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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * New Triggers and Switches. |
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23 | * |
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24 | */ |
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25 | |||
26 | #include <stdexcept> |
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27 | #include <stdio.h> |
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28 | #include <stdlib.h> |
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29 | #include <math.h> |
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30 | #include <string.h> |
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31 | |||
32 | #include "gauges.h" |
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33 | #include "newmenu.h" |
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34 | #include "game.h" |
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35 | #include "switch.h" |
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36 | #include "inferno.h" |
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37 | #include "segment.h" |
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38 | #include "dxxerror.h" |
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39 | #include "gameseg.h" |
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40 | #include "wall.h" |
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41 | #include "texmap.h" |
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42 | #include "object.h" |
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43 | #include "fuelcen.h" |
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44 | #include "cntrlcen.h" |
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45 | #include "newdemo.h" |
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46 | #include "player.h" |
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47 | #include "endlevel.h" |
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48 | #include "gameseq.h" |
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49 | #include "multi.h" |
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50 | #include "palette.h" |
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51 | #include "hudmsg.h" |
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52 | #include "robot.h" |
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53 | #include "bm.h" |
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54 | |||
55 | #if DXX_USE_EDITOR |
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56 | #include "editor/editor.h" |
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57 | #endif |
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58 | |||
59 | #include "physfs-serial.h" |
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60 | #include "compiler-range_for.h" |
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61 | #include "partial_range.h" |
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62 | |||
63 | #if DXX_USE_EDITOR |
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64 | //----------------------------------------------------------------- |
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65 | // Initializes all the switches. |
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66 | void trigger_init() |
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67 | { |
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68 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
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69 | Triggers.set_count(0); |
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70 | } |
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71 | #endif |
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72 | |||
73 | template <typename SF, typename O, typename... Oa> |
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74 | static inline void trigger_wall_op(const trigger &t, SF &segment_factory, const O &op, Oa &&... oargs) |
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75 | { |
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76 | for (unsigned i = 0, num_links = t.num_links; i != num_links; ++i) |
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77 | op(std::forward<Oa>(oargs)..., segment_factory(t.seg[i]), t.side[i]); |
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78 | } |
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79 | |||
80 | //----------------------------------------------------------------- |
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81 | // Executes a link, attached to a trigger. |
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82 | // Toggles all walls linked to the switch. |
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83 | // Opens doors, Blasts blast walls, turns off illusions. |
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84 | static void do_link(const trigger &t) |
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85 | { |
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86 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
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87 | auto &vmwallptr = Walls.vmptr; |
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88 | trigger_wall_op(t, vmsegptridx, wall_toggle, vmwallptr); |
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89 | } |
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90 | |||
91 | #if defined(DXX_BUILD_DESCENT_II) |
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92 | namespace dsx { |
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93 | //close a door |
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94 | static void do_close_door(const trigger &t) |
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95 | { |
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96 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
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97 | trigger_wall_op(t, vmsegptridx, wall_close_door, Walls); |
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98 | } |
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99 | |||
100 | //turns lighting on. returns true if lights were actually turned on. (they |
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101 | //would not be if they had previously been shot out). |
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102 | static int do_light_on(const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, const d_level_unique_tmap_info_state::TmapInfo_array &TmapInfo, d_flickering_light_state &Flickering_light_state, const trigger &t) |
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103 | { |
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104 | int ret=0; |
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105 | const auto op = [&LevelSharedDestructibleLightState, &Flickering_light_state, &TmapInfo, &ret](const vmsegptridx_t segnum, const unsigned sidenum) { |
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106 | //check if tmap2 casts light before turning the light on. This |
