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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Fonts for the game. |
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23 | * |
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24 | */ |
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25 | |||
26 | #include <stdlib.h> |
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27 | #include <stdio.h> |
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28 | |||
29 | #include "gr.h" |
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30 | #include "dxxerror.h" |
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31 | #include <string.h> |
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32 | #include "strutil.h" |
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33 | #include "args.h" |
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34 | #include "physfsx.h" |
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35 | #include "gamefont.h" |
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36 | #include "mission.h" |
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37 | #include "config.h" |
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38 | |||
39 | #include "compiler-range_for.h" |
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40 | #include "d_enumerate.h" |
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41 | |||
42 | const std::array<char[16], 5> Gamefont_filenames_l{{ |
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43 | "font1-1.fnt", // Font 0 |
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44 | "font2-1.fnt", // Font 1 |
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45 | "font2-2.fnt", // Font 2 |
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46 | "font2-3.fnt", // Font 3 |
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47 | "font3-1.fnt" // Font 4 |
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48 | }}; |
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49 | |||
50 | const std::array<char[16], 5> Gamefont_filenames_h{{ |
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51 | "font1-1h.fnt", // Font 0 |
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52 | "font2-1h.fnt", // Font 1 |
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53 | "font2-2h.fnt", // Font 2 |
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54 | "font2-3h.fnt", // Font 3 |
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55 | "font3-1h.fnt" // Font 4 |
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56 | }}; |
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57 | |||
58 | std::array<grs_font_ptr, MAX_FONTS> Gamefonts; |
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59 | |||
60 | static int Gamefont_installed; |
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61 | font_x_scale_proportion FNTScaleX(1); |
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62 | font_y_scale_proportion FNTScaleY(1); |
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63 | |||
64 | //code to allow variable GAME_FONT, added 10/7/99 Matt Mueller - updated 11/18/99 to handle all fonts, not just GFONT_SMALL |
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65 | // take scry into account? how/when? |
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66 | struct a_gamefont_conf |
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67 | { |
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68 | int x; |
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69 | int y; |
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70 | union{ |
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71 | char name[64];//hrm. |
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72 | } f; |
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73 | }; |
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74 | |||
75 | struct gamefont_conf |
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76 | { |
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77 | int num,cur; |
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78 | std::array<a_gamefont_conf, 10> font; |
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79 | }; |
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80 | |||
81 | static std::array<gamefont_conf, MAX_FONTS> font_conf; |
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82 | |||
83 | static void gamefont_unloadfont(int gf) |
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84 | { |
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85 | if (Gamefonts[gf]){ |
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86 | font_conf[gf].cur=-1; |
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87 | Gamefonts[gf].reset(); |
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88 | } |
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89 | } |
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90 | |||
91 | static void gamefont_loadfont(int gf,int fi) |
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92 | { |
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93 | if (PHYSFSX_exists(font_conf[gf].font[fi].f.name,1)){ |
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94 | gamefont_unloadfont(gf); |
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95 | Gamefonts[gf] = gr_init_font(*grd_curcanv, font_conf[gf].font[fi].f.name); |
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96 | }else { |
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97 | if (!Gamefonts[gf]){ |
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98 | font_conf[gf].cur=-1; |
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99 | Gamefonts[gf] = gr_init_font(*grd_curcanv, Gamefont_filenames_l[gf]); |
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100 | } |
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101 | return; |
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102 | } |
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103 | font_conf[gf].cur=fi; |
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104 | } |
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105 | |||
106 | void gamefont_choose_game_font(int scrx,int scry){ |
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107 | int close=-1,m=-1; |
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108 | if (!Gamefont_installed) return; |
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109 | |||
110 | range_for (const auto &&efc, enumerate(font_conf)) |
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111 | { |
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112 | const auto gf = efc.idx; |
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113 | auto &fc = efc.value; |
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114 | for (int i = 0; i < fc.num; ++i) |
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115 | if ((scrx >= fc.font[i].x && close < fc.font[i].x) && (scry >= fc.font[i].y && close < fc.font[i].y)) |
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116 | { |
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117 | close = fc.font[i].x; |
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118 | m=i; |
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119 | } |
