) |
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| 207 | { |
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| 208 | case trigger_action::open_wall: |
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| 209 | if ((TmapInfo[segp->unique_segment::sides[side].tmap_num].flags & TMI_FORCE_FIELD)) { |
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| 210 | ret |= 2; |
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| 211 | const auto &&pos = compute_center_point_on_side(vcvertptr, segp, side); |
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| 212 | digi_link_sound_to_pos( SOUND_FORCEFIELD_OFF, segp, side, pos, 0, F1_0 ); |
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| 213 | digi_kill_sound_linked_to_segment(segp,side,SOUND_FORCEFIELD_HUM); |
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| 214 | wall0.type = new_wall_type; |
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| 215 | if (wall1) |
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| 216 | { |
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| 217 | wall1->type = new_wall_type; |
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| 218 | digi_kill_sound_linked_to_segment(csegp, cside, SOUND_FORCEFIELD_HUM); |
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| 219 | } |
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| 220 | } |
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| 221 | else |
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| 222 | start_wall_cloak(segp,side); |
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| 223 | break; |
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| 224 | |||
| 225 | case trigger_action::close_wall: |
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| 226 | if ((TmapInfo[segp->unique_segment::sides[side].tmap_num].flags & TMI_FORCE_FIELD)) { |
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| 227 | ret |= 2; |
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| 228 | { |
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| 229 | const auto &&pos = compute_center_point_on_side(vcvertptr, segp, side); |
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| 230 | digi_link_sound_to_pos(SOUND_FORCEFIELD_HUM,segp,side,pos,1, F1_0/2); |
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| 231 | } |
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| 232 | case trigger_action::illusory_wall: |
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| 233 | wall0.type = new_wall_type; |
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| 234 | if (wall1) |
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| 235 | wall1->type = new_wall_type; |
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| 236 | } |
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| 237 | else |
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| 238 | start_wall_decloak(segp,side); |
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| 239 | break; |
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| 240 | default: |
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| 241 | return 0; |
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| 242 | } |
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| 243 | |||
| 244 | LevelUniqueStuckObjectState.kill_stuck_objects(vmobjptr, segp->shared_segment::sides[side].wall_num); |
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| 245 | if (wall1) |
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| 246 | LevelUniqueStuckObjectState.kill_stuck_objects(vmobjptr, csegp->shared_segment::sides[cside].wall_num); |
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| 247 | } |
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| 248 | flush_fcd_cache(); |
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| 249 | |||
| 250 | return ret; |
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| 251 | } |
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| 252 | |||
| 253 | #define print_trigger_message(pnum,trig,shot,message) \ |
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| 254 | ((void)((print_trigger_message(pnum,trig,shot)) && \ |
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| 255 | HUD_init_message(HM_DEFAULT, message, &"s"[trig.num_links <= 1]))) |
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| 256 | |||
| 257 | static int (print_trigger_message)(int pnum, const trigger &t, int shot) |
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| 258 | { |
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| 259 | if (shot && pnum == Player_num && !(t.flags & trigger_behavior_flags::no_message)) |
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| 260 | return 1; |
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| 261 | return 0; |
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| 262 | } |
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| 263 | } |
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| 264 | #endif |
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| 265 | |||
| 266 | static void do_matcen(const trigger &t) |
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| 267 | { |
