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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Multiplayer code for network play. |
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23 | * |
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24 | */ |
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25 | |||
26 | #include <bitset> |
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27 | #include <stdexcept> |
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28 | #include <random> |
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29 | #include <stdio.h> |
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30 | #include <stdlib.h> |
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31 | #include <string.h> |
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32 | #include <time.h> |
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33 | #include <ctype.h> |
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34 | #include <inttypes.h> |
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35 | |||
36 | #include "u_mem.h" |
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37 | #include "strutil.h" |
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38 | #include "game.h" |
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39 | #include "multi.h" |
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40 | #include "multiinternal.h" |
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41 | #include "object.h" |
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42 | #include "player.h" |
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43 | #include "laser.h" |
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44 | #include "fuelcen.h" |
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45 | #include "scores.h" |
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46 | #include "gauges.h" |
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47 | #include "gameseg.h" |
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48 | #include "weapon.h" |
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49 | #include "collide.h" |
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50 | #include "dxxerror.h" |
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51 | #include "fireball.h" |
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52 | #include "newmenu.h" |
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53 | #include "console.h" |
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54 | #include "wall.h" |
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55 | #include "cntrlcen.h" |
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56 | #include "powerup.h" |
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57 | #include "polyobj.h" |
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58 | #include "bm.h" |
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59 | #include "endlevel.h" |
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60 | #include "key.h" |
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61 | #include "playsave.h" |
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62 | #include "timer.h" |
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63 | #include "digi.h" |
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64 | #include "sounds.h" |
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65 | #include "kconfig.h" |
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66 | #include "hudmsg.h" |
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67 | #include "newdemo.h" |
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68 | #include "text.h" |
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69 | #include "kmatrix.h" |
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70 | #include "multibot.h" |
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71 | #include "gameseq.h" |
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72 | #include "physics.h" |
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73 | #include "config.h" |
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74 | #include "ai.h" |
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75 | #include "switch.h" |
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76 | #include "textures.h" |
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77 | #include "sounds.h" |
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78 | #include "args.h" |
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79 | #include "effects.h" |
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80 | #include "iff.h" |
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81 | #include "state.h" |
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82 | #include "automap.h" |
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83 | #include "event.h" |
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84 | #if DXX_USE_UDP |
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85 | #include "net_udp.h" |
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86 | #endif |
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87 | #include "d_enumerate.h" |
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88 | #include "d_range.h" |
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89 | |||
90 | #include "partial_range.h" |
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91 | #include <utility> |
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92 | |||
93 | constexpr std::integral_constant<int8_t, -1> owner_none{}; |
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94 | |||
95 | namespace dsx { |
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96 | static void multi_reset_object_texture(object_base &objp); |
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97 | static void multi_new_bounty_target(playernum_t pnum); |
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98 | static void multi_process_data(playernum_t pnum, const ubyte *dat, uint_fast32_t type); |
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99 | static void multi_update_objects_for_non_cooperative(); |
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100 | static void multi_restore_game(unsigned slot, unsigned id); |
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101 | static void multi_save_game(unsigned slot, unsigned id, const d_game_unique_state::savegame_description &desc); |
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102 | } |
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103 | static void multi_add_lifetime_killed(); |
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104 | static void multi_send_heartbeat(); |
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105 | #if defined(DXX_BUILD_DESCENT_II) |
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106 | namespace dsx { |
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107 | static std::size_t find_goal_texture(ubyte t); |
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108 | static const tmap_info &find_required_goal_texture(uint8_t t); |
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109 | static void multi_do_capture_bonus(const playernum_t pnum); |
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110 | static void multi_do_orb_bonus(const playernum_t pnum, const ubyte *buf); |
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111 | static void multi_send_drop_flag(vmobjptridx_t objnum,int seed); |
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112 | } |
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113 | #endif |
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114 | static void multi_send_ranking(uint8_t); |
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115 | static void multi_send_gmode_update(); |
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116 | namespace dcx { |
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117 | static void multi_send_quit(); |
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118 | DEFINE_SERIAL_UDT_TO_MESSAGE(shortpos, s, (s.bytemat, s.xo, s.yo, s.zo, s.segment, s.velx, s.vely, s.velz)); |
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119 | } |
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120 | static playernum_t multi_who_is_master(); |
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121 | static void multi_show_player_list(); |
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122 | static void multi_send_message(); |
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123 | |||
124 | #if !(!defined(RELEASE) && defined(DXX_BUILD_DESCENT_II)) |
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125 | static void multi_add_lifetime_kills(int count); |
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126 | #endif |
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127 | |||
128 | // |
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129 | // Global variables |
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130 | // |
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131 | |||
132 | namespace dcx { |
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133 | |||
134 | int multi_protocol=0; // set and determinate used protocol |
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135 | static int imulti_new_game; // to prep stuff for level only when starting new game |
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136 | |||
137 | //do we draw the kill list on the HUD? |
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138 | int Show_kill_list = 1; |
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139 | int Show_reticle_name = 1; |
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140 | fix Show_kill_list_timer = 0; |
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141 | |||
142 | } |
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143 | |||
144 | #if defined(DXX_BUILD_DESCENT_II) |
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145 | namespace dsx { |
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146 | hoard_highest_record hoard_highest_record_stats; |
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147 | |||
148 | char Multi_is_guided=0; |
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149 | } |
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150 | #endif |
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151 | |||
152 | namespace dcx { |
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153 | |||
154 | playernum_t Bounty_target; |
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155 | |||
156 | |||
157 | std::array<msgsend_state_t, MAX_PLAYERS> multi_sending_message; |
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158 | int multi_defining_message = 0; |
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159 | static int multi_message_index; |
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160 | |||
161 | static std::array<std::array<objnum_t, MAX_OBJECTS>, MAX_PLAYERS> remote_to_local; // Remote object number for each local object |
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162 | static std::array<uint16_t, MAX_OBJECTS> local_to_remote; |
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163 | std::array<sbyte, MAX_OBJECTS> object_owner; // Who created each object in my universe, -1 = loaded at start |
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164 | |||
165 | unsigned Net_create_loc; // pointer into previous array |
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166 | std::array<objnum_t, MAX_NET_CREATE_OBJECTS> Net_create_objnums; // For tracking object creation that will be sent to remote |
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167 | int Network_status = 0; |
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168 | ntstring<MAX_MESSAGE_LEN - 1> Network_message; |
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169 | int Network_message_reciever=-1; |
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170 | static std::array<unsigned, MAX_PLAYERS> sorted_kills; |
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171 | std::array<std::array<uint16_t, MAX_PLAYERS>, MAX_PLAYERS> kill_matrix; |
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172 | std::array<int16_t, 2> team_kills; |
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173 | int multi_quit_game = 0; |
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174 | |||
175 | } |
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176 | |||
177 | namespace dsx { |
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178 | |||
179 | const GMNames_array GMNames = {{ |
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180 | "Anarchy", |
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181 | "Team Anarchy", |
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182 | "Robo Anarchy", |
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183 | "Cooperative", |
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184 | #if defined(DXX_BUILD_DESCENT_I) |
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185 | "Unknown", |
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186 | "Unknown", |
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187 | "Unknown", |
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188 | #elif defined(DXX_BUILD_DESCENT_II) |
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189 | "Capture the Flag", |
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190 | "Hoard", |
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191 | "Team Hoard", |
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192 | #endif |
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193 | "Bounty" |
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194 | }}; |
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195 | const std::array<char[8], MULTI_GAME_TYPE_COUNT> GMNamesShrt = {{ |
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196 | "ANRCHY", |
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197 | "TEAM", |
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198 | "ROBO", |
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199 | "COOP", |
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200 | #if defined(DXX_BUILD_DESCENT_I) |
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201 | "UNKNOWN", |
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202 | "UNKNOWN", |
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203 | "UNKNOWN", |
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204 | #elif defined(DXX_BUILD_DESCENT_II) |
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205 | "FLAG", |
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206 | "HOARD", |
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207 | "TMHOARD", |
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208 | #endif |
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209 | "BOUNTY" |
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210 | }}; |
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211 | |||
212 | } |
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213 | |||
214 | namespace dcx { |
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215 | |||
216 | // For rejoin object syncing (used here and all protocols - globally) |
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217 | |||
218 | int Network_send_objects = 0; // Are we in the process of sending objects to a player? |
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219 | int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic? |
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220 | int Network_send_objnum = -1; // What object are we sending next? |
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221 | int Network_rejoined = 0; // Did WE rejoin this game? |
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222 | int Network_sending_extras=0; |
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223 | int VerifyPlayerJoined=-1; // Player (num) to enter game before any ingame/extra stuff is being sent |
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224 | int Player_joining_extras=-1; // This is so we know who to send 'latecomer' packets to. |
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225 | int Network_player_added = 0; // Is this a new player or a returning player? |
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226 | |||
227 | ushort my_segments_checksum = 0; |
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228 | |||
229 | |||
230 | std::array<std::array<bitmap_index, N_PLAYER_SHIP_TEXTURES>, MAX_PLAYERS> multi_player_textures; |
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231 | |||
232 | // Globals for protocol-bound Refuse-functions |
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233 | char RefuseThisPlayer=0,WaitForRefuseAnswer=0,RefuseTeam,RefusePlayerName[12]; |
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234 | fix64 RefuseTimeLimit=0; |
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235 | |||
236 | constexpr int message_length[] = { |
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237 | #define define_message_length(NAME,SIZE) (SIZE), |
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238 | for_each_multiplayer_command(define_message_length) |
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239 | }; |
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240 | |||
241 | } |
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242 | |||
243 | namespace dsx { |
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244 | |||
245 | netgame_info Netgame; |
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246 | multi_level_inv MultiLevelInv; |
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247 | |||
248 | } |
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249 | |||
250 | namespace dcx { |
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251 | const std::array<char[16], 10> RankStrings{{ |
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252 | "(unpatched)", |
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253 | "Cadet", |
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254 | "Ensign", |
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255 | "Lieutenant", |
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256 | "Lt.Commander", |
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257 | "Commander", |
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258 | "Captain", |
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259 | "Vice Admiral", |
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260 | "Admiral", |
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261 | "Demigod" |
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262 | }}; |
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263 | } |
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264 | |||
265 | namespace dsx { |
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266 | const multi_allow_powerup_text_array multi_allow_powerup_text = {{ |
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267 | #define define_netflag_string(NAME,STR) STR, |
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268 | for_each_netflag_value(define_netflag_string) |
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269 | }}; |
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270 | } |
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271 | |||
272 | int GetMyNetRanking() |
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273 | { |
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274 | int rank, eff; |
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275 | |||
276 | if (PlayerCfg.NetlifeKills + PlayerCfg.NetlifeKilled <= 0) |
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277 | return (1); |
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278 | |||
279 | rank=static_cast<int>((static_cast<float>(PlayerCfg.NetlifeKills)/3000.0)*8.0); |
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280 | |||
281 | eff = static_cast<int>( |
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282 | ( |
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283 | static_cast<float>(PlayerCfg.NetlifeKills) / ( |
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284 | static_cast<float>(PlayerCfg.NetlifeKilled) + static_cast<float>(PlayerCfg.NetlifeKills) |
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285 | ) |
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286 | ) * 100.0 |
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287 | ); |
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288 | |||
289 | if (rank>8) |
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290 | rank=8; |
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291 | |||
292 | if (eff<0) |
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293 | eff=0; |
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294 | |||
295 | if (eff<60) |
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296 | rank-=((59-eff)/10); |
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297 | |||
298 | if (rank<0) |
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299 | rank=0; |
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300 | if (rank>8) |
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301 | rank=8; |
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302 | |||
303 | return (rank+1); |
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304 | } |
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305 | |||
306 | void ClipRank (ubyte *rank) |
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307 | { |
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308 | // This function insures no crashes when dealing with D2 1.0 |
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309 | if (*rank > 9) |
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310 | *rank = 0; |
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311 | } |
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312 | |||
313 | // |
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314 | // Functions that replace what used to be macros |
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315 | // |
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316 | |||
317 | objnum_t objnum_remote_to_local(uint16_t remote_objnum, int8_t owner) |
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318 | { |
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319 | if (owner == owner_none) |
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320 | return(remote_objnum); |
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321 | // Map a remote object number from owner to a local object number |
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322 | if ((owner >= N_players) || (owner < -1)) { |
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323 | Int3(); // Illegal! |
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324 | return(remote_objnum); |
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325 | } |
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326 | |||
327 | if (remote_objnum >= MAX_OBJECTS) |
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328 | return(object_none); |
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329 | |||
330 | auto result = remote_to_local[owner][remote_objnum]; |
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331 | return(result); |
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332 | } |
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333 | |||
334 | owned_remote_objnum objnum_local_to_remote(objnum_t local_objnum) |
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335 | { |
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336 | auto &Objects = LevelUniqueObjectState.Objects; |
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337 | // Map a local object number to a remote + owner |
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338 | if (local_objnum > Highest_object_index) |
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339 | { |
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340 | return {owner_none, 0xffff}; |
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341 | } |
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342 | auto owner = object_owner[local_objnum]; |
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343 | if (owner == owner_none) |
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344 | return {owner, local_objnum}; |
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345 | auto result = local_to_remote[local_objnum]; |
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346 | const char *emsg; |
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347 | if ( |
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348 | ((owner >= N_players || owner < -1) && (emsg = "illegal object owner", true)) || |
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349 | (result >= MAX_OBJECTS && (emsg = "illegal object remote number", true)) // See Rob, object has no remote number! |
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350 | ) |
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351 | throw std::runtime_error(emsg); |
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352 | return {owner, result}; |
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353 | } |
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354 | |||
355 | uint16_t objnum_local_to_remote(objnum_t local_objnum, int8_t *owner) |
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356 | { |
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357 | auto r = objnum_local_to_remote(local_objnum); |
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358 | *owner = r.owner; |
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359 | return r.objnum; |
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360 | } |
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361 | |||
362 | void map_objnum_local_to_remote(const int local_objnum, const int remote_objnum, const int owner) |
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363 | { |
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364 | // Add a mapping from a network remote object number to a local one |
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365 | |||
366 | Assert(local_objnum > -1); |
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367 | Assert(local_objnum < MAX_OBJECTS); |
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368 | Assert(remote_objnum > -1); |
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369 | Assert(remote_objnum < MAX_OBJECTS); |
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370 | Assert(owner > -1); |
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371 | Assert(owner != Player_num); |
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372 | |||
373 | object_owner[local_objnum] = owner; |
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374 | |||
375 | remote_to_local[owner][remote_objnum] = local_objnum; |
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376 | local_to_remote[local_objnum] = remote_objnum; |
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377 | |||
378 | return; |
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379 | } |
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380 | |||
381 | void map_objnum_local_to_local(objnum_t local_objnum) |
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382 | { |
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383 | // Add a mapping for our locally created objects |
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384 | Assert(local_objnum < MAX_OBJECTS); |
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385 | |||
386 | object_owner[local_objnum] = Player_num; |
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387 | remote_to_local[Player_num][local_objnum] = local_objnum; |
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388 | local_to_remote[local_objnum] = local_objnum; |
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389 | |||
390 | return; |
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391 | } |
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392 | |||
393 | void reset_network_objects() |
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394 | { |
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395 | local_to_remote.fill(-1); |
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396 | range_for (auto &i, remote_to_local) |
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397 | i.fill(object_none); |
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398 | object_owner.fill(-1); |
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399 | } |
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400 | |||
401 | int multi_objnum_is_past(objnum_t objnum) |
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402 | { |
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403 | switch (multi_protocol) |
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404 | { |
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405 | case MULTI_PROTO_UDP: |
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406 | #if DXX_USE_UDP |
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407 | return net_udp_objnum_is_past(objnum); |
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408 | break; |
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409 | #endif |
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410 | default: |
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411 | (void)objnum; |
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412 | Error("Protocol handling missing in multi_objnum_is_past\n"); |
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413 | break; |
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414 | } |
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415 | } |
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416 | |||
417 | namespace dsx { |
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418 | |||
419 | // |
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420 | // Part 1 : functions whose main purpose in life is to divert the flow |
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421 | // of execution to either network specific code based |
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422 | // on the curretn Game_mode value. |
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423 | // |
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424 | |||
425 | // Show a score list to end of net players |
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426 | kmatrix_result multi_endlevel_score() |
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427 | { |
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428 | auto &Objects = LevelUniqueObjectState.Objects; |
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429 | auto &vmobjptr = Objects.vmptr; |
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430 | int old_connect=0, game_wind_visible = 0; |
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431 | |||
432 | // If there still is a Game_wind and it's suspended (usually both should be the case), bring it up again so host can still take actions of the game |
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433 | if (Game_wind) |
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434 | { |
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435 | if (!window_is_visible(Game_wind)) |
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436 | { |
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437 | game_wind_visible = 1; |
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438 | window_set_visible(Game_wind, 1); |
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439 | } |
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440 | } |
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441 | // Save connect state and change to new connect state |
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442 | if (Game_mode & GM_NETWORK) |
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443 | { |
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444 | auto &plr = get_local_player(); |
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445 | old_connect = plr.connected; |
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446 | if (plr.connected != CONNECT_DIED_IN_MINE) |
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447 | plr.connected = CONNECT_END_MENU; |
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448 | Network_status = NETSTAT_ENDLEVEL; |
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449 | } |
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450 | |||
451 | // Do the actual screen we wish to show |
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452 | const auto rval = kmatrix_view(Game_mode & GM_NETWORK); |
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453 | |||
454 | // Restore connect state |
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455 | |||
456 | if (Game_mode & GM_NETWORK) |
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457 | { |
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458 | get_local_player().connected = old_connect; |
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459 | } |
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460 | |||
461 | /* Door key flags should only be cleared in cooperative games, not |
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462 | * in other games. |
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463 | * |
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464 | * The capture-the-flag marker can be cleared unconditionally, but |
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465 | * would never have been set in a cooperative game. |
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466 | * |
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467 | * The kill goal count can be cleared unconditionally. |
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468 | * |
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469 | * For Descent 1, the only flags to clear are the door key flags. |
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470 | * Use a no-op mask in non-cooperative games, since there are no |
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471 | * flags to clear there. |
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472 | * |
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473 | * For Descent 2, clear door key flags or the capture-the-flag |
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474 | * flag, depending on game type. This version has the advantage of |
