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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Code for handling robots |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | |||
| 27 | #include "dxxerror.h" |
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| 28 | #include "inferno.h" |
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| 29 | #include "robot.h" |
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| 30 | #include "object.h" |
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| 31 | #include "polyobj.h" |
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| 32 | #include "physfsx.h" |
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| 33 | |||
| 34 | #include "compiler-range_for.h" |
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| 35 | #include "partial_range.h" |
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| 36 | |||
| 37 | namespace dcx { |
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| 38 | unsigned N_robot_joints; |
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| 39 | } |
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| 40 | |||
| 41 | #if 0 |
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| 42 | static inline void PHYSFSX_writeAngleVec(PHYSFS_File *fp, const vms_angvec &v) |
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| 43 | { |
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| 44 | PHYSFS_writeSLE16(fp, v.p); |
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| 45 | PHYSFS_writeSLE16(fp, v.b); |
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| 46 | PHYSFS_writeSLE16(fp, v.h); |
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| 47 | } |
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| 48 | #endif |
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| 49 | |||
| 50 | namespace dsx { |
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| 51 | |||
| 52 | //given an object and a gun number, return position in 3-space of gun |
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| 53 | //fills in gun_point |
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| 54 | void calc_gun_point(vms_vector &gun_point, const object_base &obj, unsigned gun_num) |
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| 55 | { |
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| 56 | Assert(obj.render_type == RT_POLYOBJ || obj.render_type == RT_MORPH); |
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| 57 | assert(get_robot_id(obj) < LevelSharedRobotInfoState.N_robot_types); |
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| 58 | |||
| 59 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
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| 60 | const auto &r = Robot_info[get_robot_id(obj)]; |
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| 61 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
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| 62 | const auto &pm = Polygon_models[r.model_num]; |
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| 63 | |||
| 64 | if (gun_num >= r.n_guns) |
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| 65 | { |
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| 66 | gun_num = 0; |
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| 67 | } |
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| 68 | |||
| 69 | auto pnt = r.gun_points[gun_num]; |
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| 70 | |||
| 71 | //instance up the tree for this gun |
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| 72 | auto &anim_angles = obj.rtype.pobj_info.anim_angles; |
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| 73 | for (unsigned mn = r.gun_submodels[gun_num]; mn != 0; mn = pm.submodel_parents[mn]) |
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| 74 | { |
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| 75 | const auto &&m = vm_transposed_matrix(vm_angles_2_matrix(anim_angles[mn])); |
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| 76 | const auto tpnt = vm_vec_rotate(pnt,m); |
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| 77 | |||
| 78 | vm_vec_add(pnt, tpnt, pm.submodel_offsets[mn]); |
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| 79 | } |
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| 80 | |||
| 81 | //now instance for the entire object |
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| 82 | |||
| 83 | const auto &&m = vm_transposed_matrix(obj.orient); |
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| 84 | vm_vec_rotate(gun_point,pnt,m); |
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| 85 | vm_vec_add2(gun_point, obj.pos); |
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| 86 | } |
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| 87 | |||
| 88 | //fills in ptr to list of joints, and returns the number of joints in list |
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| 89 | //takes the robot type (object id), gun number, and desired state |
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| 90 | partial_range_t<const jointpos *> robot_get_anim_state(const d_level_shared_robot_info_state::d_robot_info_array &robot_info, const std::array<jointpos, MAX_ROBOT_JOINTS> &robot_joints, const unsigned robot_type, const unsigned gun_num, const unsigned state) |
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| 91 | { |
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| 92 | auto &rirt = robot_info[robot_type]; |
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| 93 | assert(gun_num <= rirt.n_guns); |
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| 94 | auto &as = rirt.anim_states[gun_num][state]; |
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| 95 | const unsigned o = as.offset; |
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| 96 | return partial_range(robot_joints, o, o + as.n_joints); |
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| 97 | } |
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| 98 | |||
| 99 | #ifndef NDEBUG |
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| 100 | //for test, set a robot to a specific state |
