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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Code for handling robots |
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23 | * |
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24 | */ |
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25 | |||
26 | |||
27 | #include "dxxerror.h" |
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28 | #include "inferno.h" |
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29 | #include "robot.h" |
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30 | #include "object.h" |
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31 | #include "polyobj.h" |
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32 | #include "physfsx.h" |
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33 | |||
34 | #include "compiler-range_for.h" |
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35 | #include "partial_range.h" |
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36 | |||
37 | namespace dcx { |
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38 | unsigned N_robot_joints; |
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39 | } |
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40 | |||
41 | #if 0 |
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42 | static inline void PHYSFSX_writeAngleVec(PHYSFS_File *fp, const vms_angvec &v) |
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43 | { |
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44 | PHYSFS_writeSLE16(fp, v.p); |
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45 | PHYSFS_writeSLE16(fp, v.b); |
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46 | PHYSFS_writeSLE16(fp, v.h); |
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47 | } |
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48 | #endif |
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49 | |||
50 | namespace dsx { |
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51 | |||
52 | //given an object and a gun number, return position in 3-space of gun |
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53 | //fills in gun_point |
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54 | void calc_gun_point(vms_vector &gun_point, const object_base &obj, unsigned gun_num) |
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55 | { |
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56 | Assert(obj.render_type == RT_POLYOBJ || obj.render_type == RT_MORPH); |
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57 | assert(get_robot_id(obj) < LevelSharedRobotInfoState.N_robot_types); |
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58 | |||
59 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
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60 | const auto &r = Robot_info[get_robot_id(obj)]; |
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61 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
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62 | const auto &pm = Polygon_models[r.model_num]; |
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63 | |||
64 | if (gun_num >= r.n_guns) |
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65 | { |
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66 | gun_num = 0; |
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67 | } |
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68 | |||
69 | auto pnt = r.gun_points[gun_num]; |
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70 | |||
71 | //instance up the tree for this gun |
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72 | auto &anim_angles = obj.rtype.pobj_info.anim_angles; |
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73 | for (unsigned mn = r.gun_submodels[gun_num]; mn != 0; mn = pm.submodel_parents[mn]) |
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74 | { |
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75 | const auto &&m = vm_transposed_matrix(vm_angles_2_matrix(anim_angles[mn])); |
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76 | const auto tpnt = vm_vec_rotate(pnt,m); |
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77 | |||
78 | vm_vec_add(pnt, tpnt, pm.submodel_offsets[mn]); |
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79 | } |
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80 | |||
81 | //now instance for the entire object |
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82 | |||
83 | const auto &&m = vm_transposed_matrix(obj.orient); |
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84 | vm_vec_rotate(gun_point,pnt,m); |
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85 | vm_vec_add2(gun_point, obj.pos); |
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86 | } |
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87 | |||
88 | //fills in ptr to list of joints, and returns the number of joints in list |
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89 | //takes the robot type (object id), gun number, and desired state |
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90 | partial_range_t<const jointpos *> robot_get_anim_state(const d_level_shared_robot_info_state::d_robot_info_array &robot_info, const std::array<jointpos, MAX_ROBOT_JOINTS> &robot_joints, const unsigned robot_type, const unsigned gun_num, const unsigned state) |
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91 | { |
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92 | auto &rirt = robot_info[robot_type]; |
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93 | assert(gun_num <= rirt.n_guns); |
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94 | auto &as = rirt.anim_states[gun_num][state]; |
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95 | const unsigned o = as.offset; |
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96 | return partial_range(robot_joints, o, o + as.n_joints); |
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97 | } |
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98 | |||
99 | #ifndef NDEBUG |