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107 | //is to keep us from turning on blown-out lights |
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108 | if (TmapInfo[segnum->unique_segment::sides[sidenum].tmap_num2 & 0x3fff].lighting) { |
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109 | ret |= add_light(LevelSharedDestructibleLightState, segnum, sidenum); //any light sets flag |
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110 | enable_flicker(Flickering_light_state, segnum, sidenum); |
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111 | } |
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112 | }; |
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113 | trigger_wall_op(t, vmsegptridx, op); |
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114 | return ret; |
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115 | } |
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116 | |||
117 | //turns lighting off. returns true if lights were actually turned off. (they |
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118 | //would not be if they had previously been shot out). |
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119 | static int do_light_off(const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, const d_level_unique_tmap_info_state::TmapInfo_array &TmapInfo, d_flickering_light_state &Flickering_light_state, const trigger &t) |
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120 | { |
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121 | int ret=0; |
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122 | const auto op = [&LevelSharedDestructibleLightState, &Flickering_light_state, &TmapInfo, &ret](const vmsegptridx_t segnum, const unsigned sidenum) { |
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123 | //check if tmap2 casts light before turning the light off. This |
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124 | //is to keep us from turning off blown-out lights |
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125 | if (TmapInfo[segnum->unique_segment::sides[sidenum].tmap_num2 & 0x3fff].lighting) { |
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126 | ret |= subtract_light(LevelSharedDestructibleLightState, segnum, sidenum); //any light sets flag |
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127 | disable_flicker(Flickering_light_state, segnum, sidenum); |
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128 | } |
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129 | }; |
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130 | trigger_wall_op(t, vmsegptridx, op); |
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131 | return ret; |
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132 | } |
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133 | |||
134 | // Unlocks all doors linked to the switch. |
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135 | static void do_unlock_doors(fvcsegptr &vcsegptr, fvmwallptr &vmwallptr, const trigger &t) |
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136 | { |
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137 | const auto op = [&vmwallptr](const shared_segment &segp, const unsigned sidenum) { |
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138 | const auto wall_num = segp.sides[sidenum].wall_num; |
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139 | auto &w = *vmwallptr(wall_num); |
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140 | w.flags &= ~WALL_DOOR_LOCKED; |
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141 | w.keys = KEY_NONE; |
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142 | }; |
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143 | trigger_wall_op(t, vcsegptr, op); |
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144 | } |
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145 | |||
146 | // Locks all doors linked to the switch. |
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147 | static void do_lock_doors(fvcsegptr &vcsegptr, fvmwallptr &vmwallptr, const trigger &t) |
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148 | { |
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149 | const auto op = [&vmwallptr](const shared_segment &segp, const unsigned sidenum) { |
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150 | const auto wall_num = segp.sides[sidenum].wall_num; |
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151 | auto &w = *vmwallptr(wall_num); |
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152 | w.flags |= WALL_DOOR_LOCKED; |
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153 | }; |
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154 | trigger_wall_op(t, vcsegptr, op); |
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155 | } |
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156 | |||
157 | // Changes walls pointed to by a trigger. returns true if any walls changed |
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158 | static int do_change_walls(const trigger &t, const uint8_t new_wall_type) |
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159 | { |
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160 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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161 | auto &Objects = LevelUniqueObjectState.Objects; |
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162 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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163 | auto &vmobjptr = Objects.vmptr; |
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164 | int ret=0; |
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165 | |||
166 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
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167 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
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168 | auto &vmwallptr = Walls.vmptr; |
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169 | for (unsigned i = 0; i < t.num_links; ++i) |
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170 | { |
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171 | uint8_t cside; |
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172 | const auto &&segp = vmsegptridx(t.seg[i]); |
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173 | const auto side = t.side[i]; |
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174 | imsegptridx_t csegp = segment_none; |
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175 | |||
176 | if (!IS_CHILD(segp->children[side])) |
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177 | { |
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178 | cside = side_none; |
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179 | } |
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180 | else |
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181 | { |
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182 | csegp = imsegptridx(segp->children[side]); |