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475 | * making only one pass when in cooperative mode, where the previous |
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476 | * version would make one pass if in a cooperative game, then make |
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477 | * an unconditional pass to try to clear PLAYER_FLAGS_FLAG. |
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478 | */ |
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479 | const auto clear_flags = (Game_mode & GM_MULTI_COOP) |
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480 | // Reset keys |
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481 | ? ~player_flags(PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY | PLAYER_FLAGS_RED_KEY) |
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482 | : |
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483 | #if defined(DXX_BUILD_DESCENT_I) |
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484 | /* Nothing to clear. Set a mask that has no effect when |
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485 | * applied, so that the loop does not need to retest the |
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486 | * conditional on each pass. |
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487 | */ |
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488 | player_flags(~0u) |
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489 | #elif defined(DXX_BUILD_DESCENT_II) |
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490 | // Clear capture flag |
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491 | ~player_flags(PLAYER_FLAGS_FLAG) |
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492 | #endif |
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493 | ; |
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494 | range_for (auto &i, partial_const_range(Players, Netgame.max_numplayers)) |
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495 | { |
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496 | auto &obj = *vmobjptr(i.objnum); |
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497 | auto &player_info = obj.ctype.player_info; |
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498 | player_info.powerup_flags &= clear_flags; |
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499 | player_info.KillGoalCount = 0; |
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500 | } |
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501 | |||
502 | // hide Game_wind again if we brought it up |
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503 | if (Game_wind && game_wind_visible) |
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504 | window_set_visible(Game_wind, 0); |
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505 | |||
506 | return rval; |
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507 | } |
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508 | |||
509 | } |
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510 | |||
511 | int get_team(const playernum_t pnum) |
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512 | { |
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513 | if (Netgame.team_vector & (1 << pnum)) |
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514 | return 1; |
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515 | else |
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516 | return 0; |
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517 | } |
||
518 | |||
519 | void multi_new_game() |
||
520 | { |
||
521 | // Reset variables for a new net game |
||
522 | reset_globals_for_new_game(); |
||
523 | |||
524 | LevelUniqueObjectState.accumulated_robots = 0; |
||
525 | LevelUniqueObjectState.total_hostages = 0; |
||
526 | GameUniqueState.accumulated_robots = 0; |
||
527 | GameUniqueState.total_hostages = 0; |
||
528 | for (uint_fast32_t i = 0; i < MAX_PLAYERS; i++) |
||
529 | init_player_stats_game(i); |
||
530 | |||
531 | kill_matrix = {}; // Clear kill matrix |
||
532 | |||
533 | for (playernum_t i = 0; i < MAX_PLAYERS; ++i) |
||
534 | { |
||
535 | sorted_kills[i] = i; |
||
536 | vmplayerptr(i)->connected = CONNECT_DISCONNECTED; |
||
537 | } |
||
538 | multi_sending_message.fill(msgsend_none); |
||
539 | |||
540 | robot_controlled.fill(-1); |
||
541 | robot_agitation = {}; |
||
542 | robot_fired = {}; |
||
543 | |||
544 | team_kills = {}; |
||
545 | imulti_new_game=1; |
||
546 | multi_quit_game = 0; |
||
547 | Show_kill_list = 1; |
||
548 | game_disable_cheats(); |
||
549 | } |
||
550 | |||
551 | namespace dsx { |
||
552 | |||
553 | void multi_make_player_ghost(const playernum_t playernum) |
||
554 | { |
||
555 | auto &Objects = LevelUniqueObjectState.Objects; |
||
556 | auto &vmobjptridx = Objects.vmptridx; |
||
557 | if (playernum == Player_num || playernum >= MAX_PLAYERS) |
||
558 | { |
||
559 | Int3(); // Non-terminal, see Rob |
||
560 | return; |
||
561 | } |
||
562 | const auto &&obj = vmobjptridx(vcplayerptr(playernum)->objnum); |
||
563 | obj->type = OBJ_GHOST; |
||
564 | obj->render_type = RT_NONE; |
||
565 | obj->movement_type = MT_NONE; |
||
566 | multi_reset_player_object(obj); |
||
567 | multi_strip_robots(playernum); |
||
568 | } |
||
569 | |||
570 | void multi_make_ghost_player(const playernum_t playernum) |
||
571 | { |
||
572 | auto &Objects = LevelUniqueObjectState.Objects; |
||
573 | auto &vmobjptridx = Objects.vmptridx; |
||
574 | if ((playernum == Player_num) || (playernum >= MAX_PLAYERS)) |
||
575 | { |
||
576 | Int3(); // Non-terminal, see rob |
||
577 | return; |
||
578 | } |
||
579 | const auto &&obj = vmobjptridx(vcplayerptr(playernum)->objnum); |
||
580 | obj->type = OBJ_PLAYER; |
||
581 | obj->movement_type = MT_PHYSICS; |
||
582 | multi_reset_player_object(obj); |
||
583 | if (playernum != Player_num) |
||
584 | init_player_stats_new_ship(playernum); |
||
585 | } |
||
586 | |||
587 | } |
||
588 | |||
589 | int multi_get_kill_list(playernum_array_t &plist) |
||
590 | { |
||
591 | // Returns the number of active net players and their |
||
592 | // sorted order of kills |
||
593 | int n = 0; |
||
594 | |||
595 | range_for (const auto i, partial_const_range(sorted_kills, N_players)) |
||
596 | //if (Players[sorted_kills[i]].connected) |
||
597 | plist[n++] = i; |
||
598 | |||
599 | if (n == 0) |
||
600 | Int3(); // SEE ROB OR MATT |
||
601 | |||
602 | //memcpy(plist, sorted_kills, N_players*sizeof(int)); |
||
603 | |||
604 | return(n); |
||
605 | } |
||
606 | |||
607 | namespace dsx { |
||
608 | |||
609 | void multi_sort_kill_list() |
||
610 | { |
||
611 | auto &Objects = LevelUniqueObjectState.Objects; |
||
612 | auto &vcobjptr = Objects.vcptr; |
||
613 | // Sort the kills list each time a new kill is added |
||
614 | std::array<int, MAX_PLAYERS> kills; |
||
615 | for (playernum_t i = 0; i < MAX_PLAYERS; ++i) |
||
616 | { |
||
617 | auto &player_info = vcobjptr(vcplayerptr(i)->objnum)->ctype.player_info; |
||
618 | if (Game_mode & GM_MULTI_COOP) |
||
619 | { |
||
620 | kills[i] = player_info.mission.score; |
||
621 | } |
||
622 | #if defined(DXX_BUILD_DESCENT_II) |
||
623 | else |
||
624 | if (Show_kill_list==2) |
||
625 | { |
||
626 | const auto kk = player_info.net_killed_total + player_info.net_kills_total; |
||
627 | // always draw the ones without any ratio last |
||
628 | kills[i] = kk <= 0 |
||
629 | ? kk - 1 |
||
630 | : static_cast<int>( |
||
631 | static_cast<float>(player_info.net_kills_total) / ( |
||
632 | static_cast<float>(player_info.net_killed_total) + static_cast<float>(player_info.net_kills_total) |
||
633 | ) * 100.0 |
||
634 | ); |
||
635 | } |
||
636 | #endif |
||
637 | else |
||
638 | kills[i] = player_info.net_kills_total; |
||
639 | } |
||
640 | |||
641 | const auto predicate = [&](unsigned a, unsigned b) { |
||
642 | return kills[a] > kills[b]; |
||
643 | }; |
||
644 | const auto &range = partial_range(sorted_kills, N_players); |
||
645 | std::sort(range.begin(), range.end(), predicate); |
||
646 | } |
||
647 | |||
648 | static void print_kill_goal_tables(fvcobjptr &vcobjptr) |
||
649 | { |
||
650 | const auto &local_player = get_local_player(); |
||
651 | const auto pnum = Player_num; |
||
652 | con_printf(CON_NORMAL, "Kill goal statistics: player #%u \"%s\"", pnum, static_cast<const char *>(local_player.callsign)); |
||
653 | range_for (auto &&e, enumerate(Players)) |
||
654 | { |
||
655 | const auto &i = e.value; |
||
656 | if (!i.connected) |
||
657 | continue; |
||
658 | auto &plrobj = *vcobjptr(i.objnum); |
||
659 | auto &player_info = plrobj.ctype.player_info; |
||
660 | con_printf(CON_NORMAL, "\t#%" PRIuFAST32 " \"%s\"\tdeaths=%i\tkills=%i\tmatrix=%hu/%hu", e.idx, static_cast<const char *>(i.callsign), player_info.net_killed_total, player_info.net_kills_total, kill_matrix[pnum][e.idx], kill_matrix[e.idx][pnum]); |
||
661 | } |
||
662 | } |
||
663 | |||
664 | static void net_destroy_controlcen(object_array &Objects) |
||
665 | { |
||
666 | print_kill_goal_tables(Objects.vcptr); |
||
667 | HUD_init_message_literal(HM_MULTI, "The control center has been destroyed!"); |
||
668 | net_destroy_controlcen(obj_find_first_of_type(Objects.vmptridx, OBJ_CNTRLCEN)); |
||
669 | } |
||
670 | |||
671 | } |
||
672 | |||
673 | static const char *prepare_kill_name(const playernum_t pnum, char (&buf)[(CALLSIGN_LEN*2)+4]) |
||
674 | { |
||
675 | if (Game_mode & GM_TEAM) |
||
676 | { |
||
677 | snprintf(buf, sizeof(buf), "%s (%s)", static_cast<const char *>(vcplayerptr(pnum)->callsign), static_cast<const char *>(Netgame.team_name[get_team(pnum)])); |
||
678 | return buf; |
||
679 | } |
||
680 | else |
||
681 | return static_cast<const char *>(vcplayerptr(pnum)->callsign); |
||
682 | } |
||
683 | |||
684 | namespace dsx { |
||
685 | |||
686 | static void multi_compute_kill(const imobjptridx_t killer, object &killed) |
||
687 | { |
||
688 | #if defined(DXX_BUILD_DESCENT_II) |
||
689 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
690 | #endif |
||
691 | auto &Objects = LevelUniqueObjectState.Objects; |
||
692 | auto &vmobjptr = Objects.vmptr; |
||
693 | // Figure out the results of a network kills and add it to the |
||
694 | // appropriate player's tally. |
||
695 | |||
696 | playernum_t killed_pnum, killer_pnum; |
||
697 | |||
698 | // Both object numbers are localized already! |
||
699 | |||
700 | const auto killed_type = killed.type; |
||
701 | if ((killed_type != OBJ_PLAYER) && (killed_type != OBJ_GHOST)) |
||
702 | { |
||
703 | Int3(); // compute_kill passed non-player object! |
||
704 | return; |
||
705 | } |
||
706 | |||
707 | killed_pnum = get_player_id(killed); |
||
708 | |||
709 | Assert (killed_pnum < N_players); |
||
710 | |||
711 | char killed_buf[(CALLSIGN_LEN*2)+4]; |
||
712 | const char *killed_name = prepare_kill_name(killed_pnum, killed_buf); |
||
713 | |||
714 | if (Newdemo_state == ND_STATE_RECORDING) |
||
715 | newdemo_record_multi_death(killed_pnum); |
||
716 | |||
717 | digi_play_sample( SOUND_HUD_KILL, F3_0 ); |
||
718 | |||
719 | #if defined(DXX_BUILD_DESCENT_II) |
||
720 | if (LevelUniqueControlCenterState.Control_center_destroyed) |
||
721 | vmplayerptr(killed_pnum)->connected = CONNECT_DIED_IN_MINE; |
||
722 | #endif |
||
723 | |||
724 | if (killer == object_none) |
||
725 | return; |
||
726 | const auto killer_type = killer->type; |
||
727 | if (killer_type == OBJ_CNTRLCEN) |
||
728 | { |
||
729 | if (Game_mode & GM_TEAM) |
||
730 | -- team_kills[get_team(killed_pnum)]; |
||
731 | ++ killed.ctype.player_info.net_killed_total; |
||
732 | -- killed.ctype.player_info.net_kills_total; |
||
733 | -- killed.ctype.player_info.KillGoalCount; |
||
734 | |||
735 | if (Newdemo_state == ND_STATE_RECORDING) |
||
736 | newdemo_record_multi_kill(killed_pnum, -1); |
||
737 | |||
738 | if (killed_pnum == Player_num) |
||
739 | { |
||
740 | HUD_init_message(HM_MULTI, "%s %s.", TXT_YOU_WERE, TXT_KILLED_BY_NONPLAY); |
||
741 | multi_add_lifetime_killed (); |
||
742 | } |
||
743 | else |
||
744 | HUD_init_message(HM_MULTI, "%s %s %s.", killed_name, TXT_WAS, TXT_KILLED_BY_NONPLAY ); |
||
745 | return; |
||
746 | } |
||
747 | |||
748 | else if ((killer_type != OBJ_PLAYER) && (killer_type != OBJ_GHOST)) |
||
749 | { |
||
750 | #if defined(DXX_BUILD_DESCENT_II) |
||
751 | if (killer_type == OBJ_WEAPON && get_weapon_id(killer) == weapon_id_type::PMINE_ID) |
||
752 | { |
||
753 | if (killed_pnum == Player_num) |
||
754 | HUD_init_message_literal(HM_MULTI, "You were killed by a mine!"); |
||
755 | else |
||
756 | HUD_init_message(HM_MULTI, "%s was killed by a mine!",killed_name); |
||
757 | } |
||
758 | else |
||
759 | #endif |
||
760 | { |
||
761 | if (killed_pnum == Player_num) |
||
762 | { |
||
763 | HUD_init_message(HM_MULTI, "%s %s.", TXT_YOU_WERE, TXT_KILLED_BY_ROBOT); |
||
764 | multi_add_lifetime_killed(); |
||
765 | } |
||
766 | else |
||
767 | HUD_init_message(HM_MULTI, "%s %s %s.", killed_name, TXT_WAS, TXT_KILLED_BY_ROBOT ); |
||
768 | } |
||
769 | ++ killed.ctype.player_info.net_killed_total; |
||
770 | return; |
||
771 | } |
||
772 | |||
773 | killer_pnum = get_player_id(killer); |
||
774 | |||
775 | char killer_buf[(CALLSIGN_LEN*2)+4]; |
||
776 | const char *killer_name = prepare_kill_name(killer_pnum, killer_buf); |
||
777 | |||
778 | // Beyond this point, it was definitely a player-player kill situation |
||
779 | |||
780 | if (killer_pnum >= N_players) |
||
781 | Int3(); // See rob, tracking down bug with kill HUD messages |
||
782 | if (killed_pnum >= N_players) |
||
783 | Int3(); // See rob, tracking down bug with kill HUD messages |
||
784 | |||
785 | kill_matrix[killer_pnum][killed_pnum] += 1; |
||
786 | if (killer_pnum == killed_pnum) |
||
787 | { |
||
788 | if (!game_mode_hoard()) |
||
789 | { |
||
790 | if (Game_mode & GM_TEAM) |
||
791 | { |
||
792 | team_kills[get_team(killed_pnum)] -= 1; |
||
793 | } |
||
794 | |||
795 | ++ killed.ctype.player_info.net_killed_total; |
||
796 | -- killed.ctype.player_info.net_kills_total; |
||
797 | -- killed.ctype.player_info.KillGoalCount; |
||
798 | |||
799 | if (Newdemo_state == ND_STATE_RECORDING) |
||
800 | newdemo_record_multi_kill(killed_pnum, -1); |
||
801 | } |
||
802 | if (killer_pnum == Player_num) |
||
803 | { |
||
804 | HUD_init_message(HM_MULTI, "%s %s %s!", TXT_YOU, TXT_KILLED, TXT_YOURSELF ); |
||
805 | multi_add_lifetime_killed(); |
||
806 | } |
||
807 | else |
||
808 | HUD_init_message(HM_MULTI, "%s %s", killed_name, TXT_SUICIDE); |
||
809 | |||
810 | /* Bounty mode needs some lovin' */ |
||
811 | if( Game_mode & GM_BOUNTY && killed_pnum == Bounty_target && multi_i_am_master() ) |
||
812 | { |
||
813 | /* Select a random number */ |
||
814 | unsigned n = d_rand() % MAX_PLAYERS; |
||
815 | |||
816 | /* Make sure they're valid: Don't check against kill flags, |
||
817 | * just in case everyone's dead! */ |
||
818 | while(!vcplayerptr(n)->connected) |
||
819 | n = d_rand() % MAX_PLAYERS; |
||
820 | |||
821 | /* Select new target - it will be sent later when we're done with this function */ |
||
822 | multi_new_bounty_target( n ); |
||
823 | } |
||
824 | } |
||
825 | |||
826 | else |
||
827 | { |
||
828 | short adjust = 1; |
||
829 | /* Dead stores to prevent bogus -Wmaybe-uninitialized warnings |
||
830 | * when the optimization level prevents the compiler from |
||
831 | * recognizing that these are written in a team game and only |
||
832 | * read in a team game. |
||
833 | */ |
||
834 | unsigned killed_team = 0, killer_team = 0; |
||
835 | DXX_MAKE_VAR_UNDEFINED(killed_team); |
||
836 | DXX_MAKE_VAR_UNDEFINED(killer_team); |
||
837 | const auto is_team_game = Game_mode & GM_TEAM; |
||
838 | if (is_team_game) |
||
839 | { |
||
840 | killed_team = get_team(killed_pnum); |
||
841 | killer_team = get_team(killer_pnum); |
||
842 | if (killed_team == killer_team) |
||
843 | adjust = -1; |
||
844 | } |
||
845 | if (!game_mode_hoard()) |
||
846 | { |
||
847 | if (is_team_game) |
||
848 | { |
||
849 | team_kills[killer_team] += adjust; |
||
850 | killer->ctype.player_info.net_kills_total += adjust; |
||
851 | killer->ctype.player_info.KillGoalCount += adjust; |
||
852 | } |
||
853 | else if( Game_mode & GM_BOUNTY ) |
||
854 | { |
||
855 | /* Did the target die? Did the target get a kill? */ |
||
856 | if( killed_pnum == Bounty_target || killer_pnum == Bounty_target ) |
||
857 | { |
||
858 | /* Increment kill counts */ |
||
859 | ++ killer->ctype.player_info.net_kills_total; |
||
860 | ++ killer->ctype.player_info.KillGoalCount; |
||
861 | |||
862 | /* If the target died, the new one is set! */ |
||
863 | if( killed_pnum == Bounty_target ) |
||
864 | multi_new_bounty_target( killer_pnum ); |
||
865 | } |
||
866 | } |
||
867 | else |
||
868 | { |
||
869 | ++ killer->ctype.player_info.net_kills_total; |
||
870 | ++ killer->ctype.player_info.KillGoalCount; |
||
871 | } |
||
872 | |||
873 | if (Newdemo_state == ND_STATE_RECORDING) |
||
874 | newdemo_record_multi_kill(killer_pnum, 1); |
||
875 | } |
||
876 | |||
877 | ++ killed.ctype.player_info.net_killed_total; |
||
878 | const char *name0, *name1; |
||
879 | if (killer_pnum == Player_num) { |
||
880 | if (Game_mode & GM_MULTI_COOP) |
||
881 | { |
||
882 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
883 | const auto local_player_score = player_info.mission.score; |
||
884 | add_points_to_score(player_info, local_player_score >= 1000 ? -1000 : -local_player_score); |
||
885 | } |
||
886 | else |
||
887 | multi_add_lifetime_kills(adjust); |
||
888 | name0 = TXT_YOU; |
||
889 | name1 = killed_name; |
||
890 | } |
||
891 | else if (name0 = killer_name, killed_pnum == Player_num) |
||
892 | { |
||
893 | multi_add_lifetime_killed(); |
||
894 | name1 = TXT_YOU; |
||
895 | } |
||
896 | else |
||
897 | name1 = killed_name; |
||
898 | HUD_init_message(HM_MULTI, "%s %s %s!", name0, TXT_KILLED, name1); |
||
899 | } |
||
900 | |||
901 | if (Netgame.KillGoal>0) |
||
902 | { |
||
903 | const auto TheGoal = Netgame.KillGoal * 5; |
||
904 | if (((Game_mode & GM_TEAM) |
||
905 | ? team_kills[get_team(killer_pnum)] |
||
906 | : killer->ctype.player_info.KillGoalCount |
||
907 | ) >= TheGoal) |
||
908 | { |
||
909 | if (killer_pnum==Player_num) |
||
910 | { |
||
911 | HUD_init_message_literal(HM_MULTI, "You reached the kill goal!"); |
||
912 | get_local_plrobj().shields = i2f(200); |
||
913 | } |
||
914 | else |
||
915 | { |
||
916 | char buf[(CALLSIGN_LEN*2)+4]; |
||
917 | HUD_init_message(HM_MULTI, "%s has reached the kill goal!", prepare_kill_name(killer_pnum, buf)); |
||
918 | } |
||
919 | net_destroy_controlcen(Objects); |
||
920 | } |
||
921 | } |
||
922 | |||
923 | multi_sort_kill_list(); |
||
924 | multi_show_player_list(); |
||
925 | #if defined(DXX_BUILD_DESCENT_II) |
||
926 | // clear the killed guys flags/headlights |
||
927 | killed.ctype.player_info.powerup_flags &= ~(PLAYER_FLAGS_HEADLIGHT_ON); |
||
928 | #endif |
||
929 | } |
||
930 | |||
931 | } |
||
932 | |||
933 | void multi_do_protocol_frame(int force, int listen) |
||
934 | { |
||
935 | switch (multi_protocol) |
||
936 | { |
||
937 | #if DXX_USE_UDP |
||
938 | case MULTI_PROTO_UDP: |
||
939 | net_udp_do_frame(force, listen); |
||
940 | break; |
||
941 | #endif |
||
942 | default: |
||
943 | (void)force; (void)listen; |
||
944 | Error("Protocol handling missing in multi_do_protocol_frame\n"); |
||
945 | break; |
||
946 | } |
||
947 | } |
||
948 | |||
949 | window_event_result multi_do_frame() |
||
950 | { |
||
951 | static d_time_fix lasttime; |
||
952 | static fix64 last_gmode_time = 0, last_inventory_time = 0, last_repo_time = 0; |
||
953 | |||
954 | if (!(Game_mode & GM_MULTI) || Newdemo_state == ND_STATE_PLAYBACK) |
||
955 | { |
||
956 | Int3(); |
||
957 | return window_event_result::ignored; |
||
958 | } |
||
959 | |||
960 | if ((Game_mode & GM_NETWORK) && Netgame.PlayTimeAllowed.count() && lasttime != ThisLevelTime) |
||
961 | { |
||
962 | for (unsigned i = 0; i < N_players; ++i) |
||
963 | if (vcplayerptr(i)->connected) |
||
964 | { |
||
965 | if (i==Player_num) |
||
966 | { |
||
967 | multi_send_heartbeat(); |
||
968 | lasttime = ThisLevelTime; |
||
969 | } |
||
970 | break; |
||
971 | } |
||
972 | } |
||
973 | |||
974 | // Send update about our game mode-specific variables every 2 secs (to keep in sync since delayed kills can invalidate these infos on Clients) |
||
975 | if (multi_i_am_master() && timer_query() >= last_gmode_time + (F1_0*2)) |
||
976 | { |
||
977 | multi_send_gmode_update(); |
||
978 | last_gmode_time = timer_query(); |
||
979 | } |
||
980 | |||
981 | if (Network_status == NETSTAT_PLAYING) |
||
982 | { |
||
983 | // Send out inventory three times per second |
||
984 | if (timer_query() >= last_inventory_time + (F1_0/3)) |
||
985 | { |
||
986 | multi_send_player_inventory(0); |
||
987 | last_inventory_time = timer_query(); |
||
988 | } |
||
989 | // Repopulate the level if necessary |
||
990 | if (timer_query() >= last_repo_time + (F1_0/2)) |
||
991 | { |
||
992 | MultiLevelInv_Repopulate((F1_0/2)); |
||
993 | last_repo_time = timer_query(); |
||
994 | } |
||
995 | } |
||
996 | |||
997 | multi_send_message(); // Send any waiting messages |
||
998 | |||
999 | if (Game_mode & GM_MULTI_ROBOTS) |
||
1000 | { |
||
1001 | multi_check_robot_timeout(); |
||
1002 | } |
||
1003 | |||
1004 | multi_do_protocol_frame(0, 1); |
||
1005 | |||
1006 | return multi_quit_game ? window_event_result::close : window_event_result::handled; |
||
1007 | } |
||
1008 | |||
1009 | void _multi_send_data(const uint8_t *const buf, const unsigned len, const int priority) |
||
1010 | { |
||
1011 | if (Game_mode & GM_NETWORK) |
||
1012 | { |
||
1013 | switch (multi_protocol) |
||
1014 | { |
||
1015 | #if DXX_USE_UDP |
||
1016 | case MULTI_PROTO_UDP: |
||
1017 | net_udp_send_data(buf, len, priority); |
||
1018 | break; |
||
1019 | #endif |
||
1020 | default: |
||
1021 | (void)buf; (void)len; (void)priority; |
||
1022 | Error("Protocol handling missing in multi_send_data\n"); |
||
1023 | break; |
||
1024 | } |
||
1025 | } |
||
1026 | } |
||
1027 | |||
1028 | static void _multi_send_data_direct(const ubyte *buf, unsigned len, const playernum_t pnum, int priority) |
||
1029 | { |
||
1030 | if (pnum >= MAX_PLAYERS) |
||
1031 | Error("multi_send_data_direct: Illegal player num: %u\n", pnum); |
||
1032 | |||
1033 | switch (multi_protocol) |
||
1034 | { |
||
1035 | #if DXX_USE_UDP |
||
1036 | case MULTI_PROTO_UDP: |
||
1037 | net_udp_send_mdata_direct(buf, len, pnum, priority); |
||
1038 | break; |
||
1039 | #endif |
||
1040 | default: |
||
1041 | (void)buf; (void)len; (void)priority; |
||
1042 | Error("Protocol handling missing in multi_send_data_direct\n"); |
||
1043 | break; |
||
1044 | } |
||
1045 | } |
||
1046 | |||
1047 | template <multiplayer_command_t C> |
||
1048 | static void multi_send_data_direct(uint8_t *const buf, const unsigned len, const playernum_t pnum, const int priority) |
||
1049 | { |
||
1050 | buf[0] = C; |
||
1051 | unsigned expected = command_length<C>::value; |
||
1052 | #ifdef DXX_CONSTANT_TRUE |
||
1053 | if (DXX_CONSTANT_TRUE(len != expected)) |
||
1054 | DXX_ALWAYS_ERROR_FUNCTION(dxx_trap_multi_send_data, "wrong packet size"); |
||
1055 | #endif |
||
1056 | if (len != expected) |
||
1057 | { |
||
1058 | Error("multi_send_data_direct: Packet type %i length: %i, expected: %i\n", C, len, expected); |
||
1059 | } |
||
1060 | _multi_send_data_direct(buf, len, pnum, priority); |
||
1061 | } |
||
1062 | |||
1063 | template <multiplayer_command_t C> |
||
1064 | static inline void multi_send_data_direct(multi_command<C> &buf, const playernum_t pnum, const int priority) |
||
1065 | { |
||
1066 | buf[0] = C; |
||
1067 | _multi_send_data_direct(buf.data(), buf.size(), pnum, priority); |
||
1068 | } |
||
1069 | |||
1070 | namespace dsx { |
||
1071 | |||
1072 | void multi_leave_game() |
||
1073 | { |
||
1074 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1075 | auto &vmobjptridx = Objects.vmptridx; |
||
1076 | |||
1077 | if (!(Game_mode & GM_MULTI)) |
||
1078 | return; |
||
1079 | |||
1080 | if (Game_mode & GM_NETWORK) |
||
1081 | { |
||
1082 | Net_create_loc = 0; |
||
1083 | const auto cobjp = vmobjptridx(get_local_player().objnum); |
||
1084 | multi_send_position(cobjp); |
||
1085 | auto &player_info = cobjp->ctype.player_info; |
||
1086 | if (!player_info.Player_eggs_dropped) |
||
1087 | { |
||
1088 | player_info.Player_eggs_dropped = true; |
||
1089 | drop_player_eggs(cobjp); |
||
1090 | } |
||
1091 | multi_send_player_deres(deres_drop); |
||
1092 | } |
||
1093 | |||
1094 | multi_send_quit(); |
||
1095 | |||
1096 | if (Game_mode & GM_NETWORK) |
||
1097 | { |
||
1098 | switch (multi_protocol) |
||
1099 | { |
||
1100 | #if DXX_USE_UDP |
||
1101 | case MULTI_PROTO_UDP: |
||
1102 | net_udp_leave_game(); |
||
1103 | break; |
||
1104 | #endif |
||
1105 | default: |
||
1106 | Error("Protocol handling missing in multi_leave_game\n"); |
||
1107 | break; |
||
1108 | } |
||
1109 | } |
||
1110 | #if defined(DXX_BUILD_DESCENT_I) |
||
1111 | plyr_save_stats(); |
||
1112 | #endif |
||
1113 | |||
1114 | multi_quit_game = 0; // quit complete |
||
1115 | } |
||
1116 | |||
1117 | } |
||
1118 | |||
1119 | void multi_show_player_list() |
||
1120 | { |
||
1121 | if (!(Game_mode & GM_MULTI) || (Game_mode & GM_MULTI_COOP)) |
||
1122 | return; |
||
1123 | |||
1124 | if (Show_kill_list) |
||
1125 | return; |
||
1126 | |||
1127 | Show_kill_list_timer = F1_0*5; // 5 second timer |
||
1128 | Show_kill_list = 1; |
||
1129 | } |
||
1130 | |||
1131 | int multi_endlevel(int *const secret) |
||
1132 | { |
||
1133 | int result = 0; |
||
1134 | |||
1135 | switch (multi_protocol) |
||
1136 | { |
||
1137 | #if DXX_USE_UDP |
||
1138 | case MULTI_PROTO_UDP: |
||
1139 | result = net_udp_endlevel(secret); |
||
1140 | break; |
||
1141 | #endif |
||
1142 | default: |
||
1143 | (void)secret; |
||
1144 | Error("Protocol handling missing in multi_endlevel\n"); |
||
1145 | break; |
||
1146 | } |
||
1147 | |||
1148 | return(result); |
||
1149 | } |
||
1150 | |||
1151 | multi_endlevel_poll *get_multi_endlevel_poll2() |
||
1152 | { |
||
1153 | switch (multi_protocol) |
||
1154 | { |
||
1155 | #if DXX_USE_UDP |
||
1156 | case MULTI_PROTO_UDP: |
||
1157 | return net_udp_kmatrix_poll2; |
||
1158 | #endif |
||
1159 | default: |
||
1160 | throw std::logic_error("Protocol handling missing in multi_endlevel_poll2"); |
||
1161 | } |
||
1162 | } |
||
1163 | |||
1164 | void multi_send_endlevel_packet() |
||
1165 | { |
||
1166 | switch (multi_protocol) |
||
1167 | { |
||
1168 | #if DXX_USE_UDP |
||
1169 | case MULTI_PROTO_UDP: |
||
1170 | net_udp_send_endlevel_packet(); |
||
1171 | break; |
||
1172 | #endif |
||
1173 | default: |
||
1174 | Error("Protocol handling missing in multi_send_endlevel_packet\n"); |
||
1175 | break; |
||
1176 | } |
||
1177 | } |
||
1178 | |||
1179 | // |
||
1180 | // Part 2 : functions that act on network messages and change the |
||
1181 | // the state of the game in some way. |
||
1182 | // |
||
1183 | |||
1184 | void multi_define_macro(const int key) |
||
1185 | { |
||
1186 | if (!(Game_mode & GM_MULTI)) |
||
1187 | return; |
||
1188 | |||
1189 | switch (key & ~KEY_SHIFTED) |
||
1190 | { |
||
1191 | case KEY_F9: |
||
1192 | multi_defining_message = 1; break; |
||
1193 | case KEY_F10: |
||
1194 | multi_defining_message = 2; break; |
||
1195 | case KEY_F11: |
||
1196 | multi_defining_message = 3; break; |
||
1197 | case KEY_F12: |
||
1198 | multi_defining_message = 4; break; |
||
1199 | default: |
||
1200 | Int3(); |
||
1201 | } |
||
1202 | |||
1203 | if (multi_defining_message) { |
||
1204 | key_toggle_repeat(1); |
||
1205 | multi_message_index = 0; |
||
1206 | Network_message[multi_message_index] = 0; |
||
1207 | } |
||
1208 | |||
1209 | } |
||
1210 | |||
1211 | static void multi_message_feedback(void) |
||
1212 | { |
||
1213 | char *colon; |
||
1214 | int found = 0; |
||
1215 | char feedback_result[200]; |
||
1216 | |||
1217 | if (!(!(colon = strstr(Network_message.data(), ": ")) || colon == Network_message.data() || colon - Network_message.data() > CALLSIGN_LEN)) |
||
1218 | { |
||
1219 | std::size_t feedlen = snprintf(feedback_result, sizeof(feedback_result), "%s ", TXT_MESSAGE_SENT_TO); |
||
1220 | if ((Game_mode & GM_TEAM) && (Network_message[0] == '1' || Network_message[0] == '2')) |
||
1221 | { |
||
1222 | snprintf(feedback_result + feedlen, sizeof(feedback_result) - feedlen, "%s '%s'", TXT_TEAM, static_cast<const char *>(Netgame.team_name[Network_message[0] - '1'])); |
||
1223 | found = 1; |
||
1224 | } |
||
1225 | if (Game_mode & GM_TEAM) |
||
1226 | { |
||
1227 | range_for (auto &i, Netgame.team_name) |
||
1228 | { |
||
1229 | if (!d_strnicmp(i, Network_message.data(), colon - Network_message.data())) |
||
1230 | { |
||
1231 | const char *comma = found ? ", " : ""; |
||
1232 | found++; |
||
1233 | const char *newline = (!(found % 4)) ? "\n" : ""; |
||
1234 | size_t l = strlen(feedback_result); |
||
1235 | snprintf(feedback_result + l, sizeof(feedback_result) - l, "%s%s%s '%s'", comma, newline, TXT_TEAM, static_cast<const char *>(i)); |
||
1236 | } |
||
1237 | } |
||
1238 | } |
||
1239 | const player *const local_player = &get_local_player(); |
||
1240 | range_for (auto &i, partial_const_range(Players, N_players)) |
||
1241 | { |
||
1242 | if (&i != local_player && i.connected && !d_strnicmp(static_cast<const char *>(i.callsign), Network_message.data(), colon - Network_message.data())) |
||
1243 | { |
||
1244 | const char *comma = found ? ", " : ""; |
||
1245 | found++; |
||
1246 | const char *newline = (!(found % 4)) ? "\n" : ""; |
||
1247 | size_t l = strlen(feedback_result); |
||
1248 | snprintf(feedback_result + l, sizeof(feedback_result) - l, "%s%s%s", comma, newline, static_cast<const char *>(i.callsign)); |
||
1249 | } |
||
1250 | } |
||
1251 | if (!found) |
||
1252 | strcat(feedback_result, TXT_NOBODY); |
||
1253 | else |
||
1254 | strcat(feedback_result, "."); |
||
1255 | |||
1256 | digi_play_sample(SOUND_HUD_MESSAGE, F1_0); |
||
1257 | |||
1258 | Assert(strlen(feedback_result) < 200); |
||
1259 | |||
1260 | HUD_init_message_literal(HM_MULTI, feedback_result); |
||
1261 | } |
||
1262 | } |
||
1263 | |||
1264 | void multi_send_macro(const int fkey) |
||
1265 | { |
||
1266 | if (! (Game_mode & GM_MULTI) ) |
||
1267 | return; |
||
1268 | |||
1269 | unsigned key; |
||
1270 | switch (fkey) |
||
1271 | { |
||
1272 | case KEY_F9: |
||
1273 | key = 0; break; |
||
1274 | case KEY_F10: |
||
1275 | key = 1; break; |
||
1276 | case KEY_F11: |
||
1277 | key = 2; break; |
||
1278 | case KEY_F12: |
||
1279 | key = 3; break; |
||
1280 | default: |
||
1281 | Int3(); |
||
1282 | return; |
||
1283 | } |
||
1284 | |||
1285 | if (!PlayerCfg.NetworkMessageMacro[key][0]) |
||
1286 | { |
||
1287 | HUD_init_message_literal(HM_MULTI, TXT_NO_MACRO); |
||
1288 | return; |
||
1289 | } |
||
1290 | |||
1291 | Network_message = PlayerCfg.NetworkMessageMacro[key]; |
||
1292 | Network_message_reciever = 100; |
||
1293 | |||
1294 | HUD_init_message(HM_MULTI, "%s '%s'", TXT_SENDING, Network_message.data()); |
||
1295 | multi_message_feedback(); |
||
1296 | } |
||
1297 | |||
1298 | |||
1299 | void multi_send_message_start() |
||
1300 | { |
||
1301 | if (Game_mode&GM_MULTI) { |
||
1302 | multi_sending_message[Player_num] = msgsend_typing; |
||
1303 | multi_send_msgsend_state(msgsend_typing); |
||
1304 | multi_message_index = 0; |
||
1305 | Network_message[multi_message_index] = 0; |
||
1306 | key_toggle_repeat(1); |
||
1307 | } |
||
1308 | } |
||
1309 | |||
1310 | namespace dsx { |
||
1311 | |||
1312 | static void kick_player(const player &plr, netplayer_info &nplr) |
||
1313 | { |
||
1314 | switch (multi_protocol) |
||
1315 | { |
||
1316 | #if DXX_USE_UDP |
||
1317 | case MULTI_PROTO_UDP: |
||
1318 | net_udp_dump_player(nplr.protocol.udp.addr, DUMP_KICKED); |
||
1319 | break; |
||
1320 | #endif |
||
1321 | default: |
||
1322 | (void)nplr; |
||
1323 | Error("Protocol handling missing in multi_send_message_end\n"); |
||
1324 | break; |
||
1325 | } |
||
1326 | |||
1327 | HUD_init_message(HM_MULTI, "Dumping %s...", static_cast<const char *>(plr.callsign)); |
||
1328 | multi_message_index = 0; |
||
1329 | multi_sending_message[Player_num] = msgsend_none; |
||
1330 | #if defined(DXX_BUILD_DESCENT_II) |
||
1331 | multi_send_msgsend_state(msgsend_none); |
||
1332 | #endif |
||
1333 | } |
||
1334 | |||
1335 | static void multi_send_message_end(fvmobjptr &vmobjptr) |
||
1336 | { |
||
1337 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
1338 | #if defined(DXX_BUILD_DESCENT_I) |
||
1339 | multi_message_index = 0; |
||
1340 | multi_sending_message[Player_num] = msgsend_none; |
||
1341 | multi_send_msgsend_state(msgsend_none); |
||
1342 | key_toggle_repeat(0); |
||
1343 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1344 | Network_message_reciever = 100; |
||
1345 | #endif |
||
1346 | |||
1347 | if (!d_strnicmp(Network_message.data(), "/Handicap: ")) |
||
1348 | { |
||
1349 | constexpr auto minimum_allowed_shields = 10ul; |
||
1350 | constexpr auto maximum_allowed_shields = 100ul; |
||
1351 | auto &plr = get_local_player(); |
||
1352 | const char *const callsign = plr.callsign; |
||
1353 | const auto requested_handicap = strtoul(&Network_message[11], 0, 10); |
||
1354 | const auto clamped_handicap_max = std::max(minimum_allowed_shields, requested_handicap); |
||
1355 | const auto clamped_handicap_min = std::min(maximum_allowed_shields, clamped_handicap_max); |
||
1356 | StartingShields = i2f(clamped_handicap_min); |
||
1357 | if (clamped_handicap_min != clamped_handicap_max) |
||
1358 | snprintf(Network_message.data(), Network_message.size(), "%s has tried to cheat!", callsign); |
||
1359 | else |
||
1360 | snprintf(Network_message.data(), Network_message.size(), "%s handicap is now %lu", callsign, clamped_handicap_min); |
||
1361 | HUD_init_message(HM_MULTI, "Telling others of your handicap of %lu!",clamped_handicap_min); |
||
1362 | } |
||
1363 | else if (!d_strnicmp(Network_message.data(), "/move: ")) |
||
1364 | { |
||
1365 | if ((Game_mode & GM_NETWORK) && (Game_mode & GM_TEAM)) |
||
1366 | { |
||
1367 | unsigned name_index=7; |
||
1368 | if (strlen(Network_message.data()) > 7) |
||
1369 | while (Network_message[name_index] == ' ') |
||
1370 | name_index++; |
||
1371 | |||
1372 | if (!multi_i_am_master()) |
||
1373 | { |
||
1374 | HUD_init_message(HM_MULTI, "Only %s can move players!",static_cast<const char *>(Players[multi_who_is_master()].callsign)); |
||
1375 | return; |
||
1376 | } |
||
1377 | |||
1378 | if (strlen(Network_message.data()) <= name_index) |
||
1379 | { |
||
1380 | HUD_init_message_literal(HM_MULTI, "You must specify a name to move"); |
||
1381 | return; |
||
1382 | } |
||
1383 | |||
1384 | for (unsigned i = 0; i < N_players; ++i) |
||
