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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Multiplayer code for network play. |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #include <bitset> |
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| 27 | #include <stdexcept> |
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| 28 | #include <random> |
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| 29 | #include <stdio.h> |
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| 30 | #include <stdlib.h> |
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| 31 | #include <string.h> |
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| 32 | #include <time.h> |
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| 33 | #include <ctype.h> |
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| 34 | #include <inttypes.h> |
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| 35 | |||
| 36 | #include "u_mem.h" |
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| 37 | #include "strutil.h" |
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| 38 | #include "game.h" |
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| 39 | #include "multi.h" |
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| 40 | #include "multiinternal.h" |
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| 41 | #include "object.h" |
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| 42 | #include "player.h" |
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| 43 | #include "laser.h" |
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| 44 | #include "fuelcen.h" |
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| 45 | #include "scores.h" |
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| 46 | #include "gauges.h" |
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| 47 | #include "gameseg.h" |
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| 48 | #include "weapon.h" |
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| 49 | #include "collide.h" |
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| 50 | #include "dxxerror.h" |
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| 51 | #include "fireball.h" |
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| 52 | #include "newmenu.h" |
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| 53 | #include "console.h" |
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| 54 | #include "wall.h" |
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| 55 | #include "cntrlcen.h" |
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| 56 | #include "powerup.h" |
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| 57 | #include "polyobj.h" |
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| 58 | #include "bm.h" |
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| 59 | #include "endlevel.h" |
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| 60 | #include "key.h" |
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| 61 | #include "playsave.h" |
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| 62 | #include "timer.h" |
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| 63 | #include "digi.h" |
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| 64 | #include "sounds.h" |
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| 65 | #include "kconfig.h" |
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| 66 | #include "hudmsg.h" |
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| 67 | #include "newdemo.h" |
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| 68 | #include "text.h" |
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| 69 | #include "kmatrix.h" |
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| 70 | #include "multibot.h" |
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| 71 | #include "gameseq.h" |
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| 72 | #include "physics.h" |
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| 73 | #include "config.h" |
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| 74 | #include "ai.h" |
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| 75 | #include "switch.h" |
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| 76 | #include "textures.h" |
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| 77 | #include "sounds.h" |
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| 78 | #include "args.h" |
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| 79 | #include "effects.h" |
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| 80 | #include "iff.h" |
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| 81 | #include "state.h" |
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| 82 | #include "automap.h" |
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| 83 | #include "event.h" |
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| 84 | #if DXX_USE_UDP |
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| 85 | #include "net_udp.h" |
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| 86 | #endif |
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| 87 | #include "d_enumerate.h" |
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| 88 | #include "d_range.h" |
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| 89 | |||
| 90 | #include "partial_range.h" |
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| 91 | #include <utility> |
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| 92 | |||
| 93 | constexpr std::integral_constant<int8_t, -1> owner_none{}; |
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| 94 | |||
| 95 | namespace dsx { |
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| 96 | static void multi_reset_object_texture(object_base &objp); |
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| 97 | static void multi_new_bounty_target(playernum_t pnum); |
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| 98 | static void multi_process_data(playernum_t pnum, const ubyte *dat, uint_fast32_t type); |
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| 99 | static void multi_update_objects_for_non_cooperative(); |
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| 100 | static void multi_restore_game(unsigned slot, unsigned id); |
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| 101 | static void multi_save_game(unsigned slot, unsigned id, const d_game_unique_state::savegame_description &desc); |
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| 102 | } |
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| 103 | static void multi_add_lifetime_killed(); |
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| 104 | static void multi_send_heartbeat(); |
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| 105 | #if defined(DXX_BUILD_DESCENT_II) |
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| 106 | namespace dsx { |
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| 107 | static std::size_t find_goal_texture(ubyte t); |
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| 108 | static const tmap_info &find_required_goal_texture(uint8_t t); |
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| 109 | static void multi_do_capture_bonus(const playernum_t pnum); |
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| 110 | static void multi_do_orb_bonus(const playernum_t pnum, const ubyte *buf); |
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| 111 | static void multi_send_drop_flag(vmobjptridx_t objnum,int seed); |
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| 112 | } |
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| 113 | #endif |
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| 114 | static void multi_send_ranking(uint8_t); |
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| 115 | static void multi_send_gmode_update(); |
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| 116 | namespace dcx { |
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| 117 | static void multi_send_quit(); |
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| 118 | DEFINE_SERIAL_UDT_TO_MESSAGE(shortpos, s, (s.bytemat, s.xo, s.yo, s.zo, s.segment, s.velx, s.vely, s.velz)); |
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| 119 | } |
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| 120 | static playernum_t multi_who_is_master(); |
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| 121 | static void multi_show_player_list(); |
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| 122 | static void multi_send_message(); |
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| 123 | |||
| 124 | #if !(!defined(RELEASE) && defined(DXX_BUILD_DESCENT_II)) |
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| 125 | static void multi_add_lifetime_kills(int count); |
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| 126 | #endif |
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| 127 | |||
| 128 | // |
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| 129 | // Global variables |
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| 130 | // |
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| 131 | |||
| 132 | namespace dcx { |
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| 133 | |||
| 134 | int multi_protocol=0; // set and determinate used protocol |
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| 135 | static int imulti_new_game; // to prep stuff for level only when starting new game |
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| 136 | |||
| 137 | //do we draw the kill list on the HUD? |
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| 138 | int Show_kill_list = 1; |
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| 139 | int Show_reticle_name = 1; |
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| 140 | fix Show_kill_list_timer = 0; |
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| 141 | |||
| 142 | } |
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| 143 | |||
| 144 | #if defined(DXX_BUILD_DESCENT_II) |
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| 145 | namespace dsx { |
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| 146 | hoard_highest_record hoard_highest_record_stats; |
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| 147 | |||
| 148 | char Multi_is_guided=0; |
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| 149 | } |
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| 150 | #endif |
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| 151 | |||
| 152 | namespace dcx { |
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| 153 | |||
| 154 | playernum_t Bounty_target; |
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| 155 | |||
| 156 | |||
| 157 | std::array<msgsend_state_t, MAX_PLAYERS> multi_sending_message; |
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| 158 | int multi_defining_message = 0; |
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| 159 | static int multi_message_index; |
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| 160 | |||
| 161 | static std::array<std::array<objnum_t, MAX_OBJECTS>, MAX_PLAYERS> remote_to_local; // Remote object number for each local object |
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| 162 | static std::array<uint16_t, MAX_OBJECTS> local_to_remote; |
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| 163 | std::array<sbyte, MAX_OBJECTS> object_owner; // Who created each object in my universe, -1 = loaded at start |
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| 164 | |||
| 165 | unsigned Net_create_loc; // pointer into previous array |
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| 166 | std::array<objnum_t, MAX_NET_CREATE_OBJECTS> Net_create_objnums; // For tracking object creation that will be sent to remote |
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| 167 | int Network_status = 0; |
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| 168 | ntstring<MAX_MESSAGE_LEN - 1> Network_message; |
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| 169 | int Network_message_reciever=-1; |
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| 170 | static std::array<unsigned, MAX_PLAYERS> sorted_kills; |
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| 171 | std::array<std::array<uint16_t, MAX_PLAYERS>, MAX_PLAYERS> kill_matrix; |
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| 172 | std::array<int16_t, 2> team_kills; |
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| 173 | int multi_quit_game = 0; |
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| 174 | |||
| 175 | } |
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| 176 | |||
| 177 | namespace dsx { |
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| 178 | |||
| 179 | const GMNames_array GMNames = {{ |
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| 180 | "Anarchy", |
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| 181 | "Team Anarchy", |
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| 182 | "Robo Anarchy", |
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| 183 | "Cooperative", |
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| 184 | #if defined(DXX_BUILD_DESCENT_I) |
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| 185 | "Unknown", |
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| 186 | "Unknown", |
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| 187 | "Unknown", |
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| 188 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 189 | "Capture the Flag", |
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| 190 | "Hoard", |
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| 191 | "Team Hoard", |
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| 192 | #endif |
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| 193 | "Bounty" |
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| 194 | }}; |
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| 195 | const std::array<char[8], MULTI_GAME_TYPE_COUNT> GMNamesShrt = {{ |
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| 196 | "ANRCHY", |
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| 197 | "TEAM", |
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| 198 | "ROBO", |
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| 199 | "COOP", |
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| 200 | #if defined(DXX_BUILD_DESCENT_I) |
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| 201 | "UNKNOWN", |
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| 202 | "UNKNOWN", |
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| 203 | "UNKNOWN", |
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| 204 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 205 | "FLAG", |
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| 206 | "HOARD", |
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| 207 | "TMHOARD", |
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| 208 | #endif |
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| 209 | "BOUNTY" |
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| 210 | }}; |
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| 211 | |||
| 212 | } |
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| 213 | |||
| 214 | namespace dcx { |
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| 215 | |||
| 216 | // For rejoin object syncing (used here and all protocols - globally) |
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| 217 | |||
| 218 | int Network_send_objects = 0; // Are we in the process of sending objects to a player? |
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| 219 | int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic? |
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| 220 | int Network_send_objnum = -1; // What object are we sending next? |
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| 221 | int Network_rejoined = 0; // Did WE rejoin this game? |
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| 222 | int Network_sending_extras=0; |
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| 223 | int VerifyPlayerJoined=-1; // Player (num) to enter game before any ingame/extra stuff is being sent |
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| 224 | int Player_joining_extras=-1; // This is so we know who to send 'latecomer' packets to. |
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| 225 | int Network_player_added = 0; // Is this a new player or a returning player? |
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| 226 | |||
| 227 | ushort my_segments_checksum = 0; |
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| 228 | |||
| 229 | |||
| 230 | std::array<std::array<bitmap_index, N_PLAYER_SHIP_TEXTURES>, MAX_PLAYERS> multi_player_textures; |
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| 231 | |||
| 232 | // Globals for protocol-bound Refuse-functions |
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| 233 | char RefuseThisPlayer=0,WaitForRefuseAnswer=0,RefuseTeam,RefusePlayerName[12]; |
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| 234 | fix64 RefuseTimeLimit=0; |
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| 235 | |||
| 236 | constexpr int message_length[] = { |
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| 237 | #define define_message_length(NAME,SIZE) (SIZE), |
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| 238 | for_each_multiplayer_command(define_message_length) |
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| 239 | }; |
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| 240 | |||
| 241 | } |
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| 242 | |||
| 243 | namespace dsx { |
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| 244 | |||
| 245 | netgame_info Netgame; |
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| 246 | multi_level_inv MultiLevelInv; |
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| 247 | |||
| 248 | } |
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| 249 | |||
| 250 | namespace dcx { |
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| 251 | const std::array<char[16], 10> RankStrings{{ |
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| 252 | "(unpatched)", |
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| 253 | "Cadet", |
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| 254 | "Ensign", |
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| 255 | "Lieutenant", |
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| 256 | "Lt.Commander", |
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| 257 | "Commander", |
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| 258 | "Captain", |
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| 259 | "Vice Admiral", |
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| 260 | "Admiral", |
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| 261 | "Demigod" |
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| 262 | }}; |
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| 263 | } |
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| 264 | |||
| 265 | namespace dsx { |
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| 266 | const multi_allow_powerup_text_array multi_allow_powerup_text = {{ |
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| 267 | #define define_netflag_string(NAME,STR) STR, |
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| 268 | for_each_netflag_value(define_netflag_string) |
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| 269 | }}; |
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| 270 | } |
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| 271 | |||
| 272 | int GetMyNetRanking() |
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| 273 | { |
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| 274 | int rank, eff; |
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| 275 | |||
| 276 | if (PlayerCfg.NetlifeKills + PlayerCfg.NetlifeKilled <= 0) |
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| 277 | return (1); |
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| 278 | |||
| 279 | rank=static_cast<int>((static_cast<float>(PlayerCfg.NetlifeKills)/3000.0)*8.0); |
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| 280 | |||
| 281 | eff = static_cast<int>( |
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| 282 | ( |
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| 283 | static_cast<float>(PlayerCfg.NetlifeKills) / ( |
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| 284 | static_cast<float>(PlayerCfg.NetlifeKilled) + static_cast<float>(PlayerCfg.NetlifeKills) |
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| 285 | ) |
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| 286 | ) * 100.0 |
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| 287 | ); |
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| 288 | |||
| 289 | if (rank>8) |
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| 290 | rank=8; |
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| 291 | |||
| 292 | if (eff<0) |
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| 293 | eff=0; |
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| 294 | |||
| 295 | if (eff<60) |
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| 296 | rank-=((59-eff)/10); |
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| 297 | |||
| 298 | if (rank<0) |
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| 299 | rank=0; |
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| 300 | if (rank>8) |
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| 301 | rank=8; |
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| 302 | |||
| 303 | return (rank+1); |
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| 304 | } |
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| 305 | |||
| 306 | void ClipRank (ubyte *rank) |
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| 307 | { |
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| 308 | // This function insures no crashes when dealing with D2 1.0 |
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| 309 | if (*rank > 9) |
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| 310 | *rank = 0; |
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| 311 | } |
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| 312 | |||
| 313 | // |
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| 314 | // Functions that replace what used to be macros |
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| 315 | // |
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| 316 | |||
| 317 | objnum_t objnum_remote_to_local(uint16_t remote_objnum, int8_t owner) |
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| 318 | { |
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| 319 | if (owner == owner_none) |
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| 320 | return(remote_objnum); |
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| 321 | // Map a remote object number from owner to a local object number |
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| 322 | if ((owner >= N_players) || (owner < -1)) { |
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| 323 | Int3(); // Illegal! |
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| 324 | return(remote_objnum); |
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| 325 | } |
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| 326 | |||
| 327 | if (remote_objnum >= MAX_OBJECTS) |
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| 328 | return(object_none); |
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| 329 | |||
| 330 | auto result = remote_to_local[owner][remote_objnum]; |
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| 331 | return(result); |
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| 332 | } |
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| 333 | |||
| 334 | owned_remote_objnum objnum_local_to_remote(objnum_t local_objnum) |
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| 335 | { |
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| 336 | auto &Objects = LevelUniqueObjectState.Objects; |
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| 337 | // Map a local object number to a remote + owner |
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| 338 | if (local_objnum > Highest_object_index) |
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| 339 | { |
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| 340 | return {owner_none, 0xffff}; |
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| 341 | } |
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| 342 | auto owner = object_owner[local_objnum]; |
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| 343 | if (owner == owner_none) |
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| 344 | return {owner, local_objnum}; |
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| 345 | auto result = local_to_remote[local_objnum]; |
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| 346 | const char *emsg; |
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| 347 | if ( |
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| 348 | ((owner >= N_players || owner < -1) && (emsg = "illegal object owner", true)) || |
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| 349 | (result >= MAX_OBJECTS && (emsg = "illegal object remote number", true)) // See Rob, object has no remote number! |
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| 350 | ) |
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| 351 | throw std::runtime_error(emsg); |
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| 352 | return {owner, result}; |
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| 353 | } |
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| 354 | |||
| 355 | uint16_t objnum_local_to_remote(objnum_t local_objnum, int8_t *owner) |
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| 356 | { |
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| 357 | auto r = objnum_local_to_remote(local_objnum); |
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| 358 | *owner = r.owner; |
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| 359 | return r.objnum; |
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| 360 | } |
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| 361 | |||
| 362 | void map_objnum_local_to_remote(const int local_objnum, const int remote_objnum, const int owner) |
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| 363 | { |
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| 364 | // Add a mapping from a network remote object number to a local one |
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| 365 | |||
| 366 | Assert(local_objnum > -1); |
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| 367 | Assert(local_objnum < MAX_OBJECTS); |
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| 368 | Assert(remote_objnum > -1); |
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| 369 | Assert(remote_objnum < MAX_OBJECTS); |
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| 370 | Assert(owner > -1); |
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| 371 | Assert(owner != Player_num); |
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| 372 | |||
| 373 | object_owner[local_objnum] = owner; |
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| 374 | |||
| 375 | remote_to_local[owner][remote_objnum] = local_objnum; |
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| 376 | local_to_remote[local_objnum] = remote_objnum; |
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| 377 | |||
| 378 | return; |
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| 379 | } |
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| 380 | |||
| 381 | void map_objnum_local_to_local(objnum_t local_objnum) |
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| 382 | { |
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| 383 | // Add a mapping for our locally created objects |
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| 384 | Assert(local_objnum < MAX_OBJECTS); |
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| 385 | |||
| 386 | object_owner[local_objnum] = Player_num; |
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| 387 | remote_to_local[Player_num][local_objnum] = local_objnum; |
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| 388 | local_to_remote[local_objnum] = local_objnum; |
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| 389 | |||
| 390 | return; |
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| 391 | } |
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| 392 | |||
| 393 | void reset_network_objects() |
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| 394 | { |
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| 395 | local_to_remote.fill(-1); |
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| 396 | range_for (auto &i, remote_to_local) |
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| 397 | i.fill(object_none); |
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| 398 | object_owner.fill(-1); |
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| 399 | } |
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| 400 | |||
| 401 | int multi_objnum_is_past(objnum_t objnum) |
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| 402 | { |
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| 403 | switch (multi_protocol) |
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| 404 | { |
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| 405 | case MULTI_PROTO_UDP: |
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| 406 | #if DXX_USE_UDP |
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| 407 | return net_udp_objnum_is_past(objnum); |
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| 408 | break; |
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| 409 | #endif |
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| 410 | default: |
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| 411 | (void)objnum; |
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| 412 | Error("Protocol handling missing in multi_objnum_is_past\n"); |
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| 413 | break; |
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| 414 | } |
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| 415 | } |
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| 416 | |||
| 417 | namespace dsx { |
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| 418 | |||
| 419 | // |
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| 420 | // Part 1 : functions whose main purpose in life is to divert the flow |
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| 421 | // of execution to either network specific code based |
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| 422 | // on the curretn Game_mode value. |
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| 423 | // |
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| 424 | |||
| 425 | // Show a score list to end of net players |
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| 426 | kmatrix_result multi_endlevel_score() |
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| 427 | { |
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| 428 | auto &Objects = LevelUniqueObjectState.Objects; |
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| 429 | auto &vmobjptr = Objects.vmptr; |
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| 430 | int old_connect=0, game_wind_visible = 0; |
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| 431 | |||
| 432 | // If there still is a Game_wind and it's suspended (usually both should be the case), bring it up again so host can still take actions of the game |
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| 433 | if (Game_wind) |
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| 434 | { |
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| 435 | if (!window_is_visible(Game_wind)) |
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| 436 | { |
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| 437 | game_wind_visible = 1; |
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| 438 | window_set_visible(Game_wind, 1); |
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| 439 | } |
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| 440 | } |
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| 441 | // Save connect state and change to new connect state |
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| 442 | if (Game_mode & GM_NETWORK) |
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| 443 | { |
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| 444 | auto &plr = get_local_player(); |
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| 445 | old_connect = plr.connected; |
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| 446 | if (plr.connected != CONNECT_DIED_IN_MINE) |
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| 447 | plr.connected = CONNECT_END_MENU; |
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| 448 | Network_status = NETSTAT_ENDLEVEL; |
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| 449 | } |
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| 450 | |||
| 451 | // Do the actual screen we wish to show |
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| 452 | const auto rval = kmatrix_view(Game_mode & GM_NETWORK); |
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| 453 | |||
| 454 | // Restore connect state |
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| 455 | |||
| 456 | if (Game_mode & GM_NETWORK) |
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| 457 | { |
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| 458 | get_local_player().connected = old_connect; |
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| 459 | } |
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| 460 | |||
| 461 | /* Door key flags should only be cleared in cooperative games, not |
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| 462 | * in other games. |
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| 463 | * |
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| 464 | * The capture-the-flag marker can be cleared unconditionally, but |
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| 465 | * would never have been set in a cooperative game. |
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| 466 | * |
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| 467 | * The kill goal count can be cleared unconditionally. |
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| 468 | * |
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| 469 | * For Descent 1, the only flags to clear are the door key flags. |
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| 470 | * Use a no-op mask in non-cooperative games, since there are no |
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| 471 | * flags to clear there. |
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| 472 | * |
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| 473 | * For Descent 2, clear door key flags or the capture-the-flag |
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| 474 | * flag, depending on game type. This version has the advantage of |
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| 475 | * making only one pass when in cooperative mode, where the previous |
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| 476 | * version would make one pass if in a cooperative game, then make |
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| 477 | * an unconditional pass to try to clear PLAYER_FLAGS_FLAG. |
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| 478 | */ |
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| 479 | const auto clear_flags = (Game_mode & GM_MULTI_COOP) |
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| 480 | // Reset keys |
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| 481 | ? ~player_flags(PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY | PLAYER_FLAGS_RED_KEY) |