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183 | cside = find_connect_side(segp, csegp); |
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184 | Assert(cside != side_none); |
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185 | } |
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186 | |||
187 | wall *w0p; |
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188 | const auto w0num = segp->shared_segment::sides[side].wall_num; |
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189 | if (const auto &&uw0p = vmwallptr.check_untrusted(w0num)) |
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190 | w0p = *uw0p; |
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191 | else |
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192 | { |
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193 | LevelError("trigger %p link %u tried to open segment %hu, side %u which is an invalid wall; ignoring.", std::addressof(t), i, static_cast<segnum_t>(segp), side); |
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194 | continue; |
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195 | } |
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196 | auto &wall0 = *w0p; |
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197 | imwallptr_t wall1 = nullptr; |
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198 | if ((cside == side_none || csegp->shared_segment::sides[cside].wall_num == wall_none || |
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199 | (wall1 = vmwallptr(csegp->shared_segment::sides[cside].wall_num))->type == new_wall_type) && |
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200 | wall0.type == new_wall_type) |
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201 | continue; //already in correct state, so skip |
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202 | |||
203 | ret |= 1; |
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204 | |||
205 | auto &vcvertptr = Vertices.vcptr; |
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206 | switch (t.type) |
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207 | { |
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208 | case trigger_action::open_wall: |
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209 | if ((TmapInfo[segp->unique_segment::sides[side].tmap_num].flags & TMI_FORCE_FIELD)) { |
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210 | ret |= 2; |
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211 | const auto &&pos = compute_center_point_on_side(vcvertptr, segp, side); |
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212 | digi_link_sound_to_pos( SOUND_FORCEFIELD_OFF, segp, side, pos, 0, F1_0 ); |
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213 | digi_kill_sound_linked_to_segment(segp,side,SOUND_FORCEFIELD_HUM); |
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214 | wall0.type = new_wall_type; |
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215 | if (wall1) |
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216 | { |
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217 | wall1->type = new_wall_type; |
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218 | digi_kill_sound_linked_to_segment(csegp, cside, SOUND_FORCEFIELD_HUM); |
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219 | } |
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220 | } |
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221 | else |
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222 | start_wall_cloak(segp,side); |
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223 | break; |
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224 | |||
225 | case trigger_action::close_wall: |
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226 | if ((TmapInfo[segp->unique_segment::sides[side].tmap_num].flags & TMI_FORCE_FIELD)) { |
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227 | ret |= 2; |
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228 | { |
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229 | const auto &&pos = compute_center_point_on_side(vcvertptr, segp, side); |
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230 | digi_link_sound_to_pos(SOUND_FORCEFIELD_HUM,segp,side,pos,1, F1_0/2); |
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231 | } |
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232 | case trigger_action::illusory_wall: |
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233 | wall0.type = new_wall_type; |
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234 | if (wall1) |
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235 | wall1->type = new_wall_type; |
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236 | } |
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237 | else |
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238 | start_wall_decloak(segp,side); |
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239 | break; |
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240 | default: |
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241 | return 0; |
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242 | } |
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243 | |||
244 | LevelUniqueStuckObjectState.kill_stuck_objects(vmobjptr, segp->shared_segment::sides[side].wall_num); |
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245 | if (wall1) |
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246 | LevelUniqueStuckObjectState.kill_stuck_objects(vmobjptr, csegp->shared_segment::sides[cside].wall_num); |
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247 | } |
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248 | flush_fcd_cache(); |
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249 | |||
250 | return ret; |
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251 | } |
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252 | |||
253 | #define print_trigger_message(pnum,trig,shot,message) \ |
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254 | ((void)((print_trigger_message(pnum,trig,shot)) && \ |
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255 | HUD_init_message(HM_DEFAULT, message, &"s"[trig.num_links <= 1]))) |
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256 | |||
257 | static int (print_trigger_message)(int pnum, const trigger &t, int shot) |
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258 | { |
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259 | if (shot && pnum == Player_num && !(t.flags & trigger_behavior_flags::no_message)) |
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260 | return 1; |
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261 | return 0; |
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262 | } |
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263 | } |
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264 | #endif |
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265 | |||
266 | static void do_matcen(const trigger &t) |