1385 | if (vcplayerptr(i)->connected && !d_strnicmp(static_cast<const char *>(vcplayerptr(i)->callsign), &Network_message[name_index], strlen(Network_message.data()) - name_index)) |
||
1386 | { |
||
1387 | #if defined(DXX_BUILD_DESCENT_II) |
||
1388 | if (game_mode_capture_flag() && (vmobjptr(vcplayerptr(i)->objnum)->ctype.player_info.powerup_flags & PLAYER_FLAGS_FLAG)) |
||
1389 | { |
||
1390 | HUD_init_message_literal(HM_MULTI, "Can't move player because s/he has a flag!"); |
||
1391 | return; |
||
1392 | } |
||
1393 | #endif |
||
1394 | if (Netgame.team_vector & (1<<i)) |
||
1395 | Netgame.team_vector&=(~(1<<i)); |
||
1396 | else |
||
1397 | Netgame.team_vector|=(1<<i); |
||
1398 | |||
1399 | range_for (auto &t, partial_const_range(Players, N_players)) |
||
1400 | if (t.connected) |
||
1401 | multi_reset_object_texture(vmobjptr(t.objnum)); |
||
1402 | reset_cockpit(); |
||
1403 | |||
1404 | multi_send_gmode_update(); |
||
1405 | |||
1406 | snprintf(Network_message.data(), Network_message.size(), "%s has changed teams!", static_cast<const char *>(vcplayerptr(i)->callsign)); |
||
1407 | if (i==Player_num) |
||
1408 | { |
||
1409 | HUD_init_message_literal(HM_MULTI, "You have changed teams!"); |
||
1410 | reset_cockpit(); |
||
1411 | } |
||
1412 | else |
||
1413 | HUD_init_message(HM_MULTI, "Moving %s to other team.", static_cast<const char *>(vcplayerptr(i)->callsign)); |
||
1414 | break; |
||
1415 | } |
||
1416 | } |
||
1417 | } |
||
1418 | |||
1419 | else if (!d_strnicmp(Network_message.data(), "/kick: ") && (Game_mode & GM_NETWORK)) |
||
1420 | { |
||
1421 | unsigned name_index=7; |
||
1422 | if (strlen(Network_message.data()) > 7) |
||
1423 | while (Network_message[name_index] == ' ') |
||
1424 | name_index++; |
||
1425 | |||
1426 | if (!multi_i_am_master()) |
||
1427 | { |
||
1428 | HUD_init_message(HM_MULTI, "Only %s can kick others out!", static_cast<const char *>(Players[multi_who_is_master()].callsign)); |
||
1429 | multi_message_index = 0; |
||
1430 | multi_sending_message[Player_num] = msgsend_none; |
||
1431 | #if defined(DXX_BUILD_DESCENT_II) |
||
1432 | multi_send_msgsend_state(msgsend_none); |
||
1433 | #endif |
||
1434 | return; |
||
1435 | } |
||
1436 | if (strlen(Network_message.data()) <= name_index) |
||
1437 | { |
||
1438 | HUD_init_message_literal(HM_MULTI, "You must specify a name to kick"); |
||
1439 | multi_message_index = 0; |
||
1440 | multi_sending_message[Player_num] = msgsend_none; |
||
1441 | #if defined(DXX_BUILD_DESCENT_II) |
||
1442 | multi_send_msgsend_state(msgsend_none); |
||
1443 | #endif |
||
1444 | return; |
||
1445 | } |
||
1446 | |||
1447 | if (Network_message[name_index] == '#' && isdigit(Network_message[name_index+1])) { |
||
1448 | playernum_array_t players; |
||
1449 | int listpos = Network_message[name_index+1] - '0'; |
||
1450 | |||
1451 | if (Show_kill_list==1 || Show_kill_list==2) { |
||
1452 | if (listpos == 0 || listpos >= N_players) { |
||
1453 | HUD_init_message_literal(HM_MULTI, "Invalid player number for kick."); |
||
1454 | multi_message_index = 0; |
||
1455 | multi_sending_message[Player_num] = msgsend_none; |
||
1456 | #if defined(DXX_BUILD_DESCENT_II) |
||
1457 | multi_send_msgsend_state(msgsend_none); |
||
1458 | #endif |
||
1459 | return; |
||
1460 | } |
||
1461 | multi_get_kill_list(players); |
||
1462 | const auto i = players[listpos]; |
||
1463 | if (i != Player_num && vcplayerptr(i)->connected) |
||
1464 | { |
||
1465 | kick_player(*vcplayerptr(i), Netgame.players[i]); |
||
1466 | return; |
||
1467 | } |
||
1468 | } |
||
1469 | else HUD_init_message_literal(HM_MULTI, "You cannot use # kicking with in team display."); |
||
1470 | |||
1471 | |||
1472 | multi_message_index = 0; |
||
1473 | multi_sending_message[Player_num] = msgsend_none; |
||
1474 | #if defined(DXX_BUILD_DESCENT_II) |
||
1475 | multi_send_msgsend_state(msgsend_none); |
||
1476 | #endif |
||
1477 | return; |
||
1478 | } |
||
1479 | |||
1480 | for (unsigned i = 0; i < N_players; i++) |
||
1481 | if (i != Player_num && vcplayerptr(i)->connected && !d_strnicmp(static_cast<const char *>(vcplayerptr(i)->callsign), &Network_message[name_index], strlen(Network_message.data()) - name_index)) |
||
1482 | { |
||
1483 | kick_player(*vcplayerptr(i), Netgame.players[i]); |
||
1484 | return; |
||
1485 | } |
||
1486 | } |
||
1487 | else if (!d_stricmp (Network_message.data(), "/killreactor") && (Game_mode & GM_NETWORK) && !LevelUniqueControlCenterState.Control_center_destroyed) |
||
1488 | { |
||
1489 | if (!multi_i_am_master()) |
||
1490 | HUD_init_message(HM_MULTI, "Only %s can kill the reactor this way!", static_cast<const char *>(Players[multi_who_is_master()].callsign)); |
||
1491 | else |
||
1492 | { |
||
1493 | net_destroy_controlcen(object_none); |
||
1494 | multi_send_destroy_controlcen(object_none,Player_num); |
||
1495 | } |
||
1496 | multi_message_index = 0; |
||
1497 | multi_sending_message[Player_num] = msgsend_none; |
||
1498 | #if defined(DXX_BUILD_DESCENT_II) |
||
1499 | multi_send_msgsend_state(msgsend_none); |
||
1500 | #endif |
||
1501 | return; |
||
1502 | } |
||
1503 | |||
1504 | #if defined(DXX_BUILD_DESCENT_II) |
||
1505 | else |
||
1506 | #endif |
||
1507 | HUD_init_message(HM_MULTI, "%s '%s'", TXT_SENDING, Network_message.data()); |
||
1508 | |||
1509 | multi_send_message(); |
||
1510 | multi_message_feedback(); |
||
1511 | |||
1512 | #if defined(DXX_BUILD_DESCENT_I) |
||
1513 | Network_message_reciever = 100; |
||
1514 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1515 | multi_message_index = 0; |
||
1516 | multi_sending_message[Player_num] = msgsend_none; |
||
1517 | multi_send_msgsend_state(msgsend_none); |
||
1518 | key_toggle_repeat(0); |
||
1519 | #endif |
||
1520 | game_flush_inputs(); |
||
1521 | } |
||
1522 | |||
1523 | } |
||
1524 | |||
1525 | static void multi_define_macro_end() |
||
1526 | { |
||
1527 | Assert( multi_defining_message > 0 ); |
||
1528 | |||
1529 | PlayerCfg.NetworkMessageMacro[multi_defining_message-1] = Network_message; |
||
1530 | write_player_file(); |
||
1531 | |||
1532 | multi_message_index = 0; |
||
1533 | multi_defining_message = 0; |
||
1534 | key_toggle_repeat(0); |
||
1535 | game_flush_inputs(); |
||
1536 | } |
||
1537 | |||
1538 | window_event_result multi_message_input_sub(int key) |
||
1539 | { |
||
1540 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1541 | auto &vmobjptr = Objects.vmptr; |
||
1542 | switch( key ) |
||
1543 | { |
||
1544 | case KEY_F8: |
||
1545 | case KEY_ESC: |
||
1546 | multi_sending_message[Player_num] = msgsend_none; |
||
1547 | multi_send_msgsend_state(msgsend_none); |
||
1548 | multi_defining_message = 0; |
||
1549 | key_toggle_repeat(0); |
||
1550 | game_flush_inputs(); |
||
1551 | return window_event_result::handled; |
||
1552 | case KEY_LEFT: |
||
1553 | case KEY_BACKSP: |
||
1554 | case KEY_PAD4: |
||
1555 | if (multi_message_index > 0) |
||
1556 | multi_message_index--; |
||
1557 | Network_message[multi_message_index] = 0; |
||
1558 | return window_event_result::handled; |
||
1559 | case KEY_ENTER: |
||
1560 | if ( multi_sending_message[Player_num] ) |
||
1561 | multi_send_message_end(vmobjptr); |
||
1562 | else if ( multi_defining_message ) |
||
1563 | multi_define_macro_end(); |
||
1564 | game_flush_inputs(); |
||
1565 | return window_event_result::handled; |
||
1566 | default: |
||
1567 | { |
||
1568 | int ascii = key_ascii(); |
||
1569 | if ( ascii < 255 ) { |
||
1570 | if (multi_message_index < MAX_MESSAGE_LEN-2 ) { |
||
1571 | Network_message[multi_message_index++] = ascii; |
||
1572 | Network_message[multi_message_index] = 0; |
||
1573 | } else if ( multi_sending_message[Player_num] ) { |
||
1574 | int i; |
||
1575 | char * ptext; |
||
1576 | ptext = NULL; |
||
1577 | Network_message[multi_message_index++] = ascii; |
||
1578 | Network_message[multi_message_index] = 0; |
||
1579 | for (i=multi_message_index-1; i>=0; i-- ) { |
||
1580 | if ( Network_message[i]==32 ) { |
||
1581 | ptext = &Network_message[i+1]; |
||
1582 | Network_message[i] = 0; |
||
1583 | break; |
||
1584 | } |
||
1585 | } |
||
1586 | multi_send_message_end(vmobjptr); |
||
1587 | if ( ptext ) { |
||
1588 | multi_sending_message[Player_num] = msgsend_typing; |
||
1589 | multi_send_msgsend_state(msgsend_typing); |
||
1590 | auto pcolon = strstr(Network_message.data(), ": " ); |
||
1591 | if ( pcolon ) |
||
1592 | strcpy( pcolon+1, ptext ); |
||
1593 | else |
||
1594 | strcpy(Network_message.data(), ptext); |
||
1595 | multi_message_index = strlen( Network_message ); |
||
1596 | } |
||
1597 | } |
||
1598 | } |
||
1599 | } |
||
1600 | } |
||
1601 | return window_event_result::ignored; |
||
1602 | } |
||
1603 | |||
1604 | void multi_do_death(int) |
||
1605 | { |
||
1606 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1607 | auto &vmobjptr = Objects.vmptr; |
||
1608 | // Do any miscellaneous stuff for a new network player after death |
||
1609 | if (!(Game_mode & GM_MULTI_COOP)) |
||
1610 | { |
||
1611 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
1612 | player_info.powerup_flags |= (PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY); |
||
1613 | } |
||
1614 | } |
||
1615 | |||
1616 | namespace dsx { |
||
1617 | |||
1618 | static void multi_do_fire(fvmobjptridx &vmobjptridx, const playernum_t pnum, const uint8_t *const buf) |
||
1619 | { |
||
1620 | ubyte weapon; |
||
1621 | sbyte flags; |
||
1622 | vms_vector shot_orientation; |
||
1623 | |||
1624 | // Act out the actual shooting |
||
1625 | weapon = static_cast<int>(buf[2]); |
||
1626 | |||
1627 | flags = buf[4]; |
||
1628 | icobjidx_t Network_laser_track = object_none; |
||
1629 | if (buf[0] == MULTI_FIRE_TRACK) |
||
1630 | { |
||
1631 | Network_laser_track = GET_INTEL_SHORT(buf + 18); |
||
1632 | Network_laser_track = objnum_remote_to_local(Network_laser_track, buf[20]); |
||
1633 | } |
||
1634 | |||
1635 | shot_orientation.x = static_cast<fix>(GET_INTEL_INT(buf + 6)); |
||
1636 | shot_orientation.y = static_cast<fix>(GET_INTEL_INT(buf + 10)); |
||
1637 | shot_orientation.z = static_cast<fix>(GET_INTEL_INT(buf + 14)); |
||
1638 | |||
1639 | Assert (pnum < N_players); |
||
1640 | |||
1641 | const auto &&obj = vmobjptridx(vcplayerptr(pnum)->objnum); |
||
1642 | if (obj->type == OBJ_GHOST) |
||
1643 | multi_make_ghost_player(pnum); |
||
1644 | |||
1645 | if (weapon == FLARE_ADJUST) |
||
1646 | Laser_player_fire(obj, weapon_id_type::FLARE_ID, 6, 1, shot_orientation, object_none); |
||
1647 | else |
||
1648 | if (weapon >= MISSILE_ADJUST) { |
||
1649 | int weapon_gun,remote_objnum; |
||
1650 | const auto weapon_id = Secondary_weapon_to_weapon_info[weapon-MISSILE_ADJUST]; |
||
1651 | weapon_gun = Secondary_weapon_to_gun_num[weapon-MISSILE_ADJUST] + (flags & 1); |
||
1652 | |||
1653 | #if defined(DXX_BUILD_DESCENT_II) |
||
1654 | if (weapon-MISSILE_ADJUST==GUIDED_INDEX) |
||
1655 | { |
||
1656 | Multi_is_guided=1; |
||
1657 | } |
||
1658 | #endif |
||
1659 | |||
1660 | const auto &&objnum = Laser_player_fire(obj, weapon_id, weapon_gun, 1, shot_orientation, Network_laser_track); |
||
1661 | if (buf[0] == MULTI_FIRE_BOMB) |
||
1662 | { |
||
1663 | remote_objnum = GET_INTEL_SHORT(buf + 18); |
||
1664 | map_objnum_local_to_remote(objnum, remote_objnum, pnum); |
||
1665 | } |
||
1666 | } |
||
1667 | else { |
||
1668 | if (weapon == primary_weapon_index_t::FUSION_INDEX) { |
||
1669 | obj->ctype.player_info.Fusion_charge = flags << 12; |
||
1670 | } |
||
1671 | if (weapon == weapon_id_type::LASER_ID) { |
||
1672 | auto &powerup_flags = obj->ctype.player_info.powerup_flags; |
||
1673 | if (flags & LASER_QUAD) |
||
1674 | powerup_flags |= PLAYER_FLAGS_QUAD_LASERS; |
||
1675 | else |
||
1676 | powerup_flags &= ~PLAYER_FLAGS_QUAD_LASERS; |
||
1677 | } |
||
1678 | |||
1679 | do_laser_firing(obj, weapon, static_cast<int>(buf[3]), flags, static_cast<int>(buf[5]), shot_orientation, Network_laser_track); |
||
1680 | } |
||
1681 | } |
||
1682 | |||
1683 | } |
||
1684 | |||
1685 | static void multi_do_message(const uint8_t *const cbuf) |
||
1686 | { |
||
1687 | const auto buf = reinterpret_cast<const char *>(cbuf); |
||
1688 | const char *colon; |
||
1689 | const char *msgstart; |
||
1690 | int loc = 2; |
||
1691 | |||
1692 | if (((colon = strstr(buf+loc, ": ")) == NULL) || (colon-(buf+loc) < 1) || (colon-(buf+loc) > CALLSIGN_LEN)) |
||
1693 | { |
||
1694 | msgstart = buf + 2; |
||
1695 | } |
||
1696 | else |
||
1697 | { |
||
1698 | if ( (!d_strnicmp(static_cast<const char *>(get_local_player().callsign), buf+loc, colon-(buf+loc))) || |
||
1699 | ((Game_mode & GM_TEAM) && ( (get_team(Player_num) == atoi(buf+loc)-1) || !d_strnicmp(Netgame.team_name[get_team(Player_num)], buf+loc, colon-(buf+loc)))) ) |
||
1700 | { |
||
1701 | msgstart = colon + 2; |
||
1702 | } |
||
1703 | else |
||
1704 | return; |
||
1705 | } |
||
1706 | const playernum_t pnum = buf[1]; |
||
1707 | const auto color = get_player_or_team_color(pnum); |
||
1708 | char xrgb = BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b); |
||
1709 | digi_play_sample(SOUND_HUD_MESSAGE, F1_0); |
||
1710 | HUD_init_message(HM_MULTI, "%c%c%s:%c%c %s", CC_COLOR, xrgb, static_cast<const char *>(vcplayerptr(pnum)->callsign), CC_COLOR, BM_XRGB(0, 31, 0), msgstart); |
||
1711 | multi_sending_message[pnum] = msgsend_none; |
||
1712 | } |
||
1713 | |||
1714 | namespace dsx { |
||
1715 | |||
1716 | static void multi_do_position(fvmobjptridx &vmobjptridx, const playernum_t pnum, const uint8_t *const buf) |
||
1717 | { |
||
1718 | const auto &&obj = vmobjptridx(vcplayerptr(pnum)->objnum); |
||
1719 | int count = 1; |
||
1720 | |||
1721 | quaternionpos qpp{}; |
||
1722 | qpp.orient.w = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
1723 | qpp.orient.x = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
1724 | qpp.orient.y = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
1725 | qpp.orient.z = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
1726 | qpp.pos.x = GET_INTEL_INT(&buf[count]); count += 4; |
||
1727 | qpp.pos.y = GET_INTEL_INT(&buf[count]); count += 4; |
||
1728 | qpp.pos.z = GET_INTEL_INT(&buf[count]); count += 4; |
||
1729 | qpp.segment = GET_INTEL_SHORT(&buf[count]); count += 2; |
||
1730 | qpp.vel.x = GET_INTEL_INT(&buf[count]); count += 4; |
||
1731 | qpp.vel.y = GET_INTEL_INT(&buf[count]); count += 4; |
||
1732 | qpp.vel.z = GET_INTEL_INT(&buf[count]); count += 4; |
||
1733 | qpp.rotvel.x = GET_INTEL_INT(&buf[count]); count += 4; |
||
1734 | qpp.rotvel.y = GET_INTEL_INT(&buf[count]); count += 4; |
||
1735 | qpp.rotvel.z = GET_INTEL_INT(&buf[count]); count += 4; |
||
1736 | extract_quaternionpos(obj, qpp); |
||
1737 | |||
1738 | if (obj->movement_type == MT_PHYSICS) |
||
1739 | set_thrust_from_velocity(obj); |
||
1740 | } |
||
1741 | |||
1742 | static void multi_do_reappear(const playernum_t pnum, const ubyte *buf) |
||
1743 | { |
||
1744 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1745 | auto &vcobjptr = Objects.vcptr; |
||
1746 | const objnum_t objnum = GET_INTEL_SHORT(&buf[2]); |
||
1747 | |||
1748 | const auto &&uobj = vcobjptr.check_untrusted(objnum); |
||
1749 | if (!uobj) |
||
1750 | return; |
||
1751 | auto &obj = **uobj; |
||
1752 | if (obj.type != OBJ_PLAYER && obj.type != OBJ_GHOST) |
||
1753 | { |
||
1754 | con_printf(CON_URGENT, "%s:%u: BUG: object %hu has type %u, expected %u or %u", __FILE__, __LINE__, objnum, obj.type, OBJ_PLAYER, OBJ_GHOST); |
||
1755 | return; |
||
1756 | } |
||
1757 | /* Override macro, call only the getter. |
||
1758 | * |
||
1759 | * This message is overloaded to be used on both players and ghosts, |
||
1760 | * so the standard check cannot be used. Instead, the correct check |
||
1761 | * is open-coded above. |
||
1762 | */ |
||
1763 | if (pnum != (get_player_id)(obj)) |
||
1764 | return; |
||
1765 | |||
1766 | multi_make_ghost_player(pnum); |
||
1767 | create_player_appearance_effect(Vclip, obj); |
||
1768 | } |
||
1769 | |||
1770 | static void multi_do_player_deres(object_array &Objects, const playernum_t pnum, const uint8_t *const buf) |
||
1771 | { |
||
1772 | auto &vmobjptridx = Objects.vmptridx; |
||
1773 | auto &vmobjptr = Objects.vmptr; |
||
1774 | // Only call this for players, not robots. pnum is player number, not |
||
1775 | // Object number. |
||
1776 | |||
1777 | int count; |
||
1778 | char remote_created; |
||
1779 | |||
1780 | #ifdef NDEBUG |
||
1781 | if (pnum >= N_players) |
||
1782 | return; |
||
1783 | #else |
||
1784 | Assert(pnum < N_players); |
||
1785 | #endif |
||
1786 | |||
1787 | // If we are in the process of sending objects to a new player, reset that process |
||
1788 | if (Network_send_objects) |
||
1789 | { |
||
1790 | Network_send_objnum = -1; |
||
1791 | } |
||
1792 | |||
1793 | // Stuff the Players structure to prepare for the explosion |
||
1794 | |||
1795 | count = 3; |
||
1796 | #if defined(DXX_BUILD_DESCENT_I) |
||
1797 | #define GET_WEAPON_FLAGS(buf,count) buf[count++] |
||
1798 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1799 | #define GET_WEAPON_FLAGS(buf,count) (count += sizeof(uint16_t), GET_INTEL_SHORT(buf + (count - sizeof(uint16_t)))) |
||
1800 | #endif |
||
1801 | const auto &&objp = vmobjptridx(vcplayerptr(pnum)->objnum); |
||
1802 | auto &player_info = objp->ctype.player_info; |
||
1803 | player_info.primary_weapon_flags = GET_WEAPON_FLAGS(buf, count); |
||
1804 | player_info.laser_level = stored_laser_level(buf[count]); count++; |
||
1805 | |||
1806 | auto &secondary_ammo = player_info.secondary_ammo; |
||
1807 | secondary_ammo[HOMING_INDEX] = buf[count]; count++; |
||
1808 | secondary_ammo[CONCUSSION_INDEX] = buf[count];count++; |
||
1809 | secondary_ammo[SMART_INDEX] = buf[count]; count++; |
||
1810 | secondary_ammo[MEGA_INDEX] = buf[count]; count++; |
||
1811 | secondary_ammo[PROXIMITY_INDEX] = buf[count]; count++; |
||
1812 | |||
1813 | #if defined(DXX_BUILD_DESCENT_II) |
||
1814 | secondary_ammo[SMISSILE1_INDEX] = buf[count]; count++; |
||
1815 | secondary_ammo[GUIDED_INDEX] = buf[count]; count++; |
||
1816 | secondary_ammo[SMART_MINE_INDEX]= buf[count]; count++; |
||
1817 | secondary_ammo[SMISSILE4_INDEX] = buf[count]; count++; |
||
1818 | secondary_ammo[SMISSILE5_INDEX] = buf[count]; count++; |
||
1819 | #endif |
||
1820 | |||
1821 | player_info.vulcan_ammo = GET_INTEL_SHORT(buf + count); count += 2; |
||
1822 | player_info.powerup_flags = player_flags(GET_INTEL_INT(buf + count)); count += 4; |
||
1823 | |||
1824 | // objp->phys_info.velocity = *reinterpret_cast<vms_vector *>(buf+16); // 12 bytes |
||
1825 | // objp->pos = *reinterpret_cast<vms_vector *>(buf+28); // 12 bytes |
||
1826 | |||
1827 | remote_created = buf[count++]; // How many did the other guy create? |
||
1828 | |||
1829 | Net_create_loc = 0; |
||
1830 | drop_player_eggs(objp); |
||
1831 | |||
1832 | // Create mapping from remote to local numbering system |
||
1833 | |||
1834 | // We now handle this situation gracefully, Int3 not required |
||
1835 | // if (Net_create_loc != remote_created) |
||
1836 | // Int3(); // Probably out of object array space, see Rob |
||
1837 | |||
1838 | range_for (const auto i, partial_const_range(Net_create_objnums, std::min(Net_create_loc, static_cast<unsigned>(remote_created)))) |
||
1839 | { |
||
1840 | short s; |
||
1841 | |||
1842 | s = GET_INTEL_SHORT(buf + count); |
||
1843 | |||
1844 | if ((s > 0) && (i > 0)) |
||
1845 | map_objnum_local_to_remote(static_cast<short>(i), s, pnum); |
||
1846 | count += 2; |
||
1847 | } |
||
1848 | range_for (const auto i, partial_const_range(Net_create_objnums, remote_created, Net_create_loc)) |
||
1849 | { |
||
1850 | vmobjptr(i)->flags |= OF_SHOULD_BE_DEAD; |
||
1851 | } |
||
1852 | |||
1853 | if (buf[2] == deres_explode) |
||
1854 | { |
||
1855 | explode_badass_player(objp); |
||
1856 | |||
1857 | objp->flags &= ~OF_SHOULD_BE_DEAD; //don't really kill player |
||
1858 | multi_make_player_ghost(pnum); |
||
1859 | } |
||
1860 | else |
||
1861 | { |
||
1862 | create_player_appearance_effect(Vclip, objp); |
||
1863 | } |
||
1864 | |||
1865 | player_info.powerup_flags &= ~(PLAYER_FLAGS_CLOAKED | PLAYER_FLAGS_INVULNERABLE); |
||
1866 | #if defined(DXX_BUILD_DESCENT_II) |
||
1867 | player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG; |
||
1868 | #endif |
||
1869 | DXX_MAKE_VAR_UNDEFINED(player_info.cloak_time); |
||
1870 | } |
||
1871 | |||
1872 | } |
||
1873 | |||
1874 | /* |
||
1875 | * Process can compute a kill. If I am a Client this might be my own one (see multi_send_kill()) but with more specific data so I can compute my kill correctly. |
||
1876 | */ |
||
1877 | static void multi_do_kill(object_array &Objects, const uint8_t *const buf) |
||
1878 | { |
||
1879 | int count = 1; |
||
1880 | int type = static_cast<int>(buf[0]); |
||
1881 | |||
1882 | if (multi_i_am_master() && type != MULTI_KILL_CLIENT) |
||
1883 | return; |
||
1884 | if (!multi_i_am_master() && type != MULTI_KILL_HOST) |
||
1885 | return; |
||
1886 | |||
1887 | const playernum_t pnum = buf[1]; |
||
1888 | if (pnum >= N_players) |
||
1889 | { |
||
1890 | Int3(); // Invalid player number killed |
||
1891 | return; |
||
1892 | } |
||
1893 | |||
1894 | // I am host, I know what's going on so take this packet, add game_mode related info which might be necessary for kill computation and send it to everyone so they can compute their kills correctly |
||
1895 | if (multi_i_am_master()) |
||
1896 | { |
||
1897 | multi_command<MULTI_KILL_HOST> multibuf; |
||
1898 | std::memcpy(multibuf.data(), buf, 5); |
||
1899 | multibuf[5] = Netgame.team_vector; |
||
1900 | multibuf[6] = Bounty_target; |
||
1901 | |||
1902 | multi_send_data(multibuf, 2); |
||
1903 | } |
||
1904 | |||
1905 | const auto killed = vcplayerptr(pnum)->objnum; |
||
1906 | count += 1; |
||
1907 | objnum_t killer; |
||
1908 | killer = GET_INTEL_SHORT(buf + count); |
||
1909 | if (killer > 0) |
||
1910 | killer = objnum_remote_to_local(killer, buf[count+2]); |
||
1911 | if (!multi_i_am_master()) |
||
1912 | { |
||
1913 | Netgame.team_vector = buf[5]; |
||
1914 | Bounty_target = buf[6]; |
||
1915 | } |
||
1916 | |||
1917 | multi_compute_kill(Objects.imptridx(killer), Objects.vmptridx(killed)); |
||
1918 | |||
1919 | if (Game_mode & GM_BOUNTY && multi_i_am_master()) // update in case if needed... we could attach this to this packet but... meh... |
||
1920 | multi_send_bounty(); |
||
1921 | } |
||
1922 | |||
1923 | namespace dsx { |
||
1924 | |||
1925 | // Changed by MK on 10/20/94 to send NULL as object to net_destroy_controlcen if it got -1 |
||
1926 | // which means not a controlcen object, but contained in another object |
||
1927 | static void multi_do_controlcen_destroy(fimobjptridx &imobjptridx, const uint8_t *const buf) |
||
1928 | { |
||
1929 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
1930 | objnum_t objnum = GET_INTEL_SHORT(buf + 1); |
||
1931 | const playernum_t who = buf[3]; |
||
1932 | |||
1933 | if (LevelUniqueControlCenterState.Control_center_destroyed != 1) |
||
1934 | { |
||
1935 | if ((who < N_players) && (who != Player_num)) { |
||
1936 | HUD_init_message(HM_MULTI, "%s %s", static_cast<const char *>(vcplayerptr(who)->callsign), TXT_HAS_DEST_CONTROL); |
||
1937 | } |
||
1938 | else |
||
1939 | HUD_init_message_literal(HM_MULTI, who == Player_num ? TXT_YOU_DEST_CONTROL : TXT_CONTROL_DESTROYED); |
||
1940 | |||
1941 | net_destroy_controlcen(objnum == object_none ? object_none : imobjptridx(objnum)); |
||
1942 | } |
||
1943 | } |
||
1944 | |||
1945 | static void multi_do_escape(fvmobjptridx &vmobjptridx, const uint8_t *const buf) |
||
1946 | { |
||
1947 | digi_play_sample(SOUND_HUD_MESSAGE, F1_0); |
||
1948 | const playernum_t pnum = buf[1]; |
||
1949 | auto &plr = *vmplayerptr(pnum); |
||
1950 | const auto &&objnum = vmobjptridx(plr.objnum); |
||
1951 | #if defined(DXX_BUILD_DESCENT_II) |
||
1952 | digi_kill_sound_linked_to_object (objnum); |
||
1953 | #endif |
||
1954 | |||
1955 | const char *txt; |
||
1956 | int connected; |
||
1957 | #if defined(DXX_BUILD_DESCENT_I) |
||
1958 | if (buf[2] == static_cast<uint8_t>(multi_endlevel_type::secret)) |
||
1959 | { |
||
1960 | txt = TXT_HAS_FOUND_SECRET; |
||
1961 | connected = CONNECT_FOUND_SECRET; |
||
1962 | } |
||
1963 | else |
||
1964 | #endif |
||
1965 | { |
||
1966 | txt = TXT_HAS_ESCAPED; |
||
1967 | connected = CONNECT_ESCAPE_TUNNEL; |
||
1968 | } |
||
1969 | HUD_init_message(HM_MULTI, "%s %s", static_cast<const char *>(plr.callsign), txt); |
||
1970 | if (Game_mode & GM_NETWORK) |
||
1971 | plr.connected = connected; |
||
1972 | create_player_appearance_effect(Vclip, objnum); |
||
1973 | multi_make_player_ghost(buf[1]); |
||
1974 | } |
||
1975 | |||
1976 | static void multi_do_remobj(fvmobjptr &vmobjptr, const uint8_t *const buf) |
||
1977 | { |
||
1978 | short objnum; // which object to remove |
||
1979 | |||
1980 | objnum = GET_INTEL_SHORT(buf + 1); |
||
1981 | // which remote list is it entered in |
||
1982 | auto obj_owner = buf[3]; |
||
1983 | |||
1984 | Assert(objnum >= 0); |
||
1985 | |||
1986 | if (objnum < 1) |
||
1987 | return; |
||
1988 | |||
1989 | auto local_objnum = objnum_remote_to_local(objnum, obj_owner); // translate to local objnum |
||
1990 | |||
1991 | if (local_objnum == object_none) |
||
1992 | { |
||
1993 | return; |
||
1994 | } |
||
1995 | |||
1996 | auto &obj = *vmobjptr(local_objnum); |
||
1997 | if (obj.type != OBJ_POWERUP && obj.type != OBJ_HOSTAGE) |
||
1998 | { |
||
1999 | return; |
||
2000 | } |
||
2001 | |||
2002 | if (Network_send_objects && multi_objnum_is_past(local_objnum)) |
||
2003 | { |
||
2004 | Network_send_objnum = -1; |
||
2005 | } |
||
2006 | |||
2007 | obj.flags |= OF_SHOULD_BE_DEAD; // quick and painless |
||
2008 | } |
||
2009 | |||
2010 | } |
||
2011 | |||
2012 | void multi_disconnect_player(const playernum_t pnum) |
||
2013 | { |
||
2014 | if (!(Game_mode & GM_NETWORK)) |
||
2015 | return; |
||
2016 | if (vcplayerptr(pnum)->connected == CONNECT_DISCONNECTED) |
||
2017 | return; |
||
2018 | |||
2019 | if (vcplayerptr(pnum)->connected == CONNECT_PLAYING) |
||
2020 | { |
||
2021 | digi_play_sample( SOUND_HUD_MESSAGE, F1_0 ); |
||
2022 | HUD_init_message(HM_MULTI, "%s %s", static_cast<const char *>(vcplayerptr(pnum)->callsign), TXT_HAS_LEFT_THE_GAME); |
||
2023 | |||
2024 | multi_sending_message[pnum] = msgsend_none; |
||
2025 | |||
2026 | if (Network_status == NETSTAT_PLAYING) |
||
2027 | { |
||
2028 | multi_make_player_ghost(pnum); |
||
2029 | multi_strip_robots(pnum); |
||
2030 | } |
||
2031 | |||
2032 | if (Newdemo_state == ND_STATE_RECORDING) |
||
2033 | newdemo_record_multi_disconnect(pnum); |
||
2034 | |||
2035 | // Bounty target left - select a new one |
||
2036 | if( Game_mode & GM_BOUNTY && pnum == Bounty_target && multi_i_am_master() ) |
||
2037 | { |
||
2038 | /* Select a random number */ |
||
2039 | vmplayeridx_t n = d_rand() % MAX_PLAYERS; |
||
2040 | |||
2041 | /* Make sure they're valid: Don't check against kill flags, |
||
2042 | * just in case everyone's dead! */ |
||
2043 | while(!vcplayerptr(n)->connected) |
||
2044 | n = d_rand() % MAX_PLAYERS; |
||
2045 | |||
2046 | /* Select new target */ |
||
2047 | multi_new_bounty_target( n ); |
||
2048 | |||
2049 | /* Send this new data */ |
||
2050 | multi_send_bounty(); |
||
2051 | } |
||
2052 | } |
||
2053 | |||
2054 | vmplayerptr(pnum)->connected = CONNECT_DISCONNECTED; |
||
2055 | Netgame.players[pnum].connected = CONNECT_DISCONNECTED; |
||
2056 | |||
2057 | switch (multi_protocol) |
||
2058 | { |
||
2059 | #if DXX_USE_UDP |
||
2060 | case MULTI_PROTO_UDP: |
||
2061 | net_udp_disconnect_player(pnum); |
||
2062 | break; |
||
2063 | #endif |
||
2064 | default: |
||
2065 | Error("Protocol handling missing in multi_disconnect_player\n"); |
||
2066 | break; |
||
2067 | } |
||
2068 | |||
2069 | if (pnum == multi_who_is_master()) // Host has left - Quit game! |
||
2070 | { |
||
2071 | if (Game_wind) |
||
2072 | window_set_visible(Game_wind, 0); |
||
2073 | nm_messagebox(NULL, 1, TXT_OK, "Host left the game!"); |
||
2074 | if (Game_wind) |
||
2075 | window_set_visible(Game_wind, 1); |
||
2076 | multi_quit_game = 1; |
||
2077 | game_leave_menus(); |
||
2078 | return; |
||
2079 | } |
||
2080 | |||
2081 | int n = 0; |
||
2082 | range_for (auto &i, partial_const_range(Players, N_players)) |
||
2083 | if (i.connected) |
||
2084 | if (++n > 1) |
||
2085 | break; |
||
2086 | if (n == 1) |
||
2087 | { |
||
2088 | HUD_init_message_literal(HM_MULTI, "You are the only person remaining in this netgame"); |
||
2089 | } |
||
2090 | } |
||
2091 | |||
2092 | static void multi_do_quit(const uint8_t *const buf) |
||
2093 | { |
||
2094 | if (!(Game_mode & GM_NETWORK)) |
||
2095 | return; |
||
2096 | multi_disconnect_player(static_cast<int>(buf[1])); |
||
2097 | } |
||
2098 | |||
2099 | namespace dsx { |
||
2100 | |||
2101 | static void multi_do_cloak(fvmobjptr &vmobjptr, const playernum_t pnum) |
||
2102 | { |
||
2103 | Assert(pnum < N_players); |
||
2104 | |||
2105 | const auto &&objp = vmobjptr(vcplayerptr(pnum)->objnum); |
||
2106 | auto &player_info = objp->ctype.player_info; |
||
2107 | player_info.powerup_flags |= PLAYER_FLAGS_CLOAKED; |
||
2108 | player_info.cloak_time = GameTime64; |
||
2109 | ai_do_cloak_stuff(); |
||
2110 | |||
2111 | multi_strip_robots(pnum); |
||
2112 | |||
2113 | if (Newdemo_state == ND_STATE_RECORDING) |
||
2114 | newdemo_record_multi_cloak(pnum); |
||
2115 | } |
||
2116 | |||
2117 | } |
||
2118 | |||
2119 | namespace dcx { |
||
2120 | |||
2121 | static const char *deny_multi_save_game_duplicate_callsign(const partial_range_t<const player *> range) |
||
2122 | { |
||
2123 | const auto e = range.end(); |
||
2124 | for (auto i = range.begin(); i != e; ++i) |
||
2125 | for (auto j = std::next(i); j != e; ++j) |
||
2126 | { |
||
2127 | if (i->callsign == j->callsign) |
||
2128 | return "Multiple players with same callsign!"; |
||
2129 | } |
||
2130 | return nullptr; |
||
2131 | } |
||
2132 | |||
2133 | static void multi_do_decloak(const playernum_t pnum) |
||
2134 | { |
||
2135 | if (Newdemo_state == ND_STATE_RECORDING) |
||
2136 | newdemo_record_multi_decloak(pnum); |
||
2137 | } |
||
2138 | |||
2139 | } |
||
2140 | |||
2141 | namespace dsx { |
||
2142 | |||
2143 | static void multi_do_door_open(fvmwallptr &vmwallptr, const uint8_t *const buf) |
||
2144 | { |
||
2145 | ubyte side; |
||
2146 | const segnum_t segnum = GET_INTEL_SHORT(&buf[1]); |
||
2147 | side = buf[3]; |
||
2148 | #if defined(DXX_BUILD_DESCENT_II) |
||
2149 | ubyte flag= buf[4]; |
||
2150 | #endif |
||
2151 | |||
2152 | if (side > 5) |
||
2153 | { |
||
2154 | Int3(); |
||
2155 | return; |
||
2156 | } |
||
2157 | |||
2158 | const auto &&useg = vmsegptridx.check_untrusted(segnum); |
||
2159 | if (!useg) |
||
2160 | return; |
||
2161 | const auto &&seg = *useg; |
||
2162 | const auto wall_num = seg->shared_segment::sides[side].wall_num; |
||
2163 | if (wall_num == wall_none) { //Opening door on illegal wall |
||
2164 | Int3(); |
||
2165 | return; |
||
2166 | } |
||
2167 | |||
2168 | auto &w = *vmwallptr(wall_num); |
||
2169 | |||
2170 | if (w.type == WALL_BLASTABLE) |
||
2171 | { |
||
2172 | if (!(w.flags & WALL_BLASTED)) |
||
2173 | { |
||
2174 | wall_destroy(seg, side); |
||
2175 | } |
||
2176 | return; |
||
2177 | } |
||
2178 | else if (w.state != WALL_DOOR_OPENING) |
||
2179 | { |
||
2180 | wall_open_door(seg, side); |
||
2181 | } |
||
2182 | #if defined(DXX_BUILD_DESCENT_II) |
||
2183 | w.flags = flag; |
||
2184 | #endif |
||
2185 | |||
2186 | } |
||
2187 | |||
2188 | static void multi_do_create_explosion(fvmobjptridx &vmobjptridx, const playernum_t pnum) |
||
2189 | { |
||
2190 | create_small_fireball_on_object(vmobjptridx(vcplayerptr(pnum)->objnum), F1_0, 1); |
||
2191 | } |
||
2192 | |||
2193 | static void multi_do_controlcen_fire(const ubyte *buf) |
||
2194 | { |
||
2195 | auto &Objects = LevelUniqueObjectState.Objects; |
||
2196 | auto &vmobjptridx = Objects.vmptridx; |
||
2197 | vms_vector to_target; |
||
2198 | int gun_num; |
||
2199 | objnum_t objnum; |
||
2200 | int count = 1; |
||
2201 | |||
2202 | memcpy(&to_target, buf+count, 12); count += 12; |
||
2203 | if constexpr (words_bigendian)// swap the vector to_target |
||
2204 | { |
||
2205 | to_target.x = INTEL_INT(to_target.x); |
||
2206 | to_target.y = INTEL_INT(to_target.y); |
||
2207 | to_target.z = INTEL_INT(to_target.z); |
||
2208 | } |
||
2209 | gun_num = buf[count]; count += 1; |
||
2210 | objnum = GET_INTEL_SHORT(buf + count); count += 2; |
||
2211 | |||
2212 | const auto &&uobj = vmobjptridx.check_untrusted(objnum); |
||
2213 | if (!uobj) |
||
2214 | return; |
||
2215 | const auto &&objp = *uobj; |
||
2216 | Laser_create_new_easy(to_target, objp->ctype.reactor_info.gun_pos[gun_num], objp, weapon_id_type::CONTROLCEN_WEAPON_NUM, 1); |
||
2217 | } |
||
2218 | |||
2219 | static void multi_do_create_powerup(fvmobjptr &vmobjptr, fvmsegptridx &vmsegptridx, const playernum_t pnum, const uint8_t *const buf) |
||
2220 | { |
||
2221 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
2222 | int count = 1; |
||
2223 | vms_vector new_pos; |
||
2224 | char powerup_type; |
||
2225 | |||
2226 | if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) |
||
2227 | return; |
||
2228 | |||
2229 | count++; |
||
2230 | powerup_type = buf[count++]; |
||
2231 | const auto &&useg = vmsegptridx.check_untrusted(GET_INTEL_SHORT(&buf[count])); |
||
2232 | if (!useg) |
||
2233 | return; |
||
2234 | const auto &&segnum = *useg; |
||
2235 | count += 2; |
||
2236 | objnum_t objnum = GET_INTEL_SHORT(buf + count); count += 2; |
||
2237 | memcpy(&new_pos, buf+count, sizeof(vms_vector)); count+=sizeof(vms_vector); |
||
2238 | if constexpr (words_bigendian) |
||
2239 | { |
||
2240 | new_pos.x = SWAPINT(new_pos.x); |
||
2241 | new_pos.y = SWAPINT(new_pos.y); |
||
2242 | new_pos.z = SWAPINT(new_pos.z); |
||
2243 | } |
||
2244 | |||
2245 | Net_create_loc = 0; |
||
2246 | const auto &&my_objnum = call_object_create_egg(vmobjptr(vcplayerptr(pnum)->objnum), 1, powerup_type); |
||
2247 | |||
2248 | if (my_objnum == object_none) { |
||
2249 | return; |
||
2250 | } |
||
2251 | |||
2252 | if (Network_send_objects && multi_objnum_is_past(my_objnum)) |
||
2253 | { |
||
2254 | Network_send_objnum = -1; |
||
2255 | } |
||
2256 | |||
2257 | my_objnum->pos = new_pos; |
||
2258 | |||
2259 | vm_vec_zero(my_objnum->mtype.phys_info.velocity); |
||
2260 | |||
2261 | obj_relink(vmobjptr, vmsegptr, my_objnum, segnum); |
||
2262 | |||
2263 | map_objnum_local_to_remote(my_objnum, objnum, pnum); |
||
2264 | |||
2265 | object_create_explosion(segnum, new_pos, i2f(5), VCLIP_POWERUP_DISAPPEARANCE); |
||
2266 | } |
||
2267 | |||
2268 | static void multi_do_play_sound(object_array &Objects, const playernum_t pnum, const uint8_t *const buf) |
||
2269 | { |
||
2270 | auto &vcobjptridx = Objects.vcptridx; |
||
2271 | const auto &plr = *vcplayerptr(pnum); |
||
2272 | if (!plr.connected) |
||
2273 | return; |
||
2274 | |||