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| 482 | : |
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| 483 | #if defined(DXX_BUILD_DESCENT_I) |
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| 484 | /* Nothing to clear. Set a mask that has no effect when |
||
| 485 | * applied, so that the loop does not need to retest the |
||
| 486 | * conditional on each pass. |
||
| 487 | */ |
||
| 488 | player_flags(~0u) |
||
| 489 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 490 | // Clear capture flag |
||
| 491 | ~player_flags(PLAYER_FLAGS_FLAG) |
||
| 492 | #endif |
||
| 493 | ; |
||
| 494 | range_for (auto &i, partial_const_range(Players, Netgame.max_numplayers)) |
||
| 495 | { |
||
| 496 | auto &obj = *vmobjptr(i.objnum); |
||
| 497 | auto &player_info = obj.ctype.player_info; |
||
| 498 | player_info.powerup_flags &= clear_flags; |
||
| 499 | player_info.KillGoalCount = 0; |
||
| 500 | } |
||
| 501 | |||
| 502 | // hide Game_wind again if we brought it up |
||
| 503 | if (Game_wind && game_wind_visible) |
||
| 504 | window_set_visible(Game_wind, 0); |
||
| 505 | |||
| 506 | return rval; |
||
| 507 | } |
||
| 508 | |||
| 509 | } |
||
| 510 | |||
| 511 | int get_team(const playernum_t pnum) |
||
| 512 | { |
||
| 513 | if (Netgame.team_vector & (1 << pnum)) |
||
| 514 | return 1; |
||
| 515 | else |
||
| 516 | return 0; |
||
| 517 | } |
||
| 518 | |||
| 519 | void multi_new_game() |
||
| 520 | { |
||
| 521 | // Reset variables for a new net game |
||
| 522 | reset_globals_for_new_game(); |
||
| 523 | |||
| 524 | LevelUniqueObjectState.accumulated_robots = 0; |
||
| 525 | LevelUniqueObjectState.total_hostages = 0; |
||
| 526 | GameUniqueState.accumulated_robots = 0; |
||
| 527 | GameUniqueState.total_hostages = 0; |
||
| 528 | for (uint_fast32_t i = 0; i < MAX_PLAYERS; i++) |
||
| 529 | init_player_stats_game(i); |
||
| 530 | |||
| 531 | kill_matrix = {}; // Clear kill matrix |
||
| 532 | |||
| 533 | for (playernum_t i = 0; i < MAX_PLAYERS; ++i) |
||
| 534 | { |
||
| 535 | sorted_kills[i] = i; |
||
| 536 | vmplayerptr(i)->connected = CONNECT_DISCONNECTED; |
||
| 537 | } |
||
| 538 | multi_sending_message.fill(msgsend_none); |
||
| 539 | |||
| 540 | robot_controlled.fill(-1); |
||
| 541 | robot_agitation = {}; |
||
| 542 | robot_fired = {}; |
||
| 543 | |||
| 544 | team_kills = {}; |
||
| 545 | imulti_new_game=1; |
||
| 546 | multi_quit_game = 0; |
||
| 547 | Show_kill_list = 1; |
||
| 548 | game_disable_cheats(); |
||
| 549 | } |
||
| 550 | |||
| 551 | namespace dsx { |
||
| 552 | |||
| 553 | void multi_make_player_ghost(const playernum_t playernum) |
||
| 554 | { |
||
| 555 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 556 | auto &vmobjptridx = Objects.vmptridx; |
||
| 557 | if (playernum == Player_num || playernum >= MAX_PLAYERS) |
||
| 558 | { |
||
| 559 | Int3(); // Non-terminal, see Rob |
||
| 560 | return; |
||
| 561 | } |
||
| 562 | const auto &&obj = vmobjptridx(vcplayerptr(playernum)->objnum); |
||
| 563 | obj->type = OBJ_GHOST; |
||
| 564 | obj->render_type = RT_NONE; |
||
| 565 | obj->movement_type = MT_NONE; |
||
| 566 | multi_reset_player_object(obj); |
||
| 567 | multi_strip_robots(playernum); |
||
| 568 | } |
||
| 569 | |||
| 570 | void multi_make_ghost_player(const playernum_t playernum) |
||
| 571 | { |
||
| 572 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 573 | auto &vmobjptridx = Objects.vmptridx; |
||
| 574 | if ((playernum == Player_num) || (playernum >= MAX_PLAYERS)) |
||
| 575 | { |
||
| 576 | Int3(); // Non-terminal, see rob |
||
| 577 | return; |
||
| 578 | } |
||
| 579 | const auto &&obj = vmobjptridx(vcplayerptr(playernum)->objnum); |
||
| 580 | obj->type = OBJ_PLAYER; |
||
| 581 | obj->movement_type = MT_PHYSICS; |
||
| 582 | multi_reset_player_object(obj); |
||
| 583 | if (playernum != Player_num) |
||
| 584 | init_player_stats_new_ship(playernum); |
||
| 585 | } |
||
| 586 | |||
| 587 | } |
||
| 588 | |||
| 589 | int multi_get_kill_list(playernum_array_t &plist) |
||
| 590 | { |
||
| 591 | // Returns the number of active net players and their |
||
| 592 | // sorted order of kills |
||
| 593 | int n = 0; |
||
| 594 | |||
| 595 | range_for (const auto i, partial_const_range(sorted_kills, N_players)) |
||
| 596 | //if (Players[sorted_kills[i]].connected) |
||
| 597 | plist[n++] = i; |
||
| 598 | |||
| 599 | if (n == 0) |
||
| 600 | Int3(); // SEE ROB OR MATT |
||
| 601 | |||
| 602 | //memcpy(plist, sorted_kills, N_players*sizeof(int)); |
||
| 603 | |||
| 604 | return(n); |
||
| 605 | } |
||
| 606 | |||
| 607 | namespace dsx { |
||
| 608 | |||
| 609 | void multi_sort_kill_list() |
||
| 610 | { |
||
| 611 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 612 | auto &vcobjptr = Objects.vcptr; |
||
| 613 | // Sort the kills list each time a new kill is added |
||
| 614 | std::array<int, MAX_PLAYERS> kills; |
||
| 615 | for (playernum_t i = 0; i < MAX_PLAYERS; ++i) |
||
| 616 | { |
||
| 617 | auto &player_info = vcobjptr(vcplayerptr(i)->objnum)->ctype.player_info; |
||
| 618 | if (Game_mode & GM_MULTI_COOP) |
||
| 619 | { |
||
| 620 | kills[i] = player_info.mission.score; |
||
| 621 | } |
||
| 622 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 623 | else |
||
| 624 | if (Show_kill_list==2) |
||
| 625 | { |
||
| 626 | const auto kk = player_info.net_killed_total + player_info.net_kills_total; |
||
| 627 | // always draw the ones without any ratio last |
||
| 628 | kills[i] = kk <= 0 |
||
| 629 | ? kk - 1 |
||
| 630 | : static_cast<int>( |
||
| 631 | static_cast<float>(player_info.net_kills_total) / ( |
||
| 632 | static_cast<float>(player_info.net_killed_total) + static_cast<float>(player_info.net_kills_total) |
||
| 633 | ) * 100.0 |
||
| 634 | ); |
||
| 635 | } |
||
| 636 | #endif |
||
| 637 | else |
||
| 638 | kills[i] = player_info.net_kills_total; |
||
| 639 | } |
||
| 640 | |||
| 641 | const auto predicate = [&](unsigned a, unsigned b) { |
||
| 642 | return kills[a] > kills[b]; |
||
| 643 | }; |
||
| 644 | const auto &range = partial_range(sorted_kills, N_players); |
||
| 645 | std::sort(range.begin(), range.end(), predicate); |
||
| 646 | } |
||
| 647 | |||
| 648 | static void print_kill_goal_tables(fvcobjptr &vcobjptr) |
||
| 649 | { |
||
| 650 | const auto &local_player = get_local_player(); |
||
| 651 | const auto pnum = Player_num; |
||
| 652 | con_printf(CON_NORMAL, "Kill goal statistics: player #%u \"%s\"", pnum, static_cast<const char *>(local_player.callsign)); |
||
| 653 | range_for (auto &&e, enumerate(Players)) |
||
| 654 | { |
||
| 655 | const auto &i = e.value; |
||
| 656 | if (!i.connected) |
||
| 657 | continue; |
||
| 658 | auto &plrobj = *vcobjptr(i.objnum); |
||
| 659 | auto &player_info = plrobj.ctype.player_info; |
||
| 660 | con_printf(CON_NORMAL, "\t#%" PRIuFAST32 " \"%s\"\tdeaths=%i\tkills=%i\tmatrix=%hu/%hu", e.idx, static_cast<const char *>(i.callsign), player_info.net_killed_total, player_info.net_kills_total, kill_matrix[pnum][e.idx], kill_matrix[e.idx][pnum]); |
||
| 661 | } |
||
| 662 | } |
||
| 663 | |||
| 664 | static void net_destroy_controlcen(object_array &Objects) |
||
| 665 | { |
||
| 666 | print_kill_goal_tables(Objects.vcptr); |
||
| 667 | HUD_init_message_literal(HM_MULTI, "The control center has been destroyed!"); |
||
| 668 | net_destroy_controlcen(obj_find_first_of_type(Objects.vmptridx, OBJ_CNTRLCEN)); |
||
| 669 | } |
||
| 670 | |||
| 671 | } |
||
| 672 | |||
| 673 | static const char *prepare_kill_name(const playernum_t pnum, char (&buf)[(CALLSIGN_LEN*2)+4]) |
||
| 674 | { |
||
| 675 | if (Game_mode & GM_TEAM) |
||
| 676 | { |
||
| 677 | snprintf(buf, sizeof(buf), "%s (%s)", static_cast<const char *>(vcplayerptr(pnum)->callsign), static_cast<const char *>(Netgame.team_name[get_team(pnum)])); |
||
| 678 | return buf; |
||
| 679 | } |
||
| 680 | else |
||
| 681 | return static_cast<const char *>(vcplayerptr(pnum)->callsign); |
||
| 682 | } |
||
| 683 | |||
| 684 | namespace dsx { |
||
| 685 | |||
| 686 | static void multi_compute_kill(const imobjptridx_t killer, object &killed) |
||
| 687 | { |
||
| 688 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 689 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 690 | #endif |
||
| 691 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 692 | auto &vmobjptr = Objects.vmptr; |
||
| 693 | // Figure out the results of a network kills and add it to the |
||
| 694 | // appropriate player's tally. |
||
| 695 | |||
| 696 | playernum_t killed_pnum, killer_pnum; |
||
| 697 | |||
| 698 | // Both object numbers are localized already! |
||
| 699 | |||
| 700 | const auto killed_type = killed.type; |
||
| 701 | if ((killed_type != OBJ_PLAYER) && (killed_type != OBJ_GHOST)) |
||
| 702 | { |
||
| 703 | Int3(); // compute_kill passed non-player object! |
||
| 704 | return; |
||
| 705 | } |
||
| 706 | |||
| 707 | killed_pnum = get_player_id(killed); |
||
| 708 | |||
| 709 | Assert (killed_pnum < N_players); |
||
| 710 | |||
| 711 | char killed_buf[(CALLSIGN_LEN*2)+4]; |
||
| 712 | const char *killed_name = prepare_kill_name(killed_pnum, killed_buf); |
||
| 713 | |||
| 714 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 715 | newdemo_record_multi_death(killed_pnum); |
||
| 716 | |||
| 717 | digi_play_sample( SOUND_HUD_KILL, F3_0 ); |
||
| 718 | |||
| 719 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 720 | if (LevelUniqueControlCenterState.Control_center_destroyed) |
||
| 721 | vmplayerptr(killed_pnum)->connected = CONNECT_DIED_IN_MINE; |
||
| 722 | #endif |
||
| 723 | |||
| 724 | if (killer == object_none) |
||
| 725 | return; |
||
| 726 | const auto killer_type = killer->type; |
||
| 727 | if (killer_type == OBJ_CNTRLCEN) |
||
| 728 | { |
||
| 729 | if (Game_mode & GM_TEAM) |
||
| 730 | -- team_kills[get_team(killed_pnum)]; |
||
| 731 | ++ killed.ctype.player_info.net_killed_total; |
||
| 732 | -- killed.ctype.player_info.net_kills_total; |
||
| 733 | -- killed.ctype.player_info.KillGoalCount; |
||
| 734 | |||
| 735 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 736 | newdemo_record_multi_kill(killed_pnum, -1); |
||
| 737 | |||
| 738 | if (killed_pnum == Player_num) |
||
| 739 | { |
||
| 740 | HUD_init_message(HM_MULTI, "%s %s.", TXT_YOU_WERE, TXT_KILLED_BY_NONPLAY); |
||
| 741 | multi_add_lifetime_killed (); |
||
| 742 | } |
||
| 743 | else |
||
| 744 | HUD_init_message(HM_MULTI, "%s %s %s.", killed_name, TXT_WAS, TXT_KILLED_BY_NONPLAY ); |
||
| 745 | return; |
||
| 746 | } |
||
| 747 | |||
| 748 | else if ((killer_type != OBJ_PLAYER) && (killer_type != OBJ_GHOST)) |
||
| 749 | { |
||
| 750 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 751 | if (killer_type == OBJ_WEAPON && get_weapon_id(killer) == weapon_id_type::PMINE_ID) |
||
| 752 | { |
||
| 753 | if (killed_pnum == Player_num) |
||
| 754 | HUD_init_message_literal(HM_MULTI, "You were killed by a mine!"); |
||
| 755 | else |
||
| 756 | HUD_init_message(HM_MULTI, "%s was killed by a mine!",killed_name); |
||
| 757 | } |
||
| 758 | else |
||
| 759 | #endif |
||
| 760 | { |
||
| 761 | if (killed_pnum == Player_num) |
||
| 762 | { |
||
| 763 | HUD_init_message(HM_MULTI, "%s %s.", TXT_YOU_WERE, TXT_KILLED_BY_ROBOT); |
||
| 764 | multi_add_lifetime_killed(); |
||
| 765 | } |
||
| 766 | else |
||
| 767 | HUD_init_message(HM_MULTI, "%s %s %s.", killed_name, TXT_WAS, TXT_KILLED_BY_ROBOT ); |
||
| 768 | } |
||
| 769 | ++ killed.ctype.player_info.net_killed_total; |
||
| 770 | return; |
||
| 771 | } |
||
| 772 | |||
| 773 | killer_pnum = get_player_id(killer); |
||
| 774 | |||
| 775 | char killer_buf[(CALLSIGN_LEN*2)+4]; |
||
| 776 | const char *killer_name = prepare_kill_name(killer_pnum, killer_buf); |
||
| 777 | |||
| 778 | // Beyond this point, it was definitely a player-player kill situation |
||
| 779 | |||
| 780 | if (killer_pnum >= N_players) |
||
| 781 | Int3(); // See rob, tracking down bug with kill HUD messages |
||
| 782 | if (killed_pnum >= N_players) |
||
| 783 | Int3(); // See rob, tracking down bug with kill HUD messages |
||
| 784 | |||
| 785 | kill_matrix[killer_pnum][killed_pnum] += 1; |
||
| 786 | if (killer_pnum == killed_pnum) |
||
| 787 | { |
||
| 788 | if (!game_mode_hoard()) |
||
| 789 | { |
||
| 790 | if (Game_mode & GM_TEAM) |
||
| 791 | { |
||
| 792 | team_kills[get_team(killed_pnum)] -= 1; |
||
| 793 | } |
||
| 794 | |||
| 795 | ++ killed.ctype.player_info.net_killed_total; |
||
| 796 | -- killed.ctype.player_info.net_kills_total; |
||
| 797 | -- killed.ctype.player_info.KillGoalCount; |
||
| 798 | |||
| 799 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 800 | newdemo_record_multi_kill(killed_pnum, -1); |
||
| 801 | } |
||
| 802 | if (killer_pnum == Player_num) |
||
| 803 | { |
||
| 804 | HUD_init_message(HM_MULTI, "%s %s %s!", TXT_YOU, TXT_KILLED, TXT_YOURSELF ); |
||
| 805 | multi_add_lifetime_killed(); |
||
| 806 | } |
||
| 807 | else |
||
| 808 | HUD_init_message(HM_MULTI, "%s %s", killed_name, TXT_SUICIDE); |
||
| 809 | |||
| 810 | /* Bounty mode needs some lovin' */ |
||
| 811 | if( Game_mode & GM_BOUNTY && killed_pnum == Bounty_target && multi_i_am_master() ) |
||
| 812 | { |
||
| 813 | /* Select a random number */ |
||
| 814 | unsigned n = d_rand() % MAX_PLAYERS; |
||
| 815 | |||
| 816 | /* Make sure they're valid: Don't check against kill flags, |
||
| 817 | * just in case everyone's dead! */ |
||
| 818 | while(!vcplayerptr(n)->connected) |
||
| 819 | n = d_rand() % MAX_PLAYERS; |
||
| 820 | |||
| 821 | /* Select new target - it will be sent later when we're done with this function */ |
||
| 822 | multi_new_bounty_target( n ); |
||
| 823 | } |
||
| 824 | } |
||
| 825 | |||
| 826 | else |
||
| 827 | { |
||
| 828 | short adjust = 1; |
||
| 829 | /* Dead stores to prevent bogus -Wmaybe-uninitialized warnings |
||
| 830 | * when the optimization level prevents the compiler from |
||
| 831 | * recognizing that these are written in a team game and only |
||
| 832 | * read in a team game. |
||
| 833 | */ |
||
| 834 | unsigned killed_team = 0, killer_team = 0; |
||
| 835 | DXX_MAKE_VAR_UNDEFINED(killed_team); |
||
| 836 | DXX_MAKE_VAR_UNDEFINED(killer_team); |
||
| 837 | const auto is_team_game = Game_mode & GM_TEAM; |
||
| 838 | if (is_team_game) |
||
| 839 | { |
||
| 840 | killed_team = get_team(killed_pnum); |
||
| 841 | killer_team = get_team(killer_pnum); |
||
| 842 | if (killed_team == killer_team) |
||
| 843 | adjust = -1; |
||
| 844 | } |
||
| 845 | if (!game_mode_hoard()) |
||
| 846 | { |
||
| 847 | if (is_team_game) |
||
| 848 | { |
||
| 849 | team_kills[killer_team] += adjust; |
||
| 850 | killer->ctype.player_info.net_kills_total += adjust; |
||
| 851 | killer->ctype.player_info.KillGoalCount += adjust; |
||
| 852 | } |
||
| 853 | else if( Game_mode & GM_BOUNTY ) |
||
| 854 | { |
||
| 855 | /* Did the target die? Did the target get a kill? */ |
||
| 856 | if( killed_pnum == Bounty_target || killer_pnum == Bounty_target ) |
||
| 857 | { |
||
| 858 | /* Increment kill counts */ |
||
| 859 | ++ killer->ctype.player_info.net_kills_total; |
||
| 860 | ++ killer->ctype.player_info.KillGoalCount; |
||
| 861 | |||
| 862 | /* If the target died, the new one is set! */ |
||
| 863 | if( killed_pnum == Bounty_target ) |
||
| 864 | multi_new_bounty_target( killer_pnum ); |
||
| 865 | } |
||
| 866 | } |
||
| 867 | else |
||
| 868 | { |
||
| 869 | ++ killer->ctype.player_info.net_kills_total; |
||
| 870 | ++ killer->ctype.player_info.KillGoalCount; |
||
| 871 | } |
||
| 872 | |||
| 873 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 874 | newdemo_record_multi_kill(killer_pnum, 1); |
||
| 875 | } |
||
| 876 | |||
| 877 | ++ killed.ctype.player_info.net_killed_total; |
||
| 878 | const char *name0, *name1; |
||
| 879 | if (killer_pnum == Player_num) { |
||
| 880 | if (Game_mode & GM_MULTI_COOP) |
||
| 881 | { |
||
| 882 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
| 883 | const auto local_player_score = player_info.mission.score; |
||
| 884 | add_points_to_score(player_info, local_player_score >= 1000 ? -1000 : -local_player_score); |
||
| 885 | } |
||
| 886 | else |
||
| 887 | multi_add_lifetime_kills(adjust); |
||
| 888 | name0 = TXT_YOU; |
||
| 889 | name1 = killed_name; |
||
| 890 | } |
||
| 891 | else if (name0 = killer_name, killed_pnum == Player_num) |
||
| 892 | { |
||
| 893 | multi_add_lifetime_killed(); |
||
| 894 | name1 = TXT_YOU; |
||
| 895 | } |
||
| 896 | else |
||
| 897 | name1 = killed_name; |
||
| 898 | HUD_init_message(HM_MULTI, "%s %s %s!", name0, TXT_KILLED, name1); |
||
| 899 | } |
||
| 900 | |||
| 901 | if (Netgame.KillGoal>0) |
||
| 902 | { |
||
| 903 | const auto TheGoal = Netgame.KillGoal * 5; |
||
| 904 | if (((Game_mode & GM_TEAM) |
||
| 905 | ? team_kills[get_team(killer_pnum)] |
||
| 906 | : killer->ctype.player_info.KillGoalCount |
||
| 907 | ) >= TheGoal) |
||
| 908 | { |
||
| 909 | if (killer_pnum==Player_num) |
||
| 910 | { |
||
| 911 | HUD_init_message_literal(HM_MULTI, "You reached the kill goal!"); |
||
| 912 | get_local_plrobj().shields = i2f(200); |
||
| 913 | } |
||
| 914 | else |
||
| 915 | { |
||
| 916 | char buf[(CALLSIGN_LEN*2)+4]; |
||
| 917 | HUD_init_message(HM_MULTI, "%s has reached the kill goal!", prepare_kill_name(killer_pnum, buf)); |
||
| 918 | } |
||
| 919 | net_destroy_controlcen(Objects); |
||
| 920 | } |
||
| 921 | } |
||
| 922 | |||
| 923 | multi_sort_kill_list(); |
||
| 924 | multi_show_player_list(); |
||
| 925 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 926 | // clear the killed guys flags/headlights |
||
| 927 | killed.ctype.player_info.powerup_flags &= ~(PLAYER_FLAGS_HEADLIGHT_ON); |
||
| 928 | #endif |
||
| 929 | } |
||
| 930 | |||
| 931 | } |
||
| 932 | |||
| 933 | void multi_do_protocol_frame(int force, int listen) |
||
| 934 | { |
||
| 935 | switch (multi_protocol) |
||
| 936 | { |
||
| 937 | #if DXX_USE_UDP |
||
| 938 | case MULTI_PROTO_UDP: |
||
| 939 | net_udp_do_frame(force, listen); |
||
| 940 | break; |
||
| 941 | #endif |
||
| 942 | default: |
||
| 943 | (void)force; (void)listen; |
||
| 944 | Error("Protocol handling missing in multi_do_protocol_frame\n"); |
||
| 945 | break; |
||
| 946 | } |
||
| 947 | } |
||
| 948 | |||
| 949 | window_event_result multi_do_frame() |
||
| 950 | { |
||
| 951 | static d_time_fix lasttime; |
||
| 952 | static fix64 last_gmode_time = 0, last_inventory_time = 0, last_repo_time = 0; |
||
| 953 | |||
| 954 | if (!(Game_mode & GM_MULTI) || Newdemo_state == ND_STATE_PLAYBACK) |
||
| 955 | { |
||
| 956 | Int3(); |
||
| 957 | return window_event_result::ignored; |
||
| 958 | } |
||
| 959 | |||
| 960 | if ((Game_mode & GM_NETWORK) && Netgame.PlayTimeAllowed.count() && lasttime != ThisLevelTime) |
||
| 961 | { |
||
| 962 | for (unsigned i = 0; i < N_players; ++i) |
||
| 963 | if (vcplayerptr(i)->connected) |
||
| 964 | { |
||
| 965 | if (i==Player_num) |
||
| 966 | { |
||
| 967 | multi_send_heartbeat(); |
||
| 968 | lasttime = ThisLevelTime; |
||
| 969 | } |
||
| 970 | break; |
||
| 971 | } |
||
| 972 | } |
||
| 973 | |||
| 974 | // Send update about our game mode-specific variables every 2 secs (to keep in sync since delayed kills can invalidate these infos on Clients) |
||
| 975 | if (multi_i_am_master() && timer_query() >= last_gmode_time + (F1_0*2)) |
||
| 976 | { |
||
| 977 | multi_send_gmode_update(); |
||
| 978 | last_gmode_time = timer_query(); |
||
| 979 | } |
||
| 980 | |||
| 981 | if (Network_status == NETSTAT_PLAYING) |
||
| 982 | { |
||
| 983 | // Send out inventory three times per second |
||
| 984 | if (timer_query() >= last_inventory_time + (F1_0/3)) |
||
| 985 | { |
||
| 986 | multi_send_player_inventory(0); |
||
| 987 | last_inventory_time = timer_query(); |
||
| 988 | } |
||
| 989 | // Repopulate the level if necessary |
||
| 990 | if (timer_query() >= last_repo_time + (F1_0/2)) |
||
| 991 | { |
||
| 992 | MultiLevelInv_Repopulate((F1_0/2)); |
||
| 993 | last_repo_time = timer_query(); |
||
| 994 | } |
||
| 995 | } |
||
| 996 | |||
| 997 | multi_send_message(); // Send any waiting messages |
||
| 998 | |||
| 999 | if (Game_mode & GM_MULTI_ROBOTS) |
||
| 1000 | { |
||
| 1001 | multi_check_robot_timeout(); |
||
| 1002 | } |
||
| 1003 | |||
| 1004 | multi_do_protocol_frame(0, 1); |
||
| 1005 | |||
| 1006 | return multi_quit_game ? window_event_result::close : window_event_result::handled; |
||
| 1007 | } |
||
| 1008 | |||
| 1009 | void _multi_send_data(const uint8_t *const buf, const unsigned len, const int priority) |
||
| 1010 | { |
||
| 1011 | if (Game_mode & GM_NETWORK) |
||
| 1012 | { |
||
| 1013 | switch (multi_protocol) |
||
| 1014 | { |
||
| 1015 | #if DXX_USE_UDP |
||
| 1016 | case MULTI_PROTO_UDP: |
||
| 1017 | net_udp_send_data(buf, len, priority); |
||
| 1018 | break; |
||
| 1019 | #endif |
||
| 1020 | default: |
||
| 1021 | (void)buf; (void)len; (void)priority; |
||
| 1022 | Error("Protocol handling missing in multi_send_data\n"); |
||
| 1023 | break; |
||
| 1024 | } |
||
| 1025 | } |
||
| 1026 | } |
||
| 1027 | |||
| 1028 | static void _multi_send_data_direct(const ubyte *buf, unsigned len, const playernum_t pnum, int priority) |
||
| 1029 | { |
||
| 1030 | if (pnum >= MAX_PLAYERS) |
||
| 1031 | Error("multi_send_data_direct: Illegal player num: %u\n", pnum); |
||
| 1032 | |||
| 1033 | switch (multi_protocol) |
||
| 1034 | { |
||
| 1035 | #if DXX_USE_UDP |
||
| 1036 | case MULTI_PROTO_UDP: |
||
| 1037 | net_udp_send_mdata_direct(buf, len, pnum, priority); |
||
| 1038 | break; |
||
| 1039 | #endif |
||
| 1040 | default: |
||
| 1041 | (void)buf; (void)len; (void)priority; |
||
| 1042 | Error("Protocol handling missing in multi_send_data_direct\n"); |
||
| 1043 | break; |
||
| 1044 | } |
||
| 1045 | } |
||
| 1046 | |||
| 1047 | template <multiplayer_command_t C> |
||
| 1048 | static void multi_send_data_direct(uint8_t *const buf, const unsigned len, const playernum_t pnum, const int priority) |
||
| 1049 | { |
||
| 1050 | buf[0] = C; |
||
| 1051 | unsigned expected = command_length<C>::value; |
||
| 1052 | #ifdef DXX_CONSTANT_TRUE |
||
| 1053 | if (DXX_CONSTANT_TRUE(len != expected)) |
||
| 1054 | DXX_ALWAYS_ERROR_FUNCTION(dxx_trap_multi_send_data, "wrong packet size"); |
||
| 1055 | #endif |
||
| 1056 | if (len != expected) |
||
| 1057 | { |
||
| 1058 | Error("multi_send_data_direct: Packet type %i length: %i, expected: %i\n", C, len, expected); |
||
| 1059 | } |
||
| 1060 | _multi_send_data_direct(buf, len, pnum, priority); |
||
| 1061 | } |
||
| 1062 | |||
| 1063 | template <multiplayer_command_t C> |
||
| 1064 | static inline void multi_send_data_direct(multi_command<C> &buf, const playernum_t pnum, const int priority) |
||
| 1065 | { |
||
| 1066 | buf[0] = C; |
||
| 1067 | _multi_send_data_direct(buf.data(), buf.size(), pnum, priority); |
||
| 1068 | } |
||
| 1069 | |||
| 1070 | namespace dsx { |
||
| 1071 | |||
| 1072 | void multi_leave_game() |
||
| 1073 | { |
||
| 1074 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1075 | auto &vmobjptridx = Objects.vmptridx; |
||
| 1076 | |||
| 1077 | if (!(Game_mode & GM_MULTI)) |
||
| 1078 | return; |
||
| 1079 | |||
| 1080 | if (Game_mode & GM_NETWORK) |
||
| 1081 | { |
||
| 1082 | Net_create_loc = 0; |
||
| 1083 | const auto cobjp = vmobjptridx(get_local_player().objnum); |
||
| 1084 | multi_send_position(cobjp); |
||
| 1085 | auto &player_info = cobjp->ctype.player_info; |
||
| 1086 | if (!player_info.Player_eggs_dropped) |
||
| 1087 | { |
||
| 1088 | player_info.Player_eggs_dropped = true; |
||
| 1089 | drop_player_eggs(cobjp); |
||
| 1090 | } |
||
| 1091 | multi_send_player_deres(deres_drop); |
||
| 1092 | } |
||
| 1093 | |||
| 1094 | multi_send_quit(); |
||
| 1095 | |||
| 1096 | if (Game_mode & GM_NETWORK) |
||
| 1097 | { |
||
| 1098 | switch (multi_protocol) |
||
| 1099 | { |
||
| 1100 | #if DXX_USE_UDP |
||
| 1101 | case MULTI_PROTO_UDP: |
||
| 1102 | net_udp_leave_game(); |
||
| 1103 | break; |
||
| 1104 | #endif |
||
| 1105 | default: |
||
| 1106 | Error("Protocol handling missing in multi_leave_game\n"); |
||
| 1107 | break; |
||
| 1108 | } |
||
| 1109 | } |
||
| 1110 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1111 | plyr_save_stats(); |
||
| 1112 | #endif |
||
| 1113 | |||
| 1114 | multi_quit_game = 0; // quit complete |
||
| 1115 | } |
||
| 1116 | |||
| 1117 | } |
||
| 1118 | |||
| 1119 | void multi_show_player_list() |
||
| 1120 | { |
||
| 1121 | if (!(Game_mode & GM_MULTI) || (Game_mode & GM_MULTI_COOP)) |
||
| 1122 | return; |
||
| 1123 | |||
| 1124 | if (Show_kill_list) |
||
| 1125 | return; |
||
| 1126 | |||
| 1127 | Show_kill_list_timer = F1_0*5; // 5 second timer |
||
| 1128 | Show_kill_list = 1; |
||
| 1129 | } |
||
| 1130 | |||
| 1131 | int multi_endlevel(int *const secret) |
||
| 1132 | { |
||
| 1133 | int result = 0; |
||
| 1134 | |||
| 1135 | switch (multi_protocol) |
||
| 1136 | { |
||
| 1137 | #if DXX_USE_UDP |
||
| 1138 | case MULTI_PROTO_UDP: |
||
| 1139 | result = net_udp_endlevel(secret); |
||
| 1140 | break; |
||
| 1141 | #endif |
||
| 1142 | default: |
||
| 1143 | (void)secret; |
||
| 1144 | Error("Protocol handling missing in multi_endlevel\n"); |
||
| 1145 | break; |
||
| 1146 | } |
||
| 1147 | |||
| 1148 | return(result); |
||
| 1149 | } |
||
| 1150 | |||
| 1151 | multi_endlevel_poll *get_multi_endlevel_poll2() |
||
| 1152 | { |
||
| 1153 | switch (multi_protocol) |
||
| 1154 | { |
||
| 1155 | #if DXX_USE_UDP |
||
| 1156 | case MULTI_PROTO_UDP: |
||
| 1157 | return net_udp_kmatrix_poll2; |
||
| 1158 | #endif |
||
| 1159 | default: |
||
| 1160 | throw std::logic_error("Protocol handling missing in multi_endlevel_poll2"); |
||
| 1161 | } |
||
| 1162 | } |
||
| 1163 | |||
| 1164 | void multi_send_endlevel_packet() |
||
| 1165 | { |
||
| 1166 | switch (multi_protocol) |
||
| 1167 | { |
||
| 1168 | #if DXX_USE_UDP |
||
| 1169 | case MULTI_PROTO_UDP: |
||
| 1170 | net_udp_send_endlevel_packet(); |
||
| 1171 | break; |
||
| 1172 | #endif |
||
| 1173 | default: |
||
| 1174 | Error("Protocol handling missing in multi_send_endlevel_packet\n"); |
||
| 1175 | break; |
||
| 1176 | } |
||
| 1177 | } |
||
| 1178 | |||
| 1179 | // |
||
| 1180 | // Part 2 : functions that act on network messages and change the |
||
| 1181 | // the state of the game in some way. |
||
| 1182 | // |
||
| 1183 | |||
| 1184 | void multi_define_macro(const int key) |
||
| 1185 | { |
||
| 1186 | if (!(Game_mode & GM_MULTI)) |
||
| 1187 | return; |
||
| 1188 | |||
| 1189 | switch (key & ~KEY_SHIFTED) |
||
| 1190 | { |
||
| 1191 | case KEY_F9: |
||
| 1192 | multi_defining_message = 1; break; |
||
| 1193 | case KEY_F10: |
||
| 1194 | multi_defining_message = 2; break; |
||
| 1195 | case KEY_F11: |
||
| 1196 | multi_defining_message = 3; break; |
||
| 1197 | case KEY_F12: |
||
| 1198 | multi_defining_message = 4; break; |
||
| 1199 | default: |
||
| 1200 | Int3(); |
||
| 1201 | } |
||
| 1202 | |||
| 1203 | if (multi_defining_message) { |
||
| 1204 | key_toggle_repeat(1); |
||
| 1205 | multi_message_index = 0; |
||
| 1206 | Network_message[multi_message_index] = 0; |
||
| 1207 | } |
||
| 1208 | |||
| 1209 | } |
||
| 1210 | |||
| 1211 | static void multi_message_feedback(void) |
||
| 1212 | { |
||
| 1213 | char *colon; |
||
| 1214 | int found = 0; |
||
| 1215 | char feedback_result[200]; |
||
| 1216 | |||
| 1217 | if (!(!(colon = strstr(Network_message.data(), ": ")) || colon == Network_message.data() || colon - Network_message.data() > CALLSIGN_LEN)) |
||
| 1218 | { |
||
| 1219 | std::size_t feedlen = snprintf(feedback_result, sizeof(feedback_result), "%s ", TXT_MESSAGE_SENT_TO); |
||
| 1220 | if ((Game_mode & GM_TEAM) && (Network_message[0] == '1' || Network_message[0] == '2')) |
||
| 1221 | { |
||
| 1222 | snprintf(feedback_result + feedlen, sizeof(feedback_result) - feedlen, "%s '%s'", TXT_TEAM, static_cast<const char *>(Netgame.team_name[Network_message[0] - '1'])); |
||
| 1223 | found = 1; |
||
| 1224 | } |
||
| 1225 | if (Game_mode & GM_TEAM) |
||
| 1226 | { |
||
| 1227 | range_for (auto &i, Netgame.team_name) |
||
| 1228 | { |
||
| 1229 | if (!d_strnicmp(i, Network_message.data(), colon - Network_message.data())) |
||
| 1230 | { |
||
| 1231 | const char *comma = found ? ", " : ""; |
||
| 1232 | found++; |
||
| 1233 | const char *newline = (!(found % 4)) ? "\n" : ""; |
||
| 1234 | size_t l = strlen(feedback_result); |
||
| 1235 | snprintf(feedback_result + l, sizeof(feedback_result) - l, "%s%s%s '%s'", comma, newline, TXT_TEAM, static_cast<const char *>(i)); |
||
| 1236 | } |
||
| 1237 | } |
||
| 1238 | } |
||
| 1239 | const player *const local_player = &get_local_player(); |
||
| 1240 | range_for (auto &i, partial_const_range(Players, N_players)) |
||
| 1241 | { |
||
| 1242 | if (&i != local_player && i.connected && !d_strnicmp(static_cast<const char *>(i.callsign), Network_message.data(), colon - Network_message.data())) |
||
| 1243 | { |
||
| 1244 | const char *comma = found ? ", " : ""; |
||
| 1245 | found++; |
||
| 1246 | const char *newline = (!(found % 4)) ? "\n" : ""; |
||
| 1247 | size_t l = strlen(feedback_result); |
||
| 1248 | snprintf(feedback_result + l, sizeof(feedback_result) - l, "%s%s%s", comma, newline, static_cast<const char *>(i.callsign)); |
||
| 1249 | } |
||
| 1250 | } |
||
| 1251 | if (!found) |
||
| 1252 | strcat(feedback_result, TXT_NOBODY); |
||
| 1253 | else |
||
| 1254 | strcat(feedback_result, "."); |
||
| 1255 | |||
| 1256 | digi_play_sample(SOUND_HUD_MESSAGE, F1_0); |
||
| 1257 | |||
| 1258 | Assert(strlen(feedback_result) < 200); |
||
| 1259 | |||
| 1260 | HUD_init_message_literal(HM_MULTI, feedback_result); |
||
| 1261 | } |
||
| 1262 | } |
||
| 1263 | |||
| 1264 | void multi_send_macro(const int fkey) |
||
| 1265 | { |
||
| 1266 | if (! (Game_mode & GM_MULTI) ) |
||
| 1267 | return; |
||
| 1268 | |||
| 1269 | unsigned key; |
||
| 1270 | switch (fkey) |
||
| 1271 | { |
||
| 1272 | case KEY_F9: |
||
| 1273 | key = 0; break; |
||
| 1274 | case KEY_F10: |
||
| 1275 | key = 1; break; |
||
| 1276 | case KEY_F11: |
||
| 1277 | key = 2; break; |
||
| 1278 | case KEY_F12: |
||
| 1279 | key = 3; break; |
||
| 1280 | default: |
||
| 1281 | Int3(); |
||
| 1282 | return; |
||
| 1283 | } |
||
| 1284 | |||
| 1285 | if (!PlayerCfg.NetworkMessageMacro[key][0]) |
||
| 1286 | { |
||
| 1287 | HUD_init_message_literal(HM_MULTI, TXT_NO_MACRO); |
||
| 1288 | return; |
||
| 1289 | } |
||
| 1290 | |||
| 1291 | Network_message = PlayerCfg.NetworkMessageMacro[key]; |
||
| 1292 | Network_message_reciever = 100; |
||
| 1293 | |||
| 1294 | HUD_init_message(HM_MULTI, "%s '%s'", TXT_SENDING, Network_message.data()); |
||
| 1295 | multi_message_feedback(); |
||
| 1296 | } |
||
| 1297 | |||
| 1298 | |||
| 1299 | void multi_send_message_start() |
||
| 1300 | { |
||
| 1301 | if (Game_mode&GM_MULTI) { |
||
| 1302 | multi_sending_message[Player_num] = msgsend_typing; |
||
| 1303 | multi_send_msgsend_state(msgsend_typing); |
||
| 1304 | multi_message_index = 0; |
||
| 1305 | Network_message[multi_message_index] = 0; |
||
| 1306 | key_toggle_repeat(1); |
||
| 1307 | } |
||
| 1308 | } |
||
| 1309 | |||
| 1310 | namespace dsx { |
||
| 1311 | |||
| 1312 | static void kick_player(const player &plr, netplayer_info &nplr) |
||
| 1313 | { |
||
| 1314 | switch (multi_protocol) |
||
| 1315 | { |
||
| 1316 | #if DXX_USE_UDP |
||
| 1317 | case MULTI_PROTO_UDP: |
||
| 1318 | net_udp_dump_player(nplr.protocol.udp.addr, DUMP_KICKED); |
||
| 1319 | break; |
||
| 1320 | #endif |
||
| 1321 | default: |
||
| 1322 | (void)nplr; |
||
| 1323 | Error("Protocol handling missing in multi_send_message_end\n"); |
||
| 1324 | break; |
||
| 1325 | } |
||
| 1326 | |||
| 1327 | HUD_init_message(HM_MULTI, "Dumping %s...", static_cast<const char *>(plr.callsign)); |
||
| 1328 | multi_message_index = 0; |
||
| 1329 | multi_sending_message[Player_num] = msgsend_none; |
||
| 1330 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1331 | multi_send_msgsend_state(msgsend_none); |
||
| 1332 | #endif |
||
| 1333 | } |
||
| 1334 | |||
| 1335 | static void multi_send_message_end(fvmobjptr &vmobjptr) |
||
| 1336 | { |
||
| 1337 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 1338 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1339 | multi_message_index = 0; |
||
| 1340 | multi_sending_message[Player_num] = msgsend_none; |
||
| 1341 | multi_send_msgsend_state(msgsend_none); |
||
| 1342 | key_toggle_repeat(0); |
||
| 1343 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1344 | Network_message_reciever = 100; |
||
| 1345 | #endif |
||
| 1346 | |||
| 1347 | if (!d_strnicmp(Network_message.data(), "/Handicap: ")) |
||
| 1348 | { |
||
| 1349 | constexpr auto minimum_allowed_shields = 10ul; |
||
| 1350 | constexpr auto maximum_allowed_shields = 100ul; |
||
| 1351 | auto &plr = get_local_player(); |
||
| 1352 | const char *const callsign = plr.callsign; |
||
| 1353 | const auto requested_handicap = strtoul(&Network_message[11], 0, 10); |
||
| 1354 | const auto clamped_handicap_max = std::max(minimum_allowed_shields, requested_handicap); |
||
| 1355 | const auto clamped_handicap_min = std::min(maximum_allowed_shields, clamped_handicap_max); |
||
| 1356 | StartingShields = i2f(clamped_handicap_min); |
||
| 1357 | if (clamped_handicap_min != clamped_handicap_max) |
||
| 1358 | snprintf(Network_message.data(), Network_message.size(), "%s has tried to cheat!", callsign); |
||
| 1359 | else |
||
| 1360 | snprintf(Network_message.data(), Network_message.size(), "%s handicap is now %lu", callsign, clamped_handicap_min); |
||
| 1361 | HUD_init_message(HM_MULTI, "Telling others of your handicap of %lu!",clamped_handicap_min); |
||
| 1362 | } |
||
| 1363 | else if (!d_strnicmp(Network_message.data(), "/move: ")) |
||
| 1364 | { |
||
| 1365 | if ((Game_mode & GM_NETWORK) && (Game_mode & GM_TEAM)) |
||
| 1366 | { |
||
| 1367 | unsigned name_index=7; |
||
| 1368 | if (strlen(Network_message.data()) > 7) |
||
| 1369 | while (Network_message[name_index] == ' ') |
||
| 1370 | name_index++; |
||
| 1371 | |||
| 1372 | if (!multi_i_am_master()) |
||
| 1373 | { |
||
| 1374 | HUD_init_message(HM_MULTI, "Only %s can move players!",static_cast<const char *>(Players[multi_who_is_master()].callsign)); |
||
| 1375 | return; |
||
| 1376 | } |
||
| 1377 | |||
| 1378 | if (strlen(Network_message.data()) <= name_index) |
||
| 1379 | { |
||
| 1380 | HUD_init_message_literal(HM_MULTI, "You must specify a name to move"); |
||
| 1381 | return; |
||
| 1382 | } |
||
| 1383 | |||
| 1384 | for (unsigned i = 0; i < N_players; ++i) |
||
| 1385 | if (vcplayerptr(i)->connected && !d_strnicmp(static_cast<const char *>(vcplayerptr(i)->callsign), &Network_message[name_index], strlen(Network_message.data()) - name_index)) |
||
| 1386 | { |
||
| 1387 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1388 | if (game_mode_capture_flag() && (vmobjptr(vcplayerptr(i)->objnum)->ctype.player_info.powerup_flags & PLAYER_FLAGS_FLAG)) |
||
| 1389 | { |
||
| 1390 | HUD_init_message_literal(HM_MULTI, "Can't move player because s/he has a flag!"); |
||
| 1391 | return; |
||
| 1392 | } |
||
| 1393 | #endif |
||
| 1394 | if (Netgame.team_vector & (1<<i)) |
||
| 1395 | Netgame.team_vector&=(~(1<<i)); |
||
| 1396 | else |
||
| 1397 | Netgame.team_vector|=(1<<i); |
||
| 1398 | |||
| 1399 | range_for (auto &t, partial_const_range(Players, N_players)) |
||
| 1400 | if (t.connected) |
||
| 1401 | multi_reset_object_texture(vmobjptr(t.objnum)); |
||
| 1402 | reset_cockpit(); |
||
| 1403 | |||
| 1404 | multi_send_gmode_update(); |
||
| 1405 | |||
| 1406 | snprintf(Network_message.data(), Network_message.size(), "%s has changed teams!", static_cast<const char *>(vcplayerptr(i)->callsign)); |
||
| 1407 | if (i==Player_num) |
||
| 1408 | { |
||
| 1409 | HUD_init_message_literal(HM_MULTI, "You have changed teams!"); |
||
| 1410 | reset_cockpit(); |
||
| 1411 | } |
||
| 1412 | else |
||
| 1413 | HUD_init_message(HM_MULTI, "Moving %s to other team.", static_cast<const char *>(vcplayerptr(i)->callsign)); |
||
| 1414 | break; |
||
| 1415 | } |
||
| 1416 | } |
||
| 1417 | } |
||
| 1418 | |||
| 1419 | else if (!d_strnicmp(Network_message.data(), "/kick: ") && (Game_mode & GM_NETWORK)) |
||
| 1420 | { |
||
| 1421 | unsigned name_index=7; |
||
| 1422 | if (strlen(Network_message.data()) > 7) |
||
| 1423 | while (Network_message[name_index] == ' ') |
||
| 1424 | name_index++; |
||
| 1425 | |||