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267 | { |
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268 | range_for (auto &i, partial_const_range(t.seg, t.num_links)) |
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269 | trigger_matcen(vmsegptridx(i)); |
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270 | } |
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271 | |||
272 | static void do_il_on(fvcsegptridx &vcsegptridx, fvmwallptr &vmwallptr, const trigger &t) |
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273 | { |
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274 | trigger_wall_op(t, vcsegptridx, wall_illusion_on, vmwallptr); |
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275 | } |
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276 | |||
277 | namespace dsx { |
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278 | |||
279 | #if defined(DXX_BUILD_DESCENT_I) |
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280 | static void do_il_off(fvcsegptridx &vcsegptridx, fvmwallptr &vmwallptr, const trigger &t) |
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281 | { |
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282 | trigger_wall_op(t, vcsegptridx, wall_illusion_off, vmwallptr); |
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283 | } |
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284 | #elif defined(DXX_BUILD_DESCENT_II) |
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285 | static void do_il_off(fvcsegptridx &vcsegptridx, fvcvertptr &vcvertptr, fvmwallptr &vmwallptr, const trigger &t) |
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286 | { |
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287 | const auto &&op = [&vcvertptr, &vmwallptr](const vcsegptridx_t seg, const unsigned side) { |
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288 | wall_illusion_off(vmwallptr, seg, side); |
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289 | const auto &&cp = compute_center_point_on_side(vcvertptr, seg, side); |
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290 | digi_link_sound_to_pos(SOUND_WALL_REMOVED, seg, side, cp, 0, F1_0); |
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291 | }; |
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292 | trigger_wall_op(t, vcsegptridx, op); |
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293 | } |
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294 | #endif |
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295 | |||
296 | // Slight variation on window_event_result meaning |
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297 | // 'ignored' means we still want check_trigger to call multi_send_trigger |
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298 | // 'handled' or 'close' means we don't |
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299 | // 'close' will still close the game window |
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300 | window_event_result check_trigger_sub(object &plrobj, const trgnum_t trigger_num, const playernum_t pnum, const unsigned shot) |
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301 | { |
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302 | #if defined(DXX_BUILD_DESCENT_II) |
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303 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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304 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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305 | #endif |
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306 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
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307 | auto result = window_event_result::ignored; |
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308 | |||
309 | if ((Game_mode & GM_MULTI) && vcplayerptr(pnum)->connected != CONNECT_PLAYING) // as a host we may want to handle triggers for our clients. to do that properly we must check wether we (host) or client is actually playing. |
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310 | return window_event_result::handled; |
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311 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
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312 | auto &vmtrgptr = Triggers.vmptr; |
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313 | auto &trigger = *vmtrgptr(trigger_num); |
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314 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
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315 | auto &vmwallptr = Walls.vmptr; |
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316 | |||
317 | #if defined(DXX_BUILD_DESCENT_I) |
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318 | (void)shot; |
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319 | if (pnum == Player_num) { |
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320 | auto &player_info = plrobj.ctype.player_info; |
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321 | if (trigger.flags & TRIGGER_SHIELD_DAMAGE) { |
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322 | plrobj.shields -= trigger.value; |
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323 | } |
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324 | |||
325 | if (trigger.flags & TRIGGER_EXIT) |
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326 | { |
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327 | result = start_endlevel_sequence(); |
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328 | if (result == window_event_result::handled) |
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329 | result = window_event_result::ignored; // call multi_send_trigger, or end game anyway |
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330 | } |
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331 | |||
332 | if (trigger.flags & TRIGGER_SECRET_EXIT) { |
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333 | if (trigger.flags & TRIGGER_EXIT) |
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334 | LevelError("Trigger %u is both a regular and secret exit! This is not a recommended combination.", trigger_num); |
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335 | if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording |
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336 | Newdemo_state = ND_STATE_PAUSED; |
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337 | |||
338 | if (Game_mode & GM_MULTI) |
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339 | multi_send_endlevel_start(multi_endlevel_type::secret); |
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340 | if (Game_mode & GM_NETWORK) |
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341 | multi_do_protocol_frame(1, 1); |
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342 | result = std::max(PlayerFinishedLevel(1), result); //1 means go to secret level |
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343 | LevelUniqueControlCenterState.Control_center_destroyed = 0; |
