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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Save game information |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #include <stdexcept> |
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| 27 | #include <stdio.h> |
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| 28 | #include <string.h> |
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| 29 | #include "pstypes.h" |
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| 30 | #include "strutil.h" |
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| 31 | #include "console.h" |
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| 32 | #include "key.h" |
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| 33 | #include "gr.h" |
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| 34 | #include "palette.h" |
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| 35 | #include "newmenu.h" |
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| 36 | #include "inferno.h" |
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| 37 | #if DXX_USE_EDITOR |
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| 38 | #include "editor/editor.h" |
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| 39 | #include "editor/esegment.h" |
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| 40 | #include "editor/eswitch.h" |
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| 41 | #endif |
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| 42 | #include "dxxerror.h" |
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| 43 | #include "object.h" |
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| 44 | #include "game.h" |
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| 45 | #include "gameseg.h" |
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| 46 | #include "screens.h" |
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| 47 | #include "wall.h" |
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| 48 | #include "gamemine.h" |
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| 49 | #include "robot.h" |
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| 50 | #include "bm.h" |
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| 51 | #include "menu.h" |
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| 52 | #include "fireball.h" |
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| 53 | #include "switch.h" |
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| 54 | #include "fuelcen.h" |
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| 55 | #include "cntrlcen.h" |
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| 56 | #include "powerup.h" |
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| 57 | #include "hostage.h" |
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| 58 | #include "weapon.h" |
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| 59 | #include "player.h" |
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| 60 | #include "newdemo.h" |
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| 61 | #include "gameseq.h" |
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| 62 | #include "automap.h" |
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| 63 | #include "polyobj.h" |
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| 64 | #include "text.h" |
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| 65 | #include "gamefont.h" |
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| 66 | #include "gamesave.h" |
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| 67 | #include "gamepal.h" |
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| 68 | #include "physics.h" |
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| 69 | #include "laser.h" |
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| 70 | #include "multi.h" |
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| 71 | #include "makesig.h" |
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| 72 | #include "textures.h" |
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| 73 | #include "d_enumerate.h" |
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| 74 | #include "d_range.h" |
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| 75 | |||
| 76 | #include "dxxsconf.h" |
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| 77 | #include "compiler-range_for.h" |
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| 78 | #include "d_zip.h" |
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| 79 | #include "partial_range.h" |
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| 80 | |||
| 81 | #if defined(DXX_BUILD_DESCENT_I) |
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| 82 | #if DXX_USE_EDITOR |
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| 83 | const char Shareware_level_names[NUM_SHAREWARE_LEVELS][12] = { |
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| 84 | "level01.rdl", |
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| 85 | "level02.rdl", |
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| 86 | "level03.rdl", |
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| 87 | "level04.rdl", |
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| 88 | "level05.rdl", |
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| 89 | "level06.rdl", |
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| 90 | "level07.rdl" |
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| 91 | }; |
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| 92 | |||
| 93 | const char Registered_level_names[NUM_REGISTERED_LEVELS][12] = { |
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| 94 | "level08.rdl", |
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| 95 | "level09.rdl", |
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| 96 | "level10.rdl", |
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| 97 | "level11.rdl", |
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| 98 | "level12.rdl", |
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| 99 | "level13.rdl", |
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| 100 | "level14.rdl", |
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| 101 | "level15.rdl", |
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| 102 | "level16.rdl", |
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| 103 | "level17.rdl", |
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| 104 | "level18.rdl", |
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| 105 | "level19.rdl", |
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| 106 | "level20.rdl", |
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| 107 | "level21.rdl", |
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| 108 | "level22.rdl", |
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| 109 | "level23.rdl", |
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| 110 | "level24.rdl", |
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| 111 | "level25.rdl", |
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| 112 | "level26.rdl", |
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| 113 | "level27.rdl", |
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| 114 | "levels1.rdl", |
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| 115 | "levels2.rdl", |
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| 116 | "levels3.rdl" |
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| 117 | }; |
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| 118 | #endif |
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| 119 | #endif |
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| 120 | |||
| 121 | char Gamesave_current_filename[PATH_MAX]; |
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| 122 | |||
| 123 | int Gamesave_current_version; |
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| 124 | |||
| 125 | #if defined(DXX_BUILD_DESCENT_I) |
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| 126 | #define GAME_VERSION 25 |
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| 127 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 128 | #define GAME_VERSION 32 |
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| 129 | #endif |
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| 130 | #define GAME_COMPATIBLE_VERSION 22 |
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| 131 | |||
| 132 | //version 28->29 add delta light support |
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| 133 | //version 27->28 controlcen id now is reactor number, not model number |
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| 134 | //version 28->29 ?? |
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| 135 | //version 29->30 changed trigger structure |
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| 136 | //version 30->31 changed trigger structure some more |
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| 137 | //version 31->32 change segment structure, make it 512 bytes w/o editor, add Segment2s array. |
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| 138 | |||
| 139 | #define MENU_CURSOR_X_MIN MENU_X |
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| 140 | #define MENU_CURSOR_X_MAX MENU_X+6 |
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| 141 | |||
| 142 | int Gamesave_num_org_robots = 0; |
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| 143 | //--unused-- grs_bitmap * Gamesave_saved_bitmap = NULL; |
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| 144 | |||
| 145 | #if DXX_USE_EDITOR |
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| 146 | // Return true if this level has a name of the form "level??" |
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| 147 | // Note that a pathspec can appear at the beginning of the filename. |
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| 148 | static int is_real_level(const char *filename) |
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| 149 | { |
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| 150 | int len = strlen(filename); |
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| 151 | |||
| 152 | if (len < 6) |
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| 153 | return 0; |
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| 154 | |||
| 155 | return !d_strnicmp(&filename[len-11], "level"); |
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| 156 | |||
| 157 | } |
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| 158 | #endif |
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| 159 | |||
| 160 | //--unused-- vms_angvec zero_angles={0,0,0}; |
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| 161 | |||
| 162 | int Gamesave_num_players=0; |
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| 163 | |||
| 164 | #if defined(DXX_BUILD_DESCENT_I) |
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| 165 | #define MAX_POLYGON_MODELS_NEW 167 |
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| 166 | static std::array<char[FILENAME_LEN], MAX_POLYGON_MODELS_NEW> Save_pof_names; |
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| 167 | |||
| 168 | static int convert_vclip(const d_vclip_array &Vclip, int vc) |
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| 169 | { |
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| 170 | if (vc < 0) |
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| 171 | return vc; |
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| 172 | if (vc < Vclip.size() && (Vclip[vc].num_frames != ~0u)) |
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| 173 | return vc; |
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| 174 | return 0; |
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| 175 | } |
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| 176 | static int convert_wclip(int wc) { |
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| 177 | return (wc < Num_wall_anims) ? wc : wc % Num_wall_anims; |
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| 178 | } |
