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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Save game information |
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23 | * |
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24 | */ |
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25 | |||
26 | #include <stdexcept> |
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27 | #include <stdio.h> |
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28 | #include <string.h> |
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29 | #include "pstypes.h" |
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30 | #include "strutil.h" |
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31 | #include "console.h" |
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32 | #include "key.h" |
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33 | #include "gr.h" |
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34 | #include "palette.h" |
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35 | #include "newmenu.h" |
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36 | #include "inferno.h" |
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37 | #if DXX_USE_EDITOR |
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38 | #include "editor/editor.h" |
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39 | #include "editor/esegment.h" |
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40 | #include "editor/eswitch.h" |
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41 | #endif |
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42 | #include "dxxerror.h" |
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43 | #include "object.h" |
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44 | #include "game.h" |
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45 | #include "gameseg.h" |
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46 | #include "screens.h" |
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47 | #include "wall.h" |
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48 | #include "gamemine.h" |
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49 | #include "robot.h" |
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50 | #include "bm.h" |
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51 | #include "menu.h" |
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52 | #include "fireball.h" |
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53 | #include "switch.h" |
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54 | #include "fuelcen.h" |
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55 | #include "cntrlcen.h" |
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56 | #include "powerup.h" |
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57 | #include "hostage.h" |
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58 | #include "weapon.h" |
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59 | #include "player.h" |
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60 | #include "newdemo.h" |
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61 | #include "gameseq.h" |
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62 | #include "automap.h" |
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63 | #include "polyobj.h" |
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64 | #include "text.h" |
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65 | #include "gamefont.h" |
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66 | #include "gamesave.h" |
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67 | #include "gamepal.h" |
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68 | #include "physics.h" |
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69 | #include "laser.h" |
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70 | #include "multi.h" |
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71 | #include "makesig.h" |
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72 | #include "textures.h" |
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73 | #include "d_enumerate.h" |
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74 | #include "d_range.h" |
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75 | |||
76 | #include "dxxsconf.h" |
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77 | #include "compiler-range_for.h" |
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78 | #include "d_zip.h" |
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79 | #include "partial_range.h" |
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80 | |||
81 | #if defined(DXX_BUILD_DESCENT_I) |
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82 | #if DXX_USE_EDITOR |
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83 | const char Shareware_level_names[NUM_SHAREWARE_LEVELS][12] = { |
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84 | "level01.rdl", |
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85 | "level02.rdl", |
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86 | "level03.rdl", |
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87 | "level04.rdl", |
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88 | "level05.rdl", |
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89 | "level06.rdl", |
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90 | "level07.rdl" |
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91 | }; |
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92 | |||
93 | const char Registered_level_names[NUM_REGISTERED_LEVELS][12] = { |
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94 | "level08.rdl", |
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95 | "level09.rdl", |
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96 | "level10.rdl", |
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97 | "level11.rdl", |
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98 | "level12.rdl", |
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99 | "level13.rdl", |
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100 | "level14.rdl", |
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101 | "level15.rdl", |
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102 | "level16.rdl", |
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103 | "level17.rdl", |
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104 | "level18.rdl", |
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105 | "level19.rdl", |
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106 | "level20.rdl", |
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107 | "level21.rdl", |
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108 | "level22.rdl", |
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109 | "level23.rdl", |
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110 | "level24.rdl", |
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111 | "level25.rdl", |
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112 | "level26.rdl", |
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113 | "level27.rdl", |
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114 | "levels1.rdl", |
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115 | "levels2.rdl", |
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116 | "levels3.rdl" |
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117 | }; |
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118 | #endif |
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119 | #endif |
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120 | |||
121 | char Gamesave_current_filename[PATH_MAX]; |
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122 | |||
123 | int Gamesave_current_version; |
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124 | |||
125 | #if defined(DXX_BUILD_DESCENT_I) |
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126 | #define GAME_VERSION 25 |
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127 | #elif defined(DXX_BUILD_DESCENT_II) |
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128 | #define GAME_VERSION 32 |
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129 | #endif |
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130 | #define GAME_COMPATIBLE_VERSION 22 |
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131 | |||
132 | //version 28->29 add delta light support |
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133 | //version 27->28 controlcen id now is reactor number, not model number |
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134 | //version 28->29 ?? |
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135 | //version 29->30 changed trigger structure |
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136 | //version 30->31 changed trigger structure some more |
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137 | //version 31->32 change segment structure, make it 512 bytes w/o editor, add Segment2s array. |
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138 | |||
139 | #define MENU_CURSOR_X_MIN MENU_X |
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140 | #define MENU_CURSOR_X_MAX MENU_X+6 |
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141 | |||
142 | int Gamesave_num_org_robots = 0; |
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143 | //--unused-- grs_bitmap * Gamesave_saved_bitmap = NULL; |
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144 | |||
145 | #if DXX_USE_EDITOR |
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146 | // Return true if this level has a name of the form "level??" |
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147 | // Note that a pathspec can appear at the beginning of the filename. |
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148 | static int is_real_level(const char *filename) |
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149 | { |
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150 | int len = strlen(filename); |
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151 | |||
152 | if (len < 6) |
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153 | return 0; |
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154 | |||
155 | return !d_strnicmp(&filename[len-11], "level"); |
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156 | |||
157 | } |
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158 | #endif |
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159 | |||
160 | //--unused-- vms_angvec zero_angles={0,0,0}; |
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161 | |||
162 | int Gamesave_num_players=0; |
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163 | |||
164 | #if defined(DXX_BUILD_DESCENT_I) |
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165 | #define MAX_POLYGON_MODELS_NEW 167 |
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166 | static std::array<char[FILENAME_LEN], MAX_POLYGON_MODELS_NEW> Save_pof_names; |
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167 | |||
168 | static int convert_vclip(const d_vclip_array &Vclip, int vc) |
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169 | { |
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170 | if (vc < 0) |
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171 | return vc; |
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172 | if (vc < Vclip.size() && (Vclip[vc].num_frames != ~0u)) |
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173 | return vc; |
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174 | return 0; |
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175 | } |