2275 | const unsigned sound_num = buf[2]; |
||
2276 | const uint8_t once = buf[3]; |
||
2277 | const fix volume = GET_INTEL_INT(&buf[4]); |
||
2278 | |||
2279 | assert(plr.objnum <= Highest_object_index); |
||
2280 | const auto objnum = plr.objnum; |
||
2281 | digi_link_sound_to_object(sound_num, vcobjptridx(objnum), 0, volume, static_cast<sound_stack>(once)); |
||
2282 | } |
||
2283 | |||
2284 | } |
||
2285 | |||
2286 | static void multi_do_score(fvmobjptr &vmobjptr, const playernum_t pnum, const uint8_t *const buf) |
||
2287 | { |
||
2288 | if (pnum >= N_players) |
||
2289 | { |
||
2290 | Int3(); // Non-terminal, see rob |
||
2291 | return; |
||
2292 | } |
||
2293 | |||
2294 | if (Newdemo_state == ND_STATE_RECORDING) { |
||
2295 | int score; |
||
2296 | score = GET_INTEL_INT(buf + 2); |
||
2297 | newdemo_record_multi_score(pnum, score); |
||
2298 | } |
||
2299 | auto &player_info = vmobjptr(vcplayerptr(pnum)->objnum)->ctype.player_info; |
||
2300 | player_info.mission.score = GET_INTEL_INT(buf + 2); |
||
2301 | multi_sort_kill_list(); |
||
2302 | } |
||
2303 | |||
2304 | static void multi_do_trigger(const playernum_t pnum, const ubyte *buf) |
||
2305 | { |
||
2306 | auto &Objects = LevelUniqueObjectState.Objects; |
||
2307 | auto &vmobjptr = Objects.vmptr; |
||
2308 | int trigger = buf[2]; |
||
2309 | if (pnum >= N_players || pnum == Player_num) |
||
2310 | { |
||
2311 | Int3(); // Got trigger from illegal playernum |
||
2312 | return; |
||
2313 | } |
||
2314 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
2315 | if ((trigger < 0) || (trigger >= Triggers.get_count())) |
||
2316 | { |
||
2317 | Int3(); // Illegal trigger number in multiplayer |
||
2318 | return; |
||
2319 | } |
||
2320 | check_trigger_sub(get_local_plrobj(), trigger, pnum,0); |
||
2321 | } |
||
2322 | |||
2323 | #if defined(DXX_BUILD_DESCENT_II) |
||
2324 | namespace dsx { |
||
2325 | |||
2326 | static void multi_do_effect_blowup(const playernum_t pnum, const ubyte *buf) |
||
2327 | { |
||
2328 | int side; |
||
2329 | vms_vector hitpnt; |
||
2330 | |||
2331 | if (pnum >= N_players || pnum == Player_num) |
||
2332 | return; |
||
2333 | |||
2334 | multi_do_protocol_frame(1, 0); // force packets to be sent, ensuring this packet will be attached to following MULTI_TRIGGER |
||
2335 | |||
2336 | const auto &&useg = vmsegptridx.check_untrusted(GET_INTEL_SHORT(&buf[2])); |
||
2337 | if (!useg) |
||
2338 | return; |
||
2339 | side = buf[4]; |
||
2340 | hitpnt.x = GET_INTEL_INT(buf + 5); |
||
2341 | hitpnt.y = GET_INTEL_INT(buf + 9); |
||
2342 | hitpnt.z = GET_INTEL_INT(buf + 13); |
||
2343 | |||
2344 | //create a dummy object which will be the weapon that hits |
||
2345 | //the monitor. the blowup code wants to know who the parent of the |
||
2346 | //laser is, so create a laser whose parent is the player |
||
2347 | laser_parent laser; |
||
2348 | laser.parent_type = OBJ_PLAYER; |
||
2349 | laser.parent_num = pnum; |
||
2350 | |||
2351 | auto &LevelSharedDestructibleLightState = LevelSharedSegmentState.DestructibleLights; |
||
2352 | check_effect_blowup(LevelSharedDestructibleLightState, Vclip, *useg, side, hitpnt, laser, 0, 1); |
||
2353 | } |
||
2354 | |||
2355 | static void multi_do_drop_marker(object_array &Objects, fvmsegptridx &vmsegptridx, const playernum_t pnum, const uint8_t *const buf) |
||
2356 | { |
||
2357 | vms_vector position; |
||
2358 | |||
2359 | if (pnum==Player_num) // my marker? don't set it down cuz it might screw up the orientation |
||
2360 | return; |
||
2361 | |||
2362 | const auto mesnum = buf[2]; |
||
2363 | const auto game_mode = Game_mode; |
||
2364 | const auto max_numplayers = Netgame.max_numplayers; |
||
2365 | if (mesnum >= MarkerState.get_markers_per_player(game_mode, max_numplayers)) |
||
2366 | return; |
||
2367 | |||
2368 | position.x = GET_INTEL_INT(buf + 3); |
||
2369 | position.y = GET_INTEL_INT(buf + 7); |
||
2370 | position.z = GET_INTEL_INT(buf + 11); |
||
2371 | |||
2372 | const auto gmi = convert_player_marker_index_to_game_marker_index(game_mode, max_numplayers, pnum, player_marker_index{mesnum}); |
||
2373 | auto &marker_message = MarkerState.message[gmi]; |
||
2374 | marker_message = {}; |
||
2375 | for (const auto i : xrange(marker_message.size())) |
||
2376 | { |
||
2377 | const auto c = marker_message[i] = buf[15 + i]; |
||
2378 | if (!c) |
||
2379 | break; |
||
2380 | } |
||
2381 | |||
2382 | auto &mo = MarkerState.imobjidx[gmi]; |
||
2383 | if (mo != object_none) |
||
2384 | obj_delete(LevelUniqueObjectState, Segments, Objects.vmptridx(mo)); |
||
2385 | |||
2386 | const auto &&plr_objp = Objects.vcptr(vcplayerptr(pnum)->objnum); |
||
2387 | mo = drop_marker_object(position, vmsegptridx(plr_objp->segnum), plr_objp->orient, gmi); |
||
2388 | } |
||
2389 | |||
2390 | } |
||
2391 | #endif |
||
2392 | |||
2393 | static void multi_do_hostage_door_status(fvmsegptridx &vmsegptridx, wall_array &Walls, const uint8_t *const buf) |
||
2394 | { |
||
2395 | // Update hit point status of a door |
||
2396 | |||
2397 | int count = 1; |
||
2398 | fix hps; |
||
2399 | |||
2400 | wallnum_t wallnum = GET_INTEL_SHORT(buf + count); count += 2; |
||
2401 | hps = GET_INTEL_INT(buf + count); count += 4; |
||
2402 | |||
2403 | auto &vmwallptr = Walls.vmptr; |
||
2404 | auto &w = *vmwallptr(wallnum); |
||
2405 | if (wallnum >= Walls.get_count() || hps < 0 || w.type != WALL_BLASTABLE) |
||
2406 | { |
||
2407 | Int3(); // Non-terminal, see Rob |
||
2408 | return; |
||
2409 | } |
||
2410 | |||
2411 | if (hps < w.hps) |
||
2412 | wall_damage(vmsegptridx(w.segnum), w.sidenum, w.hps - hps); |
||
2413 | } |
||
2414 | |||
2415 | void multi_reset_stuff() |
||
2416 | { |
||
2417 | auto &Objects = LevelUniqueObjectState.Objects; |
||
2418 | auto &vmobjptr = Objects.vmptr; |
||
2419 | // A generic, emergency function to solve problems that crop up |
||
2420 | // when a player exits quick-out from the game because of a |
||
2421 | // connection loss. Fixes several weird bugs! |
||
2422 | |||
2423 | dead_player_end(); |
||
2424 | get_local_plrobj().ctype.player_info.homing_object_dist = -1; // Turn off homing sound. |
||
2425 | reset_rear_view(); |
||
2426 | } |
||
2427 | |||
2428 | namespace dsx { |
||
2429 | |||
2430 | void multi_reset_player_object(object &objp) |
||
2431 | { |
||
2432 | //Init physics for a non-console player |
||
2433 | Assert((objp.type == OBJ_PLAYER) || (objp.type == OBJ_GHOST)); |
||
2434 | |||
2435 | vm_vec_zero(objp.mtype.phys_info.velocity); |
||
2436 | vm_vec_zero(objp.mtype.phys_info.thrust); |
||
2437 | vm_vec_zero(objp.mtype.phys_info.rotvel); |
||
2438 | vm_vec_zero(objp.mtype.phys_info.rotthrust); |
||
2439 | objp.mtype.phys_info.turnroll = 0; |
||
2440 | objp.mtype.phys_info.mass = Player_ship->mass; |
||
2441 | objp.mtype.phys_info.drag = Player_ship->drag; |
||
2442 | if (objp.type == OBJ_PLAYER) |
||
2443 | objp.mtype.phys_info.flags = PF_TURNROLL | PF_WIGGLE | PF_USES_THRUST; |
||
2444 | else |
||
2445 | objp.mtype.phys_info.flags &= ~(PF_TURNROLL | PF_LEVELLING | PF_WIGGLE); |
||
2446 | |||
2447 | //Init render info |
||
2448 | |||
2449 | objp.render_type = RT_POLYOBJ; |
||
2450 | objp.rtype.pobj_info.model_num = Player_ship->model_num; //what model is this? |
||
2451 | objp.rtype.pobj_info.subobj_flags = 0; //zero the flags |
||
2452 | objp.rtype.pobj_info.anim_angles = {}; |
||
2453 | |||
2454 | // Clear misc |
||
2455 | |||
2456 | objp.flags = 0; |
||
2457 | |||
2458 | if (objp.type == OBJ_GHOST) |
||
2459 | objp.render_type = RT_NONE; |
||
2460 | //reset textures for this, if not player 0 |
||
2461 | multi_reset_object_texture (objp); |
||
2462 | } |
||
2463 | |||
2464 | static void multi_reset_object_texture(object_base &objp) |
||
2465 | { |
||
2466 | if (objp.type == OBJ_GHOST) |
||
2467 | return; |
||
2468 | |||
2469 | const auto player_id = get_player_id(objp); |
||
2470 | const auto id = (Game_mode & GM_TEAM) |
||
2471 | ? get_team(player_id) |
||
2472 | : player_id; |
||
2473 | |||
2474 | auto &pobj_info = objp.rtype.pobj_info; |
||
2475 | pobj_info.alt_textures = id; |
||
2476 | if (id) |
||
2477 | { |
||
2478 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
||
2479 | auto &model = Polygon_models[pobj_info.model_num]; |
||
2480 | const unsigned n_textures = model.n_textures; |
||
2481 | if (N_PLAYER_SHIP_TEXTURES < n_textures) |
||
2482 | Error("Too many player ship textures!\n"); |
||
2483 | |||
2484 | const unsigned first_texture = model.first_texture; |
||
2485 | for (unsigned i = 0; i < n_textures; ++i) |
||
2486 | multi_player_textures[id - 1][i] = ObjBitmaps[ObjBitmapPtrs[first_texture + i]]; |
||
2487 | |||
2488 | multi_player_textures[id-1][4] = ObjBitmaps[ObjBitmapPtrs[First_multi_bitmap_num+(id-1)*2]]; |
||
2489 | multi_player_textures[id-1][5] = ObjBitmaps[ObjBitmapPtrs[First_multi_bitmap_num+(id-1)*2+1]]; |
||
2490 | } |
||
2491 | } |
||
2492 | |||
2493 | } |
||
2494 | |||
2495 | void multi_process_bigdata(const playernum_t pnum, const ubyte *const buf, const uint_fast32_t len) |
||
2496 | { |
||
2497 | // Takes a bunch of messages, check them for validity, |
||
2498 | // and pass them to multi_process_data. |
||
2499 | |||
2500 | uint_fast32_t bytes_processed = 0; |
||
2501 | |||
2502 | while( bytes_processed < len ) { |
||
2503 | const uint_fast32_t type = buf[bytes_processed]; |
||
2504 | |||
2505 | if (type >= std::size(message_length)) |
||
2506 | { |
||
2507 | con_printf(CON_DEBUG, "multi_process_bigdata: Invalid packet type %" PRIuFAST32 "!", type); |
||
2508 | return; |
||
2509 | } |
||
2510 | const uint_fast32_t sub_len = message_length[type]; |
||
2511 | |||
2512 | Assert(sub_len > 0); |
||
2513 | |||
2514 | if ( (bytes_processed+sub_len) > len ) { |
||
2515 | con_printf(CON_DEBUG, "multi_process_bigdata: packet type %" PRIuFAST32 " too short (%" PRIuFAST32 " > %" PRIuFAST32 ")!", type, bytes_processed + sub_len, len); |
||
2516 | Int3(); |
||
2517 | return; |
||
2518 | } |
||
2519 | |||
2520 | multi_process_data(pnum, &buf[bytes_processed], type); |
||
2521 | bytes_processed += sub_len; |
||
2522 | } |
||
2523 | } |
||
2524 | |||
2525 | namespace dsx { |
||
2526 | |||
2527 | // |
||
2528 | // Part 2 : Functions that send communication messages to inform the other |
||
2529 | // players of something we did. |
||
2530 | // |
||
2531 | |||
2532 | void multi_send_fire(int laser_gun, int laser_level, int laser_flags, int laser_fired, objnum_t laser_track, const imobjptridx_t is_bomb_objnum) |
||
2533 | { |
||
2534 | auto &Objects = LevelUniqueObjectState.Objects; |
||
2535 | auto &vmobjptr = Objects.vmptr; |
||
2536 | static fix64 last_fireup_time = 0; |
||
2537 | |||
2538 | // provoke positional update if possible (20 times per second max. matches vulcan, the fastest firing weapon) |
||
2539 | if (timer_query() >= (last_fireup_time+(F1_0/20))) |
||
2540 | { |
||
2541 | multi_do_protocol_frame(1, 0); |
||
2542 | last_fireup_time = timer_query(); |
||
2543 | } |
||
2544 | |||
2545 | uint8_t multibuf[MAX_MULTI_MESSAGE_LEN+4]; |
||
2546 | multibuf[0] = static_cast<char>(MULTI_FIRE); |
||
2547 | if (is_bomb_objnum != object_none) |
||
2548 | { |
||
2549 | if (is_proximity_bomb_or_player_smart_mine(get_weapon_id(is_bomb_objnum))) |
||
2550 | multibuf[0] = static_cast<char>(MULTI_FIRE_BOMB); |
||
2551 | } |
||
2552 | else if (laser_track != object_none) |
||
2553 | { |
||
2554 | multibuf[0] = static_cast<char>(MULTI_FIRE_TRACK); |
||
2555 | } |
||
2556 | multibuf[1] = static_cast<char>(Player_num); |
||
2557 | multibuf[2] = static_cast<char>(laser_gun); |
||
2558 | multibuf[3] = static_cast<char>(laser_level); |
||
2559 | multibuf[4] = static_cast<char>(laser_flags); |
||
2560 | multibuf[5] = static_cast<char>(laser_fired); |
||
2561 | |||
2562 | const auto &ownship = get_local_plrobj(); |
||
2563 | PUT_INTEL_INT(multibuf+6 , ownship.orient.fvec.x); |
||
2564 | PUT_INTEL_INT(&multibuf[10], ownship.orient.fvec.y); |
||
2565 | PUT_INTEL_INT(&multibuf[14], ownship.orient.fvec.z); |
||
2566 | |||
2567 | /* |
||
2568 | * If we fire a bomb, it's persistent. Let others know of it's objnum so host can track it's behaviour over clients (host-authority functions, D2 chaff ability). |
||
2569 | * If we fire a tracking projectile, we should others let know abotu what we track but we have to pay attention it's mapped correctly. |
||
2570 | * If we fire something else, we make the packet as small as possible. |
||
2571 | */ |
||
2572 | if (multibuf[0] == MULTI_FIRE_BOMB) |
||
2573 | { |
||
2574 | map_objnum_local_to_local(is_bomb_objnum); |
||
2575 | PUT_INTEL_SHORT(&multibuf[18], static_cast<objnum_t>(is_bomb_objnum)); |
||
2576 | multi_send_data<MULTI_FIRE_BOMB>(multibuf, 20, 1); |
||
2577 | } |
||
2578 | else if (multibuf[0] == MULTI_FIRE_TRACK) |
||
2579 | { |
||
2580 | sbyte remote_owner; |
||
2581 | short remote_laser_track = -1; |
||
2582 | |||
2583 | remote_laser_track = objnum_local_to_remote(laser_track, &remote_owner); |
||
2584 | PUT_INTEL_SHORT(&multibuf[18], remote_laser_track); |
||
2585 | multibuf[20] = remote_owner; |
||
2586 | multi_send_data<MULTI_FIRE_TRACK>(multibuf, 21, 1); |
||
2587 | } |
||
2588 | else |
||
2589 | multi_send_data<MULTI_FIRE>(multibuf, 18, 1); |
||
2590 | } |
||
2591 | |||
2592 | void multi_send_destroy_controlcen(const objnum_t objnum, const playernum_t player) |
||
2593 | { |
||
2594 | if (player == Player_num) |
||
2595 | HUD_init_message_literal(HM_MULTI, TXT_YOU_DEST_CONTROL); |
||
2596 | else if ((player > 0) && (player < N_players)) |
||
2597 | HUD_init_message(HM_MULTI, "%s %s", static_cast<const char *>(vcplayerptr(player)->callsign), TXT_HAS_DEST_CONTROL); |
||
2598 | else |
||
2599 | HUD_init_message_literal(HM_MULTI, TXT_CONTROL_DESTROYED); |
||
2600 | |||
2601 | multi_command<MULTI_CONTROLCEN> multibuf; |
||
2602 | PUT_INTEL_SHORT(&multibuf[1], objnum); |
||
2603 | multibuf[3] = player; |
||
2604 | multi_send_data(multibuf, 2); |
||
2605 | } |
||
2606 | |||
2607 | #if defined(DXX_BUILD_DESCENT_II) |
||
2608 | void multi_send_drop_marker(const unsigned player, const vms_vector &position, const player_marker_index messagenum, const marker_message_text_t &text) |
||
2609 | { |
||
2610 | uint8_t multibuf[MAX_MULTI_MESSAGE_LEN+4]; |
||
2611 | multibuf[1]=static_cast<char>(player); |
||
2612 | multibuf[2] = static_cast<uint8_t>(messagenum); |
||
2613 | PUT_INTEL_INT(&multibuf[3], position.x); |
||
2614 | PUT_INTEL_INT(&multibuf[7], position.y); |
||
2615 | PUT_INTEL_INT(&multibuf[11], position.z); |
||
2616 | for (const auto i : xrange(text.size())) |
||
2617 | multibuf[15+i]=text[i]; |
||
2618 | multi_send_data<MULTI_MARKER>(multibuf, 15 + text.size(), 2); |
||
2619 | } |
||
2620 | |||
2621 | void multi_send_markers() |
||
2622 | { |
||
2623 | auto &Objects = LevelUniqueObjectState.Objects; |
||
2624 | auto &vcobjptr = Objects.vcptr; |
||
2625 | // send marker positions/text to new player |
||
2626 | |||
2627 | const auto game_mode = Game_mode; |
||
2628 | const auto max_numplayers = Netgame.max_numplayers; |
||
2629 | auto &&player_marker_range = get_player_marker_range(MarkerState.get_markers_per_player(game_mode, max_numplayers)); |
||
2630 | for (const playernum_t pnum : xrange(max_numplayers)) |
||
2631 | { |
||
2632 | for (const auto pmi : player_marker_range) |
||
2633 | { |
||
2634 | const auto gmi = convert_player_marker_index_to_game_marker_index(game_mode, max_numplayers, pnum, pmi); |
||
2635 | const auto mo = MarkerState.imobjidx[gmi]; |
||
2636 | if (mo != object_none) |
||
2637 | multi_send_drop_marker(pnum, vcobjptr(mo)->pos, pmi, MarkerState.message[gmi]); |
||
2638 | } |
||
2639 | } |
||
2640 | } |
||
2641 | #endif |
||
2642 | |||
2643 | #if defined(DXX_BUILD_DESCENT_I) |
||
2644 | void multi_send_endlevel_start(const multi_endlevel_type secret) |
||
2645 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2646 | void multi_send_endlevel_start() |
||
2647 | #endif |
||
2648 | { |
||
2649 | multi_command<MULTI_ENDLEVEL_START> buf; |
||
2650 | buf[1] = Player_num; |
||
2651 | #if defined(DXX_BUILD_DESCENT_I) |
||
2652 | buf[2] = static_cast<uint8_t>(secret); |
||
2653 | #endif |
||
2654 | |||
2655 | multi_send_data(buf, 2); |
||
2656 | if (Game_mode & GM_NETWORK) |
||
2657 | { |
||
2658 | get_local_player().connected = CONNECT_ESCAPE_TUNNEL; |
||
2659 | switch (multi_protocol) |
||
2660 | { |
||
2661 | #if DXX_USE_UDP |
||
2662 | case MULTI_PROTO_UDP: |
||
2663 | net_udp_send_endlevel_packet(); |
||
2664 | break; |
||
2665 | #endif |
||
2666 | default: |
||
2667 | Error("Protocol handling missing in multi_send_endlevel_start\n"); |
||
2668 | break; |
||
2669 | } |
||
2670 | } |
||
2671 | } |
||
2672 | |||
2673 | void multi_send_player_deres(deres_type_t type) |
||
2674 | { |
||
2675 | auto &Objects = LevelUniqueObjectState.Objects; |
||
2676 | auto &vmobjptr = Objects.vmptr; |
||
2677 | auto &vmobjptridx = Objects.vmptridx; |
||
2678 | int count = 0; |
||
2679 | if (Network_send_objects) |
||
2680 | { |
||
2681 | Network_send_objnum = -1; |
||
2682 | } |
||
2683 | |||
2684 | multi_send_position(vmobjptridx(get_local_player().objnum)); |
||
2685 | |||
2686 | multi_command<MULTI_PLAYER_DERES> multibuf; |
||
2687 | count++; |
||
2688 | multibuf[count++] = Player_num; |
||
2689 | multibuf[count++] = type; |
||
2690 | |||
2691 | #if defined(DXX_BUILD_DESCENT_I) |
||
2692 | #define PUT_WEAPON_FLAGS(buf,count,value) (buf[count] = value, ++count) |
||
2693 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2694 | #define PUT_WEAPON_FLAGS(buf,count,value) ((PUT_INTEL_SHORT(&buf[count], value)), count+=sizeof(uint16_t)) |
||
2695 | #endif |
||
2696 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
2697 | PUT_WEAPON_FLAGS(multibuf, count, player_info.primary_weapon_flags); |
||
2698 | multibuf[count++] = static_cast<char>(player_info.laser_level); |
||
2699 | |||
2700 | auto &secondary_ammo = player_info.secondary_ammo; |
||
2701 | multibuf[count++] = secondary_ammo[HOMING_INDEX]; |
||
2702 | multibuf[count++] = secondary_ammo[CONCUSSION_INDEX]; |
||
2703 | multibuf[count++] = secondary_ammo[SMART_INDEX]; |
||
2704 | multibuf[count++] = secondary_ammo[MEGA_INDEX]; |
||
2705 | multibuf[count++] = secondary_ammo[PROXIMITY_INDEX]; |
||
2706 | |||
2707 | #if defined(DXX_BUILD_DESCENT_II) |
||
2708 | multibuf[count++] = secondary_ammo[SMISSILE1_INDEX]; |
||
2709 | multibuf[count++] = secondary_ammo[GUIDED_INDEX]; |
||
2710 | multibuf[count++] = secondary_ammo[SMART_MINE_INDEX]; |
||
2711 | multibuf[count++] = secondary_ammo[SMISSILE4_INDEX]; |
||
2712 | multibuf[count++] = secondary_ammo[SMISSILE5_INDEX]; |
||
2713 | #endif |
||
2714 | |||
2715 | PUT_INTEL_SHORT(&multibuf[count], player_info.vulcan_ammo); |
||
2716 | count += 2; |
||
2717 | PUT_INTEL_INT(&multibuf[count], player_info.powerup_flags.get_player_flags()); |
||
2718 | count += 4; |
||
2719 | |||
2720 | multibuf[count++] = Net_create_loc; |
||
2721 | |||
2722 | Assert(Net_create_loc <= MAX_NET_CREATE_OBJECTS); |
||
2723 | |||
2724 | memset(&multibuf[count], -1, MAX_NET_CREATE_OBJECTS*sizeof(short)); |
||
2725 | |||
2726 | range_for (const auto i, partial_const_range(Net_create_objnums, Net_create_loc)) |
||
2727 | { |
||
2728 | if (i <= 0) { |
||
2729 | Int3(); // Illegal value in created egg object numbers |
||
2730 | count +=2; |
||
2731 | continue; |
||
2732 | } |
||
2733 | |||
2734 | PUT_INTEL_SHORT(&multibuf[count], i); count += 2; |
||
2735 | |||
2736 | // We created these objs so our local number = the network number |
||
2737 | map_objnum_local_to_local(i); |
||
2738 | } |
||
2739 | |||
2740 | Net_create_loc = 0; |
||
2741 | |||
2742 | if (count > message_length[MULTI_PLAYER_DERES]) |
||
2743 | { |
||
2744 | Int3(); // See Rob |
||
2745 | } |
||
2746 | |||
2747 | multi_send_data(multibuf, 2); |
||
2748 | if (player_info.powerup_flags & PLAYER_FLAGS_CLOAKED) |
||
2749 | multi_send_decloak(); |
||
2750 | multi_strip_robots(Player_num); |
||
2751 | } |
||
2752 | |||
2753 | } |
||
2754 | |||
2755 | void multi_send_message() |
||
2756 | { |
||
2757 | int loc = 0; |
||
2758 | if (Network_message_reciever != -1) |
||
2759 | { |
||
2760 | uint8_t multibuf[MAX_MULTI_MESSAGE_LEN+4]; |
||
2761 | loc += 1; |
||
2762 | multibuf[loc] = static_cast<char>(Player_num); loc += 1; |
||
2763 | strncpy(reinterpret_cast<char *>(multibuf+loc), Network_message, MAX_MESSAGE_LEN); loc += MAX_MESSAGE_LEN; |
||
2764 | multibuf[loc-1] = '\0'; |
||
2765 | multi_send_data<MULTI_MESSAGE>(multibuf, loc, 0); |
||
2766 | Network_message_reciever = -1; |
||
2767 | } |
||
2768 | } |
||
2769 | |||
2770 | void multi_send_reappear() |
||
2771 | { |
||
2772 | auto &Objects = LevelUniqueObjectState.Objects; |
||
2773 | auto &vmobjptridx = Objects.vmptridx; |
||
2774 | auto &plr = get_local_player(); |
||
2775 | multi_send_position(vmobjptridx(plr.objnum)); |
||
2776 | multi_command<MULTI_REAPPEAR> multibuf; |
||
2777 | multibuf[1] = static_cast<char>(Player_num); |
||
2778 | PUT_INTEL_SHORT(&multibuf[2], plr.objnum); |
||
2779 | |||
2780 | multi_send_data(multibuf, 2); |
||
2781 | } |
||
2782 | |||
2783 | namespace dsx { |
||
2784 | |||
2785 | void multi_send_position(object &obj) |
||
2786 | { |
||
2787 | int count=1; |
||
2788 | |||
2789 | quaternionpos qpp{}; |
||
2790 | create_quaternionpos(qpp, obj); |
||
2791 | multi_command<MULTI_POSITION> multibuf; |
||
2792 | PUT_INTEL_SHORT(&multibuf[count], qpp.orient.w); count += 2; |
||
2793 | PUT_INTEL_SHORT(&multibuf[count], qpp.orient.x); count += 2; |
||
2794 | PUT_INTEL_SHORT(&multibuf[count], qpp.orient.y); count += 2; |
||
2795 | PUT_INTEL_SHORT(&multibuf[count], qpp.orient.z); count += 2; |
||
2796 | PUT_INTEL_INT(&multibuf[count], qpp.pos.x); count += 4; |
||
2797 | PUT_INTEL_INT(&multibuf[count], qpp.pos.y); count += 4; |
||
2798 | PUT_INTEL_INT(&multibuf[count], qpp.pos.z); count += 4; |
||
2799 | PUT_INTEL_SHORT(&multibuf[count], qpp.segment); count += 2; |
||
2800 | PUT_INTEL_INT(&multibuf[count], qpp.vel.x); count += 4; |
||
2801 | PUT_INTEL_INT(&multibuf[count], qpp.vel.y); count += 4; |
||
2802 | PUT_INTEL_INT(&multibuf[count], qpp.vel.z); count += 4; |
||
2803 | PUT_INTEL_INT(&multibuf[count], qpp.rotvel.x); count += 4; |
||
2804 | PUT_INTEL_INT(&multibuf[count], qpp.rotvel.y); count += 4; |
||
2805 | PUT_INTEL_INT(&multibuf[count], qpp.rotvel.z); count += 4; // 46 |
||
2806 | |||
2807 | // send twice while first has priority so the next one will be attached to the next bigdata packet |
||
2808 | multi_send_data(multibuf, 1); |
||
2809 | multi_send_data(multibuf, 0); |
||
2810 | } |
||
2811 | |||
2812 | /* |
||
2813 | * I was killed. If I am host, send this info to everyone and compute kill. If I am just a Client I'll only send the kill but not compute it for me. I (Client) will wait for Host to send me my kill back together with updated game_mode related variables which are important for me to compute consistent kill. |
||
2814 | */ |
||
2815 | void multi_send_kill(const vmobjptridx_t objnum) |
||
2816 | { |
||
2817 | auto &Objects = LevelUniqueObjectState.Objects; |
||
2818 | auto &imobjptridx = Objects.imptridx; |
||
2819 | auto &vmobjptr = Objects.vmptr; |
||
2820 | // I died, tell the world. |
||
2821 | int count = 0; |
||
2822 | |||
2823 | Assert(get_player_id(objnum) == Player_num); |
||
2824 | const auto killer_objnum = get_local_plrobj().ctype.player_info.killer_objnum; |
||
2825 | |||
2826 | union { |
||
2827 | multi_command<MULTI_KILL_CLIENT> multibufc; |
||
2828 | multi_command<MULTI_KILL_HOST> multibufh; |
||
2829 | }; |
||
2830 | count += 1; |
||
2831 | multibufh[count] = Player_num; count += 1; |
||
2832 | |||
2833 | if (killer_objnum != object_none) |
||
2834 | { |
||
2835 | const auto s = objnum_local_to_remote(killer_objnum, reinterpret_cast<int8_t *>(&multibufh[count+2])); // do it with variable since INTEL_SHORT won't work on return val from function. |
||
2836 | PUT_INTEL_SHORT(&multibufh[count], s); |
||
2837 | } |
||
2838 | else |
||
2839 | { |
||
2840 | multibufh[count+2] = static_cast<char>(-1); |
||
2841 | PUT_INTEL_SHORT(&multibufh[count], static_cast<int16_t>(-1)); |
||
2842 | } |
||
2843 | count += 3; |
||
2844 | // I am host - I know what's going on so attach game_mode related info which might be vital for correct kill computation |
||
2845 | if (multi_i_am_master()) |
||
2846 | { |
||
2847 | multibufh[count] = Netgame.team_vector; count += 1; |
||
2848 | multibufh[count] = Bounty_target; count += 1; |
||
2849 | multi_compute_kill(imobjptridx(killer_objnum), objnum); |
||
2850 | multi_send_data(multibufh, 2); |
||
2851 | } |
||
2852 | else |
||
2853 | multi_send_data_direct(multibufc, multi_who_is_master(), 2); // I am just a client so I'll only send my kill but not compute it, yet. I'll get response from host so I can compute it correctly |
||
2854 | |||
2855 | multi_strip_robots(Player_num); |
||
2856 | |||
2857 | if (Game_mode & GM_BOUNTY && multi_i_am_master()) // update in case if needed... we could attach this to this packet but... meh... |
||
2858 | multi_send_bounty(); |
||
2859 | } |
||
2860 | |||
2861 | void multi_send_remobj(const vmobjidx_t objnum) |
||
2862 | { |
||
2863 | // Tell the other guy to remove an object from his list |
||
2864 | |||
2865 | sbyte obj_owner; |
||
2866 | short remote_objnum; |
||
2867 | |||
2868 | remote_objnum = objnum_local_to_remote(objnum, &obj_owner); |
||
2869 | |||
2870 | multi_command<MULTI_REMOVE_OBJECT> multibuf; |
||
2871 | PUT_INTEL_SHORT(&multibuf[1], remote_objnum); // Map to network objnums |
||
2872 | |||
2873 | multibuf[3] = obj_owner; |
||
2874 | |||
2875 | multi_send_data(multibuf, 2); |
||
2876 | |||
2877 | if (Network_send_objects && multi_objnum_is_past(objnum)) |
||
2878 | { |
||
2879 | Network_send_objnum = -1; |
||
2880 | } |
||
2881 | } |
||
2882 | |||
2883 | } |
||
2884 | |||
2885 | namespace dcx { |
||
2886 | |||
2887 | void multi_send_quit() |
||
2888 | { |
||
2889 | // I am quitting the game, tell the other guy the bad news. |
||
2890 | |||
2891 | multi_command<MULTI_QUIT> multibuf; |
||
2892 | multibuf[1] = Player_num; |
||
2893 | multi_send_data(multibuf, 2); |
||
2894 | |||
2895 | } |
||
2896 | |||
2897 | void multi_send_cloak() |
||
2898 | { |
||
2899 | // Broadcast a change in our pflags (made to support cloaking) |
||
2900 | |||
2901 | multi_command<MULTI_CLOAK> multibuf; |
||
2902 | const auto pnum = Player_num; |
||
2903 | multibuf[1] = pnum; |
||
2904 | |||
2905 | multi_send_data(multibuf, 2); |
||
2906 | |||
2907 | multi_strip_robots(pnum); |
||
2908 | } |
||
2909 | |||
2910 | void multi_send_decloak() |
||
2911 | { |
||
2912 | // Broadcast a change in our pflags (made to support cloaking) |
||
2913 | |||
2914 | multi_command<MULTI_DECLOAK> multibuf; |
||
2915 | multibuf[1] = Player_num; |
||
2916 | |||
2917 | multi_send_data(multibuf, 2); |
||
2918 | } |
||
2919 | |||
2920 | } |
||
2921 | |||
2922 | namespace dsx { |
||
2923 | |||
2924 | void multi_send_door_open(const vcsegidx_t segnum, const unsigned side, const uint8_t flag) |
||
2925 | { |
||
2926 | multi_command<MULTI_DOOR_OPEN> multibuf; |
||
2927 | // When we open a door make sure everyone else opens that door |
||
2928 | PUT_INTEL_SHORT(&multibuf[1], segnum ); |
||
2929 | multibuf[3] = static_cast<int8_t>(side); |
||
2930 | #if defined(DXX_BUILD_DESCENT_I) |
||
2931 | (void)flag; |
||
2932 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2933 | multibuf[4] = flag; |
||
2934 | #endif |
||
2935 | multi_send_data(multibuf, 2); |
||
2936 | } |
||
2937 | |||
2938 | #if defined(DXX_BUILD_DESCENT_II) |
||
2939 | void multi_send_door_open_specific(const playernum_t pnum, const vcsegidx_t segnum, const unsigned side, const uint8_t flag) |
||
2940 | { |
||
2941 | // For sending doors only to a specific person (usually when they're joining) |
||
2942 | |||
2943 | Assert (Game_mode & GM_NETWORK); |
||
2944 | // Assert (pnum>-1 && pnum<N_players); |
||
2945 | |||
2946 | multi_command<MULTI_DOOR_OPEN> multibuf; |
||
2947 | PUT_INTEL_SHORT(&multibuf[1], segnum); |
||
2948 | multibuf[3] = static_cast<int8_t>(side); |
||
2949 | multibuf[4] = flag; |
||
2950 | |||
2951 | multi_send_data_direct(multibuf, pnum, 2); |
||
2952 | } |
||
2953 | #endif |
||
2954 | |||
2955 | } |
||
2956 | |||
2957 | // |
||
2958 | // Part 3 : Functions that change or prepare the game for multiplayer use. |
||
2959 | // Not including functions needed to syncronize or start the |
||
2960 | // particular type of multiplayer game. Includes preparing the |
||
2961 | // mines, player structures, etc. |
||
2962 | |||
2963 | void multi_send_create_explosion(const playernum_t pnum) |
||
2964 | { |
||
2965 | // Send all data needed to create a remote explosion |
||
2966 | |||
2967 | int count = 0; |
||
2968 | |||
2969 | count += 1; |
||
2970 | multi_command<MULTI_CREATE_EXPLOSION> multibuf; |
||
2971 | multibuf[count] = static_cast<int8_t>(pnum); count += 1; |
||
2972 | // ----------- |
||
2973 | // Total size = 2 |
||
2974 | multi_send_data(multibuf, 0); |
||
2975 | } |
||
2976 | |||
2977 | void multi_send_controlcen_fire(const vms_vector &to_goal, int best_gun_num, objnum_t objnum) |
||
2978 | { |
||
2979 | int count = 0; |
||
2980 | |||
2981 | count += 1; |
||
2982 | multi_command<MULTI_CONTROLCEN_FIRE> multibuf; |
||
2983 | if constexpr (words_bigendian) |
||
2984 | { |
||
2985 | vms_vector swapped_vec; |
||
2986 | swapped_vec.x = INTEL_INT(static_cast<int>(to_goal.x)); |
||
2987 | swapped_vec.y = INTEL_INT(static_cast<int>(to_goal.y)); |
||
2988 | swapped_vec.z = INTEL_INT(static_cast<int>(to_goal.z)); |
||
2989 | memcpy(&multibuf[count], &swapped_vec, 12); |
||
2990 | } |
||
2991 | else |
||
2992 | { |
||
2993 | memcpy(&multibuf[count], &to_goal, 12); |
||
2994 | } |
||
2995 | count += 12; |
||
2996 | multibuf[count] = static_cast<char>(best_gun_num); count += 1; |
||
2997 | PUT_INTEL_SHORT(&multibuf[count], objnum ); count += 2; |
||
2998 | // ------------ |
||
2999 | // Total = 16 |
||
3000 | multi_send_data(multibuf, 0); |
||
3001 | } |
||
3002 | |||
3003 | namespace dsx { |
||
3004 | |||
3005 | void multi_send_create_powerup(const powerup_type_t powerup_type, const vcsegidx_t segnum, const vcobjidx_t objnum, const vms_vector &pos) |
||
3006 | { |
||
3007 | auto &Objects = LevelUniqueObjectState.Objects; |
||
3008 | auto &vmobjptridx = Objects.vmptridx; |
||
3009 | // Create a powerup on a remote machine, used for remote |
||
3010 | // placement of used powerups like missiles and cloaking |
||
3011 | // powerups. |
||
3012 | |||
3013 | int count = 0; |
||
3014 | |||
3015 | multi_send_position(vmobjptridx(get_local_player().objnum)); |
||
3016 | |||
3017 | count += 1; |
||
3018 | multi_command<MULTI_CREATE_POWERUP> multibuf; |
||
3019 | multibuf[count] = Player_num; count += 1; |
||
3020 | multibuf[count] = powerup_type; count += 1; |
||
3021 | PUT_INTEL_SHORT(&multibuf[count], segnum ); count += 2; |
||
3022 | PUT_INTEL_SHORT(&multibuf[count], objnum ); count += 2; |
||
3023 | if constexpr (words_bigendian) |
||
3024 | { |
||
3025 | vms_vector swapped_vec; |
||
3026 | swapped_vec.x = INTEL_INT(static_cast<int>(pos.x)); |
||
3027 | swapped_vec.y = INTEL_INT(static_cast<int>(pos.y)); |
||
3028 | swapped_vec.z = INTEL_INT(static_cast<int>(pos.z)); |
||
3029 | memcpy(&multibuf[count], &swapped_vec, 12); |
||
3030 | count += 12; |
||
3031 | } |
||
3032 | else |
||
3033 | { |
||
3034 | memcpy(&multibuf[count], &pos, sizeof(vms_vector)); |
||
3035 | count += sizeof(vms_vector); |
||
3036 | } |
||
3037 | // ----------- |
||
3038 | // Total = 19 |
||
3039 | multi_send_data(multibuf, 2); |
||
3040 | |||
3041 | if (Network_send_objects && multi_objnum_is_past(objnum)) |
||
3042 | { |
||
3043 | Network_send_objnum = -1; |
||
3044 | } |
||
3045 | |||
3046 | map_objnum_local_to_local(objnum); |
||
3047 | } |
||
3048 | |||
3049 | } |
||
3050 | |||
3051 | static void multi_digi_play_sample(const int soundnum, const fix max_volume, const sound_stack once) |
||
3052 | { |
||
3053 | auto &Objects = LevelUniqueObjectState.Objects; |
||
3054 | auto &vcobjptridx = Objects.vcptridx; |
||
3055 | if (Game_mode & GM_MULTI) |
||
3056 | multi_send_play_sound(soundnum, max_volume, once); |
||
3057 | digi_link_sound_to_object(soundnum, vcobjptridx(Viewer), 0, max_volume, once); |
||
3058 | } |
||
3059 | |||
3060 | void multi_digi_play_sample_once(int soundnum, fix max_volume) |
||
3061 | { |
||
3062 | multi_digi_play_sample(soundnum, max_volume, sound_stack::cancel_previous); |
||
3063 | } |
||
3064 | |||
3065 | void multi_digi_play_sample(int soundnum, fix max_volume) |
||
3066 | { |
||
3067 | multi_digi_play_sample(soundnum, max_volume, sound_stack::allow_stacking); |
||
3068 | } |
||
3069 | |||
3070 | namespace dsx { |
||
3071 | |||
3072 | void multi_digi_link_sound_to_pos(const int soundnum, const vcsegptridx_t segnum, const unsigned sidenum, const vms_vector &pos, const int forever, const fix max_volume) |
||
3073 | { |
||
3074 | if (Game_mode & GM_MULTI) |
||
3075 | multi_send_play_sound(soundnum, max_volume, sound_stack::allow_stacking); |
||
3076 | digi_link_sound_to_pos(soundnum, segnum, sidenum, pos, forever, max_volume); |
||
3077 | } |
||
3078 | |||
3079 | } |
||
3080 | |||
3081 | void multi_send_play_sound(const int sound_num, const fix volume, const sound_stack once) |
||
3082 | { |
||
3083 | int count = 0; |
||
3084 | count += 1; |
||
3085 | multi_command<MULTI_PLAY_SOUND> multibuf; |
||
3086 | multibuf[count] = Player_num; count += 1; |
||
3087 | multibuf[count] = static_cast<char>(sound_num); count += 1; |
||
3088 | multibuf[count] = static_cast<uint8_t>(once); count += 1; |
||
3089 | PUT_INTEL_INT(&multibuf[count], volume); count += 4; |
||
3090 | // ----------- |
||
3091 | // Total = 4 |
||
3092 | multi_send_data(multibuf, 0); |
||
3093 | } |
||
3094 | |||
3095 | void multi_send_score() |
||
3096 | { |
||
3097 | auto &Objects = LevelUniqueObjectState.Objects; |
||
3098 | auto &vmobjptr = Objects.vmptr; |
||
3099 | // Send my current score to all other players so it will remain |
||
3100 | // synced. |
||
3101 | int count = 0; |
||
3102 | |||
3103 | if (Game_mode & GM_MULTI_COOP) { |
||
3104 | multi_sort_kill_list(); |
||
3105 | count += 1; |
||
3106 | multi_command<MULTI_SCORE> multibuf; |
||
3107 | multibuf[count] = Player_num; count += 1; |
||
3108 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
3109 | PUT_INTEL_INT(&multibuf[count], player_info.mission.score); count += 4; |
||
3110 | multi_send_data(multibuf, 0); |
||
3111 | } |
||
3112 | } |
||
3113 | |||
3114 | void multi_send_trigger(const int triggernum) |
||
3115 | { |
||
3116 | // Send an event to trigger something in the mine |
||
3117 | |||
3118 | int count = 0; |
||
3119 | |||
3120 | count += 1; |
||
3121 | multi_command<MULTI_TRIGGER> multibuf; |
||
3122 | multibuf[count] = Player_num; count += 1; |
||
3123 | multibuf[count] = triggernum; count += 1; |
||
3124 | |||