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| 179 | int convert_tmap(int tmap) |
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| 180 | { |
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| 181 | if (tmap == -1) |
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| 182 | return tmap; |
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| 183 | return (tmap >= NumTextures) ? tmap % NumTextures : tmap; |
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| 184 | } |
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| 185 | static int convert_polymod(int polymod) { |
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| 186 | return (polymod >= N_polygon_models) ? polymod % N_polygon_models : polymod; |
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| 187 | } |
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| 188 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 189 | static std::array<char[FILENAME_LEN], MAX_POLYGON_MODELS> Save_pof_names; |
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| 190 | #endif |
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| 191 | |||
| 192 | namespace dsx { |
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| 193 | |||
| 194 | static void verify_object(const d_vclip_array &Vclip, object &obj) |
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| 195 | { |
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| 196 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
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| 197 | obj.lifeleft = IMMORTAL_TIME; //all loaded object are immortal, for now |
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| 198 | |||
| 199 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
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| 200 | if (obj.type == OBJ_ROBOT) |
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| 201 | { |
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| 202 | Gamesave_num_org_robots++; |
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| 203 | |||
| 204 | // Make sure valid id... |
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| 205 | const auto N_robot_types = LevelSharedRobotInfoState.N_robot_types; |
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| 206 | if (get_robot_id(obj) >= N_robot_types ) |
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| 207 | set_robot_id(obj, get_robot_id(obj) % N_robot_types); |
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| 208 | |||
| 209 | // Make sure model number & size are correct... |
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| 210 | if (obj.render_type == RT_POLYOBJ) |
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| 211 | { |
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| 212 | auto &ri = Robot_info[get_robot_id(obj)]; |
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| 213 | #if defined(DXX_BUILD_DESCENT_II) |
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| 214 | assert(ri.model_num != -1); |
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| 215 | //if you fail this assert, it means that a robot in this level |
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| 216 | //hasn't been loaded, possibly because he's marked as |
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| 217 | //non-shareware. To see what robot number, print obj.id. |
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| 218 | |||
| 219 | assert(ri.always_0xabcd == 0xabcd); |
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| 220 | //if you fail this assert, it means that the robot_ai for |
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| 221 | //a robot in this level hasn't been loaded, possibly because |
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| 222 | //it's marked as non-shareware. To see what robot number, |
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| 223 | //print obj.id. |
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| 224 | #endif |
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| 225 | |||
| 226 | obj.rtype.pobj_info.model_num = ri.model_num; |
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| 227 | obj.size = Polygon_models[obj.rtype.pobj_info.model_num].rad; |
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| 228 | |||
| 229 | //@@Took out this ugly hack 1/12/96, because Mike has added code |
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| 230 | //@@that should fix it in a better way. |
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| 231 | //@@//this is a super-ugly hack. Since the baby stripe robots have |
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| 232 | //@@//their firing point on their bounding sphere, the firing points |
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| 233 | //@@//can poke through a wall if the robots are very close to it. So |
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| 234 | //@@//we make their radii bigger so the guns can't get too close to |
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| 235 | //@@//the walls |
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| 236 | //@@if (Robot_info[obj.id].flags & RIF_BIG_RADIUS) |
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| 237 | //@@ obj.size = (obj.size*3)/2; |
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| 238 | |||
| 239 | //@@if (obj.control_type==CT_AI && Robot_info[obj.id].attack_type) |
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| 240 | //@@ obj.size = obj.size*3/4; |
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| 241 | } |
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| 242 | |||
| 243 | #if defined(DXX_BUILD_DESCENT_II) |
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| 244 | if (get_robot_id(obj) == 65) //special "reactor" robots |
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| 245 | obj.movement_type = MT_NONE; |
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| 246 | #endif |
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| 247 | |||
| 248 | if (obj.movement_type == MT_PHYSICS) |
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| 249 | { |
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| 250 | auto &ri = Robot_info[get_robot_id(obj)]; |
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| 251 | obj.mtype.phys_info.mass = ri.mass; |
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| 252 | obj.mtype.phys_info.drag = ri.drag; |
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| 253 | } |
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| 254 | } |
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| 255 | else { //Robots taken care of above |
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| 256 | if (obj.render_type == RT_POLYOBJ) |
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| 257 | { |
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| 258 | char *name = Save_pof_names[obj.rtype.pobj_info.model_num]; |
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| 259 | for (uint_fast32_t i = 0;i < N_polygon_models;i++) |
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| 260 | if (!d_stricmp(Pof_names[i],name)) { //found it! |
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| 261 | obj.rtype.pobj_info.model_num = i; |
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| 262 | break; |
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| 263 | } |
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| 264 | } |
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| 265 | } |
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| 266 | |||
| 267 | if (obj.type == OBJ_POWERUP) |
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| 268 | { |
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| 269 | if ( get_powerup_id(obj) >= N_powerup_types ) { |
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| 270 | set_powerup_id(Powerup_info, Vclip, obj, POW_SHIELD_BOOST); |
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| 271 | Assert( obj.render_type != RT_POLYOBJ ); |
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| 272 | } |
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| 273 | obj.control_type = CT_POWERUP; |
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| 274 | obj.size = Powerup_info[get_powerup_id(obj)].size; |
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| 275 | obj.ctype.powerup_info.creation_time = 0; |
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| 276 | } |
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| 277 | |||
| 278 | if (obj.type == OBJ_WEAPON) |
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| 279 | { |
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| 280 | if ( get_weapon_id(obj) >= N_weapon_types ) { |
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| 281 | set_weapon_id(obj, weapon_id_type::LASER_ID_L1); |
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| 282 | Assert( obj.render_type != RT_POLYOBJ ); |
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| 283 | } |
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| 284 | |||
| 285 | #if defined(DXX_BUILD_DESCENT_II) |
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| 286 | const auto weapon_id = get_weapon_id(obj); |
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| 287 | if (weapon_id == weapon_id_type::PMINE_ID) |
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| 288 | { //make sure pmines have correct values |
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| 289 | obj.mtype.phys_info.mass = Weapon_info[weapon_id].mass; |
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| 290 | obj.mtype.phys_info.drag = Weapon_info[weapon_id].drag; |
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| 291 | obj.mtype.phys_info.flags |= PF_FREE_SPINNING; |
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| 292 | |||
| 293 | // Make sure model number & size are correct... |
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| 294 | Assert( obj.render_type == RT_POLYOBJ ); |
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| 295 | |||
| 296 | obj.rtype.pobj_info.model_num = Weapon_info[weapon_id].model_num; |
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| 297 | obj.size = Polygon_models[obj.rtype.pobj_info.model_num].rad; |
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| 298 | } |
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| 299 | #endif |
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| 300 | } |
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| 301 | |||
| 302 | if (obj.type == OBJ_CNTRLCEN) |
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| 303 | { |
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| 304 | obj.render_type = RT_POLYOBJ; |
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| 305 | obj.control_type = CT_CNTRLCEN; |
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| 306 | |||
| 307 | #if defined(DXX_BUILD_DESCENT_I) |
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| 308 | // Make model number is correct... |
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| 309 | for (int i=0; i<Num_total_object_types; i++ ) |
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| 310 | if ( ObjType[i] == OL_CONTROL_CENTER ) { |
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| 311 | obj.rtype.pobj_info.model_num = ObjId[i]; |
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| 312 | obj.shields = ObjStrength[i]; |
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| 313 | break; |
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| 314 | } |
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| 315 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 316 | if (Gamesave_current_version <= 1) { // descent 1 reactor |
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| 317 | set_reactor_id(obj, 0); // used to be only one kind of reactor |
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| 318 | obj.rtype.pobj_info.model_num = Reactors[0].model_num;// descent 1 reactor |
