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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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| 3 | * It is copyright by its individual contributors, as recorded in the |
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| 4 | * project's Git history. See COPYING.txt at the top level for license |
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| 5 | * terms and a link to the Git history. |
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| 6 | */ |
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| 7 | |||
| 8 | /* |
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| 9 | * |
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| 10 | * Player Stuff |
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| 11 | * |
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| 12 | */ |
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| 13 | |||
| 14 | #include "object.h" |
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| 15 | #include "player.h" |
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| 16 | #include "physfsx.h" |
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| 17 | #include "compiler-range_for.h" |
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| 18 | |||
| 19 | namespace dsx { |
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| 20 | |||
| 21 | #if defined(DXX_BUILD_DESCENT_II) |
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| 22 | const player &get_player_controlling_guidebot(const d_unique_buddy_state & /* reserved for future use */, const valptridx<player>::array_managed_type &Players) |
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| 23 | { |
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| 24 | /* One day, the game may support letting someone other than player 0 |
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| 25 | * control the guidebot. For now, only player 0 will ever control |
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| 26 | * it. |
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| 27 | */ |
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| 28 | return Players.front(); |
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| 29 | } |
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| 30 | #endif |
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| 31 | |||
| 32 | void player_rw_swap(player_rw *p, int swap) |
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| 33 | { |
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| 34 | if (!swap) |
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| 35 | return; |
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| 36 | |||
| 37 | p->objnum = SWAPINT(p->objnum); |
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| 38 | p->flags = SWAPINT(p->flags); |
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| 39 | p->energy = SWAPINT(p->energy); |
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| 40 | p->shields = SWAPINT(p->shields); |
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| 41 | p->killer_objnum = SWAPSHORT(p->killer_objnum); |
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| 42 | #if defined(DXX_BUILD_DESCENT_II) |
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| 43 | p->primary_weapon_flags = SWAPSHORT(p->primary_weapon_flags); |
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| 44 | #endif |
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| 45 | p->vulcan_ammo = SWAPSHORT(p->vulcan_ammo); |
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| 46 | for (int i = 0; i < MAX_SECONDARY_WEAPONS; i++) |
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| 47 | p->secondary_ammo[i] = SWAPSHORT(p->secondary_ammo[i]); |
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| 48 | p->last_score = SWAPINT(p->last_score); |
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| 49 | p->score = SWAPINT(p->score); |
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| 50 | p->time_level = SWAPINT(p->time_level); |
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| 51 | p->time_total = SWAPINT(p->time_total); |
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| 52 | p->cloak_time = SWAPINT(p->cloak_time); |
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| 53 | p->invulnerable_time = SWAPINT(p->invulnerable_time); |
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| 54 | #if defined(DXX_BUILD_DESCENT_II) |
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| 55 | p->KillGoalCount = SWAPSHORT(p->KillGoalCount); |
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| 56 | #endif |
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| 57 | p->net_killed_total = SWAPSHORT(p->net_killed_total); |
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| 58 | p->net_kills_total = SWAPSHORT(p->net_kills_total); |
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| 59 | p->num_kills_level = SWAPSHORT(p->num_kills_level); |
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| 60 | p->num_kills_total = SWAPSHORT(p->num_kills_total); |
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| 61 | p->num_robots_level = SWAPSHORT(p->num_robots_level); |
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| 62 | p->num_robots_total = SWAPSHORT(p->num_robots_total); |
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| 63 | p->hostages_rescued_total = SWAPSHORT(p->hostages_rescued_total); |
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| 64 | p->hostages_total = SWAPSHORT(p->hostages_total); |
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| 65 | p->homing_object_dist = SWAPINT(p->homing_object_dist); |
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| 66 | } |
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| 67 | } |
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| 68 | |||
| 69 | /* |
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| 70 | * reads a player_ship structure from a PHYSFS_File |
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| 71 | */ |
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| 72 | void player_ship_read(player_ship *ps, PHYSFS_File *fp) |
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| 73 | { |
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| 74 | ps->model_num = PHYSFSX_readInt(fp); |
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| 75 | ps->expl_vclip_num = PHYSFSX_readInt(fp); |
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| 76 | ps->mass = PHYSFSX_readFix(fp); |
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| 77 | ps->drag = PHYSFSX_readFix(fp); |
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| 78 | ps->max_thrust = PHYSFSX_readFix(fp); |
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| 79 | ps->reverse_thrust = PHYSFSX_readFix(fp); |
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| 80 | ps->brakes = PHYSFSX_readFix(fp); |
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| 81 | ps->wiggle = PHYSFSX_readFix(fp); |
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| 82 | ps->max_rotthrust = PHYSFSX_readFix(fp); |
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| 83 | range_for (auto &i, ps->gun_points) |
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| 84 | PHYSFSX_readVector(fp, i); |
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| 85 | } |