3125 | multi_send_data(multibuf, 2); |
||
3126 | } |
||
3127 | |||
3128 | namespace dsx { |
||
3129 | |||
3130 | #if defined(DXX_BUILD_DESCENT_II) |
||
3131 | void multi_send_effect_blowup(const vcsegidx_t segnum, const unsigned side, const vms_vector &pnt) |
||
3132 | { |
||
3133 | // We blew up something connected to a trigger. Send this blowup result to other players shortly before MULTI_TRIGGER. |
||
3134 | // NOTE: The reason this is now a separate packet is to make sure trigger-connected switches/monitors are in sync with MULTI_TRIGGER. |
||
3135 | // If a fire packet is late it might blow up a switch for some clients without the shooter actually registering this hit, |
||
3136 | // not sending MULTI_TRIGGER and making puzzles or progress impossible. |
||
3137 | int count = 0; |
||
3138 | |||
3139 | multi_do_protocol_frame(1, 0); // force packets to be sent, ensuring this packet will be attached to following MULTI_TRIGGER |
||
3140 | |||
3141 | count += 1; |
||
3142 | multi_command<MULTI_EFFECT_BLOWUP> multibuf; |
||
3143 | multibuf[count] = Player_num; count += 1; |
||
3144 | PUT_INTEL_SHORT(&multibuf[count], segnum); count += 2; |
||
3145 | multibuf[count] = static_cast<int8_t>(side); count += 1; |
||
3146 | PUT_INTEL_INT(&multibuf[count], pnt.x); count += 4; |
||
3147 | PUT_INTEL_INT(&multibuf[count], pnt.y); count += 4; |
||
3148 | PUT_INTEL_INT(&multibuf[count], pnt.z); count += 4; |
||
3149 | |||
3150 | multi_send_data(multibuf, 0); |
||
3151 | } |
||
3152 | #endif |
||
3153 | |||
3154 | void multi_send_hostage_door_status(const vcwallptridx_t w) |
||
3155 | { |
||
3156 | // Tell the other player what the hit point status of a hostage door |
||
3157 | // should be |
||
3158 | |||
3159 | int count = 0; |
||
3160 | |||
3161 | assert(w->type == WALL_BLASTABLE); |
||
3162 | |||
3163 | count += 1; |
||
3164 | multi_command<MULTI_HOSTAGE_DOOR> multibuf; |
||
3165 | PUT_INTEL_SHORT(&multibuf[count], static_cast<wallnum_t>(w)); |
||
3166 | count += 2; |
||
3167 | PUT_INTEL_INT(&multibuf[count], w->hps); count += 4; |
||
3168 | |||
3169 | multi_send_data(multibuf, 0); |
||
3170 | } |
||
3171 | |||
3172 | } |
||
3173 | |||
3174 | void multi_consistency_error(int reset) |
||
3175 | { |
||
3176 | static int count = 0; |
||
3177 | |||
3178 | if (reset) |
||
3179 | count = 0; |
||
3180 | |||
3181 | if (++count < 10) |
||
3182 | return; |
||
3183 | |||
3184 | if (Game_wind) |
||
3185 | window_set_visible(Game_wind, 0); |
||
3186 | nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR); |
||
3187 | if (Game_wind) |
||
3188 | window_set_visible(Game_wind, 1); |
||
3189 | count = 0; |
||
3190 | multi_quit_game = 1; |
||
3191 | game_leave_menus(); |
||
3192 | multi_reset_stuff(); |
||
3193 | } |
||
3194 | |||
3195 | static constexpr unsigned grant_shift_helper(const packed_spawn_granted_items p, int s) |
||
3196 | { |
||
3197 | return s > 0 ? p.mask >> s : p.mask << -s; |
||
3198 | } |
||
3199 | |||
3200 | namespace dsx { |
||
3201 | |||
3202 | player_flags map_granted_flags_to_player_flags(const packed_spawn_granted_items p) |
||
3203 | { |
||
3204 | auto &grant = p.mask; |
||
3205 | const auto None = PLAYER_FLAG::None; |
||
3206 | return player_flags( |
||
3207 | ((grant & NETGRANT_QUAD) ? PLAYER_FLAGS_QUAD_LASERS : None) |
||
3208 | #if defined(DXX_BUILD_DESCENT_II) |
||
3209 | | ((grant & NETGRANT_AFTERBURNER) ? PLAYER_FLAGS_AFTERBURNER : None) |
||
3210 | | ((grant & NETGRANT_AMMORACK) ? PLAYER_FLAGS_AMMO_RACK : None) |
||
3211 | | ((grant & NETGRANT_CONVERTER) ? PLAYER_FLAGS_CONVERTER : None) |
||
3212 | | ((grant & NETGRANT_HEADLIGHT) ? PLAYER_FLAGS_HEADLIGHT : None) |
||
3213 | #endif |
||
3214 | ); |
||
3215 | } |
||
3216 | |||
3217 | uint_fast32_t map_granted_flags_to_primary_weapon_flags(const packed_spawn_granted_items p) |
||
3218 | { |
||
3219 | auto &grant = p.mask; |
||
3220 | return ((grant & NETGRANT_VULCAN) ? HAS_VULCAN_FLAG : 0) |
||
3221 | | ((grant & NETGRANT_SPREAD) ? HAS_SPREADFIRE_FLAG : 0) |
||
3222 | | ((grant & NETGRANT_PLASMA) ? HAS_PLASMA_FLAG : 0) |
||
3223 | | ((grant & NETGRANT_FUSION) ? HAS_FUSION_FLAG : 0) |
||
3224 | #if defined(DXX_BUILD_DESCENT_II) |
||
3225 | | ((grant & NETGRANT_GAUSS) ? HAS_GAUSS_FLAG : 0) |
||
3226 | | ((grant & NETGRANT_HELIX) ? HAS_HELIX_FLAG : 0) |
||
3227 | | ((grant & NETGRANT_PHOENIX) ? HAS_PHOENIX_FLAG : 0) |
||
3228 | | ((grant & NETGRANT_OMEGA) ? HAS_OMEGA_FLAG : 0) |
||
3229 | #endif |
||
3230 | ; |
||
3231 | } |
||
3232 | |||
3233 | uint16_t map_granted_flags_to_vulcan_ammo(const packed_spawn_granted_items p) |
||
3234 | { |
||
3235 | auto &grant = p.mask; |
||
3236 | const auto amount = VULCAN_WEAPON_AMMO_AMOUNT; |
||
3237 | return |
||
3238 | #if defined(DXX_BUILD_DESCENT_II) |
||
3239 | (grant & NETGRANT_GAUSS ? amount : 0) + |
||
3240 | #endif |
||
3241 | (grant & NETGRANT_VULCAN ? amount : 0); |
||
3242 | } |
||
3243 | |||
3244 | static constexpr unsigned map_granted_flags_to_netflag(const packed_spawn_granted_items grant) |
||
3245 | { |
||
3246 | return (grant_shift_helper(grant, BIT_NETGRANT_QUAD - BIT_NETFLAG_DOQUAD) & (NETFLAG_DOQUAD | NETFLAG_DOVULCAN | NETFLAG_DOSPREAD | NETFLAG_DOPLASMA | NETFLAG_DOFUSION)) |
||
3247 | #if defined(DXX_BUILD_DESCENT_II) |
||
3248 | | (grant_shift_helper(grant, BIT_NETGRANT_GAUSS - BIT_NETFLAG_DOGAUSS) & (NETFLAG_DOGAUSS | NETFLAG_DOHELIX | NETFLAG_DOPHOENIX | NETFLAG_DOOMEGA)) |
||
3249 | | (grant_shift_helper(grant, BIT_NETGRANT_AFTERBURNER - BIT_NETFLAG_DOAFTERBURNER) & (NETFLAG_DOAFTERBURNER | NETFLAG_DOAMMORACK | NETFLAG_DOCONVERTER | NETFLAG_DOHEADLIGHT)) |
||
3250 | #endif |
||
3251 | ; |
||
3252 | } |
||
3253 | |||
3254 | assert_equal(0, 0, "zero"); |
||
3255 | assert_equal(map_granted_flags_to_netflag(NETGRANT_QUAD), NETFLAG_DOQUAD, "QUAD"); |
||
3256 | assert_equal(map_granted_flags_to_netflag(NETGRANT_QUAD | NETGRANT_PLASMA), NETFLAG_DOQUAD | NETFLAG_DOPLASMA, "QUAD | PLASMA"); |
||
3257 | #if defined(DXX_BUILD_DESCENT_II) |
||
3258 | assert_equal(map_granted_flags_to_netflag(NETGRANT_GAUSS), NETFLAG_DOGAUSS, "GAUSS"); |
||
3259 | assert_equal(map_granted_flags_to_netflag(NETGRANT_GAUSS | NETGRANT_PLASMA), NETFLAG_DOGAUSS | NETFLAG_DOPLASMA, "GAUSS | PLASMA"); |
||
3260 | assert_equal(map_granted_flags_to_netflag(NETGRANT_GAUSS | NETGRANT_AFTERBURNER), NETFLAG_DOGAUSS | NETFLAG_DOAFTERBURNER, "GAUSS | AFTERBURNER"); |
||
3261 | assert_equal(map_granted_flags_to_netflag(NETGRANT_GAUSS | NETGRANT_PLASMA | NETGRANT_AFTERBURNER), NETFLAG_DOGAUSS | NETFLAG_DOPLASMA | NETFLAG_DOAFTERBURNER, "GAUSS | PLASMA | AFTERBURNER"); |
||
3262 | assert_equal(map_granted_flags_to_netflag(NETGRANT_PLASMA | NETGRANT_AFTERBURNER), NETFLAG_DOPLASMA | NETFLAG_DOAFTERBURNER, "PLASMA | AFTERBURNER"); |
||
3263 | assert_equal(map_granted_flags_to_netflag(NETGRANT_AFTERBURNER), NETFLAG_DOAFTERBURNER, "AFTERBURNER"); |
||
3264 | assert_equal(map_granted_flags_to_netflag(NETGRANT_HEADLIGHT), NETFLAG_DOHEADLIGHT, "HEADLIGHT"); |
||
3265 | #endif |
||
3266 | |||
3267 | namespace { |
||
3268 | |||
3269 | class update_item_state |
||
3270 | { |
||
3271 | std::bitset<MAX_OBJECTS> m_modified; |
||
3272 | public: |
||
3273 | bool must_skip(const vcobjidx_t i) const |
||
3274 | { |
||
3275 | return m_modified.test(i); |
||
3276 | } |
||
3277 | void process_powerup(const d_vclip_array &Vclip, fvmsegptridx &, const object &, powerup_type_t); |
||
3278 | }; |
||
3279 | |||
3280 | class powerup_shuffle_state |
||
3281 | { |
||
3282 | unsigned count = 0; |
||
3283 | unsigned seed; |
||
3284 | union { |
||
3285 | std::array<vmobjptridx_t, MAX_OBJECTS> ptrs; |
||
3286 | }; |
||
3287 | public: |
||
3288 | powerup_shuffle_state(const unsigned s) : |
||
3289 | seed(s) |
||
3290 | { |
||
3291 | } |
||
3292 | void record_powerup(vmobjptridx_t); |
||
3293 | void shuffle() const; |
||
3294 | }; |
||
3295 | |||
3296 | void update_item_state::process_powerup(const d_vclip_array &Vclip, fvmsegptridx &vmsegptridx, const object &o, const powerup_type_t id) |
||
3297 | { |
||
3298 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
3299 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
3300 | uint_fast32_t count; |
||
3301 | switch (id) |
||
3302 | { |
||
3303 | case POW_LASER: |
||
3304 | case POW_QUAD_FIRE: |
||
3305 | case POW_VULCAN_WEAPON: |
||
3306 | case POW_VULCAN_AMMO: |
||
3307 | case POW_SPREADFIRE_WEAPON: |
||
3308 | case POW_PLASMA_WEAPON: |
||
3309 | case POW_FUSION_WEAPON: |
||
3310 | #if defined(DXX_BUILD_DESCENT_II) |
||
3311 | case POW_SUPER_LASER: |
||
3312 | case POW_GAUSS_WEAPON: |
||
3313 | case POW_HELIX_WEAPON: |
||
3314 | case POW_PHOENIX_WEAPON: |
||
3315 | case POW_OMEGA_WEAPON: |
||
3316 | #endif |
||
3317 | count = Netgame.DuplicatePowerups.get_primary_count(); |
||
3318 | break; |
||
3319 | case POW_MISSILE_1: |
||
3320 | case POW_MISSILE_4: |
||
3321 | case POW_HOMING_AMMO_1: |
||
3322 | case POW_HOMING_AMMO_4: |
||
3323 | case POW_PROXIMITY_WEAPON: |
||
3324 | case POW_SMARTBOMB_WEAPON: |
||
3325 | case POW_MEGA_WEAPON: |
||
3326 | #if defined(DXX_BUILD_DESCENT_II) |
||
3327 | case POW_SMISSILE1_1: |
||
3328 | case POW_SMISSILE1_4: |
||
3329 | case POW_GUIDED_MISSILE_1: |
||
3330 | case POW_GUIDED_MISSILE_4: |
||
3331 | case POW_SMART_MINE: |
||
3332 | case POW_MERCURY_MISSILE_1: |
||
3333 | case POW_MERCURY_MISSILE_4: |
||
3334 | case POW_EARTHSHAKER_MISSILE: |
||
3335 | #endif |
||
3336 | count = Netgame.DuplicatePowerups.get_secondary_count(); |
||
3337 | break; |
||
3338 | #if defined(DXX_BUILD_DESCENT_II) |
||
3339 | case POW_FULL_MAP: |
||
3340 | case POW_CONVERTER: |
||
3341 | case POW_AMMO_RACK: |
||
3342 | case POW_AFTERBURNER: |
||
3343 | case POW_HEADLIGHT: |
||
3344 | count = Netgame.DuplicatePowerups.get_accessory_count(); |
||
3345 | break; |
||
3346 | #endif |
||
3347 | default: |
||
3348 | return; |
||
3349 | } |
||
3350 | if (!count) |
||
3351 | return; |
||
3352 | const auto &vc = Vclip[o.rtype.vclip_info.vclip_num]; |
||
3353 | const auto vc_num_frames = vc.num_frames; |
||
3354 | const auto &&segp = vmsegptridx(o.segnum); |
||
3355 | const auto &seg_verts = segp->verts; |
||
3356 | auto &vcvertptr = Vertices.vcptr; |
||
3357 | for (uint_fast32_t i = count++; i; --i) |
||
3358 | { |
||
3359 | assert(o.movement_type == MT_NONE); |
||
3360 | assert(o.render_type == RT_POWERUP); |
||
3361 | const auto &&no = obj_create(OBJ_POWERUP, id, segp, vm_vec_avg(o.pos, vcvertptr(seg_verts[i % seg_verts.size()])), &vmd_identity_matrix, o.size, CT_POWERUP, MT_NONE, RT_POWERUP); |
||
3362 | if (no == object_none) |
||
3363 | return; |
||
3364 | m_modified.set(no); |
||
3365 | no->rtype.vclip_info = o.rtype.vclip_info; |
||
3366 | no->rtype.vclip_info.framenum = (o.rtype.vclip_info.framenum + (i * vc_num_frames) / count) % vc_num_frames; |
||
3367 | no->ctype.powerup_info = o.ctype.powerup_info; |
||
3368 | } |
||
3369 | } |
||
3370 | |||
3371 | class accumulate_object_count |
||
3372 | { |
||
3373 | protected: |
||
3374 | using array_reference = std::array<uint32_t, MAX_POWERUP_TYPES> &; |
||
3375 | array_reference current; |
||
3376 | accumulate_object_count(array_reference a) : current(a) |
||
3377 | { |
||
3378 | } |
||
3379 | }; |
||
3380 | |||
3381 | template <typename F, typename M> |
||
3382 | class accumulate_flags_count : accumulate_object_count |
||
3383 | { |
||
3384 | const F &flags; |
||
3385 | public: |
||
3386 | accumulate_flags_count(array_reference a, const F &f) : |
||
3387 | accumulate_object_count(a), flags(f) |
||
3388 | { |
||
3389 | } |
||
3390 | void process(const M mask, const unsigned id) const |
||
3391 | { |
||
3392 | if (flags & mask) |
||
3393 | ++current[id]; |
||
3394 | } |
||
3395 | }; |
||
3396 | |||
3397 | } |
||
3398 | |||
3399 | /* |
||
3400 | * The place to do objects operations such as: |
||
3401 | * Robot deletion for non-robot games, Powerup duplication, AllowedItems, Initial powerup counting. |
||
3402 | * MUST be done before multi_level_sync() in case we join a running game and get updated objects there. We want the initial powerup setup for a level here! |
||
3403 | */ |
||
3404 | void multi_prep_level_objects(const d_vclip_array &Vclip) |
||
3405 | { |
||
3406 | auto &Objects = LevelUniqueObjectState.Objects; |
||
3407 | auto &vmobjptridx = Objects.vmptridx; |
||
3408 | if (!(Game_mode & GM_MULTI_COOP)) |
||
3409 | { |
||
3410 | multi_update_objects_for_non_cooperative(); // Removes monsters from level |
||
3411 | } |
||
3412 | |||
3413 | constexpr unsigned MAX_ALLOWED_INVULNERABILITY = 3; |
||
3414 | constexpr unsigned MAX_ALLOWED_CLOAK = 3; |
||
3415 | const auto AllowedItems = Netgame.AllowedItems; |
||
3416 | const auto SpawnGrantedItems = map_granted_flags_to_netflag(Netgame.SpawnGrantedItems); |
||
3417 | unsigned inv_remaining = (AllowedItems & NETFLAG_DOINVUL) ? MAX_ALLOWED_INVULNERABILITY : 0; |
||
3418 | unsigned cloak_remaining = (AllowedItems & NETFLAG_DOCLOAK) ? MAX_ALLOWED_CLOAK : 0; |
||
3419 | update_item_state duplicates; |
||
3420 | range_for (const auto &&o, vmobjptridx) |
||
3421 | { |
||
3422 | if ((o->type == OBJ_HOSTAGE) && !(Game_mode & GM_MULTI_COOP)) |
||
3423 | { |
||
3424 | const auto objnum = obj_create(OBJ_POWERUP, POW_SHIELD_BOOST, vmsegptridx(o->segnum), o->pos, &vmd_identity_matrix, Powerup_info[POW_SHIELD_BOOST].size, CT_POWERUP, MT_PHYSICS, RT_POWERUP); |
||
3425 | obj_delete(LevelUniqueObjectState, Segments, o); |
||
3426 | if (objnum != object_none) |
||
3427 | { |
||
3428 | objnum->rtype.vclip_info.vclip_num = Powerup_info[POW_SHIELD_BOOST].vclip_num; |
||
3429 | objnum->rtype.vclip_info.frametime = Vclip[objnum->rtype.vclip_info.vclip_num].frame_time; |
||
3430 | objnum->rtype.vclip_info.framenum = 0; |
||
3431 | objnum->mtype.phys_info.drag = 512; //1024; |
||
3432 | objnum->mtype.phys_info.mass = F1_0; |
||
3433 | vm_vec_zero(objnum->mtype.phys_info.velocity); |
||
3434 | } |
||
3435 | continue; |
||
3436 | } |
||
3437 | |||
3438 | if (o->type == OBJ_POWERUP && !duplicates.must_skip(o)) |
||
3439 | { |
||
3440 | switch (const auto id = get_powerup_id(o)) |
||
3441 | { |
||
3442 | case POW_EXTRA_LIFE: |
||
3443 | set_powerup_id(Powerup_info, Vclip, o, POW_INVULNERABILITY); |
||
3444 | DXX_BOOST_FALLTHROUGH; |
||
3445 | case POW_INVULNERABILITY: |
||
3446 | if (inv_remaining) |
||
3447 | -- inv_remaining; |
||
3448 | else |
||
3449 | set_powerup_id(Powerup_info, Vclip, o, POW_SHIELD_BOOST); |
||
3450 | continue; |
||
3451 | case POW_CLOAK: |
||
3452 | if (cloak_remaining) |
||
3453 | -- cloak_remaining; |
||
3454 | else |
||
3455 | set_powerup_id(Powerup_info, Vclip, o, POW_SHIELD_BOOST); |
||
3456 | continue; |
||
3457 | default: |
||
3458 | if (!multi_powerup_is_allowed(id, AllowedItems, SpawnGrantedItems)) |
||
3459 | bash_to_shield(Powerup_info, Vclip, o); |
||
3460 | else |
||
3461 | duplicates.process_powerup(Vclip, vmsegptridx, o, id); |
||
3462 | continue; |
||
3463 | } |
||
3464 | } |
||
3465 | } |
||
3466 | |||
3467 | // After everything is done, count initial level inventory. |
||
3468 | MultiLevelInv_InitializeCount(); |
||
3469 | } |
||
3470 | |||
3471 | void multi_prep_level_player(void) |
||
3472 | { |
||
3473 | auto &Objects = LevelUniqueObjectState.Objects; |
||
3474 | auto &vmobjptr = Objects.vmptr; |
||
3475 | // Do any special stuff to the level required for games |
||
3476 | // before we begin playing in it. |
||
3477 | |||
3478 | // Player_num MUST be set before calling this procedure. |
||
3479 | |||
3480 | // This function must be called before checksuming the Object array, |
||
3481 | // since the resulting checksum with depend on the value of Player_num |
||
3482 | // at the time this is called. |
||
3483 | |||
3484 | Assert(Game_mode & GM_MULTI); |
||
3485 | |||
3486 | Assert(NumNetPlayerPositions > 0); |
||
3487 | |||
3488 | #if defined(DXX_BUILD_DESCENT_II) |
||
3489 | hoard_highest_record_stats = {}; |
||
3490 | Drop_afterburner_blob_flag=0; |
||
3491 | #endif |
||
3492 | Bounty_target = 0; |
||
3493 | |||
3494 | multi_consistency_error(1); |
||
3495 | |||
3496 | multi_sending_message.fill(msgsend_none); |
||
3497 | if (imulti_new_game) |
||
3498 | for (uint_fast32_t i = 0; i != Players.size(); i++) |
||
3499 | init_player_stats_new_ship(i); |
||
3500 | |||
3501 | for (unsigned i = 0; i < NumNetPlayerPositions; i++) |
||
3502 | { |
||
3503 | const auto &&objp = vmobjptr(vcplayerptr(i)->objnum); |
||
3504 | if (i != Player_num) |
||
3505 | objp->control_type = CT_REMOTE; |
||
3506 | objp->movement_type = MT_PHYSICS; |
||
3507 | multi_reset_player_object(objp); |
||
3508 | Netgame.players[i].LastPacketTime = 0; |
||
3509 | } |
||
3510 | |||
3511 | robot_controlled.fill(-1); |
||
3512 | robot_agitation = {}; |
||
3513 | robot_fired = {}; |
||
3514 | |||
3515 | Viewer = ConsoleObject = &get_local_plrobj(); |
||
3516 | |||
3517 | #if defined(DXX_BUILD_DESCENT_II) |
||
3518 | if (game_mode_hoard()) |
||
3519 | init_hoard_data(Vclip); |
||
3520 | |||
3521 | if (game_mode_capture_flag() || game_mode_hoard()) |
||
3522 | multi_apply_goal_textures(); |
||
3523 | #endif |
||
3524 | |||
3525 | multi_sort_kill_list(); |
||
3526 | |||
3527 | multi_show_player_list(); |
||
3528 | |||
3529 | ConsoleObject->control_type = CT_FLYING; |
||
3530 | |||
3531 | reset_player_object(); |
||
3532 | |||
3533 | imulti_new_game=0; |
||
3534 | } |
||
3535 | |||
3536 | } |
||
3537 | |||
3538 | window_event_result multi_level_sync(void) |
||
3539 | { |
||
3540 | switch (multi_protocol) |
||
3541 | { |
||
3542 | #if DXX_USE_UDP |
||
3543 | case MULTI_PROTO_UDP: |
||
3544 | return net_udp_level_sync(); |
||
3545 | break; |
||
3546 | #endif |
||
3547 | default: |
||
3548 | Error("Protocol handling missing in multi_level_sync\n"); |
||
3549 | break; |
||
3550 | } |
||
3551 | |||
3552 | return window_event_result::ignored; |
||
3553 | } |
||
3554 | |||
3555 | namespace dsx { |
||
3556 | |||
3557 | #if defined(DXX_BUILD_DESCENT_II) |
||
3558 | static void apply_segment_goal_texture(unique_segment &seg, const std::size_t tex) |
||
3559 | { |
||
3560 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
3561 | seg.static_light = i2f(100); //make static light bright |
||
3562 | if (tex < TmapInfo.size()) |
||
3563 | range_for (auto &s, seg.sides) |
||
3564 | { |
||
3565 | s.tmap_num = tex; |
||
3566 | range_for (auto &uvl, s.uvls) |
||
3567 | uvl.l = i2f(100); //max out |
||
3568 | } |
||
3569 | } |
||
3570 | |||
3571 | void multi_apply_goal_textures() |
||
3572 | { |
||
3573 | std::size_t tex_blue, tex_red; |
||
3574 | if (game_mode_hoard()) |
||
3575 | tex_blue = tex_red = find_goal_texture(TMI_GOAL_HOARD); |
||
3576 | else |
||
3577 | { |
||
3578 | tex_blue = find_goal_texture(TMI_GOAL_BLUE); |
||
3579 | tex_red = find_goal_texture(TMI_GOAL_RED); |
||
3580 | } |
||
3581 | range_for (const auto &&seg, vmsegptr) |
||
3582 | { |
||
3583 | std::size_t tex; |
||
3584 | if (seg->special==SEGMENT_IS_GOAL_BLUE) |
||
3585 | { |
||
3586 | tex = tex_blue; |
||
3587 | } |
||
3588 | else if (seg->special==SEGMENT_IS_GOAL_RED) |
||
3589 | { |
||
3590 | // Make both textures the same if Hoard mode |
||
3591 | tex = tex_red; |
||
3592 | } |
||
3593 | else |
||
3594 | continue; |
||
3595 | apply_segment_goal_texture(seg, tex); |
||
3596 | } |
||
3597 | } |
||
3598 | |||
3599 | std::size_t find_goal_texture (ubyte t) |
||
3600 | { |
||
3601 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
3602 | const auto &&r = partial_const_range(TmapInfo, NumTextures); |
||
3603 | return std::distance(r.begin(), std::find_if(r.begin(), r.end(), [t](const tmap_info &i) { return (i.flags & t); })); |
||
3604 | } |
||
3605 | |||
3606 | const tmap_info &find_required_goal_texture(const uint8_t t) |
||
3607 | { |
||
3608 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
3609 | std::size_t r = find_goal_texture(t); |
||
3610 | if (r < TmapInfo.size()) |
||
3611 | return TmapInfo[r]; |
||
3612 | Int3(); // Hey, there is no goal texture for this PIG!!!! |
||
3613 | // Edit bitmaps.tbl and designate two textures to be RED and BLUE |
||
3614 | // goal textures |
||
3615 | throw std::runtime_error("PIG missing goal texture"); |
||
3616 | } |
||
3617 | #endif |
||
3618 | |||
3619 | static int object_allowed_in_anarchy(const object_base &objp) |
||
3620 | { |
||
3621 | if (objp.type == OBJ_NONE || |
||
3622 | objp.type == OBJ_PLAYER || |
||
3623 | objp.type == OBJ_POWERUP || |
||
3624 | objp.type == OBJ_CNTRLCEN || |
||
3625 | objp.type == OBJ_HOSTAGE) |
||
3626 | return 1; |
||
3627 | #if defined(DXX_BUILD_DESCENT_II) |
||
3628 | if (objp.type == OBJ_WEAPON && get_weapon_id(objp) == weapon_id_type::PMINE_ID) |
||
3629 | return 1; |
||
3630 | #endif |
||
3631 | return 0; |
||
3632 | } |
||
3633 | |||
3634 | void powerup_shuffle_state::record_powerup(const vmobjptridx_t o) |
||
3635 | { |
||
3636 | if (!seed) |
||
3637 | return; |
||
3638 | const auto id = get_powerup_id(o); |
||
3639 | switch (id) |
||
3640 | { |
||
3641 | /* record_powerup runs before object conversion or duplication, |
||
3642 | * so object types that anarchy converts still have their |
||
3643 | * original type when this switch runs. Therefore, |
||
3644 | * POW_EXTRA_LIFE and the key powerups must be handled here, |
||
3645 | * even though they are converted to other objects before play |
||
3646 | * begins. If they were not handled, no object could exchange |
||
3647 | * places with a converted object. |
||
3648 | */ |
||
3649 | case POW_EXTRA_LIFE: |
||
3650 | case POW_ENERGY: |
||
3651 | case POW_SHIELD_BOOST: |
||
3652 | case POW_LASER: |
||
3653 | case POW_KEY_BLUE: |
||
3654 | case POW_KEY_RED: |
||
3655 | case POW_KEY_GOLD: |
||
3656 | case POW_MISSILE_1: |
||
3657 | case POW_MISSILE_4: |
||
3658 | case POW_QUAD_FIRE: |
||
3659 | case POW_VULCAN_WEAPON: |
||
3660 | case POW_SPREADFIRE_WEAPON: |
||
3661 | case POW_PLASMA_WEAPON: |
||
3662 | case POW_FUSION_WEAPON: |
||
3663 | case POW_PROXIMITY_WEAPON: |
||
3664 | case POW_HOMING_AMMO_1: |
||
3665 | case POW_HOMING_AMMO_4: |
||
3666 | case POW_SMARTBOMB_WEAPON: |
||
3667 | case POW_MEGA_WEAPON: |
||
3668 | case POW_VULCAN_AMMO: |
||
3669 | case POW_CLOAK: |
||
3670 | case POW_INVULNERABILITY: |
||
3671 | #if defined(DXX_BUILD_DESCENT_II) |
||
3672 | case POW_GAUSS_WEAPON: |
||
3673 | case POW_HELIX_WEAPON: |
||
3674 | case POW_PHOENIX_WEAPON: |
||
3675 | case POW_OMEGA_WEAPON: |
||
3676 | |||
3677 | case POW_SUPER_LASER: |
||
3678 | case POW_FULL_MAP: |
||
3679 | case POW_CONVERTER: |
||
3680 | case POW_AMMO_RACK: |
||
3681 | case POW_AFTERBURNER: |
||
3682 | case POW_HEADLIGHT: |
||
3683 | |||
3684 | case POW_SMISSILE1_1: |
||
3685 | case POW_SMISSILE1_4: |
||
3686 | case POW_GUIDED_MISSILE_1: |
||
3687 | case POW_GUIDED_MISSILE_4: |
||
3688 | case POW_SMART_MINE: |
||
3689 | case POW_MERCURY_MISSILE_1: |
||
3690 | case POW_MERCURY_MISSILE_4: |
||
3691 | case POW_EARTHSHAKER_MISSILE: |
||
3692 | #endif |
||
3693 | break; |
||
3694 | default: |
||
3695 | return; |
||
3696 | } |
||
3697 | if (count >= ptrs.size()) |
||
3698 | return; |
||
3699 | ptrs[count++] = o; |
||
3700 | } |
||
3701 | |||
3702 | void powerup_shuffle_state::shuffle() const |
||
3703 | { |
||
3704 | auto &Objects = LevelUniqueObjectState.Objects; |
||
3705 | auto &vmobjptr = Objects.vmptr; |
||
3706 | if (!count) |
||
3707 | return; |
||
3708 | std::minstd_rand mr(seed); |
||
3709 | for (unsigned j = count; --j;) |
||
3710 | { |
||
3711 | const auto oi = std::uniform_int_distribution<unsigned>(0u, j)(mr); |
||
3712 | if (oi == j) |
||
3713 | /* Swapping an object with itself is a no-op. Skip the |
||
3714 | * work. Do not re-roll, both to avoid the potential for an |
||
3715 | * infinite loop on unlucky rolls and to ensure a uniform |
||
3716 | * distribution of swaps. |
||
3717 | */ |
||
3718 | continue; |
||
3719 | const auto o0 = ptrs[j]; |
||
3720 | const auto o1 = ptrs[oi]; |
||
3721 | const auto os0 = o0->segnum; |
||
3722 | const auto os1 = o1->segnum; |
||
3723 | /* Disconnect both objects from their original segments. Swap |
||
3724 | * their positions. Link each object to the segment that the |
||
3725 | * other object previously used. This is necessary instead of |
||
3726 | * using std::swap on object::segnum, since the segment's linked |
||
3727 | * list of objects needs to be updated. |
||
3728 | */ |
||
3729 | obj_unlink(vmobjptr, vmsegptr, *o0); |
||
3730 | obj_unlink(vmobjptr, vmsegptr, *o1); |
||
3731 | std::swap(o0->pos, o1->pos); |
||
3732 | obj_link_unchecked(vmobjptr, o0, vmsegptridx(os1)); |
||
3733 | obj_link_unchecked(vmobjptr, o1, vmsegptridx(os0)); |
||
3734 | } |
||
3735 | } |
||
3736 | |||
3737 | void multi_update_objects_for_non_cooperative() |
||
3738 | { |
||
3739 | auto &Objects = LevelUniqueObjectState.Objects; |
||
3740 | auto &vmobjptridx = Objects.vmptridx; |
||
3741 | // Go through the object list and remove any objects not used in |
||
3742 | // 'Anarchy!' games. |
||
3743 | |||
3744 | const auto game_mode = Game_mode; |
||
3745 | /* Shuffle objects before object duplication runs. Otherwise, |
||
3746 | * duplication-eligible items would be duplicated, then scattered, |
||
3747 | * causing the original site to be a treasure trove of swapped |
||
3748 | * items. This way, duplicated items appear with their original. |
||
3749 | */ |
||
3750 | powerup_shuffle_state powerup_shuffle(Netgame.ShufflePowerupSeed); |
||
3751 | range_for (const auto &&objp, vmobjptridx) |
||
3752 | { |
||
3753 | const auto obj_type = objp->type; |
||
3754 | if (obj_type == OBJ_PLAYER || obj_type == OBJ_GHOST) |
||
3755 | continue; |
||
3756 | else if (obj_type == OBJ_ROBOT && (game_mode & GM_MULTI_ROBOTS)) |
||
3757 | continue; |
||
3758 | else if (obj_type == OBJ_POWERUP) |
||
3759 | { |
||
3760 | powerup_shuffle.record_powerup(objp); |
||
3761 | continue; |
||
3762 | } |
||
3763 | else if (!object_allowed_in_anarchy(objp) ) { |
||
3764 | #if defined(DXX_BUILD_DESCENT_II) |
||
3765 | // Before deleting object, if it's a robot, drop it's special powerup, if any |
||
3766 | if (obj_type == OBJ_ROBOT) |
||
3767 | if (objp->contains_count && (objp->contains_type == OBJ_POWERUP)) |
||
3768 | object_create_robot_egg(objp); |
||
3769 | #endif |
||
3770 | obj_delete(LevelUniqueObjectState, Segments, objp); |
||
3771 | } |
||
3772 | } |
||
3773 | powerup_shuffle.shuffle(); |
||
3774 | } |
||
3775 | |||
3776 | } |
||
3777 | |||
3778 | // Returns the Player_num of Master/Host of this game |
||
3779 | playernum_t multi_who_is_master() |
||
3780 | { |
||
3781 | return 0; |
||
3782 | } |
||
3783 | |||
3784 | void change_playernum_to(const playernum_t new_Player_num) |
||
3785 | { |
||
3786 | if (Player_num < Players.size()) |
||
3787 | { |
||
3788 | vmplayerptr(new_Player_num)->callsign = get_local_player().callsign; |
||
3789 | } |
||
3790 | Player_num = new_Player_num; |
||
3791 | } |
||
3792 | |||
3793 | namespace dsx { |
||
3794 | |||
3795 | #if defined(DXX_BUILD_DESCENT_I) |
||
3796 | static |
||
3797 | #endif |
||
3798 | int multi_all_players_alive(const fvcobjptr &vcobjptr, const partial_range_t<const player *> player_range) |
||
3799 | { |
||
3800 | range_for (auto &plr, player_range) |
||
3801 | { |
||
3802 | const auto connected = plr.connected; |
||
3803 | if (connected == CONNECT_PLAYING) |
||
3804 | { |
||
3805 | if (vcobjptr(plr.objnum)->type == OBJ_GHOST) // player alive? |
||
3806 | return 0; |
||
3807 | } |
||
3808 | else if (connected != CONNECT_DISCONNECTED) // ... and actually playing? |
||
3809 | return 0; |
||
3810 | } |
||
3811 | return (1); |
||
3812 | } |
||
3813 | |||
3814 | const char *multi_common_deny_save_game(const fvcobjptr &vcobjptr, const partial_range_t<const player *> player_range) |
||
3815 | { |
||
3816 | if (Network_status == NETSTAT_ENDLEVEL) |
||
3817 | return "Level is ending"; |
||
3818 | if (!multi_all_players_alive(vcobjptr, player_range)) |
||
3819 | return "All players must be alive and playing!"; |
||
3820 | return deny_multi_save_game_duplicate_callsign(player_range); |
||
3821 | } |
||
3822 | |||
3823 | const char *multi_interactive_deny_save_game(const fvcobjptr &vcobjptr, const partial_range_t<const player *> player_range, const d_level_unique_control_center_state &LevelUniqueControlCenterState) |
||
3824 | { |
||
3825 | if (LevelUniqueControlCenterState.Control_center_destroyed) |
||
3826 | return "Countdown in progress"; |
||
3827 | return multi_common_deny_save_game(vcobjptr, player_range); |
||
3828 | } |
||
3829 | |||
3830 | void multi_send_drop_weapon(const vmobjptridx_t objp, int seed) |
||
3831 | { |
||
3832 | auto &Objects = LevelUniqueObjectState.Objects; |
||
3833 | auto &vmobjptridx = Objects.vmptridx; |
||
3834 | int count=0; |
||
3835 | int ammo_count; |
||
3836 | |||
3837 | multi_send_position(vmobjptridx(get_local_player().objnum)); |
||
3838 | ammo_count = objp->ctype.powerup_info.count; |
||
3839 | |||
3840 | #if defined(DXX_BUILD_DESCENT_II) |
||
3841 | if (get_powerup_id(objp) == POW_OMEGA_WEAPON && ammo_count == F1_0) |
||
3842 | ammo_count = F1_0 - 1; //make fit in short |
||
3843 | #endif |
||
3844 | |||
3845 | Assert(ammo_count < F1_0); //make sure fits in short |
||
3846 | |||
3847 | count++; |
||
3848 | multi_command<MULTI_DROP_WEAPON> multibuf; |
||
3849 | multibuf[count++]=static_cast<char>(get_powerup_id(objp)); |
||
3850 | PUT_INTEL_SHORT(&multibuf[count], objp); count += 2; |
||
3851 | PUT_INTEL_SHORT(&multibuf[count], static_cast<uint16_t>(ammo_count)); count += 2; |
||
3852 | PUT_INTEL_INT(&multibuf[count], seed); |
||
3853 | count += 4; |
||
3854 | |||
3855 | map_objnum_local_to_local(objp); |
||
3856 | |||
3857 | multi_send_data(multibuf, 2); |
||
3858 | } |
||
3859 | |||
3860 | static void multi_do_drop_weapon(fvmobjptr &vmobjptr, const playernum_t pnum, const uint8_t *const buf) |
||
3861 | { |
||
3862 | int ammo,remote_objnum,seed; |
||
3863 | const auto powerup_id = static_cast<powerup_type_t>(buf[1]); |
||
3864 | remote_objnum = GET_INTEL_SHORT(buf + 2); |
||
3865 | ammo = GET_INTEL_SHORT(buf + 4); |
||
3866 | seed = GET_INTEL_INT(buf + 6); |
||
3867 | const auto objnum = spit_powerup(Vclip, vmobjptr(vcplayerptr(pnum)->objnum), powerup_id, seed); |
||
3868 | |||
3869 | map_objnum_local_to_remote(objnum, remote_objnum, pnum); |
||
3870 | |||
3871 | if (objnum!=object_none) |
||
3872 | objnum->ctype.powerup_info.count = ammo; |
||
3873 | } |
||
3874 | |||
3875 | #if defined(DXX_BUILD_DESCENT_II) |
||
3876 | // We collected some ammo from a vulcan/gauss cannon powerup. Now we need to let everyone else know about its new ammo count. |
||
3877 | void multi_send_vulcan_weapon_ammo_adjust(const vmobjptridx_t objnum) |
||
3878 | { |
||
3879 | sbyte obj_owner; |
||
3880 | const auto remote_objnum = objnum_local_to_remote(objnum, &obj_owner); |
||
3881 | |||
3882 | multi_command<MULTI_VULWPN_AMMO_ADJ> multibuf; |
||
3883 | PUT_INTEL_SHORT(&multibuf[1], remote_objnum); // Map to network objnums |
||
3884 | |||
3885 | multibuf[3] = obj_owner; |
||
3886 | |||
3887 | const uint16_t ammo_count = objnum->ctype.powerup_info.count; |
||
3888 | PUT_INTEL_SHORT(&multibuf[4], ammo_count); |
||
3889 | |||
3890 | multi_send_data(multibuf, 2); |
||
3891 | |||
3892 | if (Network_send_objects && multi_objnum_is_past(objnum)) |
||
3893 | { |
||
3894 | Network_send_objnum = -1; |
||
3895 | } |
||
3896 | } |
||
3897 | |||
3898 | static void multi_do_vulcan_weapon_ammo_adjust(fvmobjptr &vmobjptr, const uint8_t *const buf) |
||
3899 | { |
||
3900 | // which object to update |
||
3901 | const objnum_t objnum = GET_INTEL_SHORT(buf + 1); |
||
3902 | // which remote list is it entered in |
||
3903 | auto obj_owner = buf[3]; |
||
3904 | |||
3905 | assert(objnum != object_none); |
||
3906 | |||
3907 | if (objnum < 1) |
||
3908 | return; |
||
3909 | |||
3910 | auto local_objnum = objnum_remote_to_local(objnum, obj_owner); // translate to local objnum |
||
3911 | |||
3912 | if (local_objnum == object_none) |
||
3913 | { |
||
3914 | return; |
||
3915 | } |
||
3916 | |||
3917 | const auto &&obj = vmobjptr(local_objnum); |
||
3918 | if (obj->type != OBJ_POWERUP) |
||
3919 | { |
||
3920 | return; |
||
3921 | } |
||
3922 | |||
3923 | if (Network_send_objects && multi_objnum_is_past(local_objnum)) |
||
3924 | { |
||
3925 | Network_send_objnum = -1; |
||
3926 | } |
||
3927 | |||
3928 | const auto ammo = GET_INTEL_SHORT(buf + 4); |
||
3929 | obj->ctype.powerup_info.count = ammo; |
||
3930 | } |
||
3931 | |||
3932 | namespace { |
||
3933 | |||
3934 | struct multi_guided_info |
||
3935 | { |
||
3936 | uint8_t pnum; |
||
3937 | uint8_t release; |
||
3938 | shortpos sp; |
||
3939 | }; |
||
3940 | |||
3941 | DEFINE_MULTIPLAYER_SERIAL_MESSAGE(MULTI_GUIDED, multi_guided_info, g, (g.pnum, g.release, g.sp)); |
||
3942 | |||
3943 | } |
||
3944 | |||
3945 | void multi_send_guided_info(const object_base &miss, const char done) |
||
3946 | { |
||
3947 | multi_guided_info gi; |
||
3948 | gi.pnum = static_cast<uint8_t>(Player_num); |
||
3949 | gi.release = done; |
||
3950 | create_shortpos_little(LevelSharedSegmentState, gi.sp, miss); |
||
3951 | multi_serialize_write(0, gi); |
||
3952 | } |
||
3953 | |||
3954 | static void multi_do_guided(d_level_unique_object_state &LevelUniqueObjectState, const playernum_t pnum, const uint8_t *const buf) |
||
3955 | { |
||
3956 | multi_guided_info b; |
||
3957 | multi_serialize_read(buf, b); |
||
3958 | auto &Objects = LevelUniqueObjectState.Objects; |
||
3959 | auto &vmobjptr = Objects.vmptr; |
||
3960 | |||
3961 | if (b.release) |
||
3962 | { |
||
3963 | release_guided_missile(LevelUniqueObjectState, pnum); |
||
3964 | return; |
||
3965 | } |
||
3966 | |||
3967 | const auto &&gimobj = LevelUniqueObjectState.Guided_missile.get_player_active_guided_missile(LevelUniqueObjectState.get_objects().vmptridx, pnum); |
||
3968 | if (gimobj == nullptr) |
||
3969 | return; |
||
3970 | const vmobjptridx_t guided_missile = gimobj; |
||
3971 | extract_shortpos_little(guided_missile, &b.sp); |
||
3972 | update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, guided_missile); |
||
3973 | } |
||
3974 | |||
3975 | void multi_send_stolen_items () |
||
3976 | { |
||
3977 | multi_command<MULTI_STOLEN_ITEMS> multibuf; |
||
3978 | auto &Stolen_items = LevelUniqueObjectState.ThiefState.Stolen_items; |
||
3979 | std::copy(Stolen_items.begin(), Stolen_items.end(), std::next(multibuf.begin())); |
||
3980 | multi_send_data(multibuf, 2); |
||
3981 | } |
||
3982 | |||
3983 | static void multi_do_stolen_items(const uint8_t *const buf) |
||
3984 | { |
||
3985 | auto &Stolen_items = LevelUniqueObjectState.ThiefState.Stolen_items; |
||
3986 | std::copy_n(buf + 1, Stolen_items.size(), Stolen_items.begin()); |
||
3987 | } |
||
3988 | |||
3989 | void multi_send_wall_status_specific(const playernum_t pnum,uint16_t wallnum,ubyte type,ubyte flags,ubyte state) |
||
3990 | { |
||
3991 | // Send wall states a specific rejoining player |
||
3992 | |||
3993 | int count=0; |