| 1426 | if (!multi_i_am_master()) |
||
| 1427 | { |
||
| 1428 | HUD_init_message(HM_MULTI, "Only %s can kick others out!", static_cast<const char *>(Players[multi_who_is_master()].callsign)); |
||
| 1429 | multi_message_index = 0; |
||
| 1430 | multi_sending_message[Player_num] = msgsend_none; |
||
| 1431 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1432 | multi_send_msgsend_state(msgsend_none); |
||
| 1433 | #endif |
||
| 1434 | return; |
||
| 1435 | } |
||
| 1436 | if (strlen(Network_message.data()) <= name_index) |
||
| 1437 | { |
||
| 1438 | HUD_init_message_literal(HM_MULTI, "You must specify a name to kick"); |
||
| 1439 | multi_message_index = 0; |
||
| 1440 | multi_sending_message[Player_num] = msgsend_none; |
||
| 1441 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1442 | multi_send_msgsend_state(msgsend_none); |
||
| 1443 | #endif |
||
| 1444 | return; |
||
| 1445 | } |
||
| 1446 | |||
| 1447 | if (Network_message[name_index] == '#' && isdigit(Network_message[name_index+1])) { |
||
| 1448 | playernum_array_t players; |
||
| 1449 | int listpos = Network_message[name_index+1] - '0'; |
||
| 1450 | |||
| 1451 | if (Show_kill_list==1 || Show_kill_list==2) { |
||
| 1452 | if (listpos == 0 || listpos >= N_players) { |
||
| 1453 | HUD_init_message_literal(HM_MULTI, "Invalid player number for kick."); |
||
| 1454 | multi_message_index = 0; |
||
| 1455 | multi_sending_message[Player_num] = msgsend_none; |
||
| 1456 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1457 | multi_send_msgsend_state(msgsend_none); |
||
| 1458 | #endif |
||
| 1459 | return; |
||
| 1460 | } |
||
| 1461 | multi_get_kill_list(players); |
||
| 1462 | const auto i = players[listpos]; |
||
| 1463 | if (i != Player_num && vcplayerptr(i)->connected) |
||
| 1464 | { |
||
| 1465 | kick_player(*vcplayerptr(i), Netgame.players[i]); |
||
| 1466 | return; |
||
| 1467 | } |
||
| 1468 | } |
||
| 1469 | else HUD_init_message_literal(HM_MULTI, "You cannot use # kicking with in team display."); |
||
| 1470 | |||
| 1471 | |||
| 1472 | multi_message_index = 0; |
||
| 1473 | multi_sending_message[Player_num] = msgsend_none; |
||
| 1474 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1475 | multi_send_msgsend_state(msgsend_none); |
||
| 1476 | #endif |
||
| 1477 | return; |
||
| 1478 | } |
||
| 1479 | |||
| 1480 | for (unsigned i = 0; i < N_players; i++) |
||
| 1481 | if (i != Player_num && vcplayerptr(i)->connected && !d_strnicmp(static_cast<const char *>(vcplayerptr(i)->callsign), &Network_message[name_index], strlen(Network_message.data()) - name_index)) |
||
| 1482 | { |
||
| 1483 | kick_player(*vcplayerptr(i), Netgame.players[i]); |
||
| 1484 | return; |
||
| 1485 | } |
||
| 1486 | } |
||
| 1487 | else if (!d_stricmp (Network_message.data(), "/killreactor") && (Game_mode & GM_NETWORK) && !LevelUniqueControlCenterState.Control_center_destroyed) |
||
| 1488 | { |
||
| 1489 | if (!multi_i_am_master()) |
||
| 1490 | HUD_init_message(HM_MULTI, "Only %s can kill the reactor this way!", static_cast<const char *>(Players[multi_who_is_master()].callsign)); |
||
| 1491 | else |
||
| 1492 | { |
||
| 1493 | net_destroy_controlcen(object_none); |
||
| 1494 | multi_send_destroy_controlcen(object_none,Player_num); |
||
| 1495 | } |
||
| 1496 | multi_message_index = 0; |
||
| 1497 | multi_sending_message[Player_num] = msgsend_none; |
||
| 1498 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1499 | multi_send_msgsend_state(msgsend_none); |
||
| 1500 | #endif |
||
| 1501 | return; |
||
| 1502 | } |
||
| 1503 | |||
| 1504 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1505 | else |
||
| 1506 | #endif |
||
| 1507 | HUD_init_message(HM_MULTI, "%s '%s'", TXT_SENDING, Network_message.data()); |
||
| 1508 | |||
| 1509 | multi_send_message(); |
||
| 1510 | multi_message_feedback(); |
||
| 1511 | |||
| 1512 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1513 | Network_message_reciever = 100; |
||
| 1514 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1515 | multi_message_index = 0; |
||
| 1516 | multi_sending_message[Player_num] = msgsend_none; |
||
| 1517 | multi_send_msgsend_state(msgsend_none); |
||
| 1518 | key_toggle_repeat(0); |
||
| 1519 | #endif |
||
| 1520 | game_flush_inputs(); |
||
| 1521 | } |
||
| 1522 | |||
| 1523 | } |
||
| 1524 | |||
| 1525 | static void multi_define_macro_end() |
||
| 1526 | { |
||
| 1527 | Assert( multi_defining_message > 0 ); |
||
| 1528 | |||
| 1529 | PlayerCfg.NetworkMessageMacro[multi_defining_message-1] = Network_message; |
||
| 1530 | write_player_file(); |
||
| 1531 | |||
| 1532 | multi_message_index = 0; |
||
| 1533 | multi_defining_message = 0; |
||
| 1534 | key_toggle_repeat(0); |
||
| 1535 | game_flush_inputs(); |
||
| 1536 | } |
||
| 1537 | |||
| 1538 | window_event_result multi_message_input_sub(int key) |
||
| 1539 | { |
||
| 1540 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1541 | auto &vmobjptr = Objects.vmptr; |
||
| 1542 | switch( key ) |
||
| 1543 | { |
||
| 1544 | case KEY_F8: |
||
| 1545 | case KEY_ESC: |
||
| 1546 | multi_sending_message[Player_num] = msgsend_none; |
||
| 1547 | multi_send_msgsend_state(msgsend_none); |
||
| 1548 | multi_defining_message = 0; |
||
| 1549 | key_toggle_repeat(0); |
||
| 1550 | game_flush_inputs(); |
||
| 1551 | return window_event_result::handled; |
||
| 1552 | case KEY_LEFT: |
||
| 1553 | case KEY_BACKSP: |
||
| 1554 | case KEY_PAD4: |
||
| 1555 | if (multi_message_index > 0) |
||
| 1556 | multi_message_index--; |
||
| 1557 | Network_message[multi_message_index] = 0; |
||
| 1558 | return window_event_result::handled; |
||
| 1559 | case KEY_ENTER: |
||
| 1560 | if ( multi_sending_message[Player_num] ) |
||
| 1561 | multi_send_message_end(vmobjptr); |
||
| 1562 | else if ( multi_defining_message ) |
||
| 1563 | multi_define_macro_end(); |
||
| 1564 | game_flush_inputs(); |
||
| 1565 | return window_event_result::handled; |
||
| 1566 | default: |
||
| 1567 | { |
||
| 1568 | int ascii = key_ascii(); |
||
| 1569 | if ( ascii < 255 ) { |
||
| 1570 | if (multi_message_index < MAX_MESSAGE_LEN-2 ) { |
||
| 1571 | Network_message[multi_message_index++] = ascii; |
||
| 1572 | Network_message[multi_message_index] = 0; |
||
| 1573 | } else if ( multi_sending_message[Player_num] ) { |
||
| 1574 | int i; |
||
| 1575 | char * ptext; |
||
| 1576 | ptext = NULL; |
||
| 1577 | Network_message[multi_message_index++] = ascii; |
||
| 1578 | Network_message[multi_message_index] = 0; |
||
| 1579 | for (i=multi_message_index-1; i>=0; i-- ) { |
||
| 1580 | if ( Network_message[i]==32 ) { |
||
| 1581 | ptext = &Network_message[i+1]; |
||
| 1582 | Network_message[i] = 0; |
||
| 1583 | break; |
||
| 1584 | } |
||
| 1585 | } |
||
| 1586 | multi_send_message_end(vmobjptr); |
||
| 1587 | if ( ptext ) { |
||
| 1588 | multi_sending_message[Player_num] = msgsend_typing; |
||
| 1589 | multi_send_msgsend_state(msgsend_typing); |
||
| 1590 | auto pcolon = strstr(Network_message.data(), ": " ); |
||
| 1591 | if ( pcolon ) |
||
| 1592 | strcpy( pcolon+1, ptext ); |
||
| 1593 | else |
||
| 1594 | strcpy(Network_message.data(), ptext); |
||
| 1595 | multi_message_index = strlen( Network_message ); |
||
| 1596 | } |
||
| 1597 | } |
||
| 1598 | } |
||
| 1599 | } |
||
| 1600 | } |
||
| 1601 | return window_event_result::ignored; |
||
| 1602 | } |
||
| 1603 | |||
| 1604 | void multi_do_death(int) |
||
| 1605 | { |
||
| 1606 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1607 | auto &vmobjptr = Objects.vmptr; |
||
| 1608 | // Do any miscellaneous stuff for a new network player after death |
||
| 1609 | if (!(Game_mode & GM_MULTI_COOP)) |
||
| 1610 | { |
||
| 1611 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
| 1612 | player_info.powerup_flags |= (PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY); |
||
| 1613 | } |
||
| 1614 | } |
||
| 1615 | |||
| 1616 | namespace dsx { |
||
| 1617 | |||
| 1618 | static void multi_do_fire(fvmobjptridx &vmobjptridx, const playernum_t pnum, const uint8_t *const buf) |
||
| 1619 | { |
||
| 1620 | ubyte weapon; |
||
| 1621 | sbyte flags; |
||
| 1622 | vms_vector shot_orientation; |
||
| 1623 | |||
| 1624 | // Act out the actual shooting |
||
| 1625 | weapon = static_cast<int>(buf[2]); |
||
| 1626 | |||
| 1627 | flags = buf[4]; |
||
| 1628 | icobjidx_t Network_laser_track = object_none; |
||
| 1629 | if (buf[0] == MULTI_FIRE_TRACK) |
||
| 1630 | { |
||
| 1631 | Network_laser_track = GET_INTEL_SHORT(buf + 18); |
||
| 1632 | Network_laser_track = objnum_remote_to_local(Network_laser_track, buf[20]); |
||
| 1633 | } |
||
| 1634 | |||
| 1635 | shot_orientation.x = static_cast<fix>(GET_INTEL_INT(buf + 6)); |
||
| 1636 | shot_orientation.y = static_cast<fix>(GET_INTEL_INT(buf + 10)); |
||
| 1637 | shot_orientation.z = static_cast<fix>(GET_INTEL_INT(buf + 14)); |
||
| 1638 | |||
| 1639 | Assert (pnum < N_players); |
||
| 1640 | |||
| 1641 | const auto &&obj = vmobjptridx(vcplayerptr(pnum)->objnum); |
||
| 1642 | if (obj->type == OBJ_GHOST) |
||
| 1643 | multi_make_ghost_player(pnum); |
||
| 1644 | |||
| 1645 | if (weapon == FLARE_ADJUST) |
||
| 1646 | Laser_player_fire(obj, weapon_id_type::FLARE_ID, 6, 1, shot_orientation, object_none); |
||
| 1647 | else |
||
| 1648 | if (weapon >= MISSILE_ADJUST) { |
||
| 1649 | int weapon_gun,remote_objnum; |
||
| 1650 | const auto weapon_id = Secondary_weapon_to_weapon_info[weapon-MISSILE_ADJUST]; |
||
| 1651 | weapon_gun = Secondary_weapon_to_gun_num[weapon-MISSILE_ADJUST] + (flags & 1); |
||
| 1652 | |||
| 1653 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1654 | if (weapon-MISSILE_ADJUST==GUIDED_INDEX) |
||
| 1655 | { |
||
| 1656 | Multi_is_guided=1; |
||
| 1657 | } |
||
| 1658 | #endif |
||
| 1659 | |||
| 1660 | const auto &&objnum = Laser_player_fire(obj, weapon_id, weapon_gun, 1, shot_orientation, Network_laser_track); |
||
| 1661 | if (buf[0] == MULTI_FIRE_BOMB) |
||
| 1662 | { |
||
| 1663 | remote_objnum = GET_INTEL_SHORT(buf + 18); |
||
| 1664 | map_objnum_local_to_remote(objnum, remote_objnum, pnum); |
||
| 1665 | } |
||
| 1666 | } |
||
| 1667 | else { |
||
| 1668 | if (weapon == primary_weapon_index_t::FUSION_INDEX) { |
||
| 1669 | obj->ctype.player_info.Fusion_charge = flags << 12; |
||
| 1670 | } |
||
| 1671 | if (weapon == weapon_id_type::LASER_ID) { |
||
| 1672 | auto &powerup_flags = obj->ctype.player_info.powerup_flags; |
||
| 1673 | if (flags & LASER_QUAD) |
||
| 1674 | powerup_flags |= PLAYER_FLAGS_QUAD_LASERS; |
||
| 1675 | else |
||
| 1676 | powerup_flags &= ~PLAYER_FLAGS_QUAD_LASERS; |
||
| 1677 | } |
||
| 1678 | |||
| 1679 | do_laser_firing(obj, weapon, static_cast<int>(buf[3]), flags, static_cast<int>(buf[5]), shot_orientation, Network_laser_track); |
||
| 1680 | } |
||
| 1681 | } |
||
| 1682 | |||
| 1683 | } |
||
| 1684 | |||
| 1685 | static void multi_do_message(const uint8_t *const cbuf) |
||
| 1686 | { |
||
| 1687 | const auto buf = reinterpret_cast<const char *>(cbuf); |
||
| 1688 | const char *colon; |
||
| 1689 | const char *msgstart; |
||
| 1690 | int loc = 2; |
||
| 1691 | |||
| 1692 | if (((colon = strstr(buf+loc, ": ")) == NULL) || (colon-(buf+loc) < 1) || (colon-(buf+loc) > CALLSIGN_LEN)) |
||
| 1693 | { |
||
| 1694 | msgstart = buf + 2; |
||
| 1695 | } |
||
| 1696 | else |
||
| 1697 | { |
||
| 1698 | if ( (!d_strnicmp(static_cast<const char *>(get_local_player().callsign), buf+loc, colon-(buf+loc))) || |
||
| 1699 | ((Game_mode & GM_TEAM) && ( (get_team(Player_num) == atoi(buf+loc)-1) || !d_strnicmp(Netgame.team_name[get_team(Player_num)], buf+loc, colon-(buf+loc)))) ) |
||
| 1700 | { |
||
| 1701 | msgstart = colon + 2; |
||
| 1702 | } |
||
| 1703 | else |
||
| 1704 | return; |
||
| 1705 | } |
||
| 1706 | const playernum_t pnum = buf[1]; |
||
| 1707 | const auto color = get_player_or_team_color(pnum); |
||
| 1708 | char xrgb = BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b); |
||
| 1709 | digi_play_sample(SOUND_HUD_MESSAGE, F1_0); |
||
| 1710 | HUD_init_message(HM_MULTI, "%c%c%s:%c%c %s", CC_COLOR, xrgb, static_cast<const char *>(vcplayerptr(pnum)->callsign), CC_COLOR, BM_XRGB(0, 31, 0), msgstart); |
||
| 1711 | multi_sending_message[pnum] = msgsend_none; |
||
| 1712 | } |
||
| 1713 | |||
| 1714 | namespace dsx { |
||
| 1715 | |||
| 1716 | static void multi_do_position(fvmobjptridx &vmobjptridx, const playernum_t pnum, const uint8_t *const buf) |
||
| 1717 | { |
||
| 1718 | const auto &&obj = vmobjptridx(vcplayerptr(pnum)->objnum); |
||
| 1719 | int count = 1; |
||
| 1720 | |||
| 1721 | quaternionpos qpp{}; |
||
| 1722 | qpp.orient.w = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
| 1723 | qpp.orient.x = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
| 1724 | qpp.orient.y = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
| 1725 | qpp.orient.z = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
| 1726 | qpp.pos.x = GET_INTEL_INT(&buf[count]); count += 4; |
||
| 1727 | qpp.pos.y = GET_INTEL_INT(&buf[count]); count += 4; |
||
| 1728 | qpp.pos.z = GET_INTEL_INT(&buf[count]); count += 4; |
||
| 1729 | qpp.segment = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
| 1730 | qpp.vel.x = GET_INTEL_INT(&buf[count]); count += 4; |
||
| 1731 | qpp.vel.y = GET_INTEL_INT(&buf[count]); count += 4; |
||
| 1732 | qpp.vel.z = GET_INTEL_INT(&buf[count]); count += 4; |
||
| 1733 | qpp.rotvel.x = GET_INTEL_INT(&buf[count]); count += 4; |
||
| 1734 | qpp.rotvel.y = GET_INTEL_INT(&buf[count]); count += 4; |
||
| 1735 | qpp.rotvel.z = GET_INTEL_INT(&buf[count]); count += 4; |
||
| 1736 | extract_quaternionpos(obj, qpp); |
||
| 1737 | |||
| 1738 | if (obj->movement_type == MT_PHYSICS) |
||
| 1739 | set_thrust_from_velocity(obj); |
||
| 1740 | } |
||
| 1741 | |||
| 1742 | static void multi_do_reappear(const playernum_t pnum, const ubyte *buf) |
||
| 1743 | { |
||
| 1744 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1745 | auto &vcobjptr = Objects.vcptr; |
||
| 1746 | const objnum_t objnum = GET_INTEL_SHORT(&buf[2]); |
||
| 1747 | |||
| 1748 | const auto &&uobj = vcobjptr.check_untrusted(objnum); |
||
| 1749 | if (!uobj) |
||
| 1750 | return; |
||
| 1751 | auto &obj = **uobj; |
||
| 1752 | if (obj.type != OBJ_PLAYER && obj.type != OBJ_GHOST) |
||
| 1753 | { |
||
| 1754 | con_printf(CON_URGENT, "%s:%u: BUG: object %hu has type %u, expected %u or %u", __FILE__, __LINE__, objnum, obj.type, OBJ_PLAYER, OBJ_GHOST); |
||
| 1755 | return; |
||
| 1756 | } |
||
| 1757 | /* Override macro, call only the getter. |
||
| 1758 | * |
||
| 1759 | * This message is overloaded to be used on both players and ghosts, |
||
| 1760 | * so the standard check cannot be used. Instead, the correct check |
||
| 1761 | * is open-coded above. |
||
| 1762 | */ |
||
| 1763 | if (pnum != (get_player_id)(obj)) |
||
| 1764 | return; |
||
| 1765 | |||
| 1766 | multi_make_ghost_player(pnum); |
||
| 1767 | create_player_appearance_effect(Vclip, obj); |
||
| 1768 | } |
||
| 1769 | |||
| 1770 | static void multi_do_player_deres(object_array &Objects, const playernum_t pnum, const uint8_t *const buf) |
||
| 1771 | { |
||
| 1772 | auto &vmobjptridx = Objects.vmptridx; |
||
| 1773 | auto &vmobjptr = Objects.vmptr; |
||
| 1774 | // Only call this for players, not robots. pnum is player number, not |
||
| 1775 | // Object number. |
||
| 1776 | |||
| 1777 | int count; |
||
| 1778 | char remote_created; |
||
| 1779 | |||
| 1780 | #ifdef NDEBUG |
||
| 1781 | if (pnum >= N_players) |
||
| 1782 | return; |
||
| 1783 | #else |
||
| 1784 | Assert(pnum < N_players); |
||
| 1785 | #endif |
||
| 1786 | |||
| 1787 | // If we are in the process of sending objects to a new player, reset that process |
||
| 1788 | if (Network_send_objects) |
||
| 1789 | { |
||
| 1790 | Network_send_objnum = -1; |
||
| 1791 | } |
||
| 1792 | |||
| 1793 | // Stuff the Players structure to prepare for the explosion |
||
| 1794 | |||
| 1795 | count = 3; |
||
| 1796 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1797 | #define GET_WEAPON_FLAGS(buf,count) buf[count++] |
||
| 1798 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1799 | #define GET_WEAPON_FLAGS(buf,count) (count += sizeof(uint16_t), GET_INTEL_SHORT(buf + (count - sizeof(uint16_t)))) |
||
| 1800 | #endif |
||
| 1801 | const auto &&objp = vmobjptridx(vcplayerptr(pnum)->objnum); |
||
| 1802 | auto &player_info = objp->ctype.player_info; |
||
| 1803 | player_info.primary_weapon_flags = GET_WEAPON_FLAGS(buf, count); |
||
| 1804 | player_info.laser_level = stored_laser_level(buf[count]); count++; |
||
| 1805 | |||
| 1806 | auto &secondary_ammo = player_info.secondary_ammo; |
||
| 1807 | secondary_ammo[HOMING_INDEX] = buf[count]; count++; |
||
| 1808 | secondary_ammo[CONCUSSION_INDEX] = buf[count];count++; |
||
| 1809 | secondary_ammo[SMART_INDEX] = buf[count]; count++; |
||
| 1810 | secondary_ammo[MEGA_INDEX] = buf[count]; count++; |
||
| 1811 | secondary_ammo[PROXIMITY_INDEX] = buf[count]; count++; |
||
| 1812 | |||
| 1813 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1814 | secondary_ammo[SMISSILE1_INDEX] = buf[count]; count++; |
||
| 1815 | secondary_ammo[GUIDED_INDEX] = buf[count]; count++; |
||
| 1816 | secondary_ammo[SMART_MINE_INDEX]= buf[count]; count++; |
||
| 1817 | secondary_ammo[SMISSILE4_INDEX] = buf[count]; count++; |
||
| 1818 | secondary_ammo[SMISSILE5_INDEX] = buf[count]; count++; |
||
| 1819 | #endif |
||
| 1820 | |||
| 1821 | player_info.vulcan_ammo = GET_INTEL_SHORT(buf + count); count += 2; |
||
| 1822 | player_info.powerup_flags = player_flags(GET_INTEL_INT(buf + count)); count += 4; |
||
| 1823 | |||
| 1824 | // objp->phys_info.velocity = *reinterpret_cast<vms_vector *>(buf+16); // 12 bytes |
||
| 1825 | // objp->pos = *reinterpret_cast<vms_vector *>(buf+28); // 12 bytes |
||
| 1826 | |||
| 1827 | remote_created = buf[count++]; // How many did the other guy create? |
||
| 1828 | |||
| 1829 | Net_create_loc = 0; |
||
| 1830 | drop_player_eggs(objp); |
||
| 1831 | |||
| 1832 | // Create mapping from remote to local numbering system |
||
| 1833 | |||
| 1834 | // We now handle this situation gracefully, Int3 not required |
||
| 1835 | // if (Net_create_loc != remote_created) |
||
| 1836 | // Int3(); // Probably out of object array space, see Rob |
||
| 1837 | |||
| 1838 | range_for (const auto i, partial_const_range(Net_create_objnums, std::min(Net_create_loc, static_cast<unsigned>(remote_created)))) |
||
| 1839 | { |
||
| 1840 | short s; |
||
| 1841 | |||
| 1842 | s = GET_INTEL_SHORT(buf + count); |
||
| 1843 | |||
| 1844 | if ((s > 0) && (i > 0)) |
||
| 1845 | map_objnum_local_to_remote(static_cast<short>(i), s, pnum); |
||
| 1846 | count += 2; |
||
| 1847 | } |
||
| 1848 | range_for (const auto i, partial_const_range(Net_create_objnums, remote_created, Net_create_loc)) |
||
| 1849 | { |
||
| 1850 | vmobjptr(i)->flags |= OF_SHOULD_BE_DEAD; |
||
| 1851 | } |
||
| 1852 | |||
| 1853 | if (buf[2] == deres_explode) |
||
| 1854 | { |
||
| 1855 | explode_badass_player(objp); |
||
| 1856 | |||
| 1857 | objp->flags &= ~OF_SHOULD_BE_DEAD; //don't really kill player |
||
| 1858 | multi_make_player_ghost(pnum); |
||
| 1859 | } |
||
| 1860 | else |
||
| 1861 | { |
||
| 1862 | create_player_appearance_effect(Vclip, objp); |
||
| 1863 | } |
||
| 1864 | |||
| 1865 | player_info.powerup_flags &= ~(PLAYER_FLAGS_CLOAKED | PLAYER_FLAGS_INVULNERABLE); |
||
| 1866 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1867 | player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG; |
||
| 1868 | #endif |
||
| 1869 | DXX_MAKE_VAR_UNDEFINED(player_info.cloak_time); |
||
| 1870 | } |
||
| 1871 | |||
| 1872 | } |
||
| 1873 | |||
| 1874 | /* |
||
| 1875 | * Process can compute a kill. If I am a Client this might be my own one (see multi_send_kill()) but with more specific data so I can compute my kill correctly. |
||
| 1876 | */ |
||
| 1877 | static void multi_do_kill(object_array &Objects, const uint8_t *const buf) |
||
| 1878 | { |
||
| 1879 | int count = 1; |
||
| 1880 | int type = static_cast<int>(buf[0]); |
||
| 1881 | |||
| 1882 | if (multi_i_am_master() && type != MULTI_KILL_CLIENT) |
||
| 1883 | return; |
||
| 1884 | if (!multi_i_am_master() && type != MULTI_KILL_HOST) |
||
| 1885 | return; |
||
| 1886 | |||
| 1887 | const playernum_t pnum = buf[1]; |
||
| 1888 | if (pnum >= N_players) |
||
| 1889 | { |
||
| 1890 | Int3(); // Invalid player number killed |
||
| 1891 | return; |
||
| 1892 | } |
||
| 1893 | |||
| 1894 | // I am host, I know what's going on so take this packet, add game_mode related info which might be necessary for kill computation and send it to everyone so they can compute their kills correctly |
||
| 1895 | if (multi_i_am_master()) |
||
| 1896 | { |
||
| 1897 | multi_command<MULTI_KILL_HOST> multibuf; |
||
| 1898 | std::memcpy(multibuf.data(), buf, 5); |
||
| 1899 | multibuf[5] = Netgame.team_vector; |
||
| 1900 | multibuf[6] = Bounty_target; |
||
| 1901 | |||
| 1902 | multi_send_data(multibuf, 2); |
||
| 1903 | } |
||
| 1904 | |||
| 1905 | const auto killed = vcplayerptr(pnum)->objnum; |
||
| 1906 | count += 1; |
||
| 1907 | objnum_t killer; |
||
| 1908 | killer = GET_INTEL_SHORT(buf + count); |
||
| 1909 | if (killer > 0) |
||
| 1910 | killer = objnum_remote_to_local(killer, buf[count+2]); |
||
| 1911 | if (!multi_i_am_master()) |
||
| 1912 | { |
||
| 1913 | Netgame.team_vector = buf[5]; |
||
| 1914 | Bounty_target = buf[6]; |
||
| 1915 | } |
||
| 1916 | |||
| 1917 | multi_compute_kill(Objects.imptridx(killer), Objects.vmptridx(killed)); |
||
| 1918 | |||
| 1919 | if (Game_mode & GM_BOUNTY && multi_i_am_master()) // update in case if needed... we could attach this to this packet but... meh... |
||
| 1920 | multi_send_bounty(); |
||
| 1921 | } |
||
| 1922 | |||
| 1923 | namespace dsx { |
||
| 1924 | |||
| 1925 | // Changed by MK on 10/20/94 to send NULL as object to net_destroy_controlcen if it got -1 |
||
| 1926 | // which means not a controlcen object, but contained in another object |
||
| 1927 | static void multi_do_controlcen_destroy(fimobjptridx &imobjptridx, const uint8_t *const buf) |
||
| 1928 | { |
||
| 1929 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 1930 | objnum_t objnum = GET_INTEL_SHORT(buf + 1); |
||
| 1931 | const playernum_t who = buf[3]; |
||
| 1932 | |||
| 1933 | if (LevelUniqueControlCenterState.Control_center_destroyed != 1) |
||
| 1934 | { |
||
| 1935 | if ((who < N_players) && (who != Player_num)) { |
||
| 1936 | HUD_init_message(HM_MULTI, "%s %s", static_cast<const char *>(vcplayerptr(who)->callsign), TXT_HAS_DEST_CONTROL); |
||
| 1937 | } |
||
| 1938 | else |
||
| 1939 | HUD_init_message_literal(HM_MULTI, who == Player_num ? TXT_YOU_DEST_CONTROL : TXT_CONTROL_DESTROYED); |
||
| 1940 | |||
| 1941 | net_destroy_controlcen(objnum == object_none ? object_none : imobjptridx(objnum)); |
||
| 1942 | } |
||
| 1943 | } |
||
| 1944 | |||
| 1945 | static void multi_do_escape(fvmobjptridx &vmobjptridx, const uint8_t *const buf) |
||
| 1946 | { |
||
| 1947 | digi_play_sample(SOUND_HUD_MESSAGE, F1_0); |
||
| 1948 | const playernum_t pnum = buf[1]; |
||
| 1949 | auto &plr = *vmplayerptr(pnum); |
||
| 1950 | const auto &&objnum = vmobjptridx(plr.objnum); |
||
| 1951 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1952 | digi_kill_sound_linked_to_object (objnum); |
||
| 1953 | #endif |
||
| 1954 | |||
| 1955 | const char *txt; |
||
| 1956 | int connected; |
||
| 1957 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1958 | if (buf[2] == static_cast<uint8_t>(multi_endlevel_type::secret)) |
||
| 1959 | { |
||
| 1960 | txt = TXT_HAS_FOUND_SECRET; |
||
| 1961 | connected = CONNECT_FOUND_SECRET; |
||
| 1962 | } |
||
| 1963 | else |
||
| 1964 | #endif |
||
| 1965 | { |
||
| 1966 | txt = TXT_HAS_ESCAPED; |
||
| 1967 | connected = CONNECT_ESCAPE_TUNNEL; |
||
| 1968 | } |
||
| 1969 | HUD_init_message(HM_MULTI, "%s %s", static_cast<const char *>(plr.callsign), txt); |
||
| 1970 | if (Game_mode & GM_NETWORK) |
||
| 1971 | plr.connected = connected; |
||
| 1972 | create_player_appearance_effect(Vclip, objnum); |
||
| 1973 | multi_make_player_ghost(buf[1]); |
||
| 1974 | } |
||
| 1975 | |||
| 1976 | static void multi_do_remobj(fvmobjptr &vmobjptr, const uint8_t *const buf) |
||
| 1977 | { |
||
| 1978 | short objnum; // which object to remove |
||
| 1979 | |||
| 1980 | objnum = GET_INTEL_SHORT(buf + 1); |
||
| 1981 | // which remote list is it entered in |
||
| 1982 | auto obj_owner = buf[3]; |
||
| 1983 | |||
| 1984 | Assert(objnum >= 0); |
||
| 1985 | |||
| 1986 | if (objnum < 1) |
||
| 1987 | return; |
||
| 1988 | |||
| 1989 | auto local_objnum = objnum_remote_to_local(objnum, obj_owner); // translate to local objnum |
||
| 1990 | |||
| 1991 | if (local_objnum == object_none) |
||
| 1992 | { |
||
| 1993 | return; |
||
| 1994 | } |
||
| 1995 | |||
| 1996 | auto &obj = *vmobjptr(local_objnum); |
||
| 1997 | if (obj.type != OBJ_POWERUP && obj.type != OBJ_HOSTAGE) |
||
| 1998 | { |
||
| 1999 | return; |
||
| 2000 | } |
||
| 2001 | |||
| 2002 | if (Network_send_objects && multi_objnum_is_past(local_objnum)) |
||
| 2003 | { |
||
| 2004 | Network_send_objnum = -1; |
||
| 2005 | } |
||
| 2006 | |||
| 2007 | obj.flags |= OF_SHOULD_BE_DEAD; // quick and painless |
||
| 2008 | } |
||
| 2009 | |||
| 2010 | } |
||
| 2011 | |||
| 2012 | void multi_disconnect_player(const playernum_t pnum) |
||
| 2013 | { |
||
| 2014 | if (!(Game_mode & GM_NETWORK)) |
||
| 2015 | return; |
||
| 2016 | if (vcplayerptr(pnum)->connected == CONNECT_DISCONNECTED) |
||
| 2017 | return; |
||
| 2018 | |||
| 2019 | if (vcplayerptr(pnum)->connected == CONNECT_PLAYING) |
||
| 2020 | { |
||
| 2021 | digi_play_sample( SOUND_HUD_MESSAGE, F1_0 ); |
||
| 2022 | HUD_init_message(HM_MULTI, "%s %s", static_cast<const char *>(vcplayerptr(pnum)->callsign), TXT_HAS_LEFT_THE_GAME); |
||
| 2023 | |||
| 2024 | multi_sending_message[pnum] = msgsend_none; |
||
| 2025 | |||
| 2026 | if (Network_status == NETSTAT_PLAYING) |
||
| 2027 | { |
||
| 2028 | multi_make_player_ghost(pnum); |
||
| 2029 | multi_strip_robots(pnum); |
||
| 2030 | } |
||
| 2031 | |||
| 2032 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 2033 | newdemo_record_multi_disconnect(pnum); |
||
| 2034 | |||
| 2035 | // Bounty target left - select a new one |
||
| 2036 | if( Game_mode & GM_BOUNTY && pnum == Bounty_target && multi_i_am_master() ) |
||
| 2037 | { |
||
| 2038 | /* Select a random number */ |
||
| 2039 | vmplayeridx_t n = d_rand() % MAX_PLAYERS; |
||
| 2040 | |||
| 2041 | /* Make sure they're valid: Don't check against kill flags, |
||
| 2042 | * just in case everyone's dead! */ |
||
| 2043 | while(!vcplayerptr(n)->connected) |
||
| 2044 | n = d_rand() % MAX_PLAYERS; |
||
| 2045 | |||
| 2046 | /* Select new target */ |
||
| 2047 | multi_new_bounty_target( n ); |
||
| 2048 | |||
| 2049 | /* Send this new data */ |
||
| 2050 | multi_send_bounty(); |
||
| 2051 | } |
||
| 2052 | } |
||
| 2053 | |||
| 2054 | vmplayerptr(pnum)->connected = CONNECT_DISCONNECTED; |
||
| 2055 | Netgame.players[pnum].connected = CONNECT_DISCONNECTED; |
||
| 2056 | |||
| 2057 | switch (multi_protocol) |
||
| 2058 | { |
||
| 2059 | #if DXX_USE_UDP |
||
| 2060 | case MULTI_PROTO_UDP: |
||
| 2061 | net_udp_disconnect_player(pnum); |
||
| 2062 | break; |
||
| 2063 | #endif |
||
| 2064 | default: |
||
| 2065 | Error("Protocol handling missing in multi_disconnect_player\n"); |
||
| 2066 | break; |
||
| 2067 | } |
||
| 2068 | |||
| 2069 | if (pnum == multi_who_is_master()) // Host has left - Quit game! |
||
| 2070 | { |
||
| 2071 | if (Game_wind) |
||
| 2072 | window_set_visible(Game_wind, 0); |
||
| 2073 | nm_messagebox(NULL, 1, TXT_OK, "Host left the game!"); |
||
| 2074 | if (Game_wind) |
||
| 2075 | window_set_visible(Game_wind, 1); |
||
| 2076 | multi_quit_game = 1; |
||
| 2077 | game_leave_menus(); |
||
| 2078 | return; |
||
| 2079 | } |
||
| 2080 | |||
| 2081 | int n = 0; |
||
| 2082 | range_for (auto &i, partial_const_range(Players, N_players)) |
||
| 2083 | if (i.connected) |
||
| 2084 | if (++n > 1) |
||
| 2085 | break; |
||
| 2086 | if (n == 1) |
||
| 2087 | { |
||
| 2088 | HUD_init_message_literal(HM_MULTI, "You are the only person remaining in this netgame"); |
||
| 2089 | } |
||
| 2090 | } |
||
| 2091 | |||
| 2092 | static void multi_do_quit(const uint8_t *const buf) |
||
| 2093 | { |
||
| 2094 | if (!(Game_mode & GM_NETWORK)) |
||
| 2095 | return; |
||
| 2096 | multi_disconnect_player(static_cast<int>(buf[1])); |
||
| 2097 | } |
||
| 2098 | |||
| 2099 | namespace dsx { |
||
| 2100 | |||
| 2101 | static void multi_do_cloak(fvmobjptr &vmobjptr, const playernum_t pnum) |
||
| 2102 | { |
||
| 2103 | Assert(pnum < N_players); |
||
| 2104 | |||
| 2105 | const auto &&objp = vmobjptr(vcplayerptr(pnum)->objnum); |
||
| 2106 | auto &player_info = objp->ctype.player_info; |
||
| 2107 | player_info.powerup_flags |= PLAYER_FLAGS_CLOAKED; |
||
| 2108 | player_info.cloak_time = GameTime64; |
||
| 2109 | ai_do_cloak_stuff(); |
||
| 2110 | |||
| 2111 | multi_strip_robots(pnum); |
||
| 2112 | |||
| 2113 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 2114 | newdemo_record_multi_cloak(pnum); |
||
| 2115 | } |
||
| 2116 | |||
| 2117 | } |
||
| 2118 | |||
| 2119 | namespace dcx { |
||
| 2120 | |||
| 2121 | static const char *deny_multi_save_game_duplicate_callsign(const partial_range_t<const player *> range) |
||
| 2122 | { |
||
| 2123 | const auto e = range.end(); |
||
| 2124 | for (auto i = range.begin(); i != e; ++i) |
||
| 2125 | for (auto j = std::next(i); j != e; ++j) |
||
| 2126 | { |
||
| 2127 | if (i->callsign == j->callsign) |
||
| 2128 | return "Multiple players with same callsign!"; |
||
| 2129 | } |
||
| 2130 | return nullptr; |
||
| 2131 | } |
||
| 2132 | |||
| 2133 | static void multi_do_decloak(const playernum_t pnum) |
||
| 2134 | { |
||
| 2135 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 2136 | newdemo_record_multi_decloak(pnum); |
||
| 2137 | } |
||
| 2138 | |||
| 2139 | } |
||
| 2140 | |||
| 2141 | namespace dsx { |
||
| 2142 | |||
| 2143 | static void multi_do_door_open(fvmwallptr &vmwallptr, const uint8_t *const buf) |
||
| 2144 | { |
||
| 2145 | ubyte side; |
||
| 2146 | const segnum_t segnum = GET_INTEL_SHORT(&buf[1]); |
||
| 2147 | side = buf[3]; |
||
| 2148 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 2149 | ubyte flag= buf[4]; |
||
| 2150 | #endif |
||
| 2151 | |||
| 2152 | if (side > 5) |
||
| 2153 | { |
||
| 2154 | Int3(); |
||
| 2155 | return; |
||
| 2156 | } |
||
| 2157 | |||
| 2158 | const auto &&useg = vmsegptridx.check_untrusted(segnum); |
||
| 2159 | if (!useg) |
||
| 2160 | return; |
||
| 2161 | const auto &&seg = *useg; |
||
| 2162 | const auto wall_num = seg->shared_segment::sides[side].wall_num; |
||
| 2163 | if (wall_num == wall_none) { //Opening door on illegal wall |
||
| 2164 | Int3(); |
||
| 2165 | return; |
||
| 2166 | } |
||
| 2167 | |||
| 2168 | auto &w = *vmwallptr(wall_num); |
||
| 2169 | |||
| 2170 | if (w.type == WALL_BLASTABLE) |
||
| 2171 | { |
||
| 2172 | if (!(w.flags & WALL_BLASTED)) |
||
| 2173 | { |
||
| 2174 | wall_destroy(seg, side); |
||
| 2175 | } |
||
| 2176 | return; |
||
| 2177 | } |
||
| 2178 | else if (w.state != WALL_DOOR_OPENING) |
||
| 2179 | { |
||
| 2180 | wall_open_door(seg, side); |
||
| 2181 | } |
||
| 2182 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 2183 | w.flags = flag; |
||
| 2184 | #endif |
||
| 2185 | |||
| 2186 | } |
||
| 2187 | |||
| 2188 | static void multi_do_create_explosion(fvmobjptridx &vmobjptridx, const playernum_t pnum) |
||
| 2189 | { |
||
| 2190 | create_small_fireball_on_object(vmobjptridx(vcplayerptr(pnum)->objnum), F1_0, 1); |
||
| 2191 | } |
||
| 2192 | |||
| 2193 | static void multi_do_controlcen_fire(const ubyte *buf) |
||
| 2194 | { |
||
| 2195 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 2196 | auto &vmobjptridx = Objects.vmptridx; |
||
| 2197 | vms_vector to_target; |
||
| 2198 | int gun_num; |
||
| 2199 | objnum_t objnum; |
||
| 2200 | int count = 1; |
||
| 2201 | |||
| 2202 | memcpy(&to_target, buf+count, 12); count += 12; |
||
| 2203 | if constexpr (words_bigendian)// swap the vector to_target |
||
| 2204 | { |
||
| 2205 | to_target.x = INTEL_INT(to_target.x); |
||
| 2206 | to_target.y = INTEL_INT(to_target.y); |
||
| 2207 | to_target.z = INTEL_INT(to_target.z); |
||
| 2208 | } |
||
| 2209 | gun_num = buf[count]; count += 1; |
||
| 2210 | objnum = GET_INTEL_SHORT(buf + count); count += 2; |
||
| 2211 | |||
| 2212 | const auto &&uobj = vmobjptridx.check_untrusted(objnum); |
||
| 2213 | if (!uobj) |
||
| 2214 | return; |
||
| 2215 | const auto &&objp = *uobj; |
||
| 2216 | Laser_create_new_easy(to_target, objp->ctype.reactor_info.gun_pos[gun_num], objp, weapon_id_type::CONTROLCEN_WEAPON_NUM, 1); |
||
| 2217 | } |
||
| 2218 | |||
| 2219 | static void multi_do_create_powerup(fvmobjptr &vmobjptr, fvmsegptridx &vmsegptridx, const playernum_t pnum, const uint8_t *const buf) |
||
| 2220 | { |
||
| 2221 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 2222 | int count = 1; |
||
| 2223 | vms_vector new_pos; |
||
| 2224 | char powerup_type; |
||
| 2225 | |||
| 2226 | if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) |
||
| 2227 | return; |
||
| 2228 | |||
| 2229 | count++; |
||
| 2230 | powerup_type = buf[count++]; |
||
| 2231 | const auto &&useg = vmsegptridx.check_untrusted(GET_INTEL_SHORT(&buf[count])); |
||
| 2232 | if (!useg) |
||
| 2233 | return; |
||
| 2234 | const auto &&segnum = *useg; |
||
| 2235 | count += 2; |
||
| 2236 | objnum_t objnum = GET_INTEL_SHORT(buf + count); count += 2; |
||
| 2237 | memcpy(&new_pos, buf+count, sizeof(vms_vector)); count+=sizeof(vms_vector); |
||
| 2238 | if constexpr (words_bigendian) |
||
| 2239 | { |
||
| 2240 | new_pos.x = SWAPINT(new_pos.x); |
||
| 2241 | new_pos.y = SWAPINT(new_pos.y); |
||
| 2242 | new_pos.z = SWAPINT(new_pos.z); |
||
| 2243 | } |
||
| 2244 | |||
| 2245 | Net_create_loc = 0; |
||
| 2246 | const auto &&my_objnum = call_object_create_egg(vmobjptr(vcplayerptr(pnum)->objnum), 1, powerup_type); |
||
| 2247 | |||
| 2248 | if (my_objnum == object_none) { |
||
| 2249 | return; |
||
| 2250 | } |
||
| 2251 | |||
| 2252 | if (Network_send_objects && multi_objnum_is_past(my_objnum)) |
||
| 2253 | { |
||
| 2254 | Network_send_objnum = -1; |
||
| 2255 | } |
||
| 2256 | |||
| 2257 | my_objnum->pos = new_pos; |
||
| 2258 | |||
| 2259 | vm_vec_zero(my_objnum->mtype.phys_info.velocity); |
||
| 2260 | |||
| 2261 | obj_relink(vmobjptr, vmsegptr, my_objnum, segnum); |
||
| 2262 | |||
| 2263 | map_objnum_local_to_remote(my_objnum, objnum, pnum); |
||
| 2264 | |||
| 2265 | object_create_explosion(segnum, new_pos, i2f(5), VCLIP_POWERUP_DISAPPEARANCE); |
||
| 2266 | } |
||
| 2267 | |||
| 2268 | static void multi_do_play_sound(object_array &Objects, const playernum_t pnum, const uint8_t *const buf) |
||
| 2269 | { |
||
| 2270 | auto &vcobjptridx = Objects.vcptridx; |
||
| 2271 | const auto &plr = *vcplayerptr(pnum); |
||
| 2272 | if (!plr.connected) |
||
| 2273 | return; |
||
| 2274 | |||
| 2275 | const unsigned sound_num = buf[2]; |
||
| 2276 | const uint8_t once = buf[3]; |
||
| 2277 | const fix volume = GET_INTEL_INT(&buf[4]); |
||
| 2278 | |||
| 2279 | assert(plr.objnum <= Highest_object_index); |
||
| 2280 | const auto objnum = plr.objnum; |
||
| 2281 | digi_link_sound_to_object(sound_num, vcobjptridx(objnum), 0, volume, static_cast<sound_stack>(once)); |
||
| 2282 | } |
||
| 2283 | |||
| 2284 | } |
||
| 2285 | |||
| 2286 | static void multi_do_score(fvmobjptr &vmobjptr, const playernum_t pnum, const uint8_t *const buf) |
||
| 2287 | { |
||
| 2288 | if (pnum >= N_players) |
||
| 2289 | { |
||
| 2290 | Int3(); // Non-terminal, see rob |
||
| 2291 | return; |
||
| 2292 | } |
||
| 2293 | |||
| 2294 | if (Newdemo_state == ND_STATE_RECORDING) { |
||
| 2295 | int score; |
||
| 2296 | score = GET_INTEL_INT(buf + 2); |
||
| 2297 | newdemo_record_multi_score(pnum, score); |
||
| 2298 | } |
||
| 2299 | auto &player_info = vmobjptr(vcplayerptr(pnum)->objnum)->ctype.player_info; |
||
| 2300 | player_info.mission.score = GET_INTEL_INT(buf + 2); |
||
| 2301 | multi_sort_kill_list(); |
||
| 2302 | } |
||
| 2303 | |||
| 2304 | static void multi_do_trigger(const playernum_t pnum, const ubyte *buf) |
||
| 2305 | { |
||
| 2306 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 2307 | auto &vmobjptr = Objects.vmptr; |
||