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| 319 | } |
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| 320 | |||
| 321 | // Make sure model number is correct... |
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| 322 | //obj.rtype.pobj_info.model_num = Reactors[obj.id].model_num; |
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| 323 | #endif |
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| 324 | } |
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| 325 | |||
| 326 | if (obj.type == OBJ_PLAYER) |
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| 327 | { |
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| 328 | //int i; |
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| 329 | |||
| 330 | //Assert(obj == Player); |
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| 331 | |||
| 332 | if (&obj == ConsoleObject) |
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| 333 | init_player_object(); |
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| 334 | else |
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| 335 | if (obj.render_type == RT_POLYOBJ) //recover from Matt's pof file matchup bug |
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| 336 | obj.rtype.pobj_info.model_num = Player_ship->model_num; |
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| 337 | |||
| 338 | //Make sure orient matrix is orthogonal |
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| 339 | check_and_fix_matrix(obj.orient); |
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| 340 | |||
| 341 | set_player_id(obj, Gamesave_num_players++); |
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| 342 | } |
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| 343 | |||
| 344 | if (obj.type == OBJ_HOSTAGE) |
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| 345 | { |
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| 346 | obj.render_type = RT_HOSTAGE; |
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| 347 | obj.control_type = CT_POWERUP; |
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| 348 | } |
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| 349 | } |
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| 350 | |||
| 351 | } |
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| 352 | |||
| 353 | //static gs_skip(int len,PHYSFS_File *file) |
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| 354 | //{ |
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| 355 | // |
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| 356 | // PHYSFSX_fseek(file,len,SEEK_CUR); |
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| 357 | //} |
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| 358 | |||
| 359 | //reads one object of the given version from the given file |
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| 360 | namespace dsx { |
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| 361 | static void read_object(const vmobjptr_t obj,PHYSFS_File *f,int version) |
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| 362 | { |
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| 363 | const auto poison_obj = reinterpret_cast<uint8_t *>(&*obj); |
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| 364 | DXX_POISON_MEMORY(poison_obj, sizeof(*obj), 0xfd); |
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| 365 | obj->signature = object_signature_t{0}; |
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| 366 | set_object_type(*obj, PHYSFSX_readByte(f)); |
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| 367 | obj->id = PHYSFSX_readByte(f); |
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| 368 | |||
| 369 | if (obj->type == OBJ_ROBOT) |
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| 370 | { |
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| 371 | #if defined(DXX_BUILD_DESCENT_I) |
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| 372 | const auto id = get_robot_id(obj); |
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| 373 | if (id > 23) |
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| 374 | set_robot_id(obj, id % 24); |
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| 375 | #endif |
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| 376 | obj->matcen_creator = 0; |
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| 377 | } |
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| 378 | obj->control_type = PHYSFSX_readByte(f); |
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| 379 | set_object_movement_type(*obj, PHYSFSX_readByte(f)); |
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| 380 | const uint8_t render_type = PHYSFSX_readByte(f); |
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| 381 | if (valid_render_type(render_type)) |
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| 382 | obj->render_type = render_type_t{render_type}; |
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| 383 | else |
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| 384 | { |
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| 385 | LevelError("Level contains bogus render type %#x for object %p; using none instead", render_type, &*obj); |
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| 386 | obj->render_type = RT_NONE; |
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| 387 | } |
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| 388 | obj->flags = PHYSFSX_readByte(f); |
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| 389 | |||
| 390 | obj->segnum = PHYSFSX_readShort(f); |
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| 391 | obj->attached_obj = object_none; |
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| 392 | |||
| 393 | PHYSFSX_readVector(f, obj->pos); |
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| 394 | PHYSFSX_readMatrix(&obj->orient,f); |
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| 395 | |||
| 396 | obj->size = PHYSFSX_readFix(f); |
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| 397 | obj->shields = PHYSFSX_readFix(f); |
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| 398 | |||
| 399 | { |
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| 400 | vms_vector last_pos; |
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| 401 | PHYSFSX_readVector(f, last_pos); |
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| 402 | } |
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| 403 | |||
| 404 | obj->contains_type = PHYSFSX_readByte(f); |
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| 405 | obj->contains_id = PHYSFSX_readByte(f); |
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| 406 | obj->contains_count = PHYSFSX_readByte(f); |
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| 407 | |||
| 408 | switch (obj->movement_type) { |
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| 409 | |||
| 410 | case MT_PHYSICS: |
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| 411 | |||
| 412 | PHYSFSX_readVector(f, obj->mtype.phys_info.velocity); |
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| 413 | PHYSFSX_readVector(f, obj->mtype.phys_info.thrust); |
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| 414 | |||
| 415 | obj->mtype.phys_info.mass = PHYSFSX_readFix(f); |
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| 416 | obj->mtype.phys_info.drag = PHYSFSX_readFix(f); |
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| 417 | PHYSFSX_readFix(f); /* brakes */ |
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| 418 | |||
| 419 | PHYSFSX_readVector(f, obj->mtype.phys_info.rotvel); |
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| 420 | PHYSFSX_readVector(f, obj->mtype.phys_info.rotthrust); |
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| 421 | |||
| 422 | obj->mtype.phys_info.turnroll = PHYSFSX_readFixAng(f); |
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| 423 | obj->mtype.phys_info.flags = PHYSFSX_readShort(f); |
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| 424 | |||
| 425 | break; |
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| 426 | |||
| 427 | case MT_SPINNING: |
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| 428 | |||
| 429 | PHYSFSX_readVector(f, obj->mtype.spin_rate); |
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| 430 | break; |
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| 431 | |||
| 432 | case MT_NONE: |
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| 433 | break; |
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| 434 | |||
| 435 | default: |
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| 436 | Int3(); |
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| 437 | } |
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| 438 | |||
| 439 | switch (obj->control_type) { |
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| 440 | |||
| 441 | case CT_AI: { |
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| 442 | obj->ctype.ai_info.behavior = static_cast<ai_behavior>(PHYSFSX_readByte(f)); |
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| 443 | |||
| 444 | range_for (auto &i, obj->ctype.ai_info.flags) |
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| 445 | i = PHYSFSX_readByte(f); |
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| 446 | |||
| 447 | obj->ctype.ai_info.hide_segment = PHYSFSX_readShort(f); |
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| 448 | obj->ctype.ai_info.hide_index = PHYSFSX_readShort(f); |
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| 449 | obj->ctype.ai_info.path_length = PHYSFSX_readShort(f); |
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| 450 | obj->ctype.ai_info.cur_path_index = PHYSFSX_readShort(f); |
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| 451 | |||
| 452 | if (version <= 25) { |
||
| 453 | PHYSFSX_readShort(f); // obj->ctype.ai_info.follow_path_start_seg = |
||
| 454 | PHYSFSX_readShort(f); // obj->ctype.ai_info.follow_path_end_seg = |
||
| 455 | } |
||
| 456 | |||
| 457 | break; |
||
| 458 | } |
||
| 459 | |||
| 460 | case CT_EXPLOSION: |
||
| 461 | |||
| 462 | obj->ctype.expl_info.spawn_time = PHYSFSX_readFix(f); |
||
| 463 | obj->ctype.expl_info.delete_time = PHYSFSX_readFix(f); |
||
| 464 | obj->ctype.expl_info.delete_objnum = PHYSFSX_readShort(f); |
||
| 465 | obj->ctype.expl_info.next_attach = obj->ctype.expl_info.prev_attach = obj->ctype.expl_info.attach_parent = object_none; |
||
| 466 | |||
| 467 | break; |
||
| 468 | |||
| 469 | case CT_WEAPON: |
||
| 470 | |||
| 471 | //do I really need to read these? Are they even saved to disk? |
||
| 472 | |||
| 473 | obj->ctype.laser_info.parent_type = PHYSFSX_readShort(f); |
||
| 474 | obj->ctype.laser_info.parent_num = PHYSFSX_readShort(f); |
||
| 475 | obj->ctype.laser_info.parent_signature = object_signature_t{static_cast<uint16_t>(PHYSFSX_readInt(f))}; |
||
| 476 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 477 | obj->ctype.laser_info.last_afterburner_time = 0; |
||
| 478 | #endif |
||
| 479 | obj->ctype.laser_info.clear_hitobj(); |
||
| 480 | |||
| 481 | break; |
||
| 482 | |||
| 483 | case CT_LIGHT: |
||
| 484 | |||
| 485 | obj->ctype.light_info.intensity = PHYSFSX_readFix(f); |
||
| 486 | break; |
||
| 487 | |||
| 488 | case CT_POWERUP: |
||
| 489 | |||
| 490 | if (version >= 25) |
||
| 491 | obj->ctype.powerup_info.count = PHYSFSX_readInt(f); |
||
| 492 | else |
||
| 493 | obj->ctype.powerup_info.count = 1; |
||
| 494 | |||
| 495 | if (obj->type == OBJ_POWERUP) |
||
| 496 | { |
||
| 497 | /* Objects loaded from a level file were not ejected by |
||
| 498 | * the player. |
||
| 499 | */ |
||
| 500 | obj->ctype.powerup_info.flags = 0; |
||
| 501 | /* Hostages have control type CT_POWERUP, but object |
||
| 502 | * type OBJ_HOSTAGE. Hostages are never weapons, so |
||
| 503 | * prevent checking their IDs. |
||
| 504 | */ |
||
| 505 | if (get_powerup_id(obj) == POW_VULCAN_WEAPON) |
||
| 506 | obj->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT; |