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| 101 | static void set_robot_state(object_base &obj, const unsigned state) __attribute_used; |
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| 102 | static void set_robot_state(object_base &obj, const unsigned state) |
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| 103 | { |
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| 104 | auto &Robot_joints = LevelSharedRobotJointState.Robot_joints; |
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| 105 | int g,j,jo; |
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| 106 | jointlist *jl; |
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| 107 | |||
| 108 | assert(obj.type == OBJ_ROBOT); |
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| 109 | |||
| 110 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
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| 111 | auto &ri = Robot_info[get_robot_id(obj)]; |
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| 112 | |||
| 113 | for (g = 0; g < ri.n_guns + 1; g++) |
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| 114 | { |
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| 115 | |||
| 116 | jl = &ri.anim_states[g][state]; |
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| 117 | |||
| 118 | jo = jl->offset; |
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| 119 | |||
| 120 | for (j=0;j<jl->n_joints;j++,jo++) { |
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| 121 | int jn; |
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| 122 | |||
| 123 | jn = Robot_joints[jo].jointnum; |
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| 124 | |||
| 125 | obj.rtype.pobj_info.anim_angles[jn] = Robot_joints[jo].angles; |
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| 126 | } |
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| 127 | } |
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| 128 | } |
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| 129 | #endif |
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| 130 | |||
| 131 | //set the animation angles for this robot. Gun fields of robot info must |
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| 132 | //be filled in. |
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| 133 | void robot_set_angles(robot_info *r,polymodel *pm,std::array<std::array<vms_angvec, MAX_SUBMODELS>, N_ANIM_STATES> &angs) |
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| 134 | { |
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| 135 | auto &Robot_joints = LevelSharedRobotJointState.Robot_joints; |
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| 136 | int g,state; |
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| 137 | std::array<int, MAX_SUBMODELS> gun_nums; //which gun each submodel is part of |
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| 138 | |||
| 139 | range_for (auto &m, partial_range(gun_nums, 1u, pm->n_models)) |
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| 140 | m = r->n_guns; //assume part of body... |
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| 141 | |||
| 142 | gun_nums[0] = -1; //body never animates, at least for now |
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| 143 | |||
| 144 | for (g=0;g<r->n_guns;g++) { |
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| 145 | auto m = r->gun_submodels[g]; |
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| 146 | |||
| 147 | while (m != 0) { |
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| 148 | gun_nums[m] = g; //...unless we find it in a gun |
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| 149 | m = pm->submodel_parents[m]; |
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| 150 | } |
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| 151 | } |
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| 152 | |||
| 153 | for (g=0;g<r->n_guns+1;g++) { |
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| 154 | |||
| 155 | for (state=0;state<N_ANIM_STATES;state++) { |
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| 156 | |||
| 157 | r->anim_states[g][state].n_joints = 0; |
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| 158 | r->anim_states[g][state].offset = N_robot_joints; |
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| 159 | |||
| 160 | for (unsigned m = 0; m < pm->n_models; ++m) |
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| 161 | { |
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| 162 | if (gun_nums[m] == g) { |
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| 163 | Robot_joints[N_robot_joints].jointnum = m; |
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| 164 | Robot_joints[N_robot_joints].angles = angs[state][m]; |
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| 165 | r->anim_states[g][state].n_joints++; |
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| 166 | N_robot_joints++; |
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| 167 | Assert(N_robot_joints < MAX_ROBOT_JOINTS); |
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| 168 | } |
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| 169 | } |
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| 170 | } |
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| 171 | } |
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| 172 | |||
| 173 | } |
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| 174 | |||
| 175 | } |
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| 176 | |||
| 177 | /* |
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| 178 | * reads n jointlist structs from a PHYSFS_File |
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| 179 | */ |
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| 180 | static void jointlist_read(PHYSFS_File *fp, std::array<jointlist, N_ANIM_STATES> &jl) |
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| 181 | { |
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| 182 | range_for (auto &i, jl) |
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| 183 | { |
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| 184 | i.n_joints = PHYSFSX_readShort(fp); |