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344 | return std::max(result, window_event_result::handled); |
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345 | } |
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346 | |||
347 | if (trigger.flags & TRIGGER_ENERGY_DRAIN) { |
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348 | player_info.energy -= trigger.value; |
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349 | } |
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350 | } |
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351 | |||
352 | if (trigger.flags & TRIGGER_CONTROL_DOORS) { |
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353 | do_link(trigger); |
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354 | } |
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355 | |||
356 | if (trigger.flags & TRIGGER_MATCEN) { |
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357 | if (!(Game_mode & GM_MULTI) || (Game_mode & GM_MULTI_ROBOTS)) |
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358 | do_matcen(trigger); |
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359 | } |
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360 | |||
361 | if (trigger.flags & TRIGGER_ILLUSION_ON) { |
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362 | do_il_on(vcsegptridx, vmwallptr, trigger); |
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363 | } |
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364 | |||
365 | if (trigger.flags & TRIGGER_ILLUSION_OFF) { |
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366 | do_il_off(vcsegptridx, vmwallptr, trigger); |
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367 | } |
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368 | #elif defined(DXX_BUILD_DESCENT_II) |
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369 | if (trigger.flags & trigger_behavior_flags::disabled) |
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370 | return window_event_result::handled; // don't send trigger hit to other players |
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371 | |||
372 | if (trigger.flags & trigger_behavior_flags::one_shot) //if this is a one-shot... |
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373 | trigger.flags |= trigger_behavior_flags::disabled; //..then don't let it happen again |
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374 | |||
375 | auto &LevelSharedDestructibleLightState = LevelSharedSegmentState.DestructibleLights; |
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376 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
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377 | auto &vcvertptr = Vertices.vcptr; |
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378 | switch (trigger.type) |
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379 | { |
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380 | case trigger_action::normal_exit: |
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381 | if (pnum!=Player_num) |
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382 | break; |
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383 | |||
384 | if (!EMULATING_D1) |
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385 | digi_stop_digi_sounds(); //Sound shouldn't cut out when exiting a D1 lvl |
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386 | |||
387 | if (Current_level_num > 0) { |
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388 | result = start_endlevel_sequence(); |
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389 | } else if (Current_level_num < 0) { |
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390 | if (plrobj.shields < 0 || |
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391 | Player_dead_state != player_dead_state::no) |
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392 | break; |
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393 | // NMN 04/09/07 Do endlevel movie if we are |
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394 | // playing a D1 secret level |
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395 | if (EMULATING_D1) |
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396 | { |
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397 | result = start_endlevel_sequence(); |
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398 | } else { |
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399 | result = ExitSecretLevel(); |
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400 | } |
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401 | return std::max(result, window_event_result::handled); |
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402 | } else { |
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403 | #if DXX_USE_EDITOR |
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404 | nm_messagebox_str( "Yo!", "You have hit the exit trigger!", "" ); |
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405 | #else |
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406 | Int3(); //level num == 0, but no editor! |
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407 | #endif |
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408 | } |
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409 | return std::max(result, window_event_result::handled); |
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410 | break; |
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411 | |||
412 | case trigger_action::secret_exit: { |
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413 | int truth; |
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414 | |||
415 | if (pnum!=Player_num) |
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416 | break; |
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417 | |||
418 | if (plrobj.shields < 0 || |
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419 | Player_dead_state != player_dead_state::no) |
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420 | break; |
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421 | |||
422 | if (is_SHAREWARE || is_MAC_SHARE) { |
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423 | HUD_init_message_literal(HM_DEFAULT, "Secret Level Teleporter disabled in Descent 2 Demo"); |
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424 | digi_play_sample( SOUND_BAD_SELECTION, F1_0 ); |
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425 | break; |
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426 | } |
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427 | |||
428 | if (Game_mode & GM_MULTI) { |
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429 | HUD_init_message_literal(HM_DEFAULT, "Secret Level Teleporter disabled in multiplayer!"); |
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430 | digi_play_sample( SOUND_BAD_SELECTION, F1_0 ); |
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431 | break; |
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432 | } |