||
3994 | |||
3995 | Assert (Game_mode & GM_NETWORK); |
||
3996 | //Assert (pnum>-1 && pnum<N_players); |
||
3997 | |||
3998 | count++; |
||
3999 | multi_command<MULTI_WALL_STATUS> multibuf; |
||
4000 | PUT_INTEL_SHORT(&multibuf[count], wallnum); count+=2; |
||
4001 | multibuf[count]=type; count++; |
||
4002 | multibuf[count]=flags; count++; |
||
4003 | multibuf[count]=state; count++; |
||
4004 | |||
4005 | multi_send_data_direct(multibuf, pnum, 2); |
||
4006 | } |
||
4007 | |||
4008 | static void multi_do_wall_status(fvmwallptr &vmwallptr, const uint8_t *const buf) |
||
4009 | { |
||
4010 | ubyte flag,type,state; |
||
4011 | |||
4012 | wallnum_t wallnum = GET_INTEL_SHORT(buf + 1); |
||
4013 | type=buf[3]; |
||
4014 | flag=buf[4]; |
||
4015 | state=buf[5]; |
||
4016 | |||
4017 | auto &w = *vmwallptr(wallnum); |
||
4018 | w.type = type; |
||
4019 | w.flags = flag; |
||
4020 | //Assert(state <= 4); |
||
4021 | w.state = state; |
||
4022 | |||
4023 | if (w.type == WALL_OPEN) |
||
4024 | { |
||
4025 | digi_kill_sound_linked_to_segment(w.segnum, w.sidenum, SOUND_FORCEFIELD_HUM); |
||
4026 | //digi_kill_sound_linked_to_segment(csegp-Segments,cside,SOUND_FORCEFIELD_HUM); |
||
4027 | } |
||
4028 | } |
||
4029 | #endif |
||
4030 | |||
4031 | } |
||
4032 | |||
4033 | void multi_send_kill_goal_counts() |
||
4034 | { |
||
4035 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4036 | auto &vcobjptr = Objects.vcptr; |
||
4037 | int count=1; |
||
4038 | |||
4039 | multi_command<MULTI_KILLGOALS> multibuf; |
||
4040 | range_for (auto &i, Players) |
||
4041 | { |
||
4042 | auto &obj = *vcobjptr(i.objnum); |
||
4043 | auto &player_info = obj.ctype.player_info; |
||
4044 | multibuf[count] = player_info.KillGoalCount; |
||
4045 | count++; |
||
4046 | } |
||
4047 | multi_send_data(multibuf, 2); |
||
4048 | } |
||
4049 | |||
4050 | static void multi_do_kill_goal_counts(fvmobjptr &vmobjptr, const uint8_t *const buf) |
||
4051 | { |
||
4052 | int count=1; |
||
4053 | |||
4054 | range_for (auto &i, Players) |
||
4055 | { |
||
4056 | auto &obj = *vmobjptr(i.objnum); |
||
4057 | auto &player_info = obj.ctype.player_info; |
||
4058 | player_info.KillGoalCount = buf[count]; |
||
4059 | count++; |
||
4060 | } |
||
4061 | } |
||
4062 | |||
4063 | void multi_send_heartbeat () |
||
4064 | { |
||
4065 | if (!Netgame.PlayTimeAllowed.count()) |
||
4066 | return; |
||
4067 | |||
4068 | multi_command<MULTI_HEARTBEAT> multibuf; |
||
4069 | PUT_INTEL_INT(&multibuf[1], ThisLevelTime.count()); |
||
4070 | multi_send_data(multibuf, 0); |
||
4071 | } |
||
4072 | |||
4073 | static void multi_do_heartbeat (const ubyte *buf) |
||
4074 | { |
||
4075 | fix num; |
||
4076 | |||
4077 | num = GET_INTEL_INT(buf + 1); |
||
4078 | |||
4079 | ThisLevelTime = d_time_fix(num); |
||
4080 | } |
||
4081 | |||
4082 | void multi_check_for_killgoal_winner () |
||
4083 | { |
||
4084 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
4085 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4086 | auto &vcobjptr = Objects.vcptr; |
||
4087 | if (LevelUniqueControlCenterState.Control_center_destroyed) |
||
4088 | return; |
||
4089 | |||
4090 | /* For historical compatibility, this routine has some quirks with |
||
4091 | * scoring: |
||
4092 | * - When two or more players have the same number of kills, this |
||
4093 | * routine always chooses the lowest index player. No opportunity |
||
4094 | * is provided for the players to score a tie-breaking kill, nor |
||
4095 | * is any other property (such as remaining shields) considered. |
||
4096 | * Historical versions had additional quirks relating to |
||
4097 | * zero/negative kills, but those quirks have been removed. |
||
4098 | */ |
||
4099 | const auto &local_player = get_local_player(); |
||
4100 | const player *bestplr = nullptr; |
||
4101 | int highest_kill_goal_count = 0; |
||
4102 | range_for (auto &i, partial_const_range(Players, N_players)) |
||
4103 | { |
||
4104 | auto &obj = *vcobjptr(i.objnum); |
||
4105 | auto &player_info = obj.ctype.player_info; |
||
4106 | const auto KillGoalCount = player_info.KillGoalCount; |
||
4107 | if (highest_kill_goal_count < KillGoalCount) |
||
4108 | { |
||
4109 | highest_kill_goal_count = KillGoalCount; |
||
4110 | bestplr = &i; |
||
4111 | } |
||
4112 | } |
||
4113 | if (!bestplr) |
||
4114 | { |
||
4115 | /* No player has at least one kill */ |
||
4116 | HUD_init_message_literal(HM_MULTI, "No one has scored any kills!"); |
||
4117 | } |
||
4118 | else if (bestplr == &local_player) |
||
4119 | { |
||
4120 | HUD_init_message(HM_MULTI, "You have the best score at %d kills!", highest_kill_goal_count); |
||
4121 | } |
||
4122 | else |
||
4123 | HUD_init_message(HM_MULTI, "%s has the best score with %d kills!", static_cast<const char *>(bestplr->callsign), highest_kill_goal_count); |
||
4124 | net_destroy_controlcen(Objects); |
||
4125 | } |
||
4126 | |||
4127 | #if defined(DXX_BUILD_DESCENT_II) |
||
4128 | namespace dsx { |
||
4129 | |||
4130 | // Sync our seismic time with other players |
||
4131 | void multi_send_seismic(fix duration) |
||
4132 | { |
||
4133 | int count=1; |
||
4134 | multi_command<MULTI_SEISMIC> multibuf; |
||
4135 | PUT_INTEL_INT(&multibuf[count], duration); count += sizeof(duration); |
||
4136 | multi_send_data(multibuf, 2); |
||
4137 | } |
||
4138 | |||
4139 | static void multi_do_seismic (const ubyte *buf) |
||
4140 | { |
||
4141 | const fix duration = GET_INTEL_INT(&buf[1]); |
||
4142 | LevelUniqueSeismicState.Seismic_disturbance_end_time = GameTime64 + duration; |
||
4143 | digi_play_sample (SOUND_SEISMIC_DISTURBANCE_START, F1_0); |
||
4144 | } |
||
4145 | |||
4146 | void multi_send_light_specific (const playernum_t pnum, const vcsegptridx_t segnum, const uint8_t val) |
||
4147 | { |
||
4148 | int count=1; |
||
4149 | |||
4150 | Assert (Game_mode & GM_NETWORK); |
||
4151 | // Assert (pnum>-1 && pnum<N_players); |
||
4152 | |||
4153 | multi_command<MULTI_LIGHT> multibuf; |
||
4154 | PUT_INTEL_SHORT(&multibuf[count], segnum); |
||
4155 | count += sizeof(uint16_t); |
||
4156 | multibuf[count] = val; count++; |
||
4157 | |||
4158 | range_for (auto &i, segnum->unique_segment::sides) |
||
4159 | { |
||
4160 | PUT_INTEL_SHORT(&multibuf[count], i.tmap_num2); count+=2; |
||
4161 | } |
||
4162 | multi_send_data_direct(multibuf, pnum, 2); |
||
4163 | } |
||
4164 | |||
4165 | static void multi_do_light (const ubyte *buf) |
||
4166 | { |
||
4167 | int i; |
||
4168 | const auto sides = buf[3]; |
||
4169 | |||
4170 | const segnum_t seg = GET_INTEL_SHORT(&buf[1]); |
||
4171 | const auto &&usegp = vmsegptridx.check_untrusted(seg); |
||
4172 | if (!usegp) |
||
4173 | return; |
||
4174 | const auto &&segp = *usegp; |
||
4175 | auto &side_array = segp->unique_segment::sides; |
||
4176 | for (i=0;i<6;i++) |
||
4177 | { |
||
4178 | if ((sides & (1<<i))) |
||
4179 | { |
||
4180 | auto &LevelSharedDestructibleLightState = LevelSharedSegmentState.DestructibleLights; |
||
4181 | subtract_light(LevelSharedDestructibleLightState, segp, i); |
||
4182 | side_array[i].tmap_num2 = GET_INTEL_SHORT(&buf[4 + (2 * i)]); |
||
4183 | } |
||
4184 | } |
||
4185 | } |
||
4186 | |||
4187 | static void multi_do_flags(fvmobjptr &vmobjptr, const playernum_t pnum, const uint8_t *const buf) |
||
4188 | { |
||
4189 | uint flags; |
||
4190 | |||
4191 | flags = GET_INTEL_INT(buf + 2); |
||
4192 | if (pnum!=Player_num) |
||
4193 | vmobjptr(vcplayerptr(pnum)->objnum)->ctype.player_info.powerup_flags = player_flags(flags); |
||
4194 | } |
||
4195 | |||
4196 | void multi_send_flags (const playernum_t pnum) |
||
4197 | { |
||
4198 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4199 | auto &vmobjptr = Objects.vmptr; |
||
4200 | multi_command<MULTI_FLAGS> multibuf; |
||
4201 | multibuf[1]=pnum; |
||
4202 | PUT_INTEL_INT(&multibuf[2], vmobjptr(vcplayerptr(pnum)->objnum)->ctype.player_info.powerup_flags.get_player_flags()); |
||
4203 | |||
4204 | multi_send_data(multibuf, 2); |
||
4205 | } |
||
4206 | |||
4207 | void multi_send_drop_blobs (const playernum_t pnum) |
||
4208 | { |
||
4209 | multi_command<MULTI_DROP_BLOB> multibuf; |
||
4210 | multibuf[1]=pnum; |
||
4211 | |||
4212 | multi_send_data(multibuf, 0); |
||
4213 | } |
||
4214 | |||
4215 | static void multi_do_drop_blob(fvmobjptr &vmobjptr, const playernum_t pnum) |
||
4216 | { |
||
4217 | drop_afterburner_blobs (vmobjptr(vcplayerptr(pnum)->objnum), 2, i2f(5) / 2, -1); |
||
4218 | } |
||
4219 | |||
4220 | } |
||
4221 | #endif |
||
4222 | |||
4223 | #if defined(DXX_BUILD_DESCENT_II) |
||
4224 | namespace dsx { |
||
4225 | |||
4226 | void multi_send_sound_function (char whichfunc, char sound) |
||
4227 | { |
||
4228 | int count=0; |
||
4229 | |||
4230 | count++; |
||
4231 | multi_command<MULTI_SOUND_FUNCTION> multibuf; |
||
4232 | multibuf[1]=Player_num; count++; |
||
4233 | multibuf[2]=whichfunc; count++; |
||
4234 | multibuf[3] = sound; count++; // this would probably work on the PC as well. Jason? |
||
4235 | multi_send_data(multibuf, 2); |
||
4236 | } |
||
4237 | |||
4238 | #define AFTERBURNER_LOOP_START 20098 |
||
4239 | #define AFTERBURNER_LOOP_END 25776 |
||
4240 | |||
4241 | static void multi_do_sound_function (const playernum_t pnum, const ubyte *buf) |
||
4242 | { |
||
4243 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4244 | auto &vcobjptridx = Objects.vcptridx; |
||
4245 | // for afterburner |
||
4246 | |||
4247 | char whichfunc; |
||
4248 | int sound; |
||
4249 | |||
4250 | if (get_local_player().connected!=CONNECT_PLAYING) |
||
4251 | return; |
||
4252 | |||
4253 | whichfunc=buf[2]; |
||
4254 | sound=buf[3]; |
||
4255 | |||
4256 | const auto plobj = vcobjptridx(vcplayerptr(pnum)->objnum); |
||
4257 | if (whichfunc==0) |
||
4258 | digi_kill_sound_linked_to_object(plobj); |
||
4259 | else if (whichfunc==3) |
||
4260 | digi_link_sound_to_object3(sound, plobj, 1, F1_0, sound_stack::allow_stacking, vm_distance{i2f(256)}, AFTERBURNER_LOOP_START, AFTERBURNER_LOOP_END); |
||
4261 | } |
||
4262 | |||
4263 | void multi_send_capture_bonus (const playernum_t pnum) |
||
4264 | { |
||
4265 | multi_command<MULTI_CAPTURE_BONUS> multibuf; |
||
4266 | Assert (game_mode_capture_flag()); |
||
4267 | |||
4268 | multibuf[1]=pnum; |
||
4269 | |||
4270 | multi_send_data(multibuf, 2); |
||
4271 | multi_do_capture_bonus (pnum); |
||
4272 | } |
||
4273 | |||
4274 | void multi_send_orb_bonus (const playernum_t pnum, const uint8_t hoard_orbs) |
||
4275 | { |
||
4276 | multi_command<MULTI_ORB_BONUS> multibuf; |
||
4277 | Assert (game_mode_hoard()); |
||
4278 | |||
4279 | multibuf[1]=pnum; |
||
4280 | multibuf[2] = hoard_orbs; |
||
4281 | |||
4282 | multi_send_data(multibuf, 2); |
||
4283 | multi_do_orb_bonus (pnum, multibuf.data()); |
||
4284 | } |
||
4285 | |||
4286 | void multi_do_capture_bonus(const playernum_t pnum) |
||
4287 | { |
||
4288 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4289 | auto &vmobjptr = Objects.vmptr; |
||
4290 | // Figure out the results of a network kills and add it to the |
||
4291 | // appropriate player's tally. |
||
4292 | |||
4293 | int TheGoal; |
||
4294 | |||
4295 | if (pnum==Player_num) |
||
4296 | HUD_init_message_literal(HM_MULTI, "You have Scored!"); |
||
4297 | else |
||
4298 | HUD_init_message(HM_MULTI, "%s has Scored!", static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
4299 | |||
4300 | digi_play_sample(pnum == Player_num |
||
4301 | ? SOUND_HUD_YOU_GOT_GOAL |
||
4302 | : (get_team(pnum) == TEAM_RED |
||
4303 | ? SOUND_HUD_RED_GOT_GOAL |
||
4304 | : SOUND_HUD_BLUE_GOT_GOAL |
||
4305 | ), F1_0*2); |
||
4306 | |||
4307 | |||
4308 | team_kills[get_team(pnum)] += 5; |
||
4309 | auto &plr = *vcplayerptr(pnum); |
||
4310 | auto &player_info = vmobjptr(plr.objnum)->ctype.player_info; |
||
4311 | player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG; // Clear capture flag |
||
4312 | player_info.net_kills_total += 5; |
||
4313 | player_info.KillGoalCount += 5; |
||
4314 | |||
4315 | if (Netgame.KillGoal>0) |
||
4316 | { |
||
4317 | TheGoal=Netgame.KillGoal*5; |
||
4318 | |||
4319 | if (player_info.KillGoalCount >= TheGoal) |
||
4320 | { |
||
4321 | if (pnum==Player_num) |
||
4322 | { |
||
4323 | HUD_init_message_literal(HM_MULTI, "You reached the kill goal!"); |
||
4324 | get_local_plrobj().shields = i2f(200); |
||
4325 | } |
||
4326 | else |
||
4327 | HUD_init_message(HM_MULTI, "%s has reached the kill goal!",static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
4328 | net_destroy_controlcen(Objects); |
||
4329 | } |
||
4330 | } |
||
4331 | |||
4332 | multi_sort_kill_list(); |
||
4333 | multi_show_player_list(); |
||
4334 | } |
||
4335 | |||
4336 | static int GetOrbBonus (char num) |
||
4337 | { |
||
4338 | int bonus; |
||
4339 | |||
4340 | bonus=num*(num+1)/2; |
||
4341 | return (bonus); |
||
4342 | } |
||
4343 | |||
4344 | void multi_do_orb_bonus(const playernum_t pnum, const uint8_t *const buf) |
||
4345 | { |
||
4346 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4347 | auto &vmobjptr = Objects.vmptr; |
||
4348 | // Figure out the results of a network kills and add it to the |
||
4349 | // appropriate player's tally. |
||
4350 | |||
4351 | int TheGoal; |
||
4352 | int bonus=GetOrbBonus (buf[2]); |
||
4353 | |||
4354 | if (pnum==Player_num) |
||
4355 | HUD_init_message(HM_MULTI, "You have scored %d points!",bonus); |
||
4356 | else |
||
4357 | HUD_init_message(HM_MULTI, "%s has scored with %d orbs!",static_cast<const char *>(vcplayerptr(pnum)->callsign), buf[2]); |
||
4358 | |||
4359 | if (pnum==Player_num) |
||
4360 | digi_start_sound_queued (SOUND_HUD_YOU_GOT_GOAL,F1_0*2); |
||
4361 | else |
||
4362 | digi_play_sample((Game_mode & GM_TEAM) |
||
4363 | ? (get_team(pnum) == TEAM_RED |
||
4364 | ? SOUND_HUD_RED_GOT_GOAL |
||
4365 | : SOUND_HUD_BLUE_GOT_GOAL |
||
4366 | ) : SOUND_OPPONENT_HAS_SCORED, F1_0*2); |
||
4367 | |||
4368 | if (bonus > hoard_highest_record_stats.points) |
||
4369 | { |
||
4370 | hoard_highest_record_stats.player = pnum; |
||
4371 | hoard_highest_record_stats.points = bonus; |
||
4372 | if (pnum==Player_num) |
||
4373 | HUD_init_message(HM_MULTI, "You have the record with %d points!",bonus); |
||
4374 | else |
||
4375 | HUD_init_message(HM_MULTI, "%s has the record with %d points!",static_cast<const char *>(vcplayerptr(pnum)->callsign),bonus); |
||
4376 | digi_play_sample (SOUND_BUDDY_MET_GOAL,F1_0*2); |
||
4377 | } |
||
4378 | |||
4379 | |||
4380 | team_kills[get_team(pnum)] += bonus; |
||
4381 | auto &plr = *vcplayerptr(pnum); |
||
4382 | auto &player_info = vmobjptr(plr.objnum)->ctype.player_info; |
||
4383 | player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG; // Clear orb flag |
||
4384 | player_info.net_kills_total += bonus; |
||
4385 | player_info.KillGoalCount += bonus; |
||
4386 | |||
4387 | team_kills[get_team(pnum)]%=1000; |
||
4388 | player_info.net_kills_total%=1000; |
||
4389 | player_info.KillGoalCount %= 1000; |
||
4390 | |||
4391 | if (Netgame.KillGoal>0) |
||
4392 | { |
||
4393 | TheGoal=Netgame.KillGoal*5; |
||
4394 | |||
4395 | if (player_info.KillGoalCount >= TheGoal) |
||
4396 | { |
||
4397 | if (pnum==Player_num) |
||
4398 | { |
||
4399 | HUD_init_message_literal(HM_MULTI, "You reached the kill goal!"); |
||
4400 | get_local_plrobj().shields = i2f(200); |
||
4401 | } |
||
4402 | else |
||
4403 | HUD_init_message(HM_MULTI, "%s has reached the kill goal!",static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
4404 | net_destroy_controlcen(Objects); |
||
4405 | } |
||
4406 | } |
||
4407 | multi_sort_kill_list(); |
||
4408 | multi_show_player_list(); |
||
4409 | } |
||
4410 | |||
4411 | void multi_send_got_flag (const playernum_t pnum) |
||
4412 | { |
||
4413 | multi_command<MULTI_GOT_FLAG> multibuf; |
||
4414 | multibuf[1]=pnum; |
||
4415 | |||
4416 | digi_start_sound_queued (SOUND_HUD_YOU_GOT_FLAG,F1_0*2); |
||
4417 | |||
4418 | multi_send_data(multibuf, 2); |
||
4419 | multi_send_flags (Player_num); |
||
4420 | } |
||
4421 | |||
4422 | void multi_send_got_orb (const playernum_t pnum) |
||
4423 | { |
||
4424 | multi_command<MULTI_GOT_ORB> multibuf; |
||
4425 | multibuf[1]=pnum; |
||
4426 | |||
4427 | digi_play_sample (SOUND_YOU_GOT_ORB,F1_0*2); |
||
4428 | |||
4429 | multi_send_data(multibuf, 2); |
||
4430 | multi_send_flags (Player_num); |
||
4431 | } |
||
4432 | |||
4433 | static void multi_do_got_flag (const playernum_t pnum) |
||
4434 | { |
||
4435 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4436 | auto &vmobjptr = Objects.vmptr; |
||
4437 | digi_start_sound_queued(pnum == Player_num |
||
4438 | ? SOUND_HUD_YOU_GOT_FLAG |
||
4439 | : (get_team(pnum) == TEAM_RED |
||
4440 | ? SOUND_HUD_RED_GOT_FLAG |
||
4441 | : SOUND_HUD_BLUE_GOT_FLAG |
||
4442 | ), F1_0*2); |
||
4443 | vmobjptr(vcplayerptr(pnum)->objnum)->ctype.player_info.powerup_flags |= PLAYER_FLAGS_FLAG; |
||
4444 | HUD_init_message(HM_MULTI, "%s picked up a flag!",static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
4445 | } |
||
4446 | |||
4447 | static void multi_do_got_orb (const playernum_t pnum) |
||
4448 | { |
||
4449 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4450 | auto &vmobjptr = Objects.vmptr; |
||
4451 | Assert (game_mode_hoard()); |
||
4452 | |||
4453 | digi_play_sample((Game_mode & GM_TEAM) && get_team(pnum) == get_team(Player_num) |
||
4454 | ? SOUND_FRIEND_GOT_ORB |
||
4455 | : SOUND_OPPONENT_GOT_ORB, F1_0*2); |
||
4456 | |||
4457 | const auto &&objp = vmobjptr(vcplayerptr(pnum)->objnum); |
||
4458 | objp->ctype.player_info.powerup_flags |= PLAYER_FLAGS_FLAG; |
||
4459 | HUD_init_message(HM_MULTI, "%s picked up an orb!",static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
4460 | } |
||
4461 | |||
4462 | |||
4463 | static void DropOrb () |
||
4464 | { |
||
4465 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4466 | auto &vmobjptr = Objects.vmptr; |
||
4467 | int seed; |
||
4468 | |||
4469 | if (!game_mode_hoard()) |
||
4470 | Int3(); // How did we get here? Get Leighton! |
||
4471 | |||
4472 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
4473 | auto &proximity = player_info.hoard.orbs; |
||
4474 | if (!proximity) |
||
4475 | { |
||
4476 | HUD_init_message_literal(HM_MULTI, "No orbs to drop!"); |
||
4477 | return; |
||
4478 | } |
||
4479 | |||
4480 | seed = d_rand(); |
||
4481 | |||
4482 | const auto &&objnum = spit_powerup(Vclip, vmobjptr(ConsoleObject), POW_HOARD_ORB, seed); |
||
4483 | |||
4484 | if (objnum == object_none) |
||
4485 | return; |
||
4486 | |||
4487 | HUD_init_message_literal(HM_MULTI, "Orb dropped!"); |
||
4488 | digi_play_sample (SOUND_DROP_WEAPON,F1_0); |
||
4489 | |||
4490 | multi_send_drop_flag(objnum, seed); |
||
4491 | -- proximity; |
||
4492 | |||
4493 | // If empty, tell everyone to stop drawing the box around me |
||
4494 | if (!proximity) |
||
4495 | { |
||
4496 | player_info.powerup_flags &=~(PLAYER_FLAGS_FLAG); |
||
4497 | multi_send_flags (Player_num); |
||
4498 | } |
||
4499 | } |
||
4500 | |||
4501 | void DropFlag () |
||
4502 | { |
||
4503 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4504 | auto &vmobjptr = Objects.vmptr; |
||
4505 | int seed; |
||
4506 | |||
4507 | if (!game_mode_capture_flag() && !game_mode_hoard()) |
||
4508 | return; |
||
4509 | if (game_mode_hoard()) |
||
4510 | { |
||
4511 | DropOrb(); |
||
4512 | return; |
||
4513 | } |
||
4514 | |||
4515 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
4516 | if (!(player_info.powerup_flags & PLAYER_FLAGS_FLAG)) |
||
4517 | { |
||
4518 | HUD_init_message_literal(HM_MULTI, "No flag to drop!"); |
||
4519 | return; |
||
4520 | } |
||
4521 | seed = d_rand(); |
||
4522 | const auto &&objnum = spit_powerup(Vclip, vmobjptr(ConsoleObject), get_team(Player_num) == TEAM_RED ? POW_FLAG_BLUE : POW_FLAG_RED, seed); |
||
4523 | if (objnum == object_none) |
||
4524 | { |
||
4525 | HUD_init_message_literal(HM_MULTI, "Failed to drop flag!"); |
||
4526 | return; |
||
4527 | } |
||
4528 | |||
4529 | HUD_init_message_literal(HM_MULTI, "Flag dropped!"); |
||
4530 | digi_play_sample (SOUND_DROP_WEAPON,F1_0); |
||
4531 | |||
4532 | if (game_mode_capture_flag()) |
||
4533 | multi_send_drop_flag(objnum,seed); |
||
4534 | |||
4535 | player_info.powerup_flags &=~(PLAYER_FLAGS_FLAG); |
||
4536 | } |
||
4537 | |||
4538 | |||
4539 | void multi_send_drop_flag(const vmobjptridx_t objp, int seed) |
||
4540 | { |
||
4541 | multi_command<MULTI_DROP_FLAG> multibuf; |
||
4542 | int count=0; |
||
4543 | count++; |
||
4544 | multibuf[count++]=static_cast<char>(get_powerup_id(objp)); |
||
4545 | |||
4546 | PUT_INTEL_SHORT(&multibuf[count], objp.get_unchecked_index()); |
||
4547 | count += 2; |
||
4548 | PUT_INTEL_INT(&multibuf[count], seed); |
||
4549 | |||
4550 | map_objnum_local_to_local(objp); |
||
4551 | |||
4552 | multi_send_data(multibuf, 2); |
||
4553 | } |
||
4554 | |||
4555 | static void multi_do_drop_flag (const playernum_t pnum, const ubyte *buf) |
||
4556 | { |
||
4557 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4558 | auto &vmobjptr = Objects.vmptr; |
||
4559 | int remote_objnum,seed; |
||
4560 | const auto powerup_id = static_cast<powerup_type_t>(buf[1]); |
||
4561 | remote_objnum = GET_INTEL_SHORT(buf + 2); |
||
4562 | seed = GET_INTEL_INT(buf + 6); |
||
4563 | |||
4564 | const auto &&objp = vmobjptr(vcplayerptr(pnum)->objnum); |
||
4565 | |||
4566 | imobjidx_t objnum = spit_powerup(Vclip, objp, powerup_id, seed); |
||
4567 | |||
4568 | map_objnum_local_to_remote(objnum, remote_objnum, pnum); |
||
4569 | if (!game_mode_hoard()) |
||
4570 | objp->ctype.player_info.powerup_flags &= ~(PLAYER_FLAGS_FLAG); |
||
4571 | } |
||
4572 | |||
4573 | } |
||
4574 | #endif |
||
4575 | |||
4576 | namespace dsx { |
||
4577 | |||
4578 | uint_fast32_t multi_powerup_is_allowed(const unsigned id, const unsigned AllowedItems) |
||
4579 | { |
||
4580 | return multi_powerup_is_allowed(id, AllowedItems, map_granted_flags_to_netflag(Netgame.SpawnGrantedItems)); |
||
4581 | } |
||
4582 | |||
4583 | uint_fast32_t multi_powerup_is_allowed(const unsigned id, const unsigned BaseAllowedItems, const unsigned SpawnGrantedItems) |
||
4584 | { |
||
4585 | const auto AllowedItems = BaseAllowedItems & ~SpawnGrantedItems; |
||
4586 | switch (id) |
||
4587 | { |
||
4588 | case POW_KEY_BLUE: |
||
4589 | case POW_KEY_GOLD: |
||
4590 | case POW_KEY_RED: |
||
4591 | return Game_mode & GM_MULTI_COOP; |
||
4592 | case POW_INVULNERABILITY: |
||
4593 | return AllowedItems & NETFLAG_DOINVUL; |
||
4594 | case POW_CLOAK: |
||
4595 | return AllowedItems & NETFLAG_DOCLOAK; |
||
4596 | case POW_LASER: |
||
4597 | if (map_granted_flags_to_laser_level(Netgame.SpawnGrantedItems) >= MAX_LASER_LEVEL) |
||
4598 | return 0; |
||
4599 | return AllowedItems & NETFLAG_DOLASER; |
||
4600 | case POW_QUAD_FIRE: |
||
4601 | return AllowedItems & NETFLAG_DOQUAD; |
||
4602 | case POW_VULCAN_WEAPON: |
||
4603 | return AllowedItems & NETFLAG_DOVULCAN; |
||
4604 | case POW_SPREADFIRE_WEAPON: |
||
4605 | return AllowedItems & NETFLAG_DOSPREAD; |
||
4606 | case POW_PLASMA_WEAPON: |
||
4607 | return AllowedItems & NETFLAG_DOPLASMA; |
||
4608 | case POW_FUSION_WEAPON: |
||
4609 | return AllowedItems & NETFLAG_DOFUSION; |
||
4610 | case POW_HOMING_AMMO_1: |
||
4611 | case POW_HOMING_AMMO_4: |
||
4612 | return AllowedItems & NETFLAG_DOHOMING; |
||
4613 | case POW_PROXIMITY_WEAPON: |
||
4614 | return AllowedItems & NETFLAG_DOPROXIM; |
||
4615 | case POW_SMARTBOMB_WEAPON: |
||
4616 | return AllowedItems & NETFLAG_DOSMART; |
||
4617 | case POW_MEGA_WEAPON: |
||
4618 | return AllowedItems & NETFLAG_DOMEGA; |
||
4619 | case POW_VULCAN_AMMO: |
||
4620 | #if defined(DXX_BUILD_DESCENT_I) |
||
4621 | return BaseAllowedItems & NETFLAG_DOVULCAN; |
||
4622 | #elif defined(DXX_BUILD_DESCENT_II) |
||
4623 | return BaseAllowedItems & (NETFLAG_DOVULCAN | NETFLAG_DOGAUSS); |
||
4624 | #endif |
||
4625 | #if defined(DXX_BUILD_DESCENT_II) |
||
4626 | case POW_SUPER_LASER: |
||
4627 | if (map_granted_flags_to_laser_level(Netgame.SpawnGrantedItems) >= MAX_SUPER_LASER_LEVEL) |
||
4628 | return 0; |
||
4629 | return AllowedItems & NETFLAG_DOSUPERLASER; |
||
4630 | case POW_GAUSS_WEAPON: |
||
4631 | return AllowedItems & NETFLAG_DOGAUSS; |
||
4632 | case POW_HELIX_WEAPON: |
||
4633 | return AllowedItems & NETFLAG_DOHELIX; |
||
4634 | case POW_PHOENIX_WEAPON: |
||
4635 | return AllowedItems & NETFLAG_DOPHOENIX; |
||
4636 | case POW_OMEGA_WEAPON: |
||
4637 | return AllowedItems & NETFLAG_DOOMEGA; |
||
4638 | case POW_SMISSILE1_1: |
||
4639 | case POW_SMISSILE1_4: |
||
4640 | return AllowedItems & NETFLAG_DOFLASH; |
||
4641 | case POW_GUIDED_MISSILE_1: |
||
4642 | case POW_GUIDED_MISSILE_4: |
||
4643 | return AllowedItems & NETFLAG_DOGUIDED; |
||
4644 | case POW_SMART_MINE: |
||
4645 | return AllowedItems & NETFLAG_DOSMARTMINE; |
||
4646 | case POW_MERCURY_MISSILE_1: |
||
4647 | case POW_MERCURY_MISSILE_4: |
||
4648 | return AllowedItems & NETFLAG_DOMERCURY; |
||
4649 | case POW_EARTHSHAKER_MISSILE: |
||
4650 | return AllowedItems & NETFLAG_DOSHAKER; |
||
4651 | case POW_AFTERBURNER: |
||
4652 | return AllowedItems & NETFLAG_DOAFTERBURNER; |
||
4653 | case POW_CONVERTER: |
||
4654 | return AllowedItems & NETFLAG_DOCONVERTER; |
||
4655 | case POW_AMMO_RACK: |
||
4656 | return AllowedItems & NETFLAG_DOAMMORACK; |
||
4657 | case POW_HEADLIGHT: |
||
4658 | return AllowedItems & NETFLAG_DOHEADLIGHT; |
||
4659 | case POW_FLAG_BLUE: |
||
4660 | case POW_FLAG_RED: |
||
4661 | return game_mode_capture_flag(); |
||
4662 | #endif |
||
4663 | default: |
||
4664 | return 1; |
||
4665 | } |
||
4666 | } |
||
4667 | |||
4668 | #if defined(DXX_BUILD_DESCENT_II) |
||
4669 | void multi_send_finish_game () |
||
4670 | { |
||
4671 | multi_command<MULTI_FINISH_GAME> multibuf; |
||
4672 | multibuf[1]=Player_num; |
||
4673 | |||
4674 | multi_send_data(multibuf, 2); |
||
4675 | } |
||
4676 | |||
4677 | static void multi_do_finish_game(const uint8_t *const buf) |
||
4678 | { |
||
4679 | if (buf[0]!=MULTI_FINISH_GAME) |
||
4680 | return; |
||
4681 | |||
4682 | if (Current_level_num!=Last_level) |
||
4683 | return; |
||
4684 | |||
4685 | do_final_boss_hacks(); |
||
4686 | } |
||
4687 | |||
4688 | void multi_send_trigger_specific(const playernum_t pnum, const uint8_t trig) |
||
4689 | { |
||
4690 | multi_command<MULTI_START_TRIGGER> multibuf; |
||
4691 | multibuf[1] = trig; |
||
4692 | |||
4693 | multi_send_data_direct(multibuf, pnum, 2); |
||
4694 | } |
||
4695 | |||
4696 | static void multi_do_start_trigger(const uint8_t *const buf) |
||
4697 | { |
||
4698 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
4699 | auto &vmtrgptr = Triggers.vmptr; |
||
4700 | vmtrgptr(static_cast<trgnum_t>(buf[1]))->flags |= trigger_behavior_flags::disabled; |
||
4701 | } |
||
4702 | #endif |
||
4703 | |||
4704 | } |
||
4705 | |||
4706 | namespace dsx { |
||
4707 | static void multi_adjust_lifetime_ranking(int &k, const int count) |
||
4708 | { |
||
4709 | if (!(Game_mode & GM_NETWORK)) |
||
4710 | return; |
||
4711 | |||
4712 | const auto oldrank = GetMyNetRanking(); |
||
4713 | k += count; |
||
4714 | const auto newrank = GetMyNetRanking(); |
||
4715 | if (oldrank != newrank) |
||
4716 | { |
||
4717 | Netgame.players[Player_num].rank = newrank; |
||
4718 | multi_send_ranking(newrank); |
||
4719 | if (!PlayerCfg.NoRankings) |
||
4720 | { |
||
4721 | HUD_init_message(HM_MULTI, "You have been %smoted to %s!", newrank > oldrank ? "pro" : "de", RankStrings[newrank]); |
||
4722 | #if defined(DXX_BUILD_DESCENT_I) |
||
4723 | digi_play_sample (SOUND_CONTROL_CENTER_WARNING_SIREN,F1_0*2); |
||
4724 | #elif defined(DXX_BUILD_DESCENT_II) |
||
4725 | digi_play_sample (SOUND_BUDDY_MET_GOAL,F1_0*2); |
||
4726 | #endif |
||
4727 | } |
||
4728 | } |
||
4729 | } |
||
4730 | } |
||
4731 | |||
4732 | void multi_add_lifetime_kills(const int count) |
||
4733 | { |
||
4734 | // This function adds a kill to lifetime stats of this player, and possibly |
||
4735 | // gives a promotion. If so, it will tell everyone else |
||
4736 | |||
4737 | multi_adjust_lifetime_ranking(PlayerCfg.NetlifeKills, count); |
||
4738 | } |
||
4739 | |||
4740 | void multi_add_lifetime_killed () |
||
4741 | { |
||
4742 | // This function adds a "killed" to lifetime stats of this player, and possibly |
||
4743 | // gives a demotion. If so, it will tell everyone else |
||
4744 | |||
4745 | if (Game_mode & GM_MULTI_COOP) |
||
4746 | return; |
||
4747 | |||
4748 | multi_adjust_lifetime_ranking(PlayerCfg.NetlifeKilled, 1); |
||
4749 | } |
||
4750 | |||
4751 | void multi_send_ranking (uint8_t newrank) |
||
4752 | { |
||
4753 | multi_command<MULTI_RANK> multibuf; |
||
4754 | multibuf[1]=static_cast<char>(Player_num); |
||
4755 | multibuf[2] = newrank; |
||
4756 | |||
4757 | multi_send_data(multibuf, 2); |
||
4758 | } |
||
4759 | |||
4760 | static void multi_do_ranking (const playernum_t pnum, const ubyte *buf) |
||
4761 | { |
||
4762 | const uint8_t rank = buf[2]; |
||
4763 | if (!(rank && rank < RankStrings.size())) |
||
4764 | return; |
||
4765 | |||
4766 | auto &netrank = Netgame.players[pnum].rank; |
||
4767 | if (netrank == rank) |
||
4768 | return; |
||
4769 | const auto rankstr = (netrank < rank) ? "pro" : "de"; |
||
4770 | netrank = rank; |
||
4771 | |||
4772 | if (!PlayerCfg.NoRankings) |
||
4773 | HUD_init_message(HM_MULTI, "%s has been %smoted to %s!",static_cast<const char *>(vcplayerptr(pnum)->callsign), rankstr, RankStrings[rank]); |
||
4774 | } |
||
4775 | |||
4776 | namespace dcx { |
||
4777 | |||
4778 | // Decide if fire from "killer" is friendly. If yes return 1 (no harm to me) otherwise 0 (damage me) |
||
4779 | static int multi_maybe_disable_friendly_fire(const object_base *const killer) |
||
4780 | { |
||
4781 | if (!(Game_mode & GM_NETWORK)) // no Multiplayer game -> always harm me! |
||
4782 | return 0; |
||
4783 | if (!Netgame.NoFriendlyFire) // friendly fire is activated -> harm me! |
||
4784 | return 0; |
||
4785 | if (!killer) // no actual killer -> harm me! |
||
4786 | return 0; |
||
4787 | if (killer->type != OBJ_PLAYER) // not a player -> harm me! |
||
4788 | return 0; |
||
4789 | if (auto is_coop = Game_mode & GM_MULTI_COOP) // coop mode -> don't harm me! |
||
4790 | return is_coop; |
||
4791 | else if (Game_mode & GM_TEAM) // team mode - find out if killer is in my team |
||
4792 | { |
||
4793 | if (get_team(Player_num) == get_team(get_player_id(*killer))) // in my team -> don't harm me! |
||
4794 | return 1; |
||
4795 | else // opposite team -> harm me! |
||
4796 | return 0; |
||
4797 | } |
||
4798 | return 0; // all other cases -> harm me! |
||
4799 | } |
||
4800 | |||
4801 | } |
||
4802 | |||
4803 | namespace dsx { |
||
4804 | |||
4805 | int multi_maybe_disable_friendly_fire(const object *const killer) |
||
4806 | { |
||
4807 | return multi_maybe_disable_friendly_fire(static_cast<const object_base *>(killer)); |
||
4808 | } |
||
4809 | |||
4810 | } |
||
4811 | |||
4812 | /* Bounty packer sender and handler */ |
||
4813 | void multi_send_bounty( void ) |
||
4814 | { |
||
4815 | /* Test game mode */ |
||
4816 | if( !( Game_mode & GM_BOUNTY ) ) |
||
4817 | return; |
||
4818 | if ( !multi_i_am_master() ) |
||
4819 | return; |
||
4820 | |||
4821 | multi_command<MULTI_DO_BOUNTY> multibuf; |
||
4822 | /* Add opcode, target ID and how often we re-assigned */ |
||
4823 | multibuf[1] = static_cast<char>(Bounty_target); |
||
4824 | |||
4825 | /* Send data */ |
||
4826 | multi_send_data(multibuf, 2); |
||
4827 | } |
||
4828 | |||
4829 | static void multi_do_bounty( const ubyte *buf ) |
||
4830 | { |
||
4831 | if ( multi_i_am_master() ) |
||
4832 | return; |
||
4833 | |||
4834 | multi_new_bounty_target( buf[1] ); |
||
4835 | } |
||
4836 | |||
4837 | namespace dsx { |
||
4838 | |||
4839 | void multi_new_bounty_target(const playernum_t pnum ) |
||
4840 | { |
||
4841 | /* If it's already the same, don't do it */ |
||
4842 | if( Bounty_target == pnum ) |
||
4843 | return; |
||
4844 | |||
4845 | /* Set the target */ |
||
4846 | Bounty_target = pnum; |
||
4847 | |||
4848 | /* Send a message */ |
||
4849 | HUD_init_message( HM_MULTI, "%c%c%s is the new target!", CC_COLOR, |
||
4850 | BM_XRGB(player_rgb[pnum].r, player_rgb[pnum].g, player_rgb[pnum].b), |
||
4851 | static_cast<const char *>(vcplayerptr(pnum)->callsign)); |
||
4852 | |||
4853 | #if defined(DXX_BUILD_DESCENT_I) |
||
4854 | digi_play_sample( SOUND_CONTROL_CENTER_WARNING_SIREN, F1_0 * 3 ); |
||
4855 | #elif defined(DXX_BUILD_DESCENT_II) |
||
4856 | digi_play_sample( SOUND_BUDDY_MET_GOAL, F1_0 * 2 ); |
||
4857 | #endif |
||
4858 | } |
||
4859 | |||
4860 | static void multi_do_save_game(const uint8_t *const buf) |
||
4861 | { |
||
4862 | int count = 1; |
||
4863 | ubyte slot; |
||
4864 | uint id; |
||
4865 | d_game_unique_state::savegame_description desc; |
||
4866 | |||
4867 | slot = buf[count]; count += 1; |
||
4868 | id = GET_INTEL_INT(buf+count); count += 4; |
||
4869 | memcpy(desc.data(), &buf[count], desc.size()); |
||
4870 | desc.back() = 0; |
||
4871 | |||
4872 | multi_save_game(static_cast<unsigned>(slot), id, desc); |
||
4873 | } |
||
4874 | |||
4875 | } |
||
4876 | |||
4877 | static void multi_do_restore_game(const ubyte *buf) |
||
4878 | { |
||
4879 | int count = 1; |
||
4880 | ubyte slot; |
||
4881 | uint id; |
||
4882 | |||
4883 | slot = buf[count]; count += 1; |
||
4884 | id = GET_INTEL_INT(buf+count); count += 4; |
||
4885 | |||
4886 | multi_restore_game( slot, id ); |
||
4887 | } |
||
4888 | |||
4889 | namespace dcx { |
||
4890 | |||
4891 | static void multi_send_save_game(const d_game_unique_state::save_slot slot, const unsigned id, const d_game_unique_state::savegame_description &desc) |
||
4892 | { |
||
4893 | int count = 0; |
||
4894 | |||
4895 | count += 1; |
||
4896 | multi_command<MULTI_SAVE_GAME> multibuf; |
||
4897 | multibuf[count] = static_cast<uint8_t>(slot); count += 1; // Save slot=0 |
||
4898 | PUT_INTEL_INT(&multibuf[count], id ); count += 4; // Save id |
||
4899 | memcpy(&multibuf[count], desc.data(), desc.size()); |
||
4900 | |||
4901 | multi_send_data(multibuf, 2); |
||
4902 | } |
||
4903 | |||
4904 | static void multi_send_restore_game(ubyte slot, uint id) |
||
4905 | { |
||
4906 | int count = 0; |
||
4907 | |||
4908 | count += 1; |
||
4909 | multi_command<MULTI_RESTORE_GAME> multibuf; |
||
4910 | multibuf[count] = slot; count += 1; // Save slot=0 |
||
4911 | PUT_INTEL_INT(&multibuf[count], id ); count += 4; // Save id |
||
4912 | |||
4913 | multi_send_data(multibuf, 2); |
||
4914 | } |
||
4915 | |||
4916 | } |
||
4917 | |||
4918 | namespace dsx { |
||
4919 | |||
4920 | void multi_initiate_save_game() |
||
4921 | { |
||
4922 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4923 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
4924 | auto &vcobjptr = Objects.vcptr; |
||
4925 | |||
4926 | if (const auto reason = multi_i_am_master() ? multi_interactive_deny_save_game(vcobjptr, partial_range(Players, N_players), LevelUniqueControlCenterState) : "Only the host is allowed to save a game!") |