||
| 507 | |||
| 508 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 509 | else if (get_powerup_id(obj) == POW_GAUSS_WEAPON) |
||
| 510 | obj->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT; |
||
| 511 | |||
| 512 | else if (get_powerup_id(obj) == POW_OMEGA_WEAPON) |
||
| 513 | obj->ctype.powerup_info.count = MAX_OMEGA_CHARGE; |
||
| 514 | #endif |
||
| 515 | } |
||
| 516 | |||
| 517 | break; |
||
| 518 | |||
| 519 | |||
| 520 | case CT_NONE: |
||
| 521 | case CT_FLYING: |
||
| 522 | case CT_DEBRIS: |
||
| 523 | break; |
||
| 524 | |||
| 525 | case CT_SLEW: //the player is generally saved as slew |
||
| 526 | break; |
||
| 527 | |||
| 528 | case CT_CNTRLCEN: |
||
| 529 | break; |
||
| 530 | |||
| 531 | case CT_MORPH: |
||
| 532 | case CT_FLYTHROUGH: |
||
| 533 | case CT_REPAIRCEN: |
||
| 534 | default: |
||
| 535 | Int3(); |
||
| 536 | |||
| 537 | } |
||
| 538 | |||
| 539 | switch (obj->render_type) { |
||
| 540 | |||
| 541 | case RT_NONE: |
||
| 542 | break; |
||
| 543 | |||
| 544 | case RT_MORPH: |
||
| 545 | case RT_POLYOBJ: { |
||
| 546 | int tmo; |
||
| 547 | |||
| 548 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 549 | obj->rtype.pobj_info.model_num = convert_polymod(PHYSFSX_readInt(f)); |
||
| 550 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 551 | obj->rtype.pobj_info.model_num = PHYSFSX_readInt(f); |
||
| 552 | #endif |
||
| 553 | |||
| 554 | range_for (auto &i, obj->rtype.pobj_info.anim_angles) |
||
| 555 | PHYSFSX_readAngleVec(&i, f); |
||
| 556 | |||
| 557 | obj->rtype.pobj_info.subobj_flags = PHYSFSX_readInt(f); |
||
| 558 | |||
| 559 | tmo = PHYSFSX_readInt(f); |
||
| 560 | |||
| 561 | #if !DXX_USE_EDITOR |
||
| 562 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 563 | obj->rtype.pobj_info.tmap_override = convert_tmap(tmo); |
||
| 564 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 565 | obj->rtype.pobj_info.tmap_override = tmo; |
||
| 566 | #endif |
||
| 567 | #else |
||
| 568 | if (tmo==-1) |
||
| 569 | obj->rtype.pobj_info.tmap_override = -1; |
||
| 570 | else { |
||
| 571 | int xlated_tmo = tmap_xlate_table[tmo]; |
||
| 572 | if (xlated_tmo < 0) { |
||
| 573 | Int3(); |
||
| 574 | xlated_tmo = 0; |
||
| 575 | } |
||
| 576 | obj->rtype.pobj_info.tmap_override = xlated_tmo; |
||
| 577 | } |
||
| 578 | #endif |
||
| 579 | |||
| 580 | obj->rtype.pobj_info.alt_textures = 0; |
||
| 581 | |||
| 582 | break; |
||
| 583 | } |
||
| 584 | |||
| 585 | case RT_WEAPON_VCLIP: |
||
| 586 | case RT_HOSTAGE: |
||
| 587 | case RT_POWERUP: |
||
| 588 | case RT_FIREBALL: |
||
| 589 | |||
| 590 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 591 | obj->rtype.vclip_info.vclip_num = convert_vclip(Vclip, PHYSFSX_readInt(f)); |
||
| 592 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 593 | obj->rtype.vclip_info.vclip_num = PHYSFSX_readInt(f); |
||
| 594 | #endif |
||
| 595 | obj->rtype.vclip_info.frametime = PHYSFSX_readFix(f); |
||
| 596 | obj->rtype.vclip_info.framenum = PHYSFSX_readByte(f); |
||
| 597 | |||
| 598 | break; |
||
| 599 | |||
| 600 | case RT_LASER: |
||
| 601 | break; |
||
| 602 | |||
| 603 | default: |
||
| 604 | Int3(); |
||
| 605 | |||
| 606 | } |
||
| 607 | |||
| 608 | } |
||
| 609 | } |
||
| 610 | |||
| 611 | #if DXX_USE_EDITOR |
||
| 612 | static int PHYSFSX_writeMatrix(PHYSFS_File *file, const vms_matrix &m) |
||
| 613 | { |
||
| 614 | if (PHYSFSX_writeVector(file, m.rvec) < 1 || |
||
| 615 | PHYSFSX_writeVector(file, m.uvec) < 1 || |
||
| 616 | PHYSFSX_writeVector(file, m.fvec) < 1) |
||
| 617 | return 0; |
||
| 618 | return 1; |
||
| 619 | } |
||
| 620 | |||
| 621 | static int PHYSFSX_writeAngleVec(PHYSFS_File *file, const vms_angvec &v) |
||
| 622 | { |
||
| 623 | if (PHYSFSX_writeFixAng(file, v.p) < 1 || |
||
| 624 | PHYSFSX_writeFixAng(file, v.b) < 1 || |
||
| 625 | PHYSFSX_writeFixAng(file, v.h) < 1) |
||
| 626 | return 0; |
||
| 627 | return 1; |
||
| 628 | } |
||
| 629 | |||
| 630 | //writes one object to the given file |
||
| 631 | namespace dsx { |
||
| 632 | static void write_object(const object &obj, short version, PHYSFS_File *f) |
||
| 633 | { |
||
| 634 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 635 | (void)version; |
||
| 636 | #endif |
||
| 637 | PHYSFSX_writeU8(f, obj.type); |
||
| 638 | PHYSFSX_writeU8(f, obj.id); |
||
| 639 | |||
| 640 | PHYSFSX_writeU8(f, obj.control_type); |
||
| 641 | PHYSFSX_writeU8(f, obj.movement_type); |
||
| 642 | PHYSFSX_writeU8(f, obj.render_type); |
||
| 643 | PHYSFSX_writeU8(f, obj.flags); |
||
| 644 | |||
| 645 | PHYSFS_writeSLE16(f, obj.segnum); |
||
| 646 | |||
| 647 | PHYSFSX_writeVector(f, obj.pos); |
||
| 648 | PHYSFSX_writeMatrix(f, obj.orient); |
||
| 649 | |||
| 650 | PHYSFSX_writeFix(f, obj.size); |
||
| 651 | PHYSFSX_writeFix(f, obj.shields); |
||
| 652 | |||
| 653 | PHYSFSX_writeVector(f, obj.pos); |
||
| 654 | |||
| 655 | PHYSFSX_writeU8(f, obj.contains_type); |
||
| 656 | PHYSFSX_writeU8(f, obj.contains_id); |
||
| 657 | PHYSFSX_writeU8(f, obj.contains_count); |
||
| 658 | |||
| 659 | switch (obj.movement_type) { |
||
| 660 | |||
| 661 | case MT_PHYSICS: |
||
| 662 | |||
| 663 | PHYSFSX_writeVector(f, obj.mtype.phys_info.velocity); |
||
| 664 | PHYSFSX_writeVector(f, obj.mtype.phys_info.thrust); |
||
| 665 | |||
| 666 | PHYSFSX_writeFix(f, obj.mtype.phys_info.mass); |
||
| 667 | PHYSFSX_writeFix(f, obj.mtype.phys_info.drag); |
||
| 668 | PHYSFSX_writeFix(f, 0); /* brakes */ |
||
| 669 | |||
| 670 | PHYSFSX_writeVector(f, obj.mtype.phys_info.rotvel); |
||
| 671 | PHYSFSX_writeVector(f, obj.mtype.phys_info.rotthrust); |
||
| 672 | |||
| 673 | PHYSFSX_writeFixAng(f, obj.mtype.phys_info.turnroll); |
||
| 674 | PHYSFS_writeSLE16(f, obj.mtype.phys_info.flags); |
||
| 675 | |||
| 676 | break; |
||
| 677 | |||
| 678 | case MT_SPINNING: |
||
| 679 | |||
| 680 | PHYSFSX_writeVector(f, obj.mtype.spin_rate); |
||
| 681 | break; |
||
| 682 | |||
| 683 | case MT_NONE: |
||
| 684 | break; |
||
| 685 | |||
| 686 | default: |
||
| 687 | Int3(); |
||
| 688 | } |
||
| 689 | |||
| 690 | switch (obj.control_type) { |
||
| 691 | |||
| 692 | case CT_AI: { |
||
| 693 | PHYSFSX_writeU8(f, static_cast<uint8_t>(obj.ctype.ai_info.behavior)); |
||
| 694 | |||
| 695 | range_for (auto &i, obj.ctype.ai_info.flags) |
||
| 696 | PHYSFSX_writeU8(f, i); |
||
| 697 | |||
| 698 | PHYSFS_writeSLE16(f, obj.ctype.ai_info.hide_segment); |
||
| 699 | PHYSFS_writeSLE16(f, obj.ctype.ai_info.hide_index); |
||
| 700 | PHYSFS_writeSLE16(f, obj.ctype.ai_info.path_length); |
||
| 701 | PHYSFS_writeSLE16(f, obj.ctype.ai_info.cur_path_index); |
||
| 702 | |||
| 703 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 704 | PHYSFS_writeSLE16(f, segment_none); |
||
| 705 | PHYSFS_writeSLE16(f, segment_none); |
||
| 706 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 707 | if (version <= 25) |
||
| 708 | { |
||
| 709 | PHYSFS_writeSLE16(f, -1); //obj.ctype.ai_info.follow_path_start_seg |
||
| 710 | PHYSFS_writeSLE16(f, -1); //obj.ctype.ai_info.follow_path_end_seg |
||
| 711 | } |
||
| 712 | #endif |
||
| 713 | |||
| 714 | break; |
||
| 715 | } |
||
| 716 | |||
| 717 | case CT_EXPLOSION: |
||
| 718 | |||
| 719 | PHYSFSX_writeFix(f, obj.ctype.expl_info.spawn_time); |
||
| 720 | PHYSFSX_writeFix(f, obj.ctype.expl_info.delete_time); |
||
| 721 | PHYSFS_writeSLE16(f, obj.ctype.expl_info.delete_objnum); |
||
| 722 | |||
| 723 | break; |
||
| 724 | |||
| 725 | case CT_WEAPON: |
||
| 726 | |||
| 727 | //do I really need to write these objects? |
||
| 728 | |||
| 729 | PHYSFS_writeSLE16(f, obj.ctype.laser_info.parent_type); |
||
| 730 | PHYSFS_writeSLE16(f, obj.ctype.laser_info.parent_num); |
||
| 731 | PHYSFS_writeSLE32(f, obj.ctype.laser_info.parent_signature.get()); |
||
| 732 | |||
| 733 | break; |
||
| 734 | |||
| 735 | case CT_LIGHT: |
||
| 736 | |||
| 737 | PHYSFSX_writeFix(f, obj.ctype.light_info.intensity); |
||
| 738 | break; |
||
| 739 | |||
| 740 | case CT_POWERUP: |
||
| 741 | |||
| 742 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 743 | PHYSFS_writeSLE32(f, obj.ctype.powerup_info.count); |
||
| 744 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 745 | if (version >= 25) |
||
| 746 | PHYSFS_writeSLE32(f, obj.ctype.powerup_info.count); |
||
| 747 | #endif |
||
| 748 | break; |
||
| 749 | |||
| 750 | case CT_NONE: |
||
| 751 | case CT_FLYING: |
||
| 752 | case CT_DEBRIS: |
||
| 753 | break; |
||
| 754 | |||
| 755 | case CT_SLEW: //the player is generally saved as slew |
||
| 756 | break; |
||
| 757 | |||
| 758 | case CT_CNTRLCEN: |
||
| 759 | break; //control center object. |
||
| 760 | |||
| 761 | case CT_MORPH: |
||
| 762 | case CT_REPAIRCEN: |
||
| 763 | case CT_FLYTHROUGH: |
||
| 764 | default: |
||
| 765 | Int3(); |
||
| 766 | |||
| 767 | } |
||
| 768 | |||
| 769 | switch (obj.render_type) { |
||
| 770 | |||
| 771 | case RT_NONE: |
||
| 772 | break; |
||
| 773 | |||
| 774 | case RT_MORPH: |
||
| 775 | case RT_POLYOBJ: { |
||
| 776 | PHYSFS_writeSLE32(f, obj.rtype.pobj_info.model_num); |
||
| 777 | |||
| 778 | range_for (auto &i, obj.rtype.pobj_info.anim_angles) |
||
| 779 | PHYSFSX_writeAngleVec(f, i); |
||
| 780 | |||
| 781 | PHYSFS_writeSLE32(f, obj.rtype.pobj_info.subobj_flags); |
||
| 782 | |||
| 783 | PHYSFS_writeSLE32(f, obj.rtype.pobj_info.tmap_override); |
||
| 784 | |||
| 785 | break; |
||
| 786 | } |
||
| 787 | |||
| 788 | case RT_WEAPON_VCLIP: |
||
| 789 | case RT_HOSTAGE: |
||
| 790 | case RT_POWERUP: |
||
| 791 | case RT_FIREBALL: |
||
| 792 | |||
| 793 | PHYSFS_writeSLE32(f, obj.rtype.vclip_info.vclip_num); |
||
| 794 | PHYSFSX_writeFix(f, obj.rtype.vclip_info.frametime); |
||
| 795 | PHYSFSX_writeU8(f, obj.rtype.vclip_info.framenum); |
||
| 796 | |||
| 797 | break; |
||
| 798 | |||
| 799 | case RT_LASER: |
||
| 800 | break; |
||
| 801 | |||
| 802 | default: |
||
| 803 | Int3(); |
||
| 804 | |||
| 805 | } |
||
| 806 | |||
| 807 | } |
||
| 808 | } |
||
| 809 | #endif |
||
| 810 | |||
| 811 | // -------------------------------------------------------------------- |
||
| 812 | // Load game |
||
| 813 | // Loads all the relevant data for a level. |
||
| 814 | // If level != -1, it loads the filename with extension changed to .min |
||
| 815 | // Otherwise it loads the appropriate level mine. |
||
| 816 | // returns 0=everything ok, 1=old version, -1=error |
||
| 817 | namespace dsx { |
||
| 818 | |||
| 819 | static void validate_segment_wall(const vcsegptridx_t seg, shared_side &side, const unsigned sidenum) |
||
| 820 | { |
||
| 821 | auto &rwn0 = side.wall_num; |
||
| 822 | const auto wn0 = rwn0; |
||
| 823 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
| 824 | auto &vcwallptr = Walls.vcptr; |
||
| 825 | auto &w0 = *vcwallptr(wn0); |
||
| 826 | switch (w0.type) |
||
| 827 | { |
||
| 828 | case WALL_DOOR: |
||
| 829 | { |
||
| 830 | const auto connected_seg = seg->children[sidenum]; |
||
| 831 | if (connected_seg == segment_none) |
||
| 832 | { |
||
| 833 | rwn0 = wall_none; |
||
| 834 | LevelError("segment %u side %u wall %u has no child segment; removing orphan wall.", seg.get_unchecked_index(), sidenum, wn0); |
||
| 835 | return; |
||
| 836 | } |
||
| 837 | const shared_segment &vcseg = *vcsegptr(connected_seg); |
||
| 838 | const unsigned connected_side = find_connect_side(seg, vcseg); |
||
| 839 | const auto wn1 = vcseg.sides[connected_side].wall_num; |
||
| 840 | if (wn1 == wall_none) |
||
| 841 | { |
||
| 842 | rwn0 = wall_none; |
||
| 843 | LevelError("segment %u side %u wall %u has child segment %u side %u, but no wall; removing orphan wall.", seg.get_unchecked_index(), sidenum, wn0, connected_seg, connected_side); |
||
| 844 | return; |
||
| 845 | } |
||
| 846 | } |
||
| 847 | break; |
||
| 848 | default: |
||
| 849 | break; |
||
| 850 | } |
||
| 851 | } |
||
| 852 | |||
| 853 | static int load_game_data( |
||
| 854 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 855 | d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
| 856 | #endif |
||
| 857 | fvmobjptridx &vmobjptridx, fvmsegptridx &vmsegptridx, PHYSFS_File *LoadFile) |
||
| 858 | { |
||