| 2308 | int trigger = buf[2]; |
||
| 2309 | if (pnum >= N_players || pnum == Player_num) |
||
| 2310 | { |
||
| 2311 | Int3(); // Got trigger from illegal playernum |
||
| 2312 | return; |
||
| 2313 | } |
||
| 2314 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
| 2315 | if ((trigger < 0) || (trigger >= Triggers.get_count())) |
||
| 2316 | { |
||
| 2317 | Int3(); // Illegal trigger number in multiplayer |
||
| 2318 | return; |
||
| 2319 | } |
||
| 2320 | check_trigger_sub(get_local_plrobj(), trigger, pnum,0); |
||
| 2321 | } |
||
| 2322 | |||
| 2323 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 2324 | namespace dsx { |
||
| 2325 | |||
| 2326 | static void multi_do_effect_blowup(const playernum_t pnum, const ubyte *buf) |
||
| 2327 | { |
||
| 2328 | int side; |
||
| 2329 | vms_vector hitpnt; |
||
| 2330 | |||
| 2331 | if (pnum >= N_players || pnum == Player_num) |
||
| 2332 | return; |
||
| 2333 | |||
| 2334 | multi_do_protocol_frame(1, 0); // force packets to be sent, ensuring this packet will be attached to following MULTI_TRIGGER |
||
| 2335 | |||
| 2336 | const auto &&useg = vmsegptridx.check_untrusted(GET_INTEL_SHORT(&buf[2])); |
||
| 2337 | if (!useg) |
||
| 2338 | return; |
||
| 2339 | side = buf[4]; |
||
| 2340 | hitpnt.x = GET_INTEL_INT(buf + 5); |
||
| 2341 | hitpnt.y = GET_INTEL_INT(buf + 9); |
||
| 2342 | hitpnt.z = GET_INTEL_INT(buf + 13); |
||
| 2343 | |||
| 2344 | //create a dummy object which will be the weapon that hits |
||
| 2345 | //the monitor. the blowup code wants to know who the parent of the |
||
| 2346 | //laser is, so create a laser whose parent is the player |
||
| 2347 | laser_parent laser; |
||
| 2348 | laser.parent_type = OBJ_PLAYER; |
||
| 2349 | laser.parent_num = pnum; |
||
| 2350 | |||
| 2351 | auto &LevelSharedDestructibleLightState = LevelSharedSegmentState.DestructibleLights; |
||
| 2352 | check_effect_blowup(LevelSharedDestructibleLightState, Vclip, *useg, side, hitpnt, laser, 0, 1); |
||
| 2353 | } |
||
| 2354 | |||
| 2355 | static void multi_do_drop_marker(object_array &Objects, fvmsegptridx &vmsegptridx, const playernum_t pnum, const uint8_t *const buf) |
||
| 2356 | { |
||
| 2357 | vms_vector position; |
||
| 2358 | |||
| 2359 | if (pnum==Player_num) // my marker? don't set it down cuz it might screw up the orientation |
||
| 2360 | return; |
||
| 2361 | |||
| 2362 | const auto mesnum = buf[2]; |
||
| 2363 | const auto game_mode = Game_mode; |
||
| 2364 | const auto max_numplayers = Netgame.max_numplayers; |
||
| 2365 | if (mesnum >= MarkerState.get_markers_per_player(game_mode, max_numplayers)) |
||
| 2366 | return; |
||
| 2367 | |||
| 2368 | position.x = GET_INTEL_INT(buf + 3); |
||
| 2369 | position.y = GET_INTEL_INT(buf + 7); |
||
| 2370 | position.z = GET_INTEL_INT(buf + 11); |
||
| 2371 | |||
| 2372 | const auto gmi = convert_player_marker_index_to_game_marker_index(game_mode, max_numplayers, pnum, player_marker_index{mesnum}); |
||
| 2373 | auto &marker_message = MarkerState.message[gmi]; |
||
| 2374 | marker_message = {}; |
||
| 2375 | for (const auto i : xrange(marker_message.size())) |
||
| 2376 | { |
||
| 2377 | const auto c = marker_message[i] = buf[15 + i]; |
||
| 2378 | if (!c) |
||
| 2379 | break; |
||
| 2380 | } |
||
| 2381 | |||
| 2382 | auto &mo = MarkerState.imobjidx[gmi]; |
||
| 2383 | if (mo != object_none) |
||
| 2384 | obj_delete(LevelUniqueObjectState, Segments, Objects.vmptridx(mo)); |
||
| 2385 | |||
| 2386 | const auto &&plr_objp = Objects.vcptr(vcplayerptr(pnum)->objnum); |
||
| 2387 | mo = drop_marker_object(position, vmsegptridx(plr_objp->segnum), plr_objp->orient, gmi); |
||
| 2388 | } |
||
| 2389 | |||
| 2390 | } |
||
| 2391 | #endif |
||
| 2392 | |||
| 2393 | static void multi_do_hostage_door_status(fvmsegptridx &vmsegptridx, wall_array &Walls, const uint8_t *const buf) |
||
| 2394 | { |
||
| 2395 | // Update hit point status of a door |
||
| 2396 | |||
| 2397 | int count = 1; |
||
| 2398 | fix hps; |
||
| 2399 | |||
| 2400 | wallnum_t wallnum = GET_INTEL_SHORT(buf + count); count += 2; |
||
| 2401 | hps = GET_INTEL_INT(buf + count); count += 4; |
||
| 2402 | |||
| 2403 | auto &vmwallptr = Walls.vmptr; |
||
| 2404 | auto &w = *vmwallptr(wallnum); |
||
| 2405 | if (wallnum >= Walls.get_count() || hps < 0 || w.type != WALL_BLASTABLE) |
||
| 2406 | { |
||
| 2407 | Int3(); // Non-terminal, see Rob |
||
| 2408 | return; |
||
| 2409 | } |
||
| 2410 | |||
| 2411 | if (hps < w.hps) |
||
| 2412 | wall_damage(vmsegptridx(w.segnum), w.sidenum, w.hps - hps); |
||
| 2413 | } |
||
| 2414 | |||
| 2415 | void multi_reset_stuff() |
||
| 2416 | { |
||
| 2417 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 2418 | auto &vmobjptr = Objects.vmptr; |
||
| 2419 | // A generic, emergency function to solve problems that crop up |
||
| 2420 | // when a player exits quick-out from the game because of a |
||
| 2421 | // connection loss. Fixes several weird bugs! |
||
| 2422 | |||
| 2423 | dead_player_end(); |
||
| 2424 | get_local_plrobj().ctype.player_info.homing_object_dist = -1; // Turn off homing sound. |
||
| 2425 | reset_rear_view(); |
||
| 2426 | } |
||
| 2427 | |||
| 2428 | namespace dsx { |
||
| 2429 | |||
| 2430 | void multi_reset_player_object(object &objp) |
||
| 2431 | { |
||
| 2432 | //Init physics for a non-console player |
||
| 2433 | Assert((objp.type == OBJ_PLAYER) || (objp.type == OBJ_GHOST)); |
||
| 2434 | |||
| 2435 | vm_vec_zero(objp.mtype.phys_info.velocity); |
||
| 2436 | vm_vec_zero(objp.mtype.phys_info.thrust); |
||
| 2437 | vm_vec_zero(objp.mtype.phys_info.rotvel); |
||
| 2438 | vm_vec_zero(objp.mtype.phys_info.rotthrust); |
||
| 2439 | objp.mtype.phys_info.turnroll = 0; |
||
| 2440 | objp.mtype.phys_info.mass = Player_ship->mass; |
||
| 2441 | objp.mtype.phys_info.drag = Player_ship->drag; |
||
| 2442 | if (objp.type == OBJ_PLAYER) |
||
| 2443 | objp.mtype.phys_info.flags = PF_TURNROLL | PF_WIGGLE | PF_USES_THRUST; |
||
| 2444 | else |
||
| 2445 | objp.mtype.phys_info.flags &= ~(PF_TURNROLL | PF_LEVELLING | PF_WIGGLE); |
||
| 2446 | |||
| 2447 | //Init render info |
||
| 2448 | |||
| 2449 | objp.render_type = RT_POLYOBJ; |
||
| 2450 | objp.rtype.pobj_info.model_num = Player_ship->model_num; //what model is this? |
||
| 2451 | objp.rtype.pobj_info.subobj_flags = 0; //zero the flags |
||
| 2452 | objp.rtype.pobj_info.anim_angles = {}; |
||
| 2453 | |||
| 2454 | // Clear misc |
||
| 2455 | |||
| 2456 | objp.flags = 0; |
||
| 2457 | |||
| 2458 | if (objp.type == OBJ_GHOST) |
||
| 2459 | objp.render_type = RT_NONE; |
||
| 2460 | //reset textures for this, if not player 0 |
||
| 2461 | multi_reset_object_texture (objp); |
||
| 2462 | } |
||
| 2463 | |||
| 2464 | static void multi_reset_object_texture(object_base &objp) |
||
| 2465 | { |
||
| 2466 | if (objp.type == OBJ_GHOST) |
||
| 2467 | return; |
||
| 2468 | |||
| 2469 | const auto player_id = get_player_id(objp); |
||
| 2470 | const auto id = (Game_mode & GM_TEAM) |
||
| 2471 | ? get_team(player_id) |
||
| 2472 | : player_id; |
||
| 2473 | |||
| 2474 | auto &pobj_info = objp.rtype.pobj_info; |
||
| 2475 | pobj_info.alt_textures = id; |
||
| 2476 | if (id) |
||
| 2477 | { |
||
| 2478 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
||
| 2479 | auto &model = Polygon_models[pobj_info.model_num]; |
||
| 2480 | const unsigned n_textures = model.n_textures; |
||
| 2481 | if (N_PLAYER_SHIP_TEXTURES < n_textures) |
||
| 2482 | Error("Too many player ship textures!\n"); |
||
| 2483 | |||
| 2484 | const unsigned first_texture = model.first_texture; |
||
| 2485 | for (unsigned i = 0; i < n_textures; ++i) |
||
| 2486 | multi_player_textures[id - 1][i] = ObjBitmaps[ObjBitmapPtrs[first_texture + i]]; |
||
| 2487 | |||
| 2488 | multi_player_textures[id-1][4] = ObjBitmaps[ObjBitmapPtrs[First_multi_bitmap_num+(id-1)*2]]; |
||
| 2489 | multi_player_textures[id-1][5] = ObjBitmaps[ObjBitmapPtrs[First_multi_bitmap_num+(id-1)*2+1]]; |
||
| 2490 | } |
||
| 2491 | } |
||
| 2492 | |||
| 2493 | } |
||
| 2494 | |||
| 2495 | void multi_process_bigdata(const playernum_t pnum, const ubyte *const buf, const uint_fast32_t len) |
||
| 2496 | { |
||
| 2497 | // Takes a bunch of messages, check them for validity, |
||
| 2498 | // and pass them to multi_process_data. |
||
| 2499 | |||
| 2500 | uint_fast32_t bytes_processed = 0; |
||
| 2501 | |||
| 2502 | while( bytes_processed < len ) { |
||
| 2503 | const uint_fast32_t type = buf[bytes_processed]; |
||
| 2504 | |||
| 2505 | if (type >= std::size(message_length)) |
||
| 2506 | { |
||
| 2507 | con_printf(CON_DEBUG, "multi_process_bigdata: Invalid packet type %" PRIuFAST32 "!", type); |
||
| 2508 | return; |
||
| 2509 | } |
||
| 2510 | const uint_fast32_t sub_len = message_length[type]; |
||
| 2511 | |||
| 2512 | Assert(sub_len > 0); |
||
| 2513 | |||
| 2514 | if ( (bytes_processed+sub_len) > len ) { |
||
| 2515 | con_printf(CON_DEBUG, "multi_process_bigdata: packet type %" PRIuFAST32 " too short (%" PRIuFAST32 " > %" PRIuFAST32 ")!", type, bytes_processed + sub_len, len); |
||
| 2516 | Int3(); |
||
| 2517 | return; |
||
| 2518 | } |
||
| 2519 | |||
| 2520 | multi_process_data(pnum, &buf[bytes_processed], type); |
||
| 2521 | bytes_processed += sub_len; |
||
| 2522 | } |
||
| 2523 | } |
||
| 2524 | |||
| 2525 | namespace dsx { |
||
| 2526 | |||
| 2527 | // |
||
| 2528 | // Part 2 : Functions that send communication messages to inform the other |
||
| 2529 | // players of something we did. |
||
| 2530 | // |
||
| 2531 | |||
| 2532 | void multi_send_fire(int laser_gun, int laser_level, int laser_flags, int laser_fired, objnum_t laser_track, const imobjptridx_t is_bomb_objnum) |
||
| 2533 | { |
||
| 2534 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 2535 | auto &vmobjptr = Objects.vmptr; |
||
| 2536 | static fix64 last_fireup_time = 0; |
||
| 2537 | |||
| 2538 | // provoke positional update if possible (20 times per second max. matches vulcan, the fastest firing weapon) |
||
| 2539 | if (timer_query() >= (last_fireup_time+(F1_0/20))) |
||
| 2540 | { |
||
| 2541 | multi_do_protocol_frame(1, 0); |
||
| 2542 | last_fireup_time = timer_query(); |
||
| 2543 | } |
||
| 2544 | |||
| 2545 | uint8_t multibuf[MAX_MULTI_MESSAGE_LEN+4]; |
||
| 2546 | multibuf[0] = static_cast<char>(MULTI_FIRE); |
||
| 2547 | if (is_bomb_objnum != object_none) |
||
| 2548 | { |
||
| 2549 | if (is_proximity_bomb_or_player_smart_mine(get_weapon_id(is_bomb_objnum))) |
||
| 2550 | multibuf[0] = static_cast<char>(MULTI_FIRE_BOMB); |
||
| 2551 | } |
||
| 2552 | else if (laser_track != object_none) |
||
| 2553 | { |
||
| 2554 | multibuf[0] = static_cast<char>(MULTI_FIRE_TRACK); |
||
| 2555 | } |
||
| 2556 | multibuf[1] = static_cast<char>(Player_num); |
||
| 2557 | multibuf[2] = static_cast<char>(laser_gun); |
||
| 2558 | multibuf[3] = static_cast<char>(laser_level); |
||
| 2559 | multibuf[4] = static_cast<char>(laser_flags); |
||
| 2560 | multibuf[5] = static_cast<char>(laser_fired); |
||
| 2561 | |||
| 2562 | const auto &ownship = get_local_plrobj(); |
||
| 2563 | PUT_INTEL_INT(multibuf+6 , ownship.orient.fvec.x); |
||
| 2564 | PUT_INTEL_INT(&multibuf[10], ownship.orient.fvec.y); |
||
| 2565 | PUT_INTEL_INT(&multibuf[14], ownship.orient.fvec.z); |
||
| 2566 | |||
| 2567 | /* |
||
| 2568 | * If we fire a bomb, it's persistent. Let others know of it's objnum so host can track it's behaviour over clients (host-authority functions, D2 chaff ability). |
||
| 2569 | * If we fire a tracking projectile, we should others let know abotu what we track but we have to pay attention it's mapped correctly. |
||
| 2570 | * If we fire something else, we make the packet as small as possible. |
||
| 2571 | */ |
||
| 2572 | if (multibuf[0] == MULTI_FIRE_BOMB) |
||
| 2573 | { |
||
| 2574 | map_objnum_local_to_local(is_bomb_objnum); |
||
| 2575 | PUT_INTEL_SHORT(&multibuf[18], static_cast<objnum_t>(is_bomb_objnum)); |
||
| 2576 | multi_send_data<MULTI_FIRE_BOMB>(multibuf, 20, 1); |
||
| 2577 | } |
||
| 2578 | else if (multibuf[0] == MULTI_FIRE_TRACK) |
||
| 2579 | { |
||
| 2580 | sbyte remote_owner; |
||
| 2581 | short remote_laser_track = -1; |
||
| 2582 | |||
| 2583 | remote_laser_track = objnum_local_to_remote(laser_track, &remote_owner); |
||
| 2584 | PUT_INTEL_SHORT(&multibuf[18], remote_laser_track); |
||
| 2585 | multibuf[20] = remote_owner; |
||
| 2586 | multi_send_data<MULTI_FIRE_TRACK>(multibuf, 21, 1); |
||
| 2587 | } |
||
| 2588 | else |
||
| 2589 | multi_send_data<MULTI_FIRE>(multibuf, 18, 1); |
||
| 2590 | } |
||
| 2591 | |||
| 2592 | void multi_send_destroy_controlcen(const objnum_t objnum, const playernum_t player) |
||
| 2593 | { |
||
| 2594 | if (player == Player_num) |
||
| 2595 | HUD_init_message_literal(HM_MULTI, TXT_YOU_DEST_CONTROL); |
||
| 2596 | else if ((player > 0) && (player < N_players)) |
||
| 2597 | HUD_init_message(HM_MULTI, "%s %s", static_cast<const char *>(vcplayerptr(player)->callsign), TXT_HAS_DEST_CONTROL); |
||
| 2598 | else |
||
| 2599 | HUD_init_message_literal(HM_MULTI, TXT_CONTROL_DESTROYED); |
||
| 2600 | |||
| 2601 | multi_command<MULTI_CONTROLCEN> multibuf; |
||
| 2602 | PUT_INTEL_SHORT(&multibuf[1], objnum); |
||
| 2603 | multibuf[3] = player; |
||
| 2604 | multi_send_data(multibuf, 2); |
||
| 2605 | } |
||
| 2606 | |||
| 2607 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 2608 | void multi_send_drop_marker(const unsigned player, const vms_vector &position, const player_marker_index messagenum, const marker_message_text_t &text) |
||
| 2609 | { |
||
| 2610 | uint8_t multibuf[MAX_MULTI_MESSAGE_LEN+4]; |
||
| 2611 | multibuf[1]=static_cast<char>(player); |
||
| 2612 | multibuf[2] = static_cast<uint8_t>(messagenum); |
||
| 2613 | PUT_INTEL_INT(&multibuf[3], position.x); |
||
| 2614 | PUT_INTEL_INT(&multibuf[7], position.y); |
||
| 2615 | PUT_INTEL_INT(&multibuf[11], position.z); |
||
| 2616 | for (const auto i : xrange(text.size())) |
||
| 2617 | multibuf[15+i]=text[i]; |
||
| 2618 | multi_send_data<MULTI_MARKER>(multibuf, 15 + text.size(), 2); |
||
| 2619 | } |
||
| 2620 | |||
| 2621 | void multi_send_markers() |
||
| 2622 | { |
||
| 2623 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 2624 | auto &vcobjptr = Objects.vcptr; |
||
| 2625 | // send marker positions/text to new player |
||
| 2626 | |||
| 2627 | const auto game_mode = Game_mode; |
||
| 2628 | const auto max_numplayers = Netgame.max_numplayers; |
||
| 2629 | auto &&player_marker_range = get_player_marker_range(MarkerState.get_markers_per_player(game_mode, max_numplayers)); |
||
| 2630 | for (const playernum_t pnum : xrange(max_numplayers)) |
||
| 2631 | { |
||
| 2632 | for (const auto pmi : player_marker_range) |
||
| 2633 | { |
||
| 2634 | const auto gmi = convert_player_marker_index_to_game_marker_index(game_mode, max_numplayers, pnum, pmi); |
||
| 2635 | const auto mo = MarkerState.imobjidx[gmi]; |
||
| 2636 | if (mo != object_none) |
||
| 2637 | multi_send_drop_marker(pnum, vcobjptr(mo)->pos, pmi, MarkerState.message[gmi]); |
||
| 2638 | } |
||
| 2639 | } |
||
| 2640 | } |
||
| 2641 | #endif |
||
| 2642 | |||
| 2643 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 2644 | void multi_send_endlevel_start(const multi_endlevel_type secret) |
||
| 2645 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 2646 | void multi_send_endlevel_start() |
||
| 2647 | #endif |
||
| 2648 | { |
||
| 2649 | multi_command<MULTI_ENDLEVEL_START> buf; |
||
| 2650 | buf[1] = Player_num; |
||
| 2651 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 2652 | buf[2] = static_cast<uint8_t>(secret); |
||
| 2653 | #endif |
||
| 2654 | |||
| 2655 | multi_send_data(buf, 2); |
||
| 2656 | if (Game_mode & GM_NETWORK) |
||
| 2657 | { |
||
| 2658 | get_local_player().connected = CONNECT_ESCAPE_TUNNEL; |
||
| 2659 | switch (multi_protocol) |
||
| 2660 | { |
||
| 2661 | #if DXX_USE_UDP |
||
| 2662 | case MULTI_PROTO_UDP: |
||
| 2663 | net_udp_send_endlevel_packet(); |
||
| 2664 | break; |
||
| 2665 | #endif |
||
| 2666 | default: |
||
| 2667 | Error("Protocol handling missing in multi_send_endlevel_start\n"); |
||
| 2668 | break; |
||
| 2669 | } |
||
| 2670 | } |
||
| 2671 | } |
||
| 2672 | |||
| 2673 | void multi_send_player_deres(deres_type_t type) |
||
| 2674 | { |
||
| 2675 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 2676 | auto &vmobjptr = Objects.vmptr; |
||
| 2677 | auto &vmobjptridx = Objects.vmptridx; |
||
| 2678 | int count = 0; |
||
| 2679 | if (Network_send_objects) |
||
| 2680 | { |
||
| 2681 | Network_send_objnum = -1; |
||
| 2682 | } |
||
| 2683 | |||
| 2684 | multi_send_position(vmobjptridx(get_local_player().objnum)); |
||
| 2685 | |||
| 2686 | multi_command<MULTI_PLAYER_DERES> multibuf; |
||
| 2687 | count++; |
||
| 2688 | multibuf[count++] = Player_num; |
||
| 2689 | multibuf[count++] = type; |
||
| 2690 | |||
| 2691 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 2692 | #define PUT_WEAPON_FLAGS(buf,count,value) (buf[count] = value, ++count) |
||
| 2693 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 2694 | #define PUT_WEAPON_FLAGS(buf,count,value) ((PUT_INTEL_SHORT(&buf[count], value)), count+=sizeof(uint16_t)) |
||
| 2695 | #endif |
||
| 2696 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
| 2697 | PUT_WEAPON_FLAGS(multibuf, count, player_info.primary_weapon_flags); |
||
| 2698 | multibuf[count++] = static_cast<char>(player_info.laser_level); |
||
| 2699 | |||
| 2700 | auto &secondary_ammo = player_info.secondary_ammo; |
||
| 2701 | multibuf[count++] = secondary_ammo[HOMING_INDEX]; |
||
| 2702 | multibuf[count++] = secondary_ammo[CONCUSSION_INDEX]; |
||
| 2703 | multibuf[count++] = secondary_ammo[SMART_INDEX]; |
||
| 2704 | multibuf[count++] = secondary_ammo[MEGA_INDEX]; |
||
| 2705 | multibuf[count++] = secondary_ammo[PROXIMITY_INDEX]; |
||
| 2706 | |||
| 2707 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 2708 | multibuf[count++] = secondary_ammo[SMISSILE1_INDEX]; |
||
| 2709 | multibuf[count++] = secondary_ammo[GUIDED_INDEX]; |
||
| 2710 | multibuf[count++] = secondary_ammo[SMART_MINE_INDEX]; |
||
| 2711 | multibuf[count++] = secondary_ammo[SMISSILE4_INDEX]; |
||
| 2712 | multibuf[count++] = secondary_ammo[SMISSILE5_INDEX]; |
||
| 2713 | #endif |
||
| 2714 | |||
| 2715 | PUT_INTEL_SHORT(&multibuf[count], player_info.vulcan_ammo); |
||
| 2716 | count += 2; |
||
| 2717 | PUT_INTEL_INT(&multibuf[count], player_info.powerup_flags.get_player_flags()); |
||
| 2718 | count += 4; |
||
| 2719 | |||
| 2720 | multibuf[count++] = Net_create_loc; |
||
| 2721 | |||
| 2722 | Assert(Net_create_loc <= MAX_NET_CREATE_OBJECTS); |
||
| 2723 | |||
| 2724 | memset(&multibuf[count], -1, MAX_NET_CREATE_OBJECTS*sizeof(short)); |
||
| 2725 | |||
| 2726 | range_for (const auto i, partial_const_range(Net_create_objnums, Net_create_loc)) |
||
| 2727 | { |
||
| 2728 | if (i <= 0) { |
||
| 2729 | Int3(); // Illegal value in created egg object numbers |
||
| 2730 | count +=2; |
||
| 2731 | continue; |
||
| 2732 | } |
||
| 2733 | |||
| 2734 | PUT_INTEL_SHORT(&multibuf[count], i); count += 2; |
||
| 2735 | |||
| 2736 | // We created these objs so our local number = the network number |
||
| 2737 | map_objnum_local_to_local(i); |
||
| 2738 | } |
||
| 2739 | |||
| 2740 | Net_create_loc = 0; |
||
| 2741 | |||
| 2742 | if (count > message_length[MULTI_PLAYER_DERES]) |
||
| 2743 | { |
||
| 2744 | Int3(); // See Rob |
||
| 2745 | } |
||
| 2746 | |||
| 2747 | multi_send_data(multibuf, 2); |
||
| 2748 | if (player_info.powerup_flags & PLAYER_FLAGS_CLOAKED) |
||
| 2749 | multi_send_decloak(); |
||
| 2750 | multi_strip_robots(Player_num); |
||
| 2751 | } |
||
| 2752 | |||
| 2753 | } |
||
| 2754 | |||
| 2755 | void multi_send_message() |
||
| 2756 | { |
||
| 2757 | int loc = 0; |
||
| 2758 | if (Network_message_reciever != -1) |
||
| 2759 | { |
||
| 2760 | uint8_t multibuf[MAX_MULTI_MESSAGE_LEN+4]; |
||
| 2761 | loc += 1; |
||
| 2762 | multibuf[loc] = static_cast<char>(Player_num); loc += 1; |
||
| 2763 | strncpy(reinterpret_cast<char *>(multibuf+loc), Network_message, MAX_MESSAGE_LEN); loc += MAX_MESSAGE_LEN; |
||
| 2764 | multibuf[loc-1] = '\0'; |
||
| 2765 | multi_send_data<MULTI_MESSAGE>(multibuf, loc, 0); |
||
| 2766 | Network_message_reciever = -1; |
||
| 2767 | } |
||
| 2768 | } |
||
| 2769 | |||
| 2770 | void multi_send_reappear() |
||
| 2771 | { |
||
| 2772 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 2773 | auto &vmobjptridx = Objects.vmptridx; |
||
| 2774 | auto &plr = get_local_player(); |
||
| 2775 | multi_send_position(vmobjptridx(plr.objnum)); |
||
| 2776 | multi_command<MULTI_REAPPEAR> multibuf; |
||
| 2777 | multibuf[1] = static_cast<char>(Player_num); |
||
| 2778 | PUT_INTEL_SHORT(&multibuf[2], plr.objnum); |
||
| 2779 | |||
| 2780 | multi_send_data(multibuf, 2); |
||
| 2781 | } |
||
| 2782 | |||
| 2783 | namespace dsx { |
||
| 2784 | |||
| 2785 | void multi_send_position(object &obj) |
||
| 2786 | { |
||
| 2787 | int count=1; |
||
| 2788 | |||
| 2789 | quaternionpos qpp{}; |
||
| 2790 | create_quaternionpos(qpp, obj); |
||
| 2791 | multi_command<MULTI_POSITION> multibuf; |
||
| 2792 | PUT_INTEL_SHORT(&multibuf[count], qpp.orient.w); count += 2; |
||
| 2793 | PUT_INTEL_SHORT(&multibuf[count], qpp.orient.x); count += 2; |
||
| 2794 | PUT_INTEL_SHORT(&multibuf[count], qpp.orient.y); count += 2; |
||
| 2795 | PUT_INTEL_SHORT(&multibuf[count], qpp.orient.z); count += 2; |
||
| 2796 | PUT_INTEL_INT(&multibuf[count], qpp.pos.x); count += 4; |
||
| 2797 | PUT_INTEL_INT(&multibuf[count], qpp.pos.y); count += 4; |
||
| 2798 | PUT_INTEL_INT(&multibuf[count], qpp.pos.z); count += 4; |
||
| 2799 | PUT_INTEL_SHORT(&multibuf[count], qpp.segment); count += 2; |
||
| 2800 | PUT_INTEL_INT(&multibuf[count], qpp.vel.x); count += 4; |
||
| 2801 | PUT_INTEL_INT(&multibuf[count], qpp.vel.y); count += 4; |
||
| 2802 | PUT_INTEL_INT(&multibuf[count], qpp.vel.z); count += 4; |
||
| 2803 | PUT_INTEL_INT(&multibuf[count], qpp.rotvel.x); count += 4; |
||
| 2804 | PUT_INTEL_INT(&multibuf[count], qpp.rotvel.y); count += 4; |
||
| 2805 | PUT_INTEL_INT(&multibuf[count], qpp.rotvel.z); count += 4; // 46 |
||
| 2806 | |||
| 2807 | // send twice while first has priority so the next one will be attached to the next bigdata packet |
||
| 2808 | multi_send_data(multibuf, 1); |
||
| 2809 | multi_send_data(multibuf, 0); |
||
| 2810 | } |
||
| 2811 | |||
| 2812 | /* |
||
| 2813 | * I was killed. If I am host, send this info to everyone and compute kill. If I am just a Client I'll only send the kill but not compute it for me. I (Client) will wait for Host to send me my kill back together with updated game_mode related variables which are important for me to compute consistent kill. |
||
| 2814 | */ |
||
| 2815 | void multi_send_kill(const vmobjptridx_t objnum) |
||
| 2816 | { |
||
| 2817 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 2818 | auto &imobjptridx = Objects.imptridx; |
||
| 2819 | auto &vmobjptr = Objects.vmptr; |
||
| 2820 | // I died, tell the world. |
||
| 2821 | int count = 0; |
||
| 2822 | |||
| 2823 | Assert(get_player_id(objnum) == Player_num); |
||
| 2824 | const auto killer_objnum = get_local_plrobj().ctype.player_info.killer_objnum; |
||
| 2825 | |||
| 2826 | union { |
||
| 2827 | multi_command<MULTI_KILL_CLIENT> multibufc; |
||
| 2828 | multi_command<MULTI_KILL_HOST> multibufh; |
||
| 2829 | }; |
||
| 2830 | count += 1; |
||
| 2831 | multibufh[count] = Player_num; count += 1; |
||
| 2832 | |||
| 2833 | if (killer_objnum != object_none) |
||
| 2834 | { |
||
| 2835 | const auto s = objnum_local_to_remote(killer_objnum, reinterpret_cast<int8_t *>(&multibufh[count+2])); // do it with variable since INTEL_SHORT won't work on return val from function. |
||
| 2836 | PUT_INTEL_SHORT(&multibufh[count], s); |
||
| 2837 | } |
||
| 2838 | else |
||
| 2839 | { |
||
| 2840 | multibufh[count+2] = static_cast<char>(-1); |
||
| 2841 | PUT_INTEL_SHORT(&multibufh[count], static_cast<int16_t>(-1)); |
||
| 2842 | } |
||
| 2843 | count += 3; |
||
| 2844 | // I am host - I know what's going on so attach game_mode related info which might be vital for correct kill computation |
||
| 2845 | if (multi_i_am_master()) |
||
| 2846 | { |
||
| 2847 | multibufh[count] = Netgame.team_vector; count += 1; |
||
| 2848 | multibufh[count] = Bounty_target; count += 1; |
||
| 2849 | multi_compute_kill(imobjptridx(killer_objnum), objnum); |
||
| 2850 | multi_send_data(multibufh, 2); |
||
| 2851 | } |
||
| 2852 | else |
||
| 2853 | multi_send_data_direct(multibufc, multi_who_is_master(), 2); // I am just a client so I'll only send my kill but not compute it, yet. I'll get response from host so I can compute it correctly |
||
| 2854 | |||
| 2855 | multi_strip_robots(Player_num); |
||
| 2856 | |||
| 2857 | if (Game_mode & GM_BOUNTY && multi_i_am_master()) // update in case if needed... we could attach this to this packet but... meh... |
||
| 2858 | multi_send_bounty(); |
||
| 2859 | } |
||
| 2860 | |||
| 2861 | void multi_send_remobj(const vmobjidx_t objnum) |
||
| 2862 | { |
||
| 2863 | // Tell the other guy to remove an object from his list |
||
| 2864 | |||
| 2865 | sbyte obj_owner; |
||
| 2866 | short remote_objnum; |
||
| 2867 | |||
| 2868 | remote_objnum = objnum_local_to_remote(objnum, &obj_owner); |
||
| 2869 | |||
| 2870 | multi_command<MULTI_REMOVE_OBJECT> multibuf; |
||
| 2871 | PUT_INTEL_SHORT(&multibuf[1], remote_objnum); // Map to network objnums |
||
| 2872 | |||
| 2873 | multibuf[3] = obj_owner; |
||
| 2874 | |||
| 2875 | multi_send_data(multibuf, 2); |
||
| 2876 | |||
| 2877 | if (Network_send_objects && multi_objnum_is_past(objnum)) |
||
| 2878 | { |
||
| 2879 | Network_send_objnum = -1; |
||
| 2880 | } |
||
| 2881 | } |
||
| 2882 | |||
| 2883 | } |
||
| 2884 | |||
| 2885 | namespace dcx { |
||
| 2886 | |||
| 2887 | void multi_send_quit() |
||
| 2888 | { |
||
| 2889 | // I am quitting the game, tell the other guy the bad news. |
||
| 2890 | |||
| 2891 | multi_command<MULTI_QUIT> multibuf; |
||
| 2892 | multibuf[1] = Player_num; |
||
| 2893 | multi_send_data(multibuf, 2); |
||
| 2894 | |||
| 2895 | } |
||
| 2896 | |||
| 2897 | void multi_send_cloak() |
||
| 2898 | { |
||
| 2899 | // Broadcast a change in our pflags (made to support cloaking) |
||
| 2900 | |||
| 2901 | multi_command<MULTI_CLOAK> multibuf; |
||
| 2902 | const auto pnum = Player_num; |
||
| 2903 | multibuf[1] = pnum; |
||
| 2904 | |||
| 2905 | multi_send_data(multibuf, 2); |
||
| 2906 | |||
| 2907 | multi_strip_robots(pnum); |
||
| 2908 | } |
||
| 2909 | |||
| 2910 | void multi_send_decloak() |
||
| 2911 | { |
||
| 2912 | // Broadcast a change in our pflags (made to support cloaking) |
||
| 2913 | |||
| 2914 | multi_command<MULTI_DECLOAK> multibuf; |
||
| 2915 | multibuf[1] = Player_num; |
||
| 2916 | |||
| 2917 | multi_send_data(multibuf, 2); |
||
| 2918 | } |
||
| 2919 | |||
| 2920 | } |
||
| 2921 | |||
| 2922 | namespace dsx { |
||
| 2923 | |||
| 2924 | void multi_send_door_open(const vcsegidx_t segnum, const unsigned side, const uint8_t flag) |
||
| 2925 | { |
||
| 2926 | multi_command<MULTI_DOOR_OPEN> multibuf; |
||
| 2927 | // When we open a door make sure everyone else opens that door |
||
| 2928 | PUT_INTEL_SHORT(&multibuf[1], segnum ); |
||
| 2929 | multibuf[3] = static_cast<int8_t>(side); |
||
| 2930 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 2931 | (void)flag; |
||
| 2932 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 2933 | multibuf[4] = flag; |
||
| 2934 | #endif |
||
| 2935 | multi_send_data(multibuf, 2); |
||
| 2936 | } |
||
| 2937 | |||
| 2938 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 2939 | void multi_send_door_open_specific(const playernum_t pnum, const vcsegidx_t segnum, const unsigned side, const uint8_t flag) |
||
| 2940 | { |
||
| 2941 | // For sending doors only to a specific person (usually when they're joining) |
||
| 2942 | |||
| 2943 | Assert (Game_mode & GM_NETWORK); |
||
| 2944 | // Assert (pnum>-1 && pnum<N_players); |
||
| 2945 | |||
| 2946 | multi_command<MULTI_DOOR_OPEN> multibuf; |
||
| 2947 | PUT_INTEL_SHORT(&multibuf[1], segnum); |
||
| 2948 | multibuf[3] = static_cast<int8_t>(side); |
||
| 2949 | multibuf[4] = flag; |
||
| 2950 | |||
| 2951 | multi_send_data_direct(multibuf, pnum, 2); |
||
| 2952 | } |
||
| 2953 | #endif |
||
| 2954 | |||
| 2955 | } |
||
| 2956 | |||
| 2957 | // |
||
| 2958 | // Part 3 : Functions that change or prepare the game for multiplayer use. |
||
| 2959 | // Not including functions needed to syncronize or start the |
||
| 2960 | // particular type of multiplayer game. Includes preparing the |
||
| 2961 | // mines, player structures, etc. |
||
| 2962 | |||
| 2963 | void multi_send_create_explosion(const playernum_t pnum) |
||
| 2964 | { |
||
| 2965 | // Send all data needed to create a remote explosion |
||
| 2966 | |||
| 2967 | int count = 0; |
||
| 2968 | |||
| 2969 | count += 1; |
||
| 2970 | multi_command<MULTI_CREATE_EXPLOSION> multibuf; |
||
| 2971 | multibuf[count] = static_cast<int8_t>(pnum); count += 1; |
||
| 2972 | // ----------- |
||
| 2973 | // Total size = 2 |
||
| 2974 | multi_send_data(multibuf, 0); |
||
| 2975 | } |
||
| 2976 | |||
| 2977 | void multi_send_controlcen_fire(const vms_vector &to_goal, int best_gun_num, objnum_t objnum) |
||
| 2978 | { |
||
| 2979 | int count = 0; |
||
| 2980 | |||
| 2981 | count += 1; |
||
| 2982 | multi_command<MULTI_CONTROLCEN_FIRE> multibuf; |
||
| 2983 | if constexpr (words_bigendian) |
||
| 2984 | { |
||
| 2985 | vms_vector swapped_vec; |
||
| 2986 | swapped_vec.x = INTEL_INT(static_cast<int>(to_goal.x)); |
||
| 2987 | swapped_vec.y = INTEL_INT(static_cast<int>(to_goal.y)); |
||
| 2988 | swapped_vec.z = INTEL_INT(static_cast<int>(to_goal.z)); |
||
| 2989 | memcpy(&multibuf[count], &swapped_vec, 12); |
||
| 2990 | } |
||
| 2991 | else |
||
| 2992 | { |
||
| 2993 | memcpy(&multibuf[count], &to_goal, 12); |
||
| 2994 | } |
||
| 2995 | count += 12; |
||
| 2996 | multibuf[count] = static_cast<char>(best_gun_num); count += 1; |
||
| 2997 | PUT_INTEL_SHORT(&multibuf[count], objnum ); count += 2; |
||
| 2998 | // ------------ |
||
| 2999 | // Total = 16 |
||
| 3000 | multi_send_data(multibuf, 0); |
||
| 3001 | } |
||
| 3002 | |||
| 3003 | namespace dsx { |
||
| 3004 | |||
| 3005 | void multi_send_create_powerup(const powerup_type_t powerup_type, const vcsegidx_t segnum, const vcobjidx_t objnum, const vms_vector &pos) |
||
| 3006 | { |
||
| 3007 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 3008 | auto &vmobjptridx = Objects.vmptridx; |
||
| 3009 | // Create a powerup on a remote machine, used for remote |
||
| 3010 | // placement of used powerups like missiles and cloaking |
||
| 3011 | // powerups. |
||
| 3012 | |||
| 3013 | int count = 0; |
||
| 3014 | |||
| 3015 | multi_send_position(vmobjptridx(get_local_player().objnum)); |
||
| 3016 | |||
| 3017 | count += 1; |
||
| 3018 | multi_command<MULTI_CREATE_POWERUP> multibuf; |
||
| 3019 | multibuf[count] = Player_num; count += 1; |
||
| 3020 | multibuf[count] = powerup_type; count += 1; |
||
| 3021 | PUT_INTEL_SHORT(&multibuf[count], segnum ); count += 2; |
||
| 3022 | PUT_INTEL_SHORT(&multibuf[count], objnum ); count += 2; |
||
| 3023 | if constexpr (words_bigendian) |
||
| 3024 | { |
||
| 3025 | vms_vector swapped_vec; |
||
| 3026 | swapped_vec.x = INTEL_INT(static_cast<int>(pos.x)); |
||
| 3027 | swapped_vec.y = INTEL_INT(static_cast<int>(pos.y)); |
||
| 3028 | swapped_vec.z = INTEL_INT(static_cast<int>(pos.z)); |
||
| 3029 | memcpy(&multibuf[count], &swapped_vec, 12); |
||
| 3030 | count += 12; |
||
| 3031 | } |
||
| 3032 | else |
||
| 3033 | { |
||
| 3034 | memcpy(&multibuf[count], &pos, sizeof(vms_vector)); |
||
| 3035 | count += sizeof(vms_vector); |
||
| 3036 | } |
||
| 3037 | // ----------- |
||
| 3038 | // Total = 19 |
||
| 3039 | multi_send_data(multibuf, 2); |
||
| 3040 | |||
| 3041 | if (Network_send_objects && multi_objnum_is_past(objnum)) |
||
| 3042 | { |
||
| 3043 | Network_send_objnum = -1; |
||
| 3044 | } |
||
| 3045 | |||
| 3046 | map_objnum_local_to_local(objnum); |
||
| 3047 | } |
||
| 3048 | |||
| 3049 | } |
||
| 3050 | |||
| 3051 | static void multi_digi_play_sample(const int soundnum, const fix max_volume, const sound_stack once) |
||
| 3052 | { |
||
| 3053 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 3054 | auto &vcobjptridx = Objects.vcptridx; |
||
| 3055 | if (Game_mode & GM_MULTI) |
||
| 3056 | multi_send_play_sound(soundnum, max_volume, once); |
||
| 3057 | digi_link_sound_to_object(soundnum, vcobjptridx(Viewer), 0, max_volume, once); |
||
| 3058 | } |
||
| 3059 | |||
| 3060 | void multi_digi_play_sample_once(int soundnum, fix max_volume) |
||
| 3061 | { |
||
| 3062 | multi_digi_play_sample(soundnum, max_volume, sound_stack::cancel_previous); |
||
| 3063 | } |
||
| 3064 | |||
| 3065 | void multi_digi_play_sample(int soundnum, fix max_volume) |
||
| 3066 | { |
||
| 3067 | multi_digi_play_sample(soundnum, max_volume, sound_stack::allow_stacking); |
||
| 3068 | } |
||
| 3069 | |||
| 3070 | namespace dsx { |
||
| 3071 | |||
| 3072 | void multi_digi_link_sound_to_pos(const int soundnum, const vcsegptridx_t segnum, const unsigned sidenum, const vms_vector &pos, const int forever, const fix max_volume) |
||
| 3073 | { |
||
| 3074 | if (Game_mode & GM_MULTI) |
||
| 3075 | multi_send_play_sound(soundnum, max_volume, sound_stack::allow_stacking); |
||
| 3076 | digi_link_sound_to_pos(soundnum, segnum, sidenum, pos, forever, max_volume); |
||
| 3077 | } |
||
| 3078 | |||
| 3079 | } |
||
| 3080 | |||
| 3081 | void multi_send_play_sound(const int sound_num, const fix volume, const sound_stack once) |
||
| 3082 | { |
||
| 3083 | int count = 0; |
||
| 3084 | count += 1; |
||
| 3085 | multi_command<MULTI_PLAY_SOUND> multibuf; |
||
| 3086 | multibuf[count] = Player_num; count += 1; |
||
| 3087 | multibuf[count] = static_cast<char>(sound_num); count += 1; |
||
| 3088 | multibuf[count] = static_cast<uint8_t>(once); count += 1; |
||
| 3089 | PUT_INTEL_INT(&multibuf[count], volume); count += 4; |
||
| 3090 | // ----------- |
||
| 3091 | // Total = 4 |
||
| 3092 | multi_send_data(multibuf, 0); |
||
| 3093 | } |
||
| 3094 | |||
| 3095 | void multi_send_score() |
||
| 3096 | { |
||
| 3097 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 3098 | auto &vmobjptr = Objects.vmptr; |
||
| 3099 | // Send my current score to all other players so it will remain |
||
| 3100 | // synced. |
||
| 3101 | int count = 0; |
||
| 3102 | |||
| 3103 | if (Game_mode & GM_MULTI_COOP) { |
||
| 3104 | multi_sort_kill_list(); |
||
| 3105 | count += 1; |
||
| 3106 | multi_command<MULTI_SCORE> multibuf; |
||
| 3107 | multibuf[count] = Player_num; count += 1; |
||
| 3108 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
| 3109 | PUT_INTEL_INT(&multibuf[count], player_info.mission.score); count += 4; |
||
| 3110 | multi_send_data(multibuf, 0); |
||
| 3111 | } |
||
| 3112 | } |
||
| 3113 | |||
| 3114 | void multi_send_trigger(const int triggernum) |
||
| 3115 | { |
||
| 3116 | // Send an event to trigger something in the mine |
||
| 3117 | |||
| 3118 | int count = 0; |
||
| 3119 | |||
| 3120 | count += 1; |
||
| 3121 | multi_command<MULTI_TRIGGER> multibuf; |
||
| 3122 | multibuf[count] = Player_num; count += 1; |
||
| 3123 | multibuf[count] = triggernum; count += 1; |
||
| 3124 | |||
| 3125 | multi_send_data(multibuf, 2); |
||
| 3126 | } |
||
| 3127 | |||
| 3128 | namespace dsx { |
||
| 3129 | |||
| 3130 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3131 | void multi_send_effect_blowup(const vcsegidx_t segnum, const unsigned side, const vms_vector &pnt) |
||
| 3132 | { |
||
| 3133 | // We blew up something connected to a trigger. Send this blowup result to other players shortly before MULTI_TRIGGER. |
||
| 3134 | // NOTE: The reason this is now a separate packet is to make sure trigger-connected switches/monitors are in sync with MULTI_TRIGGER. |
||
| 3135 | // If a fire packet is late it might blow up a switch for some clients without the shooter actually registering this hit, |
||
| 3136 | // not sending MULTI_TRIGGER and making puzzles or progress impossible. |
||
| 3137 | int count = 0; |
||
| 3138 | |||
| 3139 | multi_do_protocol_frame(1, 0); // force packets to be sent, ensuring this packet will be attached to following MULTI_TRIGGER |
||
| 3140 | |||
| 3141 | count += 1; |
||
| 3142 | multi_command<MULTI_EFFECT_BLOWUP> multibuf; |
