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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Code for powerup objects. |
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23 | * |
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24 | */ |
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25 | |||
26 | |||
27 | #include <stdarg.h> |
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28 | #include <stdio.h> |
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29 | #include <string.h> |
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30 | |||
31 | #include "maths.h" |
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32 | #include "vecmat.h" |
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33 | #include "gr.h" |
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34 | #include "3d.h" |
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35 | #include "dxxerror.h" |
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36 | #include "inferno.h" |
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37 | #include "object.h" |
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38 | #include "game.h" |
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39 | #include "key.h" |
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40 | #include "fireball.h" |
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41 | #include "powerup.h" |
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42 | #include "gauges.h" |
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43 | #include "sounds.h" |
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44 | #include "player.h" |
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45 | #include "physfs-serial.h" |
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46 | #include "text.h" |
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47 | #include "weapon.h" |
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48 | #include "laser.h" |
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49 | #include "scores.h" |
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50 | #include "multi.h" |
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51 | #include "segment.h" |
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52 | #include "lighting.h" |
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53 | #include "controls.h" |
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54 | #include "kconfig.h" |
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55 | #include "newdemo.h" |
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56 | #include "escort.h" |
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57 | #if DXX_USE_EDITOR |
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58 | #include "gr.h" // for powerup outline drawing |
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59 | #include "editor/editor.h" |
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60 | #endif |
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61 | #include "hudmsg.h" |
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62 | #include "playsave.h" |
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63 | #include "partial_range.h" |
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64 | |||
65 | namespace dcx { |
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66 | unsigned N_powerup_types; |
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67 | } |
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68 | namespace dsx { |
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69 | d_powerup_info_array Powerup_info; |
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70 | |||
71 | //process this powerup for this frame |
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72 | void do_powerup_frame(const d_vclip_array &Vclip, const vmobjptridx_t obj) |
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73 | { |
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74 | vclip_info *vci = &obj->rtype.vclip_info; |
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75 | |||
76 | #if defined(DXX_BUILD_DESCENT_I) |
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77 | const fix fudge = 0; |
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78 | #elif defined(DXX_BUILD_DESCENT_II) |
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79 | long objnum = obj; |
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80 | const fix fudge = (FrameTime * (objnum&3)) >> 4; |
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81 | #endif |
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82 | |||
83 | auto &vc = Vclip[vci->vclip_num]; |
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84 | const auto vc_frame_time = vc.frame_time; |
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85 | if (vc_frame_time > 0) |
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86 | { |
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87 | const auto vc_num_frames1 = vc.num_frames - 1; |
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88 | vci->frametime -= FrameTime+fudge; |
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89 | |||
90 | while (vci->frametime < 0 ) { |
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91 | |||
92 | vci->frametime += vc_frame_time; |
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93 | if (vci->framenum > vc_num_frames1) |
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94 | vci->framenum=0; |
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95 | |||
96 | #if defined(DXX_BUILD_DESCENT_II) |
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97 | if (objnum&1) |
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98 | { |
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99 | if (-- vci->framenum > vc_num_frames1) |
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100 | vci->framenum = vc_num_frames1; |
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101 | } |
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102 | else |
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103 | #endif |
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104 | { |