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433 | |||
434 | truth = p_secret_level_destroyed(); |
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435 | |||
436 | if (Newdemo_state == ND_STATE_RECORDING) // record whether we're really going to the secret level |
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437 | newdemo_record_secret_exit_blown(truth); |
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438 | |||
439 | if ((Newdemo_state != ND_STATE_PLAYBACK) && truth) { |
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440 | HUD_init_message_literal(HM_DEFAULT, "Secret Level destroyed. Exit disabled."); |
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441 | digi_play_sample( SOUND_BAD_SELECTION, F1_0 ); |
||
442 | break; |
||
443 | } |
||
444 | |||
445 | if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording |
||
446 | Newdemo_state = ND_STATE_PAUSED; |
||
447 | |||
448 | digi_stop_digi_sounds(); |
||
449 | |||
450 | EnterSecretLevel(); |
||
451 | LevelUniqueControlCenterState.Control_center_destroyed = 0; |
||
452 | return window_event_result::handled; |
||
453 | } |
||
454 | |||
455 | case trigger_action::open_door: |
||
456 | do_link(trigger); |
||
457 | print_trigger_message(pnum, trigger, shot, "Door%s opened!"); |
||
458 | |||
459 | break; |
||
460 | |||
461 | case trigger_action::close_door: |
||
462 | do_close_door(trigger); |
||
463 | print_trigger_message(pnum, trigger, shot, "Door%s closed!"); |
||
464 | break; |
||
465 | |||
466 | case trigger_action::unlock_door: |
||
467 | do_unlock_doors(vcsegptr, vmwallptr, trigger); |
||
468 | print_trigger_message(pnum, trigger, shot, "Door%s unlocked!"); |
||
469 | |||
470 | break; |
||
471 | |||
472 | case trigger_action::lock_door: |
||
473 | do_lock_doors(vcsegptr, vmwallptr, trigger); |
||
474 | print_trigger_message(pnum, trigger, shot, "Door%s locked!"); |
||
475 | break; |
||
476 | |||
477 | case trigger_action::open_wall: |
||
478 | if (const auto w = do_change_walls(trigger, WALL_OPEN)) |
||
479 | print_trigger_message(pnum, trigger, shot, (w & 2) ? "Force field%s deactivated!" : "Wall%s opened!"); |
||
480 | break; |
||
481 | |||
482 | case trigger_action::close_wall: |
||
483 | if (const auto w = do_change_walls(trigger, WALL_CLOSED)) |
||
484 | print_trigger_message(pnum, trigger, shot, (w & 2) ? "Force field%s activated!" : "Wall%s closed!"); |
||
485 | break; |
||
486 | |||
487 | case trigger_action::illusory_wall: |
||
488 | //don't know what to say, so say nothing |
||
489 | do_change_walls(trigger, WALL_ILLUSION); |
||
490 | break; |
||
491 | |||
492 | case trigger_action::matcen: |
||
493 | if (!(Game_mode & GM_MULTI) || (Game_mode & GM_MULTI_ROBOTS)) |
||
494 | do_matcen(trigger); |
||
495 | break; |
||
496 | |||
497 | case trigger_action::illusion_on: |
||
498 | do_il_on(vcsegptridx, vmwallptr, trigger); |
||
499 | print_trigger_message(pnum, trigger, shot, "Illusion%s on!"); |
||
500 | break; |
||
501 | |||
502 | case trigger_action::illusion_off: |
||
503 | do_il_off(vcsegptridx, vcvertptr, vmwallptr, trigger); |
||
504 | print_trigger_message(pnum, trigger, shot, "Illusion%s off!"); |
||
505 | break; |
||
506 | |||
507 | case trigger_action::light_off: |
||
508 | if (do_light_off(LevelSharedDestructibleLightState, TmapInfo, Flickering_light_state, trigger)) |
||
509 | print_trigger_message(pnum, trigger, shot, "Light%s off!"); |
||
510 | break; |
||
511 | |||
512 | case trigger_action::light_on: |
||
513 | if (do_light_on(LevelSharedDestructibleLightState, TmapInfo, Flickering_light_state, trigger)) |
||
514 | print_trigger_message(pnum, trigger, shot, "Light%s on!"); |
||
515 | |||
516 | break; |
||
517 | |||
518 | default: |
||
519 | Int3(); |
||
520 | break; |
||
521 | } |
||
522 | #endif |
||
523 | |||
524 | return result; |
||
525 | } |
||
526 | |||
527 | //----------------------------------------------------------------- |
||
528 | // Checks for a trigger whenever an object hits a trigger side. |
||
529 | window_event_result check_trigger(const vcsegptridx_t seg, const unsigned side, object &plrobj, const vcobjptridx_t objnum, int shot) |
||
530 | { |
||
531 | if ((Game_mode & GM_MULTI) && (get_local_player().connected != CONNECT_PLAYING)) // as a host we may want to handle triggers for our clients. so this function may be called when we are not playing. |
||
532 | return window_event_result::ignored; |
||
533 | |||
534 | #if defined(DXX_BUILD_DESCENT_I) |
||
535 | if (objnum == &plrobj) |
||
536 | #elif defined(DXX_BUILD_DESCENT_II) |
||
537 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
||
538 | if (objnum == &plrobj || (objnum->type == OBJ_ROBOT && Robot_info[get_robot_id(objnum)].companion)) |
||
539 | #endif |
||
540 | { |
||
541 | |||
542 | #if defined(DXX_BUILD_DESCENT_I) |
||
543 | if ( Newdemo_state == ND_STATE_PLAYBACK ) |
||
544 | return window_event_result::ignored; |
||
545 | #elif defined(DXX_BUILD_DESCENT_II) |
||
546 | if ( Newdemo_state == ND_STATE_RECORDING ) |
||
547 | newdemo_record_trigger( seg, side, objnum,shot); |
||
548 | #endif |
||
549 | |||
550 | const auto wall_num = seg->shared_segment::sides[side].wall_num; |
||
551 | if ( wall_num == wall_none ) return window_event_result::ignored; |
||
552 | |||
553 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
554 | auto &vcwallptr = Walls.vcptr; |
||
555 | const auto trigger_num = vcwallptr(wall_num)->trigger; |
||
556 | if (trigger_num == trigger_none) |
||
557 | return window_event_result::ignored; |
||
558 | |||
559 | { |
||
560 | auto result = check_trigger_sub(plrobj, trigger_num, Player_num,shot); |
||
561 | if (result != window_event_result::ignored) |
||
562 | return result; |
||
563 | } |
||
564 | |||
565 | if (Game_mode & GM_MULTI) |
||
566 | multi_send_trigger(trigger_num); |
||
567 | } |
||
568 | |||
569 | return window_event_result::handled; |
||
570 | } |
||
571 | |||
572 | /* |
||
573 | * reads a v29_trigger structure from a PHYSFS_File |
||
574 | */ |
||
575 | #if defined(DXX_BUILD_DESCENT_I) |
||
576 | void v26_trigger_read(PHYSFS_File *fp, trigger &t) |
||
577 | { |
||
578 | switch (const auto type = static_cast<trigger_action>(PHYSFSX_readByte(fp))) |
||
579 | { |
||
580 | case trigger_action::open_door: // door |
||
581 | t.flags = TRIGGER_CONTROL_DOORS; |
||
582 | break; |
||
583 | case trigger_action::matcen: // matcen |
||
584 | t.flags = TRIGGER_MATCEN; |
||
585 | break; |
||
586 | case trigger_action::normal_exit: // exit |
||
587 | t.flags = TRIGGER_EXIT; |
||
588 | break; |
||
589 | case trigger_action::secret_exit: // secret exit |
||
590 | t.flags = TRIGGER_SECRET_EXIT; |
||
591 | break; |
||
592 | case trigger_action::illusion_off: // illusion off |
||
593 | t.flags = TRIGGER_ILLUSION_OFF; |
||
594 | break; |
||
595 | case trigger_action::illusion_on: // illusion on |
||
596 | t.flags = TRIGGER_ILLUSION_ON; |
||
597 | break; |
||
598 | default: |
||
599 | con_printf(CON_URGENT, "error: unsupported trigger type %d", static_cast<int>(type)); |
||
600 | throw std::runtime_error("unsupported trigger type"); |
||
601 | } |
||
602 | if (PHYSFSX_readByte(fp) & 2) // one shot |
