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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Global variables for main directory |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #include "maths.h" |
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| 27 | #include "vecmat.h" |
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| 28 | #include "inferno.h" |
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| 29 | #include "lighting.h" |
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| 30 | #include "cntrlcen.h" |
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| 31 | #include "effects.h" |
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| 32 | #include "fuelcen.h" |
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| 33 | #include "segment.h" |
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| 34 | #include "switch.h" |
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| 35 | #include "object.h" |
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| 36 | #include "player.h" |
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| 37 | #include "bm.h" |
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| 38 | #include "robot.h" |
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| 39 | #include "3d.h" |
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| 40 | #include "game.h" |
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| 41 | #include "textures.h" |
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| 42 | #include "valptridx.tcc" |
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| 43 | #include "wall.h" |
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| 44 | |||
| 45 | namespace dcx { |
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| 46 | |||
| 47 | template <typename T> |
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| 48 | static void reconstruct_global_variable(T &t) |
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| 49 | { |
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| 50 | t.~T(); |
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| 51 | new(&t) T(); |
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| 52 | } |
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| 53 | |||
| 54 | d_interface_unique_state InterfaceUniqueState; |
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| 55 | d_game_view_unique_state GameViewUniqueState; |
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| 56 | d_player_unique_endlevel_state PlayerUniqueEndlevelState; |
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| 57 | d_level_unique_automap_state LevelUniqueAutomapState; |
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| 58 | d_level_unique_fuelcenter_state LevelUniqueFuelcenterState; |
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| 59 | d_level_unique_robot_awareness_state LevelUniqueRobotAwarenessState; |
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| 60 | d_level_unique_segment_state LevelUniqueSegmentState; |
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| 61 | // Global array of vertices, common to one mine. |
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| 62 | valptridx<player>::array_managed_type Players; |
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| 63 | valptridx<segment>::array_managed_type Segments; |
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| 64 | } |
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| 65 | std::array<g3s_point, MAX_VERTICES> Segment_points; |
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| 66 | |||
| 67 | namespace dcx { |
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| 68 | fix FrameTime = 0x1000; // Time since last frame, in seconds |
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| 69 | fix64 GameTime64 = 0; // Time in game, in seconds |
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| 70 | |||
| 71 | int d_tick_count = 0; // increments every 33.33ms |
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| 72 | int d_tick_step = 0; // true once every 33.33ms |
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| 73 | |||
| 74 | // This is the global mine which create_new_mine returns. |
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| 75 | //lsegment Lsegments[MAX_SEGMENTS]; |
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| 76 | |||
| 77 | // Number of vertices in current mine (ie, Vertices, pointed to by Vp) |
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| 78 | |||
| 79 | // Translate table to get opposite side of a face on a segment. |
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| 80 | |||
| 81 | const std::array<uint8_t, MAX_SIDES_PER_SEGMENT> Side_opposite{{ |
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| 82 | WRIGHT, WBOTTOM, WLEFT, WTOP, WFRONT, WBACK |
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| 83 | }}; |
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| 84 | |||
| 85 | #define TOLOWER(c) ((((c)>='A') && ((c)<='Z'))?((c)+('a'-'A')):(c)) |
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| 86 | |||
| 87 | const std::array<std::array<unsigned, 4>, MAX_SIDES_PER_SEGMENT> Side_to_verts_int{{ |
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| 88 | {{7,6,2,3}}, // left |
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| 89 | {{0,4,7,3}}, // top |
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| 90 | {{0,1,5,4}}, // right |
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| 91 | {{2,6,5,1}}, // bottom |
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| 92 | {{4,5,6,7}}, // back |
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| 93 | {{3,2,1,0}}, // front |
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| 94 | }}; |
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| 95 | |||
| 96 | // Texture map stuff |
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| 97 | |||
| 98 | //--unused-- fix Laser_delay_time = F1_0/6; // Delay between laser fires. |
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| 99 | |||
| 100 | static void reset_globals_for_new_game() |
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| 101 | { |
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| 102 | reconstruct_global_variable(LevelSharedBossState); |
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| 103 | reconstruct_global_variable(LevelUniqueFuelcenterState); |
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| 104 | reconstruct_global_variable(LevelUniqueSegmentState); |
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| 105 | reconstruct_global_variable(Players); |