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176 | static int convert_wclip(int wc) { |
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177 | return (wc < Num_wall_anims) ? wc : wc % Num_wall_anims; |
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178 | } |
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179 | int convert_tmap(int tmap) |
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180 | { |
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181 | if (tmap == -1) |
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182 | return tmap; |
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183 | return (tmap >= NumTextures) ? tmap % NumTextures : tmap; |
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184 | } |
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185 | static int convert_polymod(int polymod) { |
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186 | return (polymod >= N_polygon_models) ? polymod % N_polygon_models : polymod; |
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187 | } |
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188 | #elif defined(DXX_BUILD_DESCENT_II) |
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189 | static std::array<char[FILENAME_LEN], MAX_POLYGON_MODELS> Save_pof_names; |
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190 | #endif |
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191 | |||
192 | namespace dsx { |
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193 | |||
194 | static void verify_object(const d_vclip_array &Vclip, object &obj) |
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195 | { |
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196 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
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197 | obj.lifeleft = IMMORTAL_TIME; //all loaded object are immortal, for now |
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198 | |||
199 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
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200 | if (obj.type == OBJ_ROBOT) |
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201 | { |
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202 | Gamesave_num_org_robots++; |
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203 | |||
204 | // Make sure valid id... |
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205 | const auto N_robot_types = LevelSharedRobotInfoState.N_robot_types; |
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206 | if (get_robot_id(obj) >= N_robot_types ) |
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207 | set_robot_id(obj, get_robot_id(obj) % N_robot_types); |
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208 | |||
209 | // Make sure model number & size are correct... |
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210 | if (obj.render_type == RT_POLYOBJ) |
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211 | { |
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212 | auto &ri = Robot_info[get_robot_id(obj)]; |
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213 | #if defined(DXX_BUILD_DESCENT_II) |
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214 | assert(ri.model_num != -1); |
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215 | //if you fail this assert, it means that a robot in this level |
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216 | //hasn't been loaded, possibly because he's marked as |
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217 | //non-shareware. To see what robot number, print obj.id. |
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218 | |||
219 | assert(ri.always_0xabcd == 0xabcd); |
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220 | //if you fail this assert, it means that the robot_ai for |
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221 | //a robot in this level hasn't been loaded, possibly because |
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222 | //it's marked as non-shareware. To see what robot number, |
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223 | //print obj.id. |
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224 | #endif |
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225 | |||
226 | obj.rtype.pobj_info.model_num = ri.model_num; |
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227 | obj.size = Polygon_models[obj.rtype.pobj_info.model_num].rad; |
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228 | |||
229 | //@@Took out this ugly hack 1/12/96, because Mike has added code |
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230 | //@@that should fix it in a better way. |
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231 | //@@//this is a super-ugly hack. Since the baby stripe robots have |
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232 | //@@//their firing point on their bounding sphere, the firing points |
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233 | //@@//can poke through a wall if the robots are very close to it. So |
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234 | //@@//we make their radii bigger so the guns can't get too close to |
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235 | //@@//the walls |
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236 | //@@if (Robot_info[obj.id].flags & RIF_BIG_RADIUS) |
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237 | //@@ obj.size = (obj.size*3)/2; |
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238 | |||
239 | //@@if (obj.control_type==CT_AI && Robot_info[obj.id].attack_type) |
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240 | //@@ obj.size = obj.size*3/4; |
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241 | } |
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242 | |||
243 | #if defined(DXX_BUILD_DESCENT_II) |
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244 | if (get_robot_id(obj) == 65) //special "reactor" robots |
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245 | obj.movement_type = MT_NONE; |
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246 | #endif |
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247 | |||
248 | if (obj.movement_type == MT_PHYSICS) |
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249 | { |
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250 | auto &ri = Robot_info[get_robot_id(obj)]; |
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251 | obj.mtype.phys_info.mass = ri.mass; |
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252 | obj.mtype.phys_info.drag = ri.drag; |
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253 | } |
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254 | } |
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255 | else { //Robots taken care of above |
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256 | if (obj.render_type == RT_POLYOBJ) |
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257 | { |
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258 | char *name = Save_pof_names[obj.rtype.pobj_info.model_num]; |
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259 | for (uint_fast32_t i = 0;i < N_polygon_models;i++) |
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260 | if (!d_stricmp(Pof_names[i],name)) { //found it! |
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261 | obj.rtype.pobj_info.model_num = i; |
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262 | break; |
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263 | } |
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264 | } |
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265 | } |
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266 | |||
267 | if (obj.type == OBJ_POWERUP) |
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268 | { |
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269 | if ( get_powerup_id(obj) >= N_powerup_types ) { |
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270 | set_powerup_id(Powerup_info, Vclip, obj, POW_SHIELD_BOOST); |
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271 | Assert( obj.render_type != RT_POLYOBJ ); |
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272 | } |
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273 | obj.control_type = CT_POWERUP; |
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274 | obj.size = Powerup_info[get_powerup_id(obj)].size; |
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275 | obj.ctype.powerup_info.creation_time = 0; |
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276 | } |
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277 | |||
278 | if (obj.type == OBJ_WEAPON) |
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279 | { |
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280 | if ( get_weapon_id(obj) >= N_weapon_types ) { |
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281 | set_weapon_id(obj, weapon_id_type::LASER_ID_L1); |
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282 | Assert( obj.render_type != RT_POLYOBJ ); |
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283 | } |
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284 | |||
285 | #if defined(DXX_BUILD_DESCENT_II) |
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286 | const auto weapon_id = get_weapon_id(obj); |
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287 | if (weapon_id == weapon_id_type::PMINE_ID) |
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288 | { //make sure pmines have correct values |
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289 | obj.mtype.phys_info.mass = Weapon_info[weapon_id].mass; |
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290 | obj.mtype.phys_info.drag = Weapon_info[weapon_id].drag; |
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291 | obj.mtype.phys_info.flags |= PF_FREE_SPINNING; |
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292 | |||
293 | // Make sure model number & size are correct... |
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294 | Assert( obj.render_type == RT_POLYOBJ ); |
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295 | |||
296 | obj.rtype.pobj_info.model_num = Weapon_info[weapon_id].model_num; |
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297 | obj.size = Polygon_models[obj.rtype.pobj_info.model_num].rad; |
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298 | } |
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299 | #endif |
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300 | } |
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301 | |||
302 | if (obj.type == OBJ_CNTRLCEN) |
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303 | { |
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304 | obj.render_type = RT_POLYOBJ; |
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305 | obj.control_type = CT_CNTRLCEN; |
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306 | |||
307 | #if defined(DXX_BUILD_DESCENT_I) |
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308 | // Make model number is correct... |
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309 | for (int i=0; i<Num_total_object_types; i++ ) |
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310 | if ( ObjType[i] == OL_CONTROL_CENTER ) { |
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311 | obj.rtype.pobj_info.model_num = ObjId[i]; |
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312 | obj.shields = ObjStrength[i]; |
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313 | break; |