||
| 3143 | multibuf[count] = Player_num; count += 1; |
||
| 3144 | PUT_INTEL_SHORT(&multibuf[count], segnum); count += 2; |
||
| 3145 | multibuf[count] = static_cast<int8_t>(side); count += 1; |
||
| 3146 | PUT_INTEL_INT(&multibuf[count], pnt.x); count += 4; |
||
| 3147 | PUT_INTEL_INT(&multibuf[count], pnt.y); count += 4; |
||
| 3148 | PUT_INTEL_INT(&multibuf[count], pnt.z); count += 4; |
||
| 3149 | |||
| 3150 | multi_send_data(multibuf, 0); |
||
| 3151 | } |
||
| 3152 | #endif |
||
| 3153 | |||
| 3154 | void multi_send_hostage_door_status(const vcwallptridx_t w) |
||
| 3155 | { |
||
| 3156 | // Tell the other player what the hit point status of a hostage door |
||
| 3157 | // should be |
||
| 3158 | |||
| 3159 | int count = 0; |
||
| 3160 | |||
| 3161 | assert(w->type == WALL_BLASTABLE); |
||
| 3162 | |||
| 3163 | count += 1; |
||
| 3164 | multi_command<MULTI_HOSTAGE_DOOR> multibuf; |
||
| 3165 | PUT_INTEL_SHORT(&multibuf[count], static_cast<wallnum_t>(w)); |
||
| 3166 | count += 2; |
||
| 3167 | PUT_INTEL_INT(&multibuf[count], w->hps); count += 4; |
||
| 3168 | |||
| 3169 | multi_send_data(multibuf, 0); |
||
| 3170 | } |
||
| 3171 | |||
| 3172 | } |
||
| 3173 | |||
| 3174 | void multi_consistency_error(int reset) |
||
| 3175 | { |
||
| 3176 | static int count = 0; |
||
| 3177 | |||
| 3178 | if (reset) |
||
| 3179 | count = 0; |
||
| 3180 | |||
| 3181 | if (++count < 10) |
||
| 3182 | return; |
||
| 3183 | |||
| 3184 | if (Game_wind) |
||
| 3185 | window_set_visible(Game_wind, 0); |
||
| 3186 | nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR); |
||
| 3187 | if (Game_wind) |
||
| 3188 | window_set_visible(Game_wind, 1); |
||
| 3189 | count = 0; |
||
| 3190 | multi_quit_game = 1; |
||
| 3191 | game_leave_menus(); |
||
| 3192 | multi_reset_stuff(); |
||
| 3193 | } |
||
| 3194 | |||
| 3195 | static constexpr unsigned grant_shift_helper(const packed_spawn_granted_items p, int s) |
||
| 3196 | { |
||
| 3197 | return s > 0 ? p.mask >> s : p.mask << -s; |
||
| 3198 | } |
||
| 3199 | |||
| 3200 | namespace dsx { |
||
| 3201 | |||
| 3202 | player_flags map_granted_flags_to_player_flags(const packed_spawn_granted_items p) |
||
| 3203 | { |
||
| 3204 | auto &grant = p.mask; |
||
| 3205 | const auto None = PLAYER_FLAG::None; |
||
| 3206 | return player_flags( |
||
| 3207 | ((grant & NETGRANT_QUAD) ? PLAYER_FLAGS_QUAD_LASERS : None) |
||
| 3208 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3209 | | ((grant & NETGRANT_AFTERBURNER) ? PLAYER_FLAGS_AFTERBURNER : None) |
||
| 3210 | | ((grant & NETGRANT_AMMORACK) ? PLAYER_FLAGS_AMMO_RACK : None) |
||
| 3211 | | ((grant & NETGRANT_CONVERTER) ? PLAYER_FLAGS_CONVERTER : None) |
||
| 3212 | | ((grant & NETGRANT_HEADLIGHT) ? PLAYER_FLAGS_HEADLIGHT : None) |
||
| 3213 | #endif |
||
| 3214 | ); |
||
| 3215 | } |
||
| 3216 | |||
| 3217 | uint_fast32_t map_granted_flags_to_primary_weapon_flags(const packed_spawn_granted_items p) |
||
| 3218 | { |
||
| 3219 | auto &grant = p.mask; |
||
| 3220 | return ((grant & NETGRANT_VULCAN) ? HAS_VULCAN_FLAG : 0) |
||
| 3221 | | ((grant & NETGRANT_SPREAD) ? HAS_SPREADFIRE_FLAG : 0) |
||
| 3222 | | ((grant & NETGRANT_PLASMA) ? HAS_PLASMA_FLAG : 0) |
||
| 3223 | | ((grant & NETGRANT_FUSION) ? HAS_FUSION_FLAG : 0) |
||
| 3224 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3225 | | ((grant & NETGRANT_GAUSS) ? HAS_GAUSS_FLAG : 0) |
||
| 3226 | | ((grant & NETGRANT_HELIX) ? HAS_HELIX_FLAG : 0) |
||
| 3227 | | ((grant & NETGRANT_PHOENIX) ? HAS_PHOENIX_FLAG : 0) |
||
| 3228 | | ((grant & NETGRANT_OMEGA) ? HAS_OMEGA_FLAG : 0) |
||
| 3229 | #endif |
||
| 3230 | ; |
||
| 3231 | } |
||
| 3232 | |||
| 3233 | uint16_t map_granted_flags_to_vulcan_ammo(const packed_spawn_granted_items p) |
||
| 3234 | { |
||
| 3235 | auto &grant = p.mask; |
||
| 3236 | const auto amount = VULCAN_WEAPON_AMMO_AMOUNT; |
||
| 3237 | return |
||
| 3238 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3239 | (grant & NETGRANT_GAUSS ? amount : 0) + |
||
| 3240 | #endif |
||
| 3241 | (grant & NETGRANT_VULCAN ? amount : 0); |
||
| 3242 | } |
||
| 3243 | |||
| 3244 | static constexpr unsigned map_granted_flags_to_netflag(const packed_spawn_granted_items grant) |
||
| 3245 | { |
||
| 3246 | return (grant_shift_helper(grant, BIT_NETGRANT_QUAD - BIT_NETFLAG_DOQUAD) & (NETFLAG_DOQUAD | NETFLAG_DOVULCAN | NETFLAG_DOSPREAD | NETFLAG_DOPLASMA | NETFLAG_DOFUSION)) |
||
| 3247 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3248 | | (grant_shift_helper(grant, BIT_NETGRANT_GAUSS - BIT_NETFLAG_DOGAUSS) & (NETFLAG_DOGAUSS | NETFLAG_DOHELIX | NETFLAG_DOPHOENIX | NETFLAG_DOOMEGA)) |
||
| 3249 | | (grant_shift_helper(grant, BIT_NETGRANT_AFTERBURNER - BIT_NETFLAG_DOAFTERBURNER) & (NETFLAG_DOAFTERBURNER | NETFLAG_DOAMMORACK | NETFLAG_DOCONVERTER | NETFLAG_DOHEADLIGHT)) |
||
| 3250 | #endif |
||
| 3251 | ; |
||
| 3252 | } |
||
| 3253 | |||
| 3254 | assert_equal(0, 0, "zero"); |
||
| 3255 | assert_equal(map_granted_flags_to_netflag(NETGRANT_QUAD), NETFLAG_DOQUAD, "QUAD"); |
||
| 3256 | assert_equal(map_granted_flags_to_netflag(NETGRANT_QUAD | NETGRANT_PLASMA), NETFLAG_DOQUAD | NETFLAG_DOPLASMA, "QUAD | PLASMA"); |
||
| 3257 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3258 | assert_equal(map_granted_flags_to_netflag(NETGRANT_GAUSS), NETFLAG_DOGAUSS, "GAUSS"); |
||
| 3259 | assert_equal(map_granted_flags_to_netflag(NETGRANT_GAUSS | NETGRANT_PLASMA), NETFLAG_DOGAUSS | NETFLAG_DOPLASMA, "GAUSS | PLASMA"); |
||
| 3260 | assert_equal(map_granted_flags_to_netflag(NETGRANT_GAUSS | NETGRANT_AFTERBURNER), NETFLAG_DOGAUSS | NETFLAG_DOAFTERBURNER, "GAUSS | AFTERBURNER"); |
||
| 3261 | assert_equal(map_granted_flags_to_netflag(NETGRANT_GAUSS | NETGRANT_PLASMA | NETGRANT_AFTERBURNER), NETFLAG_DOGAUSS | NETFLAG_DOPLASMA | NETFLAG_DOAFTERBURNER, "GAUSS | PLASMA | AFTERBURNER"); |
||
| 3262 | assert_equal(map_granted_flags_to_netflag(NETGRANT_PLASMA | NETGRANT_AFTERBURNER), NETFLAG_DOPLASMA | NETFLAG_DOAFTERBURNER, "PLASMA | AFTERBURNER"); |
||
| 3263 | assert_equal(map_granted_flags_to_netflag(NETGRANT_AFTERBURNER), NETFLAG_DOAFTERBURNER, "AFTERBURNER"); |
||
| 3264 | assert_equal(map_granted_flags_to_netflag(NETGRANT_HEADLIGHT), NETFLAG_DOHEADLIGHT, "HEADLIGHT"); |
||
| 3265 | #endif |
||
| 3266 | |||
| 3267 | namespace { |
||
| 3268 | |||
| 3269 | class update_item_state |
||
| 3270 | { |
||
| 3271 | std::bitset<MAX_OBJECTS> m_modified; |
||
| 3272 | public: |
||
| 3273 | bool must_skip(const vcobjidx_t i) const |
||
| 3274 | { |
||
| 3275 | return m_modified.test(i); |
||
| 3276 | } |
||
| 3277 | void process_powerup(const d_vclip_array &Vclip, fvmsegptridx &, const object &, powerup_type_t); |
||
| 3278 | }; |
||
| 3279 | |||
| 3280 | class powerup_shuffle_state |
||
| 3281 | { |
||
| 3282 | unsigned count = 0; |
||
| 3283 | unsigned seed; |
||
| 3284 | union { |
||
| 3285 | std::array<vmobjptridx_t, MAX_OBJECTS> ptrs; |
||
| 3286 | }; |
||
| 3287 | public: |
||
| 3288 | powerup_shuffle_state(const unsigned s) : |
||
| 3289 | seed(s) |
||
| 3290 | { |
||
| 3291 | } |
||
| 3292 | void record_powerup(vmobjptridx_t); |
||
| 3293 | void shuffle() const; |
||
| 3294 | }; |
||
| 3295 | |||
| 3296 | void update_item_state::process_powerup(const d_vclip_array &Vclip, fvmsegptridx &vmsegptridx, const object &o, const powerup_type_t id) |
||
| 3297 | { |
||
| 3298 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 3299 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 3300 | uint_fast32_t count; |
||
| 3301 | switch (id) |
||
| 3302 | { |
||
| 3303 | case POW_LASER: |
||
| 3304 | case POW_QUAD_FIRE: |
||
| 3305 | case POW_VULCAN_WEAPON: |
||
| 3306 | case POW_VULCAN_AMMO: |
||
| 3307 | case POW_SPREADFIRE_WEAPON: |
||
| 3308 | case POW_PLASMA_WEAPON: |
||
| 3309 | case POW_FUSION_WEAPON: |
||
| 3310 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3311 | case POW_SUPER_LASER: |
||
| 3312 | case POW_GAUSS_WEAPON: |
||
| 3313 | case POW_HELIX_WEAPON: |
||
| 3314 | case POW_PHOENIX_WEAPON: |
||
| 3315 | case POW_OMEGA_WEAPON: |
||
| 3316 | #endif |
||
| 3317 | count = Netgame.DuplicatePowerups.get_primary_count(); |
||
| 3318 | break; |
||
| 3319 | case POW_MISSILE_1: |
||
| 3320 | case POW_MISSILE_4: |
||
| 3321 | case POW_HOMING_AMMO_1: |
||
| 3322 | case POW_HOMING_AMMO_4: |
||
| 3323 | case POW_PROXIMITY_WEAPON: |
||
| 3324 | case POW_SMARTBOMB_WEAPON: |
||
| 3325 | case POW_MEGA_WEAPON: |
||
| 3326 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3327 | case POW_SMISSILE1_1: |
||
| 3328 | case POW_SMISSILE1_4: |
||
| 3329 | case POW_GUIDED_MISSILE_1: |
||
| 3330 | case POW_GUIDED_MISSILE_4: |
||
| 3331 | case POW_SMART_MINE: |
||
| 3332 | case POW_MERCURY_MISSILE_1: |
||
| 3333 | case POW_MERCURY_MISSILE_4: |
||
| 3334 | case POW_EARTHSHAKER_MISSILE: |
||
| 3335 | #endif |
||
| 3336 | count = Netgame.DuplicatePowerups.get_secondary_count(); |
||
| 3337 | break; |
||
| 3338 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3339 | case POW_FULL_MAP: |
||
| 3340 | case POW_CONVERTER: |
||
| 3341 | case POW_AMMO_RACK: |
||
| 3342 | case POW_AFTERBURNER: |
||
| 3343 | case POW_HEADLIGHT: |
||
| 3344 | count = Netgame.DuplicatePowerups.get_accessory_count(); |
||
| 3345 | break; |
||
| 3346 | #endif |
||
| 3347 | default: |
||
| 3348 | return; |
||
| 3349 | } |
||
| 3350 | if (!count) |
||
| 3351 | return; |
||
| 3352 | const auto &vc = Vclip[o.rtype.vclip_info.vclip_num]; |
||
| 3353 | const auto vc_num_frames = vc.num_frames; |
||
| 3354 | const auto &&segp = vmsegptridx(o.segnum); |
||
| 3355 | const auto &seg_verts = segp->verts; |
||
| 3356 | auto &vcvertptr = Vertices.vcptr; |
||
| 3357 | for (uint_fast32_t i = count++; i; --i) |
||
| 3358 | { |
||
| 3359 | assert(o.movement_type == MT_NONE); |
||
| 3360 | assert(o.render_type == RT_POWERUP); |
||
| 3361 | const auto &&no = obj_create(OBJ_POWERUP, id, segp, vm_vec_avg(o.pos, vcvertptr(seg_verts[i % seg_verts.size()])), &vmd_identity_matrix, o.size, CT_POWERUP, MT_NONE, RT_POWERUP); |
||
| 3362 | if (no == object_none) |
||
| 3363 | return; |
||
| 3364 | m_modified.set(no); |
||
| 3365 | no->rtype.vclip_info = o.rtype.vclip_info; |
||
| 3366 | no->rtype.vclip_info.framenum = (o.rtype.vclip_info.framenum + (i * vc_num_frames) / count) % vc_num_frames; |
||
| 3367 | no->ctype.powerup_info = o.ctype.powerup_info; |
||
| 3368 | } |
||
| 3369 | } |
||
| 3370 | |||
| 3371 | class accumulate_object_count |
||
| 3372 | { |
||
| 3373 | protected: |
||
| 3374 | using array_reference = std::array<uint32_t, MAX_POWERUP_TYPES> &; |
||
| 3375 | array_reference current; |
||
| 3376 | accumulate_object_count(array_reference a) : current(a) |
||
| 3377 | { |
||
| 3378 | } |
||
| 3379 | }; |
||
| 3380 | |||
| 3381 | template <typename F, typename M> |
||
| 3382 | class accumulate_flags_count : accumulate_object_count |
||
| 3383 | { |
||
| 3384 | const F &flags; |
||
| 3385 | public: |
||
| 3386 | accumulate_flags_count(array_reference a, const F &f) : |
||
| 3387 | accumulate_object_count(a), flags(f) |
||
| 3388 | { |
||
| 3389 | } |
||
| 3390 | void process(const M mask, const unsigned id) const |
||
| 3391 | { |
||
| 3392 | if (flags & mask) |
||
| 3393 | ++current[id]; |
||
| 3394 | } |
||
| 3395 | }; |
||
| 3396 | |||
| 3397 | } |
||
| 3398 | |||
| 3399 | /* |
||
| 3400 | * The place to do objects operations such as: |
||
| 3401 | * Robot deletion for non-robot games, Powerup duplication, AllowedItems, Initial powerup counting. |
||
| 3402 | * MUST be done before multi_level_sync() in case we join a running game and get updated objects there. We want the initial powerup setup for a level here! |
||
| 3403 | */ |
||
| 3404 | void multi_prep_level_objects(const d_vclip_array &Vclip) |
||
| 3405 | { |
||
| 3406 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 3407 | auto &vmobjptridx = Objects.vmptridx; |
||
| 3408 | if (!(Game_mode & GM_MULTI_COOP)) |
||
| 3409 | { |
||
| 3410 | multi_update_objects_for_non_cooperative(); // Removes monsters from level |
||
| 3411 | } |
||
| 3412 | |||
| 3413 | constexpr unsigned MAX_ALLOWED_INVULNERABILITY = 3; |
||
| 3414 | constexpr unsigned MAX_ALLOWED_CLOAK = 3; |
||
| 3415 | const auto AllowedItems = Netgame.AllowedItems; |
||
| 3416 | const auto SpawnGrantedItems = map_granted_flags_to_netflag(Netgame.SpawnGrantedItems); |
||
| 3417 | unsigned inv_remaining = (AllowedItems & NETFLAG_DOINVUL) ? MAX_ALLOWED_INVULNERABILITY : 0; |
||
| 3418 | unsigned cloak_remaining = (AllowedItems & NETFLAG_DOCLOAK) ? MAX_ALLOWED_CLOAK : 0; |
||
| 3419 | update_item_state duplicates; |
||
| 3420 | range_for (const auto &&o, vmobjptridx) |
||
| 3421 | { |
||
| 3422 | if ((o->type == OBJ_HOSTAGE) && !(Game_mode & GM_MULTI_COOP)) |
||
| 3423 | { |
||
| 3424 | const auto objnum = obj_create(OBJ_POWERUP, POW_SHIELD_BOOST, vmsegptridx(o->segnum), o->pos, &vmd_identity_matrix, Powerup_info[POW_SHIELD_BOOST].size, CT_POWERUP, MT_PHYSICS, RT_POWERUP); |
||
| 3425 | obj_delete(LevelUniqueObjectState, Segments, o); |
||
| 3426 | if (objnum != object_none) |
||
| 3427 | { |
||
| 3428 | objnum->rtype.vclip_info.vclip_num = Powerup_info[POW_SHIELD_BOOST].vclip_num; |
||
| 3429 | objnum->rtype.vclip_info.frametime = Vclip[objnum->rtype.vclip_info.vclip_num].frame_time; |
||
| 3430 | objnum->rtype.vclip_info.framenum = 0; |
||
| 3431 | objnum->mtype.phys_info.drag = 512; //1024; |
||
| 3432 | objnum->mtype.phys_info.mass = F1_0; |
||
| 3433 | vm_vec_zero(objnum->mtype.phys_info.velocity); |
||
| 3434 | } |
||
| 3435 | continue; |
||
| 3436 | } |
||
| 3437 | |||
| 3438 | if (o->type == OBJ_POWERUP && !duplicates.must_skip(o)) |
||
| 3439 | { |
||
| 3440 | switch (const auto id = get_powerup_id(o)) |
||
| 3441 | { |
||
| 3442 | case POW_EXTRA_LIFE: |
||
| 3443 | set_powerup_id(Powerup_info, Vclip, o, POW_INVULNERABILITY); |
||
| 3444 | DXX_BOOST_FALLTHROUGH; |
||
| 3445 | case POW_INVULNERABILITY: |
||
| 3446 | if (inv_remaining) |
||
| 3447 | -- inv_remaining; |
||
| 3448 | else |
||
| 3449 | set_powerup_id(Powerup_info, Vclip, o, POW_SHIELD_BOOST); |
||
| 3450 | continue; |
||
| 3451 | case POW_CLOAK: |
||
| 3452 | if (cloak_remaining) |
||
| 3453 | -- cloak_remaining; |
||
| 3454 | else |
||
| 3455 | set_powerup_id(Powerup_info, Vclip, o, POW_SHIELD_BOOST); |
||
| 3456 | continue; |
||
| 3457 | default: |
||
| 3458 | if (!multi_powerup_is_allowed(id, AllowedItems, SpawnGrantedItems)) |
||
| 3459 | bash_to_shield(Powerup_info, Vclip, o); |
||
| 3460 | else |
||
| 3461 | duplicates.process_powerup(Vclip, vmsegptridx, o, id); |
||
| 3462 | continue; |
||
| 3463 | } |
||
| 3464 | } |
||
| 3465 | } |
||
| 3466 | |||
| 3467 | // After everything is done, count initial level inventory. |
||
| 3468 | MultiLevelInv_InitializeCount(); |
||
| 3469 | } |
||
| 3470 | |||
| 3471 | void multi_prep_level_player(void) |
||
| 3472 | { |
||
| 3473 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 3474 | auto &vmobjptr = Objects.vmptr; |
||
| 3475 | // Do any special stuff to the level required for games |
||
| 3476 | // before we begin playing in it. |
||
| 3477 | |||
| 3478 | // Player_num MUST be set before calling this procedure. |
||
| 3479 | |||
| 3480 | // This function must be called before checksuming the Object array, |
||
| 3481 | // since the resulting checksum with depend on the value of Player_num |
||
| 3482 | // at the time this is called. |
||
| 3483 | |||
| 3484 | Assert(Game_mode & GM_MULTI); |
||
| 3485 | |||
| 3486 | Assert(NumNetPlayerPositions > 0); |
||
| 3487 | |||
| 3488 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3489 | hoard_highest_record_stats = {}; |
||
| 3490 | Drop_afterburner_blob_flag=0; |
||
| 3491 | #endif |
||
| 3492 | Bounty_target = 0; |
||
| 3493 | |||
| 3494 | multi_consistency_error(1); |
||
| 3495 | |||
| 3496 | multi_sending_message.fill(msgsend_none); |
||
| 3497 | if (imulti_new_game) |
||
| 3498 | for (uint_fast32_t i = 0; i != Players.size(); i++) |
||
| 3499 | init_player_stats_new_ship(i); |
||
| 3500 | |||
| 3501 | for (unsigned i = 0; i < NumNetPlayerPositions; i++) |
||
| 3502 | { |
||
| 3503 | const auto &&objp = vmobjptr(vcplayerptr(i)->objnum); |
||
| 3504 | if (i != Player_num) |
||
| 3505 | objp->control_type = CT_REMOTE; |
||
| 3506 | objp->movement_type = MT_PHYSICS; |
||
| 3507 | multi_reset_player_object(objp); |
||
| 3508 | Netgame.players[i].LastPacketTime = 0; |
||
| 3509 | } |
||
| 3510 | |||
| 3511 | robot_controlled.fill(-1); |
||
| 3512 | robot_agitation = {}; |
||
| 3513 | robot_fired = {}; |
||
| 3514 | |||
| 3515 | Viewer = ConsoleObject = &get_local_plrobj(); |
||
| 3516 | |||
| 3517 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3518 | if (game_mode_hoard()) |
||
| 3519 | init_hoard_data(Vclip); |
||
| 3520 | |||
| 3521 | if (game_mode_capture_flag() || game_mode_hoard()) |
||
| 3522 | multi_apply_goal_textures(); |
||
| 3523 | #endif |
||
| 3524 | |||
| 3525 | multi_sort_kill_list(); |
||
| 3526 | |||
| 3527 | multi_show_player_list(); |
||
| 3528 | |||
| 3529 | ConsoleObject->control_type = CT_FLYING; |
||
| 3530 | |||
| 3531 | reset_player_object(); |
||
| 3532 | |||
| 3533 | imulti_new_game=0; |
||
| 3534 | } |
||
| 3535 | |||
| 3536 | } |
||
| 3537 | |||
| 3538 | window_event_result multi_level_sync(void) |
||
| 3539 | { |
||
| 3540 | switch (multi_protocol) |
||
| 3541 | { |
||
| 3542 | #if DXX_USE_UDP |
||
| 3543 | case MULTI_PROTO_UDP: |
||
| 3544 | return net_udp_level_sync(); |
||
| 3545 | break; |
||
| 3546 | #endif |
||
| 3547 | default: |
||
| 3548 | Error("Protocol handling missing in multi_level_sync\n"); |
||
| 3549 | break; |
||
| 3550 | } |
||
| 3551 | |||
| 3552 | return window_event_result::ignored; |
||
| 3553 | } |
||
| 3554 | |||
| 3555 | namespace dsx { |
||
| 3556 | |||
| 3557 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3558 | static void apply_segment_goal_texture(unique_segment &seg, const std::size_t tex) |
||
| 3559 | { |
||
| 3560 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
| 3561 | seg.static_light = i2f(100); //make static light bright |
||
| 3562 | if (tex < TmapInfo.size()) |
||
| 3563 | range_for (auto &s, seg.sides) |
||
| 3564 | { |
||
| 3565 | s.tmap_num = tex; |
||
| 3566 | range_for (auto &uvl, s.uvls) |
||
| 3567 | uvl.l = i2f(100); //max out |
||
| 3568 | } |
||
| 3569 | } |
||
| 3570 | |||
| 3571 | void multi_apply_goal_textures() |
||
| 3572 | { |
||
| 3573 | std::size_t tex_blue, tex_red; |
||
| 3574 | if (game_mode_hoard()) |
||
| 3575 | tex_blue = tex_red = find_goal_texture(TMI_GOAL_HOARD); |
||
| 3576 | else |
||
| 3577 | { |
||
| 3578 | tex_blue = find_goal_texture(TMI_GOAL_BLUE); |
||
| 3579 | tex_red = find_goal_texture(TMI_GOAL_RED); |
||
| 3580 | } |
||
| 3581 | range_for (const auto &&seg, vmsegptr) |
||
| 3582 | { |
||
| 3583 | std::size_t tex; |
||
| 3584 | if (seg->special==SEGMENT_IS_GOAL_BLUE) |
||
| 3585 | { |
||
| 3586 | tex = tex_blue; |
||
| 3587 | } |
||
| 3588 | else if (seg->special==SEGMENT_IS_GOAL_RED) |
||
| 3589 | { |
||
| 3590 | // Make both textures the same if Hoard mode |
||
| 3591 | tex = tex_red; |
||
| 3592 | } |
||
| 3593 | else |
||
| 3594 | continue; |
||
| 3595 | apply_segment_goal_texture(seg, tex); |
||
| 3596 | } |
||
| 3597 | } |
||
| 3598 | |||
| 3599 | std::size_t find_goal_texture (ubyte t) |
||
| 3600 | { |
||
| 3601 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
| 3602 | const auto &&r = partial_const_range(TmapInfo, NumTextures); |
||
| 3603 | return std::distance(r.begin(), std::find_if(r.begin(), r.end(), [t](const tmap_info &i) { return (i.flags & t); })); |
||
| 3604 | } |
||
| 3605 | |||
| 3606 | const tmap_info &find_required_goal_texture(const uint8_t t) |
||
| 3607 | { |
||
| 3608 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
| 3609 | std::size_t r = find_goal_texture(t); |
||
| 3610 | if (r < TmapInfo.size()) |
||
| 3611 | return TmapInfo[r]; |
||
| 3612 | Int3(); // Hey, there is no goal texture for this PIG!!!! |
||
| 3613 | // Edit bitmaps.tbl and designate two textures to be RED and BLUE |
||
| 3614 | // goal textures |
||
| 3615 | throw std::runtime_error("PIG missing goal texture"); |
||
| 3616 | } |
||
| 3617 | #endif |
||
| 3618 | |||
| 3619 | static int object_allowed_in_anarchy(const object_base &objp) |
||
| 3620 | { |
||
| 3621 | if (objp.type == OBJ_NONE || |
||
| 3622 | objp.type == OBJ_PLAYER || |
||
| 3623 | objp.type == OBJ_POWERUP || |
||
| 3624 | objp.type == OBJ_CNTRLCEN || |
||
| 3625 | objp.type == OBJ_HOSTAGE) |
||
| 3626 | return 1; |
||
| 3627 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3628 | if (objp.type == OBJ_WEAPON && get_weapon_id(objp) == weapon_id_type::PMINE_ID) |
||
| 3629 | return 1; |
||
| 3630 | #endif |
||
| 3631 | return 0; |
||
| 3632 | } |
||
| 3633 | |||
| 3634 | void powerup_shuffle_state::record_powerup(const vmobjptridx_t o) |
||
| 3635 | { |
||
| 3636 | if (!seed) |
||
| 3637 | return; |
||
| 3638 | const auto id = get_powerup_id(o); |
||
| 3639 | switch (id) |
||
| 3640 | { |
||
| 3641 | /* record_powerup runs before object conversion or duplication, |
||
| 3642 | * so object types that anarchy converts still have their |
||
| 3643 | * original type when this switch runs. Therefore, |
||
| 3644 | * POW_EXTRA_LIFE and the key powerups must be handled here, |
||
| 3645 | * even though they are converted to other objects before play |
||
| 3646 | * begins. If they were not handled, no object could exchange |
||
| 3647 | * places with a converted object. |
||
| 3648 | */ |
||
| 3649 | case POW_EXTRA_LIFE: |
||
| 3650 | case POW_ENERGY: |
||
| 3651 | case POW_SHIELD_BOOST: |
||
| 3652 | case POW_LASER: |
||
| 3653 | case POW_KEY_BLUE: |
||
| 3654 | case POW_KEY_RED: |
||
| 3655 | case POW_KEY_GOLD: |
||
| 3656 | case POW_MISSILE_1: |
||
| 3657 | case POW_MISSILE_4: |
||
| 3658 | case POW_QUAD_FIRE: |
||
| 3659 | case POW_VULCAN_WEAPON: |
||
| 3660 | case POW_SPREADFIRE_WEAPON: |
||
| 3661 | case POW_PLASMA_WEAPON: |
||
| 3662 | case POW_FUSION_WEAPON: |
||
| 3663 | case POW_PROXIMITY_WEAPON: |
||
| 3664 | case POW_HOMING_AMMO_1: |
||
| 3665 | case POW_HOMING_AMMO_4: |
||
| 3666 | case POW_SMARTBOMB_WEAPON: |
||
| 3667 | case POW_MEGA_WEAPON: |
||
| 3668 | case POW_VULCAN_AMMO: |
||
| 3669 | case POW_CLOAK: |
||
| 3670 | case POW_INVULNERABILITY: |
||
| 3671 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3672 | case POW_GAUSS_WEAPON: |
||
| 3673 | case POW_HELIX_WEAPON: |
||
| 3674 | case POW_PHOENIX_WEAPON: |
||
| 3675 | case POW_OMEGA_WEAPON: |
||
| 3676 | |||
| 3677 | case POW_SUPER_LASER: |
||
| 3678 | case POW_FULL_MAP: |
||
| 3679 | case POW_CONVERTER: |
||
| 3680 | case POW_AMMO_RACK: |
||
| 3681 | case POW_AFTERBURNER: |
||
| 3682 | case POW_HEADLIGHT: |
||
| 3683 | |||
| 3684 | case POW_SMISSILE1_1: |
||
| 3685 | case POW_SMISSILE1_4: |
||
| 3686 | case POW_GUIDED_MISSILE_1: |
||
| 3687 | case POW_GUIDED_MISSILE_4: |
||
| 3688 | case POW_SMART_MINE: |
||
| 3689 | case POW_MERCURY_MISSILE_1: |
||
| 3690 | case POW_MERCURY_MISSILE_4: |
||
| 3691 | case POW_EARTHSHAKER_MISSILE: |
||
| 3692 | #endif |
||
| 3693 | break; |
||
| 3694 | default: |
||
| 3695 | return; |
||
| 3696 | } |
||
| 3697 | if (count >= ptrs.size()) |
||
| 3698 | return; |
||
| 3699 | ptrs[count++] = o; |
||
| 3700 | } |
||
| 3701 | |||
| 3702 | void powerup_shuffle_state::shuffle() const |
||
| 3703 | { |
||
| 3704 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 3705 | auto &vmobjptr = Objects.vmptr; |
||
| 3706 | if (!count) |
||
| 3707 | return; |
||
| 3708 | std::minstd_rand mr(seed); |
||
| 3709 | for (unsigned j = count; --j;) |
||
| 3710 | { |
||
| 3711 | const auto oi = std::uniform_int_distribution<unsigned>(0u, j)(mr); |
||
| 3712 | if (oi == j) |
||
| 3713 | /* Swapping an object with itself is a no-op. Skip the |
||
| 3714 | * work. Do not re-roll, both to avoid the potential for an |
||
| 3715 | * infinite loop on unlucky rolls and to ensure a uniform |
||
| 3716 | * distribution of swaps. |
||
| 3717 | */ |
||
| 3718 | continue; |
||
| 3719 | const auto o0 = ptrs[j]; |
||
| 3720 | const auto o1 = ptrs[oi]; |
||
| 3721 | const auto os0 = o0->segnum; |
||
| 3722 | const auto os1 = o1->segnum; |
||
| 3723 | /* Disconnect both objects from their original segments. Swap |
||
| 3724 | * their positions. Link each object to the segment that the |
||
| 3725 | * other object previously used. This is necessary instead of |
||
| 3726 | * using std::swap on object::segnum, since the segment's linked |
||
| 3727 | * list of objects needs to be updated. |
||
| 3728 | */ |
||
| 3729 | obj_unlink(vmobjptr, vmsegptr, *o0); |
||
| 3730 | obj_unlink(vmobjptr, vmsegptr, *o1); |
||
| 3731 | std::swap(o0->pos, o1->pos); |
||
| 3732 | obj_link_unchecked(vmobjptr, o0, vmsegptridx(os1)); |
||
| 3733 | obj_link_unchecked(vmobjptr, o1, vmsegptridx(os0)); |
||
| 3734 | } |
||
| 3735 | } |
||
| 3736 | |||
| 3737 | void multi_update_objects_for_non_cooperative() |
||
| 3738 | { |
||
| 3739 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 3740 | auto &vmobjptridx = Objects.vmptridx; |
||
| 3741 | // Go through the object list and remove any objects not used in |
||
| 3742 | // 'Anarchy!' games. |
||
| 3743 | |||
| 3744 | const auto game_mode = Game_mode; |
||
| 3745 | /* Shuffle objects before object duplication runs. Otherwise, |
||
| 3746 | * duplication-eligible items would be duplicated, then scattered, |
||
| 3747 | * causing the original site to be a treasure trove of swapped |
||
| 3748 | * items. This way, duplicated items appear with their original. |
||
| 3749 | */ |
||
| 3750 | powerup_shuffle_state powerup_shuffle(Netgame.ShufflePowerupSeed); |
||
| 3751 | range_for (const auto &&objp, vmobjptridx) |
||
| 3752 | { |
||
| 3753 | const auto obj_type = objp->type; |
||
| 3754 | if (obj_type == OBJ_PLAYER || obj_type == OBJ_GHOST) |
||
| 3755 | continue; |
||
| 3756 | else if (obj_type == OBJ_ROBOT && (game_mode & GM_MULTI_ROBOTS)) |
||
| 3757 | continue; |
||
| 3758 | else if (obj_type == OBJ_POWERUP) |
||
| 3759 | { |
||
| 3760 | powerup_shuffle.record_powerup(objp); |
||
| 3761 | continue; |
||
| 3762 | } |
||
| 3763 | else if (!object_allowed_in_anarchy(objp) ) { |
||
| 3764 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3765 | // Before deleting object, if it's a robot, drop it's special powerup, if any |
||
| 3766 | if (obj_type == OBJ_ROBOT) |
||
| 3767 | if (objp->contains_count && (objp->contains_type == OBJ_POWERUP)) |
||
| 3768 | object_create_robot_egg(objp); |
||
| 3769 | #endif |
||
| 3770 | obj_delete(LevelUniqueObjectState, Segments, objp); |
||
| 3771 | } |
||
| 3772 | } |
||
| 3773 | powerup_shuffle.shuffle(); |
||
| 3774 | } |
||
| 3775 | |||
| 3776 | } |
||
| 3777 | |||
| 3778 | // Returns the Player_num of Master/Host of this game |
||
| 3779 | playernum_t multi_who_is_master() |
||
| 3780 | { |
||
| 3781 | return 0; |
||
| 3782 | } |
||
| 3783 | |||
| 3784 | void change_playernum_to(const playernum_t new_Player_num) |
||
| 3785 | { |
||
| 3786 | if (Player_num < Players.size()) |
||
| 3787 | { |
||
| 3788 | vmplayerptr(new_Player_num)->callsign = get_local_player().callsign; |
||
| 3789 | } |
||
| 3790 | Player_num = new_Player_num; |
||
| 3791 | } |
||
| 3792 | |||
| 3793 | namespace dsx { |
||
| 3794 | |||
| 3795 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 3796 | static |
||
| 3797 | #endif |
||
| 3798 | int multi_all_players_alive(const fvcobjptr &vcobjptr, const partial_range_t<const player *> player_range) |
||
| 3799 | { |
||
| 3800 | range_for (auto &plr, player_range) |
||
| 3801 | { |
||
| 3802 | const auto connected = plr.connected; |
||
| 3803 | if (connected == CONNECT_PLAYING) |
||
| 3804 | { |
||
| 3805 | if (vcobjptr(plr.objnum)->type == OBJ_GHOST) // player alive? |
||
| 3806 | return 0; |
||
| 3807 | } |
||
| 3808 | else if (connected != CONNECT_DISCONNECTED) // ... and actually playing? |
||
| 3809 | return 0; |
||
| 3810 | } |
||
| 3811 | return (1); |
||
| 3812 | } |
||
| 3813 | |||
| 3814 | const char *multi_common_deny_save_game(const fvcobjptr &vcobjptr, const partial_range_t<const player *> player_range) |
||
| 3815 | { |
||
| 3816 | if (Network_status == NETSTAT_ENDLEVEL) |
||
| 3817 | return "Level is ending"; |
||
| 3818 | if (!multi_all_players_alive(vcobjptr, player_range)) |
||
| 3819 | return "All players must be alive and playing!"; |
||
| 3820 | return deny_multi_save_game_duplicate_callsign(player_range); |
||
| 3821 | } |
||
| 3822 | |||
| 3823 | const char *multi_interactive_deny_save_game(const fvcobjptr &vcobjptr, const partial_range_t<const player *> player_range, const d_level_unique_control_center_state &LevelUniqueControlCenterState) |
||
| 3824 | { |
||
| 3825 | if (LevelUniqueControlCenterState.Control_center_destroyed) |
||
| 3826 | return "Countdown in progress"; |
||
| 3827 | return multi_common_deny_save_game(vcobjptr, player_range); |
||
| 3828 | } |
||
| 3829 | |||
| 3830 | void multi_send_drop_weapon(const vmobjptridx_t objp, int seed) |
||
| 3831 | { |
||
| 3832 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 3833 | auto &vmobjptridx = Objects.vmptridx; |
||
| 3834 | int count=0; |
||
| 3835 | int ammo_count; |
||
| 3836 | |||
| 3837 | multi_send_position(vmobjptridx(get_local_player().objnum)); |
||
| 3838 | ammo_count = objp->ctype.powerup_info.count; |
||
| 3839 | |||
| 3840 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3841 | if (get_powerup_id(objp) == POW_OMEGA_WEAPON && ammo_count == F1_0) |
||
| 3842 | ammo_count = F1_0 - 1; //make fit in short |
||
| 3843 | #endif |
||
| 3844 | |||
| 3845 | Assert(ammo_count < F1_0); //make sure fits in short |
||
| 3846 | |||
| 3847 | count++; |
||
| 3848 | multi_command<MULTI_DROP_WEAPON> multibuf; |
||
| 3849 | multibuf[count++]=static_cast<char>(get_powerup_id(objp)); |
||
| 3850 | PUT_INTEL_SHORT(&multibuf[count], objp); count += 2; |
||
| 3851 | PUT_INTEL_SHORT(&multibuf[count], static_cast<uint16_t>(ammo_count)); count += 2; |
||
| 3852 | PUT_INTEL_INT(&multibuf[count], seed); |
||
| 3853 | count += 4; |
||
| 3854 | |||
| 3855 | map_objnum_local_to_local(objp); |
||
| 3856 | |||
| 3857 | multi_send_data(multibuf, 2); |
||
| 3858 | } |
||
| 3859 | |||
| 3860 | static void multi_do_drop_weapon(fvmobjptr &vmobjptr, const playernum_t pnum, const uint8_t *const buf) |
||
| 3861 | { |
||
| 3862 | int ammo,remote_objnum,seed; |
||
| 3863 | const auto powerup_id = static_cast<powerup_type_t>(buf[1]); |
||
| 3864 | remote_objnum = GET_INTEL_SHORT(buf + 2); |
||
| 3865 | ammo = GET_INTEL_SHORT(buf + 4); |
||
| 3866 | seed = GET_INTEL_INT(buf + 6); |
||
| 3867 | const auto objnum = spit_powerup(Vclip, vmobjptr(vcplayerptr(pnum)->objnum), powerup_id, seed); |
||
| 3868 | |||
| 3869 | map_objnum_local_to_remote(objnum, remote_objnum, pnum); |
||
| 3870 | |||
| 3871 | if (objnum!=object_none) |
||
| 3872 | objnum->ctype.powerup_info.count = ammo; |
||
| 3873 | } |
||
| 3874 | |||
| 3875 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 3876 | // We collected some ammo from a vulcan/gauss cannon powerup. Now we need to let everyone else know about its new ammo count. |
||
| 3877 | void multi_send_vulcan_weapon_ammo_adjust(const vmobjptridx_t objnum) |
||
| 3878 | { |
||
| 3879 | sbyte obj_owner; |
||
| 3880 | const auto remote_objnum = objnum_local_to_remote(objnum, &obj_owner); |
||
| 3881 | |||
| 3882 | multi_command<MULTI_VULWPN_AMMO_ADJ> multibuf; |
||
| 3883 | PUT_INTEL_SHORT(&multibuf[1], remote_objnum); // Map to network objnums |
||
| 3884 | |||
| 3885 | multibuf[3] = obj_owner; |
||
| 3886 | |||
| 3887 | const uint16_t ammo_count = objnum->ctype.powerup_info.count; |
||
| 3888 | PUT_INTEL_SHORT(&multibuf[4], ammo_count); |
||
| 3889 | |||
| 3890 | multi_send_data(multibuf, 2); |
||
| 3891 | |||
| 3892 | if (Network_send_objects && multi_objnum_is_past(objnum)) |
||
| 3893 | { |
||
| 3894 | Network_send_objnum = -1; |
||
| 3895 | } |
||
| 3896 | } |
||
| 3897 | |||
| 3898 | static void multi_do_vulcan_weapon_ammo_adjust(fvmobjptr &vmobjptr, const uint8_t *const buf) |
||
| 3899 | { |
||
| 3900 | // which object to update |
||
| 3901 | const objnum_t objnum = GET_INTEL_SHORT(buf + 1); |
||
| 3902 | // which remote list is it entered in |
||
| 3903 | auto obj_owner = buf[3]; |
||
| 3904 | |||
| 3905 | assert(objnum != object_none); |
||
| 3906 | |||
| 3907 | if (objnum < 1) |
||
| 3908 | return; |
||
| 3909 | |||
| 3910 | auto local_objnum = objnum_remote_to_local(objnum, obj_owner); // translate to local objnum |
||
| 3911 | |||
| 3912 | if (local_objnum == object_none) |
||
| 3913 | { |
||
| 3914 | return; |
||
| 3915 | } |
||
| 3916 | |||
| 3917 | const auto &&obj = vmobjptr(local_objnum); |
||
| 3918 | if (obj->type != OBJ_POWERUP) |
||
| 3919 | { |
||
| 3920 | return; |
||
| 3921 | } |
||
| 3922 | |||
| 3923 | if (Network_send_objects && multi_objnum_is_past(local_objnum)) |
||
| 3924 | { |
||
| 3925 | Network_send_objnum = -1; |
||
| 3926 | } |
||
| 3927 | |||
| 3928 | const auto ammo = GET_INTEL_SHORT(buf + 4); |
||
| 3929 | obj->ctype.powerup_info.count = ammo; |
||
| 3930 | } |
||
| 3931 | |||
| 3932 | namespace { |
||
| 3933 | |||
| 3934 | struct multi_guided_info |
||
| 3935 | { |
||
| 3936 | uint8_t pnum; |
||
| 3937 | uint8_t release; |
||
| 3938 | shortpos sp; |
||
| 3939 | }; |
||
| 3940 | |||
| 3941 | DEFINE_MULTIPLAYER_SERIAL_MESSAGE(MULTI_GUIDED, multi_guided_info, g, (g.pnum, g.release, g.sp)); |
||
| 3942 | |||
| 3943 | } |
||
| 3944 | |||
| 3945 | void multi_send_guided_info(const object_base &miss, const char done) |
||
| 3946 | { |
||
| 3947 | multi_guided_info gi; |
||
| 3948 | gi.pnum = static_cast<uint8_t>(Player_num); |
||
| 3949 | gi.release = done; |
||
| 3950 | create_shortpos_little(LevelSharedSegmentState, gi.sp, miss); |
||
| 3951 | multi_serialize_write(0, gi); |
||
| 3952 | } |
||
| 3953 | |||
| 3954 | static void multi_do_guided(d_level_unique_object_state &LevelUniqueObjectState, const playernum_t pnum, const uint8_t *const buf) |
||
| 3955 | { |
||
| 3956 | multi_guided_info b; |
||
| 3957 | multi_serialize_read(buf, b); |
||
| 3958 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 3959 | auto &vmobjptr = Objects.vmptr; |
||
| 3960 | |||
| 3961 | if (b.release) |
||
| 3962 | { |
||
| 3963 | release_guided_missile(LevelUniqueObjectState, pnum); |
||
| 3964 | return; |
||
| 3965 | } |
||
| 3966 | |||
| 3967 | const auto &&gimobj = LevelUniqueObjectState.Guided_missile.get_player_active_guided_missile(LevelUniqueObjectState.get_objects().vmptridx, pnum); |
||
| 3968 | if (gimobj == nullptr) |
||
| 3969 | return; |
||
| 3970 | const vmobjptridx_t guided_missile = gimobj; |
||
| 3971 | extract_shortpos_little(guided_missile, &b.sp); |
||
| 3972 | update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, guided_missile); |
||
| 3973 | } |
||
| 3974 | |||
| 3975 | void multi_send_stolen_items () |
||
| 3976 | { |
||
| 3977 | multi_command<MULTI_STOLEN_ITEMS> multibuf; |
||
| 3978 | auto &Stolen_items = LevelUniqueObjectState.ThiefState.Stolen_items; |
||
| 3979 | std::copy(Stolen_items.begin(), Stolen_items.end(), std::next(multibuf.begin())); |
||
| 3980 | multi_send_data(multibuf, 2); |
||
| 3981 | } |
||
| 3982 | |||
| 3983 | static void multi_do_stolen_items(const uint8_t *const buf) |
||
| 3984 | { |
||
| 3985 | auto &Stolen_items = LevelUniqueObjectState.ThiefState.Stolen_items; |
||
| 3986 | std::copy_n(buf + 1, Stolen_items.size(), Stolen_items.begin()); |
||
| 3987 | } |
||
| 3988 | |||
| 3989 | void multi_send_wall_status_specific(const playernum_t pnum,uint16_t wallnum,ubyte type,ubyte flags,ubyte state) |
||
| 3990 | { |
||
| 3991 | // Send wall states a specific rejoining player |
||
| 3992 | |||
| 3993 | int count=0; |
||
| 3994 | |||
| 3995 | Assert (Game_mode & GM_NETWORK); |
||
| 3996 | //Assert (pnum>-1 && pnum<N_players); |
||
| 3997 | |||
| 3998 | count++; |
||
| 3999 | multi_command<MULTI_WALL_STATUS> multibuf; |
||
| 4000 | PUT_INTEL_SHORT(&multibuf[count], wallnum); count+=2; |
||
| 4001 | multibuf[count]=type; count++; |
||
| 4002 | multibuf[count]=flags; count++; |
||
| 4003 | multibuf[count]=state; count++; |
||
| 4004 | |||
| 4005 | multi_send_data_direct(multibuf, pnum, 2); |
||
| 4006 | } |
||
| 4007 | |||
| 4008 | static void multi_do_wall_status(fvmwallptr &vmwallptr, const uint8_t *const buf) |
||
| 4009 | { |
||
| 4010 | ubyte flag,type,state; |