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105 | if (vci->framenum >= vc_num_frames1) |
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106 | vci->framenum=0; |
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107 | else |
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108 | vci->framenum++; |
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109 | } |
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110 | } |
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111 | } |
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112 | |||
113 | if (obj->lifeleft <= 0) { |
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114 | object_create_explosion(vmsegptridx(obj->segnum), obj->pos, F1_0*7/2, VCLIP_POWERUP_DISAPPEARANCE); |
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115 | |||
116 | if ( Vclip[VCLIP_POWERUP_DISAPPEARANCE].sound_num > -1 ) |
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117 | digi_link_sound_to_object(Vclip[VCLIP_POWERUP_DISAPPEARANCE].sound_num, obj, 0, F1_0, sound_stack::allow_stacking); |
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118 | } |
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119 | } |
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120 | |||
121 | } |
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122 | |||
123 | namespace dcx { |
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124 | |||
125 | void draw_powerup(const d_vclip_array &Vclip, grs_canvas &canvas, const object_base &obj) |
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126 | { |
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127 | auto &vci = obj.rtype.vclip_info; |
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128 | draw_object_blob(canvas, obj, Vclip[vci.vclip_num].frames[vci.framenum]); |
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129 | } |
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130 | |||
131 | } |
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132 | |||
133 | static void _powerup_basic_nonhud(int redadd, int greenadd, int blueadd, int score) |
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134 | { |
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135 | PALETTE_FLASH_ADD(redadd,greenadd,blueadd); |
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136 | add_points_to_score(ConsoleObject->ctype.player_info, score); |
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137 | } |
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138 | |||
139 | void (powerup_basic)(int redadd, int greenadd, int blueadd, int score, const char *format, ...) |
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140 | { |
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141 | va_list args; |
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142 | |||
143 | va_start(args, format ); |
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144 | HUD_init_message_va(HM_DEFAULT, format, args); |
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145 | va_end(args); |
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146 | _powerup_basic_nonhud(redadd, greenadd, blueadd, score); |
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147 | } |
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148 | |||
149 | void powerup_basic_str(int redadd, int greenadd, int blueadd, int score, const char *str) |
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150 | { |
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151 | HUD_init_message_literal(HM_DEFAULT, str); |
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152 | _powerup_basic_nonhud(redadd, greenadd, blueadd, score); |
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153 | } |
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154 | |||
155 | //#ifndef RELEASE |
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156 | // Give the megawow powerup! |
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157 | namespace dsx { |
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158 | void do_megawow_powerup(int quantity) |
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159 | { |
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160 | auto &Objects = LevelUniqueObjectState.Objects; |
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161 | auto &vmobjptr = Objects.vmptr; |
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162 | powerup_basic(30, 0, 30, 1, "MEGA-WOWIE-ZOWIE!"); |
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163 | auto &player_info = get_local_plrobj().ctype.player_info; |
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164 | #if defined(DXX_BUILD_DESCENT_I) |
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165 | player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG); |
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166 | #elif defined(DXX_BUILD_DESCENT_II) |
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167 | player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG | HAS_PHOENIX_FLAG | HAS_OMEGA_FLAG); |
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168 | #endif |
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169 | player_info.vulcan_ammo = VULCAN_AMMO_MAX; |
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170 | |||
171 | auto &secondary_ammo = player_info.secondary_ammo; |
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172 | range_for (auto &i, partial_range(secondary_ammo, 3u)) |
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173 | i = quantity; |
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174 | |||
175 | range_for (auto &i, partial_range(secondary_ammo, 3u, secondary_ammo.size())) |
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176 | i = quantity/5; |
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177 | |||
178 | player_info.energy = F1_0*200; |
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179 | get_local_plrobj().shields = F1_0*200; |
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180 | player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS; |
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181 | #if defined(DXX_BUILD_DESCENT_I) |