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314 | } |
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315 | #elif defined(DXX_BUILD_DESCENT_II) |
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316 | if (Gamesave_current_version <= 1) { // descent 1 reactor |
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317 | set_reactor_id(obj, 0); // used to be only one kind of reactor |
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318 | obj.rtype.pobj_info.model_num = Reactors[0].model_num;// descent 1 reactor |
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319 | } |
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320 | |||
321 | // Make sure model number is correct... |
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322 | //obj.rtype.pobj_info.model_num = Reactors[obj.id].model_num; |
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323 | #endif |
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324 | } |
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325 | |||
326 | if (obj.type == OBJ_PLAYER) |
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327 | { |
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328 | //int i; |
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329 | |||
330 | //Assert(obj == Player); |
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331 | |||
332 | if (&obj == ConsoleObject) |
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333 | init_player_object(); |
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334 | else |
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335 | if (obj.render_type == RT_POLYOBJ) //recover from Matt's pof file matchup bug |
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336 | obj.rtype.pobj_info.model_num = Player_ship->model_num; |
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337 | |||
338 | //Make sure orient matrix is orthogonal |
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339 | check_and_fix_matrix(obj.orient); |
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340 | |||
341 | set_player_id(obj, Gamesave_num_players++); |
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342 | } |
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343 | |||
344 | if (obj.type == OBJ_HOSTAGE) |
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345 | { |
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346 | obj.render_type = RT_HOSTAGE; |
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347 | obj.control_type = CT_POWERUP; |
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348 | } |
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349 | } |
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350 | |||
351 | } |
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352 | |||
353 | //static gs_skip(int len,PHYSFS_File *file) |
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354 | //{ |
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355 | // |
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356 | // PHYSFSX_fseek(file,len,SEEK_CUR); |
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357 | //} |
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358 | |||
359 | //reads one object of the given version from the given file |
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360 | namespace dsx { |
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361 | static void read_object(const vmobjptr_t obj,PHYSFS_File *f,int version) |
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362 | { |
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363 | const auto poison_obj = reinterpret_cast<uint8_t *>(&*obj); |
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364 | DXX_POISON_MEMORY(poison_obj, sizeof(*obj), 0xfd); |
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365 | obj->signature = object_signature_t{0}; |
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366 | set_object_type(*obj, PHYSFSX_readByte(f)); |
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367 | obj->id = PHYSFSX_readByte(f); |
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368 | |||
369 | if (obj->type == OBJ_ROBOT) |
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370 | { |
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371 | #if defined(DXX_BUILD_DESCENT_I) |
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372 | const auto id = get_robot_id(obj); |
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373 | if (id > 23) |
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374 | set_robot_id(obj, id % 24); |
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375 | #endif |
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376 | obj->matcen_creator = 0; |
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377 | } |
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378 | obj->control_type = PHYSFSX_readByte(f); |
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379 | set_object_movement_type(*obj, PHYSFSX_readByte(f)); |
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380 | const uint8_t render_type = PHYSFSX_readByte(f); |
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381 | if (valid_render_type(render_type)) |
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382 | obj->render_type = render_type_t{render_type}; |
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383 | else |
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384 | { |
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385 | LevelError("Level contains bogus render type %#x for object %p; using none instead", render_type, &*obj); |
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386 | obj->render_type = RT_NONE; |
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387 | } |
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388 | obj->flags = PHYSFSX_readByte(f); |
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389 | |||
390 | obj->segnum = PHYSFSX_readShort(f); |
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391 | obj->attached_obj = object_none; |
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392 | |||
393 | PHYSFSX_readVector(f, obj->pos); |
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394 | PHYSFSX_readMatrix(&obj->orient,f); |
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395 | |||
396 | obj->size = PHYSFSX_readFix(f); |
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397 | obj->shields = PHYSFSX_readFix(f); |
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398 | |||
399 | { |
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400 | vms_vector last_pos; |
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401 | PHYSFSX_readVector(f, last_pos); |
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402 | } |
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403 | |||
404 | obj->contains_type = PHYSFSX_readByte(f); |
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405 | obj->contains_id = PHYSFSX_readByte(f); |
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406 | obj->contains_count = PHYSFSX_readByte(f); |
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407 | |||
408 | switch (obj->movement_type) { |
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409 | |||
410 | case MT_PHYSICS: |
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411 | |||
412 | PHYSFSX_readVector(f, obj->mtype.phys_info.velocity); |
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413 | PHYSFSX_readVector(f, obj->mtype.phys_info.thrust); |
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414 | |||
415 | obj->mtype.phys_info.mass = PHYSFSX_readFix(f); |
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416 | obj->mtype.phys_info.drag = PHYSFSX_readFix(f); |
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417 | PHYSFSX_readFix(f); /* brakes */ |
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418 | |||
419 | PHYSFSX_readVector(f, obj->mtype.phys_info.rotvel); |
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420 | PHYSFSX_readVector(f, obj->mtype.phys_info.rotthrust); |
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421 | |||
422 | obj->mtype.phys_info.turnroll = PHYSFSX_readFixAng(f); |
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423 | obj->mtype.phys_info.flags = PHYSFSX_readShort(f); |
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424 | |||
425 | break; |
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426 | |||
427 | case MT_SPINNING: |
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428 | |||
429 | PHYSFSX_readVector(f, obj->mtype.spin_rate); |
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430 | break; |
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431 | |||
432 | case MT_NONE: |
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433 | break; |
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434 | |||
435 | default: |
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436 | Int3(); |
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437 | } |
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438 | |||
439 | switch (obj->control_type) { |
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440 | |||
441 | case CT_AI: { |
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442 | obj->ctype.ai_info.behavior = static_cast<ai_behavior>(PHYSFSX_readByte(f)); |
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443 | |||
444 | range_for (auto &i, obj->ctype.ai_info.flags) |
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445 | i = PHYSFSX_readByte(f); |
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446 | |||
447 | obj->ctype.ai_info.hide_segment = PHYSFSX_readShort(f); |
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448 | obj->ctype.ai_info.hide_index = PHYSFSX_readShort(f); |
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449 | obj->ctype.ai_info.path_length = PHYSFSX_readShort(f); |
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450 | obj->ctype.ai_info.cur_path_index = PHYSFSX_readShort(f); |
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451 | |||
452 | if (version <= 25) { |
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453 | PHYSFSX_readShort(f); // obj->ctype.ai_info.follow_path_start_seg = |
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454 | PHYSFSX_readShort(f); // obj->ctype.ai_info.follow_path_end_seg = |
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455 | } |
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456 | |||
457 | break; |
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458 | } |
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459 | |||
460 | case CT_EXPLOSION: |
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461 | |||
462 | obj->ctype.expl_info.spawn_time = PHYSFSX_readFix(f); |
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463 | obj->ctype.expl_info.delete_time = PHYSFSX_readFix(f); |
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464 | obj->ctype.expl_info.delete_objnum = PHYSFSX_readShort(f); |
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465 | obj->ctype.expl_info.next_attach = obj->ctype.expl_info.prev_attach = obj->ctype.expl_info.attach_parent = object_none; |
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466 | |||
467 | break; |
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468 | |||
469 | case CT_WEAPON: |
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470 | |||
471 | //do I really need to read these? Are they even saved to disk? |
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472 | |||
473 | obj->ctype.laser_info.parent_type = PHYSFSX_readShort(f); |