||
603 | t.flags |= TRIGGER_ONE_SHOT; |
||
604 | t.num_links = PHYSFSX_readShort(fp); |
||
605 | t.value = PHYSFSX_readInt(fp); |
||
606 | PHYSFSX_readInt(fp); |
||
607 | for (unsigned i=0; i < MAX_WALLS_PER_LINK; i++ ) |
||
608 | t.seg[i] = PHYSFSX_readShort(fp); |
||
609 | for (unsigned i=0; i < MAX_WALLS_PER_LINK; i++ ) |
||
610 | t.side[i] = PHYSFSX_readShort(fp); |
||
611 | } |
||
612 | |||
613 | void v25_trigger_read(PHYSFS_File *fp, trigger *t) |
||
614 | #elif defined(DXX_BUILD_DESCENT_II) |
||
615 | extern void v29_trigger_read(v29_trigger *t, PHYSFS_File *fp) |
||
616 | #endif |
||
617 | { |
||
618 | #if defined(DXX_BUILD_DESCENT_I) |
||
619 | PHYSFSX_readByte(fp); |
||
620 | #elif defined(DXX_BUILD_DESCENT_II) |
||
621 | t->type = PHYSFSX_readByte(fp); |
||
622 | #endif |
||
623 | t->flags = PHYSFSX_readShort(fp); |
||
624 | t->value = PHYSFSX_readFix(fp); |
||
625 | PHYSFSX_readFix(fp); |
||
626 | PHYSFSX_readByte(fp); |
||
627 | t->num_links = PHYSFSX_readShort(fp); |
||
628 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
629 | t->seg[i] = PHYSFSX_readShort(fp); |
||
630 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
631 | t->side[i] = PHYSFSX_readShort(fp); |
||
632 | } |
||
633 | |||
634 | #if defined(DXX_BUILD_DESCENT_II) |
||
635 | /* |
||
636 | * reads a v30_trigger structure from a PHYSFS_File |
||
637 | */ |
||
638 | extern void v30_trigger_read(v30_trigger *t, PHYSFS_File *fp) |
||
639 | { |
||
640 | t->flags = PHYSFSX_readShort(fp); |
||
641 | t->num_links = PHYSFSX_readByte(fp); |
||
642 | t->pad = PHYSFSX_readByte(fp); |
||
643 | t->value = PHYSFSX_readFix(fp); |
||
644 | t->time = PHYSFSX_readFix(fp); |
||
645 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
646 | t->seg[i] = PHYSFSX_readShort(fp); |
||
647 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
648 | t->side[i] = PHYSFSX_readShort(fp); |
||
649 | } |
||
650 | |||
651 | /* |
||
652 | * reads a trigger structure from a PHYSFS_File |
||
653 | */ |
||
654 | extern void trigger_read(trigger *t, PHYSFS_File *fp) |
||
655 | { |
||
656 | t->type = trigger_action{static_cast<uint8_t>(PHYSFSX_readByte(fp))}; |
||
657 | t->flags = trigger_behavior_flags{static_cast<uint8_t>(PHYSFSX_readByte(fp))}; |
||
658 | t->num_links = PHYSFSX_readByte(fp); |
||
659 | PHYSFSX_readByte(fp); |
||
660 | t->value = PHYSFSX_readFix(fp); |
||
661 | PHYSFSX_readFix(fp); |
||
662 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
663 | t->seg[i] = PHYSFSX_readShort(fp); |
||
664 | for (unsigned i=0; i<MAX_WALLS_PER_LINK; i++ ) |
||
665 | t->side[i] = PHYSFSX_readShort(fp); |
||
666 | } |
||
667 | |||
668 | static trigger_action trigger_type_from_flags(short flags) |
||
669 | { |
||
670 | if (flags & TRIGGER_CONTROL_DOORS) |
||
671 | return trigger_action::open_door; |
||
672 | else if (flags & (TRIGGER_SHIELD_DAMAGE | TRIGGER_ENERGY_DRAIN)) |
||
673 | { |
||
674 | } |
||
675 | else if (flags & TRIGGER_EXIT) |
||
676 | return trigger_action::normal_exit; |
||
677 | else if (flags & TRIGGER_MATCEN) |
||
678 | return trigger_action::matcen; |
||
679 | else if (flags & TRIGGER_ILLUSION_OFF) |
||
680 | return trigger_action::illusion_off; |
||
681 | else if (flags & TRIGGER_SECRET_EXIT) |
||
682 | return trigger_action::secret_exit; |
||
683 | else if (flags & TRIGGER_ILLUSION_ON) |
||
684 | return trigger_action::illusion_on; |
||
685 | else if (flags & TRIGGER_UNLOCK_DOORS) |
||
686 | return trigger_action::unlock_door; |
||
687 | else if (flags & TRIGGER_OPEN_WALL) |
||
688 | return trigger_action::open_wall; |
||
689 | else if (flags & TRIGGER_CLOSE_WALL) |
||
690 | return trigger_action::close_wall; |
||
691 | else if (flags & TRIGGER_ILLUSORY_WALL) |
||
692 | return trigger_action::illusory_wall; |
||
693 | throw std::runtime_error("unsupported trigger type"); |
||
694 | } |
||
695 | |||
696 | static void v30_trigger_to_v31_trigger(trigger &t, const v30_trigger &trig) |
||
697 | { |
||
698 | t.type = trigger_type_from_flags(trig.flags); |
||
699 | t.flags = (trig.flags & TRIGGER_ONE_SHOT) ? trigger_behavior_flags::one_shot : trigger_behavior_flags{0}; |
||
700 | t.num_links = trig.num_links; |
||
701 | t.num_links = trig.num_links; |
||
702 | t.value = trig.value; |
||
703 | t.seg = trig.seg; |
||
704 | t.side = trig.side; |
||
705 | } |
||
706 | |||
707 | static void v29_trigger_read_as_v30(PHYSFS_File *fp, v30_trigger &trig) |
||
708 | { |
||
709 | v29_trigger trig29; |
||
710 | v29_trigger_read(&trig29, fp); |
||
711 | trig.flags = trig29.flags; |
||
712 | // skip trig29.link_num. v30_trigger does not need it |
||
713 | trig.num_links = trig29.num_links; |
||
714 | trig.value = trig29.value; |
||
715 | trig.time = trig29.time; |
||
716 | trig.seg = trig29.seg; |
||
717 | trig.side = trig29.side; |
||
718 | } |
||
719 | |||
720 | void v29_trigger_read_as_v31(PHYSFS_File *fp, trigger &t) |
||
721 | { |
||
722 | v30_trigger trig; |
||
723 | v29_trigger_read_as_v30(fp, trig); |
||
724 | v30_trigger_to_v31_trigger(t, trig); |
||
725 | } |
||
726 | |||
727 | void v30_trigger_read_as_v31(PHYSFS_File *fp, trigger &t) |
||
728 | { |
||
729 | v30_trigger trig; |
||
730 | v30_trigger_read(&trig, fp); |
||
731 | v30_trigger_to_v31_trigger(t, trig); |
||
732 | } |
||
733 | #endif |
||
734 | |||
735 | #if defined(DXX_BUILD_DESCENT_I) |
||
736 | DEFINE_SERIAL_UDT_TO_MESSAGE(trigger, t, (serial::pad<1>(), t.flags, t.value, serial::pad<5>(), t.num_links, t.seg, t.side)); |
||
737 | ASSERT_SERIAL_UDT_MESSAGE_SIZE(trigger, 54); |
||
738 | #elif defined(DXX_BUILD_DESCENT_II) |
||
739 | DEFINE_SERIAL_UDT_TO_MESSAGE(trigger, t, (t.type, t.flags, t.num_links, serial::pad<1>(), t.value, serial::pad<4>(), t.seg, t.side)); |
||
740 | ASSERT_SERIAL_UDT_MESSAGE_SIZE(trigger, 52); |
||
741 | #endif |
||
742 | } |
||
743 | |||
744 | /* |
||
745 | * reads n trigger structs from a PHYSFS_File and swaps if specified |
||
746 | */ |
||
747 | void trigger_read(PHYSFS_File *fp, trigger &t) |
||
748 | { |
||
749 | PHYSFSX_serialize_read(fp, t); |
||
750 | } |
||
751 | |||
752 | void trigger_write(PHYSFS_File *fp, const trigger &t) |
||
753 | { |
||
754 | PHYSFSX_serialize_write(fp, t); |
||
755 | } |
||
756 | |||
757 | namespace dsx { |
||
758 | void v29_trigger_write(PHYSFS_File *fp, const trigger &rt) |
||
759 | { |
||
760 | const trigger *t = &rt; |
||
761 | PHYSFSX_writeU8(fp, 0); // unused 'type' |
||
762 | #if defined(DXX_BUILD_DESCENT_I) |
||
763 | PHYSFS_writeSLE16(fp, t->flags); |
||
764 | #elif defined(DXX_BUILD_DESCENT_II) |
||
765 | const auto one_shot_flag = (t->flags & trigger_behavior_flags::one_shot) ? TRIGGER_ONE_SHOT : TRIGGER_FLAG{0}; |
||
766 | switch (t->type) |
||
767 | { |
||
768 | case trigger_action::open_door: |
||
769 | PHYSFS_writeSLE16(fp, TRIGGER_CONTROL_DOORS | one_shot_flag); |
||
770 | break; |
||
771 | |||
772 | case trigger_action::normal_exit: |
||
773 | PHYSFS_writeSLE16(fp, TRIGGER_EXIT | one_shot_flag); |
||
774 | break; |
||
775 | |||
776 | case trigger_action::matcen: |
||
777 | PHYSFS_writeSLE16(fp, TRIGGER_MATCEN | one_shot_flag); |
||
778 | break; |
||