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182 | const auto laser_level = MAX_LASER_LEVEL; |
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183 | #elif defined(DXX_BUILD_DESCENT_II) |
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184 | player_info.Omega_charge = MAX_OMEGA_CHARGE; |
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185 | if (game_mode_hoard()) |
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186 | player_info.hoard.orbs = player_info.max_hoard_orbs; |
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187 | const auto laser_level = MAX_SUPER_LASER_LEVEL; |
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188 | #endif |
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189 | if (Newdemo_state == ND_STATE_RECORDING) |
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190 | newdemo_record_laser_level(player_info.laser_level, laser_level); |
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191 | player_info.laser_level = laser_level; |
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192 | } |
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193 | } |
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194 | //#endif |
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195 | |||
196 | namespace dsx { |
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197 | |||
198 | static int pick_up_energy(player_info &player_info) |
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199 | { |
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200 | int used=0; |
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201 | |||
202 | auto &energy = player_info.energy; |
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203 | if (energy < MAX_ENERGY) { |
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204 | fix boost; |
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205 | const auto Difficulty_level = GameUniqueState.Difficulty_level; |
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206 | boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level); |
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207 | #if defined(DXX_BUILD_DESCENT_II) |
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208 | if (Difficulty_level == 0) |
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209 | boost += boost/2; |
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210 | #endif |
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211 | energy += boost; |
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212 | if (energy > MAX_ENERGY) |
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213 | energy = MAX_ENERGY; |
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214 | powerup_basic(15, 15, 7, ENERGY_SCORE, "%s %s %d", TXT_ENERGY, TXT_BOOSTED_TO, f2ir(energy)); |
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215 | used=1; |
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216 | } else |
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217 | HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, TXT_MAXED_OUT,TXT_ENERGY); |
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218 | |||
219 | return used; |
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220 | } |
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221 | |||
222 | static int pick_up_primary_or_energy(player_info &player_info, int weapon_index) |
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223 | { |
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224 | const auto used = pick_up_primary(player_info, weapon_index); |
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225 | if (used || (Game_mode & GM_MULTI)) |
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226 | return used; |
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227 | return pick_up_energy(player_info); |
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228 | } |
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229 | |||
230 | static int pick_up_vulcan_ammo(player_info &player_info) |
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231 | { |
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232 | int used=0; |
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233 | if (pick_up_vulcan_ammo(player_info, VULCAN_AMMO_AMOUNT, false)) { |
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234 | powerup_basic(7, 14, 21, VULCAN_AMMO_SCORE, "%s!", TXT_VULCAN_AMMO); |
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235 | used = 1; |
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236 | } else { |
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237 | const auto max = PLAYER_MAX_AMMO(player_info.powerup_flags, VULCAN_AMMO_MAX); |
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238 | HUD_init_message(HM_DEFAULT | HM_REDUNDANT | HM_MAYDUPL, "%s %d %s!", TXT_ALREADY_HAVE, vulcan_ammo_scale(max), TXT_VULCAN_ROUNDS); |
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239 | used = 0; |
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240 | } |
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241 | return used; |
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242 | } |
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243 | |||
244 | static int pick_up_key(const int r, const int g, const int b, player_flags &player_flags, const PLAYER_FLAG key_flag, const char *const key_name, const powerup_type_t id) |
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245 | { |
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246 | if (player_flags & key_flag) |
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247 | return 0; |
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248 | player_flags |= key_flag; |
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249 | powerup_basic(r, g, b, KEY_SCORE, "%s %s", key_name, TXT_ACCESS_GRANTED); |
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250 | multi_digi_play_sample(Powerup_info[id].hit_sound, F1_0); |
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251 | #if defined(DXX_BUILD_DESCENT_II) |
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252 | auto &BuddyState = LevelUniqueObjectState.BuddyState; |