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474 | obj->ctype.laser_info.parent_num = PHYSFSX_readShort(f); |
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475 | obj->ctype.laser_info.parent_signature = object_signature_t{static_cast<uint16_t>(PHYSFSX_readInt(f))}; |
||
476 | #if defined(DXX_BUILD_DESCENT_II) |
||
477 | obj->ctype.laser_info.last_afterburner_time = 0; |
||
478 | #endif |
||
479 | obj->ctype.laser_info.clear_hitobj(); |
||
480 | |||
481 | break; |
||
482 | |||
483 | case CT_LIGHT: |
||
484 | |||
485 | obj->ctype.light_info.intensity = PHYSFSX_readFix(f); |
||
486 | break; |
||
487 | |||
488 | case CT_POWERUP: |
||
489 | |||
490 | if (version >= 25) |
||
491 | obj->ctype.powerup_info.count = PHYSFSX_readInt(f); |
||
492 | else |
||
493 | obj->ctype.powerup_info.count = 1; |
||
494 | |||
495 | if (obj->type == OBJ_POWERUP) |
||
496 | { |
||
497 | /* Objects loaded from a level file were not ejected by |
||
498 | * the player. |
||
499 | */ |
||
500 | obj->ctype.powerup_info.flags = 0; |
||
501 | /* Hostages have control type CT_POWERUP, but object |
||
502 | * type OBJ_HOSTAGE. Hostages are never weapons, so |
||
503 | * prevent checking their IDs. |
||
504 | */ |
||
505 | if (get_powerup_id(obj) == POW_VULCAN_WEAPON) |
||
506 | obj->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT; |
||
507 | |||
508 | #if defined(DXX_BUILD_DESCENT_II) |
||
509 | else if (get_powerup_id(obj) == POW_GAUSS_WEAPON) |
||
510 | obj->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT; |
||
511 | |||
512 | else if (get_powerup_id(obj) == POW_OMEGA_WEAPON) |
||
513 | obj->ctype.powerup_info.count = MAX_OMEGA_CHARGE; |
||
514 | #endif |
||
515 | } |
||
516 | |||
517 | break; |
||
518 | |||
519 | |||
520 | case CT_NONE: |
||
521 | case CT_FLYING: |
||
522 | case CT_DEBRIS: |
||
523 | break; |
||
524 | |||
525 | case CT_SLEW: //the player is generally saved as slew |
||
526 | break; |
||
527 | |||
528 | case CT_CNTRLCEN: |
||
529 | break; |
||
530 | |||
531 | case CT_MORPH: |
||
532 | case CT_FLYTHROUGH: |
||
533 | case CT_REPAIRCEN: |
||
534 | default: |
||
535 | Int3(); |
||
536 | |||
537 | } |
||
538 | |||
539 | switch (obj->render_type) { |
||
540 | |||
541 | case RT_NONE: |
||
542 | break; |
||
543 | |||
544 | case RT_MORPH: |
||
545 | case RT_POLYOBJ: { |
||
546 | int tmo; |
||
547 | |||
548 | #if defined(DXX_BUILD_DESCENT_I) |
||
549 | obj->rtype.pobj_info.model_num = convert_polymod(PHYSFSX_readInt(f)); |
||
550 | #elif defined(DXX_BUILD_DESCENT_II) |
||
551 | obj->rtype.pobj_info.model_num = PHYSFSX_readInt(f); |
||
552 | #endif |
||
553 | |||
554 | range_for (auto &i, obj->rtype.pobj_info.anim_angles) |
||
555 | PHYSFSX_readAngleVec(&i, f); |
||
556 | |||
557 | obj->rtype.pobj_info.subobj_flags = PHYSFSX_readInt(f); |
||
558 | |||
559 | tmo = PHYSFSX_readInt(f); |
||
560 | |||
561 | #if !DXX_USE_EDITOR |
||
562 | #if defined(DXX_BUILD_DESCENT_I) |
||
563 | obj->rtype.pobj_info.tmap_override = convert_tmap(tmo); |
||
564 | #elif defined(DXX_BUILD_DESCENT_II) |
||
565 | obj->rtype.pobj_info.tmap_override = tmo; |
||
566 | #endif |
||
567 | #else |
||
568 | if (tmo==-1) |
||
569 | obj->rtype.pobj_info.tmap_override = -1; |
||
570 | else { |
||
571 | int xlated_tmo = tmap_xlate_table[tmo]; |
||
572 | if (xlated_tmo < 0) { |
||
573 | Int3(); |
||
574 | xlated_tmo = 0; |
||
575 | } |
||
576 | obj->rtype.pobj_info.tmap_override = xlated_tmo; |
||
577 | } |
||
578 | #endif |
||
579 | |||
580 | obj->rtype.pobj_info.alt_textures = 0; |
||
581 | |||
582 | break; |
||
583 | } |
||
584 | |||
585 | case RT_WEAPON_VCLIP: |
||
586 | case RT_HOSTAGE: |
||
587 | case RT_POWERUP: |
||
588 | case RT_FIREBALL: |
||
589 | |||
590 | #if defined(DXX_BUILD_DESCENT_I) |
||
591 | obj->rtype.vclip_info.vclip_num = convert_vclip(Vclip, PHYSFSX_readInt(f)); |
||
592 | #elif defined(DXX_BUILD_DESCENT_II) |
||
593 | obj->rtype.vclip_info.vclip_num = PHYSFSX_readInt(f); |
||
594 | #endif |
||
595 | obj->rtype.vclip_info.frametime = PHYSFSX_readFix(f); |
||
596 | obj->rtype.vclip_info.framenum = PHYSFSX_readByte(f); |
||
597 | |||
598 | break; |
||
599 | |||
600 | case RT_LASER: |
||
601 | break; |
||
602 | |||
603 | default: |
||
604 | Int3(); |
||
605 | |||
606 | } |
||
607 | |||
608 | } |
||
609 | } |
||
610 | |||
611 | #if DXX_USE_EDITOR |
||
612 | static int PHYSFSX_writeMatrix(PHYSFS_File *file, const vms_matrix &m) |
||
613 | { |
||
614 | if (PHYSFSX_writeVector(file, m.rvec) < 1 || |
||
615 | PHYSFSX_writeVector(file, m.uvec) < 1 || |
||
616 | PHYSFSX_writeVector(file, m.fvec) < 1) |
||
617 | return 0; |
||
618 | return 1; |
||
619 | } |
||
620 | |||
621 | static int PHYSFSX_writeAngleVec(PHYSFS_File *file, const vms_angvec &v) |
||
622 | { |
||
623 | if (PHYSFSX_writeFixAng(file, v.p) < 1 || |
||
624 | PHYSFSX_writeFixAng(file, v.b) < 1 || |
||
625 | PHYSFSX_writeFixAng(file, v.h) < 1) |
||
626 | return 0; |
||
627 | return 1; |
||
628 | } |
||
629 | |||
630 | //writes one object to the given file |
||
631 | namespace dsx { |
||
632 | static void write_object(const object &obj, short version, PHYSFS_File *f) |
||
633 | { |
||
634 | #if defined(DXX_BUILD_DESCENT_I) |
||
635 | (void)version; |
||
636 | #endif |
||
637 | PHYSFSX_writeU8(f, obj.type); |
||
638 | PHYSFSX_writeU8(f, obj.id); |
||
639 | |||
640 | PHYSFSX_writeU8(f, obj.control_type); |
||
641 | PHYSFSX_writeU8(f, obj.movement_type); |
||
642 | PHYSFSX_writeU8(f, obj.render_type); |
||
643 | PHYSFSX_writeU8(f, obj.flags); |
||
644 | |||
645 | PHYSFS_writeSLE16(f, obj.segnum); |
||
646 | |||
647 | PHYSFSX_writeVector(f, obj.pos); |
||
648 | PHYSFSX_writeMatrix(f, obj.orient); |
||
649 | |||
650 | PHYSFSX_writeFix(f, obj.size); |
||
651 | PHYSFSX_writeFix(f, obj.shields); |
||
652 | |||
653 | PHYSFSX_writeVector(f, obj.pos); |
||
654 | |||
655 | PHYSFSX_writeU8(f, obj.contains_type); |
||
656 | PHYSFSX_writeU8(f, obj.contains_id); |
||
657 | PHYSFSX_writeU8(f, obj.contains_count); |
||
658 | |||
659 | switch (obj.movement_type) { |
||
660 | |||
661 | case MT_PHYSICS: |
||
662 | |||
663 | PHYSFSX_writeVector(f, obj.mtype.phys_info.velocity); |
||
664 | PHYSFSX_writeVector(f, obj.mtype.phys_info.thrust); |
||
665 | |||
666 | PHYSFSX_writeFix(f, obj.mtype.phys_info.mass); |
||
667 | PHYSFSX_writeFix(f, obj.mtype.phys_info.drag); |
||
668 | PHYSFSX_writeFix(f, 0); /* brakes */ |
||
669 | |||
670 | PHYSFSX_writeVector(f, obj.mtype.phys_info.rotvel); |
||
671 | PHYSFSX_writeVector(f, obj.mtype.phys_info.rotthrust); |
||
672 | |||
673 | PHYSFSX_writeFixAng(f, obj.mtype.phys_info.turnroll); |
||
674 | PHYSFS_writeSLE16(f, obj.mtype.phys_info.flags); |
||
675 | |||
676 | break; |
||
677 | |||
678 | case MT_SPINNING: |
||
679 | |||
680 | PHYSFSX_writeVector(f, obj.mtype.spin_rate); |
||
681 | break; |
||
682 | |||
683 | case MT_NONE: |
||
684 | break; |
||
685 | |||
686 | default: |
||
687 | Int3(); |
||
688 | } |
||
689 | |||
690 | switch (obj.control_type) { |
||
691 | |||
692 | case CT_AI: { |
||
693 | PHYSFSX_writeU8(f, static_cast<uint8_t>(obj.ctype.ai_info.behavior)); |
||
694 | |||
695 | range_for (auto &i, obj.ctype.ai_info.flags) |
||
696 | PHYSFSX_writeU8(f, i); |
||
697 | |||
698 | PHYSFS_writeSLE16(f, obj.ctype.ai_info.hide_segment); |
||
699 | PHYSFS_writeSLE16(f, obj.ctype.ai_info.hide_index); |
||
700 | PHYSFS_writeSLE16(f, obj.ctype.ai_info.path_length); |
||
701 | PHYSFS_writeSLE16(f, obj.ctype.ai_info.cur_path_index); |
||
702 | |||
703 | #if defined(DXX_BUILD_DESCENT_I) |
||
704 | PHYSFS_writeSLE16(f, segment_none); |
||
705 | PHYSFS_writeSLE16(f, segment_none); |
||
706 | #elif defined(DXX_BUILD_DESCENT_II) |
||
707 | if (version <= 25) |
||
708 | { |
||
709 | PHYSFS_writeSLE16(f, -1); //obj.ctype.ai_info.follow_path_start_seg |
||
710 | PHYSFS_writeSLE16(f, -1); //obj.ctype.ai_info.follow_path_end_seg |
||
711 | } |
||
712 | #endif |
||
713 | |||
714 | break; |
||
715 | } |
||
716 | |||
717 | case CT_EXPLOSION: |
||
718 | |||
719 | PHYSFSX_writeFix(f, obj.ctype.expl_info.spawn_time); |
||
720 | PHYSFSX_writeFix(f, obj.ctype.expl_info.delete_time); |
||
721 | PHYSFS_writeSLE16(f, obj.ctype.expl_info.delete_objnum); |
||
722 | |||
723 | break; |
||
724 | |||
725 | case CT_WEAPON: |
||
726 | |||
727 | //do I really need to write these objects? |
||
728 | |||
729 | PHYSFS_writeSLE16(f, obj.ctype.laser_info.parent_type); |
||
730 | PHYSFS_writeSLE16(f, obj.ctype.laser_info.parent_num); |
||
731 | PHYSFS_writeSLE32(f, obj.ctype.laser_info.parent_signature.get()); |
||
732 | |||
733 | break; |
||
734 | |||
735 | case CT_LIGHT: |
||
736 | |||
737 | PHYSFSX_writeFix(f, obj.ctype.light_info.intensity); |
||
738 | break; |
||
739 | |||
740 | case CT_POWERUP: |
||
741 | |||
742 | #if defined(DXX_BUILD_DESCENT_I) |
||
743 | PHYSFS_writeSLE32(f, obj.ctype.powerup_info.count); |
||
744 | #elif defined(DXX_BUILD_DESCENT_II) |
||
745 | if (version >= 25) |
||
746 | PHYSFS_writeSLE32(f, obj.ctype.powerup_info.count); |
||
747 | #endif |
||
748 | break; |
||
749 | |||
750 | case CT_NONE: |
||
751 | case CT_FLYING: |
||
752 | case CT_DEBRIS: |
||
753 | break; |
||
754 | |||
755 | case CT_SLEW: //the player is generally saved as slew |
||
756 | break; |
||
757 | |||
758 | case CT_CNTRLCEN: |
||
759 | break; //control center object. |
||
760 | |||
761 | case CT_MORPH: |
||
762 | case CT_REPAIRCEN: |
||
763 | case CT_FLYTHROUGH: |
||
764 | default: |
||
765 | Int3(); |
||
766 | |||
767 | } |
||
768 | |||
769 | switch (obj.render_type) { |
||
770 | |||
771 | case RT_NONE: |
||
772 | break; |
||
773 | |||
774 | case RT_MORPH: |
||
775 | case RT_POLYOBJ: { |
||
776 | PHYSFS_writeSLE32(f, obj.rtype.pobj_info.model_num); |
||
777 | |||
778 | range_for (auto &i, obj.rtype.pobj_info.anim_angles) |
||
779 | PHYSFSX_writeAngleVec(f, i); |
||
780 | |||
781 | PHYSFS_writeSLE32(f, obj.rtype.pobj_info.subobj_flags); |
||
782 | |||
783 | PHYSFS_writeSLE32(f, obj.rtype.pobj_info.tmap_override); |
||
784 | |||
785 | break; |
||
786 | } |
||
787 | |||
788 | case RT_WEAPON_VCLIP: |
||
789 | case RT_HOSTAGE: |
||
790 | case RT_POWERUP: |
||
791 | case RT_FIREBALL: |
||
792 | |||
793 | PHYSFS_writeSLE32(f, obj.rtype.vclip_info.vclip_num); |
||
794 | PHYSFSX_writeFix(f, obj.rtype.vclip_info.frametime); |
||
795 | PHYSFSX_writeU8(f, obj.rtype.vclip_info.framenum); |
||
796 | |||
797 | break; |
||
798 | |||
799 | case RT_LASER: |
||
800 | break; |
||
801 | |||
802 | default: |
||
803 | Int3(); |
||
804 | |||
805 | } |
||
806 | |||
807 | } |
||
808 | } |
||
809 | #endif |
||
810 | |||
811 | // -------------------------------------------------------------------- |
||
812 | // Load game |
||
813 | // Loads all the relevant data for a level. |
||
814 | // If level != -1, it loads the filename with extension changed to .min |
||
815 | // Otherwise it loads the appropriate level mine. |
||
816 | // returns 0=everything ok, 1=old version, -1=error |
||
817 | namespace dsx { |
||
818 | |||
819 | static void validate_segment_wall(const vcsegptridx_t seg, shared_side &side, const unsigned sidenum) |
||
820 | { |
||
821 | auto &rwn0 = side.wall_num; |
||
822 | const auto wn0 = rwn0; |
||
823 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
824 | auto &vcwallptr = Walls.vcptr; |
||
825 | auto &w0 = *vcwallptr(wn0); |
||
826 | switch (w0.type) |
||
827 | { |
||
828 | case WALL_DOOR: |
||
829 | { |
||
830 | const auto connected_seg = seg->children[sidenum]; |
||
831 | if (connected_seg == segment_none) |
||
832 | { |
||
833 | rwn0 = wall_none; |
||
834 | LevelError("segment %u side %u wall %u has no child segment; removing orphan wall.", seg.get_unchecked_index(), sidenum, wn0); |
||
835 | return; |
||
