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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Functions for loading mines in the game |
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23 | * |
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24 | */ |
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25 | |||
26 | |||
27 | #include <stdio.h> |
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28 | #include <stdlib.h> |
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29 | #include <math.h> |
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30 | #include <string.h> |
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31 | |||
32 | #include "pstypes.h" |
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33 | #include "inferno.h" |
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34 | #include "segment.h" |
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35 | #include "textures.h" |
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36 | #include "wall.h" |
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37 | #include "object.h" |
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38 | #include "gamemine.h" |
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39 | #include "dxxerror.h" |
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40 | #include "gameseg.h" |
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41 | #include "physfsx.h" |
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42 | #include "switch.h" |
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43 | #include "game.h" |
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44 | #include "newmenu.h" |
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45 | #if DXX_USE_EDITOR |
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46 | #include "editor/editor.h" |
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47 | #include "editor/esegment.h" |
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48 | #include "d_range.h" |
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49 | #endif |
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50 | #include "fuelcen.h" |
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51 | #include "hash.h" |
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52 | #include "key.h" |
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53 | #include "piggy.h" |
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54 | #include "gamesave.h" |
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55 | #include "compiler-poison.h" |
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56 | #include "compiler-range_for.h" |
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57 | #include "partial_range.h" |
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58 | |||
59 | #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0') |
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60 | |||
61 | int New_file_format_load = 1; // "new file format" is everything newer than d1 shareware |
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62 | |||
63 | namespace dsx { |
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64 | |||
65 | /* |
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66 | * reads a segment2 structure from a PHYSFS_File |
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67 | */ |
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68 | static void segment2_read(const msmusegment s2, PHYSFS_File *fp) |
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69 | { |
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70 | s2.s.special = PHYSFSX_readByte(fp); |
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71 | s2.s.matcen_num = PHYSFSX_readByte(fp); |
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72 | /* station_idx is overwritten by the caller in some cases, but set |
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73 | * it here for compatibility with how the game previously worked */ |
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74 | s2.s.station_idx = PHYSFSX_readByte(fp); |
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75 | const auto s2_flags = PHYSFSX_readByte(fp); |
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76 | #if defined(DXX_BUILD_DESCENT_I) |
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77 | (void)s2_flags; // descent 2 ambient sound handling |
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78 | if (s2.s.special >= MAX_CENTER_TYPES) |
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79 | s2.s.special = SEGMENT_IS_NOTHING; // remove goals etc. |
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80 | #elif defined(DXX_BUILD_DESCENT_II) |
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81 | s2.s.s2_flags = s2_flags; |
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82 | #endif |
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83 | s2.u.static_light = PHYSFSX_readFix(fp); |
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84 | } |
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85 | |||
86 | #if defined(DXX_BUILD_DESCENT_I) |
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87 | #elif defined(DXX_BUILD_DESCENT_II) |
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88 | |||
89 | int d1_pig_present = 0; // can descent.pig from descent 1 be loaded? |
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90 | |||
91 | /* returns nonzero if d1_tmap_num references a texture which isn't available in d2. */ |
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92 | int d1_tmap_num_unique(short d1_tmap_num) { |
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93 | switch (d1_tmap_num) { |
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94 | case 0: case 2: case 4: case 5: case 6: case 7: case 9: |
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95 | case 10: case 11: case 12: case 17: case 18: |
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96 | case 20: case 21: case 25: case 28: |
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97 | case 38: case 39: case 41: case 44: case 49: |
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98 | case 50: case 55: case 57: case 88: |
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99 | case 132: case 141: case 147: |
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100 | case 154: case 155: case 158: case 159: |
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101 | case 160: case 161: case 167: case 168: case 169: |
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102 | case 170: case 171: case 174: case 175: case 185: |
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103 | case 193: case 194: case 195: case 198: case 199: |
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104 | case 200: case 202: case 210: case 211: |
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105 | case 220: case 226: case 227: case 228: case 229: case 230: |
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106 | case 240: case 241: case 242: case 243: case 246: |
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107 | case 250: case 251: case 252: case 253: case 257: case 258: case 259: |
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108 | case 260: case 263: case 266: case 283: case 298: |
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109 | case 315: case 317: case 319: case 320: case 321: |
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110 | case 330: case 331: case 332: case 333: case 349: |
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111 | case 351: case 352: case 353: case 354: |
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112 | case 355: case 357: case 358: case 359: |
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113 | case 362: case 370: return 1; |
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114 | default: return 0; |
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115 | } |
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116 | } |
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117 | |||
118 | /* Converts descent 1 texture numbers to descent 2 texture numbers. |
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119 | * Textures from d1 which are unique to d1 have extra spaces around "return". |
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120 | * If we can load the original d1 pig, we make sure this function is bijective. |
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121 | * This function was updated using the file config/convtabl.ini from devil 2.2. |