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100 | //for test, set a robot to a specific state |
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101 | static void set_robot_state(object_base &obj, const unsigned state) __attribute_used; |
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102 | static void set_robot_state(object_base &obj, const unsigned state) |
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103 | { |
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104 | auto &Robot_joints = LevelSharedRobotJointState.Robot_joints; |
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105 | int g,j,jo; |
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106 | jointlist *jl; |
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107 | |||
108 | assert(obj.type == OBJ_ROBOT); |
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109 | |||
110 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
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111 | auto &ri = Robot_info[get_robot_id(obj)]; |
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112 | |||
113 | for (g = 0; g < ri.n_guns + 1; g++) |
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114 | { |
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115 | |||
116 | jl = &ri.anim_states[g][state]; |
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117 | |||
118 | jo = jl->offset; |
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119 | |||
120 | for (j=0;j<jl->n_joints;j++,jo++) { |
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121 | int jn; |
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122 | |||
123 | jn = Robot_joints[jo].jointnum; |
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124 | |||
125 | obj.rtype.pobj_info.anim_angles[jn] = Robot_joints[jo].angles; |
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126 | } |
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127 | } |
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128 | } |
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129 | #endif |
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130 | |||
131 | //set the animation angles for this robot. Gun fields of robot info must |
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132 | //be filled in. |
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133 | void robot_set_angles(robot_info *r,polymodel *pm,std::array<std::array<vms_angvec, MAX_SUBMODELS>, N_ANIM_STATES> &angs) |
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134 | { |
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135 | auto &Robot_joints = LevelSharedRobotJointState.Robot_joints; |
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136 | int g,state; |
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137 | std::array<int, MAX_SUBMODELS> gun_nums; //which gun each submodel is part of |
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138 | |||
139 | range_for (auto &m, partial_range(gun_nums, 1u, pm->n_models)) |
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140 | m = r->n_guns; //assume part of body... |
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141 | |||
142 | gun_nums[0] = -1; //body never animates, at least for now |
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143 | |||
144 | for (g=0;g<r->n_guns;g++) { |
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145 | auto m = r->gun_submodels[g]; |
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146 | |||
147 | while (m != 0) { |
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148 | gun_nums[m] = g; //...unless we find it in a gun |
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149 | m = pm->submodel_parents[m]; |
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150 | } |
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151 | } |
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152 | |||
153 | for (g=0;g<r->n_guns+1;g++) { |
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154 | |||
155 | for (state=0;state<N_ANIM_STATES;state++) { |
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156 | |||
157 | r->anim_states[g][state].n_joints = 0; |
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158 | r->anim_states[g][state].offset = N_robot_joints; |
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159 | |||
160 | for (unsigned m = 0; m < pm->n_models; ++m) |
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161 | { |
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162 | if (gun_nums[m] == g) { |
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163 | Robot_joints[N_robot_joints].jointnum = m; |
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164 | Robot_joints[N_robot_joints].angles = angs[state][m]; |
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165 | r->anim_states[g][state].n_joints++; |
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166 | N_robot_joints++; |
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167 | Assert(N_robot_joints < MAX_ROBOT_JOINTS); |
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168 | } |
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169 | } |
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170 | } |
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171 | } |
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172 | |||
173 | } |
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174 | |||
175 | } |
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176 | |||
177 | /* |
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178 | * reads n jointlist structs from a PHYSFS_File |
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179 | */ |
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180 | static void jointlist_read(PHYSFS_File *fp, std::array<jointlist, N_ANIM_STATES> &jl) |
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181 | { |
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182 | range_for (auto &i, jl) |
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183 | { |
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184 | i.n_joints = PHYSFSX_readShort(fp); |