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120 | if (m<0) |
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121 | Error("no gamefont found for %ix%i\n",scrx,scry); |
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122 | |||
123 | #if DXX_USE_OGL |
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124 | if (!CGameArg.OglFixedFont) |
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125 | { |
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126 | // if there's no texture filtering, scale by int |
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127 | auto &f = fc.font[m]; |
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128 | if (!CGameCfg.TexFilt) |
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129 | { |
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130 | FNTScaleX.reset(scrx / f.x); |
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131 | FNTScaleY.reset(scry / f.y); |
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132 | } |
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133 | else |
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134 | { |
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135 | FNTScaleX.reset(static_cast<float>(scrx) / f.x); |
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136 | FNTScaleY.reset(static_cast<float>(scry) / f.y); |
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137 | } |
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138 | |||
139 | // keep proportions |
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140 | #if defined(DXX_BUILD_DESCENT_I) |
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141 | #define DXX_FONT_SCALE_MULTIPLIER 1 |
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142 | #elif defined(DXX_BUILD_DESCENT_II) |
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143 | #define DXX_FONT_SCALE_MULTIPLIER 100 |
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144 | #endif |
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145 | if (FNTScaleY*DXX_FONT_SCALE_MULTIPLIER < FNTScaleX*DXX_FONT_SCALE_MULTIPLIER) |
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146 | FNTScaleX.reset(FNTScaleY.operator float()); |
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147 | else if (FNTScaleX*DXX_FONT_SCALE_MULTIPLIER < FNTScaleY*DXX_FONT_SCALE_MULTIPLIER) |
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148 | FNTScaleY.reset(FNTScaleX.operator float()); |
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149 | } |
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150 | #endif |
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151 | gamefont_loadfont(gf,m); |
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152 | } |
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153 | } |
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154 | |||
155 | static void addfontconf(int gf, int x, int y, const char *const fn) |
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156 | { |
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157 | if (!PHYSFSX_exists(fn,1)) |
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158 | return; |
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159 | |||
160 | for (int i=0;i<font_conf[gf].num;i++){ |
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161 | if (font_conf[gf].font[i].x==x && font_conf[gf].font[i].y==y){ |
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162 | if (i==font_conf[gf].cur) |
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163 | gamefont_unloadfont(gf); |
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164 | strcpy(font_conf[gf].font[i].f.name,fn); |
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165 | if (i==font_conf[gf].cur) |
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166 | gamefont_loadfont(gf,i); |
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167 | return; |
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168 | } |
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169 | } |
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170 | font_conf[gf].font[font_conf[gf].num].x=x; |
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171 | font_conf[gf].font[font_conf[gf].num].y=y; |
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172 | strcpy(font_conf[gf].font[font_conf[gf].num].f.name,fn); |
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173 | font_conf[gf].num++; |
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174 | } |
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175 | |||
176 | namespace dsx { |
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177 | void gamefont_init() |
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178 | { |
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179 | if (Gamefont_installed) |
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180 | return; |
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181 | |||
182 | Gamefont_installed = 1; |
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183 | |||
184 | range_for (auto &&egf, enumerate(Gamefonts)) |
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185 | { |
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186 | const auto i = egf.idx; |
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187 | auto &gf = egf.value; |
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188 | gf = nullptr; |
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189 | |||
190 | if (!CGameArg.GfxSkipHiresFNT) |
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191 | addfontconf(i,640,480,Gamefont_filenames_h[i]); // ZICO - addition to use D2 fonts if available |
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192 | #if defined(DXX_BUILD_DESCENT_I) |
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193 | if (MacHog && (i != 0)) |
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194 | addfontconf(i,640,480,Gamefont_filenames_l[i]); // Mac fonts are hires (except for the "big" one) |
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195 | else |
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196 | #endif |
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197 | addfontconf(i,320,200,Gamefont_filenames_l[i]); |
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198 | } |
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199 | |||
200 | gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h); |
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201 | } |
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202 | } |
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203 | |||
204 | |||
205 | void gamefont_close() |
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206 | { |
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207 | if (!Gamefont_installed) return; |
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208 | Gamefont_installed = 0; |
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209 | |||
210 | range_for (auto &&egf, enumerate(Gamefonts)) |
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211 | { |
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212 | gamefont_unloadfont(egf.idx); |
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213 | } |
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214 | |||
215 | } |