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122 | */ |
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123 | short convert_d1_tmap_num(short d1_tmap_num) { |
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124 | switch (d1_tmap_num) { |
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125 | case 0: case 2: case 4: case 5: |
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126 | // all refer to grey rock001 (exception to bijectivity rule) |
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127 | return d1_pig_present ? 137 : 43; // (devil:95) |
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128 | case 1: return 0; |
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129 | case 3: return 1; // rock021 |
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130 | case 6: return 270; // blue rock002 |
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131 | case 7: return 271; // yellow rock265 |
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132 | case 8: return 2; // rock004 |
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133 | case 9: return d1_pig_present ? 138 : 62; // purple (devil:179) |
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134 | case 10: return 272; // red rock006 |
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135 | case 11: return d1_pig_present ? 139 : 117; |
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136 | case 12: return d1_pig_present ? 140 : 12; //devil:43 |
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137 | case 13: return 3; // rock014 |
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138 | case 14: return 4; // rock019 |
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139 | case 15: return 5; // rock020 |
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140 | case 16: return 6; |
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141 | case 17: return d1_pig_present ? 141 : 52; |
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142 | case 18: return 129; |
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143 | case 19: return 7; |
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144 | case 20: return d1_pig_present ? 142 : 22; |
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145 | case 21: return d1_pig_present ? 143 : 9; |
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146 | case 22: return 8; |
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147 | case 23: return 9; |
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148 | case 24: return 10; |
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149 | case 25: return d1_pig_present ? 144 : 12; //devil:35 |
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150 | case 26: return 11; |
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151 | case 27: return 12; |
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152 | case 28: return d1_pig_present ? 145 : 11; //devil:43 |
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153 | //range handled by default case, returns 13..21 (- 16) |
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154 | case 38: return 163; //devil:27 |
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155 | case 39: return 147; //31 |
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156 | case 40: return 22; |
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157 | case 41: return 266; |
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158 | case 42: return 23; |
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159 | case 43: return 24; |
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160 | case 44: return 136; //devil:135 |
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161 | case 45: return 25; |
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162 | case 46: return 26; |
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163 | case 47: return 27; |
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164 | case 48: return 28; |
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165 | case 49: return d1_pig_present ? 146 : 43; //devil:60 |
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166 | case 50: return 131; //devil:138 |
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167 | case 51: return 29; |
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168 | case 52: return 30; |
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169 | case 53: return 31; |
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170 | case 54: return 32; |
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171 | case 55: return 165; //devil:193 |
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172 | case 56: return 33; |
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173 | case 57: return 132; //devil:119 |
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174 | // range handled by default case, returns 34..63 (- 24) |
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175 | case 88: return 197; //devil:15 |
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176 | // range handled by default case, returns 64..106 (- 25) |
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177 | case 132: return 167; |
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178 | // range handled by default case, returns 107..114 (- 26) |
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179 | case 141: return d1_pig_present ? 148 : 110; //devil:106 |
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180 | case 142: return 115; |
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181 | case 143: return 116; |
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182 | case 144: return 117; |
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183 | case 145: return 118; |
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184 | case 146: return 119; |
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185 | case 147: return d1_pig_present ? 149 : 93; |
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186 | case 148: return 120; |
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187 | case 149: return 121; |
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188 | case 150: return 122; |
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189 | case 151: return 123; |
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190 | case 152: return 124; |
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191 | case 153: return 125; // rock263 |
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192 | case 154: return d1_pig_present ? 150 : 27; |
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193 | case 155: return 126; // rock269 |
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194 | case 156: return 200; // metl002 |
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195 | case 157: return 201; // metl003 |
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196 | case 158: return 186; //devil:227 |
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197 | case 159: return 190; //devil:246 |
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198 | case 160: return d1_pig_present ? 151 : 206; |
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199 | case 161: return d1_pig_present ? 152 : 114; //devil:206 |
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200 | case 162: return 202; |
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201 | case 163: return 203; |
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202 | case 164: return 204; |
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203 | case 165: return 205; |
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204 | case 166: return 206; |
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205 | case 167: return d1_pig_present ? 153 : 206; |
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206 | case 168: return d1_pig_present ? 154 : 206; |
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207 | case 169: return d1_pig_present ? 155 : 206; |
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208 | case 170: return d1_pig_present ? 156 : 227;//206; |
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209 | case 171: return d1_pig_present ? 157 : 206;//227; |
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210 | case 172: return 207; |
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211 | case 173: return 208; |
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212 | case 174: return d1_pig_present ? 158 : 202; |
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213 | case 175: return d1_pig_present ? 159 : 206; |