||
4927 | { |
||
4928 | HUD_init_message(HM_MULTI, "Cannot save: %s", reason); |
||
4929 | return; |
||
4930 | } |
||
4931 | |||
4932 | d_game_unique_state::savegame_file_path filename{}; |
||
4933 | d_game_unique_state::savegame_description desc{}; |
||
4934 | const auto slot = state_get_save_file(filename, &desc, blind_save::no); |
||
4935 | if (!GameUniqueState.valid_save_slot(slot)) |
||
4936 | return; |
||
4937 | const auto &&player_range = partial_const_range(Players, N_players); |
||
4938 | // Execute "alive" and "duplicate callsign" checks again in case things changed while host decided upon the savegame. |
||
4939 | if (const auto reason = multi_interactive_deny_save_game(vcobjptr, player_range, LevelUniqueControlCenterState)) |
||
4940 | { |
||
4941 | HUD_init_message(HM_MULTI, "Cannot save: %s", reason); |
||
4942 | return; |
||
4943 | } |
||
4944 | multi_execute_save_game(slot, desc, player_range); |
||
4945 | } |
||
4946 | |||
4947 | void multi_execute_save_game(const d_game_unique_state::save_slot slot, const d_game_unique_state::savegame_description &desc, const partial_range_t<const player *> player_range) |
||
4948 | { |
||
4949 | // Make a unique game id |
||
4950 | fix game_id; |
||
4951 | game_id = static_cast<fix>(timer_query()); |
||
4952 | game_id ^= N_players<<4; |
||
4953 | range_for (auto &i, player_range) |
||
4954 | { |
||
4955 | fix call2i; |
||
4956 | memcpy(&call2i, static_cast<const char *>(i.callsign), sizeof(fix)); |
||
4957 | game_id ^= call2i; |
||
4958 | } |
||
4959 | if ( game_id == 0 ) |
||
4960 | game_id = 1; // 0 is invalid |
||
4961 | |||
4962 | multi_send_save_game( slot, game_id, desc ); |
||
4963 | multi_do_frame(); |
||
4964 | multi_save_game(static_cast<unsigned>(slot), game_id, desc); |
||
4965 | } |
||
4966 | |||
4967 | void multi_initiate_restore_game() |
||
4968 | { |
||
4969 | auto &Objects = LevelUniqueObjectState.Objects; |
||
4970 | auto &vcobjptr = Objects.vcptr; |
||
4971 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
4972 | |||
4973 | if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) |
||
4974 | return; |
||
4975 | |||
4976 | if (const auto reason = multi_i_am_master() ? multi_interactive_deny_save_game(vcobjptr, partial_const_range(Players, N_players), LevelUniqueControlCenterState) : "Only host is allowed to load a game!") |
||
4977 | { |
||
4978 | HUD_init_message(HM_MULTI, "Cannot load: %s", reason); |
||
4979 | return; |
||
4980 | } |
||
4981 | d_game_unique_state::savegame_file_path filename; |
||
4982 | const auto eslot = state_get_restore_file(filename, blind_save::no); |
||
4983 | if (!GameUniqueState.valid_load_slot(eslot)) |
||
4984 | return; |
||
4985 | /* Recheck the interactive conditions, but not the host status. If |
||
4986 | * this system was the host before, it must still be the host now. |
||
4987 | */ |
||
4988 | if (const auto reason = multi_interactive_deny_save_game(vcobjptr, partial_const_range(Players, N_players), LevelUniqueControlCenterState)) |
||
4989 | { |
||
4990 | HUD_init_message(HM_MULTI, "Cannot load: %s", reason); |
||
4991 | return; |
||
4992 | } |
||
4993 | state_game_id = state_get_game_id(filename); |
||
4994 | if (!state_game_id) |
||
4995 | return; |
||
4996 | const unsigned slot = static_cast<unsigned>(eslot); |
||
4997 | multi_send_restore_game(slot,state_game_id); |
||
4998 | multi_do_frame(); |
||
4999 | multi_restore_game(slot,state_game_id); |
||
5000 | } |
||
5001 | |||
5002 | void multi_save_game(const unsigned slot, const unsigned id, const d_game_unique_state::savegame_description &desc) |
||
5003 | { |
||
5004 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
5005 | char filename[PATH_MAX]; |
||
5006 | |||
5007 | if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) |
||
5008 | return; |
||
5009 | |||
5010 | snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.mg%x"), static_cast<const char *>(get_local_player().callsign), slot); |
||
5011 | HUD_init_message(HM_MULTI, "Saving game #%d, '%s'", slot, desc.data()); |
||
5012 | state_game_id = id; |
||
5013 | pause_game_world_time p; |
||
5014 | state_save_all_sub(filename, desc.data()); |
||
5015 | } |
||
5016 | |||
5017 | void multi_restore_game(const unsigned slot, const unsigned id) |
||
5018 | { |
||
5019 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
5020 | d_game_unique_state::savegame_file_path filename; |
||
5021 | |||
5022 | if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) |
||
5023 | return; |
||
5024 | |||
5025 | auto &plr = get_local_player(); |
||
5026 | snprintf(filename.data(), filename.size(), PLAYER_DIRECTORY_STRING("%s.mg%x"), static_cast<const char *>(plr.callsign), slot); |
||
5027 | |||
5028 | for (unsigned i = 0, n = N_players; i < n; ++i) |
||
5029 | multi_strip_robots(i); |
||
5030 | if (multi_i_am_master()) // put all players to wait-state again so we can sync up properly |
||
5031 | range_for (auto &i, Players) |
||
5032 | if (i.connected == CONNECT_PLAYING && &i != &plr) |
||
5033 | i.connected = CONNECT_WAITING; |
||
5034 | |||
5035 | const auto thisid = state_get_game_id(filename); |
||
5036 | if (thisid!=id) |
||
5037 | { |
||
5038 | nm_messagebox(NULL, 1, TXT_OK, "A multi-save game was restored\nthat you are missing or does not\nmatch that of the others.\nYou must rejoin if you wish to\ncontinue."); |
||
5039 | return; |
||
5040 | } |
||
5041 | |||
5042 | #if defined(DXX_BUILD_DESCENT_II) |
||
5043 | auto &LevelSharedDestructibleLightState = LevelSharedSegmentState.DestructibleLights; |
||
5044 | #endif |
||
5045 | state_restore_all_sub( |
||
5046 | #if defined(DXX_BUILD_DESCENT_II) |
||
5047 | LevelSharedDestructibleLightState, secret_restore::none, |
||
5048 | #endif |
||
5049 | filename.data()); |
||
5050 | multi_send_score(); // send my restored scores. I sent 0 when I loaded the level anyways... |
||
5051 | } |
||
5052 | |||
5053 | } |
||
5054 | |||
5055 | static void multi_do_msgsend_state(const uint8_t *buf) |
||
5056 | { |
||
5057 | multi_sending_message[static_cast<int>(buf[1])] = static_cast<msgsend_state_t>(buf[2]); |
||
5058 | } |
||
5059 | |||
5060 | void multi_send_msgsend_state(msgsend_state_t state) |
||
5061 | { |
||
5062 | multi_command<MULTI_TYPING_STATE> multibuf; |
||
5063 | multibuf[1] = Player_num; |
||
5064 | multibuf[2] = static_cast<char>(state); |
||
5065 | |||
5066 | multi_send_data(multibuf, 2); |
||
5067 | } |
||
5068 | |||
5069 | // Specific variables related to our game mode we want the clients to know about |
||
5070 | void multi_send_gmode_update() |
||
5071 | { |
||
5072 | if (!multi_i_am_master()) |
||
5073 | return; |
||
5074 | if (!(Game_mode & GM_TEAM || Game_mode & GM_BOUNTY)) // expand if necessary |
||
5075 | return; |
||
5076 | multi_command<MULTI_GMODE_UPDATE> multibuf; |
||
5077 | multibuf[1] = Netgame.team_vector; |
||
5078 | multibuf[2] = Bounty_target; |
||
5079 | |||
5080 | multi_send_data(multibuf, 0); |
||
5081 | } |
||
5082 | |||
5083 | static void multi_do_gmode_update(const ubyte *buf) |
||
5084 | { |
||
5085 | auto &Objects = LevelUniqueObjectState.Objects; |
||
5086 | auto &vmobjptr = Objects.vmptr; |
||
5087 | if (multi_i_am_master()) |
||
5088 | return; |
||
5089 | if (Game_mode & GM_TEAM) |
||
5090 | { |
||
5091 | if (buf[1] != Netgame.team_vector) |
||
5092 | { |
||
5093 | Netgame.team_vector = buf[1]; |
||
5094 | range_for (auto &t, partial_const_range(Players, N_players)) |
||
5095 | if (t.connected) |
||
5096 | multi_reset_object_texture (vmobjptr(t.objnum)); |
||
5097 | reset_cockpit(); |
||
5098 | } |
||
5099 | } |
||
5100 | if (Game_mode & GM_BOUNTY) |
||
5101 | { |
||
5102 | Bounty_target = buf[2]; // accept silently - message about change we SHOULD have gotten due to kill computation |
||
5103 | } |
||
5104 | } |
||
5105 | |||
5106 | /* |
||
5107 | * Send player inventory to all other players. Intended to be used for the host to repopulate the level with new powerups. |
||
5108 | * Could also be used to let host decide which powerups a client is allowed to collect and/or drop, anti-cheat functions (needs shield/energy update then and more frequent updates/triggers). |
||
5109 | */ |
||
5110 | namespace dsx { |
||
5111 | void multi_send_player_inventory(int priority) |
||
5112 | { |
||
5113 | auto &Objects = LevelUniqueObjectState.Objects; |
||
5114 | auto &vmobjptr = Objects.vmptr; |
||
5115 | multi_command<MULTI_PLAYER_INV> multibuf; |
||
5116 | int count = 0; |
||
5117 | |||
5118 | count++; |
||
5119 | multibuf[count++] = Player_num; |
||
5120 | |||
5121 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
5122 | PUT_WEAPON_FLAGS(multibuf, count, player_info.primary_weapon_flags); |
||
5123 | multibuf[count++] = static_cast<char>(player_info.laser_level); |
||
5124 | |||
5125 | auto &secondary_ammo = player_info.secondary_ammo; |
||
5126 | multibuf[count++] = secondary_ammo[HOMING_INDEX]; |
||
5127 | multibuf[count++] = secondary_ammo[CONCUSSION_INDEX]; |
||
5128 | multibuf[count++] = secondary_ammo[SMART_INDEX]; |
||
5129 | multibuf[count++] = secondary_ammo[MEGA_INDEX]; |
||
5130 | multibuf[count++] = secondary_ammo[PROXIMITY_INDEX]; |
||
5131 | |||
5132 | #if defined(DXX_BUILD_DESCENT_II) |
||
5133 | multibuf[count++] = secondary_ammo[SMISSILE1_INDEX]; |
||
5134 | multibuf[count++] = secondary_ammo[GUIDED_INDEX]; |
||
5135 | multibuf[count++] = secondary_ammo[SMART_MINE_INDEX]; |
||
5136 | multibuf[count++] = secondary_ammo[SMISSILE4_INDEX]; |
||
5137 | multibuf[count++] = secondary_ammo[SMISSILE5_INDEX]; |
||
5138 | #endif |
||
5139 | |||
5140 | PUT_INTEL_SHORT(&multibuf[count], player_info.vulcan_ammo); |
||
5141 | count += 2; |
||
5142 | PUT_INTEL_INT(&multibuf[count], player_info.powerup_flags.get_player_flags()); |
||
5143 | count += 4; |
||
5144 | |||
5145 | multi_send_data(multibuf, priority); |
||
5146 | } |
||
5147 | } |
||
5148 | |||
5149 | namespace dsx { |
||
5150 | static void multi_do_player_inventory(const playernum_t pnum, const ubyte *buf) |
||
5151 | { |
||
5152 | auto &Objects = LevelUniqueObjectState.Objects; |
||
5153 | auto &vmobjptridx = Objects.vmptridx; |
||
5154 | int count; |
||
5155 | |||
5156 | #ifdef NDEBUG |
||
5157 | if (pnum >= N_players || pnum == Player_num) |
||
5158 | return; |
||
5159 | #else |
||
5160 | Assert(pnum < N_players); |
||
5161 | Assert(pnum != Player_num); |
||
5162 | #endif |
||
5163 | |||
5164 | count = 2; |
||
5165 | #if defined(DXX_BUILD_DESCENT_I) |
||
5166 | #define GET_WEAPON_FLAGS(buf,count) buf[count++] |
||
5167 | #elif defined(DXX_BUILD_DESCENT_II) |
||
5168 | #define GET_WEAPON_FLAGS(buf,count) (count += sizeof(uint16_t), GET_INTEL_SHORT(buf + (count - sizeof(uint16_t)))) |
||
5169 | #endif |
||
5170 | const auto &&objp = vmobjptridx(vcplayerptr(pnum)->objnum); |
||
5171 | auto &player_info = objp->ctype.player_info; |
||
5172 | player_info.primary_weapon_flags = GET_WEAPON_FLAGS(buf, count); |
||
5173 | player_info.laser_level = stored_laser_level(buf[count]); count++; |
||
5174 | |||
5175 | auto &secondary_ammo = player_info.secondary_ammo; |
||
5176 | secondary_ammo[HOMING_INDEX] = buf[count]; count++; |
||
5177 | secondary_ammo[CONCUSSION_INDEX] = buf[count];count++; |
||
5178 | secondary_ammo[SMART_INDEX] = buf[count]; count++; |
||
5179 | secondary_ammo[MEGA_INDEX] = buf[count]; count++; |
||
5180 | secondary_ammo[PROXIMITY_INDEX] = buf[count]; count++; |
||
5181 | |||
5182 | #if defined(DXX_BUILD_DESCENT_II) |
||
5183 | secondary_ammo[SMISSILE1_INDEX] = buf[count]; count++; |
||
5184 | secondary_ammo[GUIDED_INDEX] = buf[count]; count++; |
||
5185 | secondary_ammo[SMART_MINE_INDEX]= buf[count]; count++; |
||
5186 | secondary_ammo[SMISSILE4_INDEX] = buf[count]; count++; |
||
5187 | secondary_ammo[SMISSILE5_INDEX] = buf[count]; count++; |
||
5188 | #endif |
||
5189 | |||
5190 | player_info.vulcan_ammo = GET_INTEL_SHORT(buf + count); count += 2; |
||
5191 | player_info.powerup_flags = player_flags(GET_INTEL_INT(buf + count)); count += 4; |
||
5192 | } |
||
5193 | } |
||
5194 | |||
5195 | /* |
||
5196 | * Count the inventory of the level. Initial (start) or current (now). |
||
5197 | * In 'current', also consider player inventories (and the thief bot). |
||
5198 | * NOTE: We add actual ammo amount - we do not want to count in 'amount of powerups'. Makes it easier to keep track of overhead (proximities, vulcan ammo) |
||
5199 | */ |
||
5200 | namespace dsx { |
||
5201 | static void MultiLevelInv_CountLevelPowerups() |
||
5202 | { |
||
5203 | auto &Objects = LevelUniqueObjectState.Objects; |
||
5204 | auto &vmobjptridx = Objects.vmptridx; |
||
5205 | if (!(Game_mode & GM_MULTI) || (Game_mode & GM_MULTI_COOP)) |
||
5206 | return; |
||
5207 | MultiLevelInv.Current = {}; |
||
5208 | |||
5209 | range_for (const auto &&objp, vmobjptridx) |
||
5210 | { |
||
5211 | if (objp->type == OBJ_WEAPON) // keep live bombs in inventory so they will respawn after they're gone |
||
5212 | { |
||
5213 | auto wid = get_weapon_id(objp); |
||
5214 | if (wid == weapon_id_type::PROXIMITY_ID) |
||
5215 | MultiLevelInv.Current[POW_PROXIMITY_WEAPON]++; |
||
5216 | #if defined(DXX_BUILD_DESCENT_II) |
||
5217 | if (wid == weapon_id_type::SUPERPROX_ID) |
||
5218 | MultiLevelInv.Current[POW_SMART_MINE]++; |
||
5219 | #endif |
||
5220 | } |
||
5221 | if (objp->type != OBJ_POWERUP) |
||
5222 | continue; |
||
5223 | auto pid = get_powerup_id(objp); |
||
5224 | switch (pid) |
||
5225 | { |
||
5226 | case POW_VULCAN_WEAPON: |
||
5227 | #if defined(DXX_BUILD_DESCENT_II) |
||
5228 | case POW_GAUSS_WEAPON: |
||
5229 | #endif |
||
5230 | MultiLevelInv.Current[POW_VULCAN_AMMO] += objp->ctype.powerup_info.count; // add contained ammo so we do not lose this from level when used up |
||
5231 | /* fall through to increment Current[pid] */ |
||
5232 | DXX_BOOST_FALLTHROUGH; |
||
5233 | case POW_LASER: |
||
5234 | case POW_QUAD_FIRE: |
||
5235 | case POW_SPREADFIRE_WEAPON: |
||
5236 | case POW_PLASMA_WEAPON: |
||
5237 | case POW_FUSION_WEAPON: |
||
5238 | case POW_MISSILE_1: |
||
5239 | case POW_HOMING_AMMO_1: |
||
5240 | case POW_SMARTBOMB_WEAPON: |
||
5241 | case POW_MEGA_WEAPON: |
||
5242 | case POW_CLOAK: |
||
5243 | case POW_INVULNERABILITY: |
||
5244 | #if defined(DXX_BUILD_DESCENT_II) |
||
5245 | case POW_SUPER_LASER: |
||
5246 | case POW_HELIX_WEAPON: |
||
5247 | case POW_PHOENIX_WEAPON: |
||
5248 | case POW_OMEGA_WEAPON: |
||
5249 | case POW_SMISSILE1_1: |
||
5250 | case POW_GUIDED_MISSILE_1: |
||
5251 | case POW_MERCURY_MISSILE_1: |
||
5252 | case POW_EARTHSHAKER_MISSILE: |
||
5253 | case POW_FULL_MAP: |
||
5254 | case POW_CONVERTER: |
||
5255 | case POW_AMMO_RACK: |
||
5256 | case POW_AFTERBURNER: |
||
5257 | case POW_HEADLIGHT: |
||
5258 | case POW_FLAG_BLUE: |
||
5259 | case POW_FLAG_RED: |
||
5260 | #endif |
||
5261 | MultiLevelInv.Current[pid]++; |
||
5262 | break; |
||
5263 | case POW_MISSILE_4: |
||
5264 | case POW_HOMING_AMMO_4: |
||
5265 | #if defined(DXX_BUILD_DESCENT_II) |
||
5266 | case POW_SMISSILE1_4: |
||
5267 | case POW_GUIDED_MISSILE_4: |
||
5268 | case POW_MERCURY_MISSILE_4: |
||
5269 | #endif |
||
5270 | MultiLevelInv.Current[pid-1] += 4; |
||
5271 | break; |
||
5272 | case POW_PROXIMITY_WEAPON: |
||
5273 | #if defined(DXX_BUILD_DESCENT_II) |
||
5274 | case POW_SMART_MINE: |
||
5275 | #endif |
||
5276 | MultiLevelInv.Current[pid] += 4; // count the actual bombs |
||
5277 | break; |
||
5278 | case POW_VULCAN_AMMO: |
||
5279 | MultiLevelInv.Current[pid] += VULCAN_AMMO_AMOUNT; // count the actual ammo |
||
5280 | break; |
||
5281 | default: |
||
5282 | break; // All other items either do not exist or we NEVER want to have them respawn. |
||
5283 | } |
||
5284 | } |
||
5285 | } |
||
5286 | } |
||
5287 | |||
5288 | namespace dsx { |
||
5289 | static void MultiLevelInv_CountPlayerInventory() |
||
5290 | { |
||
5291 | auto &Objects = LevelUniqueObjectState.Objects; |
||
5292 | auto &vcobjptr = Objects.vcptr; |
||
5293 | auto &Current = MultiLevelInv.Current; |
||
5294 | for (playernum_t i = 0; i < MAX_PLAYERS; i++) |
||
5295 | { |
||
5296 | if (vcplayerptr(i)->connected != CONNECT_PLAYING) |
||
5297 | continue; |
||
5298 | auto &obj = *vcobjptr(vcplayerptr(i)->objnum); |
||
5299 | if (obj.type == OBJ_GHOST) // Player is dead. Their items are dropped now. |
||
5300 | continue; |
||
5301 | auto &player_info = obj.ctype.player_info; |
||
5302 | // NOTE: We do not need to consider Granted Spawn Items here. These are replaced with shields and even if not, the repopulation function will take care of it. |
||
5303 | #if defined(DXX_BUILD_DESCENT_II) |
||
5304 | if (player_info.laser_level > MAX_LASER_LEVEL) |
||
5305 | { |
||
5306 | /* |
||
5307 | * We do not know exactly how many normal lasers the player collected before going super so assume they have all. |
||
5308 | * This loss possible is insignificant since we have super lasers and normal ones may respawn some time after this player dies. |
||
5309 | */ |
||
5310 | Current[POW_LASER] += 4; |
||
5311 | Current[POW_SUPER_LASER] += player_info.laser_level-MAX_LASER_LEVEL+1; // Laser levels start at 0! |
||
5312 | } |
||
5313 | else |
||
5314 | #endif |
||
5315 | { |
||
5316 | Current[POW_LASER] += player_info.laser_level+1; // Laser levels start at 0! |
||
5317 | } |
||
5318 | accumulate_flags_count<player_flags, PLAYER_FLAG> powerup_flags(Current, player_info.powerup_flags); |
||
5319 | accumulate_flags_count<player_info::primary_weapon_flag_type, unsigned> primary_weapon_flags(Current, player_info.primary_weapon_flags); |
||
5320 | powerup_flags.process(PLAYER_FLAGS_QUAD_LASERS, POW_QUAD_FIRE); |
||
5321 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(VULCAN_INDEX), POW_VULCAN_WEAPON); |
||
5322 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(SPREADFIRE_INDEX), POW_SPREADFIRE_WEAPON); |
||
5323 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(PLASMA_INDEX), POW_PLASMA_WEAPON); |
||
5324 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(FUSION_INDEX), POW_FUSION_WEAPON); |
||
5325 | powerup_flags.process(PLAYER_FLAGS_CLOAKED, POW_CLOAK); |
||
5326 | powerup_flags.process(PLAYER_FLAGS_INVULNERABLE, POW_INVULNERABILITY); |
||
5327 | // NOTE: The following can probably be simplified. |
||
5328 | #if defined(DXX_BUILD_DESCENT_II) |
||
5329 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(GAUSS_INDEX), POW_GAUSS_WEAPON); |
||
5330 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(HELIX_INDEX), POW_HELIX_WEAPON); |
||
5331 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(PHOENIX_INDEX), POW_PHOENIX_WEAPON); |
||
5332 | primary_weapon_flags.process(HAS_PRIMARY_FLAG(OMEGA_INDEX), POW_OMEGA_WEAPON); |
||
5333 | powerup_flags.process(PLAYER_FLAGS_MAP_ALL, POW_FULL_MAP); |
||
5334 | powerup_flags.process(PLAYER_FLAGS_CONVERTER, POW_CONVERTER); |
||
5335 | powerup_flags.process(PLAYER_FLAGS_AMMO_RACK, POW_AMMO_RACK); |
||
5336 | powerup_flags.process(PLAYER_FLAGS_AFTERBURNER, POW_AFTERBURNER); |
||
5337 | powerup_flags.process(PLAYER_FLAGS_HEADLIGHT, POW_HEADLIGHT); |
||
5338 | if ((Game_mode & GM_CAPTURE) && (player_info.powerup_flags & PLAYER_FLAGS_FLAG)) |
||
5339 | { |
||
5340 | ++Current[(get_team(i) == TEAM_RED) ? POW_FLAG_BLUE : POW_FLAG_RED]; |
||
5341 | } |
||
5342 | #endif |
||
5343 | Current[POW_VULCAN_AMMO] += player_info.vulcan_ammo; |
||
5344 | Current[POW_MISSILE_1] += player_info.secondary_ammo[CONCUSSION_INDEX]; |
||
5345 | Current[POW_HOMING_AMMO_1] += player_info.secondary_ammo[HOMING_INDEX]; |
||
5346 | Current[POW_PROXIMITY_WEAPON] += player_info.secondary_ammo[PROXIMITY_INDEX]; |
||
5347 | Current[POW_SMARTBOMB_WEAPON] += player_info.secondary_ammo[SMART_INDEX]; |
||
5348 | Current[POW_MEGA_WEAPON] += player_info.secondary_ammo[MEGA_INDEX]; |
||
5349 | #if defined(DXX_BUILD_DESCENT_II) |
||
5350 | Current[POW_SMISSILE1_1] += player_info.secondary_ammo[SMISSILE1_INDEX]; |
||
5351 | Current[POW_GUIDED_MISSILE_1] += player_info.secondary_ammo[GUIDED_INDEX]; |
||
5352 | Current[POW_SMART_MINE] += player_info.secondary_ammo[SMART_MINE_INDEX]; |
||
5353 | Current[POW_MERCURY_MISSILE_1] += player_info.secondary_ammo[SMISSILE4_INDEX]; |
||
5354 | Current[POW_EARTHSHAKER_MISSILE] += player_info.secondary_ammo[SMISSILE5_INDEX]; |
||
5355 | #endif |
||
5356 | } |
||
5357 | #if defined(DXX_BUILD_DESCENT_II) |
||
5358 | if (Game_mode & GM_MULTI_ROBOTS) // Add (possible) thief inventory |
||
5359 | { |
||
5360 | range_for (auto &i, LevelUniqueObjectState.ThiefState.Stolen_items) |
||
5361 | { |
||
5362 | if (i >= Current.size() || i == POW_ENERGY || i == POW_SHIELD_BOOST) |
||
5363 | continue; |
||
5364 | auto &c = Current[i]; |
||
5365 | // NOTE: We don't need to consider vulcan ammo or 4pack items as the thief should not steal those items. |
||
5366 | if (i == POW_PROXIMITY_WEAPON || i == POW_SMART_MINE) |
||
5367 | c += 4; |
||
5368 | else |
||
5369 | ++c; |
||
5370 | } |
||
5371 | } |
||
5372 | #endif |
||
5373 | } |
||
5374 | } |
||
5375 | |||
5376 | void MultiLevelInv_InitializeCount() |
||
5377 | { |
||
5378 | MultiLevelInv_CountLevelPowerups(); |
||
5379 | MultiLevelInv.Initial = MultiLevelInv.Current; |
||
5380 | MultiLevelInv.RespawnTimer = {}; |
||
5381 | } |
||
5382 | |||
5383 | void MultiLevelInv_Recount() |
||
5384 | { |
||
5385 | MultiLevelInv_CountLevelPowerups(); |
||
5386 | MultiLevelInv_CountPlayerInventory(); |
||
5387 | } |
||
5388 | |||
5389 | // Takes a powerup type and checks if we are allowed to spawn it. |
||
5390 | namespace dsx { |
||
5391 | bool MultiLevelInv_AllowSpawn(powerup_type_t powerup_type) |
||
5392 | { |
||
5393 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
5394 | if ((Game_mode & GM_MULTI_COOP) || LevelUniqueControlCenterState.Control_center_destroyed || Network_status != NETSTAT_PLAYING) |
||
5395 | return 0; |
||
5396 | |||
5397 | int req_amount = 1; // required amount of item to drop a powerup. |
||
5398 | |||
5399 | if (powerup_type == POW_VULCAN_AMMO) |
||
5400 | req_amount = VULCAN_AMMO_AMOUNT; |
||
5401 | else if (powerup_type == POW_PROXIMITY_WEAPON |
||
5402 | #if defined(DXX_BUILD_DESCENT_II) |
||
5403 | || powerup_type == POW_SMART_MINE |
||
5404 | #endif |
||
5405 | ) |
||
5406 | req_amount = 4; |
||
5407 | |||
5408 | if (MultiLevelInv.Initial[powerup_type] == 0 || MultiLevelInv.Current[powerup_type] > MultiLevelInv.Initial[powerup_type]) // Item does not exist in level or we have too many. |
||
5409 | return 0; |
||
5410 | else if (MultiLevelInv.Initial[powerup_type] - MultiLevelInv.Current[powerup_type] >= req_amount) |
||
5411 | return 1; |
||
5412 | return 0; |
||
5413 | } |
||
5414 | } |
||
5415 | |||
5416 | // Repopulate the level with missing items. |
||
5417 | void MultiLevelInv_Repopulate(fix frequency) |
||
5418 | { |
||
5419 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
5420 | if (!multi_i_am_master() || (Game_mode & GM_MULTI_COOP) || LevelUniqueControlCenterState.Control_center_destroyed) |
||
5421 | return; |
||
5422 | |||
5423 | MultiLevelInv_Recount(); // recount current items |
||
5424 | for (unsigned i = 0; i < MAX_POWERUP_TYPES; i++) |
||
5425 | { |
||
5426 | if (MultiLevelInv_AllowSpawn(static_cast<powerup_type_t>(i))) |
||
5427 | MultiLevelInv.RespawnTimer[i] += frequency; |
||
5428 | else |
||
5429 | MultiLevelInv.RespawnTimer[i] = 0; |
||
5430 | |||
5431 | if (MultiLevelInv.RespawnTimer[i] >= F1_0*2) |
||
5432 | { |
||
5433 | con_printf(CON_VERBOSE, "MultiLevelInv_Repopulate type: %i - Init: %i Cur: %i", i, MultiLevelInv.Initial[i], MultiLevelInv.Current[i]); |
||
5434 | MultiLevelInv.RespawnTimer[i] = 0; |
||
5435 | maybe_drop_net_powerup(static_cast<powerup_type_t>(i), 0, 1); |
||
5436 | } |
||
5437 | } |
||
5438 | } |
||
5439 | |||
5440 | namespace dsx { |
||
5441 | |||
5442 | #if defined(DXX_BUILD_DESCENT_II) |
||
5443 | /// |
||
5444 | /// CODE TO LOAD HOARD DATA |
||
5445 | /// |
||
5446 | |||
5447 | namespace { |
||
5448 | |||
5449 | class hoard_resources_type |
||
5450 | { |
||
5451 | static constexpr auto invalid_bm_idx = std::integral_constant<int, -1>{}; |
||
5452 | static constexpr auto invalid_snd_idx = std::integral_constant<unsigned, ~0u>{}; |
||
5453 | public: |
||
5454 | int bm_idx = invalid_bm_idx; |
||
5455 | unsigned snd_idx = invalid_snd_idx; |
||
5456 | void reset(); |
||
5457 | ~hoard_resources_type() |
||
5458 | { |
||
5459 | reset(); |
||
5460 | } |
||
5461 | }; |
||
5462 | |||
5463 | constexpr std::integral_constant<int, -1> hoard_resources_type::invalid_bm_idx; |
||
5464 | constexpr std::integral_constant<unsigned, ~0u> hoard_resources_type::invalid_snd_idx; |
||
5465 | |||
5466 | } |
||
5467 | |||
5468 | static hoard_resources_type hoard_resources; |
||
5469 | |||
5470 | int HoardEquipped() |
||
5471 | { |
||
5472 | static int checked=-1; |
||
5473 | |||
5474 | if (unlikely(checked == -1)) |
||
5475 | { |
||
5476 | checked = PHYSFSX_exists("hoard.ham",1); |
||
5477 | } |
||
5478 | return (checked); |
||
5479 | } |
||
5480 | |||
5481 | std::array<grs_main_bitmap, 2> Orb_icons; |
||
5482 | |||
5483 | void hoard_resources_type::reset() |
||
5484 | { |
||
5485 | if (bm_idx != invalid_bm_idx) |
||
5486 | d_free(GameBitmaps[std::exchange(bm_idx, invalid_bm_idx)].bm_mdata); |
||
5487 | if (snd_idx != invalid_snd_idx) |
||
5488 | { |
||
5489 | const auto idx = std::exchange(snd_idx, invalid_snd_idx); |
||
5490 | range_for (auto &i, partial_range(GameSounds, idx, idx + 4)) |
||
5491 | d_free(i.data); |
||
5492 | } |
||
5493 | range_for (auto &i, Orb_icons) |
||
5494 | i.reset(); |
||
5495 | } |
||
5496 | |||
5497 | void init_hoard_data(d_vclip_array &Vclip) |
||
5498 | { |
||
5499 | auto &Effects = LevelUniqueEffectsClipState.Effects; |
||
5500 | hoard_resources.reset(); |
||
5501 | static int orb_vclip; |
||
5502 | unsigned n_orb_frames,n_goal_frames; |
||
5503 | int orb_w,orb_h; |
||
5504 | palette_array_t palette; |
||
5505 | uint8_t *bitmap_data1; |
||
5506 | int save_pos; |
||
5507 | int bitmap_num = hoard_resources.bm_idx = Num_bitmap_files; |
||
5508 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
5509 | |||
5510 | auto ifile = PHYSFSX_openReadBuffered("hoard.ham"); |
||
5511 | if (!ifile) |
||
5512 | Error("can't open <hoard.ham>"); |
||
5513 | |||
5514 | n_orb_frames = PHYSFSX_readShort(ifile); |
||
5515 | orb_w = PHYSFSX_readShort(ifile); |
||
5516 | orb_h = PHYSFSX_readShort(ifile); |
||
5517 | save_pos = PHYSFS_tell(ifile); |
||
5518 | PHYSFSX_fseek(ifile,sizeof(palette)+n_orb_frames*orb_w*orb_h,SEEK_CUR); |
||
5519 | n_goal_frames = PHYSFSX_readShort(ifile); |
||
5520 | PHYSFSX_fseek(ifile,save_pos,SEEK_SET); |
||
5521 | |||
5522 | //Allocate memory for bitmaps |
||
5523 | MALLOC( bitmap_data1, ubyte, n_orb_frames*orb_w*orb_h + n_goal_frames*64*64 ); |
||
5524 | |||
5525 | //Create orb vclip |
||
5526 | orb_vclip = Num_vclips++; |
||
5527 | assert(Num_vclips <= Vclip.size()); |
||
5528 | Vclip[orb_vclip].play_time = F1_0/2; |
||
5529 | Vclip[orb_vclip].num_frames = n_orb_frames; |
||
5530 | Vclip[orb_vclip].frame_time = Vclip[orb_vclip].play_time / Vclip[orb_vclip].num_frames; |
||
5531 | Vclip[orb_vclip].flags = 0; |
||
5532 | Vclip[orb_vclip].sound_num = -1; |
||
5533 | Vclip[orb_vclip].light_value = F1_0; |
||
5534 | range_for (auto &i, partial_range(Vclip[orb_vclip].frames, n_orb_frames)) |
||
5535 | { |
||
5536 | i.index = bitmap_num; |
||
5537 | gr_init_bitmap(GameBitmaps[bitmap_num],bm_mode::linear,0,0,orb_w,orb_h,orb_w,bitmap_data1); |
||
5538 | gr_set_transparent(GameBitmaps[bitmap_num], 1); |
||
5539 | bitmap_data1 += orb_w*orb_h; |
||
5540 | bitmap_num++; |
||
5541 | Assert(bitmap_num < MAX_BITMAP_FILES); |
||
5542 | } |
||
5543 | |||
5544 | //Create obj powerup |
||
5545 | Powerup_info[POW_HOARD_ORB].vclip_num = orb_vclip; |
||
5546 | Powerup_info[POW_HOARD_ORB].hit_sound = -1; //Powerup_info[POW_SHIELD_BOOST].hit_sound; |
||
5547 | Powerup_info[POW_HOARD_ORB].size = Powerup_info[POW_SHIELD_BOOST].size; |
||
5548 | Powerup_info[POW_HOARD_ORB].light = Powerup_info[POW_SHIELD_BOOST].light; |
||
5549 | |||
5550 | //Create orb goal wall effect |
||
5551 | const auto goal_eclip = Num_effects++; |
||
5552 | assert(goal_eclip < Effects.size()); |
||
5553 | Effects[goal_eclip] = Effects[94]; //copy from blue goal |
||
5554 | Effects[goal_eclip].changing_wall_texture = NumTextures; |
||
5555 | Effects[goal_eclip].vc.num_frames=n_goal_frames; |
||
5556 | |||
5557 | TmapInfo[NumTextures] = find_required_goal_texture(TMI_GOAL_BLUE); |
||
5558 | TmapInfo[NumTextures].eclip_num = goal_eclip; |
||
5559 | TmapInfo[NumTextures].flags = TMI_GOAL_HOARD; |
||
5560 | NumTextures++; |
||
5561 | Assert(NumTextures < MAX_TEXTURES); |
||
5562 | range_for (auto &i, partial_range(Effects[goal_eclip].vc.frames, n_goal_frames)) |
||
5563 | { |
||
5564 | i.index = bitmap_num; |
||
5565 | gr_init_bitmap(GameBitmaps[bitmap_num],bm_mode::linear,0,0,64,64,64,bitmap_data1); |
||
5566 | bitmap_data1 += 64*64; |
||
5567 | bitmap_num++; |
||
5568 | Assert(bitmap_num < MAX_BITMAP_FILES); |
||
5569 | } |
||
5570 | |||
5571 | //Load and remap bitmap data for orb |
||
5572 | PHYSFS_read(ifile,&palette[0],sizeof(palette[0]),palette.size()); |
||
5573 | range_for (auto &i, partial_const_range(Vclip[orb_vclip].frames, n_orb_frames)) |
||
5574 | { |
||
5575 | grs_bitmap *bm = &GameBitmaps[i.index]; |
||
5576 | PHYSFS_read(ifile,bm->get_bitmap_data(),1,orb_w*orb_h); |
||
5577 | gr_remap_bitmap_good(*bm, palette, 255, -1); |
||
5578 | } |
||
5579 | |||
5580 | //Load and remap bitmap data for goal texture |
||
5581 | PHYSFSX_readShort(ifile); //skip frame count |
||
5582 | PHYSFS_read(ifile,&palette[0],sizeof(palette[0]),palette.size()); |
||
5583 | range_for (auto &i, partial_const_range(Effects[goal_eclip].vc.frames, n_goal_frames)) |
||
5584 | { |
||
5585 | grs_bitmap *bm = &GameBitmaps[i.index]; |
||
5586 | PHYSFS_read(ifile,bm->get_bitmap_data(),1,64*64); |
||
5587 | gr_remap_bitmap_good(*bm, palette, 255, -1); |
||
5588 | } |
||
5589 | |||
5590 | //Load and remap bitmap data for HUD icons |
||
5591 | range_for (auto &i, Orb_icons) |
||
5592 | { |
||
5593 | const unsigned icon_w = PHYSFSX_readShort(ifile); |
||
5594 | if (icon_w > 32) |
||
5595 | return; |
||
5596 | const unsigned icon_h = PHYSFSX_readShort(ifile); |
||
5597 | if (icon_h > 32) |
||
5598 | return; |
||
5599 | const unsigned extent = icon_w * icon_h; |
||
5600 | RAIIdmem<uint8_t[]> bitmap_data2; |
||
5601 | MALLOC(bitmap_data2, uint8_t, extent); |
||
5602 | PHYSFS_read(ifile,&palette[0],sizeof(palette[0]),palette.size()); |
||
5603 | PHYSFS_read(ifile, bitmap_data2.get(), 1, extent); |
||
5604 | gr_init_main_bitmap(i, bm_mode::linear, 0, 0, icon_w, icon_h, icon_w, std::move(bitmap_data2)); |
||
5605 | gr_set_transparent(i, 1); |
||
5606 | gr_remap_bitmap_good(i, palette, 255, -1); |
||
5607 | } |
||
5608 | |||
5609 | //Load sounds for orb game |
||
5610 | hoard_resources.snd_idx = Num_sound_files; |
||
5611 | range_for (const unsigned i, xrange(4u)) |
||
5612 | { |
||
5613 | int len; |
||
5614 | |||
5615 | len = PHYSFSX_readInt(ifile); //get 11k len |
||
5616 | |||
5617 | if (GameArg.SndDigiSampleRate == SAMPLE_RATE_22K) { |
||
5618 | PHYSFSX_fseek(ifile,len,SEEK_CUR); //skip over 11k sample |
||
5619 | len = PHYSFSX_readInt(ifile); //get 22k len |
||
5620 | } |
||
5621 | |||
5622 | GameSounds[Num_sound_files+i].length = len; |
||
5623 | MALLOC(GameSounds[Num_sound_files+i].data, ubyte, len); |
||
5624 | PHYSFS_read(ifile,GameSounds[Num_sound_files+i].data,1,len); |
||
5625 | |||
5626 | if (GameArg.SndDigiSampleRate == SAMPLE_RATE_11K) { |
||
5627 | len = PHYSFSX_readInt(ifile); //get 22k len |
||
5628 | PHYSFSX_fseek(ifile,len,SEEK_CUR); //skip over 22k sample |
||
5629 | } |
||
5630 | |||
5631 | Sounds[SOUND_YOU_GOT_ORB+i] = Num_sound_files+i; |
||
5632 | AltSounds[SOUND_YOU_GOT_ORB+i] = Sounds[SOUND_YOU_GOT_ORB+i]; |
||
5633 | } |
||
5634 | } |
||
5635 | |||
5636 | #if DXX_USE_EDITOR |
||
5637 | void save_hoard_data(void) |
||
5638 | { |
||
5639 | grs_bitmap icon; |
||
5640 | unsigned nframes; |
||
5641 | palette_array_t palette; |
||
5642 | int iff_error; |
||
5643 | static const char sounds[][13] = {"selforb.raw","selforb.r22", //SOUND_YOU_GOT_ORB |
||
5644 | "teamorb.raw","teamorb.r22", //SOUND_FRIEND_GOT_ORB |
||
5645 | "enemyorb.raw","enemyorb.r22", //SOUND_OPPONENT_GOT_ORB |
||
5646 | "OPSCORE1.raw","OPSCORE1.r22"}; //SOUND_OPPONENT_HAS_SCORED |
||
5647 | |||
5648 | auto ofile = PHYSFSX_openWriteBuffered("hoard.ham"); |
||
5649 | |||
5650 | std::array<std::unique_ptr<grs_main_bitmap>, MAX_BITMAPS_PER_BRUSH> bm; |
||
5651 | iff_error = iff_read_animbrush("orb.abm",bm,&nframes,palette); |
||
5652 | Assert(iff_error == IFF_NO_ERROR); |
||
5653 | PHYSFS_writeULE16(ofile, nframes); |
||
5654 | PHYSFS_writeULE16(ofile, bm[0]->bm_w); |
||
5655 | PHYSFS_writeULE16(ofile, bm[0]->bm_h); |
||
5656 | PHYSFS_write(ofile, &palette[0], sizeof(palette[0]), palette.size()); |
||
5657 | range_for (auto &i, partial_const_range(bm, nframes)) |
||
5658 | PHYSFS_write(ofile, i->bm_data, i->bm_w * i->bm_h, 1); |
||
5659 | |||
5660 | iff_error = iff_read_animbrush("orbgoal.abm",bm,&nframes,palette); |
||
5661 | Assert(iff_error == IFF_NO_ERROR); |
||
5662 | Assert(bm[0]->bm_w == 64 && bm[0]->bm_h == 64); |
||
5663 | PHYSFS_writeULE16(ofile, nframes); |
||
5664 | PHYSFS_write(ofile, &palette[0], sizeof(palette[0]), palette.size()); |
||
5665 | range_for (auto &i, partial_const_range(bm, nframes)) |
||
5666 | PHYSFS_write(ofile, i->bm_data, i->bm_w * i->bm_h, 1); |
||
5667 | |||
5668 | range_for (const unsigned i, xrange(2u)) |
||
5669 | { |
||
5670 | iff_error = iff_read_bitmap(i ? "orbb.bbm" : "orb.bbm", icon, &palette); |
||
5671 | Assert(iff_error == IFF_NO_ERROR); |
||
5672 | PHYSFS_writeULE16(ofile, icon.bm_w); |
||
5673 | PHYSFS_writeULE16(ofile, icon.bm_h); |
||
5674 | PHYSFS_write(ofile, &palette[0], sizeof(palette[0]), palette.size()); |
||
5675 | PHYSFS_write(ofile, icon.bm_data, icon.bm_w*icon.bm_h, 1); |
||
5676 | } |
||
5677 | (void)iff_error; |
||
5678 | |||
5679 | range_for (auto &i, sounds) |
||
5680 | if (RAIIPHYSFS_File ifile{PHYSFS_openRead(i)}) |
||
5681 | { |
||
5682 | int size; |
||
5683 | size = PHYSFS_fileLength(ifile); |
||
5684 | RAIIdmem<uint8_t[]> buf; |
||
5685 | MALLOC(buf, uint8_t[], size); |
||
5686 | PHYSFS_read(ifile, buf, size, 1); |
||
5687 | PHYSFS_writeULE32(ofile, size); |
||
5688 | PHYSFS_write(ofile, buf, size, 1); |
||
5689 | } |
||
5690 | } |
||
5691 | #endif |
||
5692 | #endif |
||
5693 | |||
5694 | static void multi_process_data(const playernum_t pnum, const ubyte *buf, const uint_fast32_t type) |
||
5695 | { |
||
5696 | auto &Objects = LevelUniqueObjectState.Objects; |
||
5697 | auto &imobjptridx = Objects.imptridx; |
||
5698 | auto &vmobjptr = Objects.vmptr; |
||
5699 | auto &vmobjptridx = Objects.vmptridx; |
||
5700 | // Take an entire message (that has already been checked for validity, |