836 | } |
||
837 | const shared_segment &vcseg = *vcsegptr(connected_seg); |
||
838 | const unsigned connected_side = find_connect_side(seg, vcseg); |
||
839 | const auto wn1 = vcseg.sides[connected_side].wall_num; |
||
840 | if (wn1 == wall_none) |
||
841 | { |
||
842 | rwn0 = wall_none; |
||
843 | LevelError("segment %u side %u wall %u has child segment %u side %u, but no wall; removing orphan wall.", seg.get_unchecked_index(), sidenum, wn0, connected_seg, connected_side); |
||
844 | return; |
||
845 | } |
||
846 | } |
||
847 | break; |
||
848 | default: |
||
849 | break; |
||
850 | } |
||
851 | } |
||
852 | |||
853 | static int load_game_data( |
||
854 | #if defined(DXX_BUILD_DESCENT_II) |
||
855 | d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
856 | #endif |
||
857 | fvmobjptridx &vmobjptridx, fvmsegptridx &vmsegptridx, PHYSFS_File *LoadFile) |
||
858 | { |
||
859 | auto &Objects = LevelUniqueObjectState.Objects; |
||
860 | auto &vmobjptr = Objects.vmptr; |
||
861 | auto &WallAnims = GameSharedState.WallAnims; |
||
862 | auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters; |
||
863 | const auto &vcsegptridx = vmsegptridx; |
||
864 | short game_top_fileinfo_version; |
||
865 | int object_offset; |
||
866 | unsigned gs_num_objects; |
||
867 | int trig_size; |
||
868 | |||
869 | //===================== READ FILE INFO ======================== |
||
870 | |||
871 | // Check signature |
||
872 | if (PHYSFSX_readShort(LoadFile) != 0x6705) |
||
873 | return -1; |
||
874 | |||
875 | // Read and check version number |
||
876 | game_top_fileinfo_version = PHYSFSX_readShort(LoadFile); |
||
877 | if (game_top_fileinfo_version < GAME_COMPATIBLE_VERSION ) |
||
878 | return -1; |
||
879 | |||
880 | // We skip some parts of the former game_top_fileinfo |
||
881 | PHYSFSX_fseek(LoadFile, 31, SEEK_CUR); |
||
882 | |||
883 | object_offset = PHYSFSX_readInt(LoadFile); |
||
884 | gs_num_objects = PHYSFSX_readInt(LoadFile); |
||
885 | PHYSFSX_fseek(LoadFile, 8, SEEK_CUR); |
||
886 | |||
887 | init_exploding_walls(); |
||
888 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
889 | Walls.set_count(PHYSFSX_readInt(LoadFile)); |
||
890 | PHYSFSX_fseek(LoadFile, 20, SEEK_CUR); |
||
891 | |||
892 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
893 | Triggers.set_count(PHYSFSX_readInt(LoadFile)); |
||
894 | PHYSFSX_fseek(LoadFile, 24, SEEK_CUR); |
||
895 | |||
896 | trig_size = PHYSFSX_readInt(LoadFile); |
||
897 | Assert(trig_size == sizeof(ControlCenterTriggers)); |
||
898 | (void)trig_size; |
||
899 | PHYSFSX_fseek(LoadFile, 4, SEEK_CUR); |
||
900 | |||
901 | const unsigned Num_robot_centers = PHYSFSX_readInt(LoadFile); |
||
902 | LevelSharedRobotcenterState.Num_robot_centers = Num_robot_centers; |
||
903 | PHYSFSX_fseek(LoadFile, 4, SEEK_CUR); |
||
904 | |||
905 | #if defined(DXX_BUILD_DESCENT_I) |
||
906 | #elif defined(DXX_BUILD_DESCENT_II) |
||
907 | unsigned num_delta_lights; |
||
908 | unsigned Num_static_lights; |
||
909 | if (game_top_fileinfo_version >= 29) { |
||
910 | PHYSFSX_fseek(LoadFile, 4, SEEK_CUR); |
||
911 | Num_static_lights = PHYSFSX_readInt(LoadFile); |
||
912 | PHYSFSX_fseek(LoadFile, 8, SEEK_CUR); |
||
913 | num_delta_lights = PHYSFSX_readInt(LoadFile); |
||
914 | PHYSFSX_fseek(LoadFile, 4, SEEK_CUR); |
||
915 | } else { |
||
916 | Num_static_lights = 0; |
||
917 | num_delta_lights = 0; |
||
918 | } |
||
919 | #endif |
||
920 | |||
921 | if (game_top_fileinfo_version >= 31) //load mine filename |
||
922 | // read newline-terminated string, not sure what version this changed. |
||
923 | PHYSFSX_fgets(Current_level_name,LoadFile); |
||
924 | else if (game_top_fileinfo_version >= 14) { //load mine filename |
||
925 | // read null-terminated string |
||
926 | //must do read one char at a time, since no PHYSFSX_fgets() |
||
927 | for (auto p = Current_level_name.next().begin(); (*p = PHYSFSX_fgetc(LoadFile));) |
||
928 | { |
||
929 | if (++p == Current_level_name.line().end()) |
||
930 | { |
||
931 | p[-1] = 0; |
||
932 | while (PHYSFSX_fgetc(LoadFile)) |
||
933 | ; |
||
934 | break; |
||
935 | } |
||
936 | } |
||
937 | } |
||
938 | else |
||
939 | Current_level_name.next()[0]=0; |
||
940 | |||
941 | if (game_top_fileinfo_version >= 19) { //load pof names |
||
942 | const unsigned N_save_pof_names = PHYSFSX_readShort(LoadFile); |
||
943 | if (N_save_pof_names < MAX_POLYGON_MODELS) |
||
944 | PHYSFS_read(LoadFile,Save_pof_names,N_save_pof_names,FILENAME_LEN); |
||
945 | else |
||
946 | LevelError("Level contains bogus N_save_pof_names %#x; ignoring", N_save_pof_names); |
||
947 | } |
||
948 | |||
949 | //===================== READ PLAYER INFO ========================== |
||
950 | |||
951 | |||
952 | //===================== READ OBJECT INFO ========================== |
||
953 | |||
954 | Gamesave_num_org_robots = 0; |
||
955 | Gamesave_num_players = 0; |
||
956 | |||
957 | if (object_offset > -1) { |
||
958 | if (PHYSFSX_fseek( LoadFile, object_offset, SEEK_SET )) |
||
959 | Error( "Error seeking to object_offset in gamesave.c" ); |
||
960 | |||
961 | range_for (auto &i, partial_range(Objects, gs_num_objects)) |
||
962 | { |
||
963 | const auto &&o = vmobjptr(&i); |
||
964 | read_object(o, LoadFile, game_top_fileinfo_version); |
||
965 | verify_object(Vclip, o); |
||
966 | } |
||
967 | } |
||
968 | |||
969 | //===================== READ WALL INFO ============================ |
||
970 | |||
971 | auto &vmwallptr = Walls.vmptr; |
||
972 | range_for (const auto &&vw, vmwallptr) |
||
973 | { |
||
974 | auto &nw = *vw; |
||
975 | if (game_top_fileinfo_version >= 20) |
||
976 | wall_read(LoadFile, nw); // v20 walls and up. |
||
977 | else if (game_top_fileinfo_version >= 17) { |
||
978 | v19_wall w; |
||
979 | v19_wall_read(LoadFile, w); |
||
980 | nw.segnum = w.segnum; |
||
981 | nw.sidenum = w.sidenum; |
||
982 | nw.linked_wall = w.linked_wall; |
||
983 | nw.type = w.type; |
||
984 | nw.flags = w.flags & ~WALL_EXPLODING; |
||
985 | nw.hps = w.hps; |
||
986 | nw.trigger = w.trigger; |
||
987 | #if defined(DXX_BUILD_DESCENT_I) |
||
988 | nw.clip_num = convert_wclip(w.clip_num); |
||
989 | #elif defined(DXX_BUILD_DESCENT_II) |
||
990 | nw.clip_num = w.clip_num; |
||
991 | #endif |
||
992 | nw.keys = w.keys; |
||
993 | nw.state = WALL_DOOR_CLOSED; |
||
994 | } else { |
||
995 | v16_wall w; |
||
996 | v16_wall_read(LoadFile, w); |
||
997 | nw.segnum = segment_none; |
||
998 | nw.sidenum = nw.linked_wall = -1; |
||
999 | nw.type = w.type; |
||
1000 | nw.flags = w.flags & ~WALL_EXPLODING; |
||
1001 | nw.hps = w.hps; |
||
1002 | nw.trigger = w.trigger; |
||
1003 | #if defined(DXX_BUILD_DESCENT_I) |
||
1004 | nw.clip_num = convert_wclip(w.clip_num); |
||
1005 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1006 | nw.clip_num = w.clip_num; |
||
1007 | #endif |
||
1008 | nw.keys = w.keys; |
||
1009 | } |
||
1010 | } |
||
1011 | |||
1012 | //==================== READ TRIGGER INFO ========================== |
||
1013 | |||
1014 | auto &vmtrgptr = Triggers.vmptr; |
||
1015 | range_for (const auto vt, vmtrgptr) |
||
1016 | { |
||
1017 | auto &i = *vt; |
||
1018 | #if defined(DXX_BUILD_DESCENT_I) |
||
1019 | if (game_top_fileinfo_version <= 25) |
||
1020 | v25_trigger_read(LoadFile, &i); |
||
1021 | else { |
||
1022 | v26_trigger_read(LoadFile, i); |
||
1023 | } |
||
1024 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1025 | if (game_top_fileinfo_version < 31) |
||
1026 | { |
||
1027 | if (game_top_fileinfo_version < 30) { |
||
1028 | v29_trigger_read_as_v31(LoadFile, i); |
||
1029 | } |
||
1030 | else |
||
1031 | v30_trigger_read_as_v31(LoadFile, i); |
||
1032 | } |
||
1033 | else |
||
1034 | trigger_read(&i, LoadFile); |
||
1035 | #endif |
||
1036 | } |
||
1037 | |||
1038 | //================ READ CONTROL CENTER TRIGGER INFO =============== |
||
1039 | |||
1040 | control_center_triggers_read(&ControlCenterTriggers, LoadFile); |
||
1041 | |||
1042 | //================ READ MATERIALOGRIFIZATIONATORS INFO =============== |
||
1043 | |||
1044 | range_for (auto &&e, enumerate(partial_range(RobotCenters, Num_robot_centers))) |
||
1045 | { |
||
1046 | const uint_fast32_t i = e.idx; |
||
1047 | auto &r = e.value; |
||
1048 | #if defined(DXX_BUILD_DESCENT_I) |
||
1049 | matcen_info_read(LoadFile, r, game_top_fileinfo_version); |
||
1050 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1051 | if (game_top_fileinfo_version < 27) { |
||
1052 | d1_matcen_info_read(LoadFile, r); |
||
1053 | } |
||
1054 | else |
||
1055 | matcen_info_read(LoadFile, r); |
||
1056 | #endif |
||
1057 | // Set links in RobotCenters to Station array |
||
1058 | range_for (const shared_segment &seg, partial_const_range(Segments, Highest_segment_index + 1)) |
||
1059 | if (seg.special == SEGMENT_IS_ROBOTMAKER) |
||
1060 | if (seg.matcen_num == i) |
||
1061 | r.fuelcen_num = seg.station_idx; |
||
1062 | } |
||
1063 | |||
1064 | #if defined(DXX_BUILD_DESCENT_II) |
||
1065 | //================ READ DL_INDICES INFO =============== |
||
1066 | |||
1067 | { |
||
1068 | auto &Dl_indices = LevelSharedDestructibleLightState.Dl_indices; |
||
1069 | Dl_indices.set_count(Num_static_lights); |
||
1070 | if (game_top_fileinfo_version < 29) |
||
1071 | { |
||
1072 | if (Num_static_lights) |
||
1073 | throw std::logic_error("Static lights in old file"); |
||
1074 | } |
||
1075 | else |
||
1076 | { |
||
1077 | const auto &&lr = partial_range(Dl_indices, Num_static_lights); |
||
1078 | range_for (auto &i, lr) |
||
1079 | dl_index_read(&i, LoadFile); |
||
1080 | std::sort(lr.begin(), lr.end()); |
||
1081 | } |
||
1082 | } |
||
1083 | |||
1084 | // Indicate that no light has been subtracted from any vertices. |
||
1085 | clear_light_subtracted(); |
||
1086 | |||
1087 | //================ READ DELTA LIGHT INFO =============== |
||
1088 | |||
1089 | if (game_top_fileinfo_version < 29) { |
||
1090 | ; |
||
1091 | } else |
||
1092 | { |
||
1093 | auto &Delta_lights = LevelSharedDestructibleLightState.Delta_lights; |
||
1094 | range_for (auto &i, partial_range(Delta_lights, num_delta_lights)) |
||
1095 | delta_light_read(&i, LoadFile); |
||
1096 | } |
||
1097 | #endif |
||
1098 | |||
1099 | //========================= UPDATE VARIABLES ====================== |
||
1100 | |||
1101 | reset_objects(LevelUniqueObjectState, gs_num_objects); |
||
1102 | |||
1103 | range_for (auto &i, Objects) |
||
1104 | { |
||
1105 | if (i.type != OBJ_NONE) { |
||
1106 | auto objsegnum = i.segnum; |
||
1107 | if (objsegnum > Highest_segment_index) //bogus object |
||
1108 | { |
||
1109 | Warning("Object %p is in non-existent segment %i, highest=%i", &i, objsegnum, Highest_segment_index); |
||
1110 | i.type = OBJ_NONE; |
||
1111 | } |
||
1112 | else { |
||
1113 | obj_link_unchecked(Objects.vmptr, vmobjptridx(&i), vmsegptridx(objsegnum)); |
||
1114 | } |
||
1115 | } |
||
1116 | } |
||
1117 | |||
1118 | clear_transient_objects(1); //1 means clear proximity bombs |
||
1119 | |||
1120 | // Make sure non-transparent doors are set correctly. |
||
1121 | range_for (auto &&i, vmsegptridx) |
||
1122 | for (auto &&[sside, uside, side_idx] : zip(i->shared_segment::sides, i->unique_segment::sides, xrange(MAX_SIDES_PER_SEGMENT))) |
||
1123 | { |
||
1124 | if (sside.wall_num == wall_none) |
||
1125 | continue; |
||
1126 | auto &w = *vmwallptr(sside.wall_num); |
||
1127 | if (w.clip_num != -1) |
||
1128 | { |
||
1129 | auto &wa = WallAnims[w.clip_num]; |
||
1130 | if (wa.flags & WCF_TMAP1) |
||
1131 | { |
||
1132 | uside.tmap_num = wa.frames[0]; |
||
1133 | uside.tmap_num2 = 0; |
||
1134 | } |
||
1135 | } |
||
1136 | validate_segment_wall(i, sside, side_idx); |
||
1137 | } |
||
1138 | |||