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253 | invalidate_escort_goal(BuddyState); |
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254 | #endif |
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255 | return (Game_mode & GM_MULTI) ? 0 : 1; |
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256 | } |
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257 | |||
258 | // returns true if powerup consumed |
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259 | namespace { |
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260 | |||
261 | #if defined(DXX_BUILD_DESCENT_II) |
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262 | template <int r, int g, int b> |
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263 | struct player_hit_basic_silent_powerup |
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264 | { |
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265 | const char *const desc_pickup; |
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266 | player_hit_basic_silent_powerup(const char *const p) : |
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267 | desc_pickup(p) |
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268 | { |
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269 | } |
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270 | void report() const |
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271 | { |
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272 | powerup_basic_str(r, g, b, 0, desc_pickup); |
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273 | } |
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274 | template <PLAYER_FLAG player_flag> |
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275 | void pickup(player_flags &powerup_flags) const |
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276 | { |
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277 | powerup_flags |= player_flag; |
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278 | report(); |
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279 | } |
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280 | }; |
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281 | |||
282 | template <int r, int g, int b, powerup_type_t id> |
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283 | struct player_hit_basic_sound_powerup : player_hit_basic_silent_powerup<r, g, b> |
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284 | { |
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285 | using base_type = player_hit_basic_silent_powerup<r, g, b>; |
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286 | DXX_INHERIT_CONSTRUCTORS(player_hit_basic_sound_powerup, base_type); |
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287 | template <PLAYER_FLAG player_flag> |
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288 | void pickup(player_flags &powerup_flags) const |
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289 | { |
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290 | multi_digi_play_sample(Powerup_info[id].hit_sound, F1_0); |
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291 | base_type::template pickup<player_flag>(powerup_flags); |
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292 | } |
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293 | }; |
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294 | |||
295 | using player_hit_silent_rb_powerup = player_hit_basic_silent_powerup<15, 0, 15>; |
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296 | |||
297 | struct player_hit_afterburner_powerup : player_hit_basic_sound_powerup<15, 15, 15, POW_AFTERBURNER> |
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298 | { |
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299 | using base_type = player_hit_basic_sound_powerup<15, 15, 15, POW_AFTERBURNER>; |
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300 | DXX_INHERIT_CONSTRUCTORS(player_hit_afterburner_powerup, base_type); |
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301 | template <PLAYER_FLAG player_flag> |
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302 | void pickup(player_flags &powerup_flags) const |
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303 | { |
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304 | Afterburner_charge = f1_0; |
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305 | base_type::template pickup<player_flag>(powerup_flags); |
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306 | } |
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307 | }; |
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308 | |||
309 | struct player_hit_headlight_powerup |
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310 | { |
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311 | /* Template parameter unused, but required for signature |
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312 | * compatibility with the other player_hit_* structures. |
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313 | */ |
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314 | template <PLAYER_FLAG> |
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315 | void pickup(player_flags &powerup_flags) const |
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316 | { |
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317 | process(powerup_flags); |
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318 | } |
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319 | void process(player_flags &powerup_flags) const |
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320 | { |
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321 | const auto active = PlayerCfg.HeadlightActiveDefault; |
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322 | powerup_flags |= active |
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323 | ? PLAYER_FLAG::HEADLIGHT_PRESENT_AND_ON |
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324 | : PLAYER_FLAG::HEADLIGHT; |
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325 | powerup_basic(15, 0, 15, 0, "HEADLIGHT BOOST! (Headlight is O%s)", active ? "N" : "FF"); |