||
| 4011 | |||
| 4012 | wallnum_t wallnum = GET_INTEL_SHORT(buf + 1); |
||
| 4013 | type=buf[3]; |
||
| 4014 | flag=buf[4]; |
||
| 4015 | state=buf[5]; |
||
| 4016 | |||
| 4017 | auto &w = *vmwallptr(wallnum); |
||
| 4018 | w.type = type; |
||
| 4019 | w.flags = flag; |
||
| 4020 | //Assert(state <= 4); |
||
| 4021 | w.state = state; |
||
| 4022 | |||
| 4023 | if (w.type == WALL_OPEN) |
||
| 4024 | { |
||
| 4025 | digi_kill_sound_linked_to_segment(w.segnum, w.sidenum, SOUND_FORCEFIELD_HUM); |
||
| 4026 | //digi_kill_sound_linked_to_segment(csegp-Segments,cside,SOUND_FORCEFIELD_HUM); |
||
| 4027 | } |
||
| 4028 | } |
||
| 4029 | #endif |
||
| 4030 | |||
| 4031 | } |
||
| 4032 | |||
| 4033 | void multi_send_kill_goal_counts() |
||
| 4034 | { |
||
| 4035 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4036 | auto &vcobjptr = Objects.vcptr; |
||
| 4037 | int count=1; |
||
| 4038 | |||
| 4039 | multi_command<MULTI_KILLGOALS> multibuf; |
||
| 4040 | range_for (auto &i, Players) |
||
| 4041 | { |
||
| 4042 | auto &obj = *vcobjptr(i.objnum); |
||
| 4043 | auto &player_info = obj.ctype.player_info; |
||
| 4044 | multibuf[count] = player_info.KillGoalCount; |
||
| 4045 | count++; |
||
| 4046 | } |
||
| 4047 | multi_send_data(multibuf, 2); |
||
| 4048 | } |
||
| 4049 | |||
| 4050 | static void multi_do_kill_goal_counts(fvmobjptr &vmobjptr, const uint8_t *const buf) |
||
| 4051 | { |
||
| 4052 | int count=1; |
||
| 4053 | |||
| 4054 | range_for (auto &i, Players) |
||
| 4055 | { |
||
| 4056 | auto &obj = *vmobjptr(i.objnum); |
||
| 4057 | auto &player_info = obj.ctype.player_info; |
||
| 4058 | player_info.KillGoalCount = buf[count]; |
||
| 4059 | count++; |
||
| 4060 | } |
||
| 4061 | } |
||
| 4062 | |||
| 4063 | void multi_send_heartbeat () |
||
| 4064 | { |
||
| 4065 | if (!Netgame.PlayTimeAllowed.count()) |
||
| 4066 | return; |
||
| 4067 | |||
| 4068 | multi_command<MULTI_HEARTBEAT> multibuf; |
||
| 4069 | PUT_INTEL_INT(&multibuf[1], ThisLevelTime.count()); |
||
| 4070 | multi_send_data(multibuf, 0); |
||
| 4071 | } |
||
| 4072 | |||
| 4073 | static void multi_do_heartbeat (const ubyte *buf) |
||
| 4074 | { |
||
| 4075 | fix num; |
||
| 4076 | |||
| 4077 | num = GET_INTEL_INT(buf + 1); |
||
| 4078 | |||
| 4079 | ThisLevelTime = d_time_fix(num); |
||
| 4080 | } |
||
| 4081 | |||
| 4082 | void multi_check_for_killgoal_winner () |
||
| 4083 | { |
||
| 4084 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 4085 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4086 | auto &vcobjptr = Objects.vcptr; |
||
| 4087 | if (LevelUniqueControlCenterState.Control_center_destroyed) |
||
| 4088 | return; |
||
| 4089 | |||
| 4090 | /* For historical compatibility, this routine has some quirks with |
||
| 4091 | * scoring: |
||
| 4092 | * - When two or more players have the same number of kills, this |
||
| 4093 | * routine always chooses the lowest index player. No opportunity |
||
| 4094 | * is provided for the players to score a tie-breaking kill, nor |
||
| 4095 | * is any other property (such as remaining shields) considered. |
||
| 4096 | * Historical versions had additional quirks relating to |
||
| 4097 | * zero/negative kills, but those quirks have been removed. |
||
| 4098 | */ |
||
| 4099 | const auto &local_player = get_local_player(); |
||
| 4100 | const player *bestplr = nullptr; |
||
| 4101 | int highest_kill_goal_count = 0; |
||
| 4102 | range_for (auto &i, partial_const_range(Players, N_players)) |
||
| 4103 | { |
||
| 4104 | auto &obj = *vcobjptr(i.objnum); |
||
| 4105 | auto &player_info = obj.ctype.player_info; |
||
| 4106 | const auto KillGoalCount = player_info.KillGoalCount; |
||
| 4107 | if (highest_kill_goal_count < KillGoalCount) |
||
| 4108 | { |
||
| 4109 | highest_kill_goal_count = KillGoalCount; |
||
| 4110 | bestplr = &i; |
||
| 4111 | } |
||
| 4112 | } |
||
| 4113 | if (!bestplr) |
||
| 4114 | { |
||
| 4115 | /* No player has at least one kill */ |
||
| 4116 | HUD_init_message_literal(HM_MULTI, "No one has scored any kills!"); |
||
| 4117 | } |
||
| 4118 | else if (bestplr == &local_player) |
||
| 4119 | { |
||
| 4120 | HUD_init_message(HM_MULTI, "You have the best score at %d kills!", highest_kill_goal_count); |
||
| 4121 | } |
||
| 4122 | else |
||
| 4123 | HUD_init_message(HM_MULTI, "%s has the best score with %d kills!", static_cast<const char *>(bestplr->callsign), highest_kill_goal_count); |
||
| 4124 | net_destroy_controlcen(Objects); |
||
| 4125 | } |
||
| 4126 | |||
| 4127 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 4128 | namespace dsx { |
||
| 4129 | |||
| 4130 | // Sync our seismic time with other players |
||
| 4131 | void multi_send_seismic(fix duration) |
||
| 4132 | { |
||
| 4133 | int count=1; |
||
| 4134 | multi_command<MULTI_SEISMIC> multibuf; |
||
| 4135 | PUT_INTEL_INT(&multibuf[count], duration); count += sizeof(duration); |
||
| 4136 | multi_send_data(multibuf, 2); |
||
| 4137 | } |
||
| 4138 | |||
| 4139 | static void multi_do_seismic (const ubyte *buf) |
||
| 4140 | { |
||
| 4141 | const fix duration = GET_INTEL_INT(&buf[1]); |
||
| 4142 | LevelUniqueSeismicState.Seismic_disturbance_end_time = GameTime64 + duration; |
||
| 4143 | digi_play_sample (SOUND_SEISMIC_DISTURBANCE_START, F1_0); |
||
| 4144 | } |
||
| 4145 | |||
| 4146 | void multi_send_light_specific (const playernum_t pnum, const vcsegptridx_t segnum, const uint8_t val) |
||
| 4147 | { |
||
| 4148 | int count=1; |
||
| 4149 | |||
| 4150 | Assert (Game_mode & GM_NETWORK); |
||
| 4151 | // Assert (pnum>-1 && pnum<N_players); |
||
| 4152 | |||
| 4153 | multi_command<MULTI_LIGHT> multibuf; |
||
| 4154 | PUT_INTEL_SHORT(&multibuf[count], segnum); |
||
| 4155 | count += sizeof(uint16_t); |
||
| 4156 | multibuf[count] = val; count++; |
||
| 4157 | |||
| 4158 | range_for (auto &i, segnum->unique_segment::sides) |
||
| 4159 | { |
||
| 4160 | PUT_INTEL_SHORT(&multibuf[count], i.tmap_num2); count+=2; |
||
| 4161 | } |
||
| 4162 | multi_send_data_direct(multibuf, pnum, 2); |
||
| 4163 | } |
||
| 4164 | |||
| 4165 | static void multi_do_light (const ubyte *buf) |
||
| 4166 | { |
||
| 4167 | int i; |
||
| 4168 | const auto sides = buf[3]; |
||
| 4169 | |||
| 4170 | const segnum_t seg = GET_INTEL_SHORT(&buf[1]); |
||
| 4171 | const auto &&usegp = vmsegptridx.check_untrusted(seg); |
||
| 4172 | if (!usegp) |
||
| 4173 | return; |
||
| 4174 | const auto &&segp = *usegp; |
||
| 4175 | auto &side_array = segp->unique_segment::sides; |
||
| 4176 | for (i=0;i<6;i++) |
||
| 4177 | { |
||
| 4178 | if ((sides & (1<<i))) |
||
| 4179 | { |
||
| 4180 | auto &LevelSharedDestructibleLightState = LevelSharedSegmentState.DestructibleLights; |
||
| 4181 | subtract_light(LevelSharedDestructibleLightState, segp, i); |
||
| 4182 | side_array[i].tmap_num2 = GET_INTEL_SHORT(&buf[4 + (2 * i)]); |
||
| 4183 | } |
||
| 4184 | } |
||
| 4185 | } |
||
| 4186 | |||
| 4187 | static void multi_do_flags(fvmobjptr &vmobjptr, const playernum_t pnum, const uint8_t *const buf) |
||
| 4188 | { |
||
| 4189 | uint flags; |
||
| 4190 | |||
| 4191 | flags = GET_INTEL_INT(buf + 2); |
||
| 4192 | if (pnum!=Player_num) |
||
| 4193 | vmobjptr(vcplayerptr(pnum)->objnum)->ctype.player_info.powerup_flags = player_flags(flags); |
||
| 4194 | } |
||
| 4195 | |||
| 4196 | void multi_send_flags (const playernum_t pnum) |
||
| 4197 | { |
||
| 4198 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4199 | auto &vmobjptr = Objects.vmptr; |
||
| 4200 | multi_command<MULTI_FLAGS> multibuf; |
||
| 4201 | multibuf[1]=pnum; |
||
| 4202 | PUT_INTEL_INT(&multibuf[2], vmobjptr(vcplayerptr(pnum)->objnum)->ctype.player_info.powerup_flags.get_player_flags()); |
||
| 4203 | |||
| 4204 | multi_send_data(multibuf, 2); |
||
| 4205 | } |
||
| 4206 | |||
| 4207 | void multi_send_drop_blobs (const playernum_t pnum) |
||
| 4208 | { |
||
| 4209 | multi_command<MULTI_DROP_BLOB> multibuf; |
||
| 4210 | multibuf[1]=pnum; |
||
| 4211 | |||
| 4212 | multi_send_data(multibuf, 0); |
||
| 4213 | } |
||
| 4214 | |||
| 4215 | static void multi_do_drop_blob(fvmobjptr &vmobjptr, const playernum_t pnum) |
||
| 4216 | { |
||
| 4217 | drop_afterburner_blobs (vmobjptr(vcplayerptr(pnum)->objnum), 2, i2f(5) / 2, -1); |
||
| 4218 | } |
||
| 4219 | |||
| 4220 | } |
||
| 4221 | #endif |
||
| 4222 | |||
| 4223 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 4224 | namespace dsx { |
||
| 4225 | |||
| 4226 | void multi_send_sound_function (char whichfunc, char sound) |
||
| 4227 | { |
||
| 4228 | int count=0; |
||
| 4229 | |||
| 4230 | count++; |
||
| 4231 | multi_command<MULTI_SOUND_FUNCTION> multibuf; |
||
| 4232 | multibuf[1]=Player_num; count++; |
||
| 4233 | multibuf[2]=whichfunc; count++; |
||
| 4234 | multibuf[3] = sound; count++; // this would probably work on the PC as well. Jason? |
||
| 4235 | multi_send_data(multibuf, 2); |
||
| 4236 | } |
||
| 4237 | |||
| 4238 | #define AFTERBURNER_LOOP_START 20098 |
||
| 4239 | #define AFTERBURNER_LOOP_END 25776 |
||
| 4240 | |||
| 4241 | static void multi_do_sound_function (const playernum_t pnum, const ubyte *buf) |
||
| 4242 | { |
||
| 4243 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4244 | auto &vcobjptridx = Objects.vcptridx; |
||
| 4245 | // for afterburner |
||
| 4246 | |||
| 4247 | char whichfunc; |
||
| 4248 | int sound; |
||
| 4249 | |||
| 4250 | if (get_local_player().connected!=CONNECT_PLAYING) |
||
| 4251 | return; |
||
| 4252 | |||
| 4253 | whichfunc=buf[2]; |
||
| 4254 | sound=buf[3]; |
||
| 4255 | |||
| 4256 | const auto plobj = vcobjptridx(vcplayerptr(pnum)->objnum); |
||
| 4257 | if (whichfunc==0) |
||
| 4258 | digi_kill_sound_linked_to_object(plobj); |
||
| 4259 | else if (whichfunc==3) |
||
| 4260 | digi_link_sound_to_object3(sound, plobj, 1, F1_0, sound_stack::allow_stacking, vm_distance{i2f(256)}, AFTERBURNER_LOOP_START, AFTERBURNER_LOOP_END); |
||
| 4261 | } |
||
| 4262 | |||
| 4263 | void multi_send_capture_bonus (const playernum_t pnum) |
||
| 4264 | { |
||
| 4265 | multi_command<MULTI_CAPTURE_BONUS> multibuf; |
||
| 4266 | Assert (game_mode_capture_flag()); |
||
| 4267 | |||
| 4268 | multibuf[1]=pnum; |
||
| 4269 | |||
| 4270 | multi_send_data(multibuf, 2); |
||
| 4271 | multi_do_capture_bonus (pnum); |
||
| 4272 | } |
||
| 4273 | |||
| 4274 | void multi_send_orb_bonus (const playernum_t pnum, const uint8_t hoard_orbs) |
||
| 4275 | { |
||
| 4276 | multi_command<MULTI_ORB_BONUS> multibuf; |
||
| 4277 | Assert (game_mode_hoard()); |
||
| 4278 | |||
| 4279 | multibuf[1]=pnum; |
||
| 4280 | multibuf[2] = hoard_orbs; |
||
| 4281 | |||
| 4282 | multi_send_data(multibuf, 2); |
||
| 4283 | multi_do_orb_bonus (pnum, multibuf.data()); |
||
| 4284 | } |
||
| 4285 | |||
| 4286 | void multi_do_capture_bonus(const playernum_t pnum) |
||
| 4287 | { |
||
| 4288 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4289 | auto &vmobjptr = Objects.vmptr; |
||
| 4290 | // Figure out the results of a network kills and add it to the |
||
| 4291 | // appropriate player's tally. |
||
| 4292 | |||
| 4293 | int TheGoal; |
||
| 4294 | |||
| 4295 | if (pnum==Player_num) |
||
| 4296 | HUD_init_message_literal(HM_MULTI, "You have Scored!"); |
||
| 4297 | else |
||
| 4298 | HUD_init_message(HM_MULTI, "%s has Scored!", static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
| 4299 | |||
| 4300 | digi_play_sample(pnum == Player_num |
||
| 4301 | ? SOUND_HUD_YOU_GOT_GOAL |
||
| 4302 | : (get_team(pnum) == TEAM_RED |
||
| 4303 | ? SOUND_HUD_RED_GOT_GOAL |
||
| 4304 | : SOUND_HUD_BLUE_GOT_GOAL |
||
| 4305 | ), F1_0*2); |
||
| 4306 | |||
| 4307 | |||
| 4308 | team_kills[get_team(pnum)] += 5; |
||
| 4309 | auto &plr = *vcplayerptr(pnum); |
||
| 4310 | auto &player_info = vmobjptr(plr.objnum)->ctype.player_info; |
||
| 4311 | player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG; // Clear capture flag |
||
| 4312 | player_info.net_kills_total += 5; |
||
| 4313 | player_info.KillGoalCount += 5; |
||
| 4314 | |||
| 4315 | if (Netgame.KillGoal>0) |
||
| 4316 | { |
||
| 4317 | TheGoal=Netgame.KillGoal*5; |
||
| 4318 | |||
| 4319 | if (player_info.KillGoalCount >= TheGoal) |
||
| 4320 | { |
||
| 4321 | if (pnum==Player_num) |
||
| 4322 | { |
||
| 4323 | HUD_init_message_literal(HM_MULTI, "You reached the kill goal!"); |
||
| 4324 | get_local_plrobj().shields = i2f(200); |
||
| 4325 | } |
||
| 4326 | else |
||
| 4327 | HUD_init_message(HM_MULTI, "%s has reached the kill goal!",static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
| 4328 | net_destroy_controlcen(Objects); |
||
| 4329 | } |
||
| 4330 | } |
||
| 4331 | |||
| 4332 | multi_sort_kill_list(); |
||
| 4333 | multi_show_player_list(); |
||
| 4334 | } |
||
| 4335 | |||
| 4336 | static int GetOrbBonus (char num) |
||
| 4337 | { |
||
| 4338 | int bonus; |
||
| 4339 | |||
| 4340 | bonus=num*(num+1)/2; |
||
| 4341 | return (bonus); |
||
| 4342 | } |
||
| 4343 | |||
| 4344 | void multi_do_orb_bonus(const playernum_t pnum, const uint8_t *const buf) |
||
| 4345 | { |
||
| 4346 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4347 | auto &vmobjptr = Objects.vmptr; |
||
| 4348 | // Figure out the results of a network kills and add it to the |
||
| 4349 | // appropriate player's tally. |
||
| 4350 | |||
| 4351 | int TheGoal; |
||
| 4352 | int bonus=GetOrbBonus (buf[2]); |
||
| 4353 | |||
| 4354 | if (pnum==Player_num) |
||
| 4355 | HUD_init_message(HM_MULTI, "You have scored %d points!",bonus); |
||
| 4356 | else |
||
| 4357 | HUD_init_message(HM_MULTI, "%s has scored with %d orbs!",static_cast<const char *>(vcplayerptr(pnum)->callsign), buf[2]); |
||
| 4358 | |||
| 4359 | if (pnum==Player_num) |
||
| 4360 | digi_start_sound_queued (SOUND_HUD_YOU_GOT_GOAL,F1_0*2); |
||
| 4361 | else |
||
| 4362 | digi_play_sample((Game_mode & GM_TEAM) |
||
| 4363 | ? (get_team(pnum) == TEAM_RED |
||
| 4364 | ? SOUND_HUD_RED_GOT_GOAL |
||
| 4365 | : SOUND_HUD_BLUE_GOT_GOAL |
||
| 4366 | ) : SOUND_OPPONENT_HAS_SCORED, F1_0*2); |
||
| 4367 | |||
| 4368 | if (bonus > hoard_highest_record_stats.points) |
||
| 4369 | { |
||
| 4370 | hoard_highest_record_stats.player = pnum; |
||
| 4371 | hoard_highest_record_stats.points = bonus; |
||
| 4372 | if (pnum==Player_num) |
||
| 4373 | HUD_init_message(HM_MULTI, "You have the record with %d points!",bonus); |
||
| 4374 | else |
||
| 4375 | HUD_init_message(HM_MULTI, "%s has the record with %d points!",static_cast<const char *>(vcplayerptr(pnum)->callsign),bonus); |
||
| 4376 | digi_play_sample (SOUND_BUDDY_MET_GOAL,F1_0*2); |
||
| 4377 | } |
||
| 4378 | |||
| 4379 | |||
| 4380 | team_kills[get_team(pnum)] += bonus; |
||
| 4381 | auto &plr = *vcplayerptr(pnum); |
||
| 4382 | auto &player_info = vmobjptr(plr.objnum)->ctype.player_info; |
||
| 4383 | player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG; // Clear orb flag |
||
| 4384 | player_info.net_kills_total += bonus; |
||
| 4385 | player_info.KillGoalCount += bonus; |
||
| 4386 | |||
| 4387 | team_kills[get_team(pnum)]%=1000; |
||
| 4388 | player_info.net_kills_total%=1000; |
||
| 4389 | player_info.KillGoalCount %= 1000; |
||
| 4390 | |||
| 4391 | if (Netgame.KillGoal>0) |
||
| 4392 | { |
||
| 4393 | TheGoal=Netgame.KillGoal*5; |
||
| 4394 | |||
| 4395 | if (player_info.KillGoalCount >= TheGoal) |
||
| 4396 | { |
||
| 4397 | if (pnum==Player_num) |
||
| 4398 | { |
||
| 4399 | HUD_init_message_literal(HM_MULTI, "You reached the kill goal!"); |
||
| 4400 | get_local_plrobj().shields = i2f(200); |
||
| 4401 | } |
||
| 4402 | else |
||
| 4403 | HUD_init_message(HM_MULTI, "%s has reached the kill goal!",static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
| 4404 | net_destroy_controlcen(Objects); |
||
| 4405 | } |
||
| 4406 | } |
||
| 4407 | multi_sort_kill_list(); |
||
| 4408 | multi_show_player_list(); |
||
| 4409 | } |
||
| 4410 | |||
| 4411 | void multi_send_got_flag (const playernum_t pnum) |
||
| 4412 | { |
||
| 4413 | multi_command<MULTI_GOT_FLAG> multibuf; |
||
| 4414 | multibuf[1]=pnum; |
||
| 4415 | |||
| 4416 | digi_start_sound_queued (SOUND_HUD_YOU_GOT_FLAG,F1_0*2); |
||
| 4417 | |||
| 4418 | multi_send_data(multibuf, 2); |
||
| 4419 | multi_send_flags (Player_num); |
||
| 4420 | } |
||
| 4421 | |||
| 4422 | void multi_send_got_orb (const playernum_t pnum) |
||
| 4423 | { |
||
| 4424 | multi_command<MULTI_GOT_ORB> multibuf; |
||
| 4425 | multibuf[1]=pnum; |
||
| 4426 | |||
| 4427 | digi_play_sample (SOUND_YOU_GOT_ORB,F1_0*2); |
||
| 4428 | |||
| 4429 | multi_send_data(multibuf, 2); |
||
| 4430 | multi_send_flags (Player_num); |
||
| 4431 | } |
||
| 4432 | |||
| 4433 | static void multi_do_got_flag (const playernum_t pnum) |
||
| 4434 | { |
||
| 4435 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4436 | auto &vmobjptr = Objects.vmptr; |
||
| 4437 | digi_start_sound_queued(pnum == Player_num |
||
| 4438 | ? SOUND_HUD_YOU_GOT_FLAG |
||
| 4439 | : (get_team(pnum) == TEAM_RED |
||
| 4440 | ? SOUND_HUD_RED_GOT_FLAG |
||
| 4441 | : SOUND_HUD_BLUE_GOT_FLAG |
||
| 4442 | ), F1_0*2); |
||
| 4443 | vmobjptr(vcplayerptr(pnum)->objnum)->ctype.player_info.powerup_flags |= PLAYER_FLAGS_FLAG; |
||
| 4444 | HUD_init_message(HM_MULTI, "%s picked up a flag!",static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
| 4445 | } |
||
| 4446 | |||
| 4447 | static void multi_do_got_orb (const playernum_t pnum) |
||
| 4448 | { |
||
| 4449 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4450 | auto &vmobjptr = Objects.vmptr; |
||
| 4451 | Assert (game_mode_hoard()); |
||
| 4452 | |||
| 4453 | digi_play_sample((Game_mode & GM_TEAM) && get_team(pnum) == get_team(Player_num) |
||
| 4454 | ? SOUND_FRIEND_GOT_ORB |
||
| 4455 | : SOUND_OPPONENT_GOT_ORB, F1_0*2); |
||
| 4456 | |||
| 4457 | const auto &&objp = vmobjptr(vcplayerptr(pnum)->objnum); |
||
| 4458 | objp->ctype.player_info.powerup_flags |= PLAYER_FLAGS_FLAG; |
||
| 4459 | HUD_init_message(HM_MULTI, "%s picked up an orb!",static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
| 4460 | } |
||
| 4461 | |||
| 4462 | |||
| 4463 | static void DropOrb () |
||
| 4464 | { |
||
| 4465 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4466 | auto &vmobjptr = Objects.vmptr; |
||
| 4467 | int seed; |
||
| 4468 | |||
| 4469 | if (!game_mode_hoard()) |
||
| 4470 | Int3(); // How did we get here? Get Leighton! |
||
| 4471 | |||
| 4472 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
| 4473 | auto &proximity = player_info.hoard.orbs; |
||
| 4474 | if (!proximity) |
||
| 4475 | { |
||
| 4476 | HUD_init_message_literal(HM_MULTI, "No orbs to drop!"); |
||
| 4477 | return; |
||
| 4478 | } |
||
| 4479 | |||
| 4480 | seed = d_rand(); |
||
| 4481 | |||
| 4482 | const auto &&objnum = spit_powerup(Vclip, vmobjptr(ConsoleObject), POW_HOARD_ORB, seed); |
||
| 4483 | |||
| 4484 | if (objnum == object_none) |
||
| 4485 | return; |
||
| 4486 | |||
| 4487 | HUD_init_message_literal(HM_MULTI, "Orb dropped!"); |
||
| 4488 | digi_play_sample (SOUND_DROP_WEAPON,F1_0); |
||
| 4489 | |||
| 4490 | multi_send_drop_flag(objnum, seed); |
||
| 4491 | -- proximity; |
||
| 4492 | |||
| 4493 | // If empty, tell everyone to stop drawing the box around me |
||
| 4494 | if (!proximity) |
||
| 4495 | { |
||
| 4496 | player_info.powerup_flags &=~(PLAYER_FLAGS_FLAG); |
||
| 4497 | multi_send_flags (Player_num); |
||
| 4498 | } |
||
| 4499 | } |
||
| 4500 | |||
| 4501 | void DropFlag () |
||
| 4502 | { |
||
| 4503 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4504 | auto &vmobjptr = Objects.vmptr; |
||
| 4505 | int seed; |
||
| 4506 | |||
| 4507 | if (!game_mode_capture_flag() && !game_mode_hoard()) |
||
| 4508 | return; |
||
| 4509 | if (game_mode_hoard()) |
||
| 4510 | { |
||
| 4511 | DropOrb(); |
||
| 4512 | return; |
||
| 4513 | } |
||
| 4514 | |||
| 4515 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
| 4516 | if (!(player_info.powerup_flags & PLAYER_FLAGS_FLAG)) |
||
| 4517 | { |
||
| 4518 | HUD_init_message_literal(HM_MULTI, "No flag to drop!"); |
||
| 4519 | return; |
||
| 4520 | } |
||
| 4521 | seed = d_rand(); |
||
| 4522 | const auto &&objnum = spit_powerup(Vclip, vmobjptr(ConsoleObject), get_team(Player_num) == TEAM_RED ? POW_FLAG_BLUE : POW_FLAG_RED, seed); |
||
| 4523 | if (objnum == object_none) |
||
| 4524 | { |
||
| 4525 | HUD_init_message_literal(HM_MULTI, "Failed to drop flag!"); |
||
| 4526 | return; |
||
| 4527 | } |
||
| 4528 | |||
| 4529 | HUD_init_message_literal(HM_MULTI, "Flag dropped!"); |
||
| 4530 | digi_play_sample (SOUND_DROP_WEAPON,F1_0); |
||
| 4531 | |||
| 4532 | if (game_mode_capture_flag()) |
||
| 4533 | multi_send_drop_flag(objnum,seed); |
||
| 4534 | |||
| 4535 | player_info.powerup_flags &=~(PLAYER_FLAGS_FLAG); |
||
| 4536 | } |
||
| 4537 | |||
| 4538 | |||
| 4539 | void multi_send_drop_flag(const vmobjptridx_t objp, int seed) |
||
| 4540 | { |
||
| 4541 | multi_command<MULTI_DROP_FLAG> multibuf; |
||
| 4542 | int count=0; |
||
| 4543 | count++; |
||
| 4544 | multibuf[count++]=static_cast<char>(get_powerup_id(objp)); |
||
| 4545 | |||
| 4546 | PUT_INTEL_SHORT(&multibuf[count], objp.get_unchecked_index()); |
||
| 4547 | count += 2; |
||
| 4548 | PUT_INTEL_INT(&multibuf[count], seed); |
||
| 4549 | |||
| 4550 | map_objnum_local_to_local(objp); |
||
| 4551 | |||
| 4552 | multi_send_data(multibuf, 2); |
||
| 4553 | } |
||
| 4554 | |||
| 4555 | static void multi_do_drop_flag (const playernum_t pnum, const ubyte *buf) |
||
| 4556 | { |
||
| 4557 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4558 | auto &vmobjptr = Objects.vmptr; |
||
| 4559 | int remote_objnum,seed; |
||
| 4560 | const auto powerup_id = static_cast<powerup_type_t>(buf[1]); |
||
| 4561 | remote_objnum = GET_INTEL_SHORT(buf + 2); |
||
| 4562 | seed = GET_INTEL_INT(buf + 6); |
||
| 4563 | |||
| 4564 | const auto &&objp = vmobjptr(vcplayerptr(pnum)->objnum); |
||
| 4565 | |||
| 4566 | imobjidx_t objnum = spit_powerup(Vclip, objp, powerup_id, seed); |
||
| 4567 | |||
| 4568 | map_objnum_local_to_remote(objnum, remote_objnum, pnum); |
||
| 4569 | if (!game_mode_hoard()) |
||
| 4570 | objp->ctype.player_info.powerup_flags &= ~(PLAYER_FLAGS_FLAG); |
||
| 4571 | } |
||
| 4572 | |||
| 4573 | } |
||
| 4574 | #endif |
||
| 4575 | |||
| 4576 | namespace dsx { |
||
| 4577 | |||
| 4578 | uint_fast32_t multi_powerup_is_allowed(const unsigned id, const unsigned AllowedItems) |
||
| 4579 | { |
||
| 4580 | return multi_powerup_is_allowed(id, AllowedItems, map_granted_flags_to_netflag(Netgame.SpawnGrantedItems)); |
||
| 4581 | } |
||
| 4582 | |||
| 4583 | uint_fast32_t multi_powerup_is_allowed(const unsigned id, const unsigned BaseAllowedItems, const unsigned SpawnGrantedItems) |
||
| 4584 | { |
||
| 4585 | const auto AllowedItems = BaseAllowedItems & ~SpawnGrantedItems; |
||
| 4586 | switch (id) |
||
| 4587 | { |
||
| 4588 | case POW_KEY_BLUE: |
||
| 4589 | case POW_KEY_GOLD: |
||
| 4590 | case POW_KEY_RED: |
||
| 4591 | return Game_mode & GM_MULTI_COOP; |
||
| 4592 | case POW_INVULNERABILITY: |
||
| 4593 | return AllowedItems & NETFLAG_DOINVUL; |
||
| 4594 | case POW_CLOAK: |
||
| 4595 | return AllowedItems & NETFLAG_DOCLOAK; |
||
| 4596 | case POW_LASER: |
||
| 4597 | if (map_granted_flags_to_laser_level(Netgame.SpawnGrantedItems) >= MAX_LASER_LEVEL) |
||
| 4598 | return 0; |
||
| 4599 | return AllowedItems & NETFLAG_DOLASER; |
||
| 4600 | case POW_QUAD_FIRE: |
||
| 4601 | return AllowedItems & NETFLAG_DOQUAD; |
||
| 4602 | case POW_VULCAN_WEAPON: |
||
| 4603 | return AllowedItems & NETFLAG_DOVULCAN; |
||
| 4604 | case POW_SPREADFIRE_WEAPON: |
||
| 4605 | return AllowedItems & NETFLAG_DOSPREAD; |
||
| 4606 | case POW_PLASMA_WEAPON: |
||
| 4607 | return AllowedItems & NETFLAG_DOPLASMA; |
||
| 4608 | case POW_FUSION_WEAPON: |
||
| 4609 | return AllowedItems & NETFLAG_DOFUSION; |
||
| 4610 | case POW_HOMING_AMMO_1: |
||
| 4611 | case POW_HOMING_AMMO_4: |
||
| 4612 | return AllowedItems & NETFLAG_DOHOMING; |
||
| 4613 | case POW_PROXIMITY_WEAPON: |
||
| 4614 | return AllowedItems & NETFLAG_DOPROXIM; |
||
| 4615 | case POW_SMARTBOMB_WEAPON: |
||
| 4616 | return AllowedItems & NETFLAG_DOSMART; |
||
| 4617 | case POW_MEGA_WEAPON: |
||
| 4618 | return AllowedItems & NETFLAG_DOMEGA; |
||
| 4619 | case POW_VULCAN_AMMO: |
||
| 4620 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 4621 | return BaseAllowedItems & NETFLAG_DOVULCAN; |
||
| 4622 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 4623 | return BaseAllowedItems & (NETFLAG_DOVULCAN | NETFLAG_DOGAUSS); |
||
| 4624 | #endif |
||
| 4625 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 4626 | case POW_SUPER_LASER: |
||
| 4627 | if (map_granted_flags_to_laser_level(Netgame.SpawnGrantedItems) >= MAX_SUPER_LASER_LEVEL) |
||
| 4628 | return 0; |
||
| 4629 | return AllowedItems & NETFLAG_DOSUPERLASER; |
||
| 4630 | case POW_GAUSS_WEAPON: |
||
| 4631 | return AllowedItems & NETFLAG_DOGAUSS; |
||
| 4632 | case POW_HELIX_WEAPON: |
||
| 4633 | return AllowedItems & NETFLAG_DOHELIX; |
||
| 4634 | case POW_PHOENIX_WEAPON: |
||
| 4635 | return AllowedItems & NETFLAG_DOPHOENIX; |
||
| 4636 | case POW_OMEGA_WEAPON: |
||
| 4637 | return AllowedItems & NETFLAG_DOOMEGA; |
||
| 4638 | case POW_SMISSILE1_1: |
||
| 4639 | case POW_SMISSILE1_4: |
||
| 4640 | return AllowedItems & NETFLAG_DOFLASH; |
||
| 4641 | case POW_GUIDED_MISSILE_1: |
||
| 4642 | case POW_GUIDED_MISSILE_4: |
||
| 4643 | return AllowedItems & NETFLAG_DOGUIDED; |
||
| 4644 | case POW_SMART_MINE: |
||
| 4645 | return AllowedItems & NETFLAG_DOSMARTMINE; |
||
| 4646 | case POW_MERCURY_MISSILE_1: |
||
| 4647 | case POW_MERCURY_MISSILE_4: |
||
| 4648 | return AllowedItems & NETFLAG_DOMERCURY; |
||
| 4649 | case POW_EARTHSHAKER_MISSILE: |
||
| 4650 | return AllowedItems & NETFLAG_DOSHAKER; |
||
| 4651 | case POW_AFTERBURNER: |
||
| 4652 | return AllowedItems & NETFLAG_DOAFTERBURNER; |
||
| 4653 | case POW_CONVERTER: |
||
| 4654 | return AllowedItems & NETFLAG_DOCONVERTER; |
||
| 4655 | case POW_AMMO_RACK: |
||
| 4656 | return AllowedItems & NETFLAG_DOAMMORACK; |
||
| 4657 | case POW_HEADLIGHT: |
||
| 4658 | return AllowedItems & NETFLAG_DOHEADLIGHT; |
||
| 4659 | case POW_FLAG_BLUE: |
||
| 4660 | case POW_FLAG_RED: |
||
| 4661 | return game_mode_capture_flag(); |
||
| 4662 | #endif |
||
| 4663 | default: |
||
| 4664 | return 1; |
||
| 4665 | } |
||
| 4666 | } |
||
| 4667 | |||
| 4668 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 4669 | void multi_send_finish_game () |
||
| 4670 | { |
||
| 4671 | multi_command<MULTI_FINISH_GAME> multibuf; |
||
| 4672 | multibuf[1]=Player_num; |
||
| 4673 | |||
| 4674 | multi_send_data(multibuf, 2); |
||
| 4675 | } |
||
| 4676 | |||
| 4677 | static void multi_do_finish_game(const uint8_t *const buf) |
||
| 4678 | { |
||
| 4679 | if (buf[0]!=MULTI_FINISH_GAME) |
||
| 4680 | return; |
||
| 4681 | |||
| 4682 | if (Current_level_num!=Last_level) |
||
| 4683 | return; |
||
| 4684 | |||
| 4685 | do_final_boss_hacks(); |
||
| 4686 | } |
||
| 4687 | |||
| 4688 | void multi_send_trigger_specific(const playernum_t pnum, const uint8_t trig) |
||
| 4689 | { |
||
| 4690 | multi_command<MULTI_START_TRIGGER> multibuf; |
||
| 4691 | multibuf[1] = trig; |
||
| 4692 | |||
| 4693 | multi_send_data_direct(multibuf, pnum, 2); |
||
| 4694 | } |
||
| 4695 | |||
| 4696 | static void multi_do_start_trigger(const uint8_t *const buf) |
||
| 4697 | { |
||
| 4698 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
| 4699 | auto &vmtrgptr = Triggers.vmptr; |
||
| 4700 | vmtrgptr(static_cast<trgnum_t>(buf[1]))->flags |= trigger_behavior_flags::disabled; |
||
| 4701 | } |
||
| 4702 | #endif |
||
| 4703 | |||
| 4704 | } |
||
| 4705 | |||
| 4706 | namespace dsx { |
||
| 4707 | static void multi_adjust_lifetime_ranking(int &k, const int count) |
||
| 4708 | { |
||
| 4709 | if (!(Game_mode & GM_NETWORK)) |
||
| 4710 | return; |
||
| 4711 | |||
| 4712 | const auto oldrank = GetMyNetRanking(); |
||
| 4713 | k += count; |
||
| 4714 | const auto newrank = GetMyNetRanking(); |
||
| 4715 | if (oldrank != newrank) |
||
| 4716 | { |
||
| 4717 | Netgame.players[Player_num].rank = newrank; |
||
| 4718 | multi_send_ranking(newrank); |
||
| 4719 | if (!PlayerCfg.NoRankings) |
||
| 4720 | { |
||
| 4721 | HUD_init_message(HM_MULTI, "You have been %smoted to %s!", newrank > oldrank ? "pro" : "de", RankStrings[newrank]); |
||
| 4722 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 4723 | digi_play_sample (SOUND_CONTROL_CENTER_WARNING_SIREN,F1_0*2); |
||
| 4724 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 4725 | digi_play_sample (SOUND_BUDDY_MET_GOAL,F1_0*2); |
||
| 4726 | #endif |
||
| 4727 | } |
||
| 4728 | } |
||
| 4729 | } |
||
| 4730 | } |
||
| 4731 | |||
| 4732 | void multi_add_lifetime_kills(const int count) |
||
| 4733 | { |
||
| 4734 | // This function adds a kill to lifetime stats of this player, and possibly |
||
| 4735 | // gives a promotion. If so, it will tell everyone else |
||
| 4736 | |||
| 4737 | multi_adjust_lifetime_ranking(PlayerCfg.NetlifeKills, count); |
||
| 4738 | } |
||
| 4739 | |||
| 4740 | void multi_add_lifetime_killed () |
||
| 4741 | { |
||
| 4742 | // This function adds a "killed" to lifetime stats of this player, and possibly |
||
| 4743 | // gives a demotion. If so, it will tell everyone else |
||
| 4744 | |||
| 4745 | if (Game_mode & GM_MULTI_COOP) |
||
| 4746 | return; |
||
| 4747 | |||
| 4748 | multi_adjust_lifetime_ranking(PlayerCfg.NetlifeKilled, 1); |
||
| 4749 | } |
||
| 4750 | |||
| 4751 | void multi_send_ranking (uint8_t newrank) |
||
| 4752 | { |
||
| 4753 | multi_command<MULTI_RANK> multibuf; |
||
| 4754 | multibuf[1]=static_cast<char>(Player_num); |
||
| 4755 | multibuf[2] = newrank; |
||
| 4756 | |||
| 4757 | multi_send_data(multibuf, 2); |
||
| 4758 | } |
||
| 4759 | |||
| 4760 | static void multi_do_ranking (const playernum_t pnum, const ubyte *buf) |
||
| 4761 | { |
||
| 4762 | const uint8_t rank = buf[2]; |
||
| 4763 | if (!(rank && rank < RankStrings.size())) |
||
| 4764 | return; |
||
| 4765 | |||
| 4766 | auto &netrank = Netgame.players[pnum].rank; |
||
| 4767 | if (netrank == rank) |
||
| 4768 | return; |
||
| 4769 | const auto rankstr = (netrank < rank) ? "pro" : "de"; |
||
| 4770 | netrank = rank; |
||
| 4771 | |||
| 4772 | if (!PlayerCfg.NoRankings) |
||
| 4773 | HUD_init_message(HM_MULTI, "%s has been %smoted to %s!",static_cast<const char *>(vcplayerptr(pnum)->callsign), rankstr, RankStrings[rank]); |
||
| 4774 | } |
||
| 4775 | |||
| 4776 | namespace dcx { |
||
| 4777 | |||
| 4778 | // Decide if fire from "killer" is friendly. If yes return 1 (no harm to me) otherwise 0 (damage me) |
||
| 4779 | static int multi_maybe_disable_friendly_fire(const object_base *const killer) |
||
| 4780 | { |
||
| 4781 | if (!(Game_mode & GM_NETWORK)) // no Multiplayer game -> always harm me! |
||
| 4782 | return 0; |
||
| 4783 | if (!Netgame.NoFriendlyFire) // friendly fire is activated -> harm me! |
||
| 4784 | return 0; |
||
| 4785 | if (!killer) // no actual killer -> harm me! |
||
| 4786 | return 0; |
||
| 4787 | if (killer->type != OBJ_PLAYER) // not a player -> harm me! |
||
| 4788 | return 0; |
||
| 4789 | if (auto is_coop = Game_mode & GM_MULTI_COOP) // coop mode -> don't harm me! |
||
| 4790 | return is_coop; |
||
| 4791 | else if (Game_mode & GM_TEAM) // team mode - find out if killer is in my team |
||
| 4792 | { |
||
| 4793 | if (get_team(Player_num) == get_team(get_player_id(*killer))) // in my team -> don't harm me! |
||
| 4794 | return 1; |
||
| 4795 | else // opposite team -> harm me! |
||
| 4796 | return 0; |
||
| 4797 | } |
||
| 4798 | return 0; // all other cases -> harm me! |
||
| 4799 | } |
||
| 4800 | |||
| 4801 | } |
||
| 4802 | |||
| 4803 | namespace dsx { |
||
| 4804 | |||
| 4805 | int multi_maybe_disable_friendly_fire(const object *const killer) |
||
| 4806 | { |
||
| 4807 | return multi_maybe_disable_friendly_fire(static_cast<const object_base *>(killer)); |
||
| 4808 | } |
||
| 4809 | |||
| 4810 | } |
||
| 4811 | |||
| 4812 | /* Bounty packer sender and handler */ |
||
| 4813 | void multi_send_bounty( void ) |
||
| 4814 | { |
||
| 4815 | /* Test game mode */ |
||
| 4816 | if( !( Game_mode & GM_BOUNTY ) ) |
||
| 4817 | return; |
||
| 4818 | if ( !multi_i_am_master() ) |
||
| 4819 | return; |
||
| 4820 | |||
| 4821 | multi_command<MULTI_DO_BOUNTY> multibuf; |
||
| 4822 | /* Add opcode, target ID and how often we re-assigned */ |
||
| 4823 | multibuf[1] = static_cast<char>(Bounty_target); |
||
| 4824 | |||
| 4825 | /* Send data */ |
||
| 4826 | multi_send_data(multibuf, 2); |
||
| 4827 | } |
||
| 4828 | |||
| 4829 | static void multi_do_bounty( const ubyte *buf ) |
||
| 4830 | { |
||
| 4831 | if ( multi_i_am_master() ) |
||
| 4832 | return; |
||
| 4833 | |||
| 4834 | multi_new_bounty_target( buf[1] ); |
||
| 4835 | } |
||
| 4836 | |||
| 4837 | namespace dsx { |
||
| 4838 | |||
| 4839 | void multi_new_bounty_target(const playernum_t pnum ) |
||
| 4840 | { |
||
| 4841 | /* If it's already the same, don't do it */ |
||
| 4842 | if( Bounty_target == pnum ) |
||
| 4843 | return; |
||
| 4844 | |||
| 4845 | /* Set the target */ |
||
| 4846 | Bounty_target = pnum; |
||
| 4847 | |||
| 4848 | /* Send a message */ |
||
| 4849 | HUD_init_message( HM_MULTI, "%c%c%s is the new target!", CC_COLOR, |
||
| 4850 | BM_XRGB(player_rgb[pnum].r, player_rgb[pnum].g, player_rgb[pnum].b), |
||
| 4851 | static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
| 4852 | |||
| 4853 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 4854 | digi_play_sample( SOUND_CONTROL_CENTER_WARNING_SIREN, F1_0 * 3 ); |
||
| 4855 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 4856 | digi_play_sample( SOUND_BUDDY_MET_GOAL, F1_0 * 2 ); |
||
| 4857 | #endif |
||
| 4858 | } |
||
| 4859 | |||
| 4860 | static void multi_do_save_game(const uint8_t *const buf) |
||
| 4861 | { |
||
| 4862 | int count = 1; |
||
| 4863 | ubyte slot; |
||
| 4864 | uint id; |
||
| 4865 | d_game_unique_state::savegame_description desc; |
||
| 4866 | |||
| 4867 | slot = buf[count]; count += 1; |
||
| 4868 | id = GET_INTEL_INT(buf+count); count += 4; |
||
| 4869 | memcpy(desc.data(), &buf[count], desc.size()); |
||
| 4870 | desc.back() = 0; |
||
| 4871 | |||
| 4872 | multi_save_game(static_cast<unsigned>(slot), id, desc); |
||
| 4873 | } |
||
| 4874 | |||
| 4875 | } |
||
| 4876 | |||
| 4877 | static void multi_do_restore_game(const ubyte *buf) |
||
| 4878 | { |
||
| 4879 | int count = 1; |
||
| 4880 | ubyte slot; |
||
| 4881 | uint id; |
||
| 4882 | |||
| 4883 | slot = buf[count]; count += 1; |
||
| 4884 | id = GET_INTEL_INT(buf+count); count += 4; |
||
| 4885 | |||
| 4886 | multi_restore_game( slot, id ); |
||
| 4887 | } |
||
| 4888 | |||
| 4889 | namespace dcx { |
||
| 4890 | |||
| 4891 | static void multi_send_save_game(const d_game_unique_state::save_slot slot, const unsigned id, const d_game_unique_state::savegame_description &desc) |
||
| 4892 | { |
||
| 4893 | int count = 0; |
||
| 4894 | |||
| 4895 | count += 1; |
||
| 4896 | multi_command<MULTI_SAVE_GAME> multibuf; |
||
| 4897 | multibuf[count] = static_cast<uint8_t>(slot); count += 1; // Save slot=0 |
||
| 4898 | PUT_INTEL_INT(&multibuf[count], id ); count += 4; // Save id |
||
| 4899 | memcpy(&multibuf[count], desc.data(), desc.size()); |
||
| 4900 | |||
| 4901 | multi_send_data(multibuf, 2); |
||
| 4902 | } |
||
| 4903 | |||
| 4904 | static void multi_send_restore_game(ubyte slot, uint id) |
||
| 4905 | { |
||
| 4906 | int count = 0; |
||
| 4907 | |||
| 4908 | count += 1; |
||
| 4909 | multi_command<MULTI_RESTORE_GAME> multibuf; |
||
| 4910 | multibuf[count] = slot; count += 1; // Save slot=0 |
||
| 4911 | PUT_INTEL_INT(&multibuf[count], id ); count += 4; // Save id |
||
| 4912 | |||
| 4913 | multi_send_data(multibuf, 2); |
||
| 4914 | } |
||
| 4915 | |||
| 4916 | } |
||
| 4917 | |||
| 4918 | namespace dsx { |
||
| 4919 | |||
| 4920 | void multi_initiate_save_game() |
||
| 4921 | { |
||
| 4922 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4923 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 4924 | auto &vcobjptr = Objects.vcptr; |
||
| 4925 | |||
| 4926 | if (const auto reason = multi_i_am_master() ? multi_interactive_deny_save_game(vcobjptr, partial_range(Players, N_players), LevelUniqueControlCenterState) : "Only the host is allowed to save a game!") |
||
| 4927 | { |
||
| 4928 | HUD_init_message(HM_MULTI, "Cannot save: %s", reason); |
||
| 4929 | return; |
||
| 4930 | } |
||