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214 | // range handled by default case, returns 209..217 (+ 33) |
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215 | case 185: return d1_pig_present ? 160 : 217; |
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216 | // range handled by default case, returns 218..224 (+ 32) |
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217 | case 193: return d1_pig_present ? 161 : 206; |
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218 | case 194: return d1_pig_present ? 162 : 203;//206; |
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219 | case 195: return d1_pig_present ? 166 : 234; |
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220 | case 196: return 225; |
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221 | case 197: return 226; |
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222 | case 198: return d1_pig_present ? 193 : 225; |
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223 | case 199: return d1_pig_present ? 168 : 206; //devil:204 |
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224 | case 200: return d1_pig_present ? 169 : 206; //devil:204 |
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225 | case 201: return 227; |
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226 | case 202: return d1_pig_present ? 170 : 206; //devil:227 |
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227 | // range handled by default case, returns 228..234 (+ 25) |
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228 | case 210: return d1_pig_present ? 171 : 234; //devil:242 |
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229 | case 211: return d1_pig_present ? 172 : 206; //devil:240 |
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230 | // range handled by default case, returns 235..242 (+ 23) |
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231 | case 220: return d1_pig_present ? 173 : 242; //devil:240 |
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232 | case 221: return 243; |
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233 | case 222: return 244; |
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234 | case 223: return d1_pig_present ? 174 : 313; |
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235 | case 224: return 245; |
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236 | case 225: return 246; |
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237 | case 226: return 164;//247; matching names but not matching textures |
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238 | case 227: return 179; //devil:181 |
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239 | case 228: return 196;//248; matching names but not matching textures |
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240 | case 229: return d1_pig_present ? 175 : 15; //devil:66 |
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241 | case 230: return d1_pig_present ? 176 : 15; //devil:66 |
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242 | // range handled by default case, returns 249..257 (+ 18) |
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243 | case 240: return d1_pig_present ? 177 : 6; //devil:132 |
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244 | case 241: return 130; //devil:131 |
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245 | case 242: return d1_pig_present ? 178 : 78; //devil:15 |
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246 | case 243: return d1_pig_present ? 180 : 33; //devil:38 |
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247 | case 244: return 258; |
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248 | case 245: return 259; |
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249 | case 246: return d1_pig_present ? 181 : 321; // grate metl127 |
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250 | case 247: return 260; |
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251 | case 248: return 261; |
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252 | case 249: return 262; |
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253 | case 250: return 340; // white doorframe metl126 |
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254 | case 251: return 412; // red doorframe metl133 |
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255 | case 252: return 410; // blue doorframe metl134 |
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256 | case 253: return 411; // yellow doorframe metl135 |
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257 | case 254: return 263; // metl136 |
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258 | case 255: return 264; // metl139 |
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259 | case 256: return 265; // metl140 |
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260 | case 257: return d1_pig_present ? 182 : 249;//246; brig001 |
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261 | case 258: return d1_pig_present ? 183 : 251;//246; brig002 |
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262 | case 259: return d1_pig_present ? 184 : 252;//246; brig003 |
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263 | case 260: return d1_pig_present ? 185 : 256;//246; brig004 |
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264 | case 261: return 273; // exit01 |
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265 | case 262: return 274; // exit02 |
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266 | case 263: return d1_pig_present ? 187 : 281; // ceil001 |
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267 | case 264: return 275; // ceil002 |
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268 | case 265: return 276; // ceil003 |
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269 | case 266: return d1_pig_present ? 188 : 279; //devil:291 |
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270 | // range handled by default case, returns 277..291 (+ 10) |
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271 | case 282: return 293; |
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272 | case 283: return d1_pig_present ? 189 : 295; |
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273 | case 284: return 295; |
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274 | case 285: return 296; |
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275 | case 286: return 298; |
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276 | // range handled by default case, returns 300..310 (+ 13) |
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277 | case 298: return d1_pig_present ? 191 : 364; // devil:374 misc010 |
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278 | // range handled by default case, returns 311..326 (+ 12) |
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279 | case 315: return d1_pig_present ? 192 : 361; // bad producer misc044 |
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280 | // range handled by default case, returns 327..337 (+ 11) |
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281 | case 327: return 352; // arw01 |
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282 | case 328: return 353; // misc17 |
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283 | case 329: return 354; // fan01 |
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284 | case 330: return 380; // mntr04 |
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285 | case 331: return 379;//373; matching names but not matching textures |
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286 | case 332: return 355;//344; matching names but not matching textures |
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287 | case 333: return 409; // lava misc11 //devil:404 |
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288 | case 334: return 356; // ctrl04 |
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289 | case 335: return 357; // ctrl01 |
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290 | case 336: return 358; // ctrl02 |
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291 | case 337: return 359; // ctrl03 |
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292 | case 338: return 360; // misc14 |
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293 | case 339: return 361; // producer misc16 |
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294 | case 340: return 362; // misc049 |
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295 | case 341: return 364; // misc060 |