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| 106 | reconstruct_global_variable(Segments); |
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| 107 | } |
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| 108 | |||
| 109 | } |
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| 110 | |||
| 111 | #if DXX_HAVE_POISON_UNDEFINED |
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| 112 | template <typename managed_type> |
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| 113 | valptridx<managed_type>::array_managed_type::array_managed_type() |
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| 114 | { |
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| 115 | DXX_MAKE_MEM_UNDEFINED(this->begin(), this->end()); |
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| 116 | } |
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| 117 | #endif |
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| 118 | |||
| 119 | namespace dsx { |
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| 120 | d_game_shared_state GameSharedState; |
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| 121 | d_game_unique_state GameUniqueState; |
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| 122 | d_level_shared_boss_state LevelSharedBossState; |
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| 123 | #if defined(DXX_BUILD_DESCENT_II) |
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| 124 | d_level_shared_control_center_state LevelSharedControlCenterState; |
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| 125 | #endif |
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| 126 | d_level_unique_effects_clip_state LevelUniqueEffectsClipState; |
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| 127 | d_level_shared_segment_state LevelSharedSegmentState; |
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| 128 | d_level_unique_object_state LevelUniqueObjectState; |
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| 129 | d_level_unique_light_state LevelUniqueLightState; |
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| 130 | d_level_shared_polygon_model_state LevelSharedPolygonModelState; |
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| 131 | d_level_shared_robotcenter_state LevelSharedRobotcenterState; |
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| 132 | d_level_shared_robot_info_state LevelSharedRobotInfoState; |
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| 133 | d_level_shared_robot_joint_state LevelSharedRobotJointState; |
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| 134 | d_level_unique_wall_subsystem_state LevelUniqueWallSubsystemState; |
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| 135 | d_level_unique_tmap_info_state LevelUniqueTmapInfoState; |
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| 136 | |||
| 137 | #if defined(DXX_BUILD_DESCENT_II) |
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| 138 | d_level_shared_seismic_state LevelSharedSeismicState; |
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| 139 | d_level_unique_seismic_state LevelUniqueSeismicState; |
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| 140 | #endif |
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| 141 | |||
| 142 | void reset_globals_for_new_game() |
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| 143 | { |
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| 144 | ::dcx::reset_globals_for_new_game(); |
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| 145 | /* Skip LevelUniqueEffectsClipState because it contains some fields |
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| 146 | * that are initialized from game data, and those fields should not |
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| 147 | * be reconstructed. |
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| 148 | */ |
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| 149 | reconstruct_global_variable(LevelUniqueObjectState); |
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| 150 | reconstruct_global_variable(LevelUniqueLightState); |
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| 151 | reconstruct_global_variable(LevelUniqueWallSubsystemState); |
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| 152 | /* Same for LevelUniqueTmapInfoState */ |
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| 153 | } |
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| 154 | } |
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| 155 | |||
| 156 | /* |
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| 157 | * If not specified otherwise by the user, enable full instantiation if |
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| 158 | * the compiler inliner is not enabled. This is required because |
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| 159 | * non-inline builds contain link time references to functions that are |
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| 160 | * not used. |
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| 161 | * |
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| 162 | * Force full instantiation for non-inline builds so that these |
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| 163 | * references are satisfied. For inline-enabled builds, instantiate |
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| 164 | * only the classes that are known to be used. |
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| 165 | * |
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| 166 | * Force full instantiation for AddressSanitizer builds. In gcc-7 (and |
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| 167 | * possibly other versions), AddressSanitizer inhibits an optimization |
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| 168 | * that deletes an unnecessary nullptr check, causing references to |
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| 169 | * class null_pointer_exception. |
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| 170 | */ |
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| 171 | #ifndef DXX_VALPTRIDX_ENABLE_FULL_TEMPLATE_INSTANTIATION |
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| 172 | #if (defined(__NO_INLINE__) && __NO_INLINE__ > 0) || defined(__SANITIZE_ADDRESS__) |
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| 173 | #define DXX_VALPTRIDX_ENABLE_FULL_TEMPLATE_INSTANTIATION 1 |
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| 174 | #else |