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326 | multi_digi_play_sample(Powerup_info[POW_HEADLIGHT].hit_sound, F1_0); |
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327 | if (active && (Game_mode & GM_MULTI)) |
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328 | multi_send_flags (Player_num); |
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329 | } |
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330 | }; |
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331 | |||
332 | template <unsigned TEAM> |
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333 | static int player_hit_flag_powerup(player_info &player_info, const char *const desc) |
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334 | { |
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335 | if (!game_mode_capture_flag()) |
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336 | return 0; |
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337 | const auto pnum = Player_num; |
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338 | if (get_team(pnum) == TEAM) |
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339 | { |
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340 | player_info.powerup_flags |= PLAYER_FLAGS_FLAG; |
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341 | powerup_basic_str(15, 0, 15, 0, desc); |
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342 | multi_send_got_flag(pnum); |
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343 | return 1; |
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344 | } |
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345 | return 0; |
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346 | } |
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347 | #endif |
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348 | |||
349 | struct player_hit_quadlaser_powerup |
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350 | { |
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351 | /* Template parameter unused, but required for signature |
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352 | * compatibility with the other player_hit_* structures. |
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353 | */ |
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354 | template <PLAYER_FLAG> |
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355 | void pickup(player_flags &powerup_flags) const |
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356 | { |
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357 | process(powerup_flags); |
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358 | } |
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359 | void process(player_flags &powerup_flags) const |
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360 | { |
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361 | powerup_flags |= PLAYER_FLAGS_QUAD_LASERS; |
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362 | powerup_basic(15, 15, 7, QUAD_FIRE_SCORE, "%s!", TXT_QUAD_LASERS); |
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363 | update_laser_weapon_info(); |
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364 | } |
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365 | }; |
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366 | |||
367 | } |
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368 | |||
369 | static int player_has_powerup(player_info &player_info, const char *const desc_have) |
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370 | { |
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371 | HUD_init_message(HM_DEFAULT | HM_REDUNDANT | HM_MAYDUPL, "%s %s!", TXT_ALREADY_HAVE, desc_have); |
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372 | return (Game_mode & GM_MULTI) ? 0 : pick_up_energy(player_info); |
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373 | } |
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374 | |||
375 | template <PLAYER_FLAG player_flag, typename F> |
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376 | static int player_hit_powerup(player_info &player_info, const char *const desc_have, const F &&pickup) |
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377 | { |
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378 | auto &powerup_flags = player_info.powerup_flags; |
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379 | return (powerup_flags & player_flag) |
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380 | ? player_has_powerup(player_info, desc_have) |
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381 | : (pickup.template pickup<player_flag>(powerup_flags), 1); |
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382 | } |
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383 | |||
384 | int do_powerup(const vmobjptridx_t obj) |
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385 | { |
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386 | auto &Objects = LevelUniqueObjectState.Objects; |
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387 | auto &vcobjptr = Objects.vcptr; |
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388 | auto &vmobjptr = Objects.vmptr; |
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389 | int used=0; |
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390 | #if defined(DXX_BUILD_DESCENT_I) |
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391 | int vulcan_ammo_to_add_with_cannon; |
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392 | #endif |
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393 | int special_used=0; //for when hitting vulcan cannon gets vulcan ammo |
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394 | |||
395 | if (Player_dead_state != player_dead_state::no || |
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396 | ConsoleObject->type == OBJ_GHOST || |
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397 | get_local_plrobj().shields < 0) |
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398 | return 0; |