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296 | case 342: return 363; // blown01 |
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297 | case 343: return 366; // misc061 |
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298 | case 344: return 365; |
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299 | case 345: return 368; |
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300 | case 346: return 376; |
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301 | case 347: return 370; |
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302 | case 348: return 367; |
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303 | case 349: return 372; |
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304 | case 350: return 369; |
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305 | case 351: return 374;//429; matching names but not matching textures |
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306 | case 352: return 375;//387; matching names but not matching textures |
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307 | case 353: return 371; |
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308 | case 354: return 377;//425; matching names but not matching textures |
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309 | case 355: return 408; |
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310 | case 356: return 378; // lava02 |
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311 | case 357: return 383;//384; matching names but not matching textures |
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312 | case 358: return 384;//385; matching names but not matching textures |
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313 | case 359: return 385;//386; matching names but not matching textures |
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314 | case 360: return 386; |
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315 | case 361: return 387; |
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316 | case 362: return d1_pig_present ? 194 : 388; // mntr04b (devil: -1) |
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317 | case 363: return 388; |
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318 | case 364: return 391; |
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319 | case 365: return 392; |
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320 | case 366: return 393; |
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321 | case 367: return 394; |
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322 | case 368: return 395; |
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323 | case 369: return 396; |
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324 | case 370: return d1_pig_present ? 195 : 392; // mntr04d (devil: -1) |
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325 | // range 371..584 handled by default case (wall01 and door frames) |
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326 | default: |
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327 | // ranges: |
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328 | if (d1_tmap_num >= 29 && d1_tmap_num <= 37) |
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329 | return d1_tmap_num - 16; |
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330 | if (d1_tmap_num >= 58 && d1_tmap_num <= 87) |
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331 | return d1_tmap_num - 24; |
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332 | if (d1_tmap_num >= 89 && d1_tmap_num <= 131) |
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333 | return d1_tmap_num - 25; |
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334 | if (d1_tmap_num >= 133 && d1_tmap_num <= 140) |
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335 | return d1_tmap_num - 26; |
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336 | if (d1_tmap_num >= 176 && d1_tmap_num <= 184) |
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337 | return d1_tmap_num + 33; |
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338 | if (d1_tmap_num >= 186 && d1_tmap_num <= 192) |
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339 | return d1_tmap_num + 32; |
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340 | if (d1_tmap_num >= 203 && d1_tmap_num <= 209) |
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341 | return d1_tmap_num + 25; |
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342 | if (d1_tmap_num >= 212 && d1_tmap_num <= 219) |
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343 | return d1_tmap_num + 23; |
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344 | if (d1_tmap_num >= 231 && d1_tmap_num <= 239) |
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345 | return d1_tmap_num + 18; |
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346 | if (d1_tmap_num >= 267 && d1_tmap_num <= 281) |
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347 | return d1_tmap_num + 10; |
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348 | if (d1_tmap_num >= 287 && d1_tmap_num <= 297) |
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349 | return d1_tmap_num + 13; |
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350 | if (d1_tmap_num >= 299 && d1_tmap_num <= 314) |
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351 | return d1_tmap_num + 12; |
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352 | if (d1_tmap_num >= 316 && d1_tmap_num <= 326) |
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353 | return d1_tmap_num + 11; // matching names but not matching textures |
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354 | // wall01 and door frames: |
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355 | if (d1_tmap_num > 370 && d1_tmap_num < 584) { |
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356 | if (New_file_format_load) return d1_tmap_num + 64; |
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357 | // d1 shareware needs special treatment: |
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358 | if (d1_tmap_num < 410) return d1_tmap_num + 68; |
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359 | if (d1_tmap_num < 417) return d1_tmap_num + 73; |
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360 | if (d1_tmap_num < 446) return d1_tmap_num + 91; |
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361 | if (d1_tmap_num < 453) return d1_tmap_num + 104; |
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362 | if (d1_tmap_num < 462) return d1_tmap_num + 111; |
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363 | if (d1_tmap_num < 486) return d1_tmap_num + 117; |
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364 | if (d1_tmap_num < 494) return d1_tmap_num + 141; |
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365 | if (d1_tmap_num < 584) return d1_tmap_num + 147; |
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366 | } |
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367 | { // handle rare case where orientation != 0 |
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368 | short tmap_num = d1_tmap_num & TMAP_NUM_MASK; |
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369 | short orient = d1_tmap_num & ~TMAP_NUM_MASK; |
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370 | if (orient != 0) { |
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371 | return orient | convert_d1_tmap_num(tmap_num); |
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372 | } else { |
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373 | Warning("can't convert unknown descent 1 texture #%d.\n", tmap_num); |
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374 | return d1_tmap_num; |
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375 | } |
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376 | } |
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377 | } |
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378 | } |
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379 | #endif |
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380 | |||
381 | } |
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382 | |||
383 | #if DXX_USE_EDITOR |
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384 | namespace dsx { |
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385 | tmap_xlate_table_array tmap_xlate_table; |
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386 | } |