| 859 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 860 | auto &vmobjptr = Objects.vmptr; |
||
| 861 | auto &WallAnims = GameSharedState.WallAnims; |
||
| 862 | auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters; |
||
| 863 | const auto &vcsegptridx = vmsegptridx; |
||
| 864 | short game_top_fileinfo_version; |
||
| 865 | int object_offset; |
||
| 866 | unsigned gs_num_objects; |
||
| 867 | int trig_size; |
||
| 868 | |||
| 869 | //===================== READ FILE INFO ======================== |
||
| 870 | |||
| 871 | // Check signature |
||
| 872 | if (PHYSFSX_readShort(LoadFile) != 0x6705) |
||
| 873 | return -1; |
||
| 874 | |||
| 875 | // Read and check version number |
||
| 876 | game_top_fileinfo_version = PHYSFSX_readShort(LoadFile); |
||
| 877 | if (game_top_fileinfo_version < GAME_COMPATIBLE_VERSION ) |
||
| 878 | return -1; |
||
| 879 | |||
| 880 | // We skip some parts of the former game_top_fileinfo |
||
| 881 | PHYSFSX_fseek(LoadFile, 31, SEEK_CUR); |
||
| 882 | |||
| 883 | object_offset = PHYSFSX_readInt(LoadFile); |
||
| 884 | gs_num_objects = PHYSFSX_readInt(LoadFile); |
||
| 885 | PHYSFSX_fseek(LoadFile, 8, SEEK_CUR); |
||
| 886 | |||
| 887 | init_exploding_walls(); |
||
| 888 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
| 889 | Walls.set_count(PHYSFSX_readInt(LoadFile)); |
||
| 890 | PHYSFSX_fseek(LoadFile, 20, SEEK_CUR); |
||
| 891 | |||
| 892 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
| 893 | Triggers.set_count(PHYSFSX_readInt(LoadFile)); |
||
| 894 | PHYSFSX_fseek(LoadFile, 24, SEEK_CUR); |
||
| 895 | |||
| 896 | trig_size = PHYSFSX_readInt(LoadFile); |
||
| 897 | Assert(trig_size == sizeof(ControlCenterTriggers)); |
||
| 898 | (void)trig_size; |
||
| 899 | PHYSFSX_fseek(LoadFile, 4, SEEK_CUR); |
||
| 900 | |||
| 901 | const unsigned Num_robot_centers = PHYSFSX_readInt(LoadFile); |
||
| 902 | LevelSharedRobotcenterState.Num_robot_centers = Num_robot_centers; |
||
| 903 | PHYSFSX_fseek(LoadFile, 4, SEEK_CUR); |
||
| 904 | |||
| 905 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 906 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 907 | unsigned num_delta_lights; |
||
| 908 | unsigned Num_static_lights; |
||
| 909 | if (game_top_fileinfo_version >= 29) { |
||
| 910 | PHYSFSX_fseek(LoadFile, 4, SEEK_CUR); |
||
| 911 | Num_static_lights = PHYSFSX_readInt(LoadFile); |
||
| 912 | PHYSFSX_fseek(LoadFile, 8, SEEK_CUR); |
||
| 913 | num_delta_lights = PHYSFSX_readInt(LoadFile); |
||
| 914 | PHYSFSX_fseek(LoadFile, 4, SEEK_CUR); |
||
| 915 | } else { |
||
| 916 | Num_static_lights = 0; |
||
| 917 | num_delta_lights = 0; |
||
| 918 | } |
||
| 919 | #endif |
||
| 920 | |||
| 921 | if (game_top_fileinfo_version >= 31) //load mine filename |
||
| 922 | // read newline-terminated string, not sure what version this changed. |
||
| 923 | PHYSFSX_fgets(Current_level_name,LoadFile); |
||
| 924 | else if (game_top_fileinfo_version >= 14) { //load mine filename |
||
| 925 | // read null-terminated string |
||
| 926 | //must do read one char at a time, since no PHYSFSX_fgets() |
||
| 927 | for (auto p = Current_level_name.next().begin(); (*p = PHYSFSX_fgetc(LoadFile));) |
||
| 928 | { |
||
| 929 | if (++p == Current_level_name.line().end()) |
||
| 930 | { |
||
| 931 | p[-1] = 0; |
||
| 932 | while (PHYSFSX_fgetc(LoadFile)) |
||
| 933 | ; |
||
| 934 | break; |
||
| 935 | } |
||
| 936 | } |
||
| 937 | } |
||
| 938 | else |
||
| 939 | Current_level_name.next()[0]=0; |
||
| 940 | |||
| 941 | if (game_top_fileinfo_version >= 19) { //load pof names |
||
| 942 | const unsigned N_save_pof_names = PHYSFSX_readShort(LoadFile); |
||
| 943 | if (N_save_pof_names < MAX_POLYGON_MODELS) |
||
| 944 | PHYSFS_read(LoadFile,Save_pof_names,N_save_pof_names,FILENAME_LEN); |
||
| 945 | else |
||
| 946 | LevelError("Level contains bogus N_save_pof_names %#x; ignoring", N_save_pof_names); |
||
| 947 | } |
||
| 948 | |||
| 949 | //===================== READ PLAYER INFO ========================== |
||
| 950 | |||
| 951 | |||
| 952 | //===================== READ OBJECT INFO ========================== |
||
| 953 | |||
| 954 | Gamesave_num_org_robots = 0; |
||
| 955 | Gamesave_num_players = 0; |
||
| 956 | |||
| 957 | if (object_offset > -1) { |
||
| 958 | if (PHYSFSX_fseek( LoadFile, object_offset, SEEK_SET )) |
||
| 959 | Error( "Error seeking to object_offset in gamesave.c" ); |
||
| 960 | |||
| 961 | range_for (auto &i, partial_range(Objects, gs_num_objects)) |
||
| 962 | { |
||
| 963 | const auto &&o = vmobjptr(&i); |
||
| 964 | read_object(o, LoadFile, game_top_fileinfo_version); |
||
| 965 | verify_object(Vclip, o); |
||
| 966 | } |
||
| 967 | } |
||
| 968 | |||
| 969 | //===================== READ WALL INFO ============================ |
||
| 970 | |||
| 971 | auto &vmwallptr = Walls.vmptr; |
||
| 972 | range_for (const auto &&vw, vmwallptr) |
||
| 973 | { |
||
| 974 | auto &nw = *vw; |
||
| 975 | if (game_top_fileinfo_version >= 20) |
||
| 976 | wall_read(LoadFile, nw); // v20 walls and up. |
||
| 977 | else if (game_top_fileinfo_version >= 17) { |
||
| 978 | v19_wall w; |
||
| 979 | v19_wall_read(LoadFile, w); |
||
| 980 | nw.segnum = w.segnum; |
||
| 981 | nw.sidenum = w.sidenum; |
||
| 982 | nw.linked_wall = w.linked_wall; |
||
| 983 | nw.type = w.type; |
||
| 984 | nw.flags = w.flags & ~WALL_EXPLODING; |
||
| 985 | nw.hps = w.hps; |
||
| 986 | nw.trigger = w.trigger; |
||
| 987 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 988 | nw.clip_num = convert_wclip(w.clip_num); |
||
| 989 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 990 | nw.clip_num = w.clip_num; |
||
| 991 | #endif |
||
| 992 | nw.keys = w.keys; |
||
| 993 | nw.state = WALL_DOOR_CLOSED; |
||
| 994 | } else { |
||
| 995 | v16_wall w; |
||
| 996 | v16_wall_read(LoadFile, w); |
||
| 997 | nw.segnum = segment_none; |
||
| 998 | nw.sidenum = nw.linked_wall = -1; |
||
| 999 | nw.type = w.type; |
||
| 1000 | nw.flags = w.flags & ~WALL_EXPLODING; |
||
| 1001 | nw.hps = w.hps; |
||
| 1002 | nw.trigger = w.trigger; |
||
| 1003 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1004 | nw.clip_num = convert_wclip(w.clip_num); |
||
| 1005 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1006 | nw.clip_num = w.clip_num; |
||
| 1007 | #endif |
||
| 1008 | nw.keys = w.keys; |
||
| 1009 | } |
||
| 1010 | } |
||
| 1011 | |||
| 1012 | //==================== READ TRIGGER INFO ========================== |
||
| 1013 | |||
| 1014 | auto &vmtrgptr = Triggers.vmptr; |
||
| 1015 | range_for (const auto vt, vmtrgptr) |
||
| 1016 | { |
||
| 1017 | auto &i = *vt; |
||
| 1018 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1019 | if (game_top_fileinfo_version <= 25) |
||
| 1020 | v25_trigger_read(LoadFile, &i); |
||
| 1021 | else { |
||
| 1022 | v26_trigger_read(LoadFile, i); |
||
| 1023 | } |
||
| 1024 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1025 | if (game_top_fileinfo_version < 31) |
||
| 1026 | { |
||
| 1027 | if (game_top_fileinfo_version < 30) { |
||
| 1028 | v29_trigger_read_as_v31(LoadFile, i); |
||
| 1029 | } |
||
| 1030 | else |
||
| 1031 | v30_trigger_read_as_v31(LoadFile, i); |
||
| 1032 | } |
||
| 1033 | else |
||
| 1034 | trigger_read(&i, LoadFile); |
||
| 1035 | #endif |
||
| 1036 | } |
||
| 1037 | |||
| 1038 | //================ READ CONTROL CENTER TRIGGER INFO =============== |
||
| 1039 | |||
| 1040 | control_center_triggers_read(&ControlCenterTriggers, LoadFile); |
||
| 1041 | |||
| 1042 | //================ READ MATERIALOGRIFIZATIONATORS INFO =============== |
||
| 1043 | |||
| 1044 | range_for (auto &&e, enumerate(partial_range(RobotCenters, Num_robot_centers))) |
||
| 1045 | { |
||
| 1046 | const uint_fast32_t i = e.idx; |
||
| 1047 | auto &r = e.value; |
||
| 1048 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1049 | matcen_info_read(LoadFile, r, game_top_fileinfo_version); |
||
| 1050 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1051 | if (game_top_fileinfo_version < 27) { |
||
| 1052 | d1_matcen_info_read(LoadFile, r); |
||
| 1053 | } |
||
| 1054 | else |
||
| 1055 | matcen_info_read(LoadFile, r); |
||
| 1056 | #endif |
||
| 1057 | // Set links in RobotCenters to Station array |
||
| 1058 | range_for (const shared_segment &seg, partial_const_range(Segments, Highest_segment_index + 1)) |
||
| 1059 | if (seg.special == SEGMENT_IS_ROBOTMAKER) |
||
| 1060 | if (seg.matcen_num == i) |
||
| 1061 | r.fuelcen_num = seg.station_idx; |
||
| 1062 | } |
||
| 1063 | |||
| 1064 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1065 | //================ READ DL_INDICES INFO =============== |
||
| 1066 | |||
| 1067 | { |
||
| 1068 | auto &Dl_indices = LevelSharedDestructibleLightState.Dl_indices; |
||
| 1069 | Dl_indices.set_count(Num_static_lights); |
||
| 1070 | if (game_top_fileinfo_version < 29) |
||
| 1071 | { |
||
| 1072 | if (Num_static_lights) |
||
| 1073 | throw std::logic_error("Static lights in old file"); |
||
| 1074 | } |
||
| 1075 | else |
||
| 1076 | { |
||
| 1077 | const auto &&lr = partial_range(Dl_indices, Num_static_lights); |
||
| 1078 | range_for (auto &i, lr) |
||
| 1079 | dl_index_read(&i, LoadFile); |
||
| 1080 | std::sort(lr.begin(), lr.end()); |
||
| 1081 | } |
||
| 1082 | } |
||
| 1083 | |||
| 1084 | // Indicate that no light has been subtracted from any vertices. |
||
| 1085 | clear_light_subtracted(); |
||
| 1086 | |||
| 1087 | //================ READ DELTA LIGHT INFO =============== |
||
| 1088 | |||
| 1089 | if (game_top_fileinfo_version < 29) { |
||
| 1090 | ; |
||
| 1091 | } else |
||
| 1092 | { |
||
| 1093 | auto &Delta_lights = LevelSharedDestructibleLightState.Delta_lights; |
||
| 1094 | range_for (auto &i, partial_range(Delta_lights, num_delta_lights)) |
||
| 1095 | delta_light_read(&i, LoadFile); |
||
| 1096 | } |
||
| 1097 | #endif |
||
| 1098 | |||
| 1099 | //========================= UPDATE VARIABLES ====================== |
||
| 1100 | |||
| 1101 | reset_objects(LevelUniqueObjectState, gs_num_objects); |
||
| 1102 | |||
| 1103 | range_for (auto &i, Objects) |
||
| 1104 | { |
||
| 1105 | if (i.type != OBJ_NONE) { |
||
| 1106 | auto objsegnum = i.segnum; |
||
| 1107 | if (objsegnum > Highest_segment_index) //bogus object |
||
| 1108 | { |
||
| 1109 | Warning("Object %p is in non-existent segment %i, highest=%i", &i, objsegnum, Highest_segment_index); |
||
| 1110 | i.type = OBJ_NONE; |
||
| 1111 | } |
||
| 1112 | else { |
||
| 1113 | obj_link_unchecked(Objects.vmptr, vmobjptridx(&i), vmsegptridx(objsegnum)); |
||
| 1114 | } |
||
| 1115 | } |
||
| 1116 | } |
||
| 1117 | |||
| 1118 | clear_transient_objects(1); //1 means clear proximity bombs |
||
| 1119 | |||
| 1120 | // Make sure non-transparent doors are set correctly. |
||
| 1121 | range_for (auto &&i, vmsegptridx) |
||
| 1122 | for (auto &&[sside, uside, side_idx] : zip(i->shared_segment::sides, i->unique_segment::sides, xrange(MAX_SIDES_PER_SEGMENT))) |
||
| 1123 | { |
||
| 1124 | if (sside.wall_num == wall_none) |
||
| 1125 | continue; |
||
| 1126 | auto &w = *vmwallptr(sside.wall_num); |
||
| 1127 | if (w.clip_num != -1) |
||
| 1128 | { |
||
| 1129 | auto &wa = WallAnims[w.clip_num]; |
||
| 1130 | if (wa.flags & WCF_TMAP1) |
||
| 1131 | { |
||
| 1132 | uside.tmap_num = wa.frames[0]; |
||
| 1133 | uside.tmap_num2 = 0; |
||
| 1134 | } |
||
| 1135 | } |
||
| 1136 | validate_segment_wall(i, sside, side_idx); |
||
| 1137 | } |
||
| 1138 | |||
| 1139 | auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors; |
||
| 1140 | ActiveDoors.set_count(0); |
||
| 1141 | |||
| 1142 | //go through all walls, killing references to invalid triggers |
||
| 1143 | range_for (const auto &&p, vmwallptr) |
||
| 1144 | { |
||
| 1145 | auto &w = *p; |
||
| 1146 | if (w.trigger >= Triggers.get_count()) { |
||
| 1147 | w.trigger = trigger_none; //kill trigger |
||
| 1148 | } |
||
| 1149 | } |
||
| 1150 | |||
| 1151 | #if DXX_USE_EDITOR |
||
| 1152 | //go through all triggers, killing unused ones |
||
| 1153 | { |
||
| 1154 | const auto &&wr = make_range(vmwallptr); |
||
| 1155 | for (uint_fast32_t i = 0;i < Triggers.get_count();) { |
||