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399 | |||
400 | if ((obj->ctype.powerup_info.flags & PF_SPAT_BY_PLAYER) && obj->ctype.powerup_info.creation_time>0 && GameTime64<obj->ctype.powerup_info.creation_time+i2f(2)) |
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401 | return 0; //not enough time elapsed |
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402 | |||
403 | if (Game_mode & GM_MULTI) |
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404 | { |
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405 | /* |
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406 | * The fact: Collecting a powerup is decided Client-side and due to PING it takes time for other players to know if one collected a powerup actually. This may lead to the case two players collect the same powerup! |
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407 | * The solution: Let us check if someone else is closer to a powerup and if so, do not collect it. |
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408 | * NOTE: Player positions computed by 'shortpos' and PING can still cause a small margin of error. |
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409 | */ |
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410 | vms_vector tvec; |
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411 | fix mydist = vm_vec_normalized_dir(tvec, obj->pos, ConsoleObject->pos); |
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412 | |||
413 | for (unsigned i = 0; i < MAX_PLAYERS; ++i) |
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414 | { |
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415 | if (i == Player_num) |
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416 | continue; |
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417 | auto &plr = *vcplayerptr(i); |
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418 | if (plr.connected != CONNECT_PLAYING) |
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419 | continue; |
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420 | auto &o = *vcobjptr(plr.objnum); |
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421 | if (o.type == OBJ_GHOST) |
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422 | continue; |
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423 | if (mydist > vm_vec_normalized_dir(tvec, obj->pos, o.pos)) |
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424 | return 0; |
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425 | } |
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426 | } |
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427 | |||
428 | auto &plrobj = get_local_plrobj(); |
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429 | auto &player_info = plrobj.ctype.player_info; |
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430 | auto id = get_powerup_id(obj); |
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431 | switch (id) |
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432 | { |
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433 | case POW_EXTRA_LIFE: |
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434 | get_local_player().lives++; |
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435 | powerup_basic_str(15, 15, 15, 0, TXT_EXTRA_LIFE); |
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436 | used=1; |
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437 | break; |
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438 | case POW_ENERGY: |
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439 | used = pick_up_energy(player_info); |
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440 | break; |
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441 | case POW_SHIELD_BOOST: |
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442 | { |
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443 | auto &shields = plrobj.shields; |
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444 | if (shields < MAX_SHIELDS) { |
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445 | const auto Difficulty_level = GameUniqueState.Difficulty_level; |
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446 | fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level); |
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447 | #if defined(DXX_BUILD_DESCENT_II) |
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448 | if (Difficulty_level == 0) |
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449 | boost += boost/2; |
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450 | #endif |
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451 | shields += boost; |
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452 | if (shields > MAX_SHIELDS) |
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453 | shields = MAX_SHIELDS; |
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454 | powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d", TXT_SHIELD, TXT_BOOSTED_TO, f2ir(shields)); |
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455 | used=1; |
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456 | } else |
||
457 | HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, TXT_MAXED_OUT,TXT_SHIELD); |
||
458 | break; |
||
459 | } |
||
460 | case POW_LASER: |
||
461 | if (player_info.laser_level >= MAX_LASER_LEVEL) { |
||
462 | #if defined(DXX_BUILD_DESCENT_I) |
||
463 | player_info.laser_level = MAX_LASER_LEVEL; |
||
464 | #endif |
||
465 | HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, TXT_MAXED_OUT,TXT_LASER); |
||
466 | } else { |
||
467 | if (Newdemo_state == ND_STATE_RECORDING) |
||
468 | newdemo_record_laser_level(player_info.laser_level, player_info.laser_level + 1); |
||
469 | ++ player_info.laser_level; |
||
470 | powerup_basic(10, 0, 10, LASER_SCORE, "%s %s %d",TXT_LASER,TXT_BOOSTED_TO, player_info.laser_level+1); |
||
471 | pick_up_primary(player_info, primary_weapon_index_t::LASER_INDEX); |
||
472 | used=1; |
||
473 | } |
||
474 | if (!used && !(Game_mode & GM_MULTI) ) |
||
475 | used = pick_up_energy(player_info); |
||
476 | break; |
||
477 | case POW_MISSILE_1: |
||
478 | used=pick_up_secondary(player_info, CONCUSSION_INDEX, 1); |
