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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | /* |
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8 | * |
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9 | * Routines for displaying HUD messages... |
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10 | * |
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11 | */ |
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12 | |||
13 | #include <stdio.h> |
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14 | #include <string.h> |
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15 | #include <stdlib.h> |
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16 | |||
17 | #include "hudmsg.h" |
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18 | #include "pstypes.h" |
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19 | #include "u_mem.h" |
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20 | #include "strutil.h" |
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21 | #include "console.h" |
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22 | #include "object.h" |
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23 | #include "inferno.h" |
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24 | #include "game.h" |
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25 | #include "screens.h" |
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26 | #include "gauges.h" |
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27 | #include "physics.h" |
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28 | #include "dxxerror.h" |
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29 | #include "menu.h" // For the font. |
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30 | #include "collide.h" |
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31 | #include "newdemo.h" |
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32 | #include "player.h" |
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33 | #include "gamefont.h" |
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34 | #include "screens.h" |
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35 | #include "text.h" |
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36 | #include "laser.h" |
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37 | #include "args.h" |
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38 | #include "playsave.h" |
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39 | #include "countarray.h" |
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40 | |||
41 | namespace { |
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42 | constexpr std::integral_constant<unsigned, 150> HUD_MESSAGE_LENGTH{}; |
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43 | |||
44 | struct hudmsg |
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45 | { |
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46 | fix time; |
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47 | ntstring<HUD_MESSAGE_LENGTH> message; |
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48 | template <typename M> |
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49 | hudmsg(const fix& t, M &&m) : |
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50 | time(t) |
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51 | { |
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52 | message.copy_if(m); |
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53 | } |
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54 | }; |
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55 | |||
56 | struct hudmsg_array_t : public count_array_t<hudmsg, HUD_MAX_NUM_STOR> {}; |
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57 | } |
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58 | |||
59 | static hudmsg_array_t HUD_messages; |
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60 | |||
61 | |||
62 | int HUD_toolong = 0; |
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63 | static int HUD_color = -1; |
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64 | static int HUD_init_message_literal_worth_showing(int class_flag, const char *message); |
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65 | |||
66 | void HUD_clear_messages() |
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67 | { |
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68 | HUD_messages.clear(); |
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69 | HUD_toolong = 0; |
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70 | HUD_color = -1; |
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71 | } |
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72 | |||
73 | namespace dsx { |
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74 | // ---------------------------------------------------------------------------- |
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75 | // Writes a message on the HUD and checks its timer. |
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76 | void HUD_render_message_frame(grs_canvas &canvas) |
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77 | { |
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78 | int y; |
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79 | |||
80 | HUD_toolong = 0; |
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81 | |||
82 | if (HUD_messages.empty()) |
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83 | return; |
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84 | |||
85 | auto expired = [](hudmsg &h) -> int { |
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86 | if (h.time <= FrameTime) |
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87 | return 1; |
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88 | h.time -= FrameTime; |
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89 | return 0; |
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90 | }; |
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91 | HUD_messages.erase_if(expired); |
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92 | |||
93 | // display last $HUD_MAX_NUM_DISP messages on the list |
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94 | if (!HUD_messages.empty()) |
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95 | { |
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96 | if (HUD_color == -1) |
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97 | HUD_color = BM_XRGB(0,28,0); |
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98 | gr_set_fontcolor(canvas, HUD_color, -1); |
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99 | y = FSPACY(1); |
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100 | |||
101 | auto &game_font = *GAME_FONT; |
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102 | const auto &&line_spacing = LINE_SPACING(game_font, game_font); |
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103 | #if defined(DXX_BUILD_DESCENT_II) |
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104 | if (PlayerCfg.GuidedInBigWindow && |
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105 | LevelUniqueObjectState.Guided_missile.get_player_active_guided_missile(LevelUniqueObjectState.get_objects().vmptr, Player_num) != nullptr) |
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106 | y += line_spacing; |
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107 | #endif |
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108 | |||
109 | hudmsg_array_t::iterator i, e = HUD_messages.end(); |
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110 | if (HUD_messages.size() < HUD_MAX_NUM_DISP) |
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111 | i = HUD_messages.begin(); |
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112 | else |
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113 | i = e - HUD_MAX_NUM_DISP; |
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114 | if (strlen(i->message) > 38) |
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115 | HUD_toolong = 1; |
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116 | for (; i != e; ++i ) { |
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117 | gr_string(canvas, game_font, 0x8000, y, &i->message[0]); |
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118 | y += line_spacing; |
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119 | } |
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120 | } |
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121 | } |
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122 | } |
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123 | |||
124 | static int is_worth_showing(int class_flag) |
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125 | { |
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126 | if (PlayerCfg.NoRedundancy && (class_flag & HM_REDUNDANT)) |
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127 | return 0; |
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128 | |||
129 | if (PlayerCfg.MultiMessages && (Game_mode & GM_MULTI) && !(class_flag & HM_MULTI)) |
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130 | return 0; |
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131 | return 1; |
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132 | } |
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133 | |||
134 | // Call to flash a message on the HUD. Returns true if message drawn. |
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135 | // (message might not be drawn if previous message was same) |
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136 | int HUD_init_message_va(int class_flag, const char * format, va_list args) |
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137 | { |
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138 | if (!is_worth_showing(class_flag)) |
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139 | return 0; |
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140 | |||
141 | #ifndef macintosh |
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142 | char message[HUD_MESSAGE_LENGTH+1] = ""; |