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387 | struct mtfi mine_top_fileinfo; // Should be same as first two fields below... |
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388 | struct mfi mine_fileinfo; |
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389 | struct mh mine_header; |
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390 | struct me mine_editor; |
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391 | |||
392 | // ----------------------------------------------------------------------------- |
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393 | //loads from an already-open file |
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394 | // returns 0=everything ok, 1=old version, -1=error |
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395 | namespace dsx { |
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396 | int load_mine_data(PHYSFS_File *LoadFile) |
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397 | { |
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398 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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399 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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400 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
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401 | char old_tmap_list[MAX_TEXTURES][FILENAME_LEN]; |
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402 | int translate; |
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403 | char *temptr; |
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404 | int mine_start = PHYSFS_tell(LoadFile); |
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405 | |||
406 | fuelcen_reset(); |
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407 | |||
408 | #if DXX_USE_EDITOR |
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409 | // Create a new mine to initialize things. |
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410 | //texpage_goto_first(); |
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411 | create_new_mine(); |
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412 | #endif |
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413 | |||
414 | //===================== READ FILE INFO ======================== |
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415 | |||
416 | // These are the default values... version and fileinfo_sizeof |
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417 | // don't have defaults. |
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418 | mine_fileinfo.header_offset = -1; |
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419 | mine_fileinfo.header_size = sizeof(mine_header); |
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420 | mine_fileinfo.editor_offset = -1; |
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421 | mine_fileinfo.editor_size = sizeof(mine_editor); |
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422 | mine_fileinfo.vertex_offset = -1; |
||
423 | mine_fileinfo.vertex_howmany = 0; |
||
424 | mine_fileinfo.vertex_sizeof = sizeof(vms_vector); |
||
425 | mine_fileinfo.segment_offset = -1; |
||
426 | mine_fileinfo.segment_howmany = 0; |
||
427 | mine_fileinfo.segment_sizeof = sizeof(segment); |
||
428 | mine_fileinfo.newseg_verts_offset = -1; |
||
429 | mine_fileinfo.newseg_verts_howmany = 0; |
||
430 | mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector); |
||
431 | mine_fileinfo.group_offset = -1; |
||
432 | mine_fileinfo.group_howmany = 0; |
||
433 | mine_fileinfo.group_sizeof = sizeof(group); |
||
434 | mine_fileinfo.texture_offset = -1; |
||
435 | mine_fileinfo.texture_howmany = 0; |
||
436 | mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name |
||
437 | mine_fileinfo.walls_offset = -1; |
||
438 | mine_fileinfo.walls_howmany = 0; |
||
439 | mine_fileinfo.walls_sizeof = sizeof(wall); |
||
440 | mine_fileinfo.triggers_offset = -1; |
||
441 | mine_fileinfo.triggers_howmany = 0; |
||
442 | mine_fileinfo.triggers_sizeof = sizeof(trigger); |
||
443 | mine_fileinfo.object_offset = -1; |
||
444 | mine_fileinfo.object_howmany = 1; |
||
445 | mine_fileinfo.object_sizeof = sizeof(object); |
||
446 | |||
447 | #if defined(DXX_BUILD_DESCENT_II) |
||
448 | mine_fileinfo.level_shake_frequency = 0; |
||
449 | mine_fileinfo.level_shake_duration = 0; |
||
450 | |||
451 | // Delta light stuff for blowing out light sources. |
||
452 | // if (mine_top_fileinfo.fileinfo_version >= 19) { |
||
453 | mine_fileinfo.dl_indices_offset = -1; |
||
454 | mine_fileinfo.dl_indices_howmany = 0; |
||
455 | mine_fileinfo.dl_indices_sizeof = sizeof(dl_index); |
||
456 | |||
457 | mine_fileinfo.delta_light_offset = -1; |
||
458 | mine_fileinfo.delta_light_howmany = 0; |
||
459 | mine_fileinfo.delta_light_sizeof = sizeof(delta_light); |
||
460 | |||
461 | // } |
||
462 | |||
463 | mine_fileinfo.segment2_offset = -1; |
||
464 | mine_fileinfo.segment2_howmany = 0; |
||
465 | mine_fileinfo.segment2_sizeof = 0; |
||
466 | #endif |
||
467 | |||
468 | // Read in mine_top_fileinfo to get size of saved fileinfo. |
||
469 | |||
470 | mine_top_fileinfo = {}; |
||
471 | |||
472 | if (PHYSFSX_fseek( LoadFile, mine_start, SEEK_SET )) |
||
473 | Error( "Error moving to top of file in gamemine.c" ); |
||
474 | |||
475 | if (PHYSFS_read( LoadFile, &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1 )!=1) |
||
476 | Error( "Error reading mine_top_fileinfo in gamemine.c" ); |
||
477 | |||
478 | if (mine_top_fileinfo.fileinfo_signature != 0x2884) |
||
479 | return -1; |
||
480 | |||
481 | // Check version number |
||
482 | if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION ) |
||
483 | return -1; |
||
484 | |||
485 | // Now, Read in the fileinfo |
||
486 | if (PHYSFSX_fseek( LoadFile, mine_start, SEEK_SET )) |
||
487 | Error( "Error seeking to top of file in gamemine.c" ); |
||
488 | |||
489 | if (PHYSFS_read( LoadFile, &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1 )!=1) |
||
490 | Error( "Error reading mine_fileinfo in gamemine.c" ); |
||
491 | |||
492 | #if defined(DXX_BUILD_DESCENT_II) |
||
493 | if (mine_top_fileinfo.fileinfo_version < 18) { |
||
494 | LevelSharedSeismicState.Level_shake_frequency = 0; |
||
495 | LevelSharedSeismicState.Level_shake_duration = 0; |
||
496 | LevelSharedSegmentState.Secret_return_segment = segment_first; |
||
497 | LevelSharedSegmentState.Secret_return_orient = vmd_identity_matrix; |
||
498 | } else { |
||
499 | LevelSharedSeismicState.Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12; |
||
500 | LevelSharedSeismicState.Level_shake_duration = mine_fileinfo.level_shake_duration << 12; |
||
501 | LevelSharedSegmentState.Secret_return_segment = mine_fileinfo.secret_return_segment; |
||
502 | LevelSharedSegmentState.Secret_return_orient = mine_fileinfo.secret_return_orient; |
||
503 | } |
||
504 | #endif |
||
505 | |||
506 | //===================== READ HEADER INFO ======================== |
||
507 | |||
508 | // Set default values. |
||
509 | mine_header.num_vertices = 0; |
||
510 | mine_header.num_segments = 0; |
||
511 | |||
512 | if (mine_fileinfo.header_offset > -1 ) |
||
513 | { |
||
514 | if (PHYSFSX_fseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET )) |
||
515 | Error( "Error seeking to header_offset in gamemine.c" ); |
||
516 | |||
517 | if (PHYSFS_read( LoadFile, &mine_header, mine_fileinfo.header_size, 1 )!=1) |
||
518 | Error( "Error reading mine_header in gamemine.c" ); |
||
519 | } |
||
520 | |||
521 | //===================== READ EDITOR INFO ========================== |
||
522 | |||
523 | // Set default values |
||
524 | mine_editor.current_seg = 0; |
||
525 | mine_editor.newsegment_offset = -1; // To be written |
||
526 | mine_editor.newsegment_size = sizeof(segment); |
||
527 | mine_editor.Curside = 0; |
||
528 | mine_editor.Markedsegp = -1; |
||
529 | mine_editor.Markedside = 0; |
||
530 | |||
531 | if (mine_fileinfo.editor_offset > -1 ) |
||
532 | { |
||
533 | if (PHYSFSX_fseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET )) |
||
534 | Error( "Error seeking to editor_offset in gamemine.c" ); |
||
535 | |||
536 | if (PHYSFS_read( LoadFile, &mine_editor, mine_fileinfo.editor_size, 1 )!=1) |
||
537 | Error( "Error reading mine_editor in gamemine.c" ); |
||
538 | } |
||
539 | |||
540 | //===================== READ TEXTURE INFO ========================== |
||
541 | |||
542 | if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0)) |
||
543 | { |
||
544 | if (PHYSFSX_fseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET )) |
||