||
479 | break; |
||
480 | case POW_MISSILE_4: |
||
481 | used=pick_up_secondary(player_info, CONCUSSION_INDEX, 4); |
||
482 | break; |
||
483 | |||
484 | case POW_KEY_BLUE: |
||
485 | used = pick_up_key(0, 0, 15, player_info.powerup_flags, PLAYER_FLAGS_BLUE_KEY, TXT_BLUE, id); |
||
486 | break; |
||
487 | case POW_KEY_RED: |
||
488 | used = pick_up_key(15, 0, 0, player_info.powerup_flags, PLAYER_FLAGS_RED_KEY, TXT_RED, id); |
||
489 | break; |
||
490 | case POW_KEY_GOLD: |
||
491 | used = pick_up_key(15, 15, 7, player_info.powerup_flags, PLAYER_FLAGS_GOLD_KEY, TXT_YELLOW, id); |
||
492 | break; |
||
493 | case POW_QUAD_FIRE: |
||
494 | used = player_hit_powerup<PLAYER_FLAGS_QUAD_LASERS>(player_info, TXT_QUAD_LASERS, player_hit_quadlaser_powerup()); |
||
495 | break; |
||
496 | |||
497 | case POW_VULCAN_WEAPON: |
||
498 | #if defined(DXX_BUILD_DESCENT_I) |
||
499 | if ((used = pick_up_primary(player_info, primary_weapon_index_t::VULCAN_INDEX)) != 0) { |
||
500 | vulcan_ammo_to_add_with_cannon = obj->ctype.powerup_info.count; |
||
501 | if (vulcan_ammo_to_add_with_cannon < VULCAN_WEAPON_AMMO_AMOUNT) vulcan_ammo_to_add_with_cannon = VULCAN_WEAPON_AMMO_AMOUNT; |
||
502 | pick_up_vulcan_ammo(player_info, vulcan_ammo_to_add_with_cannon); |
||
503 | } |
||
504 | |||
505 | //added/edited 8/3/98 by Victor Rachels to fix vulcan multi bug |
||
506 | //check if multi, if so, pick up ammo w/o using, set ammo left. else, normal |
||
507 | |||
508 | //killed 8/27/98 by Victor Rachels to fix vulcan ammo multiplying. new way |
||
509 | // is by spewing the current held ammo when dead. |
||
510 | //-killed if (!used && (Game_mode & GM_MULTI)) |
||
511 | //-killed { |
||
512 | //-killed int tempcount; |
||
513 | //-killed tempcount=Players[Player_num].primary_ammo[VULCAN_INDEX]; |
||
514 | //-killed if (pick_up_ammo(CLASS_PRIMARY, VULCAN_INDEX, obj->ctype.powerup_info.count)) |
||
515 | //-killed obj->ctype.powerup_info.count -= Players[Player_num].primary_ammo[VULCAN_INDEX]-tempcount; |
||
516 | //-killed } |
||
517 | //end kill - Victor Rachels |
||
518 | |||
519 | if (!used && !(Game_mode & GM_MULTI) ) |
||
520 | //end addition/edit - Victor Rachels |
||
521 | used = pick_up_vulcan_ammo(player_info); |
||
522 | break; |
||
523 | #elif defined(DXX_BUILD_DESCENT_II) |
||
524 | case POW_GAUSS_WEAPON: { |
||
525 | int ammo = obj->ctype.powerup_info.count; |
||
526 | |||
527 | used = pick_up_primary(player_info, (get_powerup_id(obj) == POW_VULCAN_WEAPON) |
||
528 | ? primary_weapon_index_t::VULCAN_INDEX |
||
529 | : primary_weapon_index_t::GAUSS_INDEX |
||
530 | ); |
||
531 | |||
532 | //didn't get the weapon (because we already have it), but |
||
533 | //maybe snag some of the ammo. if single-player, grab all the ammo |
||
534 | //and remove the powerup. If multi-player take ammo in excess of |
||
535 | //the amount in a powerup, and leave the rest. |
||
536 | if (! used) |
||
537 | if ((Game_mode & GM_MULTI) ) |
||
538 | ammo -= VULCAN_AMMO_AMOUNT; //don't let take all ammo |
||
539 | |||
540 | if (ammo > 0) { |
||
541 | int ammo_used; |
||
542 | ammo_used = pick_up_vulcan_ammo(player_info, ammo); |
||
543 | obj->ctype.powerup_info.count -= ammo_used; |
||
544 | if (!used && ammo_used) { |
||
545 | powerup_basic(7, 14, 21, VULCAN_AMMO_SCORE, "%s!", TXT_VULCAN_AMMO); |
||
546 | special_used = 1; |
||
547 | id = POW_VULCAN_AMMO; //set new id for making sound at end of this function |
||
548 | if (obj->ctype.powerup_info.count == 0) |
||
549 | used = 1; //say used if all ammo taken |
||
550 | if (Game_mode & GM_MULTI) |
||
551 | multi_send_vulcan_weapon_ammo_adjust(obj); // let other players know how much ammo we took. |
||
552 | } |
||
553 | } |
||
554 | |||
555 | break; |
||
556 | } |
||
557 | #endif |
||
558 | |||
559 | case POW_SPREADFIRE_WEAPON: |
||
560 | used = pick_up_primary_or_energy(player_info, primary_weapon_index_t::SPREADFIRE_INDEX); |
||
561 | break; |
||
562 | case POW_PLASMA_WEAPON: |
||
563 | used = pick_up_primary_or_energy(player_info, primary_weapon_index_t::PLASMA_INDEX); |
||
564 | break; |
||
565 | case POW_FUSION_WEAPON: |
||
566 | used = pick_up_primary_or_energy(player_info, primary_weapon_index_t::FUSION_INDEX); |
||
567 | break; |
||
568 | |||
569 | #if defined(DXX_BUILD_DESCENT_II) |
||
570 | case POW_HELIX_WEAPON: |
||
571 | used = pick_up_primary_or_energy(player_info, primary_weapon_index_t::HELIX_INDEX); |
||
572 | break; |
||
573 | |||
574 | case POW_PHOENIX_WEAPON: |
||
575 | used = pick_up_primary_or_energy(player_info, primary_weapon_index_t::PHOENIX_INDEX); |
||
576 | break; |
||
577 | |||
578 | case POW_OMEGA_WEAPON: |
||
579 | used = pick_up_primary(player_info, primary_weapon_index_t::OMEGA_INDEX); |
||
580 | if (used) |
||
581 | player_info.Omega_charge = obj->ctype.powerup_info.count; |
||
582 | if (!used && !(Game_mode & GM_MULTI) ) |
||
583 | used = pick_up_energy(player_info); |
||
584 | break; |
||
585 | #endif |
||
586 | |||
587 | case POW_PROXIMITY_WEAPON: |
||
588 | used=pick_up_secondary(player_info, PROXIMITY_INDEX, 4); |
||
589 | break; |
||
590 | case POW_SMARTBOMB_WEAPON: |
||
591 | used=pick_up_secondary(player_info, SMART_INDEX, 1); |
||
592 | break; |
||
593 | case POW_MEGA_WEAPON: |
||
594 | used=pick_up_secondary(player_info, MEGA_INDEX, 1); |
||
595 | break; |
||
596 | #if defined(DXX_BUILD_DESCENT_II) |
||
597 | case POW_SMISSILE1_1: |
||
598 | used=pick_up_secondary(player_info, SMISSILE1_INDEX, 1); |
||
599 | break; |
||
600 | case POW_SMISSILE1_4: |
||
601 | used=pick_up_secondary(player_info, SMISSILE1_INDEX, 4); |
||
602 | break; |
||
603 | case POW_GUIDED_MISSILE_1: |
||
604 | used=pick_up_secondary(player_info, GUIDED_INDEX, 1); |
||
605 | break; |
||
606 | case POW_GUIDED_MISSILE_4: |
||
607 | used=pick_up_secondary(player_info, GUIDED_INDEX, 4); |
||
608 | break; |
||
609 | case POW_SMART_MINE: |
||
610 | used=pick_up_secondary(player_info, SMART_MINE_INDEX, 4); |
||
611 | break; |
||
612 | case POW_MERCURY_MISSILE_1: |
||
613 | used=pick_up_secondary(player_info, SMISSILE4_INDEX, 1); |
||
614 | break; |
||
615 | case POW_MERCURY_MISSILE_4: |
||