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| 175 | #define DXX_VALPTRIDX_ENABLE_FULL_TEMPLATE_INSTANTIATION 0 |
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| 176 | #endif |
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| 177 | #endif |
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| 178 | |||
| 179 | #if DXX_VALPTRIDX_ENABLE_FULL_TEMPLATE_INSTANTIATION |
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| 180 | template class valptridx<dcx::active_door>; |
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| 181 | template class valptridx<dcx::vertex>; |
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| 182 | #if defined(DXX_BUILD_DESCENT_II) |
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| 183 | template class valptridx<dsx::cloaking_wall>; |
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| 184 | #endif |
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| 185 | template class valptridx<dsx::object>; |
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| 186 | template class valptridx<dcx::player>; |
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| 187 | template class valptridx<dcx::segment>; |
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| 188 | template class valptridx<dsx::trigger>; |
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| 189 | template class valptridx<dsx::wall>; |
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| 190 | |||
| 191 | #else |
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| 192 | namespace { |
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| 193 | |||
| 194 | /* Explicit instantiation cannot be conditional on a truth |
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| 195 | * expression, but the exception types only need to be instantiated |
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| 196 | * if they are used. To reduce code bloat, use |
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| 197 | * `instantiation_guard` to instantiate the real exception class if |
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| 198 | * it is used (as reported by |
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| 199 | * `valptridx<T>::report_error_uses_exception`), but otherwise |
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| 200 | * instantiate a stub class with no members. The stub class must be |
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| 201 | * a member of a template that depends on `T` because duplicate |
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| 202 | * explicit instantiations are not allowed. If the stub did not |
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| 203 | * depend on `T`, each type `T` that used the stubs would |
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| 204 | * instantiate the same stub. |
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| 205 | * |
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| 206 | * Hide `instantiation_guard` in an anonymous namespace to encourage |
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| 207 | * the compiler to optimize away any unused pieces of it. |
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| 208 | */ |
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| 209 | template <typename T, bool = valptridx<T>::report_error_uses_exception::value> |
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| 210 | struct instantiation_guard |
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| 211 | { |
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| 212 | using type = valptridx<T>; |
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| 213 | }; |
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| 214 | |||
| 215 | template <typename T> |
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| 216 | struct instantiation_guard<T, false> |
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| 217 | { |
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| 218 | struct type |
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| 219 | { |
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| 220 | class index_mismatch_exception {}; |
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| 221 | class index_range_exception {}; |
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| 222 | class null_pointer_exception {}; |
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| 223 | }; |
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| 224 | }; |
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| 225 | |||
| 226 | } |
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| 227 | |||
| 228 | template class instantiation_guard<dcx::active_door>::type::index_range_exception; |
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| 229 | template class instantiation_guard<dcx::vertex>::type::index_range_exception; |
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| 230 | #if defined(DXX_BUILD_DESCENT_II) |
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| 231 | template class instantiation_guard<dsx::cloaking_wall>::type::index_range_exception; |
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| 232 | #endif |
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| 233 | |||
| 234 | template class instantiation_guard<dsx::object>::type::index_mismatch_exception; |
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| 235 | template class instantiation_guard<dsx::object>::type::index_range_exception; |
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| 236 | template class instantiation_guard<dsx::object>::type::null_pointer_exception; |
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| 237 | |||
| 238 | template class instantiation_guard<dcx::player>::type::index_range_exception; |
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| 239 | |||
| 240 | template class instantiation_guard<dcx::segment>::type::index_mismatch_exception; |
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| 241 | template class instantiation_guard<dcx::segment>::type::index_range_exception; |
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| 242 | template class instantiation_guard<dcx::segment>::type::null_pointer_exception; |
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| 243 | |||
| 244 | template class instantiation_guard<dsx::trigger>::type::index_range_exception; |
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| 245 | template class instantiation_guard<dsx::wall>::type::index_range_exception; |
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| 246 | |||
| 247 | #endif |