545 | Error( "Error seeking to texture_offset in gamemine.c" ); |
||
546 | |||
547 | for (int i=0; i< mine_fileinfo.texture_howmany; i++ ) |
||
548 | { |
||
549 | if (PHYSFS_read( LoadFile, &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1 )!=1) |
||
550 | Error( "Error reading old_tmap_list[i] in gamemine.c" ); |
||
551 | } |
||
552 | } |
||
553 | |||
554 | //=============== GENERATE TEXTURE TRANSLATION TABLE =============== |
||
555 | |||
556 | translate = 0; |
||
557 | |||
558 | Assert (NumTextures < MAX_TEXTURES); |
||
559 | |||
560 | { |
||
561 | hashtable ht; |
||
562 | // Remove all the file extensions in the textures list |
||
563 | |||
564 | for (uint_fast32_t i = 0; i < NumTextures;i++) { |
||
565 | temptr = strchr(&TmapInfo[i].filename[0u], '.'); |
||
566 | if (temptr) *temptr = '\0'; |
||
567 | hashtable_insert( &ht, &TmapInfo[i].filename[0u], i ); |
||
568 | } |
||
569 | |||
570 | // For every texture, search through the texture list |
||
571 | // to find a matching name. |
||
572 | for (int j=0;j<mine_fileinfo.texture_howmany;j++) { |
||
573 | // Remove this texture name's extension |
||
574 | temptr = strchr(old_tmap_list[j], '.'); |
||
575 | if (temptr) *temptr = '\0'; |
||
576 | |||
577 | tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]); |
||
578 | if (tmap_xlate_table[j] < 0 ) { |
||
579 | ; |
||
580 | } |
||
581 | if (tmap_xlate_table[j] != j ) translate = 1; |
||
582 | } |
||
583 | } |
||
584 | |||
585 | //====================== READ VERTEX INFO ========================== |
||
586 | |||
587 | // New check added to make sure we don't read in too many vertices. |
||
588 | if ( mine_fileinfo.vertex_howmany > MAX_VERTICES ) |
||
589 | mine_fileinfo.vertex_howmany = MAX_VERTICES; |
||
590 | |||
591 | if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0)) |
||
592 | { |
||
593 | if (PHYSFSX_fseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET )) |
||
594 | Error( "Error seeking to vertex_offset in gamemine.c" ); |
||
595 | |||
596 | range_for (auto &i, partial_range(Vertices, mine_fileinfo.vertex_howmany)) |
||
597 | { |
||
598 | // Set the default values for this vertex |
||
599 | i.x = 1; |
||
600 | i.y = 1; |
||
601 | i.z = 1; |
||
602 | |||
603 | if (PHYSFS_read(LoadFile, &i, mine_fileinfo.vertex_sizeof, 1) != 1) |
||
604 | Error( "Error reading Vertices[i] in gamemine.c" ); |
||
605 | } |
||
606 | } |
||
607 | |||
608 | //==================== READ SEGMENT INFO =========================== |
||
609 | |||
610 | // New check added to make sure we don't read in too many segments. |
||
611 | if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) { |
||
612 | mine_fileinfo.segment_howmany = MAX_SEGMENTS; |
||
613 | #if defined(DXX_BUILD_DESCENT_II) |
||
614 | mine_fileinfo.segment2_howmany = MAX_SEGMENTS; |
||
615 | #endif |
||
616 | } |
||
617 | |||
618 | // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset(); |
||
619 | |||
620 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
621 | auto &vcwallptr = Walls.vcptr; |
||
622 | if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) { |
||
623 | |||
624 | if (PHYSFSX_fseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET )) |
||
625 | |||
626 | Error( "Error seeking to segment_offset in gamemine.c" ); |
||
627 | |||
628 | Segments.set_count(mine_fileinfo.segment_howmany); |
||
629 | |||
630 | for (segnum_t ii = 0; ii < mine_fileinfo.segment_howmany; ++ii) |
||
631 | { |
||
632 | const auto &i = vmsegptridx(ii); |
||
633 | |||
634 | // Set the default values for this segment (clear to zero ) |
||
635 | //memset( &Segments[i], 0, sizeof(segment) ); |
||
636 | |||
637 | #if defined(DXX_BUILD_DESCENT_II) |
||
638 | if (mine_top_fileinfo.fileinfo_version >= 20) |
||
639 | { |
||
640 | /* |
||
641 | * The format of v20 segment once matched `struct segment`, but |
||
642 | * this was not enforced with a `static_assert` or even |
||
643 | * commented. The layout of `struct segment` has since changed |
||
644 | * at least five times. See commit |
||
645 | * 2665869c24855040837b1864daedd4cc13ab1793 for details. |
||
646 | */ |
||
647 | Error("Sorry, v20 segment support is broken."); |
||
648 | } |
||
649 | else |
||
650 | #endif |
||
651 | if (mine_top_fileinfo.fileinfo_version >= 16) |
||
652 | { |
||
653 | Error("Sorry, v16 segment support is broken."); |
||
654 | #if 0 |
||
655 | v16_segment v16_seg; |
||
656 | |||
657 | Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg)); |
||
658 | |||
659 | #if defined(DXX_BUILD_DESCENT_I) |
||
660 | *i = v16_seg; |
||
661 | #elif defined(DXX_BUILD_DESCENT_II) |
||
662 | i->segnum = v16_seg.segnum; |
||
663 | // -- Segments[i].pad = v16_seg.pad; |
||
664 | |||
665 | for (int j=0; j<MAX_SIDES_PER_SEGMENT; j++) |
||
666 | i->sides[j] = v16_seg.sides[j]; |
||
667 | |||
668 | for (int j=0; j<MAX_SIDES_PER_SEGMENT; j++) |
||
669 | i->children[j] = v16_seg.children[j]; |
||
670 | |||
671 | for (int j=0; j<MAX_VERTICES_PER_SEGMENT; j++) |
||
672 | i->verts[j] = v16_seg.verts[j]; |
||
673 | |||
674 | i->special = v16_seg.special; |
||
675 | i->station_idx = v16_seg.value; |
||
676 | i->s2_flags = 0; |
||
677 | i->matcen_num = v16_seg.matcen_num; |
||
678 | i->static_light = v16_seg.static_light; |
||
679 | #endif |
||
680 | #endif |
||
681 | fuelcen_activate(i); |
||
682 | } |
||
683 | else |
||
684 | Error("Invalid mine version"); |
||
685 | |||
686 | i->objects = object_none; |
||
687 | #if DXX_USE_EDITOR |
||
688 | i->group = -1; |
||
689 | #endif |
||
690 | |||
691 | if (translate == 1) |
||
692 | for (int j=0;j<MAX_SIDES_PER_SEGMENT;j++) { |
||
693 | unsigned short orient; |
||
694 | auto &iusidej = i->unique_segment::sides[j]; |
||
695 | const auto tmap_xlate = iusidej.tmap_num; |
||
696 | iusidej.tmap_num = tmap_xlate_table[tmap_xlate]; |
||
697 | const auto render = (WALL_IS_DOORWAY(GameBitmaps, Textures, vcwallptr, i, j) & WID_RENDER_FLAG); |
||
698 | if (render) |
||
699 | if (iusidej.tmap_num < 0) { |
||
700 | Int3(); |
||
701 | iusidej.tmap_num = NumTextures-1; |
||
702 | } |
||
703 | orient = iusidej.tmap_num2 & (~TMAP_NUM_MASK); |
||
704 | if (const auto tmap2_xlate = iusidej.tmap_num2 & TMAP_NUM_MASK) |
||
705 | { |
||
706 | int xlated_tmap = tmap_xlate_table[tmap2_xlate]; |
||
707 | |||
708 | iusidej.tmap_num2 = xlated_tmap | orient; |
||
709 | if (render) |
||
710 | if (xlated_tmap <= 0) { |
||
711 | Int3(); |
||
712 | iusidej.tmap_num2 = NumTextures-1; |
||
713 | } |
||
714 | } |
||
715 | } |
||
716 | } |
||
717 | |||
718 | #if defined(DXX_BUILD_DESCENT_II) |
||
719 | if (mine_top_fileinfo.fileinfo_version >= 20) |
||
720 | range_for (const auto &&segp, vmsegptridx) |
||
721 | { |
||
722 | segment2_read(segp, LoadFile); |
||
723 | fuelcen_activate(segp); |
||
724 | } |
||
725 | #endif |
||
726 | } |
||
727 | |||
728 | //===================== READ NEWSEGMENT INFO ===================== |
||
729 | |||
730 | #if DXX_USE_EDITOR |
||
731 | |||
732 | { // Default segment created. |
||
733 | med_create_new_segment({DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE}); // New_segment = Segments[0]; |
||
734 | //memset( &New_segment, 0, sizeof(segment) ); |
||
735 | } |
||
736 | |||
737 | if (mine_editor.newsegment_offset > -1) |
||
738 | { |
||
739 | if (PHYSFSX_fseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET )) |
||
740 | Error( "Error seeking to newsegment_offset in gamemine.c" ); |
||
741 | Error("Sorry, v20 segment support is broken."); |
||
742 | } |
||
743 | |||
744 | if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0)) |
||
745 | { |
||
746 | if (PHYSFSX_fseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET )) |
||
747 | Error( "Error seeking to newseg_verts_offset in gamemine.c" ); |
||
748 | auto &vmvertptr = Vertices.vmptr; |
||
749 | for (unsigned i = 0; i < mine_fileinfo.newseg_verts_howmany; ++i) |
||
750 | { |
||
751 | // Set the default values for this vertex |
||
752 | auto &v = *vmvertptr(NEW_SEGMENT_VERTICES+i); |
||
753 | v.x = 1; |
||
754 | v.y = 1; |
||
755 | v.z = 1; |
||
756 | if (PHYSFS_read(LoadFile, &v, mine_fileinfo.newseg_verts_sizeof, 1) != 1) |
||
757 | Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" ); |
||
758 | |||
759 | New_segment.verts[i] = NEW_SEGMENT_VERTICES+i; |
||
760 | } |
||
761 | } |
||
762 | |||
763 | #endif |
||
764 | |||
765 | //========================= UPDATE VARIABLES ====================== |
||
766 | |||
767 | #if DXX_USE_EDITOR |
||
768 | |||
769 | // Setting to Markedsegp to NULL ignores Curside and Markedside, which |
||
770 | // we want to do when reading in an old file. |
||
771 | |||