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| 268 | range_for (auto &i, partial_const_range(t.seg, t.num_links)) |
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| 269 | trigger_matcen(vmsegptridx(i)); |
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| 270 | } |
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| 271 | |||
| 272 | static void do_il_on(fvcsegptridx &vcsegptridx, fvmwallptr &vmwallptr, const trigger &t) |
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| 273 | { |
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| 274 | trigger_wall_op(t, vcsegptridx, wall_illusion_on, vmwallptr); |
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| 275 | } |
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| 276 | |||
| 277 | namespace dsx { |
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| 278 | |||
| 279 | #if defined(DXX_BUILD_DESCENT_I) |
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| 280 | static void do_il_off(fvcsegptridx &vcsegptridx, fvmwallptr &vmwallptr, const trigger &t) |
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| 281 | { |
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| 282 | trigger_wall_op(t, vcsegptridx, wall_illusion_off, vmwallptr); |
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| 283 | } |
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| 284 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 285 | static void do_il_off(fvcsegptridx &vcsegptridx, fvcvertptr &vcvertptr, fvmwallptr &vmwallptr, const trigger &t) |
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| 286 | { |
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| 287 | const auto &&op = [&vcvertptr, &vmwallptr](const vcsegptridx_t seg, const unsigned side) { |
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| 288 | wall_illusion_off(vmwallptr, seg, side); |
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| 289 | const auto &&cp = compute_center_point_on_side(vcvertptr, seg, side); |
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| 290 | digi_link_sound_to_pos(SOUND_WALL_REMOVED, seg, side, cp, 0, F1_0); |
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| 291 | }; |
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| 292 | trigger_wall_op(t, vcsegptridx, op); |
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| 293 | } |
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| 294 | #endif |
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| 295 | |||
| 296 | // Slight variation on window_event_result meaning |
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| 297 | // 'ignored' means we still want check_trigger to call multi_send_trigger |
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| 298 | // 'handled' or 'close' means we don't |
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| 299 | // 'close' will still close the game window |
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| 300 | window_event_result check_trigger_sub(object &plrobj, const trgnum_t trigger_num, const playernum_t pnum, const unsigned shot) |
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| 301 | { |
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| 302 | #if defined(DXX_BUILD_DESCENT_II) |
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| 303 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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| 304 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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| 305 | #endif |
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| 306 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
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| 307 | auto result = window_event_result::ignored; |
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| 308 | |||
| 309 | if ((Game_mode & GM_MULTI) && vcplayerptr(pnum)->connected != CONNECT_PLAYING) // as a host we may want to handle triggers for our clients. to do that properly we must check wether we (host) or client is actually playing. |
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| 310 | return window_event_result::handled; |
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| 311 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
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| 312 | auto &vmtrgptr = Triggers.vmptr; |
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| 313 | auto &trigger = *vmtrgptr(trigger_num); |
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| 314 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
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| 315 | auto &vmwallptr = Walls.vmptr; |
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| 316 | |||
| 317 | #if defined(DXX_BUILD_DESCENT_I) |
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| 318 | (void)shot; |
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| 319 | if (pnum == Player_num) { |
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| 320 | auto &player_info = plrobj.ctype.player_info; |
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| 321 | if (trigger.flags & TRIGGER_SHIELD_DAMAGE) { |