616 | used=pick_up_secondary(player_info, SMISSILE4_INDEX, 4); |
||
617 | break; |
||
618 | case POW_EARTHSHAKER_MISSILE: |
||
619 | used=pick_up_secondary(player_info, SMISSILE5_INDEX, 1); |
||
620 | break; |
||
621 | #endif |
||
622 | case POW_VULCAN_AMMO: |
||
623 | used = pick_up_vulcan_ammo(player_info); |
||
624 | #if defined(DXX_BUILD_DESCENT_I) |
||
625 | if (!used && !(Game_mode & GM_MULTI) ) |
||
626 | used = pick_up_vulcan_ammo(player_info); |
||
627 | #endif |
||
628 | break; |
||
629 | case POW_HOMING_AMMO_1: |
||
630 | used=pick_up_secondary(player_info, HOMING_INDEX, 1); |
||
631 | break; |
||
632 | case POW_HOMING_AMMO_4: |
||
633 | used=pick_up_secondary(player_info, HOMING_INDEX, 4); |
||
634 | break; |
||
635 | case POW_CLOAK: |
||
636 | if (player_info.powerup_flags & PLAYER_FLAGS_CLOAKED) { |
||
637 | HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_ARE,TXT_CLOAKED); |
||
638 | break; |
||
639 | } else { |
||
640 | player_info.cloak_time = GameTime64; // Not! changed by awareness events (like player fires laser). |
||
641 | player_info.powerup_flags |= PLAYER_FLAGS_CLOAKED; |
||
642 | ai_do_cloak_stuff(); |
||
643 | if (Game_mode & GM_MULTI) |
||
644 | multi_send_cloak(); |
||
645 | powerup_basic(-10,-10,-10, CLOAK_SCORE, "%s!",TXT_CLOAKING_DEVICE); |
||
646 | used = 1; |
||
647 | break; |
||
648 | } |
||
649 | case POW_INVULNERABILITY: |
||
650 | { |
||
651 | auto &pl_flags = player_info.powerup_flags; |
||
652 | if (pl_flags & PLAYER_FLAGS_INVULNERABLE) { |
||
653 | if (!player_info.FakingInvul) |
||
654 | { |
||
655 | HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_ARE,TXT_INVULNERABLE); |
||
656 | break; |
||
657 | } |
||
658 | } |
||
659 | player_info.FakingInvul = 0; |
||
660 | pl_flags |= PLAYER_FLAGS_INVULNERABLE; |
||
661 | player_info.invulnerable_time = GameTime64; |
||
662 | powerup_basic(7, 14, 21, INVULNERABILITY_SCORE, "%s!",TXT_INVULNERABILITY); |
||
663 | used = 1; |
||
664 | break; |
||
665 | } |
||
666 | #ifndef RELEASE |
||
667 | case POW_MEGAWOW: |
||
668 | do_megawow_powerup(50); |
||
669 | used = 1; |
||
670 | break; |
||
671 | #endif |
||
672 | |||
673 | #if defined(DXX_BUILD_DESCENT_II) |
||
674 | case POW_FULL_MAP: |
||
675 | used = player_hit_powerup<PLAYER_FLAGS_MAP_ALL>(player_info, "the FULL MAP", player_hit_silent_rb_powerup("FULL MAP!")); |
||
676 | break; |
||
677 | |||
678 | case POW_CONVERTER: |
||
679 | used = player_hit_powerup<PLAYER_FLAGS_CONVERTER>(player_info, "the Converter", player_hit_silent_rb_powerup("Energy -> shield converter!")); |
||
680 | break; |
||
681 | |||
682 | case POW_SUPER_LASER: |
||
683 | if (player_info.laser_level >= MAX_SUPER_LASER_LEVEL) |
||
684 | { |
||
685 | player_info.laser_level = MAX_SUPER_LASER_LEVEL; |
||
686 | HUD_init_message_literal(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "SUPER LASER MAXED OUT!"); |
||
687 | } else { |
||
688 | const auto old_level = player_info.laser_level; |
||
689 | |||
690 | if (player_info.laser_level <= MAX_LASER_LEVEL) |
||
691 | player_info.laser_level = MAX_LASER_LEVEL; |
||
692 | ++ player_info.laser_level; |
||
693 | if (Newdemo_state == ND_STATE_RECORDING) |
||
694 | newdemo_record_laser_level(old_level, player_info.laser_level); |
||
695 | powerup_basic(10, 0, 10, LASER_SCORE, "Super Boost to Laser level %d", player_info.laser_level + 1); |
||
696 | if (player_info.Primary_weapon != primary_weapon_index_t::LASER_INDEX) |
||
697 | check_to_use_primary_super_laser(player_info); |
||
698 | used=1; |
||
699 | } |
||
700 | if (!used && !(Game_mode & GM_MULTI) ) |
||
701 | used = pick_up_energy(player_info); |
||
702 | break; |
||
703 | |||
704 | case POW_AMMO_RACK: |
||
705 | used = player_hit_powerup<PLAYER_FLAGS_AMMO_RACK>(player_info, "the Ammo rack", player_hit_basic_sound_powerup<15, 0, 15, POW_AMMO_RACK>("AMMO RACK!")); |
||
706 | break; |
||
707 | |||
708 | case POW_AFTERBURNER: |
||
709 | used = player_hit_powerup<PLAYER_FLAGS_AFTERBURNER>(player_info, "the Afterburner", player_hit_afterburner_powerup("AFTERBURNER!")); |
||
710 | break; |
||
711 | |||
712 | case POW_HEADLIGHT: |
||
713 | used = player_hit_powerup<PLAYER_FLAGS_HEADLIGHT>(player_info, "the Headlight boost", player_hit_headlight_powerup()); |
||
714 | break; |
||
715 | |||
716 | case POW_FLAG_BLUE: |
||
717 | used = player_hit_flag_powerup<TEAM_RED>(player_info, "BLUE FLAG!"); |
||
718 | break; |
||
719 | |||
720 | case POW_HOARD_ORB: |
||
721 | if (game_mode_hoard()) |
||
722 | { |
||
723 | auto &proximity = player_info.hoard.orbs; |
||
724 | if (proximity < player_info.max_hoard_orbs) |
||
725 | { |
||
726 | ++ proximity; |
||
727 | powerup_basic(15, 0, 15, 0, "Orb!!!"); |
||
728 | player_info.powerup_flags |= PLAYER_FLAGS_FLAG; |
||
729 | used=1; |
||
730 | multi_send_got_orb (Player_num); |
||
731 | } |
||
732 | } |
||
733 | break; |
||
734 | |||
735 | case POW_FLAG_RED: |
||
736 | used = player_hit_flag_powerup<TEAM_BLUE>(player_info, "RED FLAG!"); |
||
737 | break; |
||
738 | |||
739 | // case POW_HOARD_ORB: |
||
740 | |||
741 | #endif |
||
742 | default: |
||
743 | break; |
||
744 | } |
||
745 | |||
746 | //always say used, until physics problem (getting stuck on unused powerup) |
||
747 | //is solved. Note also the break statements above that are commented out |
||
748 | //!! used=1; |
||
749 | |||
750 | if ((used || special_used) && Powerup_info[id].hit_sound > -1 ) { |
||
751 | multi_digi_play_sample(Powerup_info[id].hit_sound, F1_0); |
||
752 | detect_escort_goal_accomplished(obj); |
||
753 | } |
||
754 | |||
755 | return used; |
||
756 | |||
757 | } |
||
758 | } |
||
759 | |||
760 | DEFINE_SERIAL_UDT_TO_MESSAGE(powerup_type_info, pti, (pti.vclip_num, pti.hit_sound, pti.size, pti.light)); |
||
761 | ASSERT_SERIAL_UDT_MESSAGE_SIZE(powerup_type_info, 16); |
||
762 | |||
763 | namespace dcx { |
||
764 | |||
765 | void powerup_type_info_read(PHYSFS_File *fp, powerup_type_info &pti) |
||
766 | { |
||
767 | PHYSFSX_serialize_read(fp, pti); |
||
768 | } |
||
769 | |||
770 | void powerup_type_info_write(PHYSFS_File *fp, const powerup_type_info &pti) |
||
771 | { |
||
772 | PHYSFSX_serialize_write(fp, pti); |
||
773 | } |
||
774 | |||
775 | } |