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| 185 | i.offset = PHYSFSX_readShort(fp); |
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| 186 | if (!i.n_joints) |
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| 187 | /* The custom campaign `Descent 2: Enemy Vignettes` has |
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| 188 | * custom robots with invalid joints. These joints have |
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| 189 | * invalid offsets, but `n_joints` of 0. This makes the |
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| 190 | * invalid data easy to detect and clean. |
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| 191 | * |
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| 192 | * When the number of joints is zero, discard the loaded |
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| 193 | * offset and set it to 0, which will always be in range. |
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| 194 | */ |
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| 195 | i.offset = 0; |
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| 196 | } |
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| 197 | } |
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| 198 | |||
| 199 | namespace dsx { |
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| 200 | |||
| 201 | imobjptridx_t robot_create(const unsigned id, const vmsegptridx_t segnum, const vms_vector &pos, const vms_matrix *const orient, const fix size, const ai_behavior behavior, const imsegidx_t hide_segment) |
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| 202 | { |
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| 203 | const auto &&objp = obj_create(OBJ_ROBOT, id, segnum, pos, orient, size, CT_AI, MT_PHYSICS, RT_POLYOBJ); |
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| 204 | if (objp) |
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| 205 | init_ai_object(objp, behavior, hide_segment); |
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| 206 | return objp; |
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| 207 | } |
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| 208 | |||
| 209 | /* |
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| 210 | * reads n robot_info structs from a PHYSFS_File |
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| 211 | */ |
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| 212 | void robot_info_read(PHYSFS_File *fp, robot_info &ri) |
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| 213 | { |
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| 214 | ri.model_num = PHYSFSX_readInt(fp); |
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| 215 | #if defined(DXX_BUILD_DESCENT_I) |
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| 216 | ri.n_guns = PHYSFSX_readInt(fp); |
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| 217 | #endif |
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| 218 | range_for (auto &j, ri.gun_points) |
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| 219 | PHYSFSX_readVector(fp, j); |
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| 220 | range_for (auto &j, ri.gun_submodels) |
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| 221 | j = PHYSFSX_readByte(fp); |
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| 222 | |||
| 223 | ri.exp1_vclip_num = PHYSFSX_readShort(fp); |
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| 224 | ri.exp1_sound_num = PHYSFSX_readShort(fp); |
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| 225 | |||
| 226 | ri.exp2_vclip_num = PHYSFSX_readShort(fp); |
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| 227 | ri.exp2_sound_num = PHYSFSX_readShort(fp); |
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| 228 | |||
| 229 | #if defined(DXX_BUILD_DESCENT_I) |
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| 230 | ri.weapon_type = static_cast<weapon_id_type>(PHYSFSX_readShort(fp)); |
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| 231 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 232 | ri.weapon_type = static_cast<weapon_id_type>(PHYSFSX_readByte(fp)); |
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| 233 | ri.weapon_type2 = static_cast<weapon_id_type>(PHYSFSX_readByte(fp)); |
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| 234 | ri.n_guns = PHYSFSX_readByte(fp); |
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| 235 | #endif |
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| 236 | ri.contains_id = PHYSFSX_readByte(fp); |
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| 237 | |||
| 238 | ri.contains_count = PHYSFSX_readByte(fp); |
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| 239 | ri.contains_prob = PHYSFSX_readByte(fp); |
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| 240 | ri.contains_type = PHYSFSX_readByte(fp); |
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| 241 | #if defined(DXX_BUILD_DESCENT_I) |
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| 242 | ri.score_value = PHYSFSX_readInt(fp); |
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| 243 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 244 | ri.kamikaze = PHYSFSX_readByte(fp); |
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| 245 | |||
| 246 | ri.score_value = PHYSFSX_readShort(fp); |
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| 247 | ri.badass = PHYSFSX_readByte(fp); |
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| 248 | ri.energy_drain = PHYSFSX_readByte(fp); |
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| 249 | #endif |
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| 250 | |||
| 251 | ri.lighting = PHYSFSX_readFix(fp); |
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| 252 | ri.strength = PHYSFSX_readFix(fp); |
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| 253 | |||
| 254 | ri.mass = PHYSFSX_readFix(fp); |
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| 255 | ri.drag = PHYSFSX_readFix(fp); |
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| 256 | |||
| 257 | range_for (auto &j, ri.field_of_view) |
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| 258 | j = PHYSFSX_readFix(fp); |