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| 322 | plrobj.shields -= trigger.value; |
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| 323 | } |
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| 324 | |||
| 325 | if (trigger.flags & TRIGGER_EXIT) |
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| 326 | { |
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| 327 | result = start_endlevel_sequence(); |
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| 328 | if (result == window_event_result::handled) |
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| 329 | result = window_event_result::ignored; // call multi_send_trigger, or end game anyway |
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| 330 | } |
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| 331 | |||
| 332 | if (trigger.flags & TRIGGER_SECRET_EXIT) { |
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| 333 | if (trigger.flags & TRIGGER_EXIT) |
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| 334 | LevelError("Trigger %u is both a regular and secret exit! This is not a recommended combination.", trigger_num); |
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| 335 | if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording |
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| 336 | Newdemo_state = ND_STATE_PAUSED; |
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| 337 | |||
| 338 | if (Game_mode & GM_MULTI) |
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| 339 | multi_send_endlevel_start(multi_endlevel_type::secret); |
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| 340 | if (Game_mode & GM_NETWORK) |
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| 341 | multi_do_protocol_frame(1, 1); |
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| 342 | result = std::max(PlayerFinishedLevel(1), result); //1 means go to secret level |
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| 343 | LevelUniqueControlCenterState.Control_center_destroyed = 0; |
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| 344 | return std::max(result, window_event_result::handled); |
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| 345 | } |
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| 346 | |||
| 347 | if (trigger.flags & TRIGGER_ENERGY_DRAIN) { |
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| 348 | player_info.energy -= trigger.value; |
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| 349 | } |
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| 350 | } |
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| 351 | |||
| 352 | if (trigger.flags & TRIGGER_CONTROL_DOORS) { |
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| 353 | do_link(trigger); |
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| 354 | } |
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| 355 | |||
| 356 | if (trigger.flags & TRIGGER_MATCEN) { |
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| 357 | if (!(Game_mode & GM_MULTI) || (Game_mode & GM_MULTI_ROBOTS)) |
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| 358 | do_matcen(trigger); |
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| 359 | } |
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| 360 | |||
| 361 | if (trigger.flags & TRIGGER_ILLUSION_ON) { |
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| 362 | do_il_on(vcsegptridx, vmwallptr, trigger); |
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| 363 | } |
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| 364 | |||
| 365 | if (trigger.flags & TRIGGER_ILLUSION_OFF) { |
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| 366 | do_il_off(vcsegptridx, vmwallptr, trigger); |
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| 367 | } |
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| 368 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 369 | if (trigger.flags & trigger_behavior_flags::disabled) |
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| 370 | return window_event_result::handled; // don't send trigger hit to other players |
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| 371 | |||
| 372 | if (trigger.flags & trigger_behavior_flags::one_shot) //if this is a one-shot... |
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| 373 | trigger.flags |= trigger_behavior_flags::disabled; //..then don't let it happen again |
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| 374 | |||
| 375 | auto &LevelSharedDestructibleLightState = LevelSharedSegmentState.DestructibleLights; |
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| 376 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
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| 377 | auto &vcvertptr = Vertices.vcptr; |
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| 378 | switch (trigger.type) |
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| 379 | { |
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| 380 | case trigger_action::normal_exit: |
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| 381 | if (pnum!=Player_num) |