| 1156 | auto a = [i](const wall &w) { return w.trigger == i; }; |
||
| 1157 | // Find which wall this trigger is connected to. |
||
| 1158 | auto w = std::find_if(wr.begin(), wr.end(), a); |
||
| 1159 | if (w == wr.end()) |
||
| 1160 | { |
||
| 1161 | remove_trigger_num(i); |
||
| 1162 | } |
||
| 1163 | else |
||
| 1164 | i++; |
||
| 1165 | } |
||
| 1166 | } |
||
| 1167 | #endif |
||
| 1168 | |||
| 1169 | // MK, 10/17/95: Make walls point back at the triggers that control them. |
||
| 1170 | // Go through all triggers, stuffing controlling_trigger field in Walls. |
||
| 1171 | { |
||
| 1172 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1173 | range_for (const auto &&w, vmwallptr) |
||
| 1174 | w->controlling_trigger = -1; |
||
| 1175 | #endif |
||
| 1176 | |||
| 1177 | auto &vctrgptridx = Triggers.vcptridx; |
||
| 1178 | range_for (const auto &&t, vctrgptridx) |
||
| 1179 | { |
||
| 1180 | auto &tr = *t; |
||
| 1181 | for (unsigned l = 0; l < tr.num_links; ++l) |
||
| 1182 | { |
||
| 1183 | //check to see that if a trigger requires a wall that it has one, |
||
| 1184 | //and if it requires a matcen that it has one |
||
| 1185 | const auto seg_num = tr.seg[l]; |
||
| 1186 | if (trigger_is_matcen(tr)) |
||
| 1187 | { |
||
| 1188 | if (Segments[seg_num].special != SEGMENT_IS_ROBOTMAKER) |
||
| 1189 | con_printf(CON_URGENT, "matcen %u triggers non-matcen segment %hu", t.get_unchecked_index(), seg_num); |
||
| 1190 | } |
||
| 1191 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1192 | else if (tr.type != trigger_action::light_off && tr.type != trigger_action::light_on) |
||
| 1193 | { //light triggers don't require walls |
||
| 1194 | const auto side_num = tr.side[l]; |
||
| 1195 | auto wall_num = vmsegptr(seg_num)->shared_segment::sides[side_num].wall_num; |
||
| 1196 | if (const auto &&uwall = vmwallptr.check_untrusted(wall_num)) |
||
| 1197 | (*uwall)->controlling_trigger = t; |
||
| 1198 | else |
||
| 1199 | { |
||
| 1200 | LevelError("trigger %u link %u type %u references segment %hu, side %u which is an invalid wall; ignoring.", static_cast<trgnum_t>(t), l, static_cast<unsigned>(tr.type), seg_num, side_num); |
||
| 1201 | } |
||
| 1202 | } |
||
| 1203 | #endif |
||
| 1204 | } |
||
| 1205 | } |
||
| 1206 | } |
||
| 1207 | |||
| 1208 | //fix old wall structs |
||
| 1209 | if (game_top_fileinfo_version < 17) { |
||
| 1210 | range_for (const auto &&segp, vcsegptridx) |
||
| 1211 | { |
||
| 1212 | range_for (const int sidenum, xrange(6u)) |
||
| 1213 | { |
||
| 1214 | const auto wallnum = segp->shared_segment::sides[sidenum].wall_num; |
||
| 1215 | if (wallnum != wall_none) |
||
| 1216 | { |
||
| 1217 | auto &w = *vmwallptr(wallnum); |
||
| 1218 | w.segnum = segp; |
||
| 1219 | w.sidenum = sidenum; |
||
| 1220 | } |
||
| 1221 | } |
||
| 1222 | } |
||
| 1223 | } |
||
| 1224 | fix_object_segs(); |
||
| 1225 | |||
| 1226 | if (game_top_fileinfo_version < GAME_VERSION |
||
| 1227 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1228 | && !(game_top_fileinfo_version == 25 && GAME_VERSION == 26) |
||
| 1229 | #endif |
||
| 1230 | ) |
||
| 1231 | return 1; //means old version |
||
| 1232 | else |
||
| 1233 | return 0; |
||
| 1234 | } |
||
| 1235 | } |
||
| 1236 | |||
| 1237 | // ---------------------------------------------------------------------------- |
||
| 1238 | |||
| 1239 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1240 | #define LEVEL_FILE_VERSION 1 |
||
| 1241 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1242 | #define LEVEL_FILE_VERSION 8 |
||
| 1243 | #endif |
||
| 1244 | //1 -> 2 add palette name |
||
| 1245 | //2 -> 3 add control center explosion time |
||
| 1246 | //3 -> 4 add reactor strength |
||
| 1247 | //4 -> 5 killed hostage text stuff |
||
| 1248 | //5 -> 6 added Secret_return_segment and Secret_return_orient |
||
| 1249 | //6 -> 7 added flickering lights |
||
| 1250 | //7 -> 8 made version 8 to be not compatible with D2 1.0 & 1.1 |
||
| 1251 | |||
| 1252 | #ifndef RELEASE |
||
| 1253 | const char *Level_being_loaded=NULL; |
||
| 1254 | #endif |
||
| 1255 | |||
| 1256 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1257 | int no_old_level_file_error=0; |
||
| 1258 | #endif |
||
| 1259 | |||
| 1260 | //loads a level (.LVL) file from disk |
||
| 1261 | //returns 0 if success, else error code |
||
| 1262 | namespace dsx { |
||
| 1263 | int load_level( |
||
| 1264 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1265 | d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
| 1266 | #endif |
||
| 1267 | const char * filename_passed) |
||
| 1268 | { |
||
| 1269 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1270 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1271 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1272 | auto &vmobjptridx = Objects.vmptridx; |
||
| 1273 | #if DXX_USE_EDITOR |
||
| 1274 | int use_compiled_level=1; |
||
| 1275 | #endif |
||
| 1276 | char filename[PATH_MAX]; |
||
| 1277 | int sig, minedata_offset, gamedata_offset; |
||
| 1278 | int mine_err, game_err; |
||
| 1279 | |||
| 1280 | #ifndef RELEASE |
||
| 1281 | Level_being_loaded = filename_passed; |
||
| 1282 | #endif |
||
| 1283 | |||
| 1284 | strcpy(filename,filename_passed); |
||
| 1285 | |||
| 1286 | #if DXX_USE_EDITOR |
||
| 1287 | //if we have the editor, try the LVL first, no matter what was passed. |
||
| 1288 | //if we don't have an LVL, try what was passed or RL2 |
||
| 1289 | //if we don't have the editor, we just use what was passed |
||
| 1290 | |||
| 1291 | change_filename_extension(filename,filename_passed,".lvl"); |
||
| 1292 | use_compiled_level = 0; |
||
| 1293 | |||
| 1294 | if (!PHYSFSX_exists(filename,1)) |
||
| 1295 | { |
||
| 1296 | const char *p = strrchr(filename_passed, '.'); |
||
| 1297 | |||
| 1298 | if (d_stricmp(p, ".lvl")) |
||
| 1299 | strcpy(filename, filename_passed); // set to what was passed |
||
| 1300 | else |
||
| 1301 | change_filename_extension(filename, filename, "." DXX_LEVEL_FILE_EXTENSION); |
||
| 1302 | use_compiled_level = 1; |
||
| 1303 | } |
||
| 1304 | #endif |
||
| 1305 | |||
| 1306 | auto LoadFile = PHYSFSX_openReadBuffered(filename); |
||
| 1307 | if (!LoadFile) |
||
| 1308 | { |
||
| 1309 | snprintf(filename, sizeof(filename), "%.*s%s", DXX_ptrdiff_cast_int(std::distance(Current_mission->path.cbegin(), Current_mission->filename)), Current_mission->path.c_str(), filename_passed); |
||
| 1310 | LoadFile = PHYSFSX_openReadBuffered(filename); |
||
| 1311 | } |
||
| 1312 | |||
| 1313 | if (!LoadFile) { |
||
| 1314 | #if DXX_USE_EDITOR |
||
| 1315 | return 1; |
||
| 1316 | #else |
||
| 1317 | Error("Can't open file <%s>\n",filename); |
||
| 1318 | #endif |
||
| 1319 | } |
||
| 1320 | |||
| 1321 | sig = PHYSFSX_readInt(LoadFile); |
||
| 1322 | Gamesave_current_version = PHYSFSX_readInt(LoadFile); |
||
| 1323 | minedata_offset = PHYSFSX_readInt(LoadFile); |
||
| 1324 | gamedata_offset = PHYSFSX_readInt(LoadFile); |
||
| 1325 | |||
| 1326 | Assert(sig == MAKE_SIG('P','L','V','L')); |
||
| 1327 | (void)sig; |
||
| 1328 | |||
| 1329 | if (Gamesave_current_version < 5) |
||
| 1330 | PHYSFSX_readInt(LoadFile); //was hostagetext_offset |
||
| 1331 | init_exploding_walls(); |
||
| 1332 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1333 | if (Gamesave_current_version >= 8) { //read dummy data |
||
| 1334 | PHYSFSX_readInt(LoadFile); |
||
| 1335 | PHYSFSX_readShort(LoadFile); |
||
| 1336 | PHYSFSX_readByte(LoadFile); |
||
| 1337 | } |
||
| 1338 | |||
| 1339 | if (Gamesave_current_version > 1) |
||
| 1340 | PHYSFSX_fgets(Current_level_palette,LoadFile); |
||
| 1341 | if (Gamesave_current_version <= 1 || Current_level_palette[0]==0) // descent 1 level |
||
| 1342 | strcpy(Current_level_palette.next().data(), DEFAULT_LEVEL_PALETTE); |
||
| 1343 | |||
| 1344 | if (Gamesave_current_version >= 3) |
||
| 1345 | LevelSharedControlCenterState.Base_control_center_explosion_time = PHYSFSX_readInt(LoadFile); |
||
| 1346 | else |
||
| 1347 | LevelSharedControlCenterState.Base_control_center_explosion_time = DEFAULT_CONTROL_CENTER_EXPLOSION_TIME; |
||
| 1348 | |||
| 1349 | if (Gamesave_current_version >= 4) |
||
| 1350 | LevelSharedControlCenterState.Reactor_strength = PHYSFSX_readInt(LoadFile); |
||
| 1351 | else |
||
| 1352 | LevelSharedControlCenterState.Reactor_strength = -1; //use old defaults |
||
| 1353 | |||
| 1354 | if (Gamesave_current_version >= 7) { |
||
| 1355 | Flickering_light_state.Num_flickering_lights = PHYSFSX_readInt(LoadFile); |
||
| 1356 | range_for (auto &i, partial_range(Flickering_light_state.Flickering_lights, Flickering_light_state.Num_flickering_lights)) |
||
| 1357 | flickering_light_read(i, LoadFile); |
||
| 1358 | } |
||
| 1359 | else |
||
| 1360 | Flickering_light_state.Num_flickering_lights = 0; |
||
| 1361 | |||
| 1362 | { |
||
| 1363 | auto &Secret_return_orient = LevelSharedSegmentState.Secret_return_orient; |
||
| 1364 | if (Gamesave_current_version < 6) { |
||
| 1365 | LevelSharedSegmentState.Secret_return_segment = segment_first; |
||
| 1366 | Secret_return_orient.rvec.x = F1_0; |
||
| 1367 | Secret_return_orient.rvec.y = 0; |
||
| 1368 | Secret_return_orient.rvec.z = 0; |
||
| 1369 | Secret_return_orient.fvec.x = 0; |
||
| 1370 | Secret_return_orient.fvec.y = F1_0; |
||
| 1371 | Secret_return_orient.fvec.z = 0; |
||
| 1372 | Secret_return_orient.uvec.x = 0; |
||
| 1373 | Secret_return_orient.uvec.y = 0; |
||
| 1374 | Secret_return_orient.uvec.z = F1_0; |
||
| 1375 | } else { |
||
| 1376 | LevelSharedSegmentState.Secret_return_segment = PHYSFSX_readInt(LoadFile); |
||
| 1377 | Secret_return_orient.rvec.x = PHYSFSX_readInt(LoadFile); |
||
| 1378 | Secret_return_orient.rvec.y = PHYSFSX_readInt(LoadFile); |
||
| 1379 | Secret_return_orient.rvec.z = PHYSFSX_readInt(LoadFile); |
||
| 1380 | Secret_return_orient.fvec.x = PHYSFSX_readInt(LoadFile); |
||
| 1381 | Secret_return_orient.fvec.y = PHYSFSX_readInt(LoadFile); |
||
| 1382 | Secret_return_orient.fvec.z = PHYSFSX_readInt(LoadFile); |
||
| 1383 | Secret_return_orient.uvec.x = PHYSFSX_readInt(LoadFile); |
||
| 1384 | Secret_return_orient.uvec.y = PHYSFSX_readInt(LoadFile); |
||
| 1385 | Secret_return_orient.uvec.z = PHYSFSX_readInt(LoadFile); |
||
| 1386 | } |
||
| 1387 | } |
||
| 1388 | #endif |
||
| 1389 | |||
| 1390 | PHYSFSX_fseek(LoadFile,minedata_offset,SEEK_SET); |
||
| 1391 | #if DXX_USE_EDITOR |
||
| 1392 | if (!use_compiled_level) { |
||
| 1393 | mine_err = load_mine_data(LoadFile); |
||
| 1394 | #if 0 // get from d1src if needed |
||
| 1395 | // Compress all uv coordinates in mine, improves texmap precision. --MK, 02/19/96 |
||
| 1396 | compress_uv_coordinates_all(); |
||
| 1397 | #endif |
||
| 1398 | } else |
||
| 1399 | #endif |
||
| 1400 | //NOTE LINK TO ABOVE!! |
||
| 1401 | mine_err = load_mine_data_compiled(LoadFile, filename); |
||
| 1402 | |||
| 1403 | /* !!!HACK!!! |
||
| 1404 | * Descent 1 - Level 19: OBERON MINE has some ugly overlapping rooms (segment 484). |
||
| 1405 | * HACK to make this issue less visible by moving one vertex a little. |
||
| 1406 | */ |
||
| 1407 | auto &vmvertptr = Vertices.vmptr; |
||
| 1408 | if (Current_mission && !d_stricmp("Descent: First Strike",Current_mission_longname) && !d_stricmp("level19.rdl",filename) && PHYSFS_fileLength(LoadFile) == 136706) |
||
| 1409 | vmvertptr(1905u)->z = -385 * F1_0; |
||
| 1410 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1411 | /* !!!HACK!!! |
||
| 1412 | * Descent 2 - Level 12: MAGNACORE STATION has a segment (104) with illegal dimensions. |
||
| 1413 | * HACK to fix this by moving the Vertex and fixing the associated Normals. |
||
| 1414 | * NOTE: This only fixes the normals of segment 104, not the other ones connected to this Vertex but this is unsignificant. |
||
| 1415 | */ |
||
| 1416 | if (Current_mission && !d_stricmp("Descent 2: Counterstrike!",Current_mission_longname) && !d_stricmp("d2levc-4.rl2",filename)) |
||
| 1417 | { |
||
| 1418 | shared_segment &s104 = *vmsegptr(vmsegidx_t(104)); |
||
| 1419 | auto &s104v0 = *vmvertptr(s104.verts[0]); |
||
| 1420 | auto &s104s1 = s104.sides[1]; |