||
5701 | // if necessary) and act on it. |
||
5702 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
5703 | auto &vmwallptr = Walls.vmptr; |
||
5704 | switch (static_cast<multiplayer_command_t>(type)) |
||
5705 | { |
||
5706 | case MULTI_POSITION: |
||
5707 | multi_do_position(vmobjptridx, pnum, buf); |
||
5708 | break; |
||
5709 | case MULTI_REAPPEAR: |
||
5710 | multi_do_reappear(pnum, buf); break; |
||
5711 | case MULTI_FIRE: |
||
5712 | case MULTI_FIRE_TRACK: |
||
5713 | case MULTI_FIRE_BOMB: |
||
5714 | multi_do_fire(vmobjptridx, pnum, buf); |
||
5715 | break; |
||
5716 | case MULTI_REMOVE_OBJECT: |
||
5717 | multi_do_remobj(vmobjptr, buf); |
||
5718 | break; |
||
5719 | case MULTI_PLAYER_DERES: |
||
5720 | multi_do_player_deres(Objects, pnum, buf); |
||
5721 | break; |
||
5722 | case MULTI_MESSAGE: |
||
5723 | multi_do_message(buf); break; |
||
5724 | case MULTI_QUIT: |
||
5725 | multi_do_quit(buf); break; |
||
5726 | case MULTI_CONTROLCEN: |
||
5727 | multi_do_controlcen_destroy(imobjptridx, buf); |
||
5728 | break; |
||
5729 | case MULTI_DROP_WEAPON: |
||
5730 | multi_do_drop_weapon(vmobjptr, pnum, buf); |
||
5731 | break; |
||
5732 | #if defined(DXX_BUILD_DESCENT_II) |
||
5733 | case MULTI_VULWPN_AMMO_ADJ: |
||
5734 | multi_do_vulcan_weapon_ammo_adjust(vmobjptr, buf); |
||
5735 | break; |
||
5736 | case MULTI_SOUND_FUNCTION: |
||
5737 | multi_do_sound_function(pnum, buf); break; |
||
5738 | case MULTI_MARKER: |
||
5739 | multi_do_drop_marker(Objects, vmsegptridx, pnum, buf); |
||
5740 | break; |
||
5741 | case MULTI_DROP_FLAG: |
||
5742 | multi_do_drop_flag(pnum, buf); break; |
||
5743 | case MULTI_GUIDED: |
||
5744 | multi_do_guided(LevelUniqueObjectState, pnum, buf); |
||
5745 | break; |
||
5746 | case MULTI_STOLEN_ITEMS: |
||
5747 | multi_do_stolen_items(buf); break; |
||
5748 | case MULTI_WALL_STATUS: |
||
5749 | multi_do_wall_status(vmwallptr, buf); |
||
5750 | break; |
||
5751 | case MULTI_SEISMIC: |
||
5752 | multi_do_seismic (buf); break; |
||
5753 | case MULTI_LIGHT: |
||
5754 | multi_do_light (buf); break; |
||
5755 | #endif |
||
5756 | case MULTI_ENDLEVEL_START: |
||
5757 | multi_do_escape(vmobjptridx, buf); |
||
5758 | break; |
||
5759 | case MULTI_CLOAK: |
||
5760 | multi_do_cloak(vmobjptr, pnum); |
||
5761 | break; |
||
5762 | case MULTI_DECLOAK: |
||
5763 | multi_do_decloak(pnum); break; |
||
5764 | case MULTI_DOOR_OPEN: |
||
5765 | multi_do_door_open(vmwallptr, buf); |
||
5766 | break; |
||
5767 | case MULTI_CREATE_EXPLOSION: |
||
5768 | multi_do_create_explosion(vmobjptridx, pnum); |
||
5769 | break; |
||
5770 | case MULTI_CONTROLCEN_FIRE: |
||
5771 | multi_do_controlcen_fire(buf); break; |
||
5772 | case MULTI_CREATE_POWERUP: |
||
5773 | multi_do_create_powerup(vmobjptr, vmsegptridx, pnum, buf); |
||
5774 | break; |
||
5775 | case MULTI_PLAY_SOUND: |
||
5776 | multi_do_play_sound(Objects, pnum, buf); |
||
5777 | break; |
||
5778 | #if defined(DXX_BUILD_DESCENT_II) |
||
5779 | case MULTI_CAPTURE_BONUS: |
||
5780 | multi_do_capture_bonus(pnum); break; |
||
5781 | case MULTI_ORB_BONUS: |
||
5782 | multi_do_orb_bonus(pnum, buf); break; |
||
5783 | case MULTI_GOT_FLAG: |
||
5784 | multi_do_got_flag(pnum); break; |
||
5785 | case MULTI_GOT_ORB: |
||
5786 | multi_do_got_orb(pnum); break; |
||
5787 | case MULTI_FINISH_GAME: |
||
5788 | multi_do_finish_game(buf); break; // do this one regardless of endsequence |
||
5789 | #endif |
||
5790 | case MULTI_RANK: |
||
5791 | multi_do_ranking (pnum, buf); break; |
||
5792 | case MULTI_ROBOT_CLAIM: |
||
5793 | multi_do_claim_robot(pnum, buf); break; |
||
5794 | case MULTI_ROBOT_POSITION: |
||
5795 | multi_do_robot_position(pnum, buf); break; |
||
5796 | case MULTI_ROBOT_EXPLODE: |
||
5797 | multi_do_robot_explode(buf); break; |
||
5798 | case MULTI_ROBOT_RELEASE: |
||
5799 | multi_do_release_robot(pnum, buf); break; |
||
5800 | case MULTI_ROBOT_FIRE: |
||
5801 | multi_do_robot_fire(buf); break; |
||
5802 | case MULTI_SCORE: |
||
5803 | multi_do_score(vmobjptr, pnum, buf); |
||
5804 | break; |
||
5805 | case MULTI_CREATE_ROBOT: |
||
5806 | multi_do_create_robot(Vclip, pnum, buf); break; |
||
5807 | case MULTI_TRIGGER: |
||
5808 | multi_do_trigger(pnum, buf); break; |
||
5809 | #if defined(DXX_BUILD_DESCENT_II) |
||
5810 | case MULTI_START_TRIGGER: |
||
5811 | multi_do_start_trigger(buf); break; |
||
5812 | case MULTI_EFFECT_BLOWUP: |
||
5813 | multi_do_effect_blowup(pnum, buf); break; |
||
5814 | case MULTI_FLAGS: |
||
5815 | multi_do_flags(vmobjptr, pnum, buf); |
||
5816 | break; |
||
5817 | case MULTI_DROP_BLOB: |
||
5818 | multi_do_drop_blob(vmobjptr, pnum); |
||
5819 | break; |
||
5820 | case MULTI_UPDATE_BUDDY_STATE: |
||
5821 | multi_recv_escort_goal(LevelUniqueObjectState.BuddyState, buf); |
||
5822 | break; |
||
5823 | #endif |
||
5824 | case MULTI_BOSS_TELEPORT: |
||
5825 | multi_do_boss_teleport(Vclip, pnum, buf); break; |
||
5826 | case MULTI_BOSS_CLOAK: |
||
5827 | multi_do_boss_cloak(buf); break; |
||
5828 | case MULTI_BOSS_START_GATE: |
||
5829 | multi_do_boss_start_gate(buf); break; |
||
5830 | case MULTI_BOSS_STOP_GATE: |
||
5831 | multi_do_boss_stop_gate(buf); break; |
||
5832 | case MULTI_BOSS_CREATE_ROBOT: |
||
5833 | multi_do_boss_create_robot(pnum, buf); break; |
||
5834 | case MULTI_CREATE_ROBOT_POWERUPS: |
||
5835 | multi_do_create_robot_powerups(pnum, buf); break; |
||
5836 | case MULTI_HOSTAGE_DOOR: |
||
5837 | multi_do_hostage_door_status(vmsegptridx, Walls, buf); |
||
5838 | break; |
||
5839 | case MULTI_SAVE_GAME: |
||
5840 | multi_do_save_game(buf); break; |
||
5841 | case MULTI_RESTORE_GAME: |
||
5842 | multi_do_restore_game(buf); break; |
||
5843 | case MULTI_HEARTBEAT: |
||
5844 | multi_do_heartbeat (buf); break; |
||
5845 | case MULTI_KILLGOALS: |
||
5846 | multi_do_kill_goal_counts(vmobjptr, buf); |
||
5847 | break; |
||
5848 | case MULTI_DO_BOUNTY: |
||
5849 | multi_do_bounty( buf ); break; |
||
5850 | case MULTI_TYPING_STATE: |
||
5851 | multi_do_msgsend_state( buf ); break; |
||
5852 | case MULTI_GMODE_UPDATE: |
||
5853 | multi_do_gmode_update( buf ); break; |
||
5854 | case MULTI_KILL_HOST: |
||
5855 | multi_do_kill(Objects, buf); |
||
5856 | break; |
||
5857 | case MULTI_KILL_CLIENT: |
||
5858 | multi_do_kill(Objects, buf); |
||
5859 | break; |
||
5860 | case MULTI_PLAYER_INV: |
||
5861 | multi_do_player_inventory( pnum, buf ); break; |
||
5862 | } |
||
5863 | } |
||
5864 | |||
5865 | // Following functions convert object to object_rw and back. |
||
5866 | // turn object to object_rw for sending |
||
5867 | void multi_object_to_object_rw(object &obj, object_rw *obj_rw) |
||
5868 | { |
||
5869 | /* Avoid leaking any uninitialized bytes onto the network. Some of |
||
5870 | * the unions are incompletely initialized for some branches. |
||
5871 | * |
||
5872 | * For poison enabled builds, poison any uninitialized fields. |
||
5873 | * Everything that the peer should read will be initialized by the |
||
5874 | * end of this function. |
||
5875 | */ |
||
5876 | *obj_rw = {}; |
||
5877 | DXX_POISON_DEFINED_VAR(*obj_rw, 0xfd); |
||
5878 | obj_rw->signature = obj.signature.get(); |
||
5879 | obj_rw->type = obj.type; |
||
5880 | obj_rw->id = obj.id; |
||
5881 | obj_rw->control_type = obj.control_type; |
||
5882 | obj_rw->movement_type = obj.movement_type; |
||
5883 | obj_rw->render_type = obj.render_type; |
||
5884 | obj_rw->flags = obj.flags; |
||
5885 | obj_rw->segnum = obj.segnum; |
||
5886 | obj_rw->pos = obj.pos; |
||
5887 | obj_rw->orient = obj.orient; |
||
5888 | obj_rw->size = obj.size; |
||
5889 | obj_rw->shields = obj.shields; |
||
5890 | obj_rw->last_pos = obj.pos; |
||
5891 | obj_rw->contains_type = obj.contains_type; |
||
5892 | obj_rw->contains_id = obj.contains_id; |
||
5893 | obj_rw->contains_count= obj.contains_count; |
||
5894 | obj_rw->matcen_creator= obj.matcen_creator; |
||
5895 | obj_rw->lifeleft = obj.lifeleft; |
||
5896 | |||
5897 | switch (obj_rw->movement_type) |
||
5898 | { |
||
5899 | case MT_PHYSICS: |
||
5900 | obj_rw->mtype.phys_info.velocity.x = obj.mtype.phys_info.velocity.x; |
||
5901 | obj_rw->mtype.phys_info.velocity.y = obj.mtype.phys_info.velocity.y; |
||
5902 | obj_rw->mtype.phys_info.velocity.z = obj.mtype.phys_info.velocity.z; |
||
5903 | obj_rw->mtype.phys_info.thrust.x = obj.mtype.phys_info.thrust.x; |
||
5904 | obj_rw->mtype.phys_info.thrust.y = obj.mtype.phys_info.thrust.y; |
||
5905 | obj_rw->mtype.phys_info.thrust.z = obj.mtype.phys_info.thrust.z; |
||
5906 | obj_rw->mtype.phys_info.mass = obj.mtype.phys_info.mass; |
||
5907 | obj_rw->mtype.phys_info.drag = obj.mtype.phys_info.drag; |
||
5908 | obj_rw->mtype.phys_info.rotvel.x = obj.mtype.phys_info.rotvel.x; |
||
5909 | obj_rw->mtype.phys_info.rotvel.y = obj.mtype.phys_info.rotvel.y; |
||
5910 | obj_rw->mtype.phys_info.rotvel.z = obj.mtype.phys_info.rotvel.z; |
||
5911 | obj_rw->mtype.phys_info.rotthrust.x = obj.mtype.phys_info.rotthrust.x; |
||
5912 | obj_rw->mtype.phys_info.rotthrust.y = obj.mtype.phys_info.rotthrust.y; |
||
5913 | obj_rw->mtype.phys_info.rotthrust.z = obj.mtype.phys_info.rotthrust.z; |
||
5914 | obj_rw->mtype.phys_info.turnroll = obj.mtype.phys_info.turnroll; |
||
5915 | obj_rw->mtype.phys_info.flags = obj.mtype.phys_info.flags; |
||
5916 | break; |
||
5917 | |||
5918 | case MT_SPINNING: |
||
5919 | obj_rw->mtype.spin_rate.x = obj.mtype.spin_rate.x; |
||
5920 | obj_rw->mtype.spin_rate.y = obj.mtype.spin_rate.y; |
||
5921 | obj_rw->mtype.spin_rate.z = obj.mtype.spin_rate.z; |
||
5922 | break; |
||
5923 | } |
||
5924 | |||
5925 | switch (obj_rw->control_type) |
||
5926 | { |
||
5927 | case CT_WEAPON: |
||
5928 | obj_rw->ctype.laser_info.parent_type = obj.ctype.laser_info.parent_type; |
||
5929 | obj_rw->ctype.laser_info.parent_num = obj.ctype.laser_info.parent_num; |
||
5930 | obj_rw->ctype.laser_info.parent_signature = obj.ctype.laser_info.parent_signature.get(); |
||
5931 | if (obj.ctype.laser_info.creation_time - GameTime64 < F1_0*(-18000)) |
||
5932 | obj_rw->ctype.laser_info.creation_time = F1_0*(-18000); |
||
5933 | else |
||
5934 | obj_rw->ctype.laser_info.creation_time = obj.ctype.laser_info.creation_time - GameTime64; |
||
5935 | obj_rw->ctype.laser_info.last_hitobj = obj.ctype.laser_info.get_last_hitobj(); |
||
5936 | obj_rw->ctype.laser_info.track_goal = obj.ctype.laser_info.track_goal; |
||
5937 | obj_rw->ctype.laser_info.multiplier = obj.ctype.laser_info.multiplier; |
||
5938 | break; |
||
5939 | |||
5940 | case CT_EXPLOSION: |
||
5941 | obj_rw->ctype.expl_info.spawn_time = obj.ctype.expl_info.spawn_time; |
||
5942 | obj_rw->ctype.expl_info.delete_time = obj.ctype.expl_info.delete_time; |
||
5943 | obj_rw->ctype.expl_info.delete_objnum = obj.ctype.expl_info.delete_objnum; |
||
5944 | obj_rw->ctype.expl_info.attach_parent = obj.ctype.expl_info.attach_parent; |
||
5945 | obj_rw->ctype.expl_info.prev_attach = obj.ctype.expl_info.prev_attach; |
||
5946 | obj_rw->ctype.expl_info.next_attach = obj.ctype.expl_info.next_attach; |
||
5947 | break; |
||
5948 | |||
5949 | case CT_AI: |
||
5950 | { |
||
5951 | int i; |
||
5952 | obj_rw->ctype.ai_info.behavior = static_cast<uint8_t>(obj.ctype.ai_info.behavior); |
||
5953 | for (i = 0; i < MAX_AI_FLAGS; i++) |
||
5954 | obj_rw->ctype.ai_info.flags[i] = obj.ctype.ai_info.flags[i]; |
||
5955 | obj_rw->ctype.ai_info.hide_segment = obj.ctype.ai_info.hide_segment; |
||
5956 | obj_rw->ctype.ai_info.hide_index = obj.ctype.ai_info.hide_index; |
||
5957 | obj_rw->ctype.ai_info.path_length = obj.ctype.ai_info.path_length; |
||
5958 | obj_rw->ctype.ai_info.cur_path_index = obj.ctype.ai_info.cur_path_index; |
||
5959 | obj_rw->ctype.ai_info.danger_laser_num = obj.ctype.ai_info.danger_laser_num; |
||
5960 | if (obj.ctype.ai_info.danger_laser_num != object_none) |
||
5961 | obj_rw->ctype.ai_info.danger_laser_signature = obj.ctype.ai_info.danger_laser_signature.get(); |
||
5962 | else |
||
5963 | obj_rw->ctype.ai_info.danger_laser_signature = 0; |
||
5964 | #if defined(DXX_BUILD_DESCENT_I) |
||
5965 | obj_rw->ctype.ai_info.follow_path_start_seg = segment_none; |
||
5966 | obj_rw->ctype.ai_info.follow_path_end_seg = segment_none; |
||
5967 | #elif defined(DXX_BUILD_DESCENT_II) |
||
5968 | obj_rw->ctype.ai_info.dying_sound_playing = obj.ctype.ai_info.dying_sound_playing; |
||
5969 | if (obj.ctype.ai_info.dying_start_time == 0) // if bot not dead, anything but 0 will kill it |
||
5970 | obj_rw->ctype.ai_info.dying_start_time = 0; |
||
5971 | else |
||
5972 | obj_rw->ctype.ai_info.dying_start_time = obj.ctype.ai_info.dying_start_time - GameTime64; |
||
5973 | #endif |
||
5974 | break; |
||
5975 | } |
||
5976 | |||
5977 | case CT_LIGHT: |
||
5978 | obj_rw->ctype.light_info.intensity = obj.ctype.light_info.intensity; |
||
5979 | break; |
||
5980 | |||
5981 | case CT_POWERUP: |
||
5982 | obj_rw->ctype.powerup_info.count = obj.ctype.powerup_info.count; |
||
5983 | #if defined(DXX_BUILD_DESCENT_II) |
||
5984 | if (obj.ctype.powerup_info.creation_time - GameTime64 < F1_0*(-18000)) |
||
5985 | obj_rw->ctype.powerup_info.creation_time = F1_0*(-18000); |
||
5986 | else |
||
5987 | obj_rw->ctype.powerup_info.creation_time = obj.ctype.powerup_info.creation_time - GameTime64; |
||
5988 | obj_rw->ctype.powerup_info.flags = obj.ctype.powerup_info.flags; |
||
5989 | #endif |
||
5990 | break; |
||
5991 | } |
||
5992 | |||
5993 | switch (obj_rw->render_type) |
||
5994 | { |
||
5995 | case RT_MORPH: |
||
5996 | case RT_POLYOBJ: |
||
5997 | case RT_NONE: // HACK below |
||
5998 | { |
||
5999 | int i; |
||
6000 | if (obj.render_type == RT_NONE && obj.type != OBJ_GHOST) // HACK: when a player is dead or not connected yet, clients still expect to get polyobj data - even if render_type == RT_NONE at this time. |
||
6001 | break; |
||
6002 | obj_rw->rtype.pobj_info.model_num = obj.rtype.pobj_info.model_num; |
||
6003 | for (i=0;i<MAX_SUBMODELS;i++) |
||
6004 | { |
||
6005 | obj_rw->rtype.pobj_info.anim_angles[i].p = obj.rtype.pobj_info.anim_angles[i].p; |
||
6006 | obj_rw->rtype.pobj_info.anim_angles[i].b = obj.rtype.pobj_info.anim_angles[i].b; |
||
6007 | obj_rw->rtype.pobj_info.anim_angles[i].h = obj.rtype.pobj_info.anim_angles[i].h; |
||
6008 | } |
||
6009 | obj_rw->rtype.pobj_info.subobj_flags = obj.rtype.pobj_info.subobj_flags; |
||
6010 | obj_rw->rtype.pobj_info.tmap_override = obj.rtype.pobj_info.tmap_override; |
||
6011 | obj_rw->rtype.pobj_info.alt_textures = obj.rtype.pobj_info.alt_textures; |
||
6012 | break; |
||
6013 | } |
||
6014 | |||
6015 | case RT_WEAPON_VCLIP: |
||
6016 | case RT_HOSTAGE: |
||
6017 | case RT_POWERUP: |
||
6018 | case RT_FIREBALL: |
||
6019 | obj_rw->rtype.vclip_info.vclip_num = obj.rtype.vclip_info.vclip_num; |
||
6020 | obj_rw->rtype.vclip_info.frametime = obj.rtype.vclip_info.frametime; |
||
6021 | obj_rw->rtype.vclip_info.framenum = obj.rtype.vclip_info.framenum; |
||
6022 | break; |
||
6023 | |||
6024 | case RT_LASER: |
||
6025 | break; |
||
6026 | |||
6027 | } |
||
6028 | } |
||
6029 | |||
6030 | // turn object_rw to object after receiving |
||
6031 | void multi_object_rw_to_object(object_rw *obj_rw, object &obj) |
||
6032 | { |
||
6033 | obj = {}; |
||
6034 | DXX_POISON_VAR(obj, 0xfd); |
||
6035 | set_object_type(obj, obj_rw->type); |
||
6036 | if (obj.type == OBJ_NONE) |
||
6037 | return; |
||
6038 | obj.signature = object_signature_t{static_cast<uint16_t>(obj_rw->signature)}; |
||
6039 | obj.id = obj_rw->id; |
||
6040 | /* obj->next,obj->prev handled by caller based on segment */ |
||
6041 | obj.control_type = obj_rw->control_type; |
||
6042 | set_object_movement_type(obj, obj_rw->movement_type); |
||
6043 | const auto render_type = obj_rw->render_type; |
||
6044 | if (valid_render_type(render_type)) |
||
6045 | obj.render_type = render_type_t{render_type}; |
||
6046 | else |
||
6047 | { |
||
6048 | con_printf(CON_URGENT, "peer sent bogus render type %#x for object %p; using none instead", render_type, &obj); |
||
6049 | obj.render_type = RT_NONE; |
||
6050 | } |
||
6051 | obj.flags = obj_rw->flags; |
||
6052 | obj.segnum = obj_rw->segnum; |
||
6053 | /* obj->attached_obj cleared by caller */ |
||
6054 | obj.pos = obj_rw->pos; |
||
6055 | obj.orient = obj_rw->orient; |
||
6056 | obj.size = obj_rw->size; |
||
6057 | obj.shields = obj_rw->shields; |
||
6058 | obj.contains_type = obj_rw->contains_type; |
||
6059 | obj.contains_id = obj_rw->contains_id; |
||
6060 | obj.contains_count= obj_rw->contains_count; |
||
6061 | obj.matcen_creator= obj_rw->matcen_creator; |
||
6062 | obj.lifeleft = obj_rw->lifeleft; |
||
6063 | |||
6064 | switch (obj.movement_type) |
||
6065 | { |
||
6066 | case MT_NONE: |
||
6067 | break; |
||
6068 | case MT_PHYSICS: |
||
6069 | obj.mtype.phys_info.velocity.x = obj_rw->mtype.phys_info.velocity.x; |
||
6070 | obj.mtype.phys_info.velocity.y = obj_rw->mtype.phys_info.velocity.y; |
||
6071 | obj.mtype.phys_info.velocity.z = obj_rw->mtype.phys_info.velocity.z; |
||
6072 | obj.mtype.phys_info.thrust.x = obj_rw->mtype.phys_info.thrust.x; |
||
6073 | obj.mtype.phys_info.thrust.y = obj_rw->mtype.phys_info.thrust.y; |
||
6074 | obj.mtype.phys_info.thrust.z = obj_rw->mtype.phys_info.thrust.z; |
||
6075 | obj.mtype.phys_info.mass = obj_rw->mtype.phys_info.mass; |
||
6076 | obj.mtype.phys_info.drag = obj_rw->mtype.phys_info.drag; |
||
6077 | obj.mtype.phys_info.rotvel.x = obj_rw->mtype.phys_info.rotvel.x; |
||
6078 | obj.mtype.phys_info.rotvel.y = obj_rw->mtype.phys_info.rotvel.y; |
||
6079 | obj.mtype.phys_info.rotvel.z = obj_rw->mtype.phys_info.rotvel.z; |
||
6080 | obj.mtype.phys_info.rotthrust.x = obj_rw->mtype.phys_info.rotthrust.x; |
||
6081 | obj.mtype.phys_info.rotthrust.y = obj_rw->mtype.phys_info.rotthrust.y; |
||
6082 | obj.mtype.phys_info.rotthrust.z = obj_rw->mtype.phys_info.rotthrust.z; |
||
6083 | obj.mtype.phys_info.turnroll = obj_rw->mtype.phys_info.turnroll; |
||
6084 | obj.mtype.phys_info.flags = obj_rw->mtype.phys_info.flags; |
||
6085 | break; |
||
6086 | |||
6087 | case MT_SPINNING: |
||
6088 | obj.mtype.spin_rate.x = obj_rw->mtype.spin_rate.x; |
||
6089 | obj.mtype.spin_rate.y = obj_rw->mtype.spin_rate.y; |
||
6090 | obj.mtype.spin_rate.z = obj_rw->mtype.spin_rate.z; |
||
6091 | break; |
||
6092 | } |
||
6093 | |||
6094 | switch (obj.control_type) |
||
6095 | { |
||
6096 | case CT_WEAPON: |
||
6097 | obj.ctype.laser_info.parent_type = obj_rw->ctype.laser_info.parent_type; |
||
6098 | obj.ctype.laser_info.parent_num = obj_rw->ctype.laser_info.parent_num; |
||
6099 | obj.ctype.laser_info.parent_signature = object_signature_t{static_cast<uint16_t>(obj_rw->ctype.laser_info.parent_signature)}; |
||
6100 | obj.ctype.laser_info.creation_time = obj_rw->ctype.laser_info.creation_time; |
||
6101 | { |
||
6102 | const auto last_hitobj = obj_rw->ctype.laser_info.last_hitobj; |
||
6103 | obj.ctype.laser_info.reset_hitobj(last_hitobj); |
||
6104 | } |
||
6105 | obj.ctype.laser_info.track_goal = obj_rw->ctype.laser_info.track_goal; |
||
6106 | obj.ctype.laser_info.multiplier = obj_rw->ctype.laser_info.multiplier; |
||
6107 | #if defined(DXX_BUILD_DESCENT_II) |
||
6108 | obj.ctype.laser_info.last_afterburner_time = 0; |
||
6109 | #endif |
||
6110 | break; |
||
6111 | |||
6112 | case CT_EXPLOSION: |
||
6113 | obj.ctype.expl_info.spawn_time = obj_rw->ctype.expl_info.spawn_time; |
||
6114 | obj.ctype.expl_info.delete_time = obj_rw->ctype.expl_info.delete_time; |
||
6115 | obj.ctype.expl_info.delete_objnum = obj_rw->ctype.expl_info.delete_objnum; |
||
6116 | obj.ctype.expl_info.attach_parent = obj_rw->ctype.expl_info.attach_parent; |
||
6117 | obj.ctype.expl_info.prev_attach = obj_rw->ctype.expl_info.prev_attach; |
||
6118 | obj.ctype.expl_info.next_attach = obj_rw->ctype.expl_info.next_attach; |
||
6119 | break; |
||
6120 | |||
6121 | case CT_AI: |
||
6122 | { |
||
6123 | int i; |
||
6124 | obj.ctype.ai_info.behavior = static_cast<ai_behavior>(obj_rw->ctype.ai_info.behavior); |
||
6125 | for (i = 0; i < MAX_AI_FLAGS; i++) |
||
6126 | obj.ctype.ai_info.flags[i] = obj_rw->ctype.ai_info.flags[i]; |
||
6127 | obj.ctype.ai_info.hide_segment = obj_rw->ctype.ai_info.hide_segment; |
||
6128 | obj.ctype.ai_info.hide_index = obj_rw->ctype.ai_info.hide_index; |
||
6129 | obj.ctype.ai_info.path_length = obj_rw->ctype.ai_info.path_length; |
||
6130 | obj.ctype.ai_info.cur_path_index = obj_rw->ctype.ai_info.cur_path_index; |
||
6131 | obj.ctype.ai_info.danger_laser_num = obj_rw->ctype.ai_info.danger_laser_num; |
||
6132 | if (obj.ctype.ai_info.danger_laser_num != object_none) |
||
6133 | obj.ctype.ai_info.danger_laser_signature = object_signature_t{static_cast<uint16_t>(obj_rw->ctype.ai_info.danger_laser_signature)}; |
||
6134 | #if defined(DXX_BUILD_DESCENT_I) |
||
6135 | #elif defined(DXX_BUILD_DESCENT_II) |
||
6136 | obj.ctype.ai_info.dying_sound_playing = obj_rw->ctype.ai_info.dying_sound_playing; |
||
6137 | obj.ctype.ai_info.dying_start_time = obj_rw->ctype.ai_info.dying_start_time; |
||
6138 | #endif |
||
6139 | break; |
||
6140 | } |
||
6141 | |||
6142 | case CT_LIGHT: |
||
6143 | obj.ctype.light_info.intensity = obj_rw->ctype.light_info.intensity; |
||
6144 | break; |
||
6145 | |||
6146 | case CT_POWERUP: |
||
6147 | obj.ctype.powerup_info.count = obj_rw->ctype.powerup_info.count; |
||
6148 | #if defined(DXX_BUILD_DESCENT_I) |
||
6149 | obj.ctype.powerup_info.creation_time = 0; |
||
6150 | obj.ctype.powerup_info.flags = 0; |
||
6151 | #elif defined(DXX_BUILD_DESCENT_II) |
||
6152 | obj.ctype.powerup_info.creation_time = obj_rw->ctype.powerup_info.creation_time; |
||
6153 | obj.ctype.powerup_info.flags = obj_rw->ctype.powerup_info.flags; |
||
6154 | #endif |
||
6155 | break; |
||
6156 | case CT_CNTRLCEN: |
||
6157 | { |
||
6158 | // gun points of reactor now part of the object but of course not saved in object_rw. Let's just recompute them. |
||
6159 | calc_controlcen_gun_point(obj); |
||
6160 | break; |
||
6161 | } |
||
6162 | } |
||
6163 | |||
6164 | switch (obj.render_type) |
||
6165 | { |
||
6166 | case RT_MORPH: |
||
6167 | case RT_POLYOBJ: |
||
6168 | case RT_NONE: // HACK below |
||
6169 | { |
||
6170 | int i; |
||
6171 | if (obj.render_type == RT_NONE && obj.type != OBJ_GHOST) // HACK: when a player is dead or not connected yet, clients still expect to get polyobj data - even if render_type == RT_NONE at this time. |
||
6172 | break; |
||
6173 | obj.rtype.pobj_info.model_num = obj_rw->rtype.pobj_info.model_num; |
||
6174 | for (i=0;i<MAX_SUBMODELS;i++) |
||
6175 | { |
||
6176 | obj.rtype.pobj_info.anim_angles[i].p = obj_rw->rtype.pobj_info.anim_angles[i].p; |
||
6177 | obj.rtype.pobj_info.anim_angles[i].b = obj_rw->rtype.pobj_info.anim_angles[i].b; |
||
6178 | obj.rtype.pobj_info.anim_angles[i].h = obj_rw->rtype.pobj_info.anim_angles[i].h; |
||
6179 | } |
||
6180 | obj.rtype.pobj_info.subobj_flags = obj_rw->rtype.pobj_info.subobj_flags; |
||
6181 | obj.rtype.pobj_info.tmap_override = obj_rw->rtype.pobj_info.tmap_override; |
||
6182 | obj.rtype.pobj_info.alt_textures = obj_rw->rtype.pobj_info.alt_textures; |
||
6183 | break; |
||
6184 | } |
||
6185 | |||
6186 | case RT_WEAPON_VCLIP: |
||
6187 | case RT_HOSTAGE: |
||
6188 | case RT_POWERUP: |
||
6189 | case RT_FIREBALL: |
||
6190 | obj.rtype.vclip_info.vclip_num = obj_rw->rtype.vclip_info.vclip_num; |
||
6191 | obj.rtype.vclip_info.frametime = obj_rw->rtype.vclip_info.frametime; |
||
6192 | obj.rtype.vclip_info.framenum = obj_rw->rtype.vclip_info.framenum; |
||
6193 | break; |
||
6194 | |||
6195 | case RT_LASER: |
||
6196 | break; |
||
6197 | |||
6198 | } |
||
6199 | } |
||
6200 | |||
6201 | } |
||
6202 | |||
6203 | namespace dsx { |
||
6204 | static int show_netgame_info_poll( newmenu *menu, const d_event &event, char *ngii ) |
||
6205 | { |
||
6206 | newmenu_item *menus = newmenu_get_items(menu); |
||
6207 | switch (event.type) |
||
6208 | { |
||
6209 | case EVENT_WINDOW_CLOSE: |
||
6210 | { |
||
6211 | d_free(ngii); |
||
6212 | d_free(menus); |
||
6213 | return 0; |
||
6214 | } |
||
6215 | default: |
||
6216 | break; |
||
6217 | } |
||
6218 | return 0; |
||
6219 | } |
||
6220 | |||
6221 | void show_netgame_info(const netgame_info &netgame) |
||
6222 | { |
||
6223 | char *ngii; |
||
6224 | newmenu_item *m; |
||
6225 | int loc=0, ngilen = 50; |
||
6226 | #if defined(DXX_BUILD_DESCENT_I) |
||
6227 | constexpr int nginum = 50; |
||
6228 | #elif defined(DXX_BUILD_DESCENT_II) |
||
6229 | constexpr int nginum = 78; |
||
6230 | #endif |
||
6231 | |||
6232 | CALLOC(m, newmenu_item, nginum); |
||
6233 | if (!m) |
||
6234 | return; |
||
6235 | MALLOC(ngii, char, nginum * ngilen); |
||
6236 | if (!ngii) |
||
6237 | { |
||
6238 | d_free(m); |
||
6239 | return; |
||
6240 | } |
||
6241 | |||
6242 | snprintf(ngii+(ngilen*loc),ngilen,"Game Name\t %s",netgame.game_name.data()); loc++; |
||
6243 | snprintf(ngii+(ngilen*loc),ngilen,"Mission Name\t %s",netgame.mission_title.data()); loc++; |
||
6244 | snprintf(ngii+(ngilen*loc),ngilen,"Level\t %s%i", (netgame.levelnum<0)?"S":" ", abs(netgame.levelnum)); loc++; |
||
6245 | snprintf(ngii+(ngilen*loc),ngilen,"Game Mode\t %s", netgame.gamemode < GMNames.size() ? GMNames[netgame.gamemode] : "INVALID"); loc++; |
||
6246 | snprintf(ngii+(ngilen*loc),ngilen,"Players\t %i/%i", netgame.numplayers, netgame.max_numplayers); loc++; |
||
6247 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
6248 | snprintf(ngii+(ngilen*loc),ngilen,"Game Options:"); loc++; |
||
6249 | snprintf(ngii+(ngilen*loc),ngilen,"Difficulty\t %s", MENU_DIFFICULTY_TEXT(netgame.difficulty)); loc++; |
||
6250 | snprintf(ngii+(ngilen*loc),ngilen,"Reactor Life\t %i %s", netgame.control_invul_time / F1_0 / 60, TXT_MINUTES_ABBREV); loc++; |
||
6251 | snprintf(ngii+(ngilen*loc),ngilen,"Max Time\t %i %s", netgame.PlayTimeAllowed.count() / (F1_0 * 60), TXT_MINUTES_ABBREV); loc++; |
||
6252 | snprintf(ngii+(ngilen*loc),ngilen,"Kill Goal\t %i", netgame.KillGoal * 5); loc++; |
||
6253 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
6254 | snprintf(ngii+(ngilen*loc),ngilen,"Duplicate Powerups:"); loc++; |
||
6255 | snprintf(ngii+(ngilen*loc),ngilen,"Primaries\t %i", static_cast<int>(netgame.DuplicatePowerups.get_primary_count())); loc++; |
||
6256 | snprintf(ngii+(ngilen*loc),ngilen,"Secondaries\t %i", static_cast<int>(netgame.DuplicatePowerups.get_secondary_count())); loc++; |
||
6257 | #if defined(DXX_BUILD_DESCENT_II) |
||
6258 | snprintf(ngii+(ngilen*loc),ngilen,"Accessories\t %i", static_cast<int>(netgame.DuplicatePowerups.get_accessory_count())); loc++; |
||
6259 | #endif |
||
6260 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
6261 | snprintf(ngii+(ngilen*loc),ngilen,"Spawn Options:"); loc++; |
||
6262 | snprintf(ngii+(ngilen*loc),ngilen,"Use * Furthest Spawn Sites\t %i", netgame.SecludedSpawns+1); loc++; |
||
6263 | snprintf(ngii+(ngilen*loc),ngilen,"Invulnerable Time\t %1.1f sec", static_cast<float>(netgame.InvulAppear) / 2); loc++; |
||
6264 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
6265 | snprintf(ngii+(ngilen*loc),ngilen,"Objects Allowed:"); loc++; |
||
6266 | snprintf(ngii+(ngilen*loc),ngilen,"Laser Upgrade\t %s", (netgame.AllowedItems & NETFLAG_DOLASER)?TXT_YES:TXT_NO); loc++; |
||
6267 | snprintf(ngii+(ngilen*loc),ngilen,"Quad Lasers\t %s", (netgame.AllowedItems & NETFLAG_DOQUAD)?TXT_YES:TXT_NO); loc++; |
||
6268 | snprintf(ngii+(ngilen*loc),ngilen,"Vulcan Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOVULCAN)?TXT_YES:TXT_NO); loc++; |
||
6269 | snprintf(ngii+(ngilen*loc),ngilen,"Spreadfire Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOSPREAD)?TXT_YES:TXT_NO); loc++; |
||
6270 | snprintf(ngii+(ngilen*loc),ngilen,"Plasma Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOPLASMA)?TXT_YES:TXT_NO); loc++; |
||
6271 | snprintf(ngii+(ngilen*loc),ngilen,"Fusion Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOFUSION)?TXT_YES:TXT_NO); loc++; |
||
6272 | snprintf(ngii+(ngilen*loc),ngilen,"Homing Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOHOMING)?TXT_YES:TXT_NO); loc++; |
||
6273 | snprintf(ngii+(ngilen*loc),ngilen,"Proximity Bombs\t %s", (netgame.AllowedItems & NETFLAG_DOPROXIM)?TXT_YES:TXT_NO); loc++; |
||
6274 | snprintf(ngii+(ngilen*loc),ngilen,"Smart Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOSMART)?TXT_YES:TXT_NO); loc++; |
||
6275 | snprintf(ngii+(ngilen*loc),ngilen,"Mega Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOMEGA)?TXT_YES:TXT_NO); loc++; |
||
6276 | #if defined(DXX_BUILD_DESCENT_II) |
||
6277 | snprintf(ngii+(ngilen*loc),ngilen,"Super Lasers\t %s", (netgame.AllowedItems & NETFLAG_DOSUPERLASER)?TXT_YES:TXT_NO); loc++; |
||
6278 | snprintf(ngii+(ngilen*loc),ngilen,"Gauss Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOGAUSS)?TXT_YES:TXT_NO); loc++; |
||
6279 | snprintf(ngii+(ngilen*loc),ngilen,"Helix Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOHELIX)?TXT_YES:TXT_NO); loc++; |
||
6280 | snprintf(ngii+(ngilen*loc),ngilen,"Phoenix Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOPHOENIX)?TXT_YES:TXT_NO); loc++; |
||
6281 | snprintf(ngii+(ngilen*loc),ngilen,"Omega Cannon\t %s", (netgame.AllowedItems & NETFLAG_DOOMEGA)?TXT_YES:TXT_NO); loc++; |
||
6282 | snprintf(ngii+(ngilen*loc),ngilen,"Flash Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOFLASH)?TXT_YES:TXT_NO); loc++; |
||
6283 | snprintf(ngii+(ngilen*loc),ngilen,"Guides Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOGUIDED)?TXT_YES:TXT_NO); loc++; |
||
6284 | snprintf(ngii+(ngilen*loc),ngilen,"Smart Mines\t %s", (netgame.AllowedItems & NETFLAG_DOSMARTMINE)?TXT_YES:TXT_NO); loc++; |
||
6285 | snprintf(ngii+(ngilen*loc),ngilen,"Mercury Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOMERCURY)?TXT_YES:TXT_NO); loc++; |
||
6286 | snprintf(ngii+(ngilen*loc),ngilen,"Earthshaker Missiles\t %s", (netgame.AllowedItems & NETFLAG_DOSHAKER)?TXT_YES:TXT_NO); loc++; |
||
6287 | #endif |
||
6288 | snprintf(ngii+(ngilen*loc),ngilen,"Cloaking\t %s", (netgame.AllowedItems & NETFLAG_DOCLOAK)?TXT_YES:TXT_NO); loc++; |
||
6289 | snprintf(ngii+(ngilen*loc),ngilen,"Invulnerability\t %s", (netgame.AllowedItems & NETFLAG_DOINVUL)?TXT_YES:TXT_NO); loc++; |
||
6290 | #if defined(DXX_BUILD_DESCENT_II) |
||
6291 | snprintf(ngii+(ngilen*loc),ngilen,"Afterburners\t %s", (netgame.AllowedItems & NETFLAG_DOAFTERBURNER)?TXT_YES:TXT_NO); loc++; |
||
6292 | snprintf(ngii+(ngilen*loc),ngilen,"Ammo Rack\t %s", (netgame.AllowedItems & NETFLAG_DOAMMORACK)?TXT_YES:TXT_NO); loc++; |
||
6293 | snprintf(ngii+(ngilen*loc),ngilen,"Enery Converter\t %s", (netgame.AllowedItems & NETFLAG_DOCONVERTER)?TXT_YES:TXT_NO); loc++; |
||
6294 | snprintf(ngii+(ngilen*loc),ngilen,"Headlight\t %s", (netgame.AllowedItems & NETFLAG_DOHEADLIGHT)?TXT_YES:TXT_NO); loc++; |
||
6295 | #endif |
||
6296 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
6297 | snprintf(ngii+(ngilen*loc),ngilen,"Objects Granted At Spawn:"); loc++; |
||
6298 | snprintf(ngii+(ngilen*loc),ngilen,"Laser Level\t %i", map_granted_flags_to_laser_level(netgame.SpawnGrantedItems)+1); loc++; |
||
6299 | snprintf(ngii+(ngilen*loc),ngilen,"Quad Lasers\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_QUAD)?TXT_YES:TXT_NO); loc++; |
||
6300 | snprintf(ngii+(ngilen*loc),ngilen,"Vulcan Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_VULCAN)?TXT_YES:TXT_NO); loc++; |
||
6301 | snprintf(ngii+(ngilen*loc),ngilen,"Spreadfire Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_SPREAD)?TXT_YES:TXT_NO); loc++; |
||
6302 | snprintf(ngii+(ngilen*loc),ngilen,"Plasma Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_PLASMA)?TXT_YES:TXT_NO); loc++; |
||
6303 | snprintf(ngii+(ngilen*loc),ngilen,"Fusion Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_FUSION)?TXT_YES:TXT_NO); loc++; |
||
6304 | #if defined(DXX_BUILD_DESCENT_II) |
||
6305 | snprintf(ngii+(ngilen*loc),ngilen,"Gauss Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_GAUSS)?TXT_YES:TXT_NO); loc++; |
||
6306 | snprintf(ngii+(ngilen*loc),ngilen,"Helix Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_HELIX)?TXT_YES:TXT_NO); loc++; |
||
6307 | snprintf(ngii+(ngilen*loc),ngilen,"Phoenix Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_PHOENIX)?TXT_YES:TXT_NO); loc++; |
||
6308 | snprintf(ngii+(ngilen*loc),ngilen,"Omega Cannon\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_OMEGA)?TXT_YES:TXT_NO); loc++; |
||
6309 | snprintf(ngii+(ngilen*loc),ngilen,"Afterburners\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_AFTERBURNER)?TXT_YES:TXT_NO); loc++; |
||
6310 | snprintf(ngii+(ngilen*loc),ngilen,"Ammo Rack\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_AMMORACK)?TXT_YES:TXT_NO); loc++; |
||
6311 | snprintf(ngii+(ngilen*loc),ngilen,"Enery Converter\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_CONVERTER)?TXT_YES:TXT_NO); loc++; |
||
6312 | snprintf(ngii+(ngilen*loc),ngilen,"Headlight\t %s", menu_bit_wrapper(netgame.SpawnGrantedItems.mask, NETGRANT_HEADLIGHT)?TXT_YES:TXT_NO); loc++; |
||
6313 | #endif |
||
6314 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
6315 | snprintf(ngii+(ngilen*loc),ngilen,"Misc. Options:"); loc++; |
||
6316 | snprintf(ngii+(ngilen*loc),ngilen,"Show All Players On Automap\t %s", netgame.game_flag.show_on_map?TXT_YES:TXT_NO); loc++; |
||
6317 | #if defined(DXX_BUILD_DESCENT_II) |
||
6318 | snprintf(ngii+(ngilen*loc),ngilen,"Allow Marker Camera Views\t %s", netgame.Allow_marker_view?TXT_YES:TXT_NO); loc++; |
||
6319 | snprintf(ngii+(ngilen*loc),ngilen,"Indestructible Lights\t %s", netgame.AlwaysLighting?TXT_YES:TXT_NO); loc++; |
||
6320 | snprintf(ngii+(ngilen*loc),ngilen,"Thief permitted\t %s", (netgame.ThiefModifierFlags & ThiefModifier::Absent) ? TXT_NO : TXT_YES); loc++; |
||
6321 | snprintf(ngii+(ngilen*loc),ngilen,"Thief steals energy weapons\t %s", (netgame.ThiefModifierFlags & ThiefModifier::NoEnergyWeapons) ? TXT_NO : TXT_YES); loc++; |
||
6322 | snprintf(ngii+(ngilen*loc),ngilen,"Guidebot enabled (experimental)\t %s", Netgame.AllowGuidebot ? TXT_YES : TXT_NO); loc++; |
||
6323 | #endif |
||
6324 | snprintf(ngii+(ngilen*loc),ngilen,"Bright Player Ships\t %s", netgame.BrightPlayers?TXT_YES:TXT_NO); loc++; |
||
6325 | snprintf(ngii+(ngilen*loc),ngilen,"Enemy Names On Hud\t %s", netgame.ShowEnemyNames?TXT_YES:TXT_NO); loc++; |
||
6326 | snprintf(ngii+(ngilen*loc),ngilen,"Friendly Fire (Team, Coop)\t %s", netgame.NoFriendlyFire?TXT_NO:TXT_YES); loc++; |
||
6327 | snprintf(ngii+(ngilen*loc),ngilen," "); loc++; |
||
6328 | snprintf(ngii+(ngilen*loc),ngilen,"Network Options:"); loc++; |
||
6329 | snprintf(ngii+(ngilen*loc),ngilen,"Packets Per Second\t %i", netgame.PacketsPerSec); loc++; |
||
6330 | |||
6331 | Assert(loc == nginum); |
||
6332 | for (int i = 0; i < nginum; i++) { |
||
6333 | m[i].type = NM_TYPE_TEXT; |
||
6334 | m[i].text = ngii+(i*ngilen); |
||
6335 | } |
||
6336 | |||
6337 | newmenu_dotiny(NULL, "Netgame Info & Rules", nginum, m, 0, show_netgame_info_poll, ngii); |
||
6338 | } |
||
6339 | } |