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| 382 | break; |
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| 383 | |||
| 384 | if (!EMULATING_D1) |
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| 385 | digi_stop_digi_sounds(); //Sound shouldn't cut out when exiting a D1 lvl |
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| 386 | |||
| 387 | if (Current_level_num > 0) { |
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| 388 | result = start_endlevel_sequence(); |
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| 389 | } else if (Current_level_num < 0) { |
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| 390 | if (plrobj.shields < 0 || |
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| 391 | Player_dead_state != player_dead_state::no) |
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| 392 | break; |
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| 393 | // NMN 04/09/07 Do endlevel movie if we are |
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| 394 | // playing a D1 secret level |
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| 395 | if (EMULATING_D1) |
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| 396 | { |
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| 397 | result = start_endlevel_sequence(); |
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| 398 | } else { |
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| 399 | result = ExitSecretLevel(); |
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| 400 | } |
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| 401 | return std::max(result, window_event_result::handled); |
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| 402 | } else { |
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| 403 | #if DXX_USE_EDITOR |
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| 404 | nm_messagebox_str( "Yo!", "You have hit the exit trigger!", "" ); |
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| 405 | #else |
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| 406 | Int3(); //level num == 0, but no editor! |
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| 407 | #endif |
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| 408 | } |
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| 409 | return std::max(result, window_event_result::handled); |
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| 410 | break; |
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| 411 | |||
| 412 | case trigger_action::secret_exit: { |
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| 413 | int truth; |
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| 414 | |||
| 415 | if (pnum!=Player_num) |
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| 416 | break; |
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| 417 | |||
| 418 | if (plrobj.shields < 0 || |
||
| 419 | Player_dead_state != player_dead_state::no) |
||
| 420 | break; |
||
| 421 | |||
| 422 | if (is_SHAREWARE || is_MAC_SHARE) { |
||
| 423 | HUD_init_message_literal(HM_DEFAULT, "Secret Level Teleporter disabled in Descent 2 Demo"); |
||
| 424 | digi_play_sample( SOUND_BAD_SELECTION, F1_0 ); |
||
| 425 | break; |
||
| 426 | } |
||
| 427 | |||
| 428 | if (Game_mode & GM_MULTI) { |
||
| 429 | HUD_init_message_literal(HM_DEFAULT, "Secret Level Teleporter disabled in multiplayer!"); |
||
| 430 | digi_play_sample( SOUND_BAD_SELECTION, F1_0 ); |
||
| 431 | break; |
||
| 432 | } |
||
| 433 | |||
| 434 | truth = p_secret_level_destroyed(); |
||
| 435 | |||
| 436 | if (Newdemo_state == ND_STATE_RECORDING) // record whether we're really going to the secret level |
||
| 437 | newdemo_record_secret_exit_blown(truth); |
||
| 438 | |||
| 439 | if ((Newdemo_state != ND_STATE_PLAYBACK) && truth) { |
||
| 440 | HUD_init_message_literal(HM_DEFAULT, "Secret Level destroyed. Exit disabled."); |
||
| 441 | digi_play_sample( SOUND_BAD_SELECTION, F1_0 ); |
||
| 442 | break; |
||
| 443 | } |
||
| 444 | |||
| 445 | if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording |
||
| 446 | Newdemo_state = ND_STATE_PAUSED; |
||
| 447 | |||
| 448 | digi_stop_digi_sounds(); |
||
| 449 | |||
| 450 | EnterSecretLevel(); |
||
| 451 | LevelUniqueControlCenterState.Control_center_destroyed = 0; |
||
| 452 | return window_event_result::handled; |
||
| 453 | } |
||
| 454 | |||
| 455 | case trigger_action::open_door: |
||
| 456 | do_link(trigger); |
||
| 457 | print_trigger_message(pnum, trigger, shot, "Door%s opened!"); |
||
| 458 | |||
| 459 | break; |
||
| 460 | |||
| 461 | case trigger_action::close_door: |
||
| 462 | do_close_door(trigger); |
||
| 463 | print_trigger_message(pnum, trigger, shot, "Door%s closed!"); |
||
| 464 | break; |
||
| 465 | |||
| 466 | case trigger_action::unlock_door: |
||
| 467 | do_unlock_doors(vcsegptr, vmwallptr, trigger); |
||
| 468 | print_trigger_message(pnum, trigger, shot, "Door%s unlocked!"); |
||
| 469 | |||
| 470 | break; |
||
| 471 | |||
| 472 | case trigger_action::lock_door: |
||
| 473 | do_lock_doors(vcsegptr, vmwallptr, trigger); |
||
| 474 | print_trigger_message(pnum, trigger, shot, "Door%s locked!"); |
||