1139 | auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors; |
||
1140 | ActiveDoors.set_count(0); |
||
1141 | |||
1142 | //go through all walls, killing references to invalid triggers |
||
1143 | range_for (const auto &&p, vmwallptr) |
||
1144 | { |
||
1145 | auto &w = *p; |
||
1146 | if (w.trigger >= Triggers.get_count()) { |
||
1147 | w.trigger = trigger_none; //kill trigger |
||
1148 | } |
||
1149 | } |
||
1150 | |||
1151 | #if DXX_USE_EDITOR |
||
1152 | //go through all triggers, killing unused ones |
||
1153 | { |
||
1154 | const auto &&wr = make_range(vmwallptr); |
||
1155 | for (uint_fast32_t i = 0;i < Triggers.get_count();) { |
||
1156 | auto a = [i](const wall &w) { return w.trigger == i; }; |
||
1157 | // Find which wall this trigger is connected to. |
||
1158 | auto w = std::find_if(wr.begin(), wr.end(), a); |
||
1159 | if (w == wr.end()) |
||
1160 | { |
||
1161 | remove_trigger_num(i); |
||
1162 | } |
||
1163 | else |
||
1164 | i++; |
||
1165 | } |
||
1166 | } |
||
1167 | #endif |
||
1168 | |||
1169 | // MK, 10/17/95: Make walls point back at the triggers that control them. |
||
1170 | // Go through all triggers, stuffing controlling_trigger field in Walls. |
||
1171 | { |
||
1172 | #if defined(DXX_BUILD_DESCENT_II) |
||
1173 | range_for (const auto &&w, vmwallptr) |
||
1174 | w->controlling_trigger = -1; |
||
1175 | #endif |
||
1176 | |||
1177 | auto &vctrgptridx = Triggers.vcptridx; |
||
1178 | range_for (const auto &&t, vctrgptridx) |
||
1179 | { |
||
1180 | auto &tr = *t; |
||
1181 | for (unsigned l = 0; l < tr.num_links; ++l) |
||
1182 | { |
||
1183 | //check to see that if a trigger requires a wall that it has one, |
||
1184 | //and if it requires a matcen that it has one |
||
1185 | const auto seg_num = tr.seg[l]; |
||
1186 | if (trigger_is_matcen(tr)) |
||
1187 | { |
||
1188 | if (Segments[seg_num].special != SEGMENT_IS_ROBOTMAKER) |
||
1189 | con_printf(CON_URGENT, "matcen %u triggers non-matcen segment %hu", t.get_unchecked_index(), seg_num); |
||
1190 | } |
||
1191 | #if defined(DXX_BUILD_DESCENT_II) |
||
1192 | else if (tr.type != trigger_action::light_off && tr.type != trigger_action::light_on) |
||
1193 | { //light triggers don't require walls |
||
1194 | const auto side_num = tr.side[l]; |
||
1195 | auto wall_num = vmsegptr(seg_num)->shared_segment::sides[side_num].wall_num; |
||
1196 | if (const auto &&uwall = vmwallptr.check_untrusted(wall_num)) |
||
1197 | (*uwall)->controlling_trigger = t; |
||
1198 | else |
||
1199 | { |
||
1200 | LevelError("trigger %u link %u type %u references segment %hu, side %u which is an invalid wall; ignoring.", static_cast<trgnum_t>(t), l, static_cast<unsigned>(tr.type), seg_num, side_num); |
||
1201 | } |
||
1202 | } |
||
1203 | #endif |
||
1204 | } |
||
1205 | } |
||
1206 | } |
||
1207 | |||
1208 | //fix old wall structs |
||
1209 | if (game_top_fileinfo_version < 17) { |
||
1210 | range_for (const auto &&segp, vcsegptridx) |
||
1211 | { |
||
1212 | range_for (const int sidenum, xrange(6u)) |
||
1213 | { |
||
1214 | const auto wallnum = segp->shared_segment::sides[sidenum].wall_num; |
||
1215 | if (wallnum != wall_none) |
||
1216 | { |
||
1217 | auto &w = *vmwallptr(wallnum); |
||
1218 | w.segnum = segp; |
||
1219 | w.sidenum = sidenum; |
||
1220 | } |
||
1221 | } |
||
1222 | } |
||
1223 | } |
||
1224 | fix_object_segs(); |
||
1225 | |||
1226 | if (game_top_fileinfo_version < GAME_VERSION |
||
1227 | #if defined(DXX_BUILD_DESCENT_II) |
||
1228 | && !(game_top_fileinfo_version == 25 && GAME_VERSION == 26) |
||
1229 | #endif |
||
1230 | ) |
||
1231 | return 1; //means old version |
||
1232 | else |
||
1233 | return 0; |
||
1234 | } |
||
1235 | } |
||
1236 | |||
1237 | // ---------------------------------------------------------------------------- |
||
1238 | |||
1239 | #if defined(DXX_BUILD_DESCENT_I) |
||
1240 | #define LEVEL_FILE_VERSION 1 |
||
1241 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1242 | #define LEVEL_FILE_VERSION 8 |
||
1243 | #endif |
||
1244 | //1 -> 2 add palette name |
||
1245 | //2 -> 3 add control center explosion time |
||
1246 | //3 -> 4 add reactor strength |
||
1247 | //4 -> 5 killed hostage text stuff |
||
1248 | //5 -> 6 added Secret_return_segment and Secret_return_orient |
||
1249 | //6 -> 7 added flickering lights |
||
1250 | //7 -> 8 made version 8 to be not compatible with D2 1.0 & 1.1 |
||
1251 | |||
1252 | #ifndef RELEASE |
||
1253 | const char *Level_being_loaded=NULL; |
||
1254 | #endif |
||
1255 | |||
1256 | #if defined(DXX_BUILD_DESCENT_II) |
||
1257 | int no_old_level_file_error=0; |
||
1258 | #endif |
||
1259 | |||
1260 | //loads a level (.LVL) file from disk |
||
1261 | //returns 0 if success, else error code |
||
1262 | namespace dsx { |
||
1263 | int load_level( |
||
1264 | #if defined(DXX_BUILD_DESCENT_II) |
||
1265 | d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
1266 | #endif |
||
1267 | const char * filename_passed) |
||
1268 | { |
||
1269 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
1270 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1271 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
1272 | auto &vmobjptridx = Objects.vmptridx; |
||
1273 | #if DXX_USE_EDITOR |
||
1274 | int use_compiled_level=1; |
||
1275 | #endif |
||
1276 | char filename[PATH_MAX]; |
||
1277 | int sig, minedata_offset, gamedata_offset; |
||
1278 | int mine_err, game_err; |
||
1279 | |||
1280 | #ifndef RELEASE |
||
1281 | Level_being_loaded = filename_passed; |
||
1282 | #endif |
||
1283 | |||
1284 | strcpy(filename,filename_passed); |
||
1285 | |||
1286 | #if DXX_USE_EDITOR |
||
1287 | //if we have the editor, try the LVL first, no matter what was passed. |
||
1288 | //if we don't have an LVL, try what was passed or RL2 |
||
1289 | //if we don't have the editor, we just use what was passed |
||
1290 | |||
1291 | change_filename_extension(filename,filename_passed,".lvl"); |
||
1292 | use_compiled_level = 0; |
||
1293 | |||
1294 | if (!PHYSFSX_exists(filename,1)) |
||
1295 | { |
||
1296 | const char *p = strrchr(filename_passed, '.'); |
||
1297 | |||
1298 | if (d_stricmp(p, ".lvl")) |
||
1299 | strcpy(filename, filename_passed); // set to what was passed |
||
1300 | else |
||
1301 | change_filename_extension(filename, filename, "." DXX_LEVEL_FILE_EXTENSION); |
||
1302 | use_compiled_level = 1; |
||
1303 | } |
||
1304 | #endif |
||
1305 | |||
1306 | auto LoadFile = PHYSFSX_openReadBuffered(filename); |
||
1307 | if (!LoadFile) |
||
1308 | { |
||
1309 | snprintf(filename, sizeof(filename), "%.*s%s", DXX_ptrdiff_cast_int(std::distance(Current_mission->path.cbegin(), Current_mission->filename)), Current_mission->path.c_str(), filename_passed); |
||
1310 | LoadFile = PHYSFSX_openReadBuffered(filename); |
||
1311 | } |
||
1312 | |||
1313 | if (!LoadFile) { |
||
1314 | #if DXX_USE_EDITOR |
||
1315 | return 1; |
||
1316 | #else |
||
1317 | Error("Can't open file <%s>\n",filename); |
||
1318 | #endif |
||
1319 | } |
||
1320 | |||
1321 | sig = PHYSFSX_readInt(LoadFile); |
||
1322 | Gamesave_current_version = PHYSFSX_readInt(LoadFile); |
||
1323 | minedata_offset = PHYSFSX_readInt(LoadFile); |
||
1324 | gamedata_offset = PHYSFSX_readInt(LoadFile); |
||
1325 | |||
1326 | Assert(sig == MAKE_SIG('P','L','V','L')); |
||
1327 | (void)sig; |
||
1328 | |||
1329 | if (Gamesave_current_version < 5) |
||
1330 | PHYSFSX_readInt(LoadFile); //was hostagetext_offset |
||
1331 | init_exploding_walls(); |
||
1332 | #if defined(DXX_BUILD_DESCENT_II) |
||
1333 | if (Gamesave_current_version >= 8) { //read dummy data |
||
1334 | PHYSFSX_readInt(LoadFile); |
||
1335 | PHYSFSX_readShort(LoadFile); |
||
1336 | PHYSFSX_readByte(LoadFile); |
||
1337 | } |
||
1338 | |||
1339 | if (Gamesave_current_version > 1) |
||
1340 | PHYSFSX_fgets(Current_level_palette,LoadFile); |
||
1341 | if (Gamesave_current_version <= 1 || Current_level_palette[0]==0) // descent 1 level |
||
1342 | strcpy(Current_level_palette.next().data(), DEFAULT_LEVEL_PALETTE); |
||
1343 | |||
1344 | if (Gamesave_current_version >= 3) |
||
1345 | LevelSharedControlCenterState.Base_control_center_explosion_time = PHYSFSX_readInt(LoadFile); |
||
1346 | else |
||
1347 | LevelSharedControlCenterState.Base_control_center_explosion_time = DEFAULT_CONTROL_CENTER_EXPLOSION_TIME; |
||
1348 | |||
1349 | if (Gamesave_current_version >= 4) |
||
1350 | LevelSharedControlCenterState.Reactor_strength = PHYSFSX_readInt(LoadFile); |
||
1351 | else |
||
1352 | LevelSharedControlCenterState.Reactor_strength = -1; //use old defaults |
||
1353 | |||
1354 | if (Gamesave_current_version >= 7) { |
||
1355 | Flickering_light_state.Num_flickering_lights = PHYSFSX_readInt(LoadFile); |
||
1356 | range_for (auto &i, partial_range(Flickering_light_state.Flickering_lights, Flickering_light_state.Num_flickering_lights)) |
||
1357 | flickering_light_read(i, LoadFile); |
||
1358 | } |
||
1359 | else |
||
1360 | Flickering_light_state.Num_flickering_lights = 0; |
||
1361 | |||
1362 | { |
||
1363 | auto &Secret_return_orient = LevelSharedSegmentState.Secret_return_orient; |
||
1364 | if (Gamesave_current_version < 6) { |
||
1365 | LevelSharedSegmentState.Secret_return_segment = segment_first; |
||
1366 | Secret_return_orient.rvec.x = F1_0; |
||
1367 | Secret_return_orient.rvec.y = 0; |
||
1368 | Secret_return_orient.rvec.z = 0; |
||
1369 | Secret_return_orient.fvec.x = 0; |
||
1370 | Secret_return_orient.fvec.y = F1_0; |
||
1371 | Secret_return_orient.fvec.z = 0; |
||
1372 | Secret_return_orient.uvec.x = 0; |
||
1373 | Secret_return_orient.uvec.y = 0; |
||
1374 | Secret_return_orient.uvec.z = F1_0; |
||
1375 | } else { |
||
1376 | LevelSharedSegmentState.Secret_return_segment = PHYSFSX_readInt(LoadFile); |
||
1377 | Secret_return_orient.rvec.x = PHYSFSX_readInt(LoadFile); |
||
1378 | Secret_return_orient.rvec.y = PHYSFSX_readInt(LoadFile); |
||
1379 | Secret_return_orient.rvec.z = PHYSFSX_readInt(LoadFile); |
||
1380 | Secret_return_orient.fvec.x = PHYSFSX_readInt(LoadFile); |
||
1381 | Secret_return_orient.fvec.y = PHYSFSX_readInt(LoadFile); |
||
1382 | Secret_return_orient.fvec.z = PHYSFSX_readInt(LoadFile); |
||
1383 | Secret_return_orient.uvec.x = PHYSFSX_readInt(LoadFile); |
||
1384 | Secret_return_orient.uvec.y = PHYSFSX_readInt(LoadFile); |
||
1385 | Secret_return_orient.uvec.z = PHYSFSX_readInt(LoadFile); |
||
1386 | } |
||
1387 | } |
||
1388 | #endif |
||
1389 | |||
1390 | PHYSFSX_fseek(LoadFile,minedata_offset,SEEK_SET); |
||
1391 | #if DXX_USE_EDITOR |
||
1392 | if (!use_compiled_level) { |
||
1393 | mine_err = load_mine_data(LoadFile); |
||
1394 | #if 0 // get from d1src if needed |
||
1395 | // Compress all uv coordinates in mine, improves texmap precision. --MK, 02/19/96 |
||
1396 | compress_uv_coordinates_all(); |
||
1397 | #endif |
||
1398 | } else |
||
1399 | #endif |
||
1400 | //NOTE LINK TO ABOVE!! |
||
1401 | mine_err = load_mine_data_compiled(LoadFile, filename); |
||
1402 | |||
1403 | /* !!!HACK!!! |
||
1404 | * Descent 1 - Level 19: OBERON MINE has some ugly overlapping rooms (segment 484). |
||
1405 | * HACK to make this issue less visible by moving one vertex a little. |
||
1406 | */ |
||
1407 | auto &vmvertptr = Vertices.vmptr; |
||
1408 | if (Current_mission && !d_stricmp("Descent: First Strike",Current_mission_longname) && !d_stricmp("level19.rdl",filename) && PHYSFS_fileLength(LoadFile) == 136706) |
||
1409 | vmvertptr(1905u)->z = -385 * F1_0; |
||
1410 | #if defined(DXX_BUILD_DESCENT_II) |
||
1411 | /* !!!HACK!!! |
||
1412 | * Descent 2 - Level 12: MAGNACORE STATION has a segment (104) with illegal dimensions. |
||
1413 | * HACK to fix this by moving the Vertex and fixing the associated Normals. |
||