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| 259 | range_for (auto &j, ri.firing_wait) |
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| 260 | j = PHYSFSX_readFix(fp); |
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| 261 | #if defined(DXX_BUILD_DESCENT_II) |
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| 262 | range_for (auto &j, ri.firing_wait2) |
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| 263 | j = PHYSFSX_readFix(fp); |
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| 264 | #endif |
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| 265 | range_for (auto &j, ri.turn_time) |
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| 266 | j = PHYSFSX_readFix(fp); |
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| 267 | #if defined(DXX_BUILD_DESCENT_I) |
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| 268 | for (unsigned j = 0; j < NDL * 2; j++) |
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| 269 | PHYSFSX_readFix(fp); |
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| 270 | #endif |
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| 271 | range_for (auto &j, ri.max_speed) |
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| 272 | j = PHYSFSX_readFix(fp); |
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| 273 | range_for (auto &j, ri.circle_distance) |
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| 274 | j = PHYSFSX_readFix(fp); |
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| 275 | range_for (auto &j, ri.rapidfire_count) |
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| 276 | j = PHYSFSX_readByte(fp); |
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| 277 | range_for (auto &j, ri.evade_speed) |
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| 278 | j = PHYSFSX_readByte(fp); |
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| 279 | |||
| 280 | ri.cloak_type = PHYSFSX_readByte(fp); |
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| 281 | ri.attack_type = PHYSFSX_readByte(fp); |
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| 282 | #if defined(DXX_BUILD_DESCENT_I) |
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| 283 | ri.boss_flag = PHYSFSX_readByte(fp); |
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| 284 | #endif |
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| 285 | |||
| 286 | ri.see_sound = PHYSFSX_readByte(fp); |
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| 287 | ri.attack_sound = PHYSFSX_readByte(fp); |
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| 288 | ri.claw_sound = PHYSFSX_readByte(fp); |
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| 289 | #if defined(DXX_BUILD_DESCENT_II) |
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| 290 | ri.taunt_sound = PHYSFSX_readByte(fp); |
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| 291 | |||
| 292 | ri.boss_flag = PHYSFSX_readByte(fp); |
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| 293 | ri.companion = PHYSFSX_readByte(fp); |
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| 294 | ri.smart_blobs = PHYSFSX_readByte(fp); |
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| 295 | ri.energy_blobs = PHYSFSX_readByte(fp); |
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| 296 | |||
| 297 | ri.thief = PHYSFSX_readByte(fp); |
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| 298 | ri.pursuit = PHYSFSX_readByte(fp); |
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| 299 | ri.lightcast = PHYSFSX_readByte(fp); |
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| 300 | ri.death_roll = PHYSFSX_readByte(fp); |
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| 301 | |||
| 302 | ri.flags = PHYSFSX_readByte(fp); |
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| 303 | std::array<char, 3> pad; |
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| 304 | PHYSFS_read(fp, pad, pad.size(), 1); |
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| 305 | |||
| 306 | ri.deathroll_sound = PHYSFSX_readByte(fp); |
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| 307 | ri.glow = PHYSFSX_readByte(fp); |
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| 308 | ri.behavior = static_cast<ai_behavior>(PHYSFSX_readByte(fp)); |
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| 309 | ri.aim = PHYSFSX_readByte(fp); |
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| 310 | #endif |
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| 311 | |||
| 312 | range_for (auto &j, ri.anim_states) |
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| 313 | jointlist_read(fp, j); |
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| 314 | |||
| 315 | ri.always_0xabcd = PHYSFSX_readInt(fp); |
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| 316 | } |
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| 317 | } |
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| 318 | |||
| 319 | /* |
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| 320 | * reads n jointpos structs from a PHYSFS_File |
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| 321 | */ |
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| 322 | void jointpos_read(PHYSFS_File *fp, jointpos &jp) |
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| 323 | { |
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| 324 | jp.jointnum = PHYSFSX_readShort(fp); |
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| 325 | PHYSFSX_readAngleVec(&jp.angles, fp); |
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| 326 | } |
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| 327 | |||
| 328 | #if 0 |
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| 329 | void jointpos_write(PHYSFS_File *fp, const jointpos &jp) |
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| 330 | { |
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| 331 | PHYSFS_writeSLE16(fp, jp.jointnum); |
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| 332 | PHYSFSX_writeAngleVec(fp, jp.angles); |
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| 333 | } |
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| 334 | #endif |