| 475 | break; |
||
| 476 | |||
| 477 | case trigger_action::open_wall: |
||
| 478 | if (const auto w = do_change_walls(trigger, WALL_OPEN)) |
||
| 479 | print_trigger_message(pnum, trigger, shot, (w & 2) ? "Force field%s deactivated!" : "Wall%s opened!"); |
||
| 480 | break; |
||
| 481 | |||
| 482 | case trigger_action::close_wall: |
||
| 483 | if (const auto w = do_change_walls(trigger, WALL_CLOSED)) |
||
| 484 | print_trigger_message(pnum, trigger, shot, (w & 2) ? "Force field%s activated!" : "Wall%s closed!"); |
||
| 485 | break; |
||
| 486 | |||
| 487 | case trigger_action::illusory_wall: |
||
| 488 | //don't know what to say, so say nothing |
||
| 489 | do_change_walls(trigger, WALL_ILLUSION); |
||
| 490 | break; |
||
| 491 | |||
| 492 | case trigger_action::matcen: |
||
| 493 | if (!(Game_mode & GM_MULTI) || (Game_mode & GM_MULTI_ROBOTS)) |
||
| 494 | do_matcen(trigger); |
||
| 495 | break; |
||
| 496 | |||
| 497 | case trigger_action::illusion_on: |
||
| 498 | do_il_on(vcsegptridx, vmwallptr, trigger); |
||
| 499 | print_trigger_message(pnum, trigger, shot, "Illusion%s on!"); |
||
| 500 | break; |
||
| 501 | |||
| 502 | case trigger_action::illusion_off: |
||
| 503 | do_il_off(vcsegptridx, vcvertptr, vmwallptr, trigger); |
||
| 504 | print_trigger_message(pnum, trigger, shot, "Illusion%s off!"); |
||
| 505 | break; |
||
| 506 | |||
| 507 | case trigger_action::light_off: |
||
| 508 | if (do_light_off(LevelSharedDestructibleLightState, TmapInfo, Flickering_light_state, trigger)) |
||
| 509 | print_trigger_message(pnum, trigger, shot, "Light%s off!"); |
||
| 510 | break; |
||
| 511 | |||
| 512 | case trigger_action::light_on: |
||
| 513 | if (do_light_on(LevelSharedDestructibleLightState, TmapInfo, Flickering_light_state, trigger)) |
||
| 514 | print_trigger_message(pnum, trigger, shot, "Light%s on!"); |
||
| 515 | |||
| 516 | break; |
||
| 517 | |||
| 518 | default: |
||
| 519 | Int3(); |
||
| 520 | break; |
||
| 521 | } |
||
| 522 | #endif |
||
| 523 | |||
| 524 | return result; |
||
| 525 | } |
||
| 526 | |||
| 527 | //----------------------------------------------------------------- |
||
| 528 | // Checks for a trigger whenever an object hits a trigger side. |
||
| 529 | window_event_result check_trigger(const vcsegptridx_t seg, const unsigned side, object &plrobj, const vcobjptridx_t objnum, int shot) |
||
| 530 | { |
||
| 531 | if ((Game_mode & GM_MULTI) && (get_local_player().connected != CONNECT_PLAYING)) // as a host we may want to handle triggers for our clients. so this function may be called when we are not playing. |
||
| 532 | return window_event_result::ignored; |
||
| 533 | |||
| 534 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 535 | if (objnum == &plrobj) |
||
| 536 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 537 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
||
| 538 | if (objnum == &plrobj || (objnum->type == OBJ_ROBOT && Robot_info[get_robot_id(objnum)].companion)) |
||
| 539 | #endif |
||
| 540 | { |
||
| 541 | |||
| 542 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 543 | if ( Newdemo_state == ND_STATE_PLAYBACK ) |
||
| 544 | return window_event_result::ignored; |
||
| 545 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 546 | if ( Newdemo_state == ND_STATE_RECORDING ) |
||
| 547 | newdemo_record_trigger( seg, side, objnum,shot); |
||
| 548 | #endif |
||
| 549 | |||
| 550 | const auto wall_num = seg->shared_segment::sides[side].wall_num; |
||
| 551 | if ( wall_num == wall_none ) return window_event_result::ignored; |
||
| 552 | |||
| 553 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
| 554 | auto &vcwallptr = Walls.vcptr; |
||
| 555 | const auto trigger_num = vcwallptr(wall_num)->trigger; |
||
| 556 | if (trigger_num == trigger_none) |
||
| 557 | return window_event_result::ignored; |
||
| 558 | |||
| 559 | { |
||
| 560 | auto result = check_trigger_sub(plrobj, trigger_num, Player_num,shot); |
||
| 561 | if (result != window_event_result::ignored) |
||
| 562 | return result; |
||
| 563 | } |
||
| 564 | |||
| 565 | if (Game_mode & GM_MULTI) |
||
| 566 | multi_send_trigger(trigger_num); |
||
| 567 | } |
||
| 568 | |||
| 569 | return window_event_result::handled; |
||
| 570 | } |
||
| 571 | |||
| 572 | /* |
||
| 573 | * reads a v29_trigger structure from a PHYSFS_File |
||
| 574 | */ |
||
| 575 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 576 | void v26_trigger_read(PHYSFS_File *fp, trigger &t) |
||
| 577 | { |
||
| 578 | switch (const auto type = static_cast<trigger_action>(PHYSFSX_readByte(fp))) |
||
| 579 | { |
||
| 580 | case trigger_action::open_door: // door |
||
| 581 | t.flags = TRIGGER_CONTROL_DOORS; |
||
| 582 | break; |
||
| 583 | case trigger_action::matcen: // matcen |
||
| 584 | t.flags = TRIGGER_MATCEN; |
||
| 585 | break; |
||
| 586 | case trigger_action::normal_exit: // exit |
||
| 587 | t.flags = TRIGGER_EXIT; |
||
| 588 | break; |
||
| 589 | case trigger_action::secret_exit: // secret exit |
||
| 590 | t.flags = TRIGGER_SECRET_EXIT; |
||
| 591 | break; |
||
| 592 | case trigger_action::illusion_off: // illusion off |
||
| 593 | t.flags = TRIGGER_ILLUSION_OFF; |
||