| 4931 | |||
| 4932 | d_game_unique_state::savegame_file_path filename{}; |
||
| 4933 | d_game_unique_state::savegame_description desc{}; |
||
| 4934 | const auto slot = state_get_save_file(filename, &desc, blind_save::no); |
||
| 4935 | if (!GameUniqueState.valid_save_slot(slot)) |
||
| 4936 | return; |
||
| 4937 | const auto &&player_range = partial_const_range(Players, N_players); |
||
| 4938 | // Execute "alive" and "duplicate callsign" checks again in case things changed while host decided upon the savegame. |
||
| 4939 | if (const auto reason = multi_interactive_deny_save_game(vcobjptr, player_range, LevelUniqueControlCenterState)) |
||
| 4940 | { |
||
| 4941 | HUD_init_message(HM_MULTI, "Cannot save: %s", reason); |
||
| 4942 | return; |
||
| 4943 | } |
||
| 4944 | multi_execute_save_game(slot, desc, player_range); |
||
| 4945 | } |
||
| 4946 | |||
| 4947 | void multi_execute_save_game(const d_game_unique_state::save_slot slot, const d_game_unique_state::savegame_description &desc, const partial_range_t<const player *> player_range) |
||
| 4948 | { |
||
| 4949 | // Make a unique game id |
||
| 4950 | fix game_id; |
||
| 4951 | game_id = static_cast<fix>(timer_query()); |
||
| 4952 | game_id ^= N_players<<4; |
||
| 4953 | range_for (auto &i, player_range) |
||
| 4954 | { |
||
| 4955 | fix call2i; |
||
| 4956 | memcpy(&call2i, static_cast<const char *>(i.callsign), sizeof(fix)); |
||
| 4957 | game_id ^= call2i; |
||
| 4958 | } |
||
| 4959 | if ( game_id == 0 ) |
||
| 4960 | game_id = 1; // 0 is invalid |
||
| 4961 | |||
| 4962 | multi_send_save_game( slot, game_id, desc ); |
||
| 4963 | multi_do_frame(); |
||
| 4964 | multi_save_game(static_cast<unsigned>(slot), game_id, desc); |
||
| 4965 | } |
||
| 4966 | |||
| 4967 | void multi_initiate_restore_game() |
||
| 4968 | { |
||
| 4969 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 4970 | auto &vcobjptr = Objects.vcptr; |
||
| 4971 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 4972 | |||
| 4973 | if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) |
||
| 4974 | return; |
||
| 4975 | |||
| 4976 | if (const auto reason = multi_i_am_master() ? multi_interactive_deny_save_game(vcobjptr, partial_const_range(Players, N_players), LevelUniqueControlCenterState) : "Only host is allowed to load a game!") |
||
| 4977 | { |
||
| 4978 | HUD_init_message(HM_MULTI, "Cannot load: %s", reason); |
||
| 4979 | return; |
||
| 4980 | } |
||
| 4981 | d_game_unique_state::savegame_file_path filename; |
||
| 4982 | const auto eslot = state_get_restore_file(filename, blind_save::no); |
||
| 4983 | if (!GameUniqueState.valid_load_slot(eslot)) |
||
| 4984 | return; |
||
| 4985 | /* Recheck the interactive conditions, but not the host status. If |
||
| 4986 | * this system was the host before, it must still be the host now. |
||
| 4987 | */ |
||
| 4988 | if (const auto reason = multi_interactive_deny_save_game(vcobjptr, partial_const_range(Players, N_players), LevelUniqueControlCenterState)) |
||
| 4989 | { |
||
| 4990 | HUD_init_message(HM_MULTI, "Cannot load: %s", reason); |
||
| 4991 | return; |
||
| 4992 | } |
||
| 4993 | state_game_id = state_get_game_id(filename); |
||
| 4994 | if (!state_game_id) |
||
| 4995 | return; |
||
| 4996 | const unsigned slot = static_cast<unsigned>(eslot); |
||
| 4997 | multi_send_restore_game(slot,state_game_id); |
||
| 4998 | multi_do_frame(); |
||
| 4999 | multi_restore_game(slot,state_game_id); |
||
| 5000 | } |
||
| 5001 | |||
| 5002 | void multi_save_game(const unsigned slot, const unsigned id, const d_game_unique_state::savegame_description &desc) |
||
| 5003 | { |
||
| 5004 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 5005 | char filename[PATH_MAX]; |
||
| 5006 | |||
| 5007 | if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) |
||
| 5008 | return; |
||
| 5009 | |||
| 5010 | snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.mg%x"), static_cast<const char *>(get_local_player().callsign), slot); |
||
| 5011 | HUD_init_message(HM_MULTI, "Saving game #%d, '%s'", slot, desc.data()); |
||
| 5012 | state_game_id = id; |
||
| 5013 | pause_game_world_time p; |
||
| 5014 | state_save_all_sub(filename, desc.data()); |
||
| 5015 | } |
||
| 5016 | |||
| 5017 | void multi_restore_game(const unsigned slot, const unsigned id) |
||
| 5018 | { |
||
| 5019 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 5020 | d_game_unique_state::savegame_file_path filename; |
||
| 5021 | |||
| 5022 | if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) |
||
| 5023 | return; |
||
| 5024 | |||
| 5025 | auto &plr = get_local_player(); |
||
| 5026 | snprintf(filename.data(), filename.size(), PLAYER_DIRECTORY_STRING("%s.mg%x"), static_cast<const char *>(plr.callsign), slot); |
||
| 5027 | |||
| 5028 | for (unsigned i = 0, n = N_players; i < n; ++i) |
||
| 5029 | multi_strip_robots(i); |
||
| 5030 | if (multi_i_am_master()) // put all players to wait-state again so we can sync up properly |
||
| 5031 | range_for (auto &i, Players) |
||
| 5032 | if (i.connected == CONNECT_PLAYING && &i != &plr) |
||
| 5033 | i.connected = CONNECT_WAITING; |
||
| 5034 | |||
| 5035 | const auto thisid = state_get_game_id(filename); |
||
| 5036 | if (thisid!=id) |
||
| 5037 | { |
||
| 5038 | nm_messagebox(NULL, 1, TXT_OK, "A multi-save game was restored\nthat you are missing or does not\nmatch that of the others.\nYou must rejoin if you wish to\ncontinue."); |
||
| 5039 | return; |
||
| 5040 | } |
||
| 5041 | |||
| 5042 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5043 | auto &LevelSharedDestructibleLightState = LevelSharedSegmentState.DestructibleLights; |
||
| 5044 | #endif |
||
| 5045 | state_restore_all_sub( |
||
| 5046 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5047 | LevelSharedDestructibleLightState, secret_restore::none, |
||
| 5048 | #endif |
||
| 5049 | filename.data()); |
||
| 5050 | multi_send_score(); // send my restored scores. I sent 0 when I loaded the level anyways... |
||
| 5051 | } |
||
| 5052 | |||
| 5053 | } |
||
| 5054 | |||
| 5055 | static void multi_do_msgsend_state(const uint8_t *buf) |
||
| 5056 | { |
||
| 5057 | multi_sending_message[static_cast<int>(buf[1])] = static_cast<msgsend_state_t>(buf[2]); |
||
| 5058 | } |
||
| 5059 | |||
| 5060 | void multi_send_msgsend_state(msgsend_state_t state) |
||
| 5061 | { |
||
| 5062 | multi_command<MULTI_TYPING_STATE> multibuf; |
||
| 5063 | multibuf[1] = Player_num; |
||
| 5064 | multibuf[2] = static_cast<char>(state); |
||
| 5065 | |||
| 5066 | multi_send_data(multibuf, 2); |
||
| 5067 | } |
||
| 5068 | |||
| 5069 | // Specific variables related to our game mode we want the clients to know about |
||
| 5070 | void multi_send_gmode_update() |
||
| 5071 | { |
||
| 5072 | if (!multi_i_am_master()) |
||
| 5073 | return; |
||
| 5074 | if (!(Game_mode & GM_TEAM || Game_mode & GM_BOUNTY)) // expand if necessary |
||
| 5075 | return; |
||
| 5076 | multi_command<MULTI_GMODE_UPDATE> multibuf; |
||
| 5077 | multibuf[1] = Netgame.team_vector; |
||
| 5078 | multibuf[2] = Bounty_target; |
||
| 5079 | |||
| 5080 | multi_send_data(multibuf, 0); |
||
| 5081 | } |
||
| 5082 | |||
| 5083 | static void multi_do_gmode_update(const ubyte *buf) |
||
| 5084 | { |
||
| 5085 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 5086 | auto &vmobjptr = Objects.vmptr; |
||
| 5087 | if (multi_i_am_master()) |
||
| 5088 | return; |
||
| 5089 | if (Game_mode & GM_TEAM) |
||
| 5090 | { |
||
| 5091 | if (buf[1] != Netgame.team_vector) |
||
| 5092 | { |
||
| 5093 | Netgame.team_vector = buf[1]; |
||
| 5094 | range_for (auto &t, partial_const_range(Players, N_players)) |
||
| 5095 | if (t.connected) |
||
| 5096 | multi_reset_object_texture (vmobjptr(t.objnum)); |
||
| 5097 | reset_cockpit(); |
||
| 5098 | } |
||
| 5099 | } |
||
| 5100 | if (Game_mode & GM_BOUNTY) |
||
| 5101 | { |
||
| 5102 | Bounty_target = buf[2]; // accept silently - message about change we SHOULD have gotten due to kill computation |
||
| 5103 | } |
||
| 5104 | } |
||
| 5105 | |||
| 5106 | /* |
||
| 5107 | * Send player inventory to all other players. Intended to be used for the host to repopulate the level with new powerups. |
||
| 5108 | * Could also be used to let host decide which powerups a client is allowed to collect and/or drop, anti-cheat functions (needs shield/energy update then and more frequent updates/triggers). |
||
| 5109 | */ |
||
| 5110 | namespace dsx { |
||
| 5111 | void multi_send_player_inventory(int priority) |
||
| 5112 | { |
||
| 5113 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 5114 | auto &vmobjptr = Objects.vmptr; |
||
| 5115 | multi_command<MULTI_PLAYER_INV> multibuf; |
||
| 5116 | int count = 0; |
||
| 5117 | |||
| 5118 | count++; |
||
| 5119 | multibuf[count++] = Player_num; |
||
| 5120 | |||
| 5121 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
| 5122 | PUT_WEAPON_FLAGS(multibuf, count, player_info.primary_weapon_flags); |
||
| 5123 | multibuf[count++] = static_cast<char>(player_info.laser_level); |
||
| 5124 | |||
| 5125 | auto &secondary_ammo = player_info.secondary_ammo; |
||
| 5126 | multibuf[count++] = secondary_ammo[HOMING_INDEX]; |
||
| 5127 | multibuf[count++] = secondary_ammo[CONCUSSION_INDEX]; |
||
| 5128 | multibuf[count++] = secondary_ammo[SMART_INDEX]; |
||
| 5129 | multibuf[count++] = secondary_ammo[MEGA_INDEX]; |
||
| 5130 | multibuf[count++] = secondary_ammo[PROXIMITY_INDEX]; |
||
| 5131 | |||
| 5132 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5133 | multibuf[count++] = secondary_ammo[SMISSILE1_INDEX]; |
||
| 5134 | multibuf[count++] = secondary_ammo[GUIDED_INDEX]; |
||
| 5135 | multibuf[count++] = secondary_ammo[SMART_MINE_INDEX]; |
||
| 5136 | multibuf[count++] = secondary_ammo[SMISSILE4_INDEX]; |
||
| 5137 | multibuf[count++] = secondary_ammo[SMISSILE5_INDEX]; |
||
| 5138 | #endif |
||
| 5139 | |||
| 5140 | PUT_INTEL_SHORT(&multibuf[count], player_info.vulcan_ammo); |
||
| 5141 | count += 2; |
||
| 5142 | PUT_INTEL_INT(&multibuf[count], player_info.powerup_flags.get_player_flags()); |
||
| 5143 | count += 4; |
||
| 5144 | |||
| 5145 | multi_send_data(multibuf, priority); |
||
| 5146 | } |
||
| 5147 | } |
||
| 5148 | |||
| 5149 | namespace dsx { |
||
| 5150 | static void multi_do_player_inventory(const playernum_t pnum, const ubyte *buf) |
||
| 5151 | { |
||
| 5152 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 5153 | auto &vmobjptridx = Objects.vmptridx; |
||
| 5154 | int count; |
||
| 5155 | |||
| 5156 | #ifdef NDEBUG |
||
| 5157 | if (pnum >= N_players || pnum == Player_num) |
||
| 5158 | return; |
||
| 5159 | #else |
||
| 5160 | Assert(pnum < N_players); |
||
| 5161 | Assert(pnum != Player_num); |
||
| 5162 | #endif |
||
| 5163 | |||
| 5164 | count = 2; |
||
| 5165 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 5166 | #define GET_WEAPON_FLAGS(buf,count) buf[count++] |
||
| 5167 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 5168 | #define GET_WEAPON_FLAGS(buf,count) (count += sizeof(uint16_t), GET_INTEL_SHORT(buf + (count - sizeof(uint16_t)))) |
||
| 5169 | #endif |
||
| 5170 | const auto &&objp = vmobjptridx(vcplayerptr(pnum)->objnum); |
||
| 5171 | auto &player_info = objp->ctype.player_info; |
||
| 5172 | player_info.primary_weapon_flags = GET_WEAPON_FLAGS(buf, count); |
||
| 5173 | player_info.laser_level = stored_laser_level(buf[count]); count++; |
||
| 5174 | |||
| 5175 | auto &secondary_ammo = player_info.secondary_ammo; |
||
| 5176 | secondary_ammo[HOMING_INDEX] = buf[count]; count++; |
||
| 5177 | secondary_ammo[CONCUSSION_INDEX] = buf[count];count++; |
||
| 5178 | secondary_ammo[SMART_INDEX] = buf[count]; count++; |
||
| 5179 | secondary_ammo[MEGA_INDEX] = buf[count]; count++; |
||
| 5180 | secondary_ammo[PROXIMITY_INDEX] = buf[count]; count++; |
||
| 5181 | |||
| 5182 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5183 | secondary_ammo[SMISSILE1_INDEX] = buf[count]; count++; |
||
| 5184 | secondary_ammo[GUIDED_INDEX] = buf[count]; count++; |
||
| 5185 | secondary_ammo[SMART_MINE_INDEX]= buf[count]; count++; |
||
| 5186 | secondary_ammo[SMISSILE4_INDEX] = buf[count]; count++; |
||
| 5187 | secondary_ammo[SMISSILE5_INDEX] = buf[count]; count++; |
||
| 5188 | #endif |
||
| 5189 | |||
| 5190 | player_info.vulcan_ammo = GET_INTEL_SHORT(buf + count); count += 2; |
||
| 5191 | player_info.powerup_flags = player_flags(GET_INTEL_INT(buf + count)); count += 4; |
||
| 5192 | } |
||
| 5193 | } |
||
| 5194 | |||
| 5195 | /* |
||
| 5196 | * Count the inventory of the level. Initial (start) or current (now). |
||
| 5197 | * In 'current', also consider player inventories (and the thief bot). |
||
| 5198 | * NOTE: We add actual ammo amount - we do not want to count in 'amount of powerups'. Makes it easier to keep track of overhead (proximities, vulcan ammo) |
||
| 5199 | */ |
||
| 5200 | namespace dsx { |
||
| 5201 | static void MultiLevelInv_CountLevelPowerups() |
||
| 5202 | { |
||
| 5203 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 5204 | auto &vmobjptridx = Objects.vmptridx; |
||
| 5205 | if (!(Game_mode & GM_MULTI) || (Game_mode & GM_MULTI_COOP)) |
||
| 5206 | return; |
||
| 5207 | MultiLevelInv.Current = {}; |
||
| 5208 | |||
| 5209 | range_for (const auto &&objp, vmobjptridx) |
||
| 5210 | { |
||
| 5211 | if (objp->type == OBJ_WEAPON) // keep live bombs in inventory so they will respawn after they're gone |
||
| 5212 | { |
||
| 5213 | auto wid = get_weapon_id(objp); |
||
| 5214 | if (wid == weapon_id_type::PROXIMITY_ID) |
||
| 5215 | MultiLevelInv.Current[POW_PROXIMITY_WEAPON]++; |
||
| 5216 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5217 | if (wid == weapon_id_type::SUPERPROX_ID) |
||
| 5218 | MultiLevelInv.Current[POW_SMART_MINE]++; |
||
| 5219 | #endif |
||
| 5220 | } |
||
| 5221 | if (objp->type != OBJ_POWERUP) |
||
| 5222 | continue; |
||
| 5223 | auto pid = get_powerup_id(objp); |
||
| 5224 | switch (pid) |
||
| 5225 | { |
||
| 5226 | case POW_VULCAN_WEAPON: |
||
| 5227 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5228 | case POW_GAUSS_WEAPON: |
||
| 5229 | #endif |
||
| 5230 | MultiLevelInv.Current[POW_VULCAN_AMMO] += objp->ctype.powerup_info.count; // add contained ammo so we do not lose this from level when used up |
||
| 5231 | /* fall through to increment Current[pid] */ |
||
| 5232 | DXX_BOOST_FALLTHROUGH; |
||
| 5233 | case POW_LASER: |
||
| 5234 | case POW_QUAD_FIRE: |
||
| 5235 | case POW_SPREADFIRE_WEAPON: |
||
| 5236 | case POW_PLASMA_WEAPON: |
||
| 5237 | case POW_FUSION_WEAPON: |
||
| 5238 | case POW_MISSILE_1: |
||
| 5239 | case POW_HOMING_AMMO_1: |
||
| 5240 | case POW_SMARTBOMB_WEAPON: |
||
| 5241 | case POW_MEGA_WEAPON: |
||
| 5242 | case POW_CLOAK: |
||
| 5243 | case POW_INVULNERABILITY: |
||
| 5244 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5245 | case POW_SUPER_LASER: |
||
| 5246 | case POW_HELIX_WEAPON: |
||
| 5247 | case POW_PHOENIX_WEAPON: |
||
| 5248 | case POW_OMEGA_WEAPON: |
||
| 5249 | case POW_SMISSILE1_1: |
||
| 5250 | case POW_GUIDED_MISSILE_1: |
||
| 5251 | case POW_MERCURY_MISSILE_1: |
||
| 5252 | case POW_EARTHSHAKER_MISSILE: |
||
| 5253 | case POW_FULL_MAP: |
||
| 5254 | case POW_CONVERTER: |
||
| 5255 | case POW_AMMO_RACK: |
||
| 5256 | case POW_AFTERBURNER: |
||
| 5257 | case POW_HEADLIGHT: |
||
| 5258 | case POW_FLAG_BLUE: |
||
| 5259 | case POW_FLAG_RED: |
||
| 5260 | #endif |
||
| 5261 | MultiLevelInv.Current[pid]++; |
||
| 5262 | break; |
||
| 5263 | case POW_MISSILE_4: |
||
| 5264 | case POW_HOMING_AMMO_4: |
||
| 5265 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5266 | case POW_SMISSILE1_4: |
||
| 5267 | case POW_GUIDED_MISSILE_4: |
||
| 5268 | case POW_MERCURY_MISSILE_4: |
||
| 5269 | #endif |
||
| 5270 | MultiLevelInv.Current[pid-1] += 4; |
||
| 5271 | break; |
||
| 5272 | case POW_PROXIMITY_WEAPON: |
||
| 5273 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5274 | case POW_SMART_MINE: |
||
| 5275 | #endif |
||
| 5276 | MultiLevelInv.Current[pid] += 4; // count the actual bombs |
||
| 5277 | break; |
||
| 5278 | case POW_VULCAN_AMMO: |
||
| 5279 | MultiLevelInv.Current[pid] += VULCAN_AMMO_AMOUNT; // count the actual ammo |
||
| 5280 | break; |
||
| 5281 | default: |
||
| 5282 | break; // All other items either do not exist or we NEVER want to have them respawn. |
||
| 5283 | } |
||
| 5284 | } |
||
| 5285 | } |
||
| 5286 | } |
||
| 5287 | |||
| 5288 | namespace dsx { |
||
| 5289 | static void MultiLevelInv_CountPlayerInventory() |
||
| 5290 | { |
||
| 5291 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 5292 | auto &vcobjptr = Objects.vcptr; |
||
| 5293 | auto &Current = MultiLevelInv.Current; |
||
| 5294 | for (playernum_t i = 0; i < MAX_PLAYERS; i++) |
||
| 5295 | { |
||
| 5296 | if (vcplayerptr(i)->connected != CONNECT_PLAYING) |
||
| 5297 | continue; |
||
| 5298 | auto &obj = *vcobjptr(vcplayerptr(i)->objnum); |
||
| 5299 | if (obj.type == OBJ_GHOST) // Player is dead. Their items are dropped now. |
||
| 5300 | continue; |
||
| 5301 | auto &player_info = obj.ctype.player_info; |
||
| 5302 | // NOTE: We do not need to consider Granted Spawn Items here. These are replaced with shields and even if not, the repopulation function will take care of it. |
||
| 5303 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5304 | if (player_info.laser_level > MAX_LASER_LEVEL) |
||
| 5305 | { |
||
| 5306 | /* |
||
| 5307 | * We do not know exactly how many normal lasers the player collected before going super so assume they have all. |
||
| 5308 | * This loss possible is insignificant since we have super lasers and normal ones may respawn some time after this player dies. |
||
| 5309 | */ |
||
| 5310 | Current[POW_LASER] += 4; |
||
| 5311 | Current[POW_SUPER_LASER] += player_info.laser_level-MAX_LASER_LEVEL+1; // Laser levels start at 0! |
||
| 5312 | } |
||
| 5313 | else |
||
| 5314 | #endif |
||
| 5315 | { |
||
| 5316 | Current[POW_LASER] += player_info.laser_level+1; // Laser levels start at 0! |
||
| 5317 | } |
||
| 5318 | accumulate_flags_count<player_flags, PLAYER_FLAG> powerup_flags(Current, player_info.powerup_flags); |
||
| 5319 | accumulate_flags_count<player_info::primary_weapon_flag_type, unsigned> primary_weapon_flags(Current, player_info.primary_weapon_flags); |
||
| 5320 | powerup_flags.process(PLAYER_FLAGS_QUAD_LASERS, POW_QUAD_FIRE); |
||
| 5321 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(VULCAN_INDEX), POW_VULCAN_WEAPON); |
||
| 5322 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(SPREADFIRE_INDEX), POW_SPREADFIRE_WEAPON); |
||
| 5323 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(PLASMA_INDEX), POW_PLASMA_WEAPON); |
||
| 5324 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(FUSION_INDEX), POW_FUSION_WEAPON); |
||
| 5325 | powerup_flags.process(PLAYER_FLAGS_CLOAKED, POW_CLOAK); |
||
| 5326 | powerup_flags.process(PLAYER_FLAGS_INVULNERABLE, POW_INVULNERABILITY); |
||
| 5327 | // NOTE: The following can probably be simplified. |
||
| 5328 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5329 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(GAUSS_INDEX), POW_GAUSS_WEAPON); |
||
| 5330 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(HELIX_INDEX), POW_HELIX_WEAPON); |
||
| 5331 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(PHOENIX_INDEX), POW_PHOENIX_WEAPON); |
||
| 5332 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(OMEGA_INDEX), POW_OMEGA_WEAPON); |
||
| 5333 | powerup_flags.process(PLAYER_FLAGS_MAP_ALL, POW_FULL_MAP); |
||
| 5334 | powerup_flags.process(PLAYER_FLAGS_CONVERTER, POW_CONVERTER); |
||
| 5335 | powerup_flags.process(PLAYER_FLAGS_AMMO_RACK, POW_AMMO_RACK); |
||
| 5336 | powerup_flags.process(PLAYER_FLAGS_AFTERBURNER, POW_AFTERBURNER); |
||
| 5337 | powerup_flags.process(PLAYER_FLAGS_HEADLIGHT, POW_HEADLIGHT); |
||
| 5338 | if ((Game_mode & GM_CAPTURE) && (player_info.powerup_flags & PLAYER_FLAGS_FLAG)) |
||
| 5339 | { |
||
| 5340 | ++Current[(get_team(i) == TEAM_RED) ? POW_FLAG_BLUE : POW_FLAG_RED]; |
||
| 5341 | } |
||
| 5342 | #endif |
||
| 5343 | Current[POW_VULCAN_AMMO] += player_info.vulcan_ammo; |
||
| 5344 | Current[POW_MISSILE_1] += player_info.secondary_ammo[CONCUSSION_INDEX]; |
||
| 5345 | Current[POW_HOMING_AMMO_1] += player_info.secondary_ammo[HOMING_INDEX]; |
||
| 5346 | Current[POW_PROXIMITY_WEAPON] += player_info.secondary_ammo[PROXIMITY_INDEX]; |
||
| 5347 | Current[POW_SMARTBOMB_WEAPON] += player_info.secondary_ammo[SMART_INDEX]; |
||
| 5348 | Current[POW_MEGA_WEAPON] += player_info.secondary_ammo[MEGA_INDEX]; |
||
| 5349 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5350 | Current[POW_SMISSILE1_1] += player_info.secondary_ammo[SMISSILE1_INDEX]; |
||
| 5351 | Current[POW_GUIDED_MISSILE_1] += player_info.secondary_ammo[GUIDED_INDEX]; |
||
| 5352 | Current[POW_SMART_MINE] += player_info.secondary_ammo[SMART_MINE_INDEX]; |
||
| 5353 | Current[POW_MERCURY_MISSILE_1] += player_info.secondary_ammo[SMISSILE4_INDEX]; |
||
| 5354 | Current[POW_EARTHSHAKER_MISSILE] += player_info.secondary_ammo[SMISSILE5_INDEX]; |
||
| 5355 | #endif |
||
| 5356 | } |
||
| 5357 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5358 | if (Game_mode & GM_MULTI_ROBOTS) // Add (possible) thief inventory |
||
| 5359 | { |
||
| 5360 | range_for (auto &i, LevelUniqueObjectState.ThiefState.Stolen_items) |
||
| 5361 | { |
||
| 5362 | if (i >= Current.size() || i == POW_ENERGY || i == POW_SHIELD_BOOST) |
||
| 5363 | continue; |
||
| 5364 | auto &c = Current[i]; |
||
| 5365 | // NOTE: We don't need to consider vulcan ammo or 4pack items as the thief should not steal those items. |
||
| 5366 | if (i == POW_PROXIMITY_WEAPON || i == POW_SMART_MINE) |
||
| 5367 | c += 4; |
||
| 5368 | else |
||
| 5369 | ++c; |
||
| 5370 | } |
||
| 5371 | } |
||
| 5372 | #endif |
||
| 5373 | } |
||
| 5374 | } |
||
| 5375 | |||
| 5376 | void MultiLevelInv_InitializeCount() |
||
| 5377 | { |
||
| 5378 | MultiLevelInv_CountLevelPowerups(); |
||
| 5379 | MultiLevelInv.Initial = MultiLevelInv.Current; |
||
| 5380 | MultiLevelInv.RespawnTimer = {}; |
||
| 5381 | } |
||
| 5382 | |||
| 5383 | void MultiLevelInv_Recount() |
||
| 5384 | { |
||
| 5385 | MultiLevelInv_CountLevelPowerups(); |
||
| 5386 | MultiLevelInv_CountPlayerInventory(); |
||
| 5387 | } |
||
| 5388 | |||
| 5389 | // Takes a powerup type and checks if we are allowed to spawn it. |
||
| 5390 | namespace dsx { |
||
| 5391 | bool MultiLevelInv_AllowSpawn(powerup_type_t powerup_type) |
||
| 5392 | { |
||
| 5393 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 5394 | if ((Game_mode & GM_MULTI_COOP) || LevelUniqueControlCenterState.Control_center_destroyed || Network_status != NETSTAT_PLAYING) |
||
| 5395 | return 0; |
||
| 5396 | |||
| 5397 | int req_amount = 1; // required amount of item to drop a powerup. |
||
| 5398 | |||
| 5399 | if (powerup_type == POW_VULCAN_AMMO) |
||
| 5400 | req_amount = VULCAN_AMMO_AMOUNT; |
||
| 5401 | else if (powerup_type == POW_PROXIMITY_WEAPON |
||
| 5402 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5403 | || powerup_type == POW_SMART_MINE |
||
| 5404 | #endif |
||
| 5405 | ) |
||
| 5406 | req_amount = 4; |
||
| 5407 | |||
| 5408 | if (MultiLevelInv.Initial[powerup_type] == 0 || MultiLevelInv.Current[powerup_type] > MultiLevelInv.Initial[powerup_type]) // Item does not exist in level or we have too many. |
||
| 5409 | return 0; |
||
| 5410 | else if (MultiLevelInv.Initial[powerup_type] - MultiLevelInv.Current[powerup_type] >= req_amount) |
||
| 5411 | return 1; |
||
| 5412 | return 0; |
||
| 5413 | } |
||
| 5414 | } |
||
| 5415 | |||
| 5416 | // Repopulate the level with missing items. |
||
| 5417 | void MultiLevelInv_Repopulate(fix frequency) |
||
| 5418 | { |
||
| 5419 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 5420 | if (!multi_i_am_master() || (Game_mode & GM_MULTI_COOP) || LevelUniqueControlCenterState.Control_center_destroyed) |
||
| 5421 | return; |
||
| 5422 | |||
| 5423 | MultiLevelInv_Recount(); // recount current items |
||
| 5424 | for (unsigned i = 0; i < MAX_POWERUP_TYPES; i++) |
||
| 5425 | { |
||
| 5426 | if (MultiLevelInv_AllowSpawn(static_cast<powerup_type_t>(i))) |
||
| 5427 | MultiLevelInv.RespawnTimer[i] += frequency; |
||
| 5428 | else |
||
| 5429 | MultiLevelInv.RespawnTimer[i] = 0; |
||
| 5430 | |||
| 5431 | if (MultiLevelInv.RespawnTimer[i] >= F1_0*2) |
||
| 5432 | { |
||
| 5433 | con_printf(CON_VERBOSE, "MultiLevelInv_Repopulate type: %i - Init: %i Cur: %i", i, MultiLevelInv.Initial[i], MultiLevelInv.Current[i]); |
||
| 5434 | MultiLevelInv.RespawnTimer[i] = 0; |
||
| 5435 | maybe_drop_net_powerup(static_cast<powerup_type_t>(i), 0, 1); |
||
| 5436 | } |
||
| 5437 | } |
||
| 5438 | } |
||
| 5439 | |||
| 5440 | namespace dsx { |
||
| 5441 | |||
| 5442 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5443 | /// |
||
| 5444 | /// CODE TO LOAD HOARD DATA |
||
| 5445 | /// |
||
| 5446 | |||
| 5447 | namespace { |
||
| 5448 | |||
| 5449 | class hoard_resources_type |
||
| 5450 | { |
||
| 5451 | static constexpr auto invalid_bm_idx = std::integral_constant<int, -1>{}; |
||
| 5452 | static constexpr auto invalid_snd_idx = std::integral_constant<unsigned, ~0u>{}; |
||
| 5453 | public: |
||
| 5454 | int bm_idx = invalid_bm_idx; |
||
| 5455 | unsigned snd_idx = invalid_snd_idx; |
||
| 5456 | void reset(); |
||
| 5457 | ~hoard_resources_type() |
||
| 5458 | { |
||
| 5459 | reset(); |
||
| 5460 | } |
||
| 5461 | }; |
||
| 5462 | |||
| 5463 | constexpr std::integral_constant<int, -1> hoard_resources_type::invalid_bm_idx; |
||
| 5464 | constexpr std::integral_constant<unsigned, ~0u> hoard_resources_type::invalid_snd_idx; |
||
| 5465 | |||
| 5466 | } |
||
| 5467 | |||
| 5468 | static hoard_resources_type hoard_resources; |
||
| 5469 | |||
| 5470 | int HoardEquipped() |
||
| 5471 | { |
||
| 5472 | static int checked=-1; |
||
| 5473 | |||
| 5474 | if (unlikely(checked == -1)) |
||
| 5475 | { |
||
| 5476 | checked = PHYSFSX_exists("hoard.ham",1); |
||
| 5477 | } |
||
| 5478 | return (checked); |
||
| 5479 | } |
||
| 5480 | |||
| 5481 | std::array<grs_main_bitmap, 2> Orb_icons; |
||
| 5482 | |||
| 5483 | void hoard_resources_type::reset() |
||
| 5484 | { |
||
| 5485 | if (bm_idx != invalid_bm_idx) |
||
| 5486 | d_free(GameBitmaps[std::exchange(bm_idx, invalid_bm_idx)].bm_mdata); |
||
| 5487 | if (snd_idx != invalid_snd_idx) |
||
| 5488 | { |
||
| 5489 | const auto idx = std::exchange(snd_idx, invalid_snd_idx); |
||
| 5490 | range_for (auto &i, partial_range(GameSounds, idx, idx + 4)) |
||
| 5491 | d_free(i.data); |
||
| 5492 | } |
||
| 5493 | range_for (auto &i, Orb_icons) |
||
| 5494 | i.reset(); |
||
| 5495 | } |
||
| 5496 | |||
| 5497 | void init_hoard_data(d_vclip_array &Vclip) |
||
| 5498 | { |
||
| 5499 | auto &Effects = LevelUniqueEffectsClipState.Effects; |
||
| 5500 | hoard_resources.reset(); |
||
| 5501 | static int orb_vclip; |
||
| 5502 | unsigned n_orb_frames,n_goal_frames; |
||
| 5503 | int orb_w,orb_h; |
||
| 5504 | palette_array_t palette; |
||
| 5505 | uint8_t *bitmap_data1; |
||
| 5506 | int save_pos; |
||
| 5507 | int bitmap_num = hoard_resources.bm_idx = Num_bitmap_files; |
||
| 5508 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
| 5509 | |||
| 5510 | auto ifile = PHYSFSX_openReadBuffered("hoard.ham"); |
||
| 5511 | if (!ifile) |
||
| 5512 | Error("can't open <hoard.ham>"); |
||
| 5513 | |||
| 5514 | n_orb_frames = PHYSFSX_readShort(ifile); |
||
| 5515 | orb_w = PHYSFSX_readShort(ifile); |
||
| 5516 | orb_h = PHYSFSX_readShort(ifile); |
||
| 5517 | save_pos = PHYSFS_tell(ifile); |
||
| 5518 | PHYSFSX_fseek(ifile,sizeof(palette)+n_orb_frames*orb_w*orb_h,SEEK_CUR); |
||
| 5519 | n_goal_frames = PHYSFSX_readShort(ifile); |
||
| 5520 | PHYSFSX_fseek(ifile,save_pos,SEEK_SET); |
||
| 5521 | |||
| 5522 | //Allocate memory for bitmaps |
||
| 5523 | MALLOC( bitmap_data1, ubyte, n_orb_frames*orb_w*orb_h + n_goal_frames*64*64 ); |
||
| 5524 | |||
| 5525 | //Create orb vclip |
||
| 5526 | orb_vclip = Num_vclips++; |
||
| 5527 | assert(Num_vclips <= Vclip.size()); |
||
| 5528 | Vclip[orb_vclip].play_time = F1_0/2; |
||
| 5529 | Vclip[orb_vclip].num_frames = n_orb_frames; |
||
| 5530 | Vclip[orb_vclip].frame_time = Vclip[orb_vclip].play_time / Vclip[orb_vclip].num_frames; |
||
| 5531 | Vclip[orb_vclip].flags = 0; |
||
| 5532 | Vclip[orb_vclip].sound_num = -1; |
||
| 5533 | Vclip[orb_vclip].light_value = F1_0; |
||
| 5534 | range_for (auto &i, partial_range(Vclip[orb_vclip].frames, n_orb_frames)) |
||
| 5535 | { |
||
| 5536 | i.index = bitmap_num; |
||
| 5537 | gr_init_bitmap(GameBitmaps[bitmap_num],bm_mode::linear,0,0,orb_w,orb_h,orb_w,bitmap_data1); |
||
| 5538 | gr_set_transparent(GameBitmaps[bitmap_num], 1); |
||
| 5539 | bitmap_data1 += orb_w*orb_h; |
||
| 5540 | bitmap_num++; |
||
| 5541 | Assert(bitmap_num < MAX_BITMAP_FILES); |
||
| 5542 | } |
||
| 5543 | |||
| 5544 | //Create obj powerup |
||
| 5545 | Powerup_info[POW_HOARD_ORB].vclip_num = orb_vclip; |
||
| 5546 | Powerup_info[POW_HOARD_ORB].hit_sound = -1; //Powerup_info[POW_SHIELD_BOOST].hit_sound; |
||
| 5547 | Powerup_info[POW_HOARD_ORB].size = Powerup_info[POW_SHIELD_BOOST].size; |
||
| 5548 | Powerup_info[POW_HOARD_ORB].light = Powerup_info[POW_SHIELD_BOOST].light; |
||
| 5549 | |||
| 5550 | //Create orb goal wall effect |
||
| 5551 | const auto goal_eclip = Num_effects++; |
||
| 5552 | assert(goal_eclip < Effects.size()); |
||
| 5553 | Effects[goal_eclip] = Effects[94]; //copy from blue goal |
||
| 5554 | Effects[goal_eclip].changing_wall_texture = NumTextures; |
||
| 5555 | Effects[goal_eclip].vc.num_frames=n_goal_frames; |
||
| 5556 | |||
| 5557 | TmapInfo[NumTextures] = find_required_goal_texture(TMI_GOAL_BLUE); |
||
| 5558 | TmapInfo[NumTextures].eclip_num = goal_eclip; |
||
| 5559 | TmapInfo[NumTextures].flags = TMI_GOAL_HOARD; |
||
| 5560 | NumTextures++; |
||
| 5561 | Assert(NumTextures < MAX_TEXTURES); |
||
| 5562 | range_for (auto &i, partial_range(Effects[goal_eclip].vc.frames, n_goal_frames)) |
||
| 5563 | { |
||
| 5564 | i.index = bitmap_num; |
||
| 5565 | gr_init_bitmap(GameBitmaps[bitmap_num],bm_mode::linear,0,0,64,64,64,bitmap_data1); |
||
| 5566 | bitmap_data1 += 64*64; |
||
| 5567 | bitmap_num++; |
||
| 5568 | Assert(bitmap_num < MAX_BITMAP_FILES); |
||
| 5569 | } |
||
| 5570 | |||
| 5571 | //Load and remap bitmap data for orb |
||
| 5572 | PHYSFS_read(ifile,&palette[0],sizeof(palette[0]),palette.size()); |
||
| 5573 | range_for (auto &i, partial_const_range(Vclip[orb_vclip].frames, n_orb_frames)) |
||
| 5574 | { |
||
| 5575 | grs_bitmap *bm = &GameBitmaps[i.index]; |
||
| 5576 | PHYSFS_read(ifile,bm->get_bitmap_data(),1,orb_w*orb_h); |
||
| 5577 | gr_remap_bitmap_good(*bm, palette, 255, -1); |
||
| 5578 | } |
||
| 5579 | |||
| 5580 | //Load and remap bitmap data for goal texture |
||
| 5581 | PHYSFSX_readShort(ifile); //skip frame count |
||
| 5582 | PHYSFS_read(ifile,&palette[0],sizeof(palette[0]),palette.size()); |
||
| 5583 | range_for (auto &i, partial_const_range(Effects[goal_eclip].vc.frames, n_goal_frames)) |
||
| 5584 | { |
||
| 5585 | grs_bitmap *bm = &GameBitmaps[i.index]; |
||
| 5586 | PHYSFS_read(ifile,bm->get_bitmap_data(),1,64*64); |
||
| 5587 | gr_remap_bitmap_good(*bm, palette, 255, -1); |
||
| 5588 | } |
||
| 5589 | |||
| 5590 | //Load and remap bitmap data for HUD icons |
||
| 5591 | range_for (auto &i, Orb_icons) |
||
| 5592 | { |
||
| 5593 | const unsigned icon_w = PHYSFSX_readShort(ifile); |
||
| 5594 | if (icon_w > 32) |
||
| 5595 | return; |
||
| 5596 | const unsigned icon_h = PHYSFSX_readShort(ifile); |
||
| 5597 | if (icon_h > 32) |
||
| 5598 | return; |
||
| 5599 | const unsigned extent = icon_w * icon_h; |
||
| 5600 | RAIIdmem<uint8_t[]> bitmap_data2; |
||
| 5601 | MALLOC(bitmap_data2, uint8_t, extent); |
||
| 5602 | PHYSFS_read(ifile,&palette[0],sizeof(palette[0]),palette.size()); |
||
| 5603 | PHYSFS_read(ifile, bitmap_data2.get(), 1, extent); |
||
| 5604 | gr_init_main_bitmap(i, bm_mode::linear, 0, 0, icon_w, icon_h, icon_w, std::move(bitmap_data2)); |
||
| 5605 | gr_set_transparent(i, 1); |
||
| 5606 | gr_remap_bitmap_good(i, palette, 255, -1); |
||
| 5607 | } |
||
| 5608 | |||
| 5609 | //Load sounds for orb game |
||
| 5610 | hoard_resources.snd_idx = Num_sound_files; |
||
| 5611 | range_for (const unsigned i, xrange(4u)) |
||
| 5612 | { |
||
| 5613 | int len; |
||
| 5614 | |||
| 5615 | len = PHYSFSX_readInt(ifile); //get 11k len |
||
| 5616 | |||
| 5617 | if (GameArg.SndDigiSampleRate == SAMPLE_RATE_22K) { |
||
| 5618 | PHYSFSX_fseek(ifile,len,SEEK_CUR); //skip over 11k sample |
||
| 5619 | len = PHYSFSX_readInt(ifile); //get 22k len |
||
| 5620 | } |
||
| 5621 | |||
| 5622 | GameSounds[Num_sound_files+i].length = len; |
||
| 5623 | MALLOC(GameSounds[Num_sound_files+i].data, ubyte, len); |
||
| 5624 | PHYSFS_read(ifile,GameSounds[Num_sound_files+i].data,1,len); |
||
| 5625 | |||
| 5626 | if (GameArg.SndDigiSampleRate == SAMPLE_RATE_11K) { |
||
| 5627 | len = PHYSFSX_readInt(ifile); //get 22k len |
||
| 5628 | PHYSFSX_fseek(ifile,len,SEEK_CUR); //skip over 22k sample |
||
| 5629 | } |
||
| 5630 | |||
| 5631 | Sounds[SOUND_YOU_GOT_ORB+i] = Num_sound_files+i; |
||
| 5632 | AltSounds[SOUND_YOU_GOT_ORB+i] = Sounds[SOUND_YOU_GOT_ORB+i]; |
||
| 5633 | } |
||
| 5634 | } |
||
| 5635 | |||
| 5636 | #if DXX_USE_EDITOR |
||
| 5637 | void save_hoard_data(void) |
||
| 5638 | { |
||
| 5639 | grs_bitmap icon; |
||
| 5640 | unsigned nframes; |
||
| 5641 | palette_array_t palette; |
||
| 5642 | int iff_error; |
||
| 5643 | static const char sounds[][13] = {"selforb.raw","selforb.r22", //SOUND_YOU_GOT_ORB |
||
| 5644 | "teamorb.raw","teamorb.r22", //SOUND_FRIEND_GOT_ORB |
||
| 5645 | "enemyorb.raw","enemyorb.r22", //SOUND_OPPONENT_GOT_ORB |
||
| 5646 | "OPSCORE1.raw","OPSCORE1.r22"}; //SOUND_OPPONENT_HAS_SCORED |
||
| 5647 | |||
| 5648 | auto ofile = PHYSFSX_openWriteBuffered("hoard.ham"); |
||
| 5649 | |||
| 5650 | std::array<std::unique_ptr<grs_main_bitmap>, MAX_BITMAPS_PER_BRUSH> bm; |
||
| 5651 | iff_error = iff_read_animbrush("orb.abm",bm,&nframes,palette); |
||
| 5652 | Assert(iff_error == IFF_NO_ERROR); |
||
| 5653 | PHYSFS_writeULE16(ofile, nframes); |
||
| 5654 | PHYSFS_writeULE16(ofile, bm[0]->bm_w); |
||
| 5655 | PHYSFS_writeULE16(ofile, bm[0]->bm_h); |
||
| 5656 | PHYSFS_write(ofile, &palette[0], sizeof(palette[0]), palette.size()); |
||
| 5657 | range_for (auto &i, partial_const_range(bm, nframes)) |
||
| 5658 | PHYSFS_write(ofile, i->bm_data, i->bm_w * i->bm_h, 1); |
||
| 5659 | |||
| 5660 | iff_error = iff_read_animbrush("orbgoal.abm",bm,&nframes,palette); |
||
| 5661 | Assert(iff_error == IFF_NO_ERROR); |
||
| 5662 | Assert(bm[0]->bm_w == 64 && bm[0]->bm_h == 64); |
||
| 5663 | PHYSFS_writeULE16(ofile, nframes); |
||
| 5664 | PHYSFS_write(ofile, &palette[0], sizeof(palette[0]), palette.size()); |
||
| 5665 | range_for (auto &i, partial_const_range(bm, nframes)) |
||
| 5666 | PHYSFS_write(ofile, i->bm_data, i->bm_w * i->bm_h, 1); |
||
| 5667 | |||
| 5668 | range_for (const unsigned i, xrange(2u)) |
||
| 5669 | { |
||
| 5670 | iff_error = iff_read_bitmap(i ? "orbb.bbm" : "orb.bbm", icon, &palette); |
||
| 5671 | Assert(iff_error == IFF_NO_ERROR); |
||
| 5672 | PHYSFS_writeULE16(ofile, icon.bm_w); |
||
| 5673 | PHYSFS_writeULE16(ofile, icon.bm_h); |
||
| 5674 | PHYSFS_write(ofile, &palette[0], sizeof(palette[0]), palette.size()); |
||
| 5675 | PHYSFS_write(ofile, icon.bm_data, icon.bm_w*icon.bm_h, 1); |
||
| 5676 | } |
||
| 5677 | (void)iff_error; |
||
| 5678 | |||
| 5679 | range_for (auto &i, sounds) |
||
| 5680 | if (RAIIPHYSFS_File ifile{PHYSFS_openRead(i)}) |
||
| 5681 | { |
||
| 5682 | int size; |
||
| 5683 | size = PHYSFS_fileLength(ifile); |
||
| 5684 | RAIIdmem<uint8_t[]> buf; |
||
| 5685 | MALLOC(buf, uint8_t[], size); |
||
| 5686 | PHYSFS_read(ifile, buf, size, 1); |
||
| 5687 | PHYSFS_writeULE32(ofile, size); |
||
| 5688 | PHYSFS_write(ofile, buf, size, 1); |
||
| 5689 | } |
||
| 5690 | } |
||
| 5691 | #endif |
||
| 5692 | #endif |
||
| 5693 | |||
| 5694 | static void multi_process_data(const playernum_t pnum, const ubyte *buf, const uint_fast32_t type) |
||
| 5695 | { |
||
| 5696 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 5697 | auto &imobjptridx = Objects.imptridx; |
||
| 5698 | auto &vmobjptr = Objects.vmptr; |
||
| 5699 | auto &vmobjptridx = Objects.vmptridx; |
||