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143 | #else |
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144 | char message[1024] = ""; |
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145 | #endif |
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146 | |||
147 | #ifndef macintosh |
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148 | vsnprintf(message, sizeof(char)*HUD_MESSAGE_LENGTH, format, args); |
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149 | #else |
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150 | vsprintf(message, format, args); |
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151 | #endif |
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152 | int r = HUD_init_message_literal_worth_showing(class_flag, message); |
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153 | if (r) |
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154 | con_puts(CON_HUD, message); |
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155 | return r; |
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156 | } |
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157 | |||
158 | |||
159 | static int HUD_init_message_literal_worth_showing(int class_flag, const char *message) |
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160 | { |
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161 | // check if message is already in list and bail out if so |
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162 | if (!HUD_messages.empty()) |
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163 | { |
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164 | hudmsg_array_t::iterator i, e = HUD_messages.end(); |
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165 | // if "normal" message, only check if it's the same at the most recent one, if marked as "may duplicate" check whole list |
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166 | if (class_flag & HM_MAYDUPL) |
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167 | i = HUD_messages.begin(); |
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168 | else |
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169 | i = e - 1; |
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170 | for (; i != e; ++i) |
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171 | { |
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172 | if (!d_stricmp(message, i->message)) |
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173 | { |
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174 | i->time = F1_0*2; // keep redundant message in list |
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175 | if (std::distance(i, e) < HUD_MAX_NUM_DISP) // if redundant message on display, update them all |
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176 | { |
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177 | if (HUD_messages.size() < HUD_MAX_NUM_DISP) |
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178 | i = HUD_messages.begin(); |
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179 | else |
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180 | i = HUD_messages.end() - HUD_MAX_NUM_DISP; |
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181 | for (unsigned j = 1; i != e; ++i, j++) |
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182 | i->time = F1_0*(j*2); |
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183 | } |
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184 | return 0; |
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185 | } |
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186 | } |
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187 | } |
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188 | |||
189 | if (HUD_messages.size() >= HUD_MAX_NUM_STOR) |
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190 | { |
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191 | std::move(HUD_messages.begin() + 1, HUD_messages.end(), HUD_messages.begin()); |
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192 | HUD_messages.pop_back(); |
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193 | } |
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194 | fix t; |
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195 | if (HUD_messages.size() + 1 < HUD_MAX_NUM_DISP) |
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196 | t = F1_0*3; // one message - display 3 secs |
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197 | else |
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198 | { |
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199 | hudmsg_array_t::iterator e = HUD_messages.end(), i = e - HUD_MAX_NUM_DISP; |
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200 | for (unsigned j = 1; ++i != e; j++) // multiple messages - display 2 seconds each |
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201 | i->time = F1_0*(j*2); |
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202 | t = F1_0 * ((HUD_MAX_NUM_DISP + 1) * 2); |
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203 | } |
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204 | HUD_messages.emplace_back(t, message); |
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205 | |||
206 | if (HUD_color == -1) |
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207 | HUD_color = BM_XRGB(0,28,0); |
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208 | |||
209 | if (Newdemo_state == ND_STATE_RECORDING ) |
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210 | newdemo_record_hud_message( message ); |
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211 | |||
212 | return 1; |
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213 | } |
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214 | |||
215 | int (HUD_init_message)(int class_flag, const char * format, ... ) |
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216 | { |
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217 | int ret; |
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218 | va_list args; |
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219 | |||
220 | va_start(args, format); |
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221 | ret = HUD_init_message_va(class_flag, format, args); |
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222 | va_end(args); |
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223 | |||
224 | return ret; |
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225 | } |
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226 | |||
227 | int HUD_init_message_literal(int class_flag, const char *str) |
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228 | { |
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229 | if (!is_worth_showing(class_flag)) |
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230 | return 0; |
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231 | int r = HUD_init_message_literal_worth_showing(class_flag, str); |
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232 | if (r) |
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233 | con_puts(CON_HUD, str); |
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234 | return r; |
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235 | } |
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236 | |||
237 | void player_dead_message(grs_canvas &canvas) |
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238 | { |
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239 | if (Player_dead_state == player_dead_state::exploded) |
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240 | { |
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241 | if (get_local_player().lives == 1) |
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242 | { |
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243 | int x, y, w, h; |
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244 | auto &huge_font = *HUGE_FONT; |
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245 | gr_get_string_size(huge_font, TXT_GAME_OVER, &w, &h, nullptr); |
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246 | const int gw = w; |
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247 | const int gh = h; |
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248 | w += 20; |
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249 | h += 8; |
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250 | x = (canvas.cv_bitmap.bm_w - w ) / 2; |
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251 | y = (canvas.cv_bitmap.bm_h - h ) / 2; |
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252 | |||
253 | gr_settransblend(canvas, 14, gr_blend::normal); |
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254 | const uint8_t color = BM_XRGB(0, 0, 0); |
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255 | gr_rect(canvas, x, y, x + w, y + h, color); |
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256 | gr_settransblend(canvas, GR_FADE_OFF, gr_blend::normal); |
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257 | |||
258 | gr_string(canvas, huge_font, 0x8000, (canvas.cv_bitmap.bm_h - h) / 2 + h / 8, TXT_GAME_OVER, gw, gh); |
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259 | } |
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260 | |||
261 | if (HUD_color == -1) |
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262 | HUD_color = BM_XRGB(0,28,0); |
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263 | gr_set_fontcolor(canvas, HUD_color, -1); |
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264 | auto &game_font = *GAME_FONT; |
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265 | gr_string(canvas, game_font, 0x8000, canvas.cv_bitmap.bm_h - LINE_SPACING(game_font, game_font), PlayerCfg.RespawnMode == RespawnPress::Any ? TXT_PRESS_ANY_KEY : "Press fire key or button to continue..."); |
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266 | } |
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267 | } |