| 594 | break; |
||
| 595 | case trigger_action::illusion_on: // illusion on |
||
| 596 | t.flags = TRIGGER_ILLUSION_ON; |
||
| 597 | break; |
||
| 598 | default: |
||
| 599 | con_printf(CON_URGENT, "error: unsupported trigger type %d", static_cast<int>(type)); |
||
| 600 | throw std::runtime_error("unsupported trigger type"); |
||
| 601 | } |
||
| 602 | if (PHYSFSX_readByte(fp) & 2) // one shot |
||
| 603 | t.flags |= TRIGGER_ONE_SHOT; |
||
| 604 | t.num_links = PHYSFSX_readShort(fp); |
||
| 605 | t.value = PHYSFSX_readInt(fp); |
||
| 606 | PHYSFSX_readInt(fp); |
||
| 607 | for (unsigned i=0; i < MAX_WALLS_PER_LINK; i++ ) |
||
| 608 | t.seg[i] = PHYSFSX_readShort(fp); |
||
| 609 | for (unsigned i=0; i < MAX_WALLS_PER_LINK; i++ ) |
||
| 610 | t.side[i] = PHYSFSX_readShort(fp); |
||
| 611 | } |
||
| 612 | |||
| 613 | void v25_trigger_read(PHYSFS_File *fp, trigger *t) |
||
| 614 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 615 | extern void v29_trigger_read(v29_trigger *t, PHYSFS_File *fp) |
||
| 616 | #endif |
||
| 617 | { |
||
| 618 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 619 | PHYSFSX_readByte(fp); |
||
| 620 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 621 | t->type = PHYSFSX_readByte(fp); |
||
| 622 | #endif |
||
| 623 | t->flags = PHYSFSX_readShort(fp); |
||
| 624 | t->value = PHYSFSX_readFix(fp); |
||
| 625 | PHYSFSX_readFix(fp); |
||
| 626 | PHYSFSX_readByte(fp); |
||
| 627 | t->num_links = PHYSFSX_readShort(fp); |
||
| 628 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
| 629 | t->seg[i] = PHYSFSX_readShort(fp); |
||
| 630 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
| 631 | t->side[i] = PHYSFSX_readShort(fp); |
||
| 632 | } |
||
| 633 | |||
| 634 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 635 | /* |
||
| 636 | * reads a v30_trigger structure from a PHYSFS_File |
||
| 637 | */ |
||
| 638 | extern void v30_trigger_read(v30_trigger *t, PHYSFS_File *fp) |
||
| 639 | { |
||
| 640 | t->flags = PHYSFSX_readShort(fp); |
||
| 641 | t->num_links = PHYSFSX_readByte(fp); |
||
| 642 | t->pad = PHYSFSX_readByte(fp); |
||
| 643 | t->value = PHYSFSX_readFix(fp); |
||
| 644 | t->time = PHYSFSX_readFix(fp); |
||
| 645 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
| 646 | t->seg[i] = PHYSFSX_readShort(fp); |
||
| 647 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
| 648 | t->side[i] = PHYSFSX_readShort(fp); |
||
| 649 | } |
||
| 650 | |||
| 651 | /* |
||
| 652 | * reads a trigger structure from a PHYSFS_File |
||
| 653 | */ |
||
| 654 | extern void trigger_read(trigger *t, PHYSFS_File *fp) |
||
| 655 | { |
||
| 656 | t->type = trigger_action{static_cast<uint8_t>(PHYSFSX_readByte(fp))}; |
||
| 657 | t->flags = trigger_behavior_flags{static_cast<uint8_t>(PHYSFSX_readByte(fp))}; |
||
| 658 | t->num_links = PHYSFSX_readByte(fp); |
||
| 659 | PHYSFSX_readByte(fp); |
||
| 660 | t->value = PHYSFSX_readFix(fp); |
||
| 661 | PHYSFSX_readFix(fp); |
||
| 662 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
| 663 | t->seg[i] = PHYSFSX_readShort(fp); |
||
| 664 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
| 665 | t->side[i] = PHYSFSX_readShort(fp); |
||
| 666 | } |
||
| 667 | |||
| 668 | static trigger_action trigger_type_from_flags(short flags) |
||
| 669 | { |
||
| 670 | if (flags & TRIGGER_CONTROL_DOORS) |
||
| 671 | return trigger_action::open_door; |
||
| 672 | else if (flags & (TRIGGER_SHIELD_DAMAGE | TRIGGER_ENERGY_DRAIN)) |
||
| 673 | { |
||
| 674 | } |
||
| 675 | else if (flags & TRIGGER_EXIT) |
||
| 676 | return trigger_action::normal_exit; |
||
| 677 | else if (flags & TRIGGER_MATCEN) |
||
| 678 | return trigger_action::matcen; |
||
| 679 | else if (flags & TRIGGER_ILLUSION_OFF) |
||
| 680 | return trigger_action::illusion_off; |
||
| 681 | else if (flags & TRIGGER_SECRET_EXIT) |
||
| 682 | return trigger_action::secret_exit; |
||
| 683 | else if (flags & TRIGGER_ILLUSION_ON) |
||
| 684 | return trigger_action::illusion_on; |
||
| 685 | else if (flags & TRIGGER_UNLOCK_DOORS) |
||
| 686 | return trigger_action::unlock_door; |
||
| 687 | else if (flags & TRIGGER_OPEN_WALL) |
||
| 688 | return trigger_action::open_wall; |
||
| 689 | else if (flags & TRIGGER_CLOSE_WALL) |
||
| 690 | return trigger_action::close_wall; |
||
| 691 | else if (flags & TRIGGER_ILLUSORY_WALL) |
||
| 692 | return trigger_action::illusory_wall; |
||
| 693 | throw std::runtime_error("unsupported trigger type"); |
||
| 694 | } |
||
| 695 | |||
| 696 | static void v30_trigger_to_v31_trigger(trigger &t, const v30_trigger &trig) |
||
| 697 | { |
||
| 698 | t.type = trigger_type_from_flags(trig.flags); |
||
| 699 | t.flags = (trig.flags & TRIGGER_ONE_SHOT) ? trigger_behavior_flags::one_shot : trigger_behavior_flags{0}; |
||
| 700 | t.num_links = trig.num_links; |
||
| 701 | t.num_links = trig.num_links; |
||
| 702 | t.value = trig.value; |
||
| 703 | t.seg = trig.seg; |
||
| 704 | t.side = trig.side; |
||
| 705 | } |
||
| 706 | |||
| 707 | static void v29_trigger_read_as_v30(PHYSFS_File *fp, v30_trigger &trig) |
||
| 708 | { |
||
| 709 | v29_trigger trig29; |
||
| 710 | v29_trigger_read(&trig29, fp); |
||
| 711 | trig.flags = trig29.flags; |