| 5700 | // Take an entire message (that has already been checked for validity, |
||
| 5701 | // if necessary) and act on it. |
||
| 5702 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
| 5703 | auto &vmwallptr = Walls.vmptr; |
||
| 5704 | switch (static_cast<multiplayer_command_t>(type)) |
||
| 5705 | { |
||
| 5706 | case MULTI_POSITION: |
||
| 5707 | multi_do_position(vmobjptridx, pnum, buf); |
||
| 5708 | break; |
||
| 5709 | case MULTI_REAPPEAR: |
||
| 5710 | multi_do_reappear(pnum, buf); break; |
||
| 5711 | case MULTI_FIRE: |
||
| 5712 | case MULTI_FIRE_TRACK: |
||
| 5713 | case MULTI_FIRE_BOMB: |
||
| 5714 | multi_do_fire(vmobjptridx, pnum, buf); |
||
| 5715 | break; |
||
| 5716 | case MULTI_REMOVE_OBJECT: |
||
| 5717 | multi_do_remobj(vmobjptr, buf); |
||
| 5718 | break; |
||
| 5719 | case MULTI_PLAYER_DERES: |
||
| 5720 | multi_do_player_deres(Objects, pnum, buf); |
||
| 5721 | break; |
||
| 5722 | case MULTI_MESSAGE: |
||
| 5723 | multi_do_message(buf); break; |
||
| 5724 | case MULTI_QUIT: |
||
| 5725 | multi_do_quit(buf); break; |
||
| 5726 | case MULTI_CONTROLCEN: |
||
| 5727 | multi_do_controlcen_destroy(imobjptridx, buf); |
||
| 5728 | break; |
||
| 5729 | case MULTI_DROP_WEAPON: |
||
| 5730 | multi_do_drop_weapon(vmobjptr, pnum, buf); |
||
| 5731 | break; |
||
| 5732 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5733 | case MULTI_VULWPN_AMMO_ADJ: |
||
| 5734 | multi_do_vulcan_weapon_ammo_adjust(vmobjptr, buf); |
||
| 5735 | break; |
||
| 5736 | case MULTI_SOUND_FUNCTION: |
||
| 5737 | multi_do_sound_function(pnum, buf); break; |
||
| 5738 | case MULTI_MARKER: |
||
| 5739 | multi_do_drop_marker(Objects, vmsegptridx, pnum, buf); |
||
| 5740 | break; |
||
| 5741 | case MULTI_DROP_FLAG: |
||
| 5742 | multi_do_drop_flag(pnum, buf); break; |
||
| 5743 | case MULTI_GUIDED: |
||
| 5744 | multi_do_guided(LevelUniqueObjectState, pnum, buf); |
||
| 5745 | break; |
||
| 5746 | case MULTI_STOLEN_ITEMS: |
||
| 5747 | multi_do_stolen_items(buf); break; |
||
| 5748 | case MULTI_WALL_STATUS: |
||
| 5749 | multi_do_wall_status(vmwallptr, buf); |
||
| 5750 | break; |
||
| 5751 | case MULTI_SEISMIC: |
||
| 5752 | multi_do_seismic (buf); break; |
||
| 5753 | case MULTI_LIGHT: |
||
| 5754 | multi_do_light (buf); break; |
||
| 5755 | #endif |
||
| 5756 | case MULTI_ENDLEVEL_START: |
||
| 5757 | multi_do_escape(vmobjptridx, buf); |
||
| 5758 | break; |
||
| 5759 | case MULTI_CLOAK: |
||
| 5760 | multi_do_cloak(vmobjptr, pnum); |
||
| 5761 | break; |
||
| 5762 | case MULTI_DECLOAK: |
||
| 5763 | multi_do_decloak(pnum); break; |
||
| 5764 | case MULTI_DOOR_OPEN: |
||
| 5765 | multi_do_door_open(vmwallptr, buf); |
||
| 5766 | break; |
||
| 5767 | case MULTI_CREATE_EXPLOSION: |
||
| 5768 | multi_do_create_explosion(vmobjptridx, pnum); |
||
| 5769 | break; |
||
| 5770 | case MULTI_CONTROLCEN_FIRE: |
||
| 5771 | multi_do_controlcen_fire(buf); break; |
||
| 5772 | case MULTI_CREATE_POWERUP: |
||
| 5773 | multi_do_create_powerup(vmobjptr, vmsegptridx, pnum, buf); |
||
| 5774 | break; |
||
| 5775 | case MULTI_PLAY_SOUND: |
||
| 5776 | multi_do_play_sound(Objects, pnum, buf); |
||
| 5777 | break; |
||
| 5778 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5779 | case MULTI_CAPTURE_BONUS: |
||
| 5780 | multi_do_capture_bonus(pnum); break; |
||
| 5781 | case MULTI_ORB_BONUS: |
||
| 5782 | multi_do_orb_bonus(pnum, buf); break; |
||
| 5783 | case MULTI_GOT_FLAG: |
||
| 5784 | multi_do_got_flag(pnum); break; |
||
| 5785 | case MULTI_GOT_ORB: |
||
| 5786 | multi_do_got_orb(pnum); break; |
||
| 5787 | case MULTI_FINISH_GAME: |
||
| 5788 | multi_do_finish_game(buf); break; // do this one regardless of endsequence |
||
| 5789 | #endif |
||
| 5790 | case MULTI_RANK: |
||
| 5791 | multi_do_ranking (pnum, buf); break; |
||
| 5792 | case MULTI_ROBOT_CLAIM: |
||
| 5793 | multi_do_claim_robot(pnum, buf); break; |
||
| 5794 | case MULTI_ROBOT_POSITION: |
||
| 5795 | multi_do_robot_position(pnum, buf); break; |
||
| 5796 | case MULTI_ROBOT_EXPLODE: |
||
| 5797 | multi_do_robot_explode(buf); break; |
||
| 5798 | case MULTI_ROBOT_RELEASE: |
||
| 5799 | multi_do_release_robot(pnum, buf); break; |
||
| 5800 | case MULTI_ROBOT_FIRE: |
||
| 5801 | multi_do_robot_fire(buf); break; |
||
| 5802 | case MULTI_SCORE: |
||
| 5803 | multi_do_score(vmobjptr, pnum, buf); |
||
| 5804 | break; |
||
| 5805 | case MULTI_CREATE_ROBOT: |
||
| 5806 | multi_do_create_robot(Vclip, pnum, buf); break; |
||
| 5807 | case MULTI_TRIGGER: |
||
| 5808 | multi_do_trigger(pnum, buf); break; |
||
| 5809 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5810 | case MULTI_START_TRIGGER: |
||
| 5811 | multi_do_start_trigger(buf); break; |
||
| 5812 | case MULTI_EFFECT_BLOWUP: |
||
| 5813 | multi_do_effect_blowup(pnum, buf); break; |
||
| 5814 | case MULTI_FLAGS: |
||
| 5815 | multi_do_flags(vmobjptr, pnum, buf); |
||
| 5816 | break; |
||
| 5817 | case MULTI_DROP_BLOB: |
||
| 5818 | multi_do_drop_blob(vmobjptr, pnum); |
||
| 5819 | break; |
||
| 5820 | case MULTI_UPDATE_BUDDY_STATE: |
||
| 5821 | multi_recv_escort_goal(LevelUniqueObjectState.BuddyState, buf); |
||
| 5822 | break; |
||
| 5823 | #endif |
||
| 5824 | case MULTI_BOSS_TELEPORT: |
||
| 5825 | multi_do_boss_teleport(Vclip, pnum, buf); break; |
||
| 5826 | case MULTI_BOSS_CLOAK: |
||
| 5827 | multi_do_boss_cloak(buf); break; |
||
| 5828 | case MULTI_BOSS_START_GATE: |
||
| 5829 | multi_do_boss_start_gate(buf); break; |
||
| 5830 | case MULTI_BOSS_STOP_GATE: |
||
| 5831 | multi_do_boss_stop_gate(buf); break; |
||
| 5832 | case MULTI_BOSS_CREATE_ROBOT: |
||
| 5833 | multi_do_boss_create_robot(pnum, buf); break; |
||
| 5834 | case MULTI_CREATE_ROBOT_POWERUPS: |
||
| 5835 | multi_do_create_robot_powerups(pnum, buf); break; |
||
| 5836 | case MULTI_HOSTAGE_DOOR: |
||
| 5837 | multi_do_hostage_door_status(vmsegptridx, Walls, buf); |
||
| 5838 | break; |
||
| 5839 | case MULTI_SAVE_GAME: |
||
| 5840 | multi_do_save_game(buf); break; |
||
| 5841 | case MULTI_RESTORE_GAME: |
||
| 5842 | multi_do_restore_game(buf); break; |
||
| 5843 | case MULTI_HEARTBEAT: |
||
| 5844 | multi_do_heartbeat (buf); break; |
||
| 5845 | case MULTI_KILLGOALS: |
||
| 5846 | multi_do_kill_goal_counts(vmobjptr, buf); |
||
| 5847 | break; |
||
| 5848 | case MULTI_DO_BOUNTY: |
||
| 5849 | multi_do_bounty( buf ); break; |
||
| 5850 | case MULTI_TYPING_STATE: |
||
| 5851 | multi_do_msgsend_state( buf ); break; |
||
| 5852 | case MULTI_GMODE_UPDATE: |
||
| 5853 | multi_do_gmode_update( buf ); break; |
||
| 5854 | case MULTI_KILL_HOST: |
||
| 5855 | multi_do_kill(Objects, buf); |
||
| 5856 | break; |
||
| 5857 | case MULTI_KILL_CLIENT: |
||
| 5858 | multi_do_kill(Objects, buf); |
||
| 5859 | break; |
||
| 5860 | case MULTI_PLAYER_INV: |
||
| 5861 | multi_do_player_inventory( pnum, buf ); break; |
||
| 5862 | } |
||
| 5863 | } |
||
| 5864 | |||
| 5865 | // Following functions convert object to object_rw and back. |
||
| 5866 | // turn object to object_rw for sending |
||
| 5867 | void multi_object_to_object_rw(object &obj, object_rw *obj_rw) |
||
| 5868 | { |
||
| 5869 | /* Avoid leaking any uninitialized bytes onto the network. Some of |
||
| 5870 | * the unions are incompletely initialized for some branches. |
||
| 5871 | * |
||
| 5872 | * For poison enabled builds, poison any uninitialized fields. |
||
| 5873 | * Everything that the peer should read will be initialized by the |
||
| 5874 | * end of this function. |
||
| 5875 | */ |
||
| 5876 | *obj_rw = {}; |
||
| 5877 | DXX_POISON_DEFINED_VAR(*obj_rw, 0xfd); |
||
| 5878 | obj_rw->signature = obj.signature.get(); |
||
| 5879 | obj_rw->type = obj.type; |
||
| 5880 | obj_rw->id = obj.id; |
||
| 5881 | obj_rw->control_type = obj.control_type; |
||
| 5882 | obj_rw->movement_type = obj.movement_type; |
||
| 5883 | obj_rw->render_type = obj.render_type; |
||
| 5884 | obj_rw->flags = obj.flags; |
||
| 5885 | obj_rw->segnum = obj.segnum; |
||
| 5886 | obj_rw->pos = obj.pos; |
||
| 5887 | obj_rw->orient = obj.orient; |
||
| 5888 | obj_rw->size = obj.size; |
||
| 5889 | obj_rw->shields = obj.shields; |
||
| 5890 | obj_rw->last_pos = obj.pos; |
||
| 5891 | obj_rw->contains_type = obj.contains_type; |
||
| 5892 | obj_rw->contains_id = obj.contains_id; |
||
| 5893 | obj_rw->contains_count= obj.contains_count; |
||
| 5894 | obj_rw->matcen_creator= obj.matcen_creator; |
||
| 5895 | obj_rw->lifeleft = obj.lifeleft; |
||
| 5896 | |||
| 5897 | switch (obj_rw->movement_type) |
||
| 5898 | { |
||
| 5899 | case MT_PHYSICS: |
||
| 5900 | obj_rw->mtype.phys_info.velocity.x = obj.mtype.phys_info.velocity.x; |
||
| 5901 | obj_rw->mtype.phys_info.velocity.y = obj.mtype.phys_info.velocity.y; |
||
| 5902 | obj_rw->mtype.phys_info.velocity.z = obj.mtype.phys_info.velocity.z; |
||
| 5903 | obj_rw->mtype.phys_info.thrust.x = obj.mtype.phys_info.thrust.x; |
||
| 5904 | obj_rw->mtype.phys_info.thrust.y = obj.mtype.phys_info.thrust.y; |
||
| 5905 | obj_rw->mtype.phys_info.thrust.z = obj.mtype.phys_info.thrust.z; |
||
| 5906 | obj_rw->mtype.phys_info.mass = obj.mtype.phys_info.mass; |
||
| 5907 | obj_rw->mtype.phys_info.drag = obj.mtype.phys_info.drag; |
||
| 5908 | obj_rw->mtype.phys_info.rotvel.x = obj.mtype.phys_info.rotvel.x; |
||
| 5909 | obj_rw->mtype.phys_info.rotvel.y = obj.mtype.phys_info.rotvel.y; |
||
| 5910 | obj_rw->mtype.phys_info.rotvel.z = obj.mtype.phys_info.rotvel.z; |
||
| 5911 | obj_rw->mtype.phys_info.rotthrust.x = obj.mtype.phys_info.rotthrust.x; |
||
| 5912 | obj_rw->mtype.phys_info.rotthrust.y = obj.mtype.phys_info.rotthrust.y; |
||
| 5913 | obj_rw->mtype.phys_info.rotthrust.z = obj.mtype.phys_info.rotthrust.z; |
||
| 5914 | obj_rw->mtype.phys_info.turnroll = obj.mtype.phys_info.turnroll; |
||
| 5915 | obj_rw->mtype.phys_info.flags = obj.mtype.phys_info.flags; |
||
| 5916 | break; |
||
| 5917 | |||
| 5918 | case MT_SPINNING: |
||
| 5919 | obj_rw->mtype.spin_rate.x = obj.mtype.spin_rate.x; |
||
| 5920 | obj_rw->mtype.spin_rate.y = obj.mtype.spin_rate.y; |
||
| 5921 | obj_rw->mtype.spin_rate.z = obj.mtype.spin_rate.z; |
||
| 5922 | break; |
||
| 5923 | } |
||
| 5924 | |||
| 5925 | switch (obj_rw->control_type) |
||
| 5926 | { |
||
| 5927 | case CT_WEAPON: |
||
| 5928 | obj_rw->ctype.laser_info.parent_type = obj.ctype.laser_info.parent_type; |
||
| 5929 | obj_rw->ctype.laser_info.parent_num = obj.ctype.laser_info.parent_num; |
||
| 5930 | obj_rw->ctype.laser_info.parent_signature = obj.ctype.laser_info.parent_signature.get(); |
||
| 5931 | if (obj.ctype.laser_info.creation_time - GameTime64 < F1_0*(-18000)) |
||
| 5932 | obj_rw->ctype.laser_info.creation_time = F1_0*(-18000); |
||
| 5933 | else |
||
| 5934 | obj_rw->ctype.laser_info.creation_time = obj.ctype.laser_info.creation_time - GameTime64; |
||
| 5935 | obj_rw->ctype.laser_info.last_hitobj = obj.ctype.laser_info.get_last_hitobj(); |
||
| 5936 | obj_rw->ctype.laser_info.track_goal = obj.ctype.laser_info.track_goal; |
||
| 5937 | obj_rw->ctype.laser_info.multiplier = obj.ctype.laser_info.multiplier; |
||
| 5938 | break; |
||
| 5939 | |||
| 5940 | case CT_EXPLOSION: |
||
| 5941 | obj_rw->ctype.expl_info.spawn_time = obj.ctype.expl_info.spawn_time; |
||
| 5942 | obj_rw->ctype.expl_info.delete_time = obj.ctype.expl_info.delete_time; |
||
| 5943 | obj_rw->ctype.expl_info.delete_objnum = obj.ctype.expl_info.delete_objnum; |
||
| 5944 | obj_rw->ctype.expl_info.attach_parent = obj.ctype.expl_info.attach_parent; |
||
| 5945 | obj_rw->ctype.expl_info.prev_attach = obj.ctype.expl_info.prev_attach; |
||
| 5946 | obj_rw->ctype.expl_info.next_attach = obj.ctype.expl_info.next_attach; |
||
| 5947 | break; |
||
| 5948 | |||
| 5949 | case CT_AI: |
||
| 5950 | { |
||
| 5951 | int i; |
||
| 5952 | obj_rw->ctype.ai_info.behavior = static_cast<uint8_t>(obj.ctype.ai_info.behavior); |
||
| 5953 | for (i = 0; i < MAX_AI_FLAGS; i++) |
||
| 5954 | obj_rw->ctype.ai_info.flags[i] = obj.ctype.ai_info.flags[i]; |
||
| 5955 | obj_rw->ctype.ai_info.hide_segment = obj.ctype.ai_info.hide_segment; |
||
| 5956 | obj_rw->ctype.ai_info.hide_index = obj.ctype.ai_info.hide_index; |
||
| 5957 | obj_rw->ctype.ai_info.path_length = obj.ctype.ai_info.path_length; |
||
| 5958 | obj_rw->ctype.ai_info.cur_path_index = obj.ctype.ai_info.cur_path_index; |
||
| 5959 | obj_rw->ctype.ai_info.danger_laser_num = obj.ctype.ai_info.danger_laser_num; |
||
| 5960 | if (obj.ctype.ai_info.danger_laser_num != object_none) |
||
| 5961 | obj_rw->ctype.ai_info.danger_laser_signature = obj.ctype.ai_info.danger_laser_signature.get(); |
||
| 5962 | else |
||
| 5963 | obj_rw->ctype.ai_info.danger_laser_signature = 0; |
||
| 5964 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 5965 | obj_rw->ctype.ai_info.follow_path_start_seg = segment_none; |
||
| 5966 | obj_rw->ctype.ai_info.follow_path_end_seg = segment_none; |
||
| 5967 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 5968 | obj_rw->ctype.ai_info.dying_sound_playing = obj.ctype.ai_info.dying_sound_playing; |
||
| 5969 | if (obj.ctype.ai_info.dying_start_time == 0) // if bot not dead, anything but 0 will kill it |
||
| 5970 | obj_rw->ctype.ai_info.dying_start_time = 0; |
||
| 5971 | else |
||
| 5972 | obj_rw->ctype.ai_info.dying_start_time = obj.ctype.ai_info.dying_start_time - GameTime64; |
||
| 5973 | #endif |
||
| 5974 | break; |
||
| 5975 | } |
||
| 5976 | |||
| 5977 | case CT_LIGHT: |
||
| 5978 | obj_rw->ctype.light_info.intensity = obj.ctype.light_info.intensity; |
||
| 5979 | break; |
||
| 5980 | |||
| 5981 | case CT_POWERUP: |
||
| 5982 | obj_rw->ctype.powerup_info.count = obj.ctype.powerup_info.count; |
||
| 5983 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 5984 | if (obj.ctype.powerup_info.creation_time - GameTime64 < F1_0*(-18000)) |
||
| 5985 | obj_rw->ctype.powerup_info.creation_time = F1_0*(-18000); |
||
| 5986 | else |
||
| 5987 | obj_rw->ctype.powerup_info.creation_time = obj.ctype.powerup_info.creation_time - GameTime64; |
||
| 5988 | obj_rw->ctype.powerup_info.flags = obj.ctype.powerup_info.flags; |
||
| 5989 | #endif |
||
| 5990 | break; |
||
| 5991 | } |
||
| 5992 | |||
| 5993 | switch (obj_rw->render_type) |
||
| 5994 | { |
||
| 5995 | case RT_MORPH: |
||
| 5996 | case RT_POLYOBJ: |
||
| 5997 | case RT_NONE: // HACK below |
||
| 5998 | { |
||
| 5999 | int i; |
||
| 6000 | if (obj.render_type == RT_NONE && obj.type != OBJ_GHOST) // HACK: when a player is dead or not connected yet, clients still expect to get polyobj data - even if render_type == RT_NONE at this time. |
||
| 6001 | break; |
||
| 6002 | obj_rw->rtype.pobj_info.model_num = obj.rtype.pobj_info.model_num; |
||
| 6003 | for (i=0;i<MAX_SUBMODELS;i++) |
||
| 6004 | { |
||
| 6005 | obj_rw->rtype.pobj_info.anim_angles[i].p = obj.rtype.pobj_info.anim_angles[i].p; |
||
| 6006 | obj_rw->rtype.pobj_info.anim_angles[i].b = obj.rtype.pobj_info.anim_angles[i].b; |
||
| 6007 | obj_rw->rtype.pobj_info.anim_angles[i].h = obj.rtype.pobj_info.anim_angles[i].h; |
||
| 6008 | } |
||
| 6009 | obj_rw->rtype.pobj_info.subobj_flags = obj.rtype.pobj_info.subobj_flags; |
||
| 6010 | obj_rw->rtype.pobj_info.tmap_override = obj.rtype.pobj_info.tmap_override; |
||
| 6011 | obj_rw->rtype.pobj_info.alt_textures = obj.rtype.pobj_info.alt_textures; |
||
| 6012 | break; |
||
| 6013 | } |
||
| 6014 | |||
| 6015 | case RT_WEAPON_VCLIP: |
||
| 6016 | case RT_HOSTAGE: |
||
| 6017 | case RT_POWERUP: |
||
| 6018 | case RT_FIREBALL: |
||
| 6019 | obj_rw->rtype.vclip_info.vclip_num = obj.rtype.vclip_info.vclip_num; |
||
| 6020 | obj_rw->rtype.vclip_info.frametime = obj.rtype.vclip_info.frametime; |
||
| 6021 | obj_rw->rtype.vclip_info.framenum = obj.rtype.vclip_info.framenum; |
||
| 6022 | break; |
||
| 6023 | |||
| 6024 | case RT_LASER: |
||
| 6025 | break; |
||
| 6026 | |||
| 6027 | } |
||
| 6028 | } |
||
| 6029 | |||
| 6030 | // turn object_rw to object after receiving |
||
| 6031 | void multi_object_rw_to_object(object_rw *obj_rw, object &obj) |
||
| 6032 | { |
||
| 6033 | obj = {}; |
||
| 6034 | DXX_POISON_VAR(obj, 0xfd); |
||
| 6035 | set_object_type(obj, obj_rw->type); |
||
| 6036 | if (obj.type == OBJ_NONE) |
||
| 6037 | return; |
||
| 6038 | obj.signature = object_signature_t{static_cast<uint16_t>(obj_rw->signature)}; |
||
| 6039 | obj.id = obj_rw->id; |
||
| 6040 | /* obj->next,obj->prev handled by caller based on segment */ |
||
| 6041 | obj.control_type = obj_rw->control_type; |
||
| 6042 | set_object_movement_type(obj, obj_rw->movement_type); |
||
| 6043 | const auto render_type = obj_rw->render_type; |
||
| 6044 | if (valid_render_type(render_type)) |
||
| 6045 | obj.render_type = render_type_t{render_type}; |
||
| 6046 | else |
||
| 6047 | { |
||
| 6048 | con_printf(CON_URGENT, "peer sent bogus render type %#x for object %p; using none instead", render_type, &obj); |
||
| 6049 | obj.render_type = RT_NONE; |
||
| 6050 | } |
||
| 6051 | obj.flags = obj_rw->flags; |
||
| 6052 | obj.segnum = obj_rw->segnum; |
||
| 6053 | /* obj->attached_obj cleared by caller */ |
||
| 6054 | obj.pos = obj_rw->pos; |
||
| 6055 | obj.orient = obj_rw->orient; |
||
| 6056 | obj.size = obj_rw->size; |
||
| 6057 | obj.shields = obj_rw->shields; |
||
| 6058 | obj.contains_type = obj_rw->contains_type; |
||
| 6059 | obj.contains_id = obj_rw->contains_id; |
||
| 6060 | obj.contains_count= obj_rw->contains_count; |
||
| 6061 | obj.matcen_creator= obj_rw->matcen_creator; |
||
| 6062 | obj.lifeleft = obj_rw->lifeleft; |
||
| 6063 | |||
| 6064 | switch (obj.movement_type) |
||
| 6065 | { |
||
| 6066 | case MT_NONE: |
||
| 6067 | break; |
||
| 6068 | case MT_PHYSICS: |
||
| 6069 | obj.mtype.phys_info.velocity.x = obj_rw->mtype.phys_info.velocity.x; |
||
| 6070 | obj.mtype.phys_info.velocity.y = obj_rw->mtype.phys_info.velocity.y; |
||
| 6071 | obj.mtype.phys_info.velocity.z = obj_rw->mtype.phys_info.velocity.z; |
||
| 6072 | obj.mtype.phys_info.thrust.x = obj_rw->mtype.phys_info.thrust.x; |
||
| 6073 | obj.mtype.phys_info.thrust.y = obj_rw->mtype.phys_info.thrust.y; |
||
| 6074 | obj.mtype.phys_info.thrust.z = obj_rw->mtype.phys_info.thrust.z; |
||
| 6075 | obj.mtype.phys_info.mass = obj_rw->mtype.phys_info.mass; |
||
| 6076 | obj.mtype.phys_info.drag = obj_rw->mtype.phys_info.drag; |
||
| 6077 | obj.mtype.phys_info.rotvel.x = obj_rw->mtype.phys_info.rotvel.x; |
||
| 6078 | obj.mtype.phys_info.rotvel.y = obj_rw->mtype.phys_info.rotvel.y; |
||
| 6079 | obj.mtype.phys_info.rotvel.z = obj_rw->mtype.phys_info.rotvel.z; |
||
| 6080 | obj.mtype.phys_info.rotthrust.x = obj_rw->mtype.phys_info.rotthrust.x; |
||
| 6081 | obj.mtype.phys_info.rotthrust.y = obj_rw->mtype.phys_info.rotthrust.y; |
||
| 6082 | obj.mtype.phys_info.rotthrust.z = obj_rw->mtype.phys_info.rotthrust.z; |
||
| 6083 | obj.mtype.phys_info.turnroll = obj_rw->mtype.phys_info.turnroll; |
||
| 6084 | obj.mtype.phys_info.flags = obj_rw->mtype.phys_info.flags; |
||
| 6085 | break; |
||
| 6086 | |||
| 6087 | case MT_SPINNING: |
||
| 6088 | obj.mtype.spin_rate.x = obj_rw->mtype.spin_rate.x; |
||
| 6089 | obj.mtype.spin_rate.y = obj_rw->mtype.spin_rate.y; |
||
| 6090 | obj.mtype.spin_rate.z = obj_rw->mtype.spin_rate.z; |
||
| 6091 | break; |
||
| 6092 | } |
||
| 6093 | |||
| 6094 | switch (obj.control_type) |
||
| 6095 | { |
||
| 6096 | case CT_WEAPON: |
||
| 6097 | obj.ctype.laser_info.parent_type = obj_rw->ctype.laser_info.parent_type; |
||
| 6098 | obj.ctype.laser_info.parent_num = obj_rw->ctype.laser_info.parent_num; |
||
| 6099 | obj.ctype.laser_info.parent_signature = object_signature_t{static_cast<uint16_t>(obj_rw->ctype.laser_info.parent_signature)}; |
||
| 6100 | obj.ctype.laser_info.creation_time = obj_rw->ctype.laser_info.creation_time; |
||
| 6101 | { |
||
| 6102 | const auto last_hitobj = obj_rw->ctype.laser_info.last_hitobj; |
||
| 6103 | obj.ctype.laser_info.reset_hitobj(last_hitobj); |
||
| 6104 | } |
||
| 6105 | obj.ctype.laser_info.track_goal = obj_rw->ctype.laser_info.track_goal; |
||
| 6106 | obj.ctype.laser_info.multiplier = obj_rw->ctype.laser_info.multiplier; |
||
| 6107 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 6108 | obj.ctype.laser_info.last_afterburner_time = 0; |
||
| 6109 | #endif |
||
| 6110 | break; |
||
| 6111 | |||
| 6112 | case CT_EXPLOSION: |
||
| 6113 | obj.ctype.expl_info.spawn_time = obj_rw->ctype.expl_info.spawn_time; |
||
| 6114 | obj.ctype.expl_info.delete_time = obj_rw->ctype.expl_info.delete_time; |
||
| 6115 | obj.ctype.expl_info.delete_objnum = obj_rw->ctype.expl_info.delete_objnum; |
||
| 6116 | obj.ctype.expl_info.attach_parent = obj_rw->ctype.expl_info.attach_parent; |
||
| 6117 | obj.ctype.expl_info.prev_attach = obj_rw->ctype.expl_info.prev_attach; |
||
| 6118 | obj.ctype.expl_info.next_attach = obj_rw->ctype.expl_info.next_attach; |
||
| 6119 | break; |
||
| 6120 | |||
| 6121 | case CT_AI: |
||
| 6122 | { |
||
| 6123 | int i; |
||
| 6124 | obj.ctype.ai_info.behavior = static_cast<ai_behavior>(obj_rw->ctype.ai_info.behavior); |
||
| 6125 | for (i = 0; i < MAX_AI_FLAGS; i++) |
||
| 6126 | obj.ctype.ai_info.flags[i] = obj_rw->ctype.ai_info.flags[i]; |
||
| 6127 | obj.ctype.ai_info.hide_segment = obj_rw->ctype.ai_info.hide_segment; |
||
| 6128 | obj.ctype.ai_info.hide_index = obj_rw->ctype.ai_info.hide_index; |
||
| 6129 | obj.ctype.ai_info.path_length = obj_rw->ctype.ai_info.path_length; |
||
| 6130 | obj.ctype.ai_info.cur_path_index = obj_rw->ctype.ai_info.cur_path_index; |
||
| 6131 | obj.ctype.ai_info.danger_laser_num = obj_rw->ctype.ai_info.danger_laser_num; |
||
| 6132 | if (obj.ctype.ai_info.danger_laser_num != object_none) |
||
| 6133 | obj.ctype.ai_info.danger_laser_signature = object_signature_t{static_cast<uint16_t>(obj_rw->ctype.ai_info.danger_laser_signature)}; |
||
| 6134 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 6135 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 6136 | obj.ctype.ai_info.dying_sound_playing = obj_rw->ctype.ai_info.dying_sound_playing; |
||
| 6137 | obj.ctype.ai_info.dying_start_time = obj_rw->ctype.ai_info.dying_start_time; |
||
| 6138 | #endif |
||
| 6139 | break; |
||
| 6140 | } |
||
| 6141 | |||
| 6142 | case CT_LIGHT: |
||
| 6143 | obj.ctype.light_info.intensity = obj_rw->ctype.light_info.intensity; |
||
| 6144 | break; |
||
| 6145 | |||
| 6146 | case CT_POWERUP: |
||
| 6147 | obj.ctype.powerup_info.count = obj_rw->ctype.powerup_info.count; |
||
| 6148 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 6149 | obj.ctype.powerup_info.creation_time = 0; |
||
| 6150 | obj.ctype.powerup_info.flags = 0; |
||
| 6151 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 6152 | obj.ctype.powerup_info.creation_time = obj_rw->ctype.powerup_info.creation_time; |
||
| 6153 | obj.ctype.powerup_info.flags = obj_rw->ctype.powerup_info.flags; |
||
| 6154 | #endif |
||
| 6155 | break; |
||
| 6156 | case CT_CNTRLCEN: |
||
| 6157 | { |
||
| 6158 | // gun points of reactor now part of the object but of course not saved in object_rw. Let's just recompute them. |
||
| 6159 | calc_controlcen_gun_point(obj); |
||
| 6160 | break; |
||
| 6161 | } |
||
| 6162 | } |
||
| 6163 | |||
| 6164 | switch (obj.render_type) |
||
| 6165 | { |
||
| 6166 | case RT_MORPH: |
||
| 6167 | case RT_POLYOBJ: |
||
| 6168 | case RT_NONE: // HACK below |
||
| 6169 | { |
||
| 6170 | int i; |
||
| 6171 | if (obj.render_type == RT_NONE && obj.type != OBJ_GHOST) // HACK: when a player is dead or not connected yet, clients still expect to get polyobj data - even if render_type == RT_NONE at this time. |
||
| 6172 | break; |
||
| 6173 | obj.rtype.pobj_info.model_num = obj_rw->rtype.pobj_info.model_num; |
||
| 6174 | for (i=0;i<MAX_SUBMODELS;i++) |
||
| 6175 | { |
||
| 6176 | obj.rtype.pobj_info.anim_angles[i].p = obj_rw->rtype.pobj_info.anim_angles[i].p; |
||
| 6177 | obj.rtype.pobj_info.anim_angles[i].b = obj_rw->rtype.pobj_info.anim_angles[i].b; |
||
| 6178 | obj.rtype.pobj_info.anim_angles[i].h = obj_rw->rtype.pobj_info.anim_angles[i].h; |
||
| 6179 | } |
||
| 6180 | obj.rtype.pobj_info.subobj_flags = obj_rw->rtype.pobj_info.subobj_flags; |
||
| 6181 | obj.rtype.pobj_info.tmap_override = obj_rw->rtype.pobj_info.tmap_override; |
||
| 6182 | obj.rtype.pobj_info.alt_textures = obj_rw->rtype.pobj_info.alt_textures; |
||
| 6183 | break; |
||
| 6184 | } |
||
| 6185 | |||
| 6186 | case RT_WEAPON_VCLIP: |
||
| 6187 | case RT_HOSTAGE: |
||
| 6188 | case RT_POWERUP: |
||
| 6189 | case RT_FIREBALL: |
||
| 6190 | obj.rtype.vclip_info.vclip_num = obj_rw->rtype.vclip_info.vclip_num; |
||
| 6191 | obj.rtype.vclip_info.frametime = obj_rw->rtype.vclip_info.frametime; |
||
| 6192 | obj.rtype.vclip_info.framenum = obj_rw->rtype.vclip_info.framenum; |
||
| 6193 | break; |
||
| 6194 | |||
| 6195 | case RT_LASER: |
||
| 6196 | break; |
||
| 6197 | |||
| 6198 | } |
||
| 6199 | } |
||
| 6200 | |||
| 6201 | } |
||
| 6202 | |||
| 6203 | namespace dsx { |
||
| 6204 | static int show_netgame_info_poll( newmenu *menu, const d_event &event, char *ngii ) |
||
| 6205 | { |
||
| 6206 | newmenu_item *menus = newmenu_get_items(menu); |
||
| 6207 | switch (event.type) |
||
| 6208 | { |
||
| 6209 | case EVENT_WINDOW_CLOSE: |
||
| 6210 | { |
||
| 6211 | d_free(ngii); |
||
| 6212 | d_free(menus); |
||
| 6213 | return 0; |
||
| 6214 | } |
||
| 6215 | default: |
||
| 6216 | break; |
||
| 6217 | } |
||
| 6218 | return 0; |
||
| 6219 | } |
||
| 6220 | |||
| 6221 | void show_netgame_info(const netgame_info &netgame) |
||
| 6222 | { |
||
| 6223 | char *ngii; |
||
| 6224 | newmenu_item *m; |
||
| 6225 | int loc=0, ngilen = 50; |
||
| 6226 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 6227 | constexpr int nginum = 50; |
||
| 6228 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 6229 | constexpr int nginum = 78; |
||
| 6230 | #endif |
||
| 6231 | |||
| 6232 | CALLOC(m, newmenu_item, nginum); |
||
| 6233 | if (!m) |
||
| 6234 | return; |
||
| 6235 | MALLOC(ngii, char, nginum * ngilen); |
||
| 6236 | if (!ngii) |
||
| 6237 | { |
||
| 6238 | d_free(m); |
||
| 6239 | return; |
||
| 6240 | } |
||
| 6241 | |||
| 6242 | snprintf(ngii+(ngilen*loc),ngilen,"Game Name\t %s",netgame.game_name.data()); loc++; |
||
| 6243 | snprintf(ngii+(ngilen*loc),ngilen,"Mission Name\t %s",netgame.mission_title.data()); loc++; |
||
| 6244 | snprintf(ngii+(ngilen*loc),ngilen,"Level\t %s%i", (netgame.levelnum<0)?"S":" ", abs(netgame.levelnum)); loc++; |
||
| 6245 | snprintf(ngii+(ngilen*loc),ngilen,"Game Mode\t %s", netgame.gamemode < GMNames.size() ? GMNames[netgame.gamemode] : "INVALID"); loc++; |
||
| 6246 | snprintf(ngii+(ngilen*loc),ngilen,"Players\t %i/%i", netgame.numplayers, netgame.max_numplayers); loc++; |
||
| 6247 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
| 6248 | snprintf(ngii+(ngilen*loc),ngilen,"Game Options:"); loc++; |
||
| 6249 | snprintf(ngii+(ngilen*loc),ngilen,"Difficulty\t %s", MENU_DIFFICULTY_TEXT(netgame.difficulty)); loc++; |
||
| 6250 | snprintf(ngii+(ngilen*loc),ngilen,"Reactor Life\t %i %s", netgame.control_invul_time / F1_0 / 60, TXT_MINUTES_ABBREV); loc++; |
||
| 6251 | snprintf(ngii+(ngilen*loc),ngilen,"Max Time\t %i %s", netgame.PlayTimeAllowed.count() / (F1_0 * 60), TXT_MINUTES_ABBREV); loc++; |
||
| 6252 | snprintf(ngii+(ngilen*loc),ngilen,"Kill Goal\t %i", netgame.KillGoal * 5); loc++; |
||
| 6253 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
| 6254 | snprintf(ngii+(ngilen*loc),ngilen,"Duplicate Powerups:"); loc++; |
||
| 6255 | snprintf(ngii+(ngilen*loc),ngilen,"Primaries\t %i", static_cast<int>(netgame.DuplicatePowerups.get_primary_count())); loc++; |
||
| 6256 | snprintf(ngii+(ngilen*loc),ngilen,"Secondaries\t %i", static_cast<int>(netgame.DuplicatePowerups.get_secondary_count())); loc++; |
||
| 6257 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 6258 | snprintf(ngii+(ngilen*loc),ngilen,"Accessories\t %i", static_cast<int>(netgame.DuplicatePowerups.get_accessory_count())); loc++; |
||
| 6259 | #endif |
||
| 6260 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
| 6261 | snprintf(ngii+(ngilen*loc),ngilen,"Spawn Options:"); loc++; |
||
| 6262 | snprintf(ngii+(ngilen*loc),ngilen,"Use * Furthest Spawn Sites\t %i", netgame.SecludedSpawns+1); loc++; |
||
| 6263 | snprintf(ngii+(ngilen*loc),ngilen,"Invulnerable Time\t %1.1f sec", static_cast<float>(netgame.InvulAppear) / 2); loc++; |
||
| 6264 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
| 6265 | snprintf(ngii+(ngilen*loc),ngilen,"Objects Allowed:"); loc++; |
||
| 6266 | snprintf(ngii+(ngilen*loc),ngilen,"Laser Upgrade\t %s", (netgame.AllowedItems & NETFLAG_DOLASER)?TXT_YES:TXT_NO); loc++; |
||
| 6267 | snprintf(ngii+(ngilen*loc),ngilen,"Quad Lasers\t %s", (netgame.AllowedItems & NETFLAG_DOQUAD)?TXT_YES:TXT_NO); loc++; |
||
| 6268 | snprintf(ngii+(ngilen*loc),ngilen,"Vulcan Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOVULCAN)?TXT_YES:TXT_NO); loc++; |
||
| 6269 | snprintf(ngii+(ngilen*loc),ngilen,"Spreadfire Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOSPREAD)?TXT_YES:TXT_NO); loc++; |
||
| 6270 | snprintf(ngii+(ngilen*loc),ngilen,"Plasma Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOPLASMA)?TXT_YES:TXT_NO); loc++; |
||
| 6271 | snprintf(ngii+(ngilen*loc),ngilen,"Fusion Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOFUSION)?TXT_YES:TXT_NO); loc++; |
||
| 6272 | snprintf(ngii+(ngilen*loc),ngilen,"Homing Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOHOMING)?TXT_YES:TXT_NO); loc++; |
||
| 6273 | snprintf(ngii+(ngilen*loc),ngilen,"Proximity Bombs\t %s", (netgame.AllowedItems & NETFLAG_DOPROXIM)?TXT_YES:TXT_NO); loc++; |
||
| 6274 | snprintf(ngii+(ngilen*loc),ngilen,"Smart Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOSMART)?TXT_YES:TXT_NO); loc++; |
||
| 6275 | snprintf(ngii+(ngilen*loc),ngilen,"Mega Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOMEGA)?TXT_YES:TXT_NO); loc++; |
||
| 6276 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 6277 | snprintf(ngii+(ngilen*loc),ngilen,"Super Lasers\t %s", (netgame.AllowedItems & NETFLAG_DOSUPERLASER)?TXT_YES:TXT_NO); loc++; |
||
| 6278 | snprintf(ngii+(ngilen*loc),ngilen,"Gauss Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOGAUSS)?TXT_YES:TXT_NO); loc++; |
||
| 6279 | snprintf(ngii+(ngilen*loc),ngilen,"Helix Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOHELIX)?TXT_YES:TXT_NO); loc++; |
||
| 6280 | snprintf(ngii+(ngilen*loc),ngilen,"Phoenix Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOPHOENIX)?TXT_YES:TXT_NO); loc++; |
||
| 6281 | snprintf(ngii+(ngilen*loc),ngilen,"Omega Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOOMEGA)?TXT_YES:TXT_NO); loc++; |
||
| 6282 | snprintf(ngii+(ngilen*loc),ngilen,"Flash Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOFLASH)?TXT_YES:TXT_NO); loc++; |
||
| 6283 | snprintf(ngii+(ngilen*loc),ngilen,"Guides Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOGUIDED)?TXT_YES:TXT_NO); loc++; |
||
| 6284 | snprintf(ngii+(ngilen*loc),ngilen,"Smart Mines\t %s", (netgame.AllowedItems & NETFLAG_DOSMARTMINE)?TXT_YES:TXT_NO); loc++; |
||
| 6285 | snprintf(ngii+(ngilen*loc),ngilen,"Mercury Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOMERCURY)?TXT_YES:TXT_NO); loc++; |
||
| 6286 | snprintf(ngii+(ngilen*loc),ngilen,"Earthshaker Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOSHAKER)?TXT_YES:TXT_NO); loc++; |
||
| 6287 | #endif |
||
| 6288 | snprintf(ngii+(ngilen*loc),ngilen,"Cloaking\t %s", (netgame.AllowedItems & NETFLAG_DOCLOAK)?TXT_YES:TXT_NO); loc++; |
||
| 6289 | snprintf(ngii+(ngilen*loc),ngilen,"Invulnerability\t %s", (netgame.AllowedItems & NETFLAG_DOINVUL)?TXT_YES:TXT_NO); loc++; |
||
| 6290 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 6291 | snprintf(ngii+(ngilen*loc),ngilen,"Afterburners\t %s", (netgame.AllowedItems & NETFLAG_DOAFTERBURNER)?TXT_YES:TXT_NO); loc++; |
||
| 6292 | snprintf(ngii+(ngilen*loc),ngilen,"Ammo Rack\t %s", (netgame.AllowedItems & NETFLAG_DOAMMORACK)?TXT_YES:TXT_NO); loc++; |
||
| 6293 | snprintf(ngii+(ngilen*loc),ngilen,"Enery Converter\t %s", (netgame.AllowedItems & NETFLAG_DOCONVERTER)?TXT_YES:TXT_NO); loc++; |
||
| 6294 | snprintf(ngii+(ngilen*loc),ngilen,"Headlight\t %s", (netgame.AllowedItems & NETFLAG_DOHEADLIGHT)?TXT_YES:TXT_NO); loc++; |
||
| 6295 | #endif |
||
| 6296 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
| 6297 | snprintf(ngii+(ngilen*loc),ngilen,"Objects Granted At Spawn:"); loc++; |
||
| 6298 | snprintf(ngii+(ngilen*loc),ngilen,"Laser Level\t %i", map_granted_flags_to_laser_level(netgame.SpawnGrantedItems)+1); loc++; |
||
| 6299 | snprintf(ngii+(ngilen*loc),ngilen,"Quad Lasers\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_QUAD)?TXT_YES:TXT_NO); loc++; |
||
| 6300 | snprintf(ngii+(ngilen*loc),ngilen,"Vulcan Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_VULCAN)?TXT_YES:TXT_NO); loc++; |
||
| 6301 | snprintf(ngii+(ngilen*loc),ngilen,"Spreadfire Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_SPREAD)?TXT_YES:TXT_NO); loc++; |
||
| 6302 | snprintf(ngii+(ngilen*loc),ngilen,"Plasma Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_PLASMA)?TXT_YES:TXT_NO); loc++; |
||
| 6303 | snprintf(ngii+(ngilen*loc),ngilen,"Fusion Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_FUSION)?TXT_YES:TXT_NO); loc++; |
||
| 6304 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 6305 | snprintf(ngii+(ngilen*loc),ngilen,"Gauss Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_GAUSS)?TXT_YES:TXT_NO); loc++; |
||
| 6306 | snprintf(ngii+(ngilen*loc),ngilen,"Helix Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_HELIX)?TXT_YES:TXT_NO); loc++; |
||
| 6307 | snprintf(ngii+(ngilen*loc),ngilen,"Phoenix Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_PHOENIX)?TXT_YES:TXT_NO); loc++; |
||
| 6308 | snprintf(ngii+(ngilen*loc),ngilen,"Omega Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_OMEGA)?TXT_YES:TXT_NO); loc++; |
||
| 6309 | snprintf(ngii+(ngilen*loc),ngilen,"Afterburners\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_AFTERBURNER)?TXT_YES:TXT_NO); loc++; |
||
| 6310 | snprintf(ngii+(ngilen*loc),ngilen,"Ammo Rack\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_AMMORACK)?TXT_YES:TXT_NO); loc++; |
||
| 6311 | snprintf(ngii+(ngilen*loc),ngilen,"Enery Converter\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_CONVERTER)?TXT_YES:TXT_NO); loc++; |
||
| 6312 | snprintf(ngii+(ngilen*loc),ngilen,"Headlight\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_HEADLIGHT)?TXT_YES:TXT_NO); loc++; |
||
| 6313 | #endif |
||
| 6314 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
| 6315 | snprintf(ngii+(ngilen*loc),ngilen,"Misc. Options:"); loc++; |
||
| 6316 | snprintf(ngii+(ngilen*loc),ngilen,"Show All Players On Automap\t %s", netgame.game_flag.show_on_map?TXT_YES:TXT_NO); loc++; |
||
| 6317 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 6318 | snprintf(ngii+(ngilen*loc),ngilen,"Allow Marker Camera Views\t %s", netgame.Allow_marker_view?TXT_YES:TXT_NO); loc++; |
||
| 6319 | snprintf(ngii+(ngilen*loc),ngilen,"Indestructible Lights\t %s", netgame.AlwaysLighting?TXT_YES:TXT_NO); loc++; |
||
| 6320 | snprintf(ngii+(ngilen*loc),ngilen,"Thief permitted\t %s", (netgame.ThiefModifierFlags & ThiefModifier::Absent) ? TXT_NO : TXT_YES); loc++; |
||
| 6321 | snprintf(ngii+(ngilen*loc),ngilen,"Thief steals energy weapons\t %s", (netgame.ThiefModifierFlags & ThiefModifier::NoEnergyWeapons) ? TXT_NO : TXT_YES); loc++; |
||
| 6322 | snprintf(ngii+(ngilen*loc),ngilen,"Guidebot enabled (experimental)\t %s", Netgame.AllowGuidebot ? TXT_YES : TXT_NO); loc++; |
||
| 6323 | #endif |
||
| 6324 | snprintf(ngii+(ngilen*loc),ngilen,"Bright Player Ships\t %s", netgame.BrightPlayers?TXT_YES:TXT_NO); loc++; |
||
| 6325 | snprintf(ngii+(ngilen*loc),ngilen,"Enemy Names On Hud\t %s", netgame.ShowEnemyNames?TXT_YES:TXT_NO); loc++; |
||
| 6326 | snprintf(ngii+(ngilen*loc),ngilen,"Friendly Fire (Team, Coop)\t %s", netgame.NoFriendlyFire?TXT_NO:TXT_YES); loc++; |
||
| 6327 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
| 6328 | snprintf(ngii+(ngilen*loc),ngilen,"Network Options:"); loc++; |
||
| 6329 | snprintf(ngii+(ngilen*loc),ngilen,"Packets Per Second\t %i", netgame.PacketsPerSec); loc++; |
||
| 6330 | |||
| 6331 | Assert(loc == nginum); |
||
| 6332 | for (int i = 0; i < nginum; i++) { |
||
| 6333 | m[i].type = NM_TYPE_TEXT; |
||
| 6334 | m[i].text = ngii+(i*ngilen); |
||
| 6335 | } |
||
| 6336 | |||
| 6337 | newmenu_dotiny(NULL, "Netgame Info & Rules", nginum, m, 0, show_netgame_info_poll, ngii); |
||
| 6338 | } |
||
| 6339 | } |