779 | |||
780 | case trigger_action::illusion_off: |
||
781 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSION_OFF | one_shot_flag); |
||
782 | break; |
||
783 | |||
784 | case trigger_action::secret_exit: |
||
785 | PHYSFS_writeSLE16(fp, TRIGGER_SECRET_EXIT | one_shot_flag); |
||
786 | break; |
||
787 | |||
788 | case trigger_action::illusion_on: |
||
789 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSION_ON | one_shot_flag); |
||
790 | break; |
||
791 | |||
792 | case trigger_action::unlock_door: |
||
793 | PHYSFS_writeSLE16(fp, TRIGGER_UNLOCK_DOORS | one_shot_flag); |
||
794 | break; |
||
795 | |||
796 | case trigger_action::open_wall: |
||
797 | PHYSFS_writeSLE16(fp, TRIGGER_OPEN_WALL | one_shot_flag); |
||
798 | break; |
||
799 | |||
800 | case trigger_action::close_wall: |
||
801 | PHYSFS_writeSLE16(fp, TRIGGER_CLOSE_WALL | one_shot_flag); |
||
802 | break; |
||
803 | |||
804 | case trigger_action::illusory_wall: |
||
805 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSORY_WALL | one_shot_flag); |
||
806 | break; |
||
807 | |||
808 | default: |
||
809 | Int3(); |
||
810 | PHYSFS_writeSLE16(fp, 0); |
||
811 | break; |
||
812 | } |
||
813 | #endif |
||
814 | |||
815 | PHYSFSX_writeFix(fp, t->value); |
||
816 | PHYSFSX_writeFix(fp, 0); |
||
817 | |||
818 | PHYSFSX_writeU8(fp, -1); //t->link_num |
||
819 | PHYSFS_writeSLE16(fp, t->num_links); |
||
820 | |||
821 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
822 | PHYSFS_writeSLE16(fp, t->seg[i]); |
||
823 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
824 | PHYSFS_writeSLE16(fp, t->side[i]); |
||
825 | } |
||
826 | } |
||
827 | |||
828 | namespace dsx { |
||
829 | void v30_trigger_write(PHYSFS_File *fp, const trigger &rt) |
||
830 | { |
||
831 | const trigger *t = &rt; |
||
832 | #if defined(DXX_BUILD_DESCENT_I) |
||
833 | uint8_t action; |
||
834 | if (t->flags & TRIGGER_CONTROL_DOORS) |
||
835 | action = static_cast<uint8_t>(trigger_action::open_door); // door |
||
836 | else if (t->flags & TRIGGER_MATCEN) |
||
837 | action = static_cast<uint8_t>(trigger_action::matcen); // matcen |
||
838 | else if (t->flags & TRIGGER_EXIT) |
||
839 | action = static_cast<uint8_t>(trigger_action::normal_exit); // exit |
||
840 | else if (t->flags & TRIGGER_SECRET_EXIT) |
||
841 | action = static_cast<uint8_t>(trigger_action::secret_exit); // secret exit |
||
842 | else if (t->flags & TRIGGER_ILLUSION_OFF) |
||
843 | action = static_cast<uint8_t>(trigger_action::illusion_off); // illusion off |
||
844 | else if (t->flags & TRIGGER_ILLUSION_ON) |
||
845 | action = static_cast<uint8_t>(trigger_action::illusion_on); // illusion on |
||
846 | else |
||
847 | action = 0; |
||
848 | PHYSFSX_writeU8(fp, action); |
||
849 | #elif defined(DXX_BUILD_DESCENT_II) |
||
850 | PHYSFSX_writeU8(fp, static_cast<uint8_t>(t->type)); |
||
851 | #endif |
||
852 | |||
853 | #if defined(DXX_BUILD_DESCENT_I) |
||
854 | PHYSFS_writeSLE16(fp, t->flags); |
||
855 | #elif defined(DXX_BUILD_DESCENT_II) |
||
856 | const auto one_shot_flag = (t->flags & trigger_behavior_flags::one_shot) ? TRIGGER_ONE_SHOT : TRIGGER_FLAG{0}; |
||
857 | switch (t->type) |
||
858 | { |
||
859 | case trigger_action::open_door: |
||
860 | PHYSFS_writeSLE16(fp, TRIGGER_CONTROL_DOORS | one_shot_flag); |
||
861 | break; |
||
862 | |||
863 | case trigger_action::normal_exit: |
||
864 | PHYSFS_writeSLE16(fp, TRIGGER_EXIT | one_shot_flag); |
||
865 | break; |
||
866 | |||
867 | case trigger_action::matcen: |
||
868 | PHYSFS_writeSLE16(fp, TRIGGER_MATCEN | one_shot_flag); |
||
869 | break; |
||
870 | |||
871 | case trigger_action::illusion_off: |
||
872 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSION_OFF | one_shot_flag); |
||
873 | break; |
||
874 | |||
875 | case trigger_action::secret_exit: |
||
876 | PHYSFS_writeSLE16(fp, TRIGGER_SECRET_EXIT | one_shot_flag); |
||
877 | break; |
||
878 | |||
879 | case trigger_action::illusion_on: |
||
880 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSION_ON | one_shot_flag); |
||
881 | break; |
||
882 | |||
883 | case trigger_action::unlock_door: |
||
884 | PHYSFS_writeSLE16(fp, TRIGGER_UNLOCK_DOORS | one_shot_flag); |
||
885 | break; |
||
886 | |||
887 | case trigger_action::open_wall: |
||
888 | PHYSFS_writeSLE16(fp, TRIGGER_OPEN_WALL | one_shot_flag); |
||
889 | break; |
||
890 | |||
891 | case trigger_action::close_wall: |
||
892 | PHYSFS_writeSLE16(fp, TRIGGER_CLOSE_WALL | one_shot_flag); |
||
893 | break; |
||
894 | |||
895 | case trigger_action::illusory_wall: |
||
896 | PHYSFS_writeSLE16(fp, TRIGGER_ILLUSORY_WALL | one_shot_flag); |
||
897 | break; |
||
898 | |||
899 | default: |
||
900 | Int3(); |
||
901 | PHYSFS_writeSLE16(fp, 0); |
||
902 | break; |
||
903 | } |
||
904 | #endif |
||
905 | |||
906 | PHYSFSX_writeU8(fp, t->num_links); |
||
907 | PHYSFSX_writeU8(fp, 0); // t->pad |
||
908 | |||
909 | PHYSFSX_writeFix(fp, t->value); |
||
910 | PHYSFSX_writeFix(fp, 0); |
||
911 | |||
912 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
913 | PHYSFS_writeSLE16(fp, t->seg[i]); |
||
914 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
915 | PHYSFS_writeSLE16(fp, t->side[i]); |
||
916 | } |
||
917 | } |
||
918 | |||
919 | namespace dsx { |
||
920 | void v31_trigger_write(PHYSFS_File *fp, const trigger &rt) |
||
921 | { |
||
922 | const trigger *t = &rt; |
||
923 | #if defined(DXX_BUILD_DESCENT_I) |
||
924 | uint8_t action; |
||
925 | if (t->flags & TRIGGER_CONTROL_DOORS) |
||
926 | action = static_cast<uint8_t>(trigger_action::open_door); // door |
||
927 | else if (t->flags & TRIGGER_MATCEN) |
||
928 | action = static_cast<uint8_t>(trigger_action::matcen); // matcen |
||
929 | else if (t->flags & TRIGGER_EXIT) |
||
930 | action = static_cast<uint8_t>(trigger_action::normal_exit); // exit |
||
931 | else if (t->flags & TRIGGER_SECRET_EXIT) |
||
932 | action = static_cast<uint8_t>(trigger_action::secret_exit); // secret exit |
||
933 | else if (t->flags & TRIGGER_ILLUSION_OFF) |
||
934 | action = static_cast<uint8_t>(trigger_action::illusion_off); // illusion off |
||
935 | else if (t->flags & TRIGGER_ILLUSION_ON) |
||
936 | action = static_cast<uint8_t>(trigger_action::illusion_on); // illusion on |
||
937 | else |
||
938 | action = 0; |
||
939 | PHYSFSX_writeU8(fp, action); |
||
940 | #elif defined(DXX_BUILD_DESCENT_II) |
||
941 | PHYSFSX_writeU8(fp, static_cast<uint8_t>(t->type)); |
||
942 | #endif |
||
943 | |||
944 | #if defined(DXX_BUILD_DESCENT_I) |
||
945 | PHYSFSX_writeU8(fp, (t->flags & TRIGGER_ONE_SHOT) ? 2 : 0); // flags |
||
946 | #elif defined(DXX_BUILD_DESCENT_II) |
||
947 | PHYSFSX_writeU8(fp, static_cast<uint8_t>(t->flags)); |
||
948 | #endif |
||
949 | |||
950 | PHYSFSX_writeU8(fp, t->num_links); |
||
951 | PHYSFSX_writeU8(fp, 0); // t->pad |
||
952 | |||
953 | PHYSFSX_writeFix(fp, t->value); |
||
954 | PHYSFSX_writeFix(fp, 0); |
||
955 | |||
956 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
957 | PHYSFS_writeSLE16(fp, t->seg[i]); |
||
958 | for (unsigned i = 0; i < MAX_WALLS_PER_LINK; i++) |
||
959 | PHYSFS_writeSLE16(fp, t->side[i]); |
||
960 | } |
||
961 | } |