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185 | i.offset = PHYSFSX_readShort(fp); |
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186 | if (!i.n_joints) |
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187 | /* The custom campaign `Descent 2: Enemy Vignettes` has |
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188 | * custom robots with invalid joints. These joints have |
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189 | * invalid offsets, but `n_joints` of 0. This makes the |
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190 | * invalid data easy to detect and clean. |
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191 | * |
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192 | * When the number of joints is zero, discard the loaded |
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193 | * offset and set it to 0, which will always be in range. |
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194 | */ |
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195 | i.offset = 0; |
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196 | } |
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197 | } |
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198 | |||
199 | namespace dsx { |
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200 | |||
201 | imobjptridx_t robot_create(const unsigned id, const vmsegptridx_t segnum, const vms_vector &pos, const vms_matrix *const orient, const fix size, const ai_behavior behavior, const imsegidx_t hide_segment) |
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202 | { |
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203 | const auto &&objp = obj_create(OBJ_ROBOT, id, segnum, pos, orient, size, CT_AI, MT_PHYSICS, RT_POLYOBJ); |
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204 | if (objp) |
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205 | init_ai_object(objp, behavior, hide_segment); |
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206 | return objp; |
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207 | } |
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208 | |||
209 | /* |
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210 | * reads n robot_info structs from a PHYSFS_File |
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211 | */ |
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212 | void robot_info_read(PHYSFS_File *fp, robot_info &ri) |
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213 | { |
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214 | ri.model_num = PHYSFSX_readInt(fp); |
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215 | #if defined(DXX_BUILD_DESCENT_I) |
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216 | ri.n_guns = PHYSFSX_readInt(fp); |
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217 | #endif |
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218 | range_for (auto &j, ri.gun_points) |
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219 | PHYSFSX_readVector(fp, j); |
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220 | range_for (auto &j, ri.gun_submodels) |
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221 | j = PHYSFSX_readByte(fp); |
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222 | |||
223 | ri.exp1_vclip_num = PHYSFSX_readShort(fp); |
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224 | ri.exp1_sound_num = PHYSFSX_readShort(fp); |
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225 | |||
226 | ri.exp2_vclip_num = PHYSFSX_readShort(fp); |
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227 | ri.exp2_sound_num = PHYSFSX_readShort(fp); |
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228 | |||
229 | #if defined(DXX_BUILD_DESCENT_I) |
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230 | ri.weapon_type = static_cast<weapon_id_type>(PHYSFSX_readShort(fp)); |
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231 | #elif defined(DXX_BUILD_DESCENT_II) |
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232 | ri.weapon_type = static_cast<weapon_id_type>(PHYSFSX_readByte(fp)); |
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233 | ri.weapon_type2 = static_cast<weapon_id_type>(PHYSFSX_readByte(fp)); |
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234 | ri.n_guns = PHYSFSX_readByte(fp); |
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235 | #endif |
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236 | ri.contains_id = PHYSFSX_readByte(fp); |
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237 | |||
238 | ri.contains_count = PHYSFSX_readByte(fp); |
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239 | ri.contains_prob = PHYSFSX_readByte(fp); |
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240 | ri.contains_type = PHYSFSX_readByte(fp); |
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241 | #if defined(DXX_BUILD_DESCENT_I) |
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242 | ri.score_value = PHYSFSX_readInt(fp); |
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243 | #elif defined(DXX_BUILD_DESCENT_II) |
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244 | ri.kamikaze = PHYSFSX_readByte(fp); |
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245 | |||
246 | ri.score_value = PHYSFSX_readShort(fp); |
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247 | ri.badass = PHYSFSX_readByte(fp); |
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248 | ri.energy_drain = PHYSFSX_readByte(fp); |
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249 | #endif |
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250 | |||
251 | ri.lighting = PHYSFSX_readFix(fp); |
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252 | ri.strength = PHYSFSX_readFix(fp); |
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253 | |||
254 | ri.mass = PHYSFSX_readFix(fp); |
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255 | ri.drag = PHYSFSX_readFix(fp); |
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256 | |||
257 | range_for (auto &j, ri.field_of_view) |