||
| 1421 | auto &s104s1n0 = s104s1.normals[0]; |
||
| 1422 | auto &s104s1n1 = s104s1.normals[1]; |
||
| 1423 | auto &s104s2 = s104.sides[2]; |
||
| 1424 | auto &s104s2n0 = s104s2.normals[0]; |
||
| 1425 | auto &s104s2n1 = s104s2.normals[1]; |
||
| 1426 | if ( |
||
| 1427 | (s104v0.x == -53990800 && s104v0.y == -59927741 && s104v0.z == 23034584) && |
||
| 1428 | (s104s1n0.x == 56775 && s104s1n0.y == -27796 && s104s1n0.z == -17288 && s104s1n1.x == 50157 && s104s1n1.y == -34561 && s104s1n1.z == -24180) && |
||
| 1429 | (s104s2n0.x == 60867 && s104s2n0.y == -19485 && s104s2n0.z == -14507 && s104s2n1.x == 55485 && s104s2n1.y == -29668 && s104s2n1.z == -18332) |
||
| 1430 | ) |
||
| 1431 | { |
||
| 1432 | s104v0.x = -53859726; |
||
| 1433 | s104v0.y = -59927743; |
||
| 1434 | s104v0.z = 23034586; |
||
| 1435 | s104s1n0.x = 56123; |
||
| 1436 | s104s1n0.y = -27725; |
||
| 1437 | s104s1n0.z = -19401; |
||
| 1438 | s104s1n1.x = 49910; |
||
| 1439 | s104s1n1.y = -33946; |
||
| 1440 | s104s1n1.z = -25525; |
||
| 1441 | s104s2n0.x = 60903; |
||
| 1442 | s104s2n0.y = -18371; |
||
| 1443 | s104s2n0.z = -15753; |
||
| 1444 | s104s2n1.x = 57004; |
||
| 1445 | s104s2n1.y = -26385; |
||
| 1446 | s104s2n1.z = -18688; |
||
| 1447 | // I feel so dirty now ... |
||
| 1448 | } |
||
| 1449 | } |
||
| 1450 | #endif |
||
| 1451 | |||
| 1452 | if (mine_err == -1) { //error!! |
||
| 1453 | return 2; |
||
| 1454 | } |
||
| 1455 | |||
| 1456 | PHYSFSX_fseek(LoadFile,gamedata_offset,SEEK_SET); |
||
| 1457 | game_err = load_game_data( |
||
| 1458 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1459 | LevelSharedDestructibleLightState, |
||
| 1460 | #endif |
||
| 1461 | vmobjptridx, vmsegptridx, LoadFile); |
||
| 1462 | |||
| 1463 | if (game_err == -1) { //error!! |
||
| 1464 | return 3; |
||
| 1465 | } |
||
| 1466 | |||
| 1467 | //======================== CLOSE FILE ============================= |
||
| 1468 | LoadFile.reset(); |
||
| 1469 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1470 | set_ambient_sound_flags(); |
||
| 1471 | #endif |
||
| 1472 | |||
| 1473 | #if DXX_USE_EDITOR |
||
| 1474 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1475 | //If an old version, ask the use if he wants to save as new version |
||
| 1476 | if (((LEVEL_FILE_VERSION>1) && Gamesave_current_version < LEVEL_FILE_VERSION) || mine_err==1 || game_err==1) { |
||
| 1477 | gr_palette_load(gr_palette); |
||
| 1478 | if (nm_messagebox( NULL, 2, "Don't Save", "Save", "You just loaded a old version level. Would\n" |
||
| 1479 | "you like to save it as a current version level?")==1) |
||
| 1480 | save_level(filename); |
||
| 1481 | } |
||
| 1482 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1483 | //If a Descent 1 level and the Descent 1 pig isn't present, pretend it's a Descent 2 level. |
||
| 1484 | if (EditorWindow && (Gamesave_current_version <= 3) && !d1_pig_present) |
||
| 1485 | { |
||
| 1486 | if (!no_old_level_file_error) |
||
| 1487 | Warning("A Descent 1 level was loaded,\n" |
||
| 1488 | "and there is no Descent 1 texture\n" |
||
| 1489 | "set available. Saving it will\n" |
||
| 1490 | "convert it to a Descent 2 level."); |
||
| 1491 | |||
| 1492 | Gamesave_current_version = LEVEL_FILE_VERSION; |
||
| 1493 | } |
||
| 1494 | #endif |
||
| 1495 | #endif |
||
| 1496 | |||
| 1497 | #if DXX_USE_EDITOR |
||
| 1498 | if (EditorWindow) |
||
| 1499 | editor_status_fmt("Loaded NEW mine %s, \"%s\"", filename, static_cast<const char *>(Current_level_name)); |
||
| 1500 | #endif |
||
| 1501 | |||
| 1502 | #ifdef NDEBUG |
||
| 1503 | if (!PLAYING_BUILTIN_MISSION) |
||
| 1504 | #endif |
||
| 1505 | if (check_segment_connections()) |
||
| 1506 | { |
||
| 1507 | #ifndef NDEBUG |
||
| 1508 | nm_messagebox( "ERROR", 1, "Ok", |
||
| 1509 | "Connectivity errors detected in\n" |
||
| 1510 | "mine. See monochrome screen for\n" |
||
| 1511 | "details, and contact Matt or Mike." ); |
||
| 1512 | #endif |
||
| 1513 | } |
||
| 1514 | |||
| 1515 | |||
| 1516 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1517 | compute_slide_segs(); |
||
| 1518 | #endif |
||
| 1519 | return 0; |
||
| 1520 | } |
||
| 1521 | } |
||
| 1522 | |||
| 1523 | #if DXX_USE_EDITOR |
||
| 1524 | int get_level_name() |
||
| 1525 | { |
||
| 1526 | std::array<newmenu_item, 2> m{{ |
||
| 1527 | nm_item_text("Please enter a name for this mine:"), |
||
| 1528 | nm_item_input(Current_level_name.next()), |
||
| 1529 | }}; |
||
| 1530 | return newmenu_do( NULL, "Enter mine name", m, unused_newmenu_subfunction, unused_newmenu_userdata ) >= 0; |
||
| 1531 | } |
||
| 1532 | #endif |
||
| 1533 | |||
| 1534 | |||
| 1535 | #if DXX_USE_EDITOR |
||
| 1536 | |||
| 1537 | // -------------------------------------------------------------------------------------- |
||
| 1538 | // Create a new mine, set global variables. |
||
| 1539 | namespace dsx { |
||
| 1540 | int create_new_mine(void) |
||
| 1541 | { |
||
| 1542 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1543 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1544 | vms_matrix m1 = IDENTITY_MATRIX; |
||
| 1545 | |||
| 1546 | // initialize_mine_arrays(); |
||
| 1547 | |||
| 1548 | // gamestate_not_restored = 1; |
||
| 1549 | |||
| 1550 | // Clear refueling center code |
||
| 1551 | fuelcen_reset(); |
||
| 1552 | init_all_vertices(); |
||
| 1553 | |||
| 1554 | Current_level_num = 1; // make level 1 (for now) |
||
| 1555 | Current_level_name.next()[0] = 0; |
||
| 1556 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1557 | Gamesave_current_version = LEVEL_FILE_VERSION; |
||
| 1558 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1559 | Gamesave_current_version = GAME_VERSION; |
||
| 1560 | |||
| 1561 | strcpy(Current_level_palette.next().data(), DEFAULT_LEVEL_PALETTE); |
||
| 1562 | #endif |
||
| 1563 | |||
| 1564 | Cur_object_index = -1; |
||
| 1565 | reset_objects(LevelUniqueObjectState, 1); //just one object, the player |
||
| 1566 | |||
| 1567 | num_groups = 0; |
||
| 1568 | current_group = -1; |
||
| 1569 | |||
| 1570 | |||
| 1571 | LevelSharedVertexState.Num_vertices = 0; // Number of vertices in global array. |
||
| 1572 | Vertices.set_count(1); |
||
| 1573 | LevelSharedSegmentState.Num_segments = 0; // Number of segments in global array, will get increased in med_create_segment |
||
| 1574 | Segments.set_count(1); |
||
| 1575 | Cursegp = imsegptridx(segment_first); // Say current segment is the only segment. |
||
| 1576 | Curside = WBACK; // The active side is the back side |
||
| 1577 | Markedsegp = segment_none; // Say there is no marked segment. |
||
| 1578 | Markedside = WBACK; // Shouldn't matter since Markedsegp == 0, but just in case... |
||
| 1579 | for (int s=0;s<MAX_GROUPS+1;s++) { |
||
| 1580 | GroupList[s].clear(); |
||
| 1581 | Groupsegp[s] = NULL; |
||
| 1582 | Groupside[s] = 0; |
||
| 1583 | } |
||
| 1584 | |||
| 1585 | LevelSharedRobotcenterState.Num_robot_centers = 0; |
||
| 1586 | auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors; |
||
| 1587 | ActiveDoors.set_count(0); |
||
| 1588 | wall_init(); |
||
| 1589 | trigger_init(); |
||
| 1590 | |||
| 1591 | // Create New_segment, which is the segment we will be adding at each instance. |
||
| 1592 | med_create_new_segment({DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE}); // New_segment = Segments[0]; |
||
| 1593 | // med_create_segment(Segments,0,0,0,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE,vm_mat_make(&m1,F1_0,0,0,0,F1_0,0,0,0,F1_0)); |
||
| 1594 | med_create_segment(vmsegptridx(segment_first), 0, 0, 0, DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE, m1); |
||
| 1595 | |||
| 1596 | Found_segs.clear(); |
||
| 1597 | Selected_segs.clear(); |
||
| 1598 | Warning_segs.clear(); |
||
| 1599 | |||
| 1600 | //--repair-- create_local_segment_data(); |
||
| 1601 | |||
| 1602 | ControlCenterTriggers.num_links = 0; |
||
| 1603 | |||
| 1604 | create_new_mission(); |
||
| 1605 | |||
| 1606 | //editor_status("New mine created."); |
||
| 1607 | return 0; // say no error |
||
| 1608 | } |
||
| 1609 | } |
||
| 1610 | |||
| 1611 | int Errors_in_mine; |
||
| 1612 | |||
| 1613 | namespace dsx { |
||
| 1614 | // ----------------------------------------------------------------------------- |
||
| 1615 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1616 | static unsigned compute_num_delta_light_records(fvcdlindexptr &vcdlindexptr) |
||
| 1617 | { |
||
| 1618 | unsigned total = 0; |
||
| 1619 | range_for (const auto &&i, vcdlindexptr) |
||
| 1620 | total += i->count; |
||
| 1621 | return total; |
||
| 1622 | |||
| 1623 | } |
||
| 1624 | #endif |
||
| 1625 | |||
| 1626 | // ----------------------------------------------------------------------------- |
||
| 1627 | // Save game |
||
| 1628 | static int save_game_data( |
||
| 1629 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1630 | const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
| 1631 | #endif |
||
| 1632 | PHYSFS_File *SaveFile) |
||
| 1633 | { |
||
| 1634 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1635 | auto &vcobjptr = Objects.vcptr; |
||
| 1636 | auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters; |
||
| 1637 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1638 | short game_top_fileinfo_version = Gamesave_current_version >= 5 ? 31 : GAME_VERSION; |
||
| 1639 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1640 | short game_top_fileinfo_version = Gamesave_current_version >= 5 ? 31 : 25; |
||
| 1641 | int dl_indices_offset=0, delta_light_offset=0; |
||
| 1642 | #endif |
||
| 1643 | int player_offset=0, object_offset=0, walls_offset=0, doors_offset=0, triggers_offset=0, control_offset=0, matcen_offset=0; //, links_offset; |
||
| 1644 | int offset_offset=0, end_offset=0; |
||
| 1645 | //===================== SAVE FILE INFO ======================== |
||
| 1646 | |||
| 1647 | PHYSFS_writeSLE16(SaveFile, 0x6705); // signature |
||
| 1648 | PHYSFS_writeSLE16(SaveFile, game_top_fileinfo_version); |
||
| 1649 | PHYSFS_writeSLE32(SaveFile, 0); |
||
| 1650 | PHYSFS_write(SaveFile, Current_level_name.line(), 15, 1); |
||
| 1651 | PHYSFS_writeSLE32(SaveFile, Current_level_num); |
||
| 1652 | offset_offset = PHYSFS_tell(SaveFile); // write the offsets later |
||
| 1653 | PHYSFS_writeSLE32(SaveFile, -1); |
||
| 1654 | PHYSFS_writeSLE32(SaveFile, 0); |
||
| 1655 | |||
| 1656 | #define WRITE_HEADER_ENTRY(t, n) do { PHYSFS_writeSLE32(SaveFile, -1); PHYSFS_writeSLE32(SaveFile, n); PHYSFS_writeSLE32(SaveFile, sizeof(t)); } while(0) |
||
| 1657 | |||
| 1658 | WRITE_HEADER_ENTRY(object, Highest_object_index + 1); |
||
| 1659 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
| 1660 | WRITE_HEADER_ENTRY(wall, Walls.get_count()); |
||
| 1661 | auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors; |
||
| 1662 | WRITE_HEADER_ENTRY(active_door, ActiveDoors.get_count()); |
||
| 1663 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
| 1664 | WRITE_HEADER_ENTRY(trigger, Triggers.get_count()); |
||
| 1665 | WRITE_HEADER_ENTRY(0, 0); // links (removed by Parallax) |
||
| 1666 | WRITE_HEADER_ENTRY(control_center_triggers, 1); |
||
| 1667 | const auto Num_robot_centers = LevelSharedRobotcenterState.Num_robot_centers; |
||
| 1668 | WRITE_HEADER_ENTRY(matcen_info, Num_robot_centers); |
||
| 1669 | |||
| 1670 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1671 | unsigned num_delta_lights = 0; |
||
| 1672 | if (game_top_fileinfo_version >= 29) |
||
| 1673 | { |
||
| 1674 | auto &Dl_indices = LevelSharedDestructibleLightState.Dl_indices; |
||
| 1675 | const unsigned Num_static_lights = Dl_indices.get_count(); |
||
| 1676 | WRITE_HEADER_ENTRY(dl_index, Num_static_lights); |
||
| 1677 | WRITE_HEADER_ENTRY(delta_light, num_delta_lights = compute_num_delta_light_records(Dl_indices.vcptr)); |
||
| 1678 | } |
||
| 1679 | |||
| 1680 | // Write the mine name |
||
| 1681 | if (game_top_fileinfo_version >= 31) |
||
| 1682 | #endif |
||
| 1683 | PHYSFSX_printf(SaveFile, "%s\n", static_cast<const char *>(Current_level_name)); |
||
| 1684 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1685 | else if (game_top_fileinfo_version >= 14) |