1414 | * NOTE: This only fixes the normals of segment 104, not the other ones connected to this Vertex but this is unsignificant. |
||
1415 | */ |
||
1416 | if (Current_mission && !d_stricmp("Descent 2: Counterstrike!",Current_mission_longname) && !d_stricmp("d2levc-4.rl2",filename)) |
||
1417 | { |
||
1418 | shared_segment &s104 = *vmsegptr(vmsegidx_t(104)); |
||
1419 | auto &s104v0 = *vmvertptr(s104.verts[0]); |
||
1420 | auto &s104s1 = s104.sides[1]; |
||
1421 | auto &s104s1n0 = s104s1.normals[0]; |
||
1422 | auto &s104s1n1 = s104s1.normals[1]; |
||
1423 | auto &s104s2 = s104.sides[2]; |
||
1424 | auto &s104s2n0 = s104s2.normals[0]; |
||
1425 | auto &s104s2n1 = s104s2.normals[1]; |
||
1426 | if ( |
||
1427 | (s104v0.x == -53990800 && s104v0.y == -59927741 && s104v0.z == 23034584) && |
||
1428 | (s104s1n0.x == 56775 && s104s1n0.y == -27796 && s104s1n0.z == -17288 && s104s1n1.x == 50157 && s104s1n1.y == -34561 && s104s1n1.z == -24180) && |
||
1429 | (s104s2n0.x == 60867 && s104s2n0.y == -19485 && s104s2n0.z == -14507 && s104s2n1.x == 55485 && s104s2n1.y == -29668 && s104s2n1.z == -18332) |
||
1430 | ) |
||
1431 | { |
||
1432 | s104v0.x = -53859726; |
||
1433 | s104v0.y = -59927743; |
||
1434 | s104v0.z = 23034586; |
||
1435 | s104s1n0.x = 56123; |
||
1436 | s104s1n0.y = -27725; |
||
1437 | s104s1n0.z = -19401; |
||
1438 | s104s1n1.x = 49910; |
||
1439 | s104s1n1.y = -33946; |
||
1440 | s104s1n1.z = -25525; |
||
1441 | s104s2n0.x = 60903; |
||
1442 | s104s2n0.y = -18371; |
||
1443 | s104s2n0.z = -15753; |
||
1444 | s104s2n1.x = 57004; |
||
1445 | s104s2n1.y = -26385; |
||
1446 | s104s2n1.z = -18688; |
||
1447 | // I feel so dirty now ... |
||
1448 | } |
||
1449 | } |
||
1450 | #endif |
||
1451 | |||
1452 | if (mine_err == -1) { //error!! |
||
1453 | return 2; |
||
1454 | } |
||
1455 | |||
1456 | PHYSFSX_fseek(LoadFile,gamedata_offset,SEEK_SET); |
||
1457 | game_err = load_game_data( |
||
1458 | #if defined(DXX_BUILD_DESCENT_II) |
||
1459 | LevelSharedDestructibleLightState, |
||
1460 | #endif |
||
1461 | vmobjptridx, vmsegptridx, LoadFile); |
||
1462 | |||
1463 | if (game_err == -1) { //error!! |
||
1464 | return 3; |
||
1465 | } |
||
1466 | |||
1467 | //======================== CLOSE FILE ============================= |
||
1468 | LoadFile.reset(); |
||
1469 | #if defined(DXX_BUILD_DESCENT_II) |
||
1470 | set_ambient_sound_flags(); |
||
1471 | #endif |
||
1472 | |||
1473 | #if DXX_USE_EDITOR |
||
1474 | #if defined(DXX_BUILD_DESCENT_I) |
||
1475 | //If an old version, ask the use if he wants to save as new version |
||
1476 | if (((LEVEL_FILE_VERSION>1) && Gamesave_current_version < LEVEL_FILE_VERSION) || mine_err==1 || game_err==1) { |
||
1477 | gr_palette_load(gr_palette); |
||
1478 | if (nm_messagebox( NULL, 2, "Don't Save", "Save", "You just loaded a old version level. Would\n" |
||
1479 | "you like to save it as a current version level?")==1) |
||
1480 | save_level(filename); |
||
1481 | } |
||
1482 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1483 | //If a Descent 1 level and the Descent 1 pig isn't present, pretend it's a Descent 2 level. |
||
1484 | if (EditorWindow && (Gamesave_current_version <= 3) && !d1_pig_present) |
||
1485 | { |
||
1486 | if (!no_old_level_file_error) |
||
1487 | Warning("A Descent 1 level was loaded,\n" |
||
1488 | "and there is no Descent 1 texture\n" |
||
1489 | "set available. Saving it will\n" |
||
1490 | "convert it to a Descent 2 level."); |
||
1491 | |||
1492 | Gamesave_current_version = LEVEL_FILE_VERSION; |
||
1493 | } |
||
1494 | #endif |
||
1495 | #endif |
||
1496 | |||
1497 | #if DXX_USE_EDITOR |
||
1498 | if (EditorWindow) |
||
1499 | editor_status_fmt("Loaded NEW mine %s, \"%s\"", filename, static_cast<const char *>(Current_level_name)); |
||
1500 | #endif |
||
1501 | |||
1502 | #ifdef NDEBUG |
||
1503 | if (!PLAYING_BUILTIN_MISSION) |
||
1504 | #endif |
||
1505 | if (check_segment_connections()) |
||
1506 | { |
||
1507 | #ifndef NDEBUG |
||
1508 | nm_messagebox( "ERROR", 1, "Ok", |
||
1509 | "Connectivity errors detected in\n" |
||
1510 | "mine. See monochrome screen for\n" |
||
1511 | "details, and contact Matt or Mike." ); |
||
1512 | #endif |
||
1513 | } |
||
1514 | |||
1515 | |||
1516 | #if defined(DXX_BUILD_DESCENT_II) |
||
1517 | compute_slide_segs(); |
||
1518 | #endif |
||
1519 | return 0; |
||
1520 | } |
||
1521 | } |
||
1522 | |||
1523 | #if DXX_USE_EDITOR |
||
1524 | int get_level_name() |
||
1525 | { |
||
1526 | std::array<newmenu_item, 2> m{{ |
||
1527 | nm_item_text("Please enter a name for this mine:"), |
||
1528 | nm_item_input(Current_level_name.next()), |
||
1529 | }}; |
||
1530 | return newmenu_do( NULL, "Enter mine name", m, unused_newmenu_subfunction, unused_newmenu_userdata ) >= 0; |
||
1531 | } |
||
1532 | #endif |
||
1533 | |||
1534 | |||
1535 | #if DXX_USE_EDITOR |
||
1536 | |||
1537 | // -------------------------------------------------------------------------------------- |
||
1538 | // Create a new mine, set global variables. |
||
1539 | namespace dsx { |
||
1540 | int create_new_mine(void) |
||
1541 | { |
||
1542 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
1543 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
1544 | vms_matrix m1 = IDENTITY_MATRIX; |
||
1545 | |||
1546 | // initialize_mine_arrays(); |
||
1547 | |||
1548 | // gamestate_not_restored = 1; |
||
1549 | |||
1550 | // Clear refueling center code |
||
1551 | fuelcen_reset(); |
||
1552 | init_all_vertices(); |
||
1553 | |||
1554 | Current_level_num = 1; // make level 1 (for now) |
||
1555 | Current_level_name.next()[0] = 0; |
||
1556 | #if defined(DXX_BUILD_DESCENT_I) |
||
1557 | Gamesave_current_version = LEVEL_FILE_VERSION; |
||
1558 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1559 | Gamesave_current_version = GAME_VERSION; |
||
1560 | |||
1561 | strcpy(Current_level_palette.next().data(), DEFAULT_LEVEL_PALETTE); |
||
1562 | #endif |
||
1563 | |||
1564 | Cur_object_index = -1; |
||
1565 | reset_objects(LevelUniqueObjectState, 1); //just one object, the player |
||
1566 | |||
1567 | num_groups = 0; |
||
1568 | current_group = -1; |
||
1569 | |||
1570 | |||
1571 | LevelSharedVertexState.Num_vertices = 0; // Number of vertices in global array. |
||
1572 | Vertices.set_count(1); |
||
1573 | LevelSharedSegmentState.Num_segments = 0; // Number of segments in global array, will get increased in med_create_segment |
||
1574 | Segments.set_count(1); |
||
1575 | Cursegp = imsegptridx(segment_first); // Say current segment is the only segment. |
||
1576 | Curside = WBACK; // The active side is the back side |
||
1577 | Markedsegp = segment_none; // Say there is no marked segment. |
||
1578 | Markedside = WBACK; // Shouldn't matter since Markedsegp == 0, but just in case... |
||
1579 | for (int s=0;s<MAX_GROUPS+1;s++) { |
||
1580 | GroupList[s].clear(); |
||
1581 | Groupsegp[s] = NULL; |
||
1582 | Groupside[s] = 0; |
||
1583 | } |
||
1584 | |||
1585 | LevelSharedRobotcenterState.Num_robot_centers = 0; |
||
1586 | auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors; |
||
1587 | ActiveDoors.set_count(0); |
||
1588 | wall_init(); |
||
1589 | trigger_init(); |
||
1590 | |||
1591 | // Create New_segment, which is the segment we will be adding at each instance. |
||
1592 | med_create_new_segment({DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE}); // New_segment = Segments[0]; |
||
1593 | // med_create_segment(Segments,0,0,0,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE,vm_mat_make(&m1,F1_0,0,0,0,F1_0,0,0,0,F1_0)); |
||
1594 | med_create_segment(vmsegptridx(segment_first), 0, 0, 0, DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE, m1); |
||
1595 | |||
1596 | Found_segs.clear(); |
||
1597 | Selected_segs.clear(); |
||
1598 | Warning_segs.clear(); |
||
1599 | |||
1600 | //--repair-- create_local_segment_data(); |
||
1601 | |||
1602 | ControlCenterTriggers.num_links = 0; |
||
1603 | |||
1604 | create_new_mission(); |
||
1605 | |||
1606 | //editor_status("New mine created."); |
||
1607 | return 0; // say no error |
||
1608 | } |
||
1609 | } |
||
1610 | |||
1611 | int Errors_in_mine; |
||
1612 | |||
1613 | namespace dsx { |
||
1614 | // ----------------------------------------------------------------------------- |
||
1615 | #if defined(DXX_BUILD_DESCENT_II) |
||
1616 | static unsigned compute_num_delta_light_records(fvcdlindexptr &vcdlindexptr) |
||
1617 | { |
||
1618 | unsigned total = 0; |
||
1619 | range_for (const auto &&i, vcdlindexptr) |
||
1620 | total += i->count; |
||
1621 | return total; |
||
1622 | |||
1623 | } |
||
1624 | #endif |
||
1625 | |||
1626 | // ----------------------------------------------------------------------------- |
||
1627 | // Save game |
||
1628 | static int save_game_data( |
||
1629 | #if defined(DXX_BUILD_DESCENT_II) |
||
1630 | const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
1631 | #endif |
||
1632 | PHYSFS_File *SaveFile) |
||
1633 | { |
||
1634 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1635 | auto &vcobjptr = Objects.vcptr; |
||
1636 | auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters; |
||
1637 | #if defined(DXX_BUILD_DESCENT_I) |
||
1638 | short game_top_fileinfo_version = Gamesave_current_version >= 5 ? 31 : GAME_VERSION; |
||
1639 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1640 | short game_top_fileinfo_version = Gamesave_current_version >= 5 ? 31 : 25; |
||
1641 | int dl_indices_offset=0, delta_light_offset=0; |
||
1642 | #endif |
||
1643 | int player_offset=0, object_offset=0, walls_offset=0, doors_offset=0, triggers_offset=0, control_offset=0, matcen_offset=0; //, links_offset; |
||
1644 | int offset_offset=0, end_offset=0; |
||
1645 | //===================== SAVE FILE INFO ======================== |
||
1646 | |||
1647 | PHYSFS_writeSLE16(SaveFile, 0x6705); // signature |
||
1648 | PHYSFS_writeSLE16(SaveFile, game_top_fileinfo_version); |
||
1649 | PHYSFS_writeSLE32(SaveFile, 0); |
||
1650 | PHYSFS_write(SaveFile, Current_level_name.line(), 15, 1); |
||
1651 | PHYSFS_writeSLE32(SaveFile, Current_level_num); |
||
1652 | offset_offset = PHYSFS_tell(SaveFile); // write the offsets later |
||
1653 | PHYSFS_writeSLE32(SaveFile, -1); |
||
1654 | PHYSFS_writeSLE32(SaveFile, 0); |
||
1655 | |||
1656 | #define WRITE_HEADER_ENTRY(t, n) do { PHYSFS_writeSLE32(SaveFile, -1); PHYSFS_writeSLE32(SaveFile, n); PHYSFS_writeSLE32(SaveFile, sizeof(t)); } while(0) |
||
1657 | |||
1658 | WRITE_HEADER_ENTRY(object, Highest_object_index + 1); |
||
1659 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
1660 | WRITE_HEADER_ENTRY(wall, Walls.get_count()); |
||
1661 | auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors; |
||
1662 | WRITE_HEADER_ENTRY(active_door, ActiveDoors.get_count()); |
||
1663 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
1664 | WRITE_HEADER_ENTRY(trigger, Triggers.get_count()); |
||
1665 | WRITE_HEADER_ENTRY(0, 0); // links (removed by Parallax) |
||
1666 | WRITE_HEADER_ENTRY(control_center_triggers, 1); |
||
1667 | const auto Num_robot_centers = LevelSharedRobotcenterState.Num_robot_centers; |
||
1668 | WRITE_HEADER_ENTRY(matcen_info, Num_robot_centers); |
||
1669 | |||
1670 | #if defined(DXX_BUILD_DESCENT_II) |
||
1671 | unsigned num_delta_lights = 0; |
||
1672 | if (game_top_fileinfo_version >= 29) |
||
1673 | { |
||
1674 | auto &Dl_indices = LevelSharedDestructibleLightState.Dl_indices; |
||
1675 | const unsigned Num_static_lights = Dl_indices.get_count(); |
||
1676 | WRITE_HEADER_ENTRY(dl_index, Num_static_lights); |
||
1677 | WRITE_HEADER_ENTRY(delta_light, num_delta_lights = compute_num_delta_light_records(Dl_indices.vcptr)); |
||
1678 | } |