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258 | j = PHYSFSX_readFix(fp); |
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259 | range_for (auto &j, ri.firing_wait) |
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260 | j = PHYSFSX_readFix(fp); |
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261 | #if defined(DXX_BUILD_DESCENT_II) |
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262 | range_for (auto &j, ri.firing_wait2) |
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263 | j = PHYSFSX_readFix(fp); |
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264 | #endif |
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265 | range_for (auto &j, ri.turn_time) |
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266 | j = PHYSFSX_readFix(fp); |
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267 | #if defined(DXX_BUILD_DESCENT_I) |
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268 | for (unsigned j = 0; j < NDL * 2; j++) |
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269 | PHYSFSX_readFix(fp); |
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270 | #endif |
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271 | range_for (auto &j, ri.max_speed) |
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272 | j = PHYSFSX_readFix(fp); |
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273 | range_for (auto &j, ri.circle_distance) |
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274 | j = PHYSFSX_readFix(fp); |
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275 | range_for (auto &j, ri.rapidfire_count) |
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276 | j = PHYSFSX_readByte(fp); |
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277 | range_for (auto &j, ri.evade_speed) |
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278 | j = PHYSFSX_readByte(fp); |
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279 | |||
280 | ri.cloak_type = PHYSFSX_readByte(fp); |
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281 | ri.attack_type = PHYSFSX_readByte(fp); |
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282 | #if defined(DXX_BUILD_DESCENT_I) |
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283 | ri.boss_flag = PHYSFSX_readByte(fp); |
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284 | #endif |
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285 | |||
286 | ri.see_sound = PHYSFSX_readByte(fp); |
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287 | ri.attack_sound = PHYSFSX_readByte(fp); |
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288 | ri.claw_sound = PHYSFSX_readByte(fp); |
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289 | #if defined(DXX_BUILD_DESCENT_II) |
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290 | ri.taunt_sound = PHYSFSX_readByte(fp); |
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291 | |||
292 | ri.boss_flag = PHYSFSX_readByte(fp); |
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293 | ri.companion = PHYSFSX_readByte(fp); |
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294 | ri.smart_blobs = PHYSFSX_readByte(fp); |
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295 | ri.energy_blobs = PHYSFSX_readByte(fp); |
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296 | |||
297 | ri.thief = PHYSFSX_readByte(fp); |
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298 | ri.pursuit = PHYSFSX_readByte(fp); |
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299 | ri.lightcast = PHYSFSX_readByte(fp); |
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300 | ri.death_roll = PHYSFSX_readByte(fp); |
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301 | |||
302 | ri.flags = PHYSFSX_readByte(fp); |
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303 | std::array<char, 3> pad; |
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304 | PHYSFS_read(fp, pad, pad.size(), 1); |
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305 | |||
306 | ri.deathroll_sound = PHYSFSX_readByte(fp); |
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307 | ri.glow = PHYSFSX_readByte(fp); |
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308 | ri.behavior = static_cast<ai_behavior>(PHYSFSX_readByte(fp)); |
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309 | ri.aim = PHYSFSX_readByte(fp); |
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310 | #endif |
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311 | |||
312 | range_for (auto &j, ri.anim_states) |
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313 | jointlist_read(fp, j); |
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314 | |||
315 | ri.always_0xabcd = PHYSFSX_readInt(fp); |
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316 | } |
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317 | } |
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318 | |||
319 | /* |
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320 | * reads n jointpos structs from a PHYSFS_File |
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321 | */ |
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322 | void jointpos_read(PHYSFS_File *fp, jointpos &jp) |
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323 | { |
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324 | jp.jointnum = PHYSFSX_readShort(fp); |
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325 | PHYSFSX_readAngleVec(&jp.angles, fp); |
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326 | } |
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327 | |||
328 | #if 0 |
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329 | void jointpos_write(PHYSFS_File *fp, const jointpos &jp) |
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330 | { |
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331 | PHYSFS_writeSLE16(fp, jp.jointnum); |
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332 | PHYSFSX_writeAngleVec(fp, jp.angles); |
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333 | } |
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334 | #endif |