||
| 1686 | PHYSFSX_writeString(SaveFile, Current_level_name); |
||
| 1687 | |||
| 1688 | if (game_top_fileinfo_version >= 19) |
||
| 1689 | #endif |
||
| 1690 | { |
||
| 1691 | PHYSFS_writeSLE16(SaveFile, N_polygon_models); |
||
| 1692 | range_for (auto &i, partial_const_range(Pof_names, N_polygon_models)) |
||
| 1693 | PHYSFS_write(SaveFile, &i, sizeof(i), 1); |
||
| 1694 | } |
||
| 1695 | |||
| 1696 | //==================== SAVE PLAYER INFO =========================== |
||
| 1697 | |||
| 1698 | player_offset = PHYSFS_tell(SaveFile); |
||
| 1699 | |||
| 1700 | //==================== SAVE OBJECT INFO =========================== |
||
| 1701 | |||
| 1702 | object_offset = PHYSFS_tell(SaveFile); |
||
| 1703 | range_for (const auto &&objp, vcobjptr) |
||
| 1704 | { |
||
| 1705 | write_object(objp, game_top_fileinfo_version, SaveFile); |
||
| 1706 | } |
||
| 1707 | |||
| 1708 | //==================== SAVE WALL INFO ============================= |
||
| 1709 | |||
| 1710 | walls_offset = PHYSFS_tell(SaveFile); |
||
| 1711 | auto &vcwallptr = Walls.vcptr; |
||
| 1712 | range_for (const auto &&w, vcwallptr) |
||
| 1713 | wall_write(SaveFile, *w, game_top_fileinfo_version); |
||
| 1714 | |||
| 1715 | //==================== SAVE TRIGGER INFO ============================= |
||
| 1716 | |||
| 1717 | triggers_offset = PHYSFS_tell(SaveFile); |
||
| 1718 | auto &vctrgptr = Triggers.vcptr; |
||
| 1719 | range_for (const auto vt, vctrgptr) |
||
| 1720 | { |
||
| 1721 | auto &t = *vt; |
||
| 1722 | if (game_top_fileinfo_version <= 29) |
||
| 1723 | v29_trigger_write(SaveFile, t); |
||
| 1724 | else if (game_top_fileinfo_version <= 30) |
||
| 1725 | v30_trigger_write(SaveFile, t); |
||
| 1726 | else if (game_top_fileinfo_version >= 31) |
||
| 1727 | v31_trigger_write(SaveFile, t); |
||
| 1728 | } |
||
| 1729 | |||
| 1730 | //================ SAVE CONTROL CENTER TRIGGER INFO =============== |
||
| 1731 | |||
| 1732 | control_offset = PHYSFS_tell(SaveFile); |
||
| 1733 | control_center_triggers_write(&ControlCenterTriggers, SaveFile); |
||
| 1734 | |||
| 1735 | |||
| 1736 | //================ SAVE MATERIALIZATION CENTER TRIGGER INFO =============== |
||
| 1737 | |||
| 1738 | matcen_offset = PHYSFS_tell(SaveFile); |
||
| 1739 | range_for (auto &r, partial_const_range(RobotCenters, Num_robot_centers)) |
||
| 1740 | matcen_info_write(SaveFile, r, game_top_fileinfo_version); |
||
| 1741 | |||
| 1742 | //================ SAVE DELTA LIGHT INFO =============== |
||
| 1743 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1744 | if (game_top_fileinfo_version >= 29) |
||
| 1745 | { |
||
| 1746 | dl_indices_offset = PHYSFS_tell(SaveFile); |
||
| 1747 | auto &Dl_indices = LevelSharedDestructibleLightState.Dl_indices; |
||
| 1748 | range_for (const auto &&i, Dl_indices.vcptr) |
||
| 1749 | dl_index_write(i, SaveFile); |
||
| 1750 | |||
| 1751 | delta_light_offset = PHYSFS_tell(SaveFile); |
||
| 1752 | auto &Delta_lights = LevelSharedDestructibleLightState.Delta_lights; |
||
| 1753 | range_for (auto &i, partial_const_range(Delta_lights, num_delta_lights)) |
||
| 1754 | delta_light_write(&i, SaveFile); |
||
| 1755 | } |
||
| 1756 | #endif |
||
| 1757 | |||
| 1758 | //============= SAVE OFFSETS =============== |
||
| 1759 | |||
| 1760 | end_offset = PHYSFS_tell(SaveFile); |
||
| 1761 | |||
| 1762 | // Update the offset fields |
||
| 1763 | |||
| 1764 | #define WRITE_OFFSET(o, n) do { PHYSFS_seek(SaveFile, offset_offset); PHYSFS_writeSLE32(SaveFile, o ## _offset); offset_offset += sizeof(int)*n; } while (0) |
||
| 1765 | |||
| 1766 | WRITE_OFFSET(player, 2); |
||
| 1767 | WRITE_OFFSET(object, 3); |
||
| 1768 | WRITE_OFFSET(walls, 3); |
||
| 1769 | WRITE_OFFSET(doors, 3); |
||
| 1770 | WRITE_OFFSET(triggers, 6); |
||
| 1771 | WRITE_OFFSET(control, 3); |
||
| 1772 | WRITE_OFFSET(matcen, 3); |
||
| 1773 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1774 | if (game_top_fileinfo_version >= 29) |
||
| 1775 | { |
||
| 1776 | WRITE_OFFSET(dl_indices, 3); |
||
| 1777 | WRITE_OFFSET(delta_light, 0); |
||
| 1778 | } |
||
| 1779 | #endif |
||
| 1780 | |||
| 1781 | // Go back to end of data |
||
| 1782 | PHYSFS_seek(SaveFile, end_offset); |
||
| 1783 | |||
| 1784 | return 0; |
||
| 1785 | } |
||
| 1786 | |||
| 1787 | // ----------------------------------------------------------------------------- |
||
| 1788 | // Save game |
||
| 1789 | static int save_level_sub( |
||
| 1790 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1791 | const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
| 1792 | #endif |
||
| 1793 | fvmobjptridx &vmobjptridx, const char *const filename) |
||
| 1794 | { |
||
| 1795 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1796 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1797 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1798 | auto &vmobjptr = Objects.vmptr; |
||
| 1799 | char temp_filename[PATH_MAX]; |
||
| 1800 | int minedata_offset=0,gamedata_offset=0; |
||
| 1801 | |||
| 1802 | // if ( !compiled_version ) |
||
| 1803 | { |
||
| 1804 | write_game_text_file(filename); |
||
| 1805 | |||
| 1806 | if (Errors_in_mine) { |
||
| 1807 | if (is_real_level(filename)) { |
||
| 1808 | gr_palette_load(gr_palette); |
||
| 1809 | |||
| 1810 | if (nm_messagebox( NULL, 2, "Cancel Save", "Save", "Warning: %i errors in this mine!\n", Errors_in_mine )!=1) { |
||
| 1811 | return 1; |
||
| 1812 | } |
||
| 1813 | } |
||
| 1814 | } |
||
| 1815 | // change_filename_extension(temp_filename,filename,".LVL"); |
||
| 1816 | } |
||
| 1817 | // else |
||
| 1818 | { |
||
| 1819 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1820 | if (Gamesave_current_version > 3) |
||
| 1821 | change_filename_extension(temp_filename, filename, "." D2X_LEVEL_FILE_EXTENSION); |
||
| 1822 | else |
||
| 1823 | #endif |
||
| 1824 | change_filename_extension(temp_filename, filename, "." D1X_LEVEL_FILE_EXTENSION); |
||
| 1825 | } |
||
| 1826 | |||
| 1827 | auto SaveFile = PHYSFSX_openWriteBuffered(temp_filename); |
||
| 1828 | if (!SaveFile) |
||
| 1829 | { |
||
| 1830 | gr_palette_load(gr_palette); |
||
| 1831 | nm_messagebox( NULL, 1, "Ok", "ERROR: Cannot write to '%s'.", temp_filename); |
||
| 1832 | return 1; |
||
| 1833 | } |
||
| 1834 | |||
| 1835 | if (Current_level_name[0] == 0) |
||
| 1836 | strcpy(Current_level_name.next().data(),"Untitled"); |
||
| 1837 | |||
| 1838 | clear_transient_objects(1); //1 means clear proximity bombs |
||
| 1839 | |||
| 1840 | compress_objects(); //after this, Highest_object_index == num objects |
||
| 1841 | |||
| 1842 | //make sure player is in a segment |
||
| 1843 | { |
||
| 1844 | const auto &&plr = vmobjptridx(vcplayerptr(0u)->objnum); |
||
| 1845 | if (update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, plr) == 0) |
||
| 1846 | { |
||
| 1847 | if (plr->segnum > Highest_segment_index) |
||
| 1848 | plr->segnum = segment_first; |
||
| 1849 | auto &vcvertptr = Vertices.vcptr; |
||
| 1850 | compute_segment_center(vcvertptr, plr->pos, vcsegptr(plr->segnum)); |
||
| 1851 | } |
||
| 1852 | } |
||
| 1853 | |||
| 1854 | fix_object_segs(); |
||
| 1855 | |||
| 1856 | //Write the header |
||
| 1857 | |||
| 1858 | PHYSFS_writeSLE32(SaveFile, MAKE_SIG('P','L','V','L')); |
||
| 1859 | PHYSFS_writeSLE32(SaveFile, Gamesave_current_version); |
||
| 1860 | |||
| 1861 | //save placeholders |
||
| 1862 | PHYSFS_writeSLE32(SaveFile, minedata_offset); |
||
| 1863 | PHYSFS_writeSLE32(SaveFile, gamedata_offset); |
||
| 1864 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1865 | int hostagetext_offset = 0; |
||
| 1866 | PHYSFS_writeSLE32(SaveFile, hostagetext_offset); |
||
| 1867 | #endif |
||
| 1868 | |||
| 1869 | //Now write the damn data |
||
| 1870 | |||
| 1871 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1872 | if (Gamesave_current_version >= 8) |
||
| 1873 | { |
||
| 1874 | //write the version 8 data (to make file unreadable by 1.0 & 1.1) |
||
| 1875 | PHYSFS_writeSLE32(SaveFile, GameTime64); |
||
| 1876 | PHYSFS_writeSLE16(SaveFile, d_tick_count); |
||
| 1877 | PHYSFSX_writeU8(SaveFile, FrameTime); |
||
| 1878 | } |
||
| 1879 | |||
| 1880 | if (Gamesave_current_version < 5) |
||
| 1881 | PHYSFS_writeSLE32(SaveFile, -1); //was hostagetext_offset |
||
| 1882 | |||
| 1883 | // Write the palette file name |
||
| 1884 | if (Gamesave_current_version > 1) |
||
| 1885 | PHYSFSX_printf(SaveFile, "%s\n", static_cast<const char *>(Current_level_palette)); |
||
| 1886 | |||
| 1887 | if (Gamesave_current_version >= 3) |
||
| 1888 | PHYSFS_writeSLE32(SaveFile, LevelSharedControlCenterState.Base_control_center_explosion_time); |
||
| 1889 | if (Gamesave_current_version >= 4) |
||
| 1890 | PHYSFS_writeSLE32(SaveFile, LevelSharedControlCenterState.Reactor_strength); |
||
| 1891 | |||
| 1892 | if (Gamesave_current_version >= 7) |
||
| 1893 | { |
||
| 1894 | const auto Num_flickering_lights = Flickering_light_state.Num_flickering_lights; |
||
| 1895 | PHYSFS_writeSLE32(SaveFile, Num_flickering_lights); |
||
| 1896 | range_for (auto &i, partial_const_range(Flickering_light_state.Flickering_lights, Num_flickering_lights)) |
||
| 1897 | flickering_light_write(i, SaveFile); |
||
| 1898 | } |
||
| 1899 | |||
| 1900 | if (Gamesave_current_version >= 6) |
||
| 1901 | { |
||
| 1902 | PHYSFS_writeSLE32(SaveFile, LevelSharedSegmentState.Secret_return_segment); |
||
| 1903 | auto &Secret_return_orient = LevelSharedSegmentState.Secret_return_orient; |
||
| 1904 | PHYSFSX_writeVector(SaveFile, Secret_return_orient.rvec); |
||
| 1905 | PHYSFSX_writeVector(SaveFile, Secret_return_orient.fvec); |
||
| 1906 | PHYSFSX_writeVector(SaveFile, Secret_return_orient.uvec); |
||
| 1907 | } |
||
| 1908 | #endif |
||
| 1909 | |||
| 1910 | minedata_offset = PHYSFS_tell(SaveFile); |
||
| 1911 | #if 0 // only save compiled mine data |
||
| 1912 | if ( !compiled_version ) |
||
| 1913 | save_mine_data(SaveFile); |
||
| 1914 | else |
||
| 1915 | #endif |
||
| 1916 | save_mine_data_compiled(SaveFile); |
||
| 1917 | gamedata_offset = PHYSFS_tell(SaveFile); |
||
| 1918 | save_game_data( |
||
| 1919 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1920 | LevelSharedDestructibleLightState, |
||
| 1921 | #endif |
||
| 1922 | SaveFile); |
||
| 1923 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1924 | hostagetext_offset = PHYSFS_tell(SaveFile); |
||
| 1925 | #endif |
||
| 1926 | |||
| 1927 | PHYSFS_seek(SaveFile, sizeof(int) + sizeof(Gamesave_current_version)); |
||
| 1928 | PHYSFS_writeSLE32(SaveFile, minedata_offset); |
||
| 1929 | PHYSFS_writeSLE32(SaveFile, gamedata_offset); |
||
| 1930 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1931 | PHYSFS_writeSLE32(SaveFile, hostagetext_offset); |
||
| 1932 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1933 | if (Gamesave_current_version < 5) |
||
| 1934 | PHYSFS_writeSLE32(SaveFile, PHYSFS_fileLength(SaveFile)); |
||
| 1935 | #endif |
||
| 1936 | |||
| 1937 | //==================== CLOSE THE FILE ============================= |
||
| 1938 | |||
| 1939 | // if ( !compiled_version ) |
||
| 1940 | { |
||
| 1941 | if (EditorWindow) |
||
| 1942 | editor_status_fmt("Saved mine %s, \"%s\"", filename, static_cast<const char *>(Current_level_name)); |
||
| 1943 | } |
||
| 1944 | |||
| 1945 | return 0; |
||
| 1946 | |||
| 1947 | } |
||
| 1948 | |||
| 1949 | int save_level( |
||
| 1950 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1951 | const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
| 1952 | #endif |
||
| 1953 | const char * filename) |
||
| 1954 | { |
||
| 1955 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1956 | auto &vmobjptridx = Objects.vmptridx; |
||
| 1957 | int r1; |
||
| 1958 | |||
| 1959 | // Save compiled version... |
||
| 1960 | r1 = save_level_sub( |
||
| 1961 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1962 | LevelSharedDestructibleLightState, |
||
| 1963 | #endif |
||
| 1964 | vmobjptridx, filename); |
||
| 1965 | |||
| 1966 | return r1; |
||
| 1967 | } |
||
| 1968 | } |
||
| 1969 | |||
| 1970 | #endif //EDITOR |