||
| 712 | // skip trig29.link_num. v30_trigger does not need it |
||
| 713 | trig.num_links = trig29.num_links; |
||
| 714 | trig.value = trig29.value; |
||
| 715 | trig.time = trig29.time; |
||
| 716 | trig.seg = trig29.seg; |
||
| 717 | trig.side = trig29.side; |
||
| 718 | } |
||
| 719 | |||
| 720 | void v29_trigger_read_as_v31(PHYSFS_File *fp, trigger &t) |
||
| 721 | { |
||
| 722 | v30_trigger trig; |
||
| 723 | v29_trigger_read_as_v30(fp, trig); |
||
| 724 | v30_trigger_to_v31_trigger(t, trig); |
||
| 725 | } |
||
| 726 | |||
| 727 | void v30_trigger_read_as_v31(PHYSFS_File *fp, trigger &t) |
||
| 728 | { |
||
| 729 | v30_trigger trig; |
||
| 730 | v30_trigger_read(&trig, fp); |
||
| 731 | v30_trigger_to_v31_trigger(t, trig); |
||
| 732 | } |
||
| 733 | #endif |
||
| 734 | |||
| 735 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 736 | DEFINE_SERIAL_UDT_TO_MESSAGE(trigger, t, (serial::pad<1>(), t.flags, t.value, serial::pad<5>(), t.num_links, t.seg, t.side)); |
||
| 737 | ASSERT_SERIAL_UDT_MESSAGE_SIZE(trigger, 54); |
||
| 738 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 739 | DEFINE_SERIAL_UDT_TO_MESSAGE(trigger, t, (t.type, t.flags, t.num_links, serial::pad<1>(), t.value, serial::pad<4>(), t.seg, t.side)); |
||
| 740 | ASSERT_SERIAL_UDT_MESSAGE_SIZE(trigger, 52); |
||
| 741 | #endif |
||
| 742 | } |
||
| 743 | |||
| 744 | /* |
||
| 745 | * reads n trigger structs from a PHYSFS_File and swaps if specified |
||
| 746 | */ |
||
| 747 | void trigger_read(PHYSFS_File *fp, trigger &t) |
||
| 748 | { |
||
| 749 | PHYSFSX_serialize_read(fp, t); |
||
| 750 | } |
||
| 751 | |||
| 752 | void trigger_write(PHYSFS_File *fp, const trigger &t) |
||
| 753 | { |
||
| 754 | PHYSFSX_serialize_write(fp, t); |
||
| 755 | } |
||
| 756 | |||
| 757 | namespace dsx { |
||
| 758 | void v29_trigger_write(PHYSFS_File *fp, const trigger &rt) |
||
| 759 | { |
||
| 760 | const trigger *t = &rt; |
||
| 761 | PHYSFSX_writeU8(fp, 0); // unused 'type' |
||
| 762 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 763 | PHYSFS_writeSLE16(fp, t->flags); |
||
| 764 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 765 | const auto one_shot_flag = (t->flags & trigger_behavior_flags::one_shot) ? TRIGGER_ONE_SHOT : TRIGGER_FLAG{0}; |
||
| 766 | switch (t->type) |
||
| 767 | { |
||
| 768 | case trigger_action::open_door: |
||
| 769 | PHYSFS_writeSLE16(fp, TRIGGER_CONTROL_DOORS | one_shot_flag); |
||
| 770 | break; |
||
| 771 | |||
| 772 | case trigger_action::normal_exit: |
||
| 773 | PHYSFS_writeSLE16(fp, TRIGGER_EXIT | one_shot_flag); |
||
| 774 | break; |
||
| 775 | |||
| 776 | case trigger_action::matcen: |
||
| 777 | PHYSFS_writeSLE16(fp, TRIGGER_MATCEN | one_shot_flag); |
||
| 778 | break; |
||
| 779 | |||
| 780 | case trigger_action::illusion_off: |
||
| 781 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSION_OFF | one_shot_flag); |
||
| 782 | break; |
||
| 783 | |||
| 784 | case trigger_action::secret_exit: |
||
| 785 | PHYSFS_writeSLE16(fp, TRIGGER_SECRET_EXIT | one_shot_flag); |
||
| 786 | break; |
||
| 787 | |||
| 788 | case trigger_action::illusion_on: |
||
| 789 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSION_ON | one_shot_flag); |
||
| 790 | break; |
||
| 791 | |||
| 792 | case trigger_action::unlock_door: |
||
| 793 | PHYSFS_writeSLE16(fp, TRIGGER_UNLOCK_DOORS | one_shot_flag); |
||
| 794 | break; |
||
| 795 | |||
| 796 | case trigger_action::open_wall: |
||
| 797 | PHYSFS_writeSLE16(fp, TRIGGER_OPEN_WALL | one_shot_flag); |
||
| 798 | break; |
||
| 799 | |||
| 800 | case trigger_action::close_wall: |
||
| 801 | PHYSFS_writeSLE16(fp, TRIGGER_CLOSE_WALL | one_shot_flag); |
||
| 802 | break; |
||
| 803 | |||
| 804 | case trigger_action::illusory_wall: |
||
| 805 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSORY_WALL | one_shot_flag); |
||
| 806 | break; |
||
| 807 | |||
| 808 | default: |
||
| 809 | Int3(); |
||
| 810 | PHYSFS_writeSLE16(fp, 0); |
||
| 811 | break; |
||
| 812 | } |
||
| 813 | #endif |
||
| 814 | |||
| 815 | PHYSFSX_writeFix(fp, t->value); |
||
| 816 | PHYSFSX_writeFix(fp, 0); |
||
| 817 | |||
| 818 | PHYSFSX_writeU8(fp, -1); //t->link_num |
||
| 819 | PHYSFS_writeSLE16(fp, t->num_links); |
||
| 820 | |||
| 821 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
| 822 | PHYSFS_writeSLE16(fp, t->seg[i]); |
||
| 823 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
| 824 | PHYSFS_writeSLE16(fp, t->side[i]); |
||
| 825 | } |
||
| 826 | } |
||
| 827 | |||
| 828 | namespace dsx { |
||
| 829 | void v30_trigger_write(PHYSFS_File *fp, const trigger &rt) |
||
| 830 | { |
||
| 831 | const trigger *t = &rt; |
||
| 832 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 833 | uint8_t action; |
||
| 834 | if (t->flags & TRIGGER_CONTROL_DOORS) |
||
| 835 | action = static_cast<uint8_t>(trigger_action::open_door); // door |
||
| 836 | else if (t->flags & TRIGGER_MATCEN) |
||
| 837 | action = static_cast<uint8_t>(trigger_action::matcen); // matcen |
||
| 838 | else if (t->flags & TRIGGER_EXIT) |
||
| 839 | action = static_cast<uint8_t>(trigger_action::normal_exit); // exit |
||
| 840 | else if (t->flags & TRIGGER_SECRET_EXIT) |