||
1679 | |||
1680 | // Write the mine name |
||
1681 | if (game_top_fileinfo_version >= 31) |
||
1682 | #endif |
||
1683 | PHYSFSX_printf(SaveFile, "%s\n", static_cast<const char *>(Current_level_name)); |
||
1684 | #if defined(DXX_BUILD_DESCENT_II) |
||
1685 | else if (game_top_fileinfo_version >= 14) |
||
1686 | PHYSFSX_writeString(SaveFile, Current_level_name); |
||
1687 | |||
1688 | if (game_top_fileinfo_version >= 19) |
||
1689 | #endif |
||
1690 | { |
||
1691 | PHYSFS_writeSLE16(SaveFile, N_polygon_models); |
||
1692 | range_for (auto &i, partial_const_range(Pof_names, N_polygon_models)) |
||
1693 | PHYSFS_write(SaveFile, &i, sizeof(i), 1); |
||
1694 | } |
||
1695 | |||
1696 | //==================== SAVE PLAYER INFO =========================== |
||
1697 | |||
1698 | player_offset = PHYSFS_tell(SaveFile); |
||
1699 | |||
1700 | //==================== SAVE OBJECT INFO =========================== |
||
1701 | |||
1702 | object_offset = PHYSFS_tell(SaveFile); |
||
1703 | range_for (const auto &&objp, vcobjptr) |
||
1704 | { |
||
1705 | write_object(objp, game_top_fileinfo_version, SaveFile); |
||
1706 | } |
||
1707 | |||
1708 | //==================== SAVE WALL INFO ============================= |
||
1709 | |||
1710 | walls_offset = PHYSFS_tell(SaveFile); |
||
1711 | auto &vcwallptr = Walls.vcptr; |
||
1712 | range_for (const auto &&w, vcwallptr) |
||
1713 | wall_write(SaveFile, *w, game_top_fileinfo_version); |
||
1714 | |||
1715 | //==================== SAVE TRIGGER INFO ============================= |
||
1716 | |||
1717 | triggers_offset = PHYSFS_tell(SaveFile); |
||
1718 | auto &vctrgptr = Triggers.vcptr; |
||
1719 | range_for (const auto vt, vctrgptr) |
||
1720 | { |
||
1721 | auto &t = *vt; |
||
1722 | if (game_top_fileinfo_version <= 29) |
||
1723 | v29_trigger_write(SaveFile, t); |
||
1724 | else if (game_top_fileinfo_version <= 30) |
||
1725 | v30_trigger_write(SaveFile, t); |
||
1726 | else if (game_top_fileinfo_version >= 31) |
||
1727 | v31_trigger_write(SaveFile, t); |
||
1728 | } |
||
1729 | |||
1730 | //================ SAVE CONTROL CENTER TRIGGER INFO =============== |
||
1731 | |||
1732 | control_offset = PHYSFS_tell(SaveFile); |
||
1733 | control_center_triggers_write(&ControlCenterTriggers, SaveFile); |
||
1734 | |||
1735 | |||
1736 | //================ SAVE MATERIALIZATION CENTER TRIGGER INFO =============== |
||
1737 | |||
1738 | matcen_offset = PHYSFS_tell(SaveFile); |
||
1739 | range_for (auto &r, partial_const_range(RobotCenters, Num_robot_centers)) |
||
1740 | matcen_info_write(SaveFile, r, game_top_fileinfo_version); |
||
1741 | |||
1742 | //================ SAVE DELTA LIGHT INFO =============== |
||
1743 | #if defined(DXX_BUILD_DESCENT_II) |
||
1744 | if (game_top_fileinfo_version >= 29) |
||
1745 | { |
||
1746 | dl_indices_offset = PHYSFS_tell(SaveFile); |
||
1747 | auto &Dl_indices = LevelSharedDestructibleLightState.Dl_indices; |
||
1748 | range_for (const auto &&i, Dl_indices.vcptr) |
||
1749 | dl_index_write(i, SaveFile); |
||
1750 | |||
1751 | delta_light_offset = PHYSFS_tell(SaveFile); |
||
1752 | auto &Delta_lights = LevelSharedDestructibleLightState.Delta_lights; |
||
1753 | range_for (auto &i, partial_const_range(Delta_lights, num_delta_lights)) |
||
1754 | delta_light_write(&i, SaveFile); |
||
1755 | } |
||
1756 | #endif |
||
1757 | |||
1758 | //============= SAVE OFFSETS =============== |
||
1759 | |||
1760 | end_offset = PHYSFS_tell(SaveFile); |
||
1761 | |||
1762 | // Update the offset fields |
||
1763 | |||
1764 | #define WRITE_OFFSET(o, n) do { PHYSFS_seek(SaveFile, offset_offset); PHYSFS_writeSLE32(SaveFile, o ## _offset); offset_offset += sizeof(int)*n; } while (0) |
||
1765 | |||
1766 | WRITE_OFFSET(player, 2); |
||
1767 | WRITE_OFFSET(object, 3); |
||
1768 | WRITE_OFFSET(walls, 3); |
||
1769 | WRITE_OFFSET(doors, 3); |
||
1770 | WRITE_OFFSET(triggers, 6); |
||
1771 | WRITE_OFFSET(control, 3); |
||
1772 | WRITE_OFFSET(matcen, 3); |
||
1773 | #if defined(DXX_BUILD_DESCENT_II) |
||
1774 | if (game_top_fileinfo_version >= 29) |
||
1775 | { |
||
1776 | WRITE_OFFSET(dl_indices, 3); |
||
1777 | WRITE_OFFSET(delta_light, 0); |
||
1778 | } |
||
1779 | #endif |
||
1780 | |||
1781 | // Go back to end of data |
||
1782 | PHYSFS_seek(SaveFile, end_offset); |
||
1783 | |||
1784 | return 0; |
||
1785 | } |
||
1786 | |||
1787 | // ----------------------------------------------------------------------------- |
||
1788 | // Save game |
||
1789 | static int save_level_sub( |
||
1790 | #if defined(DXX_BUILD_DESCENT_II) |
||
1791 | const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
1792 | #endif |
||
1793 | fvmobjptridx &vmobjptridx, const char *const filename) |
||
1794 | { |
||
1795 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
1796 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1797 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
1798 | auto &vmobjptr = Objects.vmptr; |
||
1799 | char temp_filename[PATH_MAX]; |
||
1800 | int minedata_offset=0,gamedata_offset=0; |
||
1801 | |||
1802 | // if ( !compiled_version ) |
||
1803 | { |
||
1804 | write_game_text_file(filename); |
||
1805 | |||
1806 | if (Errors_in_mine) { |
||
1807 | if (is_real_level(filename)) { |
||
1808 | gr_palette_load(gr_palette); |
||
1809 | |||
1810 | if (nm_messagebox( NULL, 2, "Cancel Save", "Save", "Warning: %i errors in this mine!\n", Errors_in_mine )!=1) { |
||
1811 | return 1; |
||
1812 | } |
||
1813 | } |
||
1814 | } |
||
1815 | // change_filename_extension(temp_filename,filename,".LVL"); |
||
1816 | } |
||
1817 | // else |
||
1818 | { |
||
1819 | #if defined(DXX_BUILD_DESCENT_II) |
||
1820 | if (Gamesave_current_version > 3) |
||
1821 | change_filename_extension(temp_filename, filename, "." D2X_LEVEL_FILE_EXTENSION); |
||
1822 | else |
||
1823 | #endif |
||
1824 | change_filename_extension(temp_filename, filename, "." D1X_LEVEL_FILE_EXTENSION); |
||
1825 | } |
||
1826 | |||
1827 | auto SaveFile = PHYSFSX_openWriteBuffered(temp_filename); |
||
1828 | if (!SaveFile) |
||
1829 | { |
||
1830 | gr_palette_load(gr_palette); |
||
1831 | nm_messagebox( NULL, 1, "Ok", "ERROR: Cannot write to '%s'.", temp_filename); |
||
1832 | return 1; |
||
1833 | } |
||
1834 | |||
1835 | if (Current_level_name[0] == 0) |
||
1836 | strcpy(Current_level_name.next().data(),"Untitled"); |
||
1837 | |||
1838 | clear_transient_objects(1); //1 means clear proximity bombs |
||
1839 | |||
1840 | compress_objects(); //after this, Highest_object_index == num objects |
||
1841 | |||
1842 | //make sure player is in a segment |
||
1843 | { |
||
1844 | const auto &&plr = vmobjptridx(vcplayerptr(0u)->objnum); |
||
1845 | if (update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, plr) == 0) |
||
1846 | { |
||
1847 | if (plr->segnum > Highest_segment_index) |
||
1848 | plr->segnum = segment_first; |
||
1849 | auto &vcvertptr = Vertices.vcptr; |
||
1850 | compute_segment_center(vcvertptr, plr->pos, vcsegptr(plr->segnum)); |
||
1851 | } |
||
1852 | } |
||
1853 | |||
1854 | fix_object_segs(); |
||
1855 | |||
1856 | //Write the header |
||
1857 | |||
1858 | PHYSFS_writeSLE32(SaveFile, MAKE_SIG('P','L','V','L')); |
||
1859 | PHYSFS_writeSLE32(SaveFile, Gamesave_current_version); |
||
1860 | |||
1861 | //save placeholders |
||
1862 | PHYSFS_writeSLE32(SaveFile, minedata_offset); |
||
1863 | PHYSFS_writeSLE32(SaveFile, gamedata_offset); |
||
1864 | #if defined(DXX_BUILD_DESCENT_I) |
||
1865 | int hostagetext_offset = 0; |
||
1866 | PHYSFS_writeSLE32(SaveFile, hostagetext_offset); |
||
1867 | #endif |
||
1868 | |||
1869 | //Now write the damn data |
||
1870 | |||
1871 | #if defined(DXX_BUILD_DESCENT_II) |
||
1872 | if (Gamesave_current_version >= 8) |
||
1873 | { |
||
1874 | //write the version 8 data (to make file unreadable by 1.0 & 1.1) |
||
1875 | PHYSFS_writeSLE32(SaveFile, GameTime64); |
||
1876 | PHYSFS_writeSLE16(SaveFile, d_tick_count); |
||
1877 | PHYSFSX_writeU8(SaveFile, FrameTime); |
||
1878 | } |
||
1879 | |||
1880 | if (Gamesave_current_version < 5) |
||
1881 | PHYSFS_writeSLE32(SaveFile, -1); //was hostagetext_offset |
||
1882 | |||
1883 | // Write the palette file name |
||
1884 | if (Gamesave_current_version > 1) |
||
1885 | PHYSFSX_printf(SaveFile, "%s\n", static_cast<const char *>(Current_level_palette)); |
||
1886 | |||
1887 | if (Gamesave_current_version >= 3) |
||
1888 | PHYSFS_writeSLE32(SaveFile, LevelSharedControlCenterState.Base_control_center_explosion_time); |
||
1889 | if (Gamesave_current_version >= 4) |
||
1890 | PHYSFS_writeSLE32(SaveFile, LevelSharedControlCenterState.Reactor_strength); |
||
1891 | |||
1892 | if (Gamesave_current_version >= 7) |
||
1893 | { |
||
1894 | const auto Num_flickering_lights = Flickering_light_state.Num_flickering_lights; |
||
1895 | PHYSFS_writeSLE32(SaveFile, Num_flickering_lights); |
||
1896 | range_for (auto &i, partial_const_range(Flickering_light_state.Flickering_lights, Num_flickering_lights)) |
||
1897 | flickering_light_write(i, SaveFile); |
||
1898 | } |
||
1899 | |||
1900 | if (Gamesave_current_version >= 6) |
||
1901 | { |
||
1902 | PHYSFS_writeSLE32(SaveFile, LevelSharedSegmentState.Secret_return_segment); |
||
1903 | auto &Secret_return_orient = LevelSharedSegmentState.Secret_return_orient; |
||
1904 | PHYSFSX_writeVector(SaveFile, Secret_return_orient.rvec); |
||
1905 | PHYSFSX_writeVector(SaveFile, Secret_return_orient.fvec); |
||
1906 | PHYSFSX_writeVector(SaveFile, Secret_return_orient.uvec); |
||
1907 | } |
||
1908 | #endif |
||
1909 | |||
1910 | minedata_offset = PHYSFS_tell(SaveFile); |
||
1911 | #if 0 // only save compiled mine data |
||
1912 | if ( !compiled_version ) |
||
1913 | save_mine_data(SaveFile); |
||
1914 | else |
||
1915 | #endif |
||
1916 | save_mine_data_compiled(SaveFile); |
||
1917 | gamedata_offset = PHYSFS_tell(SaveFile); |
||
1918 | save_game_data( |
||
1919 | #if defined(DXX_BUILD_DESCENT_II) |
||
1920 | LevelSharedDestructibleLightState, |
||
1921 | #endif |
||
1922 | SaveFile); |
||
1923 | #if defined(DXX_BUILD_DESCENT_I) |
||
1924 | hostagetext_offset = PHYSFS_tell(SaveFile); |
||
1925 | #endif |
||
1926 | |||
1927 | PHYSFS_seek(SaveFile, sizeof(int) + sizeof(Gamesave_current_version)); |
||
1928 | PHYSFS_writeSLE32(SaveFile, minedata_offset); |
||
1929 | PHYSFS_writeSLE32(SaveFile, gamedata_offset); |
||
1930 | #if defined(DXX_BUILD_DESCENT_I) |
||
1931 | PHYSFS_writeSLE32(SaveFile, hostagetext_offset); |
||
1932 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1933 | if (Gamesave_current_version < 5) |
||
1934 | PHYSFS_writeSLE32(SaveFile, PHYSFS_fileLength(SaveFile)); |
||
1935 | #endif |
||
1936 | |||
1937 | //==================== CLOSE THE FILE ============================= |
||
1938 | |||
1939 | // if ( !compiled_version ) |
||
1940 | { |
||
1941 | if (EditorWindow) |
||
1942 | editor_status_fmt("Saved mine %s, \"%s\"", filename, static_cast<const char *>(Current_level_name)); |
||
1943 | } |
||
1944 | |||
1945 | return 0; |
||
1946 | |||
1947 | } |
||
1948 | |||
1949 | int save_level( |
||
1950 | #if defined(DXX_BUILD_DESCENT_II) |
||
1951 | const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
||
1952 | #endif |
||
1953 | const char * filename) |
||
1954 | { |
||
1955 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1956 | auto &vmobjptridx = Objects.vmptridx; |
||
1957 | int r1; |
||
1958 | |||
1959 | // Save compiled version... |
||
1960 | r1 = save_level_sub( |
||
1961 | #if defined(DXX_BUILD_DESCENT_II) |
||
1962 | LevelSharedDestructibleLightState, |
||
1963 | #endif |
||
1964 | vmobjptridx, filename); |
||
1965 | |||
1966 | return r1; |
||
1967 | } |
||
1968 | } |
||
1969 | |||
1970 | #endif //EDITOR |