772 | Markedside = mine_editor.Markedside; |
||
773 | Curside = mine_editor.Curside; |
||
774 | range_for (const int i, xrange(10u)) |
||
775 | Groupside[i] = mine_editor.Groupside[i]; |
||
776 | |||
777 | Cursegp = mine_editor.current_seg != -1 ? imsegptridx(static_cast<segnum_t>(mine_editor.current_seg)) : imsegptridx(segment_first); |
||
778 | Markedsegp = mine_editor.Markedsegp != -1 ? imsegptridx(static_cast<segnum_t>(mine_editor.Markedsegp)) : segment_none; |
||
779 | |||
780 | num_groups = 0; |
||
781 | current_group = -1; |
||
782 | |||
783 | #endif |
||
784 | |||
785 | LevelSharedVertexState.Num_vertices = mine_fileinfo.vertex_howmany; |
||
786 | Vertices.set_count(LevelSharedVertexState.Num_vertices); |
||
787 | LevelSharedSegmentState.Num_segments = mine_fileinfo.segment_howmany; |
||
788 | Segments.set_count(LevelSharedSegmentState.Num_segments); |
||
789 | |||
790 | reset_objects(LevelUniqueObjectState, 1); //one object, the player |
||
791 | |||
792 | #if DXX_USE_EDITOR |
||
793 | Vertices.set_count(MAX_SEGMENT_VERTICES); |
||
794 | Segments.set_count(MAX_SEGMENTS); |
||
795 | set_vertex_counts(); |
||
796 | Vertices.set_count(LevelSharedVertexState.Num_vertices); |
||
797 | Segments.set_count(LevelSharedSegmentState.Num_segments); |
||
798 | |||
799 | warn_if_concave_segments(); |
||
800 | #endif |
||
801 | |||
802 | #if DXX_USE_EDITOR |
||
803 | validate_segment_all(LevelSharedSegmentState); |
||
804 | #endif |
||
805 | |||
806 | //create_local_segment_data(); |
||
807 | |||
808 | //gamemine_find_textures(); |
||
809 | |||
810 | if (mine_top_fileinfo.fileinfo_version < MINE_VERSION ) |
||
811 | return 1; //old version |
||
812 | else |
||
813 | return 0; |
||
814 | |||
815 | } |
||
816 | } |
||
817 | #endif |
||
818 | |||
819 | #define COMPILED_MINE_VERSION 0 |
||
820 | |||
821 | static void read_children(shared_segment &segp, const unsigned bit_mask, PHYSFS_File *const LoadFile) |
||
822 | { |
||
823 | for (int bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) { |
||
824 | if (bit_mask & (1 << bit)) { |
||
825 | segp.children[bit] = PHYSFSX_readShort(LoadFile); |
||
826 | } else |
||
827 | segp.children[bit] = segment_none; |
||
828 | } |
||
829 | } |
||
830 | |||
831 | static void read_verts(shared_segment &segp, PHYSFS_File *const LoadFile) |
||
832 | { |
||
833 | // Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT] |
||
834 | range_for (auto &i, segp.verts) |
||
835 | i = PHYSFSX_readShort(LoadFile); |
||
836 | } |
||
837 | |||
838 | static void read_special(shared_segment &segp, const unsigned bit_mask, PHYSFS_File *const LoadFile) |
||
839 | { |
||
840 | if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) { |
||
841 | // Read ubyte Segments[segnum].special |
||
842 | segp.special = PHYSFSX_readByte(LoadFile); |
||
843 | // Read byte Segments[segnum].matcen_num |
||
844 | segp.matcen_num = PHYSFSX_readByte(LoadFile); |
||
845 | // Read short Segments[segnum].value |
||
846 | segp.station_idx = PHYSFSX_readShort(LoadFile); |
||
847 | } else { |
||
848 | segp.special = 0; |
||
849 | segp.matcen_num = -1; |
||
850 | segp.station_idx = station_none; |
||
851 | } |
||
852 | } |
||
853 | |||
854 | namespace dsx { |
||
855 | |||
856 | int load_mine_data_compiled(PHYSFS_File *LoadFile, const char *const Gamesave_current_filename) |
||
857 | { |
||
858 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
859 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
860 | ubyte compiled_version; |
||
861 | short temp_short; |
||
862 | ushort temp_ushort = 0; |
||
863 | ubyte bit_mask; |
||
864 | |||
865 | #if defined(DXX_BUILD_DESCENT_II) |
||
866 | LevelSharedSeismicState.Level_shake_frequency = 0; |
||
867 | LevelSharedSeismicState.Level_shake_duration = 0; |
||
868 | d1_pig_present = PHYSFSX_exists(D1_PIGFILE,1); |
||
869 | #endif |
||
870 | if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl")) |
||
871 | New_file_format_load = 0; // descent 1 shareware |
||
872 | else |
||
873 | New_file_format_load = 1; |
||
874 | |||
875 | // For compiled levels, textures map to themselves, prevent tmap_override always being gray, |
||
876 | // bug which Matt and John refused to acknowledge, so here is Mike, fixing it. |
||
877 | // |
||
878 | // Although in a cloud of arrogant glee, he forgot to ifdef it on EDITOR! |
||
879 | // (Matt told me to write that!) |
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880 | #if DXX_USE_EDITOR |
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881 | for (int i=0; i<MAX_TEXTURES; i++) |
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882 | tmap_xlate_table[i] = i; |
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883 | #endif |
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884 | |||
885 | // memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS ); |
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886 | fuelcen_reset(); |
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887 | |||
888 | //=============================== Reading part ============================== |
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889 | compiled_version = PHYSFSX_readByte(LoadFile); |
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890 | (void)compiled_version; |
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891 | |||
892 | DXX_POISON_VAR(Vertices, 0xfc); |
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893 | if (New_file_format_load) |
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894 | LevelSharedVertexState.Num_vertices = PHYSFSX_readShort(LoadFile); |
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895 | else |
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896 | LevelSharedVertexState.Num_vertices = PHYSFSX_readInt(LoadFile); |
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897 | assert(LevelSharedVertexState.Num_vertices <= MAX_VERTICES); |
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898 | |||
899 | DXX_POISON_VAR(Segments, 0xfc); |
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900 | if (New_file_format_load) |
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901 | LevelSharedSegmentState.Num_segments = PHYSFSX_readShort(LoadFile); |
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902 | else |
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903 | LevelSharedSegmentState.Num_segments = PHYSFSX_readInt(LoadFile); |
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904 | assert(LevelSharedSegmentState.Num_segments <= MAX_SEGMENTS); |
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905 | |||
906 | range_for (auto &i, partial_range(Vertices, LevelSharedVertexState.Num_vertices)) |
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907 | PHYSFSX_readVector(LoadFile, i); |
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908 | |||
909 | const auto Num_segments = LevelSharedSegmentState.Num_segments; |
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910 | for (segnum_t segnum=0; segnum < Num_segments; segnum++ ) { |
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911 | const auto segp = vmsegptr(segnum); |
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912 | |||
913 | #if DXX_USE_EDITOR |
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914 | segp->segnum = segnum; |
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915 | segp->group = 0; |
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916 | #endif |
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917 | |||
918 | if (New_file_format_load) |
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919 | bit_mask = PHYSFSX_readByte(LoadFile); |
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920 | else |
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921 | bit_mask = 0x7f; // read all six children and special stuff... |
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922 | |||
923 | if (Gamesave_current_version == 5) { // d2 SHAREWARE level |
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924 | read_special(segp,bit_mask,LoadFile); |
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925 | read_verts(segp,LoadFile); |
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926 | read_children(segp,bit_mask,LoadFile); |
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927 | } else { |
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928 | read_children(segp,bit_mask,LoadFile); |
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929 | read_verts(segp,LoadFile); |
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930 | if (Gamesave_current_version <= 1) { // descent 1 level |