||
| 841 | action = static_cast<uint8_t>(trigger_action::secret_exit); // secret exit |
||
| 842 | else if (t->flags & TRIGGER_ILLUSION_OFF) |
||
| 843 | action = static_cast<uint8_t>(trigger_action::illusion_off); // illusion off |
||
| 844 | else if (t->flags & TRIGGER_ILLUSION_ON) |
||
| 845 | action = static_cast<uint8_t>(trigger_action::illusion_on); // illusion on |
||
| 846 | else |
||
| 847 | action = 0; |
||
| 848 | PHYSFSX_writeU8(fp, action); |
||
| 849 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 850 | PHYSFSX_writeU8(fp, static_cast<uint8_t>(t->type)); |
||
| 851 | #endif |
||
| 852 | |||
| 853 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 854 | PHYSFS_writeSLE16(fp, t->flags); |
||
| 855 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 856 | const auto one_shot_flag = (t->flags & trigger_behavior_flags::one_shot) ? TRIGGER_ONE_SHOT : TRIGGER_FLAG{0}; |
||
| 857 | switch (t->type) |
||
| 858 | { |
||
| 859 | case trigger_action::open_door: |
||
| 860 | PHYSFS_writeSLE16(fp, TRIGGER_CONTROL_DOORS | one_shot_flag); |
||
| 861 | break; |
||
| 862 | |||
| 863 | case trigger_action::normal_exit: |
||
| 864 | PHYSFS_writeSLE16(fp, TRIGGER_EXIT | one_shot_flag); |
||
| 865 | break; |
||
| 866 | |||
| 867 | case trigger_action::matcen: |
||
| 868 | PHYSFS_writeSLE16(fp, TRIGGER_MATCEN | one_shot_flag); |
||
| 869 | break; |
||
| 870 | |||
| 871 | case trigger_action::illusion_off: |
||
| 872 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSION_OFF | one_shot_flag); |
||
| 873 | break; |
||
| 874 | |||
| 875 | case trigger_action::secret_exit: |
||
| 876 | PHYSFS_writeSLE16(fp, TRIGGER_SECRET_EXIT | one_shot_flag); |
||
| 877 | break; |
||
| 878 | |||
| 879 | case trigger_action::illusion_on: |
||
| 880 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSION_ON | one_shot_flag); |
||
| 881 | break; |
||
| 882 | |||
| 883 | case trigger_action::unlock_door: |
||
| 884 | PHYSFS_writeSLE16(fp, TRIGGER_UNLOCK_DOORS | one_shot_flag); |
||
| 885 | break; |
||
| 886 | |||
| 887 | case trigger_action::open_wall: |
||
| 888 | PHYSFS_writeSLE16(fp, TRIGGER_OPEN_WALL | one_shot_flag); |
||
| 889 | break; |
||
| 890 | |||
| 891 | case trigger_action::close_wall: |
||
| 892 | PHYSFS_writeSLE16(fp, TRIGGER_CLOSE_WALL | one_shot_flag); |
||
| 893 | break; |
||
| 894 | |||
| 895 | case trigger_action::illusory_wall: |
||
| 896 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSORY_WALL | one_shot_flag); |
||
| 897 | break; |
||
| 898 | |||
| 899 | default: |
||
| 900 | Int3(); |
||
| 901 | PHYSFS_writeSLE16(fp, 0); |
||
| 902 | break; |
||
| 903 | } |
||
| 904 | #endif |
||
| 905 | |||
| 906 | PHYSFSX_writeU8(fp, t->num_links); |
||
| 907 | PHYSFSX_writeU8(fp, 0); // t->pad |
||
| 908 | |||
| 909 | PHYSFSX_writeFix(fp, t->value); |
||
| 910 | PHYSFSX_writeFix(fp, 0); |
||
| 911 | |||
| 912 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
| 913 | PHYSFS_writeSLE16(fp, t->seg[i]); |
||
| 914 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
| 915 | PHYSFS_writeSLE16(fp, t->side[i]); |
||
| 916 | } |
||
| 917 | } |
||
| 918 | |||
| 919 | namespace dsx { |
||
| 920 | void v31_trigger_write(PHYSFS_File *fp, const trigger &rt) |
||
| 921 | { |
||
| 922 | const trigger *t = &rt; |
||
| 923 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 924 | uint8_t action; |
||
| 925 | if (t->flags & TRIGGER_CONTROL_DOORS) |
||
| 926 | action = static_cast<uint8_t>(trigger_action::open_door); // door |
||
| 927 | else if (t->flags & TRIGGER_MATCEN) |
||
| 928 | action = static_cast<uint8_t>(trigger_action::matcen); // matcen |
||
| 929 | else if (t->flags & TRIGGER_EXIT) |
||
| 930 | action = static_cast<uint8_t>(trigger_action::normal_exit); // exit |
||
| 931 | else if (t->flags & TRIGGER_SECRET_EXIT) |
||
| 932 | action = static_cast<uint8_t>(trigger_action::secret_exit); // secret exit |
||
| 933 | else if (t->flags & TRIGGER_ILLUSION_OFF) |
||
| 934 | action = static_cast<uint8_t>(trigger_action::illusion_off); // illusion off |
||
| 935 | else if (t->flags & TRIGGER_ILLUSION_ON) |
||
| 936 | action = static_cast<uint8_t>(trigger_action::illusion_on); // illusion on |
||
| 937 | else |
||
| 938 | action = 0; |
||
| 939 | PHYSFSX_writeU8(fp, action); |
||
| 940 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 941 | PHYSFSX_writeU8(fp, static_cast<uint8_t>(t->type)); |
||
| 942 | #endif |
||
| 943 | |||
| 944 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 945 | PHYSFSX_writeU8(fp, (t->flags & TRIGGER_ONE_SHOT) ? 2 : 0); // flags |
||
| 946 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 947 | PHYSFSX_writeU8(fp, static_cast<uint8_t>(t->flags)); |
||
| 948 | #endif |
||
| 949 | |||
| 950 | PHYSFSX_writeU8(fp, t->num_links); |
||
| 951 | PHYSFSX_writeU8(fp, 0); // t->pad |
||
| 952 | |||
| 953 | PHYSFSX_writeFix(fp, t->value); |
||
| 954 | PHYSFSX_writeFix(fp, 0); |
||
| 955 | |||
| 956 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
| 957 | PHYSFS_writeSLE16(fp, t->seg[i]); |
||
| 958 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
| 959 | PHYSFS_writeSLE16(fp, t->side[i]); |
||
| 960 | } |
||
| 961 | } |