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931 | read_special(segp,bit_mask,LoadFile); |
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932 | } |
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933 | } |
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934 | |||
935 | segp->objects = object_none; |
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936 | |||
937 | if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level |
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938 | // Read fix Segments[segnum].static_light (shift down 5 bits, write as short) |
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939 | temp_ushort = PHYSFSX_readShort(LoadFile); |
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940 | segp->static_light = static_cast<fix>(temp_ushort) << 4; |
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941 | //PHYSFS_read( LoadFile, &Segments[segnum].static_light, sizeof(fix), 1 ); |
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942 | } |
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943 | |||
944 | // Read the walls as a 6 byte array |
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945 | if (New_file_format_load) |
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946 | bit_mask = PHYSFSX_readByte(LoadFile); |
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947 | else |
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948 | bit_mask = 0x3f; // read all six sides |
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949 | for (int sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { |
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950 | ubyte byte_wallnum; |
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951 | |||
952 | auto &sside = segp->shared_segment::sides[sidenum]; |
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953 | if (bit_mask & (1 << sidenum)) { |
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954 | byte_wallnum = PHYSFSX_readByte(LoadFile); |
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955 | if ( byte_wallnum == 255 ) |
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956 | sside.wall_num = wall_none; |
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957 | else |
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958 | sside.wall_num = byte_wallnum; |
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959 | } else |
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960 | sside.wall_num = wall_none; |
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961 | } |
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962 | |||
963 | for (int sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) { |
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964 | auto &uside = segp->unique_segment::sides[sidenum]; |
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965 | if (segp->children[sidenum] == segment_none || segp->shared_segment::sides[sidenum].wall_num != wall_none) { |
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966 | // Read short Segments[segnum].sides[sidenum].tmap_num; |
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967 | temp_ushort = PHYSFSX_readShort(LoadFile); |
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968 | #if defined(DXX_BUILD_DESCENT_I) |
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969 | uside.tmap_num = convert_tmap(temp_ushort & 0x7fff); |
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970 | |||
971 | if (New_file_format_load && !(temp_ushort & 0x8000)) |
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972 | uside.tmap_num2 = 0; |
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973 | else { |
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974 | // Read short Segments[segnum].sides[sidenum].tmap_num2; |
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975 | uside.tmap_num2 = PHYSFSX_readShort(LoadFile); |
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976 | uside.tmap_num2 = |
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977 | (convert_tmap(uside.tmap_num2 & 0x3fff)) | |
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978 | (uside.tmap_num2 & 0xc000); |
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979 | } |
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980 | #elif defined(DXX_BUILD_DESCENT_II) |
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981 | if (New_file_format_load) { |
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982 | uside.tmap_num = temp_ushort & 0x7fff; |
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983 | } else |
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984 | uside.tmap_num = temp_ushort; |
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985 | |||
986 | if (Gamesave_current_version <= 1) |
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987 | uside.tmap_num = convert_d1_tmap_num(uside.tmap_num); |
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988 | |||
989 | if (New_file_format_load && !(temp_ushort & 0x8000)) |
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990 | uside.tmap_num2 = 0; |
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991 | else { |
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992 | // Read short Segments[segnum].sides[sidenum].tmap_num2; |
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993 | uside.tmap_num2 = PHYSFSX_readShort(LoadFile); |
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994 | if (Gamesave_current_version <= 1 && uside.tmap_num2 != 0) |
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995 | uside.tmap_num2 = convert_d1_tmap_num(uside.tmap_num2); |
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996 | } |
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997 | #endif |
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998 | |||
999 | // Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short) |
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1000 | range_for (auto &i, uside.uvls) { |
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1001 | temp_short = PHYSFSX_readShort(LoadFile); |
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1002 | i.u = static_cast<fix>(temp_short) << 5; |
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1003 | temp_short = PHYSFSX_readShort(LoadFile); |
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1004 | i.v = static_cast<fix>(temp_short) << 5; |
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1005 | temp_ushort = PHYSFSX_readShort(LoadFile); |
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1006 | i.l = static_cast<fix>(temp_ushort) << 1; |
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1007 | //PHYSFS_read( LoadFile, &i.l, sizeof(fix), 1 ); |
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1008 | } |
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1009 | } else { |
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1010 | uside.tmap_num = 0; |
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1011 | uside.tmap_num2 = 0; |
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1012 | uside.uvls = {}; |
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1013 | } |
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1014 | } |
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1015 | } |
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1016 | |||
1017 | Vertices.set_count(LevelSharedVertexState.Num_vertices); |
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1018 | Segments.set_count(Num_segments); |
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1019 | |||
1020 | validate_segment_all(LevelSharedSegmentState); // Fill in side type and normals. |
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1021 | |||
1022 | range_for (const auto &&pi, vmsegptridx) |
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1023 | { |
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1024 | if (Gamesave_current_version > 5) |
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1025 | segment2_read(pi, LoadFile); |
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1026 | fuelcen_activate(pi); |
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1027 | } |
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1028 | |||
1029 | reset_objects(LevelUniqueObjectState, 1); //one object, the player |
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1030 | |||
1031 | return 0; |
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1